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Tuning/Synchros

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Fox Demon Shippo

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PostPosted: Tue Jan 26, 2010 1:31 pm


I have a Stardust dragon that I want to use, and would LOVE to run some sort of synchro-deck, or at least a deck with the ability to bring out Stardust.

How do I do this?
I've never used a tuner monster, or synchro summon (or fusion, at that), have little to no tuners, and apparently there are also some new type called psychics?

I've apparently missed a lot recently.
Help?
PostPosted: Tue Jan 26, 2010 1:56 pm


Easy lol... some cards i can think of that would help

Debreas Dragon x3
Goust Guardna X2
Assult moad Stardust x2
stardust dragon x3
Brinac x1
Honest x2
Savior star dragon x2

Stardust Dragonsx3
Assulet telloport x2
M.s.t
Silver Wing

Mirror force x1
Assult moad actavate x2

ll The Game Guy ll



oucyan


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PostPosted: Tue Jan 26, 2010 2:33 pm


Rules for Synchroing:
1. You need a Tuner monster and a non-tuner monster(s)
2. The combined level of the synchro material monsters must equal the exact level of the synchro monster you wish to summon.
3. All synchro material monsters must be face up and on your side of the field.

Other Stuff you need to know:
1. Some synchro monsters require a specific tuner (type, attribute, or name specific)
2. other synchro monsters may require specific non-tuners (type, attribute, or level specific)
3. some synchro mosters may require a specific amount or minimum of non-tuners.
4. currently, all synchro monsters are semi-nomi.
PostPosted: Tue Jan 26, 2010 2:39 pm


Here are the easiest ways.

Summoner Monk and any spell card. (You discard the spell to special summon a level 4 tuner from your deck and synchro for Stardust)

Rekindling and Flamvell Magician + any lv4 Flamvell in your graveyard. (Use Rekindling to special summon 1 or 2 Flamvell Magician and 1 or 2 lv4 Flamvell to synchro for up to 2 Stardust.)

Flamvell Firedog. (Destroy an opponents monster with Flamvell Firedog to special summon Flamvell Magician from your deck then synchro for Stardust Dragon in MP2)

So basically build a deck with Summoner Monk, Flamvell Magician, Flamvell Firedog and Rekindling.

Basically a 4 card deck as they will all work together without any other cards to special summon Stardust Dragon by 3 different methods. So run 3 of each, except for Summoner Monk which is limited. (10 cards total, I'll let you add the other 30.)

Jevan R. H. Divinitive
Crew


Jazzy Synchron

PostPosted: Tue Jan 26, 2010 2:40 pm


axean
4. currently, all synchro monsters are semi-nomi.
Incorrect. Greatest examples: Starlight Road and Blackwing - Vayu the Emblem of Honor. There are cards that do allow you to Special Summon Synchro monsters without Synchro Summon.

However, following the same principle as it was for Cyber Stein and Fusion monsters, once they're sent to the Graveyard or Removed from Play, they cannot be Special Summoned again by card effects unless returned to the Extra Deck and properly Synchro Summoned.

This is, of course, following that the common term for "semi-nomi" refers to those monsters with specific Special Summon requirements, and cannot be Special Summoned through any other method unless those requirements are met beforehand. Synchro and Fusion monsters, however, have shown to use such effects that allow them to be Special Summoned regardless.
PostPosted: Tue Jan 26, 2010 2:47 pm


axean
Rules for Synchroing:
1. You need a Tuner monster and a non-tuner monster(s)

For most of them. XX-Saber Gottoms needs "1 Tuner Monster + 1 or more EARTH Monsters" so you could use 2 or more Tuners if you like for this one.

Jevan R. H. Divinitive
Crew


armycat jockamoe

PostPosted: Tue Jan 26, 2010 3:55 pm


Izanami- Quean of Ghosts
Easy lol... some cards i can think of that would help

Debreas Dragon x3
Goust Guardna X2
Assult moad Stardust x2
stardust dragon x3
Brinac x1
Honest x2
Savior star dragon x2

Stardust Dragonsx3
Assulet telloport x2
M.s.t
Silver Wing

Mirror force x1
Assult moad actavate x2


What is this list?

So many spelling errors, and other problems.

Although I suppose six Stardust Dragons could be considered good Yu-Gi-Oh'z.
PostPosted: Wed Jan 27, 2010 11:56 am


imasexxigirl
axean
4. currently, all synchro monsters are semi-nomi.
Incorrect. Greatest examples: Starlight Road and Blackwing - Vayu the Emblem of Honor. There are cards that do allow you to Special Summon Synchro monsters without Synchro Summon.

However, following the same principle as it was for Cyber Stein and Fusion monsters, once they're sent to the Graveyard or Removed from Play, they cannot be Special Summoned again by card effects unless returned to the Extra Deck and properly Synchro Summoned.

This is, of course, following that the common term for "semi-nomi" refers to those monsters with specific Special Summon requirements, and cannot be Special Summoned through any other method unless those requirements are met beforehand. Synchro and Fusion monsters, however, have shown to use such effects that allow them to be Special Summoned regardless.


Okay, so, what does this semi-nomi exactly mean?
It has to do with summoning requirements?

Fox Demon Shippo

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Fox Demon Shippo

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PostPosted: Wed Jan 27, 2010 12:00 pm


Also, thanks to everyone who is posting!

Let me get this straight.
Synchros need at least 1 'tuner' and 1 non-tuner monster (for the most part).
You need to have the material monsters on the field.
And after this, you can conduct a synchro summon of a synchro monster in your extra deck that fits the requirements?

So, a synchro-summon is similar to a fusion summon, but with tuners (and monsters that equal the level)?
Do the monsters used as material need to be exactly equal to the synchro monster?
Or can they go over?
PostPosted: Wed Jan 27, 2010 1:23 pm


yes, the monsters used for the Synchro Summon must have their Levels match the Synchro Monster you want to summon.

RandallTheGreenGeek


Jazzy Synchron

PostPosted: Wed Jan 27, 2010 2:47 pm


Fox Demon Shippo
Okay, so, what does this semi-nomi exactly mean?
It has to do with summoning requirements?
The terms "nomi" and "semi-nomi" are popular terms that refer to monsters with specific Special Summoning requirements. For the game currently, I'll use the following two examples:

Chaos Sorcerer: Semi-nomi.
Card Lore: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing one LIGHT monster and one DARK monster in your Graveyard from play.

When you see this requirement, you have to especially note the "only". By this text, it cannot in any way be Special Summoned to the field through any card effect, before it meets its own Summoning requirement. Once it does meet this requirement, however, if it is later sent to the Graveyard, you may Special Summon it back to the field, through such effects like Call of the Haunted. If returned to your Hand or Deck, the card's Summoning requirement is reset, and you must meet that requirement again (I believe this also applies to the Removed from Play).

Judgment Dragon: Nomi.
Card Lore: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except when you have 4 different Lightsworn monsters in your Graveyard.

In this text, you have to note the "except". When that word is included in the Summoning requirement, it means the monster is not in any way allowed to be Summoned to the field except through its own Summoning requirement.
PostPosted: Thu Jan 28, 2010 12:08 am


Wow, really?

I always thought that Chaos' effect meant that it could ONLY be summoned (period) by removing from play the light and dark monsters.

Fox Demon Shippo

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