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Posted: Mon Feb 20, 2017 12:15 pm
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Posted: Mon Feb 20, 2017 1:57 pm
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Posted: Mon Feb 20, 2017 2:33 pm
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Posted: Mon Feb 20, 2017 2:40 pm
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Posted: Mon Feb 20, 2017 3:02 pm
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kiwis poet izeromus All we need is some disco lights xD Excellent ideas! Question: What's the drinking age in Japan? LOL
Some rounds of sake would be nice... I do believe it is 20.
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Posted: Mon Feb 20, 2017 8:33 pm
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Posted: Tue Feb 21, 2017 2:02 pm
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Posted: Wed Feb 22, 2017 8:03 am
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Posted: Wed Feb 22, 2017 11:08 am
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Knight of BIood Oh wow, so each +1 is a new tree. Since im having ghe class twice, i start with 6 since its 2 +1s? That would be a lot of leftover crafting trees... Awesome. Can you explain the Balanced Master and Lifetime Discipline disciplines like im 5? Im going dual worker class and 2 of them dont make much sense. I start with an NPC partner?
Each character may only have four crafting trees [i.e. blacksmith, jeweler, tailor, etc.] to start with; it is impossible to go beyond this number. Each tree has the titles 'Apprentice', 'Journeyman', 'Master', and 'Grandmaster' that can be obtained through completing jobs and crafting.
When you receive a 'free title', it allows you to learn up to 'Apprentice' title of a crafting tree outside of the four locked trees that you have. Additional 'free titles' are required to go beyond 'Apprentice' title in this new tree.
So: 1st free title = able to learn up to Apprentice in a fifth tree. 2nd free title = able to learn up to Journeyman in the previously mentioned fifth tree or up to Apprentice in a sixth tree.
You still have to do all 10 missions required to hit said title.
Balanced Master: This discipline needs to be fixed. But basically it's saying that if you were, say... Worker/Bukijutsu classes, and you chose Balanced Master and Samurai as your disciplines, you could choose a second discipline from Bukijutsu [either Weapon Specialist or Mystic Hero] and mimic its effects, as well as have the other bonus from Balanced Master [you can pay for techniques with chakra, stamina, or split between both, and your recovery rate for chakra and stamina are doubled while you're on the job.
Now, since you're Worker/Worker, this is where the fix needs to come in. As a dual Worker class, you get access to all 3 Worker disciplines. But since Balanced Master requires you to chose a discipline from your second, non-worker class, this is impossible under the current wording. The fix will make it where you can choose 1 Discipline from any class to mimic, as well as gain the additional effects from Balanced Master.
Lifetime Disciple: This is to say that you get to make an NPC master, or you can find an RPC, of one crafting tree of your choice that your character trains under. By training with this NPC in this single craft, you get any reductions a Grandmaster [or whatever title the RPC was] of that craft would get toward jobs. So if the master gets a 2 post reduction to one of the jobs, your character would get this reduction, stacking with their personal reductions. If the master dies, you are reduced to 1/4 the original benefits. However, if your character takes on an apprentice in that craft, you can pass your reductions on to them the same way your master did for you, and so on, stacking with each generation.
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Posted: Wed Feb 22, 2017 11:20 am
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Royal Burrito Knight of BIood Oh wow, so each +1 is a new tree. Since im having ghe class twice, i start with 6 since its 2 +1s? That would be a lot of leftover crafting trees... Awesome. Can you explain the Balanced Master and Lifetime Discipline disciplines like im 5? Im going dual worker class and 2 of them dont make much sense. I start with an NPC partner? Each character may only have four crafting trees [i.e. blacksmith, jeweler, tailor, etc.] to start with; it is impossible to go beyond this number. Each tree has the titles 'Apprentice', 'Journeyman', 'Master', and 'Grandmaster' that can be obtained through completing jobs and crafting.
When you receive a 'free title', it allows you to learn up to 'Apprentice' title of a crafting tree outside of the four locked trees that you have. Additional 'free titles' are required to go beyond 'Apprentice' title in this new tree.
So: 1st free title = able to learn up to Apprentice in a fifth tree. 2nd free title = able to learn up to Journeyman in the previously mentioned fifth tree or up to Apprentice in a sixth tree.
You still have to do all 10 missions required to hit said title.
