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Posted: Sat Feb 13, 2010 2:56 pm
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Posted: Sat Feb 13, 2010 3:01 pm
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Posted: Sat Feb 13, 2010 3:14 pm
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Posted: Wed Mar 10, 2010 4:55 am
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Posted: Tue Jun 15, 2010 12:19 am
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Posted: Tue Jan 11, 2011 11:42 am
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My Impressions after playing the Demo-
Star Trek Online probably features the best character customization feature of any popular MMO, giving more options than any other game I've played. I must admit I was taken back by the endless combinations of races, aesthetics, and skills to chose from.
As soon as you leave character creation, the game throws you into a very intuitive combat mission, which seems a bit too easy even for a tutorial. You find yourself face to face with the Borg, one of the most dreaded enemies in the Star Trek Universe, who seem to fall like flies. As you walk around a starship completely overrun, you wonder how a group like this could even do to much damage.
You run through a ruined ship, following orders, eventually being told to beam back to your ship, down to a planet, ect. The gameplay is one hundred percent linear at this point, and even after a few more missions, the game continues without variables, even at the end of the demo. You can only travel to the predetermined areas set out for. Which defeats the purpose of an MMO.
The moment you get involved in ship to ship combat, your standing still. You are told how to move the ship, and giving vague instructions regarding combat. This becomes quite frustrating several times in the game. They only tell you keyboard shortcuts, and when they are not available they refer to your screen without any indication of what you are supposed to be doing. Much of ship to ship combat, and even simple navigation, comes down to guesswork.
Several cursewords later, and plenty of frustration, i found myself able to operate the ship, albeit not very well. I still stumbled through some of the commands, but was able to hold my own. Even knowing how to operate the ship, the controls were still clumsy, and poorly thought out.
I should, however, point out that all this time you are joined by NPCs and fellow players. Which becomes the real high point of the game, seeing members on the same mission, and instictively deciding to flank opponents without saying a word. In games like "World of WarCraft" it occasionally informs you that your mission is meant for multiple players. To which I end up doing solo, with relative ease. I never find myself looking for people to join my party, though i never deny anyone's help. In Star Trek, there is an automatic kinship between you and other players. Cooperative gameplay is not only available, but desirable.
In short, the game is full of problems. I'd like to say I've seen beyond the demo, but the subscription fee is a bit high for a game like this. It's worth playing, but not for the price. If I should ever come into contact with discounted game time cards, I'd gladly join the fleet. But fifteen dollars a month is way too much.
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