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What army do you have?
Space Marines
19%
 19%  [ 45 ]
Eldar
4%
 4%  [ 10 ]
Dark Eldar
3%
 3%  [ 7 ]
Chaos Space Marines
10%
 10%  [ 25 ]
Tau
9%
 9%  [ 22 ]
Imperial Guard
6%
 6%  [ 15 ]
Necrons
4%
 4%  [ 11 ]
Deamon Hunters
1%
 1%  [ 4 ]
Witch Hunters
2%
 2%  [ 5 ]
Tyranids
4%
 4%  [ 11 ]
Orks
2%
 2%  [ 5 ]
More than one.
30%
 30%  [ 71 ]
Total Votes : 231


DarkElf27
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PostPosted: Wed Sep 22, 2004 6:17 pm
ummmm, the basic back armor already has a higfh collar, the basic front just lowers a bit about 0.5 millimetres from the connection. check the pieces.  
PostPosted: Wed Sep 22, 2004 6:19 pm
DarkElf27
ummmm, the basic back armor already has a higfh collar, the basic front just lowers a bit about 0.5 millimetres from the connection. check the pieces.
if its not noticeable, then I only need 500 front errant armor pieces and 100 flag poles. 3nodding  

Cagalli Yura Attha


DarkElf27
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PostPosted: Wed Sep 22, 2004 6:20 pm
Cagalli Yura Attha
DarkElf27
ummmm, the basic back armor already has a higfh collar, the basic front just lowers a bit about 0.5 millimetres from the connection. check the pieces.
if its not noticeable, then I only need 500 front errant armor pieces and 100 flag poles. 3nodding
squads of 5?  
PostPosted: Wed Sep 22, 2004 6:23 pm
DarkElf27
Cagalli Yura Attha
DarkElf27
ummmm, the basic back armor already has a higfh collar, the basic front just lowers a bit about 0.5 millimetres from the connection. check the pieces.
if its not noticeable, then I only need 500 front errant armor pieces and 100 flag poles. 3nodding
squads of 5?
easier to ger units join death company if they're only 5-mans. And you can spread them out alot better.  

Cagalli Yura Attha


DarkElf27
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PostPosted: Wed Sep 22, 2004 6:25 pm
Cagalli Yura Attha
DarkElf27
Cagalli Yura Attha
DarkElf27
ummmm, the basic back armor already has a higfh collar, the basic front just lowers a bit about 0.5 millimetres from the connection. check the pieces.
if its not noticeable, then I only need 500 front errant armor pieces and 100 flag poles. 3nodding
squads of 5?
easier to ger units join death company if they're only 5-mans. And you can spread them out alot better.
Ahhh. I like squads of 7; they have the power to stage a single group assault, but are cheap and small enough to spread across the field. 3nodding  
PostPosted: Wed Sep 22, 2004 6:29 pm
DarkElf27
Cagalli Yura Attha
DarkElf27
Cagalli Yura Attha
DarkElf27
ummmm, the basic back armor already has a higfh collar, the basic front just lowers a bit about 0.5 millimetres from the connection. check the pieces.
if its not noticeable, then I only need 500 front errant armor pieces and 100 flag poles. 3nodding
squads of 5?
easier to ger units join death company if they're only 5-mans. And you can spread them out alot better.
Ahhh. I like squads of 7; they have the power to stage a single group assault, but are cheap and small enough to spread across the field. 3nodding
Yeah, but I go for Death Company armed with Jump Packs at no extra cost. more 5 mans means more potentials. 3nodding  

Cagalli Yura Attha


DarkElf27
Captain

Familiar Guildsman

11,250 Points
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PostPosted: Wed Sep 22, 2004 6:30 pm
Cagalli Yura Attha
DarkElf27
Cagalli Yura Attha
DarkElf27
Cagalli Yura Attha
DarkElf27
ummmm, the basic back armor already has a higfh collar, the basic front just lowers a bit about 0.5 millimetres from the connection. check the pieces.
if its not noticeable, then I only need 500 front errant armor pieces and 100 flag poles. 3nodding
squads of 5?
easier to ger units join death company if they're only 5-mans. And you can spread them out alot better.
Ahhh. I like squads of 7; they have the power to stage a single group assault, but are cheap and small enough to spread across the field. 3nodding
Yeah, but I go for Death Company armed with Jump Packs at no extra cost. more 5 mans means more potentials. 3nodding
do the JP troops count as Tact. Squads?  
PostPosted: Wed Sep 22, 2004 6:30 pm
It's noticable. however your in the UK right. I'm pretty sure that they have a few part shops over there where you can just go in and buy the individual components relativly cheap.  

