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Posted: Sat Dec 08, 2007 8:13 pm
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Oh and here are the current first ones modified.
Council: holds the key of order. Equip Defense and protection based. Item: Council badge: E1, nullify one normal attack each round Make: defense items
Skills Protect: CP1, prevent 2 damage of any type to any other character per a combat per a CP in this skill. Potion +2: CP1, +2 slots on potion belt, can only be purchased once. Throw Weapon: CP2, use an equipped item that only has bonus to attack, gain 3x its normal bonus for one attack, the item is not usable for the rest of this combat. Guardian: CP 4, any damage reduction available to the character (combat die for defense, abilities and ext.) using this skill can be transferred over to another party member each round of combat. The type of damage reduced does not change. Throw potion: 3 CP, you may use a potion you are carrying on another member of the party.
Church of the Divine Mother: Holds the key of faith. Buff and Support based. Item: Spell Heal Make: potions
Skills Buff Support: CP1, at the beginning of combat increase any stat (excluding life and equip) for any one other character by the number of points you have in this ability till end of combat. Transfer Life: CP2, every round you can transfer any amount of life you wish to any number of players. The life you transfer must still be available at the end of the round (you cannot transfer life you would have lost during that round of combat) and you cannot reduce your own life to less than 1. Divine shield: CP 2, for every one MP you use place a divine shield charge on any one other character. The charge will completely stop all damage dealt to the character from the next source of damage. Touch of Faith: CP2, once per round, you may remove any negative status affect from a member of your party. This effect takes place at the end of the round. Healing aura: 1CP, all health gains (Besides temporary hit points) are increased by 1 point of Hp, for every point in this ability. You can place up to five points in this ability.
Token Creators: Holds the summoner key. Token and Creation based. Item: Mist Beast Token (Die c 3/3) Make: tokens
Skills Quick Clone: CP 1, duplicate a token out on the field under your control for one round (ability can be used one time per a quest per a point in ability) Sacrifice Creature: CP4, destroy a token you have out to gain its CP worth of MP and AP mixed anyway you choose. Convert: CP 1, turn a monster you defeated into a token, the total CP worth of monsters that can be transformed this way per a quest is equal to 2x your CP in this ability. Loyalty: CP 6, all tokens under your control can block normal attacks aimed against you once a round (per a token). Token Belt: CP 1, you may carry to more tokens. Only purchasable once.
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Posted: Sun Dec 09, 2007 11:02 am
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Posted: Sun Dec 09, 2007 4:58 pm
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Posted: Sun Dec 09, 2007 5:11 pm
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Posted: Sun Dec 09, 2007 5:14 pm
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Posted: Wed Dec 12, 2007 7:29 pm
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Posted: Wed Dec 12, 2007 7:42 pm
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Posted: Wed Dec 12, 2007 10:21 pm
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Posted: Fri Dec 14, 2007 8:03 am
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Posted: Fri Dec 14, 2007 8:32 am
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Posted: Fri Dec 14, 2007 12:38 pm
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Posted: Fri Dec 14, 2007 6:29 pm
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Posted: Fri Dec 14, 2007 11:19 pm
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Posted: Sat Dec 15, 2007 6:01 pm
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Heirophant_of_the_Broken Crew
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Posted: Sat Dec 15, 2007 6:14 pm
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Okay. So, I heard you all mighty beings of power needed my take on the demonic sword. I've read through the last bunch of posts on it, and here's what I think. PvP wise-way to overbalanced. I can't lose unless they have a pet, and that makes me pretty much immune to losing a PvP match. So, I believe the 1/5 rule should stay for PvP. However, in quests it is much more balanced. As Firu and FARGORE pointed out, that kind of massive hp sacking is a severe lack of judgement. It's just not practical in those kinds of situations. However, with someone who has the extra hp to spare (like I rarely do) then 1/5 may not be enough. So as far as quests go, the sword has more than enough limits on it that another limit on blood sacrifice makes the sword good, but not worth any of the many nasty side effects. So, to recap: PvP-1/5 max hp only, Questing-no limit. Ultimately, however, I'm only a player so I'll go by what the DM's have to say, but this is just my two cents.
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