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Heiress of the Skies

PostPosted: Wed Aug 26, 2015 8:25 pm
Let me see I I have this right....We can choose how many Pokemon an NPC has (cut off at 6 of course) as well as the typing of all those Pokemon as long as their levels don't exceed 4 times the location's highest level?  
PostPosted: Wed Aug 26, 2015 8:32 pm
Heiress of the Skies
Let me see I I have this right....We can choose how many Pokemon an NPC has (cut off at 6 of course) as well as the typing of all those Pokemon as long as their levels don't exceed 4 times the location's highest level?


Yup! So long as the combined levels don't exceed that limit, you can do them as you like. However, I should mention that in an upcoming update, this will be changed slightly to require rolling for the NPC pokemon's type (or the NPC trainer, in generals, type), but at the moment, that rule has not yet been implemented : ) Even then, however, you will be able to choose how many pokemon they have  

Loonamist
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Heiress of the Skies

PostPosted: Wed Aug 26, 2015 8:40 pm
Loonamist
Heiress of the Skies
Yup! So long as the combined levels don't exceed that limit, you can do them as you like. However, I should mention that in an upcoming update, this will be changed slightly to require rolling for the NPC pokemon's type (or the NPC trainer, in generals, type), but at the moment, that rule has not yet been implemented : ) Even then, however, you will be able to choose how many pokemon they have

Combined levels...?
 
PostPosted: Wed Aug 26, 2015 9:11 pm
Heiress of the Skies
Heiress of the Skies
Yup! So long as the combined levels don't exceed that limit, you can do them as you like. However, I should mention that in an upcoming update, this will be changed slightly to require rolling for the NPC pokemon's type (or the NPC trainer, in generals, type), but at the moment, that rule has not yet been implemented : ) Even then, however, you will be able to choose how many pokemon they have

Combined levels...?
Basically, the number you get if you add up the levels of each team member the NPC has. Like, Pallet Town's limit is 16, so I could have a trainer with two Pokemon at level 8 or four at level 3 and two at level 2, but I couldn't do six at level 3 because that'd be a total of 18 levels.  

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Heiress of the Skies

PostPosted: Wed Aug 26, 2015 9:16 pm
Lia Syuki
Basically, the number you get if you add up the levels of each team member the NPC has. Like, Pallet Town's limit is 16, so I could have a trainer with two Pokemon at level 8 or four at level 3 and two at level 2, but I couldn't do six at level 3 because that'd be a total of 18 levels.

Ah. Okay. Thanks, Lia~! And, Loon, of course! heart  
PostPosted: Wed Aug 26, 2015 9:28 pm
Loonamist
Yup! So long as the combined levels don't exceed that limit, you can do them as you like. However, I should mention that in an upcoming update, this will be changed slightly to require rolling for the NPC pokemon's type (or the NPC trainer, in generals, type), but at the moment, that rule has not yet been implemented : ) Even then, however, you will be able to choose how many pokemon they have
And can I say this concerns me? Because right now I kinda like not being locked into a single type for what my opponent uses when battling for experience points, or at least being able to pick what type they specialize in when I do have type specialists. I mean, if I'm deciding I want to gain experience points for some rough and buff baddie I want to face and keep their Pokemon within the limits, I don't wanna have to roll and end up with, say, a bunch of cute fairies. Especially if I did any set-up prior to the roll and already have the trainer in question set in terms of the human. :/ I mean, I can see how people might take advantage of the current setup (filling the opponent's team with Pokemon that they have advantages against), but it's not like the other way would be much harder to squeeze an easy victory out of (control of movesets means potentially setting up the least viable moveset for each Pokemon used, dual types also provide weakness opportunities, controlling what move the opponent uses adds to the first one by making them use the least useful moves out of their already-useless moveset). Not that I'd think of accusing anyone in the guild of doing even a single one of these, but the point is more that it doesn't really help prevent the system from being taken advantage of and feels, at least to me, as more of a hindrance to making a potentially-interesting battle than anything else. Because unless I can, like, get the roll for type done and saved up and then post the actual battle part somewhere like a half-dozen posts later, some type specialists can be harder to justify encounters with than others. Normal specialists might be common early on, but dragon specialists tend to be late game just due to how dragon Pokemon are and where they're typically found, for instance. Anyway, that's my quick two cents on the matter.  

