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Infernity...

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armycat jockamoe

PostPosted: Sat Jan 02, 2010 10:27 am


Infernity Destroyer x3
Infernity Archfiend x3
Infernity Beetle x3
Infernity Mirage x3
Infernity Necromancer x2
Infernity Revenger x2
Dark Grepher x2
DAD x1
Cyber Dragon x1

Infernity Gun x3
Hand Destruction x3
Allure Of Darkness x2
MST x1
Heavy Storm x1
Brain Control x1

Raigeki Break x3
Bottomless Trap Hole x2
Infernity Force x2
Handless Fake x1
TT x1

Extra:
Infernity Doom Dragon x3
One-Hundred Eye Dragon x3
Regular standard guys...

Well I hope this is a nice taste of what Infernity is for you all. I noticed all the chatter recently and figured hey why not. Well I hope to have the final version for you all soon so look for it in about a week.
PostPosted: Sat Jan 02, 2010 10:37 am


a combo with hand destruction could be null and void since that discards any cards that are drawn
also full salvo is a good way to get rid of your hand while doing damage also

sky_rider19


armycat jockamoe

PostPosted: Sat Jan 02, 2010 10:41 am


sky_rider19
a combo with hand destruction could be null and void since that discards any cards that are drawn
also full salvo is a good way to get rid of your hand while doing damage also


I'd rather run the rope of life's over full salvo though. At least that way I keep a buffed field presence.

Hand Destruction is a -1, which for all intents and purposes is a +1 to Infernity.
PostPosted: Sat Jan 02, 2010 11:52 am


well with hand destruction and card destruction in order to keep yourself from drawing cards null and void can be used to discard any cards you've drawn

sky_rider19


armycat jockamoe

PostPosted: Sat Jan 02, 2010 12:20 pm


sky_rider19
well with hand destruction and card destruction in order to keep yourself from drawing cards null and void can be used to discard any cards you've drawn


It misses timing. You can only use null and void if the only thing that happens is a draw, so it works on cards like Jar of Greed, but not Card and Hand Destruction.
PostPosted: Sat Jan 02, 2010 12:35 pm


oh....sorry I guess I don't fully understand timing still...

sky_rider19


armycat jockamoe

PostPosted: Sat Jan 02, 2010 1:23 pm


sky_rider19
oh....sorry I guess I don't fully understand timing still...


It's fine, I actually made the same mistake at one time.
PostPosted: Sat Jan 02, 2010 1:31 pm


sky_rider19
oh....sorry I guess I don't fully understand timing still...


Don't worry, I'm sure plenty of people don't. I know I sure as heck don't. @_@

xXJun loves YomuXx


armycat jockamoe

PostPosted: Sat Jan 02, 2010 8:43 pm


xXJun loves YomuXx
sky_rider19
oh....sorry I guess I don't fully understand timing still...


Don't worry, I'm sure plenty of people don't. I know I sure as heck don't. @_@


Yeah timing is one of the hardest things to grasp at first.
PostPosted: Sat Jan 02, 2010 9:37 pm


armycat jockamoe
xXJun loves YomuXx
sky_rider19
oh....sorry I guess I don't fully understand timing still...


Don't worry, I'm sure plenty of people don't. I know I sure as heck don't. @_@


Yeah timing is one of the hardest things to grasp at first.


Not even at first. I've been playing for YEARS and I still don't quite get it.

xXJun loves YomuXx


armycat jockamoe

PostPosted: Sat Jan 02, 2010 9:52 pm


xXJun loves YomuXx
armycat jockamoe
xXJun loves YomuXx
sky_rider19
oh....sorry I guess I don't fully understand timing still...


Don't worry, I'm sure plenty of people don't. I know I sure as heck don't. @_@


Yeah timing is one of the hardest things to grasp at first.


Not even at first. I've been playing for YEARS and I still don't quite get it.


True. I know I've kind of gotten it, but still it is pretty rough.
PostPosted: Wed Jan 06, 2010 6:13 pm


Do you know about the Infernity OTK? cause there's like 2-3 of them, lol. Here are some changes that will help immensely


Monsters: 18

Infernity Destroyer
Infernity Archfiend x3
Infernity Beetle x3
Infernity Mirage x2
Infernity Guardian x 2
Infernity Necromancer x2
Infernity Revenger x2
Plaguespreader zombie
Dark Grepher
Mystic Tomato


Spells: 13

Infernity Gun x3
Foolish Burial x 2
Allure Of Darkness x2
Dark Eruption x 2
Mystical Space Typhoon
Heavy Storm
Brain Control
ZERO - MAX


Traps: 9

Raigeki Break x2
Phoenix Wing Wind Blast x 2
Bottomless Trap Hole x2
Solemn Judgment
Torrential Tribute
Call of the Haunted

You can trust me on this, I've done a lot of work on infernities with a group of people I know and we've been working on perfecting this deck for quite some time now. If you need an explanation on anything let me know, my changes aren't perfect here, but they will help you greatly.

ZanoShiran

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