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Posted: Sun Apr 30, 2006 9:26 pm
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Posted: Mon May 01, 2006 6:46 am
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Posted: Mon May 01, 2006 8:28 pm
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Posted: Thu May 04, 2006 6:46 am
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Posted: Thu May 04, 2006 11:40 pm
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Posted: Mon May 08, 2006 12:26 pm
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Posted: Sat May 13, 2006 6:04 pm
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Posted: Sat May 13, 2006 10:17 pm
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Posted: Sat May 13, 2006 11:18 pm
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Daemon_King Lethkhar Daicon Throw in some big, bad beast herds. Nothing can soak up the shots like a big skirmishing beast herd.
One unit can literally screen your whole field from incoming fire, and then proceed to use a Chaos Lord's leadership on any panic tests they may have to make. That's what I usually do when I face a shooty heavy army.
Besides, with the generally inferior nature of human troops, if the Beast Herd actually survives long enough to hit the enemy lines, it can usually do some damage. Not a bad idea. I'll have to get a few more beastmen then... I was thinking about furies for the cannons. What do you think? I wouldn't, Furies are meant to pick on the weaker units or the "leftovers." Well, cannons are "weaker units" aren't they? 3 crewmen can't take on 10 furies. Then again, he does have those Engineers...Those guys creep me out.
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Posted: Sun May 14, 2006 7:53 pm
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Lethkhar Daemon_King Lethkhar Daicon Throw in some big, bad beast herds. Nothing can soak up the shots like a big skirmishing beast herd.
One unit can literally screen your whole field from incoming fire, and then proceed to use a Chaos Lord's leadership on any panic tests they may have to make. That's what I usually do when I face a shooty heavy army.
Besides, with the generally inferior nature of human troops, if the Beast Herd actually survives long enough to hit the enemy lines, it can usually do some damage. Not a bad idea. I'll have to get a few more beastmen then... I was thinking about furies for the cannons. What do you think? I wouldn't, Furies are meant to pick on the weaker units or the "leftovers." Well, cannons are "weaker units" aren't they? 3 crewmen can't take on 10 furies. Then again, he does have those Engineers...Those guys creep me out. See, I'd never send something like furies to take on war machines, unless it was a Mortar, they're not that great best used to take out maraduers. So, for any cannons I would recommend taking them out with magic, or a tough character.
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Posted: Mon May 15, 2006 12:09 am
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Posted: Mon May 15, 2006 5:53 pm
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Posted: Thu May 18, 2006 6:10 pm
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I like Furies for killing cannon crews, but more than that, I enjoy screamers of Tzeentch because they don't even have to get in combat, just fly over the crew and watch them get shredded.
Devoting a Chaos Lord to Warrior Priests? Man, that's overkill... XD Seriously, an Exalted Champion is more than good enough to take out a Warrior Priest in a duel. Hell... a Chosen Knight can take out a Warrior Priest in a duel.
Just try and mazimize your defense. Throw in a unit of Khorne for the extra dispel dice and the added hitting power Frenzy can lend you.
http://www.thegreatuncleanone.com/viewarmy2.asp?armyid=202040
That is an army I used against Skaven about two weeks ago. I tried to make it a rather balanced force capable of taking on any opponent though. It has great speed, hard hitting power, and more than enough magic to keep an opponent on his toes.
The main thing you need to worry about, is making sure your Daemon Prince doesn't rush into a fight with his 20" charge range right away. I like to do that be keeping him behind either the Bestigor Horde or the Chosen Warriors until the time is just right...
The two beast herds are rather large, but by God, they kick so very much a** and serve their purposes as an inexpensive meat shield very well. The Chaos Giant is also nice for soaking up a great deal of missile fire before going down, or just plain causing terror tests.
The list is 2,500 points though... a rather odd number I'll admit. Still, it was just meant to serve as an example. Anyways, hope I helped.
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Posted: Thu May 18, 2006 6:22 pm
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Daicon I like Furies for killing cannon crews, but more than that, I enjoy screamers of Tzeentch because they don't even have to get in combat, just fly over the crew and watch them get shredded.
Devoting a Chaos Lord to Warrior Priests? Man, that's overkill... XD Seriously, an Exalted Champion is more than good enough to take out a Warrior Priest in a duel. Hell... a Chosen Knight can take out a Warrior Priest in a duel.
Just try and mazimize your defense. Throw in a unit of Khorne for the extra dispel dice and the added hitting power Frenzy can lend you.
http://www.thegreatuncleanone.com/viewarmy2.asp?armyid=202040
That is an army I used against Skaven about two weeks ago. I tried to make it a rather balanced force capable of taking on any opponent though. It has great speed, hard hitting power, and more than enough magic to keep an opponent on his toes.
The main thing you need to worry about, is making sure your Daemon Prince doesn't rush into a fight with his 20" charge range right away. I like to do that be keeping him behind either the Bestigor Horde or the Chosen Warriors until the time is just right...
The two beast herds are rather large, but by God, they kick so very much a** and serve their purposes as an inexpensive meat shield very well. The Chaos Giant is also nice for soaking up a great deal of missile fire before going down, or just plain causing terror tests.
The list is 2,500 points though... a rather odd number I'll admit. Still, it was just meant to serve as an example. Anyways, hope I helped. Where the heck was your Undivided units, you can't have sorcerors in a Khorne army without an undivided unit. It states so in the army book. For I will tell you now that Beast Herds don't have makes, Only Bestigors can have marks. I'm also sure that Sorceror you got there is of Khorne or Undivided, making it illegal. And I'm just going to say that I don't support a use of Magic in a Pure Khorne army, but if it floats your boat then my opinion doesn't really matter now does it?
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Posted: Thu May 18, 2006 6:38 pm
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