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Dragon Draw Turbo (The New DDT) - DECK/ADV

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Synaku_Blade

PostPosted: Thu Mar 25, 2010 11:47 pm


Red-Eyes Darkness Metal Dragon x3
Blue-Eyes White Dragon x3
White Stone of Legend x3
Masked Dragon x3
Totem Dragon x3
Light and Darkness Dragon x2
Debris Dragon x2
Exploder Dragon x1
Prime Material Dragon x1

Trade-In x3
Cards of Consonance x3
Super Rejuvenation x2
Enemy Controller x2
Card Destruction x1
Future Fusion x1
Brain Control x1
Mystical Space Typhoon x1
Giant Trunade x1
Dragon's Mirror x1

Dust Tornado x3
PostPosted: Sun Mar 28, 2010 6:52 pm


Update/Bump for Regional yesterday

-3 Reckless Greed

+2 Enemy Controller
+1 Dust Tornado

Thing got me my invite 3nodding

Synaku_Blade


RandallTheGreenGeek

PostPosted: Sun Mar 28, 2010 7:02 pm


gratz on your invite, but i must ask: where is Red-Eyes Wyvern?
PostPosted: Sun Mar 28, 2010 7:49 pm


Wyvern is not part of the deck as it slows the consistency.

Dragon decks have a bad tendency of running out of plays without a healthy Graveyard, which is why cards like Future Fusion and Foolish Burial help a lot because it allowed us to set up our big combos.

Trade-In, Cards of Consonance, Card Destruction, and Super Rejuvenation allow me to fill up my Graveyard quickly while being capable of maintaining a decent advantage over my opponent.

Masked Dragon is a big corner stone of this deck, acting a miniature toolbox searching out tribute fodder, monster removal, and sets up big pushes by giving me a free Tuner.

With this in mind, REDMD is better off in my hand, since I will likely always have a Dragon on the field to fulfill his Special Summoning requirements. With Wyvern, I would be forced to syphon him out of the deck early along with REDMD because if he ever hits my hand, he's a useless sub-par beater. Future Fusion can be put to greater use, allowing me to send my recruiters, protection and tribute fodder to the Grave quickly to access them at a later time.

Synaku_Blade


brotherofAnubus

Dangerous Survivor

PostPosted: Sun Mar 28, 2010 9:09 pm


Sounds like you rehearsed that post Synaku lol

I really like the deck. Not many decks get posted on here that look like they don't need fixing. *thumbs up*
PostPosted: Sun Mar 28, 2010 10:05 pm


I'm see problems regarding defense. I see heavy amounts of offense but little regarding defense in the sense that you have a s**t ton of spells but 2 traps, unless of course you side in trapps for defensives like say Glads over running you without decent back row support. All I can say is prolly do something about back row support cards besides E-Con, especially with the current format slowing down otks and moving toward more control.

Fresh Porn

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Synaku_Blade

PostPosted: Mon Mar 29, 2010 2:09 pm


Fresh Porn
I'm see problems regarding defense. I see heavy amounts of offense but little regarding defense in the sense that you have a s**t ton of spells but 2 traps, unless of course you side in trapps for defensives like say Glads over running you without decent back row support. All I can say is prolly do something about back row support cards besides E-Con, especially with the current format slowing down otks and moving toward more control.


By turn 2 or 3 I usually have a Light and Darkness Dragon on the field. It's great this format because my opponent will have to burn resources in order to run over it, and since I don't play a lot of back row, it's field nuking ability doesn't affect me, and allows me to drop a big monster for free.

Dust Tornado + MST + Trunade allows me to play around Starlight Road to set up OTK's and I can draw into them very quickly. I also usually side into Decree's.
PostPosted: Sun Apr 04, 2010 6:15 pm


Been musing with the idea of

- Card Destruction
- 2 E-Con

+ 3 Book of Moon

Thoughts?

Synaku_Blade


armycat jockamoe

PostPosted: Sun Apr 04, 2010 6:18 pm


Drop E-Cons for books, keep Card Destruction as speed outweighs defense.
PostPosted: Sun Apr 04, 2010 9:38 pm


I guess Card Destruction is decent in this format with everyone playing all conservative and all...

Synaku_Blade


Lord_Shadowvayne

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PostPosted: Sun Apr 04, 2010 10:56 pm


the one drawack to LaDD is that if your up against LS, you have to use LaDD's effect to cancel the mill of a LS card, therefore the LS effect goes through again and again until it can mill.

Used that against a deck like yours, kid was helpless, lol
PostPosted: Mon Apr 05, 2010 1:00 pm


LADD is usually sided out for Drago's in LS matchups anyway.

Against LS the deck sides out speed and control for a more aggro approach. LS don't play a lot of back row, which allows for easy OTK rushes.

Synaku_Blade

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