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Soundwave 2

Distinct Genius

PostPosted: Sun May 16, 2010 10:26 pm


armycat jockamoe
Terror of the Dead
Terror of the Dead
axean
Terror of the Dead
Freed the Benevolent
If you WANT to manage without War Chariot...


I guess a Defensive Tactics?

To the subject of Indominable Gladiator Beasts, the card is plausible. I would've thought on using it for Samnite mostly, over Laquari. However, it's a mindset card, and I myself see no reason to play it in an attempt to out-battle Lightsworn or Blackwings on the offense.
I don't either, I really just like using it when I have GB's in my grave, play return it, play it again for 1000+. hen looking through my GB stuff, I find that I only have Test Ape...opinions?


test ape is poop.
How very... apt. I am LMAOing so much right now.
I actually like Defensive Tactics more than waboku.


You never really need more than three waboku's though. So the recycling is pretty useless. Plus it only protects one, while waboku does them all.
awwwwww...you had to ruin my fantasy didn't you. Jk.Never really got a feel for Glads while they were Supah popular, knowledge I can gain is helpful.
PostPosted: Sun May 16, 2010 10:35 pm


Terror of the Dead
armycat jockamoe
Terror of the Dead
Terror of the Dead
axean


test ape is poop.
How very... apt. I am LMAOing so much right now.
I actually like Defensive Tactics more than waboku.


You never really need more than three waboku's though. So the recycling is pretty useless. Plus it only protects one, while waboku does them all.
awwwwww...you had to ruin my fantasy didn't you. Jk.Never really got a feel for Glads while they were Supah popular, knowledge I can gain is helpful.


Yeah. Personal preference really. You can run one if you really want. I've just never been a fan.

armycat jockamoe


Soundwave 2

Distinct Genius

PostPosted: Mon May 17, 2010 6:27 pm


Freed the Benevolent
This is it? Ehhhh...

To start, Morphing Jar #2 in no way serves as a counter against G•B• Hunter. It flips, activates, and then it's sent to the Graveyard without resolution when G•B• Hunter's continuous effect is applied.

G•B• Darius and Equeste at 3 is far too excessive, especially when you've maxed out both. The one G•B• you should see in this deck at 3 is Laquari, and none more.
Afterward, you should play Equeste and Darius preferably 2 and 1 with either or. If you're not going to be playing G•B• War Chariot, then I would recommend 2 Darius and 1 Equeste. However, you really should be playing War Chariot.

Dimacari should be Laquari, that simple.

I don't really like double Samnite. It's understandable that with Cat, it means you have your two G•B• on the field with tag-outs, but you draw enough as you go. 1 Samnite and 2 Test Tiger is my preference when playing Rescue Cat.

Giant Rat just shouldn't be here, honestly. It just leaves Rescue Cat open, otherwise the best you'll be going for is Hoplomus, if you have the Waboku to back it up.

Alexander should be the third Laquari.

Green Baboon is pretty bad, now with its errata. Regardless, it was never that useful, because you only have a handful of your G•B• to work with it and no impacting point of it giving you that extra bait and push.

Morphing Jar #2, see above. Does nothing of favor, because while you get your G•B• set so that they can't tag out, your opponents are playing Gravekeeper's Spy, Super-Nimble Mega Hamster, and Ryko Lightsworn Hunter.

Indomitable Gladiator Beast is pretty mediocre. It's just not that good. Shrink would be far superior, and even then that's limited in use with Honest and Kalut in play. Best chance at something like that would be to main Dimensional Fissure at 3.

I don't see it necessary for Giant Trunade AND Cold Wave.

Swords of Revealing Light just doesn't cut it. Hasn't for years.

Gladiator's Return is pretty bad. So is Prohibition since the rules of Emergency Teleport for Krebons.

Divine Wrath should be War Chariot.

Raigeki Breaks should be Bottomless Trap Hole.

Double Tag Team should be Dust Tornado.

I don't know why I didn't ask this before, do you that I should change all three tags to tornado's?
PostPosted: Tue May 18, 2010 10:02 am


In this upcoming format, Dust Tornado is very well going to be required in 2-3. This is mainly to deal with Infernity.

