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Posted: Thu Jan 21, 2010 1:22 am
Not my deck....
Monsters: 18 3 Deep Sea Diva 2 Caius the Shadow Monarch 2 Destiny Hero - Diamond Dude 2 Mystic Tomato 2 Destiny Hero - Malicious 1 Dark Armed Dragon 1 Gorz, Emmisary of Darkness 1 Elemental Hero Stratos 1 Spined Gillman 1 Destiny Hero - Fear Monger 1 Sangan 1 Plaguespreader Zombie
Spells: 16 3 Destiny Draw 3 Miracle Fusion 2 Allure of Darkness 1 Brain Control 1 Future Fusion 1 Gold Sarcophogas 1 Heavy Storm 1 Lightning Vortex 1 Mind Control 1 Mystical Space Typhoon 1 Reinforcement of the Army
Traps: 7 2 Bottomless Trap Hole 1 Call of the Haunted 1 Mirror Force 1 Solemn Judgment 1 Torrential Tribute 1 Trap Dustshoot
but a very good starting point to base your AZ decks off of if you need help....
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Posted: Thu Jan 21, 2010 1:26 am
What do you need for Absolute Zero's fusion summon. What are the monsters required?
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Posted: Thu Jan 21, 2010 4:48 am
absolute zero is a good card
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Posted: Thu Jan 21, 2010 4:49 am
you can get him in a yugioh manga book
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Jevan R. H. Divinitive Crew
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Posted: Thu Jan 21, 2010 5:05 am
This deck isn't bad but a quarter of the cards could do with being swapped for others. Mainly the excess D-Hero's, D-Draw, Gillman, trap Dustshoot.
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Posted: Thu Jan 21, 2010 5:49 am
triplefife What do you need for Absolute Zero's fusion summon. What are the monsters required? any Hero monster, and a water monster
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Posted: Thu Jan 21, 2010 10:38 am
Jevan R. H. Divinitive This deck isn't bad but a quarter of the cards could do with being swapped for others. Mainly the excess D-Hero's, D-Draw, Gillman, trap Dustshoot. It's funny how people who wanted to put gillman and 3 draws in their deck were laughed at, then this build and another one made top 8 over the weekend :/ Also, not running dustshoot would be silly and stupid, just being able to activate it wins games 90% of the time just by the info and card advantage it gives you.
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Posted: Thu Jan 21, 2010 10:58 am
ZanoShiran Jevan R. H. Divinitive This deck isn't bad but a quarter of the cards could do with being swapped for others. Mainly the excess D-Hero's, D-Draw, Gillman, trap Dustshoot. It's funny how people who wanted to put gillman and 3 draws in their deck were laughed at, then this build and another one made top 8 over the weekend :/ Also, not running dustshoot would be silly and stupid, just being able to activate it wins games 90% of the time just by the info and card advantage it gives you. Trust me too many people have lost from knowing my hand and thinking they now know how to win. Each turn your opponent has a new mystery card plus you constantly double guess the cards they've set.
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Jevan R. H. Divinitive Crew
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Posted: Thu Jan 21, 2010 5:20 pm
Jevan R. H. Divinitive ZanoShiran Jevan R. H. Divinitive This deck isn't bad but a quarter of the cards could do with being swapped for others. Mainly the excess D-Hero's, D-Draw, Gillman, trap Dustshoot. It's funny how people who wanted to put gillman and 3 draws in their deck were laughed at, then this build and another one made top 8 over the weekend :/ Also, not running dustshoot would be silly and stupid, just being able to activate it wins games 90% of the time just by the info and card advantage it gives you. Trust me too many people have lost from knowing my hand and thinking they now know how to win. Each turn your opponent has a new mystery card plus you constantly double guess the cards they've set. Well considering the build already has all the required staples then I think Dustshoot can stay. I mean sure it could be dropped but for what?
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Posted: Thu Jan 21, 2010 7:24 pm
Jevan R. H. Divinitive ZanoShiran Jevan R. H. Divinitive This deck isn't bad but a quarter of the cards could do with being swapped for others. Mainly the excess D-Hero's, D-Draw, Gillman, trap Dustshoot. It's funny how people who wanted to put gillman and 3 draws in their deck were laughed at, then this build and another one made top 8 over the weekend :/ Also, not running dustshoot would be silly and stupid, just being able to activate it wins games 90% of the time just by the info and card advantage it gives you. Trust me too many people have lost from knowing my hand and thinking they now know how to win. Each turn your opponent has a new mystery card plus you constantly double guess the cards they've set. Your opponent's are quite silly then. They auto know 5 cards in your hand and deprive you of a key monster, how can they possibly screw it up as long as they pay attention to what you play that turn, and if you try to hold back to fake them out, they should be able to take easy advantage and push for the win in that turn
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