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[ADV/HELP] my machina attempt

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shrab

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PostPosted: Tue Jun 01, 2010 6:28 am


ok well i decided to try and make a machina deck and it looks soso to me so i'd like to ask advice on how to improove it. and about the only changes i foreseethat i cant do anything about would be either fusions or limiter removal. unfortuanately if i could remember where i had a limiter thatd be amaziognly awsome but i cant XD

M
X2 machina fortress
X3 green gadget
X3 red gadget
X3 yellow gadget
X3 machina gearframe
X2 peacekeeper
X2 cyber dragon
X2 scrap recycler

S
X3 solidarity
X2 pot of avarice
X1 mystical space typhoon
X2 lightning vortex
X1 heavy storm
X1 machina armored unit

T
X1 mirror force
X2 bottomless trap hole
X1 roll out!
X2 dimensional prison
X2 dark bribe
X1 torrential tribute
X1 starlight road

SYNCH
X1 stardust dragon



so yeah please help me out XD btw i put in starlight in place of a roll out like right before i posted this was that a better idea cuz i kinda think so.
PostPosted: Tue Jun 01, 2010 6:32 am


too many gadgets. 2 of each is perfectly fine.


oucyan


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shrab

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PostPosted: Tue Jun 01, 2010 4:16 pm


put 3 in of each cuz wasnt sure what else to put in honestly but in theaory it seemed like a good idea if i have solidarity ill have a really nice flow of unending high attack monsters
PostPosted: Tue Jun 01, 2010 4:56 pm


Solidarity hype is garbage. I'm waiting for when people begin to realize this.

Francine These Chocodiles


shrab

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PostPosted: Tue Jun 01, 2010 10:55 pm


Freed the Benevolent
Solidarity hype is garbage. I'm waiting for when people begin to realize this.


wow. so your saying someone with a good flow of gadgets movin along each at 800 higher attack (and thats not assuming i might have another) is just hype? thats pretty nice if every monster you summon is at least like 2000 atk and with you destroying enough onsters along the way to clear them out and things to stop them from stopping your attck in the way it sounds nice to me and solidarity just makes things a whole lot more hard hitting.

btw tested the deck today. not on anyone good or anything but yeah they got annihilated either way. but this led me to see that i need more monster booming in here cuz i got stalled by a freaking spirit reaper in 2 seperate dules against 2 people and it was just more annoying than a problem but still needs a fix there i think so any ideas there?
PostPosted: Wed Jun 02, 2010 5:42 am


Fisure gets rid of spirit reper easily. add spell card monster removal to get rid of stallers.


oucyan


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Boxxy 110

PostPosted: Wed Jun 02, 2010 1:06 pm


shrab
Freed the Benevolent
Solidarity hype is garbage. I'm waiting for when people begin to realize this.


wow. so your saying someone with a good flow of gadgets movin along each at 800 higher attack (and thats not assuming i might have another) is just hype? thats pretty nice if every monster you summon is at least like 2000 atk and with you destroying enough onsters along the way to clear them out and things to stop them from stopping your attck in the way it sounds nice to me and solidarity just makes things a whole lot more hard hitting.

btw tested the deck today. not on anyone good or anything but yeah they got annihilated either way. but this led me to see that i need more monster booming in here cuz i got stalled by a freaking spirit reaper in 2 seperate dules against 2 people and it was just more annoying than a problem but still needs a fix there i think so any ideas there?


higher attack doesn't mean anything and top decking solidarity is horrible. Spell and trap wise your deck is horrible. Monster wise though you're looking solid minus the cydras. Don't do your opponents work for them.
PostPosted: Wed Jun 02, 2010 1:20 pm


shrab
Freed the Benevolent
Solidarity hype is garbage. I'm waiting for when people begin to realize this.


wow. so your saying someone with a good flow of gadgets movin along each at 800 higher attack (and thats not assuming i might have another) is just hype? thats pretty nice if every monster you summon is at least like 2000 atk and with you destroying enough onsters along the way to clear them out and things to stop them from stopping your attck in the way it sounds nice to me and solidarity just makes things a whole lot more hard hitting.
All the attack increase in the world doesn't solve the main issue that Machina has; monster removal. 800 Attack points added on doesn't save you from a Dimensional Prison, or prevent your opponent from summoning Chimeratech Fortress Dragon. Not to mention, the point you're trying to throw at me is that it buffs up the Gadgets, which have their most advantage for getting under the radar from Bottomless Trap Hole, and when it was legal, Crush Card Virus.

