Hay how does a pokemon snap out of being cunfused ? We never worked that out gonk
Oof! You're right! Sorry. Roll a 4 sided dice, the number it comes to is the number of turns the pokemon will be confused for : ) I'll go edit that into the conditions page.
@~@ i have to re do the second part of the gym battle then
also attract isn't up their ether ! Iv been rolling a D4 for that. Evens and odds you know.
Or just have them snap out of confusion now, to save yourself some time, since that was our fault for not getting that up there.
Infatuation actually doesn't end until either of the pokemon are swapped out, or faint, but I'll add something in there, just so people know to do exactly that, for evens and odds and what not.
Posted: Sun Feb 22, 2015 7:34 pm
Loonamist
Ohhmaru-Concoo-Tanoweichi
Loonamist
Ohhmaru-Concoo-Tanoweichi
Loonamist
Hay how does a pokemon snap out of being cunfused ? We never worked that out gonk
Oof! You're right! Sorry. Roll a 4 sided dice, the number it comes to is the number of turns the pokemon will be confused for : ) I'll go edit that into the conditions page.
@~@ i have to re do the second part of the gym battle then
also attract isn't up their ether ! Iv been rolling a D4 for that. Evens and odds you know.
Or just have them snap out of confusion now, to save yourself some time, since that was our fault for not getting that up there.
Infatuation actually doesn't end until either of the pokemon are swapped out, or faint, but I'll add something in there, just so people know to do exactly that, for evens and odds and what not.
oh no no i was meaning evens i can attack odds i cant lol
Hay how does a pokemon snap out of being cunfused ? We never worked that out gonk
Oof! You're right! Sorry. Roll a 4 sided dice, the number it comes to is the number of turns the pokemon will be confused for : ) I'll go edit that into the conditions page.
@~@ i have to re do the second part of the gym battle then
also attract isn't up their ether ! Iv been rolling a D4 for that. Evens and odds you know.
Or just have them snap out of confusion now, to save yourself some time, since that was our fault for not getting that up there.
Infatuation actually doesn't end until either of the pokemon are swapped out, or faint, but I'll add something in there, just so people know to do exactly that, for evens and odds and what not.
oh no no i was meaning evens i can attack odds i cant lol
Oh yeah no I gathered that xD Thank you though.
Posted: Sun Feb 22, 2015 8:03 pm
Loonamist
OMG im almost on the verg of tears trying to correct this crap. After all this time or dice rolling and crap i forgot to calculate into effects my own Def Lv buff =______= so now i get the job of starting all over again....
Turn1 Lv29 Scizor Fc 40+1.5 Technician=20 Lv Bonus +10 Total Dmg increase +30 Total Dmg =70 Opposing Buff -20 Dmg = 50
Turn2 Double Fc Dmg 80+1.2 Metronome=16 Lv Bonus +10 Total Dmg increase +26 Total Dmg = 106 Opposing Buff -20 Dmg = 86
Turn3 Double Fc Dmg 160+1.4 Metronome=64 Lv Bonus +10 Total Dmg increase + 74 Total Dmg = 234 Opposing Buff -20 Dmg = 214
Turn4 Double Fc Dmg 320+1.6 Metronome=192 Lv Bonus +10 Total Dmg increase + 202 Total Dmg = 522 Opposing Buff -20 Dmg = 500
Turn5 Double Fc Dmg 640+1.8 Metronome=512 Lv Bonus +10 Total Dmg increase + 522 Total Dmg = 1122 Opposing Buff -20 Dmg =1102
Turn6 Double Fc Dmg 1280+X2 Metronome=1280 Lv Bonus +10 Total Dmg increase + 1290 Total Dmg = 2570 Opposing Buff -20 Dmg =who cares lol your dead !
So im going to wait for Spec's take on this and for you to double check my math just encase but im pretty sure this needs a damage cap ... Just maybe ... a little ?
