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Dark Tanin

PostPosted: Wed Aug 20, 2008 6:34 am
Name: Infernape

Nickname: Ares

Level: 53

Gender: Male

Held Item: Fist Plate

Nature: Modest

Ability: Blaze

Stats:

HP: 162
Attack: 111
Defense: 106
Sp. Atk: 152
Sp. Def: 98
Speed: 136

Moves:

Flamethrower
Close Combat
Solarbeam
Mach Punch


Hidden Power type: Dark  
PostPosted: Mon Aug 25, 2008 2:26 pm
Dude why does it have solar beam?
i mean its powerful but takes to long to charge  

Sands of Fate

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Dark Tanin

PostPosted: Mon Aug 25, 2008 2:46 pm
Little Master Reaper MD2
Dude why does it have solar beam?
i mean its powerful but takes to long to charge


Yeah, Krishnath told me the same thing...

I don't want to use the Grass Knot TM, but if I can't find a powerful grass move I'm going to need to use it -_-  
PostPosted: Tue Aug 26, 2008 1:39 am
Dark Tanin
Little Master Reaper MD2
Dude why does it have solar beam?
i mean its powerful but takes to long to charge


Yeah, Krishnath told me the same thing...

I don't want to use the Grass Knot TM, but if I can't find a powerful grass move I'm going to need to use it -_-

Blaziken can't learn Grass Knot anyway. So if you really absolutely need a grass move, you are stuck with solar beam. Problem is that it takes two turns to use. And in that case, you are pretty much better off switching pokemon anyway.

Never make a post when you've just woken up in the morning. It causes you to make errors. Bad errors. Lol. ^^

Anyway, if you insist on using a grass move, you will be better of breeding Grass Knot onto a new Infernape than using one with Solar Beam. However, if you are only using the grass move to deal with water pokemon, you'd be better of breeding Thunder Punch onto it, or find a move it can learn that deal neutral damage to ground and water.  

krishnath


Dark Tanin

PostPosted: Tue Aug 26, 2008 12:15 pm
krishnath
Dark Tanin
Little Master Reaper MD2
Dude why does it have solar beam?
i mean its powerful but takes to long to charge


Yeah, Krishnath told me the same thing...

I don't want to use the Grass Knot TM, but if I can't find a powerful grass move I'm going to need to use it -_-

Blaziken can't learn Grass Knot anyway. So if you really absolutely need a grass move, you are stuck with solar beam. Problem is that it takes two turns to use. And in that case, you are pretty much better off switching pokemon anyway.

Never make a post when you've just woken up in the morning. It causes you to make errors. Bad errors. Lol. ^^

Anyway, if you insist on using a grass move, you will be better of breeding Grass Knot onto a new Infernape than using one with Solar Beam. However, if you are only using the grass move to deal with water pokemon, you'd be better of breeding Thunder Punch onto it, or find a move it can learn that deal neutral damage to ground and water.


Ok, from the TMs I have Ares can learn (that I feel like typing down)...

Hidden Power: Dark type (power: 68 )
Sunny Day: fire type
Taunt: dark type (is there a use to this?)
Iron Tail: steel type (not as effective to water)
Return: normal type (he's my starter, he loves me)
Dig: ground type
Brick Break: fighting type
Rock Tomb: rock type
Aerial Ace: flying type
Torment: dark type
Facade: normal type
Secret Power: normal type
Focus Blast: fighting type
Fling: dark type
Shadow Claw: ghost type
Stealth Rock: rock type
Poison Jab: poison type (not as effective to ground)
Grass Knot: grass type (only if I need to)  
PostPosted: Tue Aug 26, 2008 12:43 pm
Dark Tanin
krishnath
Dark Tanin
Little Master Reaper MD2
Dude why does it have solar beam?
i mean its powerful but takes to long to charge


Yeah, Krishnath told me the same thing...

I don't want to use the Grass Knot TM, but if I can't find a powerful grass move I'm going to need to use it -_-

Blaziken can't learn Grass Knot anyway. So if you really absolutely need a grass move, you are stuck with solar beam. Problem is that it takes two turns to use. And in that case, you are pretty much better off switching pokemon anyway.

Never make a post when you've just woken up in the morning. It causes you to make errors. Bad errors. Lol. ^^

Anyway, if you insist on using a grass move, you will be better of breeding Grass Knot onto a new Infernape than using one with Solar Beam. However, if you are only using the grass move to deal with water pokemon, you'd be better of breeding Thunder Punch onto it, or find a move it can learn that deal neutral damage to ground and water.


Ok, from the TMs I have Ares can learn (that I feel like typing down)...

Hidden Power: Dark type (power: 68 )
Sunny Day: fire type
Taunt: dark type (is there a use to this?)
Iron Tail: steel type (not as effective to water)
Return: normal type (he's my starter, he loves me)
Dig: ground type
Brick Break: fighting type
Rock Tomb: rock type
Aerial Ace: flying type
Torment: dark type
Facade: normal type
Secret Power: normal type
Focus Blast: fighting type
Fling: dark type
Shadow Claw: ghost type
Stealth Rock: rock type
Poison Jab: poison type (not as effective to ground)
Grass Knot: grass type (only if I need to)

Both Dark, Flying, Ghost, and Fighting deal neutral damage to both ground and water, with Fighting having the additional advantage of getting the STAB bonus. Add to this Brick Breaks other uses makes it a must have.  

krishnath


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PostPosted: Wed Aug 27, 2008 5:46 pm
i would breed a new infernape with thunder punch or use grass knot  
PostPosted: Sun Sep 07, 2008 3:01 pm
Life orb/Expert Belt > Fist Plate

Infernape can breed with Smergle, you could get a maale smegle to sketch Grass Knot (and any other tm moves) and pass them don to Chimchar. There, ,free Grass Knot.
... as for finding a poke to Sketch off of, trade on wi-fi.

Kill all the water/ground/Rocks you want.  

Yanma024

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