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Hopeless Dragon Ft. Clear Vice.

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JCFlyy

PostPosted: Fri Dec 11, 2009 8:20 pm


Monsters: 20

Dark Armed Dragon
Red-Eyes Darkness Metal Dragon x3
Dark Horus x2
Clear Vice Dragon
Red Eyes Wyvern x3
The Dark Creator x2
Sky Scourge Norleras
Koa'ki Meiru Drago x2
Dark Grepher x2
Summoner Monk
Phantom of Chaos x2

Spells: 15

Gold Sarcophagus x2
Allure of Darkness x2
Trade-in x2
D.D.R. - Different Dimension Reincarnation x2
Hidden Armory x2
Fusion Future
Lightning Vortex
Heavy Storm
Giant Trunade
Monster Reincarnation

Traps: 5

Threatening Roar x3
Mirror Force
Torrential Tribute
__________________


Extra (4)
1 Five Headed Dragon
1 Brionac, Dragon of the Ice Barrier
1 Goyo Guardian

Tell me what you guys think

-Updated 12/21
PostPosted: Fri Dec 11, 2009 8:47 pm


JCFlyy
Monsters: (20)

1 Dark Armed Dragon
3 Red Eyes Darkness Metal Dragon
2 Red-Eyes Wyvern
2 Dark Horus
2 The Dark Creator
3 Phantom of Chaos
2 Dark Grepher
1 Koa’ki Meiru Drago
1 Plaguespreader Zombie
1 Armageddon Knight
1 Sky Scourge Norleras
1 Clear Vice Dragon

Spells (17)

2 Gold Sarcophagus
2 Allure of Darkness
2 Trade-In
1 Card Destruction
2 D.D.R. - Different Dimension Reincarnation
1 Burial from a Different Dimension
2 Foolish Burial
1 Future Fusion
1 Lightning Vortex
1 Heavy Storm
1 Giant Trunade
1 Mystical Space Typhoon

Traps (3)

1 Mirror Force
1 Call of the Haunted
1 Torrential Tribute


Extra (4)
1 Five Headed Dragon
1 Brionac, Dragon of the Ice Barrier
1 Goyo Guardian

Tell me what you guys think


-1 Norleras - There are NO LIGHT Fairy-types in the deck, making this card impossible to summon.
+1 Clear Vice - Never hurts to have a second copy.

-1 Koa'Ki Meiru Drago - 2 problems. First, it's a wind. Second, if it does get out, it screws you over as well.
+1 Armageddon Knight - Always a good idea to have more discard power in a DARK deck.

-1 Giant Trunade - I think you have enough Spell/Trap destruction there.
+1 Return From The Different Dimension - Potential Gamebreaker under the right circumstances.

-2 D.D.R. - Completely and utterly unnecessary.
+2 Escape From The Dark Dimension - A better alternative to D.D.R., especially in DARK.

-1 Call of the Haunted - You have enough revival with REDMD
-2 Foolish Burial - You should have enough discard with Armageddon and Card Destruction.
+3 Dark Bribe - A virtually mandatory staple. USE IT.

Also, tagging on +12 Filler Synchros to the Extra Deck. Just pick any 12 that don't have special requirements along with the others you have selected and you're all set.

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brotherofAnubus

Dangerous Survivor

PostPosted: Fri Dec 11, 2009 11:51 pm


Monkey King Zenki
-1 Norleras - There are NO LIGHT Fairy-types in the deck, making this card impossible to summon.
Phantom of Chaos is used in conjunction with this card. You remove Norleas then nuke the field and draw a card. I've seen it run fantastically well in Hopeless Dragons

Monkey King Zenki
-2 D.D.R. - Completely and utterly unnecessary.
Again, used with Phantom of Chaos. Plus, it'll bring back Wyvern or whatever monster you removed for REDMR and it runs better than Escape does
PostPosted: Sat Dec 12, 2009 12:02 am


Monkey King Zenki

+3 Dark Bribe - A virtually mandatory staple. USE IT.


No... Just no.

Some decks may desperately need it in order to protect their essential backrow, but not this one. It was good last format because it was used in combination with 3x Solemn Judgment, now that Judgment is down to 1, this cards isn't useful in most decks.


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brotherofAnubus

Dangerous Survivor

PostPosted: Sat Dec 12, 2009 12:29 am


-1 Red-Eyes Darkness Metal Dragon

While using three might seem like a good idea it can always lead you into a dead draw

-1 Koa'ki Meiru Drago

Zenki covered it pretty well already; screws over your summoning and you don't want that in the middle of a game (Or during the end game either)

-Card Destruction
+1 or more Hand Destruction

I suggest this simply because Hand Destruction gives you more control with what you are discarding. You don't want to go discarding your entire hand when you could simply drop what you really want and draw two.

-Giant Trunade

You won't need it in this kind of setup

+Dragon's Mirror

While I realize that Future Fusion was most likely intended to thin your deck out, Dragon's Mirror can come in handy.

+1 Five Headed Dragon

This goes along with the whole Future Fusion + Dragon's Mirror Combo. If you have two in your Extra Deck you can select 1 with Future Fusion than use Dragon's Mirror for a Second one. Than there's the possiblity of having 2 out at once (which to me is scary) or replacing 1 after it dies.
PostPosted: Sat Dec 12, 2009 7:12 am


Hinameki
Monkey King Zenki

+3 Dark Bribe - A virtually mandatory staple. USE IT.


No... Just no.