Lia Syuki
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PostPosted: Wed Aug 26, 2015 9:33 pm
Lia Syuki
Loonamist
Yup! So long as the combined levels don't exceed that limit, you can do them as you like. However, I should mention that in an upcoming update, this will be changed slightly to require rolling for the NPC pokemon's type (or the NPC trainer, in generals, type), but at the moment, that rule has not yet been implemented : ) Even then, however, you will be able to choose how many pokemon they have
And can I say this concerns me? Because right now I kinda like not being locked into a single type for what my opponent uses when battling for experience points, or at least being able to pick what type they specialize in when I do have type specialists. I mean, if I'm deciding I want to gain experience points for some rough and buff baddie I want to face and keep their Pokemon within the limits, I don't wanna have to roll and end up with, say, a bunch of cute fairies. Especially if I did any set-up prior to the roll and already have the trainer in question set in terms of the human. :/ I mean, I can see how people might take advantage of the current setup (filling the opponent's team with Pokemon that they have advantages against), but it's not like the other way would be much harder to squeeze an easy victory out of (control of movesets means potentially setting up the least viable moveset for each Pokemon used, dual types also provide weakness opportunities, controlling what move the opponent uses adds to the first one by making them use the least useful moves out of their already-useless moveset). Not that I'd think of accusing anyone in the guild of doing even a single one of these, but the point is more that it doesn't really help prevent the system from being taken advantage of and feels, at least to me, as more of a hindrance to making a potentially-interesting battle than anything else. Because unless I can, like, get the roll for type done and saved up and then post the actual battle part somewhere like a half-dozen posts later, some type specialists can be harder to justify encounters with than others. Normal specialists might be common early on, but dragon specialists tend to be late game just due to how dragon Pokemon are and where they're typically found, for instance. Anyway, that's my quick two cents on the matter.


We have an item planned to compensate for the creative restriction that allows you to select the team of five NPC's :0 And it's post-able for

If you still have concerns I'd be happy to explain further ^^  
PostPosted: Wed Aug 26, 2015 9:44 pm
Loonamist
Lia Syuki
Loonamist
Yup! So long as the combined levels don't exceed that limit, you can do them as you like. However, I should mention that in an upcoming update, this will be changed slightly to require rolling for the NPC pokemon's type (or the NPC trainer, in generals, type), but at the moment, that rule has not yet been implemented : ) Even then, however, you will be able to choose how many pokemon they have
And can I say this concerns me? Because right now I kinda like not being locked into a single type for what my opponent uses when battling for experience points, or at least being able to pick what type they specialize in when I do have type specialists. I mean, if I'm deciding I want to gain experience points for some rough and buff baddie I want to face and keep their Pokemon within the limits, I don't wanna have to roll and end up with, say, a bunch of cute fairies. Especially if I did any set-up prior to the roll and already have the trainer in question set in terms of the human. :/ I mean, I can see how people might take advantage of the current setup (filling the opponent's team with Pokemon that they have advantages against), but it's not like the other way would be much harder to squeeze an easy victory out of (control of movesets means potentially setting up the least viable moveset for each Pokemon used, dual types also provide weakness opportunities, controlling what move the opponent uses adds to the first one by making them use the least useful moves out of their already-useless moveset). Not that I'd think of accusing anyone in the guild of doing even a single one of these, but the point is more that it doesn't really help prevent the system from being taken advantage of and feels, at least to me, as more of a hindrance to making a potentially-interesting battle than anything else. Because unless I can, like, get the roll for type done and saved up and then post the actual battle part somewhere like a half-dozen posts later, some type specialists can be harder to justify encounters with than others. Normal specialists might be common early on, but dragon specialists tend to be late game just due to how dragon Pokemon are and where they're typically found, for instance. Anyway, that's my quick two cents on the matter.


We have an item planned to compensate for the creative restriction that allows you to select the team of five NPC's :0 And it's post-able for

If you still have concerns I'd be happy to explain further ^^
Well, it's still a bit of a bitter pill (I swear, I'mma gonna flip a table if I roll grass, water, or ice while out in Hoenn Desert), but at least it's being taken with soda instead of tap water now. I suppose I'll have to hope the post count for those won't be too painful (and by that I am referring to somewhere around the fourty range being the starting point for painful) and/or that they will be post anywhere items. I guess I'll just have to try not to introduce the humans until after I make the roll, since, again, unless I just want to go for comedic effect (occurs sometimes) or decide to not care at all (not likely), having a trainer and their team too mismatched can get awkward.  