Posted: Sun Feb 22, 2015 9:24 pm
Ohhmaru-Concoo-Tanoweichi
Loonamist
LMAO lol NERF ! rofl
Turn1 Lv29 Scizor Fc 40+1.5 Technician=20 Lv Bonus +10 Total Dmg increase +30 Total Dmg =70 Opposing Buff -20 Dmg = 50
Turn2 Double Fc Dmg 80+1.2 Metronome=16 Lv Bonus +10 Total Dmg increase +26 Total Dmg = 106 Opposing Buff -20 Dmg = 86
Turn3 Double Fc Dmg 160+1.4 Metronome=64 Lv Bonus +10 Total Dmg increase + 74 Total Dmg = 234 Opposing Buff -20 Dmg = 214
Turn4 Double Fc Dmg 320+1.6 Metronome=192 Lv Bonus +10 Total Dmg increase + 202 Total Dmg = 522 Opposing Buff -20 Dmg = 500
Turn5 Double Fc Dmg 640+1.8 Metronome=512 Lv Bonus +10 Total Dmg increase + 522 Total Dmg = 1122 Opposing Buff -20 Dmg =1102
Turn6 Double Fc Dmg 1280+X2 Metronome=1280 Lv Bonus +10 Total Dmg increase + 1290 Total Dmg = 2570 Opposing Buff -20 Dmg =who cares lol your dead !
So im going to wait for Spec's take on this and for you to double check my math just encase but im pretty sure this needs a damage cap ... Just maybe ... a little ?
Yeah, I can mention it to her when she's available, but I know she's really busy at the moment. We should definitely consider putting a cap, perhaps on Metronome, so it doesn't do more than maybe 1.6 or something.
Turn1 Lv29 Scizor Fc 40+1.5 Technician=20 Lv Bonus +10 Total Dmg increase +30 Total Dmg =70 Opposing Buff -20 Dmg = 50
Turn2 Double Fc Dmg 80+1.2 Metronome=16 Lv Bonus +10 Total Dmg increase +26 Total Dmg = 106 Opposing Buff -20 Dmg = 86
Turn3 Double Fc Dmg 160+1.4 Metronome=64 Lv Bonus +10 Total Dmg increase + 74 Total Dmg = 234 Opposing Buff -20 Dmg = 214
Turn4 Double Fc Dmg 320+1.6 Metronome=192 Lv Bonus +10 Total Dmg increase + 202 Total Dmg = 522 Opposing Buff -20 Dmg = 500
Turn5 Double Fc Dmg 640+1.8 Metronome=512 Lv Bonus +10 Total Dmg increase + 522 Total Dmg = 1122 Opposing Buff -20 Dmg =1102
Turn6 Double Fc Dmg 1280+X2 Metronome=1280 Lv Bonus +10 Total Dmg increase + 1290 Total Dmg = 2570 Opposing Buff -20 Dmg =who cares lol your dead !
So im going to wait for Spec's take on this and for you to double check my math just encase but im pretty sure this needs a damage cap ... Just maybe ... a little ?
Edit: Nvm I had my math wrong gonk
Posted: Tue Feb 24, 2015 10:01 am
So....In PHL, we couldn't get EXP when we caught a wild Pokémon even though the games didn't have that restriction and it makes no sense it wouldn't give the fighter EXP. Is it the same here?
So....In PHL, we couldn't get EXP when we caught a wild Pokémon even though the games didn't have that restriction and it makes no sense it wouldn't give the fighter EXP. Is it the same here?
Ah, thanks for mentioning it. Us mods will discuss that and figure it out and get back to you on that.
However, I do have to point out that as far as the games go, gaining experience for capturing a wild pokemon is a new feature added in. "In Generation VI, experience can also be obtained after catching a wild Pokémon. " - Bulbapedia [ x ] I hope you do not mind us taking the time to discuss it.
Posted: Tue Feb 24, 2015 1:33 pm
Are we able to do take-backs on event claims, or is that out of the question? Say I chose something I didn't want anymore; should I just hold on to it, or is there a way to exchange?
Are we able to do take-backs on event claims, or is that out of the question? Say I chose something I didn't want anymore; should I just hold on to it, or is there a way to exchange?
Sorry for the weird question
So long as you've not already giving it to a character you can switch it for any item of the same type that event would have even you.
In other words yes so long as you've not already given to a character.
Got a question. Since Xerneas isn't on Ezra's active team and tends to wander off, can I have him check himself into the Daycare Center without Ezra actually sending him there? I don't plan on putting Leben in the active team until Ezra's won his first badge, and he's not really doing anything until then. But, Ezra won't leave Leben at the center himself because of his paranoia of leaving Leben unattended.
Edit because I put "gots" instead of "got". What? xd