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Posted: Wed Jul 12, 2006 10:30 am
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Lethkhar Everlasting Chaos Lethkhar Everlasting Chaos neo1592 Would the milita detachments on the side be considered charging? Cuase if so then they would get 3 attacks... that would be cool. Its not worth it thou to put a standerd in the militia unit becuase you can't use 2 in a combat right First of all this is fantasy, not 40k. There's no attack bonus for charging. Second of all you can't give the Militia a standard anyway, as Detatchments aren't allowed to take any options. Wait...They're not allowed to take options?!? eek I hate my friend.... stare Only certain units can be Detatchments too. Just what did your friend use against you? Swordsmen, spearmen, and handgunmen. Ok, so no realy problem other than the options he gave them. All of those units can be either Parent Units or Detatchments.
@Neo: Yeah, I know how you feel. I started off with Fantasy but ever since I've moved near a GW I've been playing nothing but 40k. Probably because I'm in the Fantasy league at that store and if I used my army too often people would start to figure out my strategies. I've only actually played one battle so far (resulted in a near-flawless massacre against some Dwarves) and everyone currently thinks that I play an artillary line. Big mistake on their part. xd The next battle I plan to have will be against Vampire Counts, and I intend to outmagic them.
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Posted: Thu Jul 13, 2006 11:17 am
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Posted: Thu Jul 13, 2006 11:18 am
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Posted: Thu Jul 13, 2006 12:00 pm
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Posted: Thu Jul 13, 2006 9:49 pm
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Posted: Thu Jul 13, 2006 10:14 pm
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Posted: Fri Jul 14, 2006 10:27 am
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Posted: Fri Jul 14, 2006 10:32 am
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Posted: Fri Jul 14, 2006 11:14 am
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neo1592 sweet and does it have to be archers or can they be handgunners. Cuase if it's hangunners pretty much kill whatever you wound then charge and hit with 5 attacks hoping to kill some. In thta probly killing lik between 5 to 10 models. They attack then you attack and kill more... you outnuber and have ranks and the flank they fail and run you kill them all. Oh that would kick a**.
Remember though, Skirmishers cannot negate ranks, nor can they get rank bonus'. They can get outnumber and flank charge bonus Combat Res points, though.
5 Shots with 50% Chance to hit, 2.5 hits (Will round up to 3), 3's to wound (So 2 wound). You can't counter-charge with them now, because they chose to stand-and-shoot instead. If you choose to have the handgunners charge: 5 Attacks, 2.5(Angain, rounded to 3) hit, through rounding, 2 of those attacks wound. Enemies get saves for this one though, so assume only 1 dies. Now, the enemy can not only attack the enemies in front of him with 4-to-8 guys (Depending on the troops, rank formation, etc), but he'll also get 1 to 3 attacks on the flank, as well. With Handgunners, always stand-and-shoot. Militia should be the only counter-chargers, IMO.
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Posted: Fri Jul 14, 2006 6:20 pm
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Posted: Fri Jul 14, 2006 6:55 pm
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Posted: Fri Jul 14, 2006 7:12 pm
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Drachyench_The_Eternal Lethkhar My friend an I played the starter set (The set with the orcs and the empire armies) yesterday. It was funny. Obviously, the starter's set doesn't expect you to use detachments and animosity. Poor orcs... Most Starter Sets are rigged so that good beats evil. THey're intended to be played with Scenarios now so that evil has a chance. On a side note, Empire spearmen have got to be some of the worst warriors I've seen in my life. They were pathetically outmatched in close combat against Orc archers!
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Posted: Sun Jul 16, 2006 8:42 pm
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Lethkhar Drachyench_The_Eternal Lethkhar My friend an I played the starter set (The set with the orcs and the empire armies) yesterday. It was funny. Obviously, the starter's set doesn't expect you to use detachments and animosity. Poor orcs... Most Starter Sets are rigged so that good beats evil. THey're intended to be played with Scenarios now so that evil has a chance. On a side note, Empire spearmen have got to be some of the worst warriors I've seen in my life. They were pathetically outmatched in close combat against Orc archers! In they're defense Orc Archers really have no shooting ability, and are STILL better suited for combat than anything else. As far as I can tell the only real reason to give them bows is when you aren't planning on being the one to charge with them. xd
And yes, I agree with you on the Spearmen. I have no idea why, I just plain hate them. I'll take Militia over Spearmen any day, and that's sad when you consider the Spearmen have armour. I also have a distinct hatred for Halberdiers and Greatswords too... Swordsmen and Militia own you in combat!
As for the "Good always winning" thing, I've yet to see Space Marines beat the Tyranids in the Maccrage set...
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Posted: Mon Jul 24, 2006 3:44 pm
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Lethkhar Drachyench_The_Eternal Lethkhar My friend an I played the starter set (The set with the orcs and the empire armies) yesterday. It was funny. Obviously, the starter's set doesn't expect you to use detachments and animosity. Poor orcs... Most Starter Sets are rigged so that good beats evil. THey're intended to be played with Scenarios now so that evil has a chance. On a side note, Empire spearmen have got to be some of the worst warriors I've seen in my life. They were pathetically outmatched in close combat against Orc archers!
Orc archers, unlike most other races, are still good. Orc archers are t4, and S4 on the charge. Orc archers are just Orcs for 2pts more and the ability to cause a wound before they reach combat.
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Posted: Mon Aug 07, 2006 11:46 am
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