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[ Radical Dreamer ] Vice Captain
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Posted: Sun Jul 13, 2014 11:01 am
Hook | Basic Info | Family Tree | Idol | Cub | Adult | Magus | Timeline | Photo Album | Relations | Tribe Info | Magus Spell(s) |
Name: | WindKin name: Killian | Gypsyname: Jolly Roger | SkyPirate name: Captain Hook. Uncert | Cert | Meaning: Culture name is from | Meaning | Tribe: Wind Kingdom/Colony: Bad Form Relationship Status: Unbound Personality: Captain Hook is a flirtatious Sky Pirate. Elegant and Regal, he is as romantic as a sunset, but as flighty as a gentle breeze. Loyal to his crew and his crew to him, he is a trader of sorts and a discoverer of booty. He is always for the next big 'score' and a profit privateer.
Plots? • Meeting Gabriel and his wife, looses a paw • meet chronos • meet Riot and Nikita
Colorist: Thalion Obtained by: RL Custom
Theme Song(s): 'The Islander'- Nightwish
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Posted: Sun Jul 13, 2014 11:02 am
Hook | Basic Info | Family Tree | Idol | Cub | Adult | Magus | Timeline | Photo Album | Relations | Tribe Info | Magus Spell(s) |
[ GEN 1 ]
Father: N/A Mother: N/A Siblings: N/A
[ GEN 2 ]
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[ Radical Dreamer ] Vice Captain
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[ Radical Dreamer ] Vice Captain
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Posted: Sun Jul 13, 2014 11:04 am
Hook | Basic Info | Family Tree | Idol | Cub | Adult | Magus | Timeline | Photo Album | Relations | Tribe Info | Magus Spell(s) |
Hook was obtained as an adult.
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Posted: Sun Jul 13, 2014 11:05 am
Hook | Basic Info | Family Tree | Idol | Cub | Adult | Magus | Timeline | Photo Album | Relations | Tribe Info | Magus Spell(s) |
Hook was obtained as an adult.
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[ Radical Dreamer ] Vice Captain
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[ Radical Dreamer ] Vice Captain
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Posted: Sun Jul 13, 2014 11:07 am
Hook | Basic Info | Family Tree | Idol | Cub | Adult | Magus | Timeline | Photo Album | Relations | Tribe Info | Magus Spell(s) |
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Posted: Sun Jul 13, 2014 11:08 am
Hook | Basic Info | Family Tree | Idol | Cub | Adult | Magus | Timeline | Photo Album | Relations | Tribe Info | Magus Spell(s) |
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[ Radical Dreamer ] Vice Captain
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[ Radical Dreamer ] Vice Captain
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Posted: Sun Jul 13, 2014 11:09 am
Hook | Basic Info | Family Tree | Idol | Cub | Adult | Magus | Timeline | Photo Album | Relations | Tribe Info | Magus Spell(s) |
THE AWAKENING: [Adult]
[On Going] . Highlights: Found: Rp Lenght: Pages:
[On Going] My Arnt you a handy b'alam Chronos (GunSniper) Jolly Is found by a Dark B'alam, Choros and takes a trip to the Dark tribe. With the promise of a deal. Highlights: Meets his best mate ever! Found: Chonos, Xibalbia, La Murte, and Toothless Rp Lenght: Words: 8,192 (8rps claimed for magus Pages: 4
[On Going] Feast of the Soon Forgotten Hook x Xibaliba x Toothless ([ Radical Dreamer ]) x Chronos x La Murte (GunSniper) . Highlights: Found: Rp Lenght: Words: 2935 (1rps Claimed for Magus) Pages:
[On Going] A Hook and a hawk Cain x Chronos x Gabriel (GunSniper) x Jim (Thalion) . Highlights: Found: Rp Lenght: Words: 2238 (1rps claimed for magus) Pages:
[On Going] Hook'ed on Phonics Xaoli (Andranis) Hook Learns how to read and Write Highlights: Found: Rp Lenght: Words: 1101 Pages: 1
[FIN] Will anyone join? Zakiax's ORP Just about the leave the Water Tribe after learning how to read and write, Hook runs into a fellow adventure and gives him a map to help on his travels. Highlights: Found: Rp Lenght: Words: 3004 Pages:
[FIN] Just a little lost ( Deseroux x Chronos) Hook is on his way home, on the way comes across the light triber name Desperoux who is looking for the Dark tribe. It just so happens Chronos, his sworn brother, is out and about as well. Highlights: Found: Desperoux Rp Lenght: Words: 1314 Pages: 1
[FIN] A grand gathering (Dark tribe META) Hook Introduces the scale collector, Depseroux to the Dark tribe magus. Highlights: Found: Rp Lenght: Words: 1249 Pages: 2
[On Going] . Highlights: Found: Rp Lenght: Pages:
[FIN] Wears, Wears?! (Dark tribe META) Hook is showing Desperoux where the Dark tribe merchent is at. Things escalate when Hook is stereotyped, by the Lead Merchant as a maybe thief based on his wings. Highlights: Found: Rp Lenght: words: 1422
[On Going] . Highlights: Found: Rp Lenght: Pages:
[ Magus ]
[On Going] . Highlights: Found: Rp Lenght: Pages:
[On Going] . Highlights: Found: Rp Lenght: Pages:
Total Completed Counted RolePlays: 21 (+455 words used toward next 1000 ) Total Completed Rps Unclaimed to use for breeding or new spell: 1 Word count: 21,455 Updated 1/12/16
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Posted: Sun Jul 13, 2014 11:10 am
Hook | Basic Info | Family Tree | Idol | Cub | Adult | Magus | Timeline | Photo Album | Relations | Tribe Info | Magus Spell(s) |
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[ Radical Dreamer ] Vice Captain
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[ Radical Dreamer ] Vice Captain
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Posted: Sun Jul 13, 2014 11:12 am
Hook | Basic Info | Family Tree | Idol | Cub | Adult | Magus | Timeline | Photo Album | Relations | Tribe Info | Magus Spell(s) |
: Owned by: Journal:[X] First Met: Tribe: Status:
Faer: Owned by: GunSniper Journal:[X] First Met: Tribe: Dark Status: .
