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Posted: Sat Dec 15, 2007 8:34 pm
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Posted: Sat Dec 15, 2007 9:31 pm
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Posted: Sat Dec 15, 2007 10:54 pm
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Posted: Sun Dec 16, 2007 7:08 pm
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Posted: Mon Dec 17, 2007 6:20 am
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Posted: Mon Dec 17, 2007 8:09 pm
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Posted: Wed Dec 19, 2007 11:43 am
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ok, so after the argument in "Master Morty's Wagon Train," I've been trying to come up with a way to make sure issues like that don't arise anymore.
I would suggest that any such "House Rules" that you would like to use, should be thouroghly explained Previous to the dungeon starting. This way, when the situation comes up, it won't shock, or potentially upset, characters.
as an example, I have put up a "House rules" section in my quests Thread, and have introduced my "Surprise Round" House rule as follows...
-=Surprise Round=- If, under special circumstances, you get the "Drop" on your enemies, I will roll a dice for each monster. Even means they act as normal, odd means they have to wait a turn to act. This does not work on Bosses.
For example...
The party, being chased by goblins, runs into an old barn. They bar the door quickly and they come up with the idea to hide in the rafters to surprise the goblins after they break the door down. The goblins then break down the door and rush inside. The players then jump down and attack. I would then roll a dice to see which goblins would be able to act, and which wouldn't.
*NOTE! This counts for the players too, but you all will have a 75% chance of success, rather then 50%. Also, when surprising enemies, you may not be able to accurately assess there numbers, so don't jump into something your unsure of!*
This way, not only will the characters not be upset over the rules being sprug on them last minute, but it will allow them to take advantage of them as well!
What does everyone else think?
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Posted: Wed Dec 19, 2007 12:02 pm
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Posted: Wed Dec 19, 2007 5:22 pm
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I think it is an excellent suggestion Death and would like to see it implemented; however I don't think the issue at hand is really that a player was upset by a freakish ruling. From my point of observation, the true issue is the manner in which the player acted upon that feeling, and the dungeon master's response to it. In a word: this situation was abysmally handled.
I would like to establish some kind of guidelines dictating what acceptable conduct in a thread is, and just to what extent a DM has control over his thread. It was my understanding that a full-fledged DM has near-absolute authority within his own dungeon; if that is not the case, it needs to be made clear so that all know their place. On the surface, there can be no question as to the limits of a DM's authority, or the game will dissolve into a mass of pointless bickering as aggressive players jockey for a more advantageous position and the passive players get caught in the crossfire. Rules may be contested, but ultimately the DM's ruling must stand; this is a point I support on principle even under the most obnoxious of DM's. I can tell you now, the crap that was pulled in that thread would never fly in a live game.
Without a clearly defined chain of command, this guild will fall apart. I don't know about you, but I personally have better things to do than listen to/be involved in arguments, especially ones that leave me feeling unappreciated and reviled when I'm supposed to be having fun. I know that if there aren't any now, there will be others who share my sentiment. The argument may not have involved me directly, but I noticed a lot of nasty barbs thrown in those posts, and if you absolutely MUST have examples, you can PM me for them. Harsh treatment for a dungeon master, who puts in more time and energy on these things than any player. Especially the DM in question, who spends more time on the computer writing quests than he does with me, due to how much he cares about this guild.
My personal feeling is that a DM, no matter how stupid or brilliant his ruling, should never be publicly disrespected. It undermines his authority as a dungeon master and makes it hard for him to keep order in his "court" as it were. Issues with a DM's ruling should be brought up by PM ONLY. If a DM is challenged in public, he has little choice but to respond publicly as he is now responsible to everyone reading the post, not just the one who posted it.
Either players need to be made responsible for their own actions and words, or the DM needs to be given absolute power. It is vastly unfair to double-punish the DM and reward a player for being publicly disruptive.
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Posted: Wed Dec 19, 2007 7:53 pm
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Posted: Thu Dec 20, 2007 8:57 am
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Posted: Thu Dec 20, 2007 5:23 pm
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Posted: Thu Dec 20, 2007 6:50 pm
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Posted: Thu Dec 20, 2007 9:05 pm
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Posted: Fri Dec 21, 2007 12:10 am
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