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Posted: Thu Dec 17, 2009 2:06 am
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Posted: Thu Dec 17, 2009 5:32 am
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Posted: Thu Dec 17, 2009 5:42 am
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Posted: Sun Dec 20, 2009 9:52 am
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Posted: Fri Jan 01, 2010 4:23 pm
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Posted: Wed Jan 06, 2010 7:08 pm
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Posted: Thu Jan 07, 2010 12:30 am
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Posted: Thu Jan 07, 2010 6:37 am
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Posted: Tue Jan 12, 2010 4:58 am
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Posted: Tue Jan 12, 2010 5:10 am
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Posted: Tue Jan 12, 2010 9:06 am
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Posted: Tue Jan 12, 2010 11:27 am
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Posted: Tue Jan 12, 2010 1:32 pm
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Posted: Tue Jan 12, 2010 9:08 pm
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BEWARE OF LONG POSTS
Raffles are an amazing way to earn a profit. The tickets cost literally nothing to produce, you can never run out, and if kept track of accordingly, you will never have cheaters.
Here's how it works:
1. Based on interest, determine the size of the raffle. If the raffle will also take in out of guild accounts, you will need to accommodate much more slots than an in-guild raffle. Also, you will need advertisements, recruitment, and a public thread so all can see and join in.
ex. We as a guild number over 1,500 members. Assuming that over 1,000 are going to buy tickets, and each person will buy at least 5 tickets, the minimum number needed will be 5,000 tickets.
2. Organize and format a list, by ticket number, for at least the minimum number of tickets, unless it is a limited raffle. From here, you have two choices. a. Let the user choose his/her own number. Pro's: The user can't complain if they lose. Con's: It is a lot harder to keep track of. b. Give out the tickets in numerical order. Pro's: Easy to keep track of and organize. Con's: User may feel like they are being cheated.
3. Determine a prize and a price. Because this IS a fundraiser, I would suggest nothing the guild has to spend money on. So whether it be art, donated items to the mule, or money itself, the better the prizes, the better the chance one will purchase more tickets. There is usually a 1-1000 prize to ticket ratio. A price is also needed. Say we sell 5,000 tickets altogether, 1 ticket at $100g. Reasonable amount, with a income of 500,000g. Average prices range from $100g to $1,000g per ticket, depending on the final prize.
4. Finding the winner. Many people speculate that the raffle is rigged so that a chosen person automatically wins. There is an extremely easy way to fix this. On most new calculators and on some online programs, there is what we call a random number generator. Lets suppose we sell 5,000 tickets. Each ticket from 1-5,000 is put into a 4-digit form, i.e. 0001. Then, we go to a random number table generator and generate a list, like this:
09923 84719 23040 00271 83304 27738 19446 73650 17343 01589
Then we start from anywhere in the line or list, depending on how many digits we produced or how many winners we are choosing. For now, let's say we started at the beginning, so no one gets lost.
We then take the first four digits, which are 0992 (the digits are grouped into 5 so it is easier to count). That means the grand prize goes to whoever purchased ticket number 992. However, if we started at the second group of 5 digits, our first ticket would be 8471, which doesn't exist. We then must move onto the next four digits, 9230, which also doesn't exist. Notice the space doesn't matter. Our grand prize would then go to ticket 4000.
This process may seem complicated, but it is actually the simplest and most unbiased way to run a lottery. All that is needed is successful planning, advertising, initiative, and non-bias, or as I call it, P.A.I.N. Because, as you all know, no P.A.I.N., no gain!
So to wrap up this extremely long post, all we need to do is determine how many tickets we want to sell, the method of how the tickets are distributed (first come first served or if the user chooses their numbers), the prizes, how many prizes there will be, and the prices of tickets. We can easily generate a random number table, for all to see, get a 1-x random number for the starting digit, and name off all of the prize winners!
Thanks for sticking in there, and let's make this a great raffle! ~Whim
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Posted: Wed Jan 13, 2010 3:22 pm
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