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Posted: Sat Mar 03, 2012 9:59 pm
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Posted: Fri Mar 23, 2012 9:02 am
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Posted: Fri Mar 23, 2012 10:30 am
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Posted: Fri Mar 23, 2012 10:45 am
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OK SO I'm not sure if this is too OP but let's give it a shot anyway? O_O If it needs nerfing, how can I nerf it into something acceptable? XD (edit: all approved up by lizbot yeeee <3)
Natural Ability Addition Request Character Name: L.C. Malodore Character Race: Undead Character Subspecies: Plague Doctor Character's Natural Ability/Abilities: Y1: Immunity (immune to the effects of germs/contagions) Y2: Minor Empathy (short-range, basic emotion-reading)
What Year Is Your Character Now?: Y3 Natural Ability Request: Contagion Call: Malodore can 'summon' disease-causing germs (bacteria/viruses) or infection out of the target's body. This halts the disease/infection and prevents further damage. It does not heal the target in terms of HP or auto-repair damage already dealt.
This ability DOES NOT work on: FEAR-infections, psychological/mental issues such as depression or even Insanity, pure physical damage, poison, allergens, mutagens. (I am under the impression that the really gnarly diseases in Halloween are FEAR-based, so Mal can't like... cure Halloween cancer or something.)
For example: - Target has a cold: Malodore can purge the germs; symptoms will die off within a few hours. - Target has a badly infected/decaying wound: Malodore can pull the infection out of the wound so that no more damage is done. However, they still have a gross wound and decaying flesh! It's just not going to get any worse.
- Target has a FEAR infection: no effect. - Target has a wound: any potential germs/infections can be stopped, but the wound itself continues to exist until otherwise treated. - Target has a mental problem/psychological issue: no effect.
The extracted contagions are safely housed within Malodore's body (in a dormant/non-contagious state) for use in Malodore's Miasma FEAR ability (which is Y3 Tainted Fang - afflicts the target with damaging illness for however many turns). If it uses the ability too much within a short period of time (say more than 2-3 times a day), the extracted contagions will override its own Immunity and it will have to go have a serious lie-down for a while to purge itself.
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Posted: Fri Mar 23, 2012 11:53 pm
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Posted: Sat Mar 24, 2012 12:38 am
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Posted: Sat Mar 24, 2012 12:59 pm
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Posted: Sat Mar 24, 2012 1:04 pm
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Posted: Sat Mar 24, 2012 1:26 pm
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Posted: Sun Mar 25, 2012 4:47 am
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Natural Ability Change Request Character Name: Aymet Character Race: Undead Character Subspecies: Dracolich Character's Natural Ability/Abilities: y1 Frost Aura - Aymet is at freezing temperature all the time and makes people uncomfortably cold if they're too close/touching him. Proposed New Natural Ability: y1 Skeletal Minion: Dracolichs also can summon a small dragon skeleton and reanimate it to do their bidding. This usually doesn't last very long without the proper training, 1-2 minutes at best. These "puppets" also do not speak. When dismissed, it falls in a heap on the ground.
Reason: Why do you want to change your natural ability?
'Being cold' has not been something that really ever comes up for Aymet any more than 'being warm' does for living characters, and considering how often it gets turned off during meta situations, it's sort of crazy that it's what keeps him alive-ish. So I'd like to say that he's managed to overcome needing to use his old natural ability as a crutch, and through a RP arc I'm going to be doing in a couple of months, have him get comfortable with this new power.
As for why specifically the new one fits him... Aymet is a lich, and lich are undead with necromantic magic. Aymet's y1 battle move summons skeletons to attack. This would give him a skeleton summon outside of battle as well, and a natural talent for raising more dead things.
"Like other powerful forms of undead, a lich has unnatural powers owing to its state. For example, it can... through its typically powerful magical spells, summon other lesser undead to protect it."
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Posted: Tue Mar 27, 2012 7:47 am
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Posted: Wed Mar 28, 2012 10:34 am
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Posted: Wed Mar 28, 2012 11:03 pm
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Posted: Tue Apr 10, 2012 6:43 am
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Posted: Tue Apr 10, 2012 3:01 pm
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