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DECK/ADV Clouds

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Sasori00923

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PostPosted: Sun May 02, 2010 5:09 pm


I hadn't seen these little bugger before my little sister showed them to me and I thought I'd make a deck with them so here it is....


Monsters 20:

Cloudian - Acid Cloud x3
Cloudian - Sheep Cloud x3
Cloudian - Cissostratus x3
Cloudian - Ghost Fog x3
Cloudian - Altus x2
Cloudian - Eye of the Typhoon x2
Cloudian - Nimbusman x2
Cloudian - Poison Cloud x2


Spells 10:

Cloudian Squall x3
The Sanctuary in the Sky x3
Fog Control x2
Summon Cloud x2


Traps 11:

Final Attack Orders x3
Bottomless Trap Hole x2
Spirit Barrier x2
Raging Cloudian x2
Fog Control x2
Updraft x2
PostPosted: Sun May 02, 2010 6:33 pm



- 1/2 Cloudian - Eye of the Typhoon (Run 1 or none)
- 1/2 Cloudian - Poison Cloud (Not needed)
+ 1 Cloudian - Nimbusman (Great beatstick)

- 1/2 Summon Cloud (Not a fan of it)
+ 1 Terraforming (For Sanc.)
+ 1 Salvage (Recycles Cloudians)

- 2 Fog Control (You have 2 in Spell and 2 in Trap >.>)
- 1/2/3 Final Attack Orders (Not needed)
+ 1 Spirit Barrier (Great card with Cloudians,so run 3)

anbu-of-sand

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Moosenstein

PostPosted: Mon May 03, 2010 7:03 pm


My friend runs cloudians, he has since they came out.

I cannot beat them, I will post his deck some time.
PostPosted: Sun May 09, 2010 5:46 pm


anbu-of-sand

- 1/2 Cloudian - Eye of the Typhoon (Run 1 or none)
- 1/2 Cloudian - Poison Cloud (Not needed)
+ 1 Cloudian - Nimbusman (Great beatstick)

- 1/2 Summon Cloud (Not a fan of it)
+ 1 Terraforming (For Sanc.)
+ 1 Salvage (Recycles Cloudians)

- 2 Fog Control (You have 2 in Spell and 2 in Trap >.>)
- 1/2/3 Final Attack Orders (Not needed)
+ 1 Spirit Barrier (Great card with Cloudians,so run 3)



The fog control I didn't notice thanks for pointing it out,Eye is just for attack purposes, final attack orders is to avoid things like book of moon and enemy controller which destroy clouds, terra and salvage I hadn't thought about so I'll put those in when I get the chance.... thanks for the suggestions

Sasori00923

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MaverickX516

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PostPosted: Sun May 09, 2010 6:46 pm


I'd say try out Moray of Greed to keep hand advantage. It's better than Lucky Cloud. Limit Reverse could be helpful, too. You're Cloudians cant go into defense anyway so might as well run Limit Reverse. I'd also think about running Field Barrier. And I agree with Anbu, Spirit Barrier, Terraforming, and Salvage.
PostPosted: Mon May 10, 2010 8:07 am


i'd use diamond-dust cyclone for draw power. if you build up ernough counters on nimbusman, pop him to draw. or use ghost fog to place counters on one of your opponants monsters to pop it and draw.


oucyan


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