: Owned by: Journal:[X] First Met: Tribe: Status: .
: Owned by: Journal:[X] First Met: Tribe: Status: .
: Owned by: Journal:[X] First Met: Tribe: Status: .
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Posted: Sun Jul 13, 2014 11:14 am
Hook | Basic Info | Family Tree | Idol | Cub | Adult | Magus | Timeline | Photo Album | Relations | Tribe Info | Magus Spell(s) |
Tribe: [ WIND ] Clan: None as of Yet.
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[ Radical Dreamer ] Vice Captain
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[ Radical Dreamer ] Vice Captain
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Posted: Sun Jul 13, 2014 11:18 am
Hook | Basic Info | Family Tree | Idol | Cub | Adult | Magus | Timeline | Photo Album | Relations | Tribe Info | Magus Spell(s) | (Gray coloring indicates not awakened yet) ••• Wind Manipulation ||
◘ Slipstream|| The Magus takes flight and gathers the wind that's coming at them under their wings. They weave their own spiritual energy into the wind they collect into pockets of wind and energy. Once they have gathered enough of both, they release the wind to propel themselves forward at twice their velocity. Obviously, as more wind is rushing at them, they can gather more to extend the duration of their slipstream, but this causes them to expel the same amount of spiritual energy to maintain the slipstream.
→ LV.1 Duration: 5 minutes max with exhaustion following if pushed to the full limit. → Lv.2 Duration: 10 minutes max with exhaustion following if pushed to the full limit.
Slipstreams can also be extended to a small party of flying B'alam. The Magus in the lead of the formation can suck up to 3 B'alam (6 if lv.2) into the vacuum created by their slipstream. These B'alam are tugged along without effort at breakneck speeds. The Magus can 'throw' them from the slipstream by making a quick turn and sending the trail forward. This is a highly tactical formation and requires a good deal of training from all parties involved. Stopping short of a slipstream drive can cause severe damage to the wings, sometimes permanent.
◘ Gale || The magus opens their wings and cups them, collecting two pockets of air. With a downward thrust and a swift blast of their spiritual energy, they expel the wind at such a great force that they can lift their body off from the ground in the blink of an eye several yards into the air. The gust creates a ripple of wind, stirring up the ground below and forcing any in the vicinity to be thrown back. The gale can be aimed at another, throwing them back at dangerous speeds to dangerous heights. The gale can also throw debris, creating a dust cloud to a small, dangerous gust of sand or soil. The Gale can also be used to give a falling B'alam a quick burst upwards- so it comes in handy for rescue as well as take-off and combat.
→ LV.1: The gale can be used 3 times in succession. Soreness in the wings, which lingers for about a day or two, follows a full three uses. → LV.2: The gale can be used 6 times in succession. Soreness in the wings, which lingers for about a day or two, follows a full six uses.
◘ Whirlwind || The Magus lifts up from the air and beats their wings, hovering in place. The downward drafts are collected, woven, and directed by their spirit into a dangerous whirlwind. The magus remains as the eye of the storm, beating their wings to increase the wind and feeding the wind with their spirit. The winds can become powerful enough to outright throw another B'alam several yards away, kick up dangerous debris, create dust devils, and send other flying B'alam into a spinning mess of feathers.
→ LV.1: The magus can maintain the whirlwind for 5 minutes. Pushing to the full 5 minutes will leave the magus weak, dizzy, and disoriented. → LV.2: The magus can maintain the whirlwind for 5 minutes. Pushing to the full 10 minutes will leave the magus weak, dizzy, and disoriented.
◘ Trade Wind|| Perhaps the most gentle but most useful of the spells, Tradewind extends away from the Magus in a radius, allowing them to direct the existing wind in the direction that they wish. They can increase the speed of the wind, to an extent, while directing it. This spell allows them to fly easier for longer, sailing on a wind that they direct without having to worry about meeting a headwind, crosswind, or a sudden thermal. A magus could lead a large group of B'alam in this manner, or even direct a -very- small floating boulder as they wish for a small period of time.
→ LV.1: The magus can control the direction of the wind for an hour at a leisurely pace to fifteen minutes at a grueling pace at a radius of a quarter of a mile. Pushing this effect faster, further, and longer will cause the B'alam to faint outright and remain in such a state for nearly a day while their body recovers. → LV.2: The magus can control the direction of the wind for two hours at a leisurely pace to a half hour at a grueling pace at a radius of a half of a mile. Pushing this effect faster, further, and longer will cause the B'alam to faint outright and remain in such a state for nearly a day while their body recovers.
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Posted: Sun Jul 13, 2014 11:18 am
Hook | Basic Info | Family Tree | Idol | Cub | Adult | Magus | Timeline | Photo Album | Relations | Tribe Info | Magus Spell(s) |
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[ Radical Dreamer ] Vice Captain
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[ Radical Dreamer ] Vice Captain
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Posted: Sun Jul 13, 2014 11:19 am
Hook | Basic Info | Family Tree | Idol | Cub | Adult | Magus | Timeline | Photo Album | Relations | Tribe Info | Magus Spell(s) |
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