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What army do you have?
Space Marines
19%
 19%  [ 45 ]
Eldar
4%
 4%  [ 10 ]
Dark Eldar
3%
 3%  [ 7 ]
Chaos Space Marines
10%
 10%  [ 25 ]
Tau
9%
 9%  [ 22 ]
Imperial Guard
6%
 6%  [ 15 ]
Necrons
4%
 4%  [ 11 ]
Deamon Hunters
1%
 1%  [ 4 ]
Witch Hunters
2%
 2%  [ 5 ]
Tyranids
4%
 4%  [ 11 ]
Orks
2%
 2%  [ 5 ]
More than one.
30%
 30%  [ 71 ]
Total Votes : 231


Asmondai
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PostPosted: Sat Oct 07, 2017 11:13 am
Yeah, I´m going with the Graia Dogma for my army.
"6" roll ignore is pretty ok, but the Graia Warlord trait is nothing to scoff at. ninja
 
PostPosted: Sun Oct 08, 2017 2:47 pm
I just found out that Enginseers attached to Imperial Guard armies can still pick a Forge World. burning_eyes  

Hoxtalicious

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PostPosted: Mon Oct 09, 2017 8:03 am
BrookM
I just found out that Enginseers attached to Imperial Guard armies can still pick a Forge World. burning_eyes
Are you going full c**t now? Please don't go full c**t now after all these years of being a reasonable opponent. emo  
PostPosted: Tue Oct 10, 2017 9:34 am
BrookM
I just found out that Enginseers attached to Imperial Guard armies can still pick a Forge World. burning_eyes


.....can he fix Forge World vehicles? :O
Enginseer in AdMech can fix IG vehicles aswell. :/
 

Asmondai
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merydell

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PostPosted: Tue Oct 10, 2017 10:38 am
Now working on my space wolves 30k termies ninja  
PostPosted: Thu Oct 12, 2017 2:33 pm
Tis the season of sam-b's poxwalkers and other undead once more, as someone is infected by zombie fever.... sweatdrop  

Vikki Stardust

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merydell

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PostPosted: Sat Oct 14, 2017 6:04 am
I'm currently working on some wolves termies, anyone know a good
gear set-up for a close combat unit? ninja
So far i have 2 hammer&shield and 1 claw terminator but i'm
a bit stuck on what to give the last two. sweatdrop  
PostPosted: Sat Oct 14, 2017 12:11 pm
merydell

Well, If it is only for close combat, then the classical one (Old Space Hulk - "classical" ) would be another Lightning claw, and a sarge with Power Sword and Storm Bolter.

But, i'm far from up-to-date on what is expected and possible in the rules nowadays, so i really have no idea.  

Tiina Brown

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PostPosted: Sat Oct 14, 2017 12:48 pm
Tiina Brown
merydell

Well, If it is only for close combat, then the classical one (Old Space Hulk - "classical" ) would be another Lightning claw, and a sarge with Power Sword and Storm Bolter.

But, i'm far from up-to-date on what is expected and possible in the rules nowadays, so i really have no idea.


hm, yeah, i was thinking maybe give the sarge a combi weapon  
PostPosted: Sun Oct 15, 2017 10:14 am
merydell

hm, yeah, i was thinking maybe give the sarge a combi weapon


If it works, go ahead.
Bolter/Plasma is probably the more common then, but if Bolter/Flamer is possible, i have the impression that may be more fitting a close assault squad.
(I'm really not sure why, even though it takes multiple enemies, who'd like to fight burning enemies? .... Oh, i remembered, they're terminators, the fire won't faze them.)
cat_smile  

Tiina Brown

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merydell

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PostPosted: Sun Oct 15, 2017 12:28 pm
Tiina Brown
merydell

hm, yeah, i was thinking maybe give the sarge a combi weapon


If it works, go ahead.
Bolter/Plasma is probably the more common then, but if Bolter/Flamer is possible, i have the impression that may be more fitting a close assault squad.
(I'm really not sure why, even though it takes multiple enemies, who'd like to fight burning enemies? .... Oh, i remembered, they're terminators, the fire won't faze them.)
cat_smile


haha, yeah true, but maybe i'll go full melee and give him a sword and a claw ninja  
PostPosted: Sun Oct 15, 2017 3:15 pm
merydell
I'm currently working on some wolves termies, anyone know a good
gear set-up for a close combat unit? ninja
So far i have 2 hammer&shield and 1 claw terminator but i'm
a bit stuck on what to give the last two. sweatdrop
I'd toss in a cyclone launcher if this is an option and stick to all-melee as much as possible. If the unit is supposed to get stuck in, might as well go all the way. ninja  

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PostPosted: Mon Oct 16, 2017 5:25 am
BrookM
merydell
I'm currently working on some wolves termies, anyone know a good
gear set-up for a close combat unit? ninja
So far i have 2 hammer&shield and 1 claw terminator but i'm
a bit stuck on what to give the last two. sweatdrop
I'd toss in a cyclone launcher if this is an option and stick to all-melee as much as possible. If the unit is supposed to get stuck in, might as well go all the way. ninja


ah yes, the launcher..check.

hovering between a sword/claw sergeant of sword/chainfist. ninja  
PostPosted: Mon Oct 16, 2017 9:18 am
Asmondai
BrookM
I just found out that Enginseers attached to Imperial Guard armies can still pick a Forge World. burning_eyes


.....can he fix Forge World vehicles? :O
Enginseer in AdMech can fix IG vehicles aswell. :/
Same rules as the AdMech codex, but an elites choice and no access to Canticles of the Omnissiah, but other than that a valid choice, especially as they've got access to their Forge World of choice special rules.

Just a shame that servitors are utter wank these days. emo  

Hoxtalicious

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Hoxtalicious

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PostPosted: Mon Oct 16, 2017 9:20 am
Vikki Stardust
BrookM
I just found out that Enginseers attached to Imperial Guard armies can still pick a Forge World. burning_eyes
Are you going full c**t now? Please don't go full c**t now after all these years of being a reasonable opponent. emo
Never. I mean, I've already been accused of cheese because of the 60+ storm troopers I've been hoarding as a fun project, only to discover that even after the plasma nerf, they're really, really good at what they do. emo  
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