Balanced Master: This discipline needs to be fixed. But basically it's saying that if you were, say... Worker/Bukijutsu classes, and you chose Balanced Master and Samurai as your disciplines, you could choose a second discipline from Bukijutsu [either Weapon Specialist or Mystic Hero] and mimic its effects, as well as have the other bonus from Balanced Master [you can pay for techniques with chakra, stamina, or split between both, and your recovery rate for chakra and stamina are doubled while you're on the job.
Now, since you're Worker/Worker, this is where the fix needs to come in. As a dual Worker class, you get access to all 3 Worker disciplines. But since Balanced Master requires you to chose a discipline from your second, non-worker class, this is impossible under the current wording. The fix will make it where you can choose 1 Discipline from any class to mimic, as well as gain the additional effects from Balanced Master.
Lifetime Disciple: This is to say that you get to make an NPC master, or you can find an RPC, of one crafting tree of your choice that your character trains under. By training with this NPC in this single craft, you get any reductions a Grandmaster [or whatever title the RPC was] of that craft would get toward jobs. So if the master gets a 2 post reduction to one of the jobs, your character would get this reduction, stacking with their personal reductions. If the master dies, you are reduced to 1/4 the original benefits. However, if your character takes on an apprentice in that craft, you can pass your reductions on to them the same way your master did for you, and so on, stacking with each generation. Oh wow that's wow. Cool. Do I make my profile as if the fix has gone live and pick a discipline, or wait for whenever that may happen?
last edit sorry. that NPC, do i list them on my profile like a pet?
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Posted: Wed Feb 22, 2017 11:40 am
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Posted: Wed Feb 22, 2017 1:04 pm
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Knight of BIood Royal Burrito Knight of BIood Oh wow, so each +1 is a new tree. Since im having ghe class twice, i start with 6 since its 2 +1s? That would be a lot of leftover crafting trees... Awesome. Can you explain the Balanced Master and Lifetime Discipline disciplines like im 5? Im going dual worker class and 2 of them dont make much sense. I start with an NPC partner? Each character may only have four crafting trees [i.e. blacksmith, jeweler, tailor, etc.] to start with; it is impossible to go beyond this number. Each tree has the titles 'Apprentice', 'Journeyman', 'Master', and 'Grandmaster' that can be obtained through completing jobs and crafting.
When you receive a 'free title', it allows you to learn up to 'Apprentice' title of a crafting tree outside of the four locked trees that you have. Additional 'free titles' are required to go beyond 'Apprentice' title in this new tree.
So: 1st free title = able to learn up to Apprentice in a fifth tree. 2nd free title = able to learn up to Journeyman in the previously mentioned fifth tree or up to Apprentice in a sixth tree.
You still have to do all 10 missions required to hit said title.
Balanced Master: This discipline needs to be fixed. But basically it's saying that if you were, say... Worker/Bukijutsu classes, and you chose Balanced Master and Samurai as your disciplines, you could choose a second discipline from Bukijutsu [either Weapon Specialist or Mystic Hero] and mimic its effects, as well as have the other bonus from Balanced Master [you can pay for techniques with chakra, stamina, or split between both, and your recovery rate for chakra and stamina are doubled while you're on the job.
Now, since you're Worker/Worker, this is where the fix needs to come in. As a dual Worker class, you get access to all 3 Worker disciplines. But since Balanced Master requires you to chose a discipline from your second, non-worker class, this is impossible under the current wording. The fix will make it where you can choose 1 Discipline from any class to mimic, as well as gain the additional effects from Balanced Master.
Lifetime Disciple: This is to say that you get to make an NPC master, or you can find an RPC, of one crafting tree of your choice that your character trains under. By training with this NPC in this single craft, you get any reductions a Grandmaster [or whatever title the RPC was] of that craft would get toward jobs. So if the master gets a 2 post reduction to one of the jobs, your character would get this reduction, stacking with their personal reductions. If the master dies, you are reduced to 1/4 the original benefits. However, if your character takes on an apprentice in that craft, you can pass your reductions on to them the same way your master did for you, and so on, stacking with each generation.Oh wow that's wow. Cool. Do I make my profile as if the fix has gone live and pick a discipline, or wait for whenever that may happen? last edit sorry. that NPC, do i list them on my profile like a pet?
Make it as if it has the fix. The fix will be applied in a few days anyway. And i'd recommend involving the NPC in your history, but you don't have to make a profile for them.
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Posted: Wed Feb 22, 2017 1:17 pm
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