For every other deck that plays to remove the field of your monsters, it shits all over Solidarity, and it's not even funny.



boxxy 110
Monster wise though you're looking solid minus the cydras. Don't do your opponents work for them.
I disagree. Cyber Dragon in the deck is if anything decent discard for Machina Fortress, while great in the mirror, and isn't ever a card-to-drop-at-draw. If you don't want to do the opponent's work, don't put it or leave it on the field, but removing it from the deck is losing what could be the game push.

Francine These Chocodiles


Bakuram

PostPosted: Wed Jun 02, 2010 2:20 pm


Deck Count: 40

Monsters: 17
X2 machina fortress x3 Machina Fortress
X3 green gadget x2 Green Gadget
X3 red gadget x2 Red Gadget
X3 yellow gadget x2 Yellow Gadget
X3 machina gearframe
X2 peacekeeper x1 Machina Peacekeeper
X2 cyber dragon
1x Machina Force
X2 scrap recycler x1 Scrap Recycler

Spells: 13
X3 solidarity x1 Future Fusion
x1 Brain Control
x3 Fissure or x3 Smashing Ground
X2 pot of avarice
x1 Limiter Removal
X1 mystical space typhoon
X2 lightning vortex
X1 heavy storm
X1 machina armored unit x1 Giant Trunade

Traps: 10
X1 mirror force
x1 Call of the Haunted
x1 Solemn Judgment
X2 bottomless trap hole
X1 roll out!
X2 dimensional prison
X2 dark bribe
X1 torrential tribute
X1 starlight road(before I cross this out, it may be of your preference to run Starlight Road, but I hate it to death...but running it at one is jank..I see it as a x2 or nothing card)
PostPosted: Wed Jun 02, 2010 2:23 pm


Freed the Benevolent
Solidarity hype is garbage. I'm waiting for when people begin to realize this.


seconded..it's a cute card, nothing more.. stare

Bakuram


American Underdog

PostPosted: Thu Jun 17, 2010 4:16 pm


Freed the Benevolent
Solidarity hype is garbage. I'm waiting for when people begin to realize this.
Wasn't Solidarity ran in a regionals deck and won? I'm not so sure I have a iffy source.
PostPosted: Thu Jun 17, 2010 9:26 pm


Jeweats
Freed the Benevolent
Solidarity hype is garbage. I'm waiting for when people begin to realize this.
Wasn't Solidarity ran in a regionals deck and won? I'm not so sure I have a iffy source.
Solidarity was ran, but didn't win anything. Wasn't played, and the play never mattered.

Francine These Chocodiles


shrab

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PostPosted: Thu Jun 17, 2010 9:27 pm


Freed the Benevolent
Jeweats
Freed the Benevolent
Solidarity hype is garbage. I'm waiting for when people begin to realize this.
Wasn't Solidarity ran in a regionals deck and won? I'm not so sure I have a iffy source.
Solidarity was ran, but didn't win anything. Wasn't played, and the play never mattered.

ah didnt matter but apparently it didnt slow him down any in the process.
PostPosted: Thu Jun 17, 2010 9:29 pm


shrab
Freed the Benevolent
Jeweats
Freed the Benevolent
Solidarity hype is garbage. I'm waiting for when people begin to realize this.
Wasn't Solidarity ran in a regionals deck and won? I'm not so sure I have a iffy source.
Solidarity was ran, but didn't win anything. Wasn't played, and the play never mattered.

ah didnt matter but apparently it didnt slow him down any in the process.
Nor did it benefit, which would lead back into my original statement: it does nothing. Use something that's useful.

Francine These Chocodiles

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