Some decks may desperately need it in order to protect their essential backrow, but not this one. It was good last format because it was used in combination with 3x Solemn Judgment, now that Judgment is down to 1, this cards isn't useful in most decks.


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I dunno. I use 3 to protect myself against stuff like Mirror Force, Lightning Vortex, and pretty much anything that can screw me over in any deck. The only decks I don't use Dark Bribe in are decks that have their own negation trap, like Flamvell and Psychics.

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JCFlyy

PostPosted: Sat Dec 12, 2009 12:22 pm


brotherofAnubus
-1 Red-Eyes Darkness Metal Dragon

While using three might seem like a good idea it can always lead you into a dead draw

-1 Koa'ki Meiru Drago

Zenki covered it pretty well already; screws over your summoning and you don't want that in the middle of a game (Or during the end game either)

-Card Destruction
+1 or more Hand Destruction

I suggest this simply because Hand Destruction gives you more control with what you are discarding. You don't want to go discarding your entire hand when you could simply drop what you really want and draw two.

-Giant Trunade

You won't need it in this kind of setup

+Dragon's Mirror

While I realize that Future Fusion was most likely intended to thin your deck out, Dragon's Mirror can come in handy.

+1 Five Headed Dragon

This goes along with the whole Future Fusion + Dragon's Mirror Combo. If you have two in your Extra Deck you can select 1 with Future Fusion than use Dragon's Mirror for a Second one. Than there's the possiblity of having 2 out at once (which to me is scary) or replacing 1 after it dies.


Koa'ki meiru drago is my anti meta. it stops gorz and what not, it's good late, middle, and end game. plus, i dont need to reveal a dragon at end phase so i can let him die.

i like card destruction better then hand.

i can use giant trunade to clear the field and push for game.

dragons mirror=no
maybe in blue eyes and disaster but in here, no. i only have like 8 targets or something and 5 headed dragon isnt the focus of the deck, its just a bonus when it comes out. future fusion is to dump dragons.
PostPosted: Sat Dec 12, 2009 12:29 pm


Monkey King Zenki
JCFlyy
Monsters: (20)

1 Dark Armed Dragon
3 Red Eyes Darkness Metal Dragon
2 Red-Eyes Wyvern
2 Dark Horus
2 The Dark Creator
3 Phantom of Chaos
2 Dark Grepher
1 Koa’ki Meiru Drago
1 Plaguespreader Zombie
1 Armageddon Knight
1 Sky Scourge Norleras
1 Clear Vice Dragon

Spells (17)

2 Gold Sarcophagus
2 Allure of Darkness
2 Trade-In
1 Card Destruction
2 D.D.R. - Different Dimension Reincarnation
1 Burial from a Different Dimension
2 Foolish Burial
1 Future Fusion
1 Lightning Vortex
1 Heavy Storm
1 Giant Trunade
1 Mystical Space Typhoon

Traps (3)

1 Mirror Force
1 Call of the Haunted
1 Torrential Tribute


Extra (4)
1 Five Headed Dragon
1 Brionac, Dragon of the Ice Barrier
1 Goyo Guardian

Tell me what you guys think


-1 Norleras - There are NO LIGHT Fairy-types in the deck, making this card impossible to summon.
+1 Clear Vice - Never hurts to have a second copy.

-1 Koa'Ki Meiru Drago - 2 problems. First, it's a wind. Second, if it does get out, it screws you over as well.
+1 Armageddon Knight - Always a good idea to have more discard power in a DARK deck.

-1 Giant Trunade - I think you have enough Spell/Trap destruction there.
+1 Return From The Different Dimension - Potential Gamebreaker under the right circumstances.

-2 D.D.R. - Completely and utterly unnecessary.
+2 Escape From The Dark Dimension - A better alternative to D.D.R., especially in DARK.

-1 Call of the Haunted - You have enough revival with REDMD
-2 Foolish Burial - You should have enough discard with Armageddon and Card Destruction.
+3 Dark Bribe - A virtually mandatory staple. USE IT.

Also, tagging on +12 Filler Synchros to the Extra Deck. Just pick any 12 that don't have special requirements along with the others you have selected and you're all set.


brotherofanubus explained the norleras and ddrs for me, so ill do the rest.

so what if it's a wind? some hopeless decks run prime material dragon and it's light. it's my anti meta. it can run over kycoo, stop gorz and tragoedia and i can let him die if i dont need him anymore.

i like call. and my 2 foolish burials are needed. can dump stuff like my wyverns or norleras for a first turn nuke with poc.

and for the dark bribes, maybe thats ur preference but the plus one for ur opponent doesn't seem worth it.

JCFlyy


tetsu1234

PostPosted: Sun Dec 13, 2009 9:25 am


Add Morphing Jar, another Trade In, Solemn, 1-2 Prime Material Dragon, and 1 Body as a Shield. Also one more Burial.
PostPosted: Mon Dec 14, 2009 3:04 pm


How is Clear Vice working out for you? I tried a Hopeless variant similar to yours with him and it just seemed like he was dead weight.

The rest of the deck is pretty standard. I might recommend dropping a Grepher or two in favor of a Dimensional Alchemist and a Card Trooper.

I've been playing Alchemist lately with Hopeless and it's pretty good. Gives you a 1800 beat stick, D.D.R targets, and can potentially add a POC target back to your hand.

Card Trooper is just another Burial, dumps through your deck, and gives you a +1 upon his demise.

Synaku_Blade

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