You stop Infernity Gun(Launcher), you stop the OTK. That is how the OCG treats it. Of course, they use something slightly different from Dust Tornado, and is another reason to invest into the upcoming Duelist Toolbox.

Big Tornado of the Wastelands
Normal Trap Card
Destroy 1 face-up card in the Magic or Trap card zone. The controller of the destroyed card can set 1 Magic or Trap card from their hand. When this set card on the field is destroyed, you can destroy 1 face-up card on the field.

Francine These Chocodiles


Soundwave 2

Distinct Genius

PostPosted: Tue May 18, 2010 10:44 am


Freed the Benevolent
In this upcoming format, Dust Tornado is very well going to be required in 2-3. This is mainly to deal with Infernity.

You stop Infernity Gun(Launcher), you stop the OTK. That is how the OCG treats it. Of course, they use something slightly different from Dust Tornado, and is another reason to invest into the upcoming Duelist Toolbox.

Big Tornado of the Wastelands
Normal Trap Card
Destroy 1 face-up card in the Magic or Trap card zone. The controller of the destroyed card can set 1 Magic or Trap card from their hand. When this set card on the field is destroyed, you can destroy 1 face-up card on the field.
ok. I rebuilt it recently. Still Mostly filler, but will post a list soon. How do you feel about X-Saber Airbellum with Glads?
PostPosted: Tue May 18, 2010 10:48 am


Terror of the Dead
Freed the Benevolent
In this upcoming format, Dust Tornado is very well going to be required in 2-3. This is mainly to deal with Infernity.

You stop Infernity Gun(Launcher), you stop the OTK. That is how the OCG treats it. Of course, they use something slightly different from Dust Tornado, and is another reason to invest into the upcoming Duelist Toolbox.

Big Tornado of the Wastelands
Normal Trap Card
Destroy 1 face-up card in the Magic or Trap card zone. The controller of the destroyed card can set 1 Magic or Trap card from their hand. When this set card on the field is destroyed, you can destroy 1 face-up card on the field.
ok. I rebuilt it recently. Still Mostly filler, but will post a list soon. How do you feel about X-Saber Airbellum with Glads?
It's not the greatest.

Francine These Chocodiles


Soundwave 2

Distinct Genius

PostPosted: Tue May 18, 2010 10:52 am


Freed the Benevolent
Terror of the Dead
Freed the Benevolent
In this upcoming format, Dust Tornado is very well going to be required in 2-3. This is mainly to deal with Infernity.

You stop Infernity Gun(Launcher), you stop the OTK. That is how the OCG treats it. Of course, they use something slightly different from Dust Tornado, and is another reason to invest into the upcoming Duelist Toolbox.

Big Tornado of the Wastelands
Normal Trap Card
Destroy 1 face-up card in the Magic or Trap card zone. The controller of the destroyed card can set 1 Magic or Trap card from their hand. When this set card on the field is destroyed, you can destroy 1 face-up card on the field.
ok. I rebuilt it recently. Still Mostly filler, but will post a list soon. How do you feel about X-Saber Airbellum with Glads?
It's not the greatest.
It's mostly for Rescue Cat, but you knew that. Only things I could actually use for that would be worth it would be Brionac. And I don't even have one.
PostPosted: Tue May 18, 2010 5:29 pm


Terror of the Dead
Freed the Benevolent
In this upcoming format, Dust Tornado is very well going to be required in 2-3. This is mainly to deal with Infernity.

You stop Infernity Gun(Launcher), you stop the OTK. That is how the OCG treats it. Of course, they use something slightly different from Dust Tornado, and is another reason to invest into the upcoming Duelist Toolbox.

Big Tornado of the Wastelands
Normal Trap Card
Destroy 1 face-up card in the Magic or Trap card zone. The controller of the destroyed card can set 1 Magic or Trap card from their hand. When this set card on the field is destroyed, you can destroy 1 face-up card on the field.
ok. I rebuilt it recently. Still Mostly filler, but will post a list soon. How do you feel about X-Saber Airbellum with Glads?
Re build ended up failing, never mind the list, I think I'm gonna scrap the deck until I can get some better shiz.

Soundwave 2

Distinct Genius

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