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[Help/Adv] ALL OR NOTHING!!!!!!!!!!

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Moosenstein

PostPosted: Thu Jan 14, 2010 8:47 pm


Okay so this is my psychic deck, still a major work in progress! I just want some ideas on what I need to be looking for.

Monsters 26

Doctor Cranium x2
Master Gig x1
Mind Protector x2
Armored Axon Kicker x1
Psychic Emperor x1
Psychic Snail x3
Krebons x3
Mind Master x1
Psychic Jumper x2
Power Injector x1
Destructotron x2
Psychic Commander x3
Storm Caller x2
Telekinetic Shocker x2

Spells 10

Emergency Teleport x1
Teleport x3
Telekentic Power Cell x2
Terraforming x1
Brain Research Lab x3(the reason the deck is named all or nothing)

Traps 4
Soul Rope x1( Probably gonna take it out for another Telepower)
Psychic Overload x1
Telepathic Power x2

Okay, I am missing a lot of cards BUT That's where you come in. There is a lot of psychic cards, I really have no idea where to go from here.
PostPosted: Thu Jan 14, 2010 10:41 pm


Well I can tell you first off that you have to many monsters. I don't think that lightsworn even use this many. Something that would help with the deck is using prime material dragon. 2 in the deck would be great with his protection effect and his anti burn effect which also applies to the their field spell. If you want more advice you should tell us what kind of deck your going for. I get the all or nothing part of the name, but realisticly all there effects are like that except a few of them.

triplefife

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Moosenstein

PostPosted: Fri Jan 15, 2010 1:23 am


Just regular old Synchro. And If I can pull it off, abusing the hell out of mind master.

I really like the psychic's effects. I would love to just beat down with them and just synchro occasionally.

Though I need to get more psychic synchros.
PostPosted: Fri Jan 15, 2010 7:09 am


triplefife's on the right track, Prime Material Dragon at 2 is a must. also, try to find Overdrive Teleporter, it can summon Hyper Psychic Blaster is a pinch =P

RandallTheGreenGeek


brotherofAnubus

Dangerous Survivor

PostPosted: Fri Jan 15, 2010 3:01 pm


Why're you guys suggesting Prime Material Dragon? Psychics don't inflict damage to you, they pay. Prime Material's effect wouldn't do much good.
PostPosted: Fri Jan 15, 2010 4:21 pm


brotherofAnubus
Why're you guys suggesting Prime Material Dragon? Psychics don't inflict damage to you, they pay. Prime Material's effect wouldn't do much good.

*buzzer* WRONG. true, psychics pay lots of LP, but there are several that inflict damage as well, like Psychokinesis and especially their field spell, Brain Research Lab. with PMD's effect, all damage becomes life gain, which means more LP to pay for the psychics' effects. plus, PMD protects your monsters with its other effect as well, so 2 is perfect for a good Psychic deck.

RandallTheGreenGeek


brotherofAnubus

Dangerous Survivor

PostPosted: Fri Jan 15, 2010 7:38 pm


RandallTheGreenGeek
*buzzer* WRONG.
rofl I couldn't help but laugh
PostPosted: Fri Jan 15, 2010 8:51 pm


I NEED MORE SUGGESTIONS

Moosenstein


armycat jockamoe

PostPosted: Fri Jan 15, 2010 9:47 pm


Fewer Monsters more support.

Psychic Emperor x3
Psychic Snail x3
Krebons x3
Power Injector x3
Destructotron x2
Psychic Commander x2
Mind Master x1

Psychokinesis x3
Psi-Station x3
Teleport x2
Brain Research Lab x2
Telekinetic Charging Cell x2
Emergency Teleport x1
Heavy Storm x1

Rainbow Life x2
Psychic Overload x2
Mind Over Matter x2
Bottomless Trap Hole x2
TT x1
PostPosted: Fri Jan 15, 2010 11:20 pm


armycat jockamoe
Fewer Monsters more support.

Psychic Emperor x3
Psychic Snail x3
Krebons x3
Power Injector x3
Destructotron x2
Psychic Commander x2
Mind Master x1

Psychokinesis x3
Psi-Station x3
Teleport x2
Brain Research Lab x2
Telekinetic Charging Cell x2
Emergency Teleport x1
Heavy Storm x1

Rainbow Life x2
Psychic Overload x2
Mind Over Matter x2
Bottomless Trap Hole x2
TT x1

Psi Station seems pointless to me.

Moosenstein


armycat jockamoe

PostPosted: Sat Jan 16, 2010 9:53 am


Moosenstein
armycat jockamoe
Fewer Monsters more support.

Psychic Emperor x3
Psychic Snail x3
Krebons x3
Power Injector x3
Destructotron x2
Psychic Commander x2
Mind Master x1

Psychokinesis x3
Psi-Station x3
Teleport x2
Brain Research Lab x2
Telekinetic Charging Cell x2
Emergency Teleport x1
Heavy Storm x1

Rainbow Life x2
Psychic Overload x2
Mind Over Matter x2
Bottomless Trap Hole x2
TT x1

Psi Station seems pointless to me.


Then you really need to consider it's possibilities.
PostPosted: Sat Jan 16, 2010 11:38 pm


I need to get back to working of my psychic deck. I was going to make a deck that mills and uses removal to. Just for the effects of some of the psycics that give instant plus ones or become incredibly huge if you can mill and remove. Probably going to need to run card tooper and 4 or 5 Light sworns. mrgreen

triplefife

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Lt Purple

PostPosted: Wed Jan 20, 2010 11:59 am


using rainbow life is a great idea when using the field spell so that way if your opponent plays heavy storm or mystical space typhoon on it you can chain it and gain that insane amount of life points you would've taken.
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