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Posted: Fri Sep 04, 2015 11:52 pm
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amarzyciel Loonamist amarzyciel I'm not sure what you mean about giving a heartscale to an npc... But you can just give it to a pokemon to have them learn a tutor move : ) - I am referring to those npc in game where you trade heartscale to have it teach move to pokemon. - water areas specifically to encounter water type (fishing, surfing, or just nearby. ) as I do notice the list of pokemon are mostly land pokemon. ah, that's a good idea, splash is actually usable move ( to move around) o_o I imagine it will need training for fish pokemon to battle on land though. I'm guessing Tano kind of helped, but if you need any more clarification on the water thing, I'm happy to assist. And for the heart scale, I think some people give them directly to their pokemon, kind of like Balm Mushrooms, or use them in other ways, so it's up to you on how you want to rp that out : ) Yup, Tano gave me some idea of how to train the feebas. okay, I imagine a pokemon swallowing it or it just glows like evolution stone when used.
Glad to hear it! >w<
And yeah, the latter is basically what I've been doing =w= Lol very open to creative interpretation. Anyway, let me know if I can help with anything else ^^
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Posted: Mon Sep 07, 2015 11:31 am
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Posted: Mon Sep 07, 2015 11:47 am
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Posted: Mon Sep 07, 2015 3:58 pm
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Posted: Mon Sep 07, 2015 4:06 pm
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Posted: Mon Sep 07, 2015 4:13 pm
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Posted: Mon Sep 07, 2015 5:52 pm
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Shadow - Dragon SpectralEternity Shadow - Dragon When does voting end? I have like half done ballots that I need to finish As it says in the first post of the 2nd page of the contest, voting will end on september 22nd, so if you have half the ballots done already then you have plenty of time c: It's you! Side comment: In the achievement page you have ALL the achievements in a single post. Did you consider putting them in multiple posts? I copy directly from the master list and quote then search for the achievement but it would be easier if they were separated. I guess it's more of a comment and less of a suggestion because that's just me, unless more people do that too.
Its me! >w<
Well I wouldn't be against the idea, but at the moment achievements are pretty few in number (aside from the pokedex achievements) that putting them in separate posts seems unnecessary, but if you're having problems surfing through them then I can take another look at the lists' organization and see about maybe separating them. I did try and sort them into sections based on what they're related to, for instance theres a section for pokedex achievements and another for breeding labeled with a bold and slightly bigger text. :0
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Posted: Mon Sep 07, 2015 6:23 pm
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Posted: Tue Sep 08, 2015 10:39 am
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Posted: Tue Sep 08, 2015 10:56 am
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StarlightSchism I just realized that I never posted in the august update! I wanted to say, i like all the clever achievement names. Also this was a great update for clarifications and adding new things. There was one thing I wanted to ask about, however, regarding the move Counter, which was changed to only include moves that make contact. As far as I know, from looking on bulbapedia and serebii, counter can be used on all physical moves (which includes moves that do not make contact). I understand it doesn't make "sense" to counter non contact moves, but given that mirror coat can counter all special moves it isn't fair to restrict the physical counterpart when the special attack one has no such restriction. If any of you know for a fact that you can't counter moves that don't make contact in the games then im fine with the change, but I can't find anywhere online that says otherwise o:
I'm glad you like them! >w< Tano came up with the Mavel vs DC pokedex set, but I came up with the others u wu they're all wonderful lol
Anywho, that is true, in the games they can be used on any physical move, however as it was, Counter was far too powerful if only for the fact that you will almost always know what your opponent is going to use and so you can adjust your attack plan accordingly. To make up for the lack of the video game's "blindness" factor, we limited Counter to only moves that make contact. Besides, it doesn't make much sense to counter an attack that doesn't actually hit you. How exactly does one counter an earthquake....? It's a physical attack but it doesn't make contact. If you think about it in that sense, a counterattack usually requires the target to attack you in close proximity so that you can "counter" their attack with another attack. With these two things in mind we decided to just limit counter to Contact moves. I hope that explains it :0
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Posted: Tue Sep 08, 2015 1:32 pm
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Posted: Tue Sep 08, 2015 1:43 pm
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