Dark-oneechan

Gracious Grabber


Cagalli Yura Attha

PostPosted: Wed Sep 22, 2004 6:31 pm
no, they count as death company. HQ choice, and the ONLY marine squad that can ever exceed 10 men in 3rd edition.  
PostPosted: Wed Sep 22, 2004 6:32 pm
Cagalli Yura Attha
no, they count as death company. HQ choice, and the ONLY marine squad that can ever exceed 10 men in 3rd edition.
o.O so you make it a squad of five for an HQ CHOICE??!?!?!? WHATS WRONG WITH YOU???????  

DarkElf27
Captain

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11,250 Points
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Dark-oneechan

Gracious Grabber

PostPosted: Wed Sep 22, 2004 6:33 pm
lol and most irritatingly so. But still beatable in H2H combat  
PostPosted: Wed Sep 22, 2004 6:36 pm
DarkElf27
Cagalli Yura Attha
no, they count as death company. HQ choice, and the ONLY marine squad that can ever exceed 10 men in 3rd edition.
o.O so you make it a squad of five for an HQ CHOICE??!?!?!? WHATS WRONG WITH YOU???????
no non o..
Blood Angel Chaplain is accompanied by D3+3 death company at no cost, but the chaplain costs 180 points. Before the start of the game, roll a dice for each squad on the table. On the roll of a 4 or 5, one model from that squad joins death company. On a 6, one joins and you roll again for that squad. They can have a free rhino, or jump packs at no extra cost.
If you have 20 5-mans instead of 10 10-mans, you double your potential death company.  

Cagalli Yura Attha


DarkElf27
Captain

Familiar Guildsman

11,250 Points
  • Guildmember 100
  • Perfect Attendance 400
  • Elocutionist 200
PostPosted: Wed Sep 22, 2004 6:38 pm
Cagalli Yura Attha
DarkElf27
Cagalli Yura Attha
no, they count as death company. HQ choice, and the ONLY marine squad that can ever exceed 10 men in 3rd edition.
o.O so you make it a squad of five for an HQ CHOICE??!?!?!? WHATS WRONG WITH YOU???????
no non o..
Blood Angel Chaplain is accompanied by D3+3 death company at no cost, but the chaplain costs 180 points. Before the start of the game, roll a dice for each squad on the table. On the roll of a 4 or 5, one model from that squad joins death company. On a 6, one joins and you roll again for that squad. They can have a free rhino, or jump packs at no extra cost.
If you have 20 5-mans instead of 10 10-mans, you double your potential death company.
you can only have 6 squads max. stare  
PostPosted: Wed Sep 22, 2004 6:42 pm
DarkElf27
Cagalli Yura Attha
DarkElf27
Cagalli Yura Attha
no, they count as death company. HQ choice, and the ONLY marine squad that can ever exceed 10 men in 3rd edition.
o.O so you make it a squad of five for an HQ CHOICE??!?!?!? WHATS WRONG WITH YOU???????
no non o..
Blood Angel Chaplain is accompanied by D3+3 death company at no cost, but the chaplain costs 180 points. Before the start of the game, roll a dice for each squad on the table. On the roll of a 4 or 5, one model from that squad joins death company. On a 6, one joins and you roll again for that squad. They can have a free rhino, or jump packs at no extra cost.
If you have 20 5-mans instead of 10 10-mans, you double your potential death company.
you can only have 6 squads max. stare

says who? if you're having a 40,000 point battle to last days... You'd run out of options.  

Cagalli Yura Attha


Dark-oneechan

Gracious Grabber

PostPosted: Wed Sep 22, 2004 6:43 pm
exactly unless you are playing a game so large that you need an extra force org sheet. But even then that won't unbalance the game as you are suggesting Cagalli.  
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