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Welling to help my team grass type only

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what starter you like the best grass type.
  Bulbasaur
  Chikorita
  Treecko
  Turtwig
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kimmysnape

PostPosted: Sat Jan 12, 2008 11:04 am
Name of pokemon-hold item
Natures
moves
moves
moves
moves

Venusaur-???
???
Leech Seed
Synthesis
Solarbeam
Franzy Plant

Meganium-???
???
Synthesis
Magical Leaf
Solarbeam
Franzy Plant

Sceptile-???
???
Synthesis
Magical Leaf
Solarbeam
Frenzy Plant

Torterra-???
???
Leech Seed
Synthesis
Giga Drain
Frenzy Plant

Roserade-???
???
Leech Seed
Synthesis
Giga Drain
SolarBeam

Leafeon-???
???
Synthesis
Giga Drain
Solarbeam
Hyper Beam  
PostPosted: Sun Jan 13, 2008 9:13 am
Looks like you really could use a sunny day-er

Roserade
Timid-Give heat rock/ leftovers/ focus sash

Sunny Day
Weather Ball
Sludge bomb/Shadowball/Extrasensory/Stun spore
Leaf Storm/Energy ball

Sunny day will make weather ball into a fire attack, which also gets boosted damage in the sun, the other attacks are mainly for covering other things, sludge bomb can poison and gets a boost from Roserade's type. Shadowball can hit psychics and ghosts hard, Extra sensory has flinch on it and stun spore paralyses, which would be good to use if you expect them to switch.

For the items, heat rock will make sunny day last longer so you can switch out to something that needs synthesis to heal over half HP or something. Leftovers...well a bit of recovery never hurt noone >.>. And focus sash just to make sure in most cases you are gareentee'd to live a turn to either Sunny day or maybe hit hard with leafstorm or something.


Fixed one ^.^  

DelitaKingdrake

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kimmysnape

PostPosted: Wed Jan 16, 2008 9:15 am
DelitaKingdrake
Looks like you really could use a sunny day-er

Roserade
Timid-Give heat rock/ leftovers/ focus sash

Sunny Day
Weather Ball
Sludge bomb/Shadowball/Extrasensory/Stun spore
Leaf Storm/Energy ball

Sunny day will make weather ball into a fire attack, which also gets boosted damage in the sun, the other attacks are mainly for covering other things, sludge bomb can poison and gets a boost from Roserade's type. Shadowball can hit psychics and ghosts hard, Extra sensory has flinch on it and stun spore paralyses, which would be good to use if you expect them to switch.

For the items, heat rock will make sunny day last longer so you can switch out to something that needs synthesis to heal over half HP or something. Leftovers...well a bit of recovery never hurt noone >.>. And focus sash just to make sure in most cases you are gareentee'd to live a turn to either Sunny day or maybe hit hard with leafstorm or something.


Fixed one ^.^

Thanks  
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