Lia Syuki
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PostPosted: Wed Aug 26, 2015 9:50 pm
Lia Syuki
Well, it's still a bit of a bitter pill (I swear, I'mma gonna flip a table if I roll grass, water, or ice while out in Hoenn Desert), but at least it's being taken with soda instead of tap water now. I suppose I'll have to hope the post count for those won't be too painful (and by that I am referring to somewhere around the fourty range being the starting point for painful) and/or that they will be post anywhere items. I guess I'll just have to try not to introduce the humans until after I make the roll, since, again, unless I just want to go for comedic effect (occurs sometimes) or decide to not care at all (not likely), having a trainer and their team too mismatched can get awkward.


o.o That's an odd concern, given so many of the Hoenn Desert pokemon are excellent training places for people with grass, water, and ice pokemon...

And unfortunately, people have been abusing this system, so we really do have to implement this. To address the matter of moves, we actually considering requiring that, as well, however we understand that some people like to get through battles quickly, and while we can't continue with absolute freedom because of how easily (and frequently) it's been abused, we don't want to make things overly laborious.

Though, obviously, if we see people abusing that freedom, too, we will request they change or they'll have to start rolling for movesets.

Also, in regards of just side aspects to it, rolling for NPC's also allows the mods to know who's doing NPC battles (as we're frequently in the roll threads doing battles/encounters/NPC encounters of our own) so that we can track them, and see a record of such encounters. Which is something we like to keep track of, for a variety of reasons.  
PostPosted: Wed Aug 26, 2015 10:10 pm
Loonamist
Lia Syuki
Well, it's still a bit of a bitter pill (I swear, I'mma gonna flip a table if I roll grass, water, or ice while out in Hoenn Desert), but at least it's being taken with soda instead of tap water now. I suppose I'll have to hope the post count for those won't be too painful (and by that I am referring to somewhere around the fourty range being the starting point for painful) and/or that they will be post anywhere items. I guess I'll just have to try not to introduce the humans until after I make the roll, since, again, unless I just want to go for comedic effect (occurs sometimes) or decide to not care at all (not likely), having a trainer and their team too mismatched can get awkward.


o.o That's an odd concern, given so many of the Hoenn Desert pokemon are excellent training places for people with grass, water, and ice pokemon...

And unfortunately, people have been abusing this system, so we really do have to implement this. To address the matter of moves, we actually considering requiring that, as well, however we understand that some people like to get through battles quickly, and while we can't continue with absolute freedom because of how easily (and frequently) it's been abused, we don't want to make things overly laborious.

Though, obviously, if we see people abusing that freedom, too, we will request they change or they'll have to start rolling for movesets.

Also, in regards of just side aspects to it, rolling for NPC's also allows the mods to know who's doing NPC battles (as we're frequently in the roll threads doing battles/encounters/NPC encounters of our own) so that we can track them, and see a record of such encounters. Which is something we like to keep track of, for a variety of reasons.
...Would you want to be an ice type stuck in Death Valley? Yes, type-wise, there's lots of Pokemon they have advantages against... But the poor things would likely be suffering the whole time they're there! D8

...That... That hurts my pride as an RPer... :c I mean, I can admit to pulling punches when trying to catch a couple of those Easter shinies with Cameron, and I'll tend to cherry-pick abilities and moves if I'm aiming to capture something (although that's more apt to be abilities that get picked since I can always use Heart Scales to get back moves I want)... But aside from that, I wouldn't think of trying to make things too easy. :c Although I can understand the keeping an eye on who's doing what with rolls thing. Although my poor d4 by my computer is likely to be saddened by this, as well as my d6.

This does bring to mind a new question (or possibly set of questions), though. Specifically, compatibility with an answer to a question I had a few months back. The obvious first one being if that answer is still valid due to these changes. XD Then leading into how that would affect the type rolls if I were to go through with that, if it does at all. Like, would I just roll one type or would they (potentially) gain a second type. Well, unless I get un/lucky and roll the same type twice if that were the case. If it is the dual-type thing, how would that affect the level distribution? Unaffected, or would only the Pokemon of the appropriate type gain access to that type's level pool? @ _ @  

Lia Syuki
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PostPosted: Wed Aug 26, 2015 10:16 pm
Lia Syuki
...Would you want to be an ice type stuck in Death Valley? Yes, type-wise, there's lots of Pokemon they have advantages against... But the poor things would likely be suffering the whole time they're there! D8

...That... That hurts my pride as an RPer... :c I mean, I can admit to pulling punches when trying to catch a couple of those Easter shinies with Cameron, and I'll tend to cherry-pick abilities and moves if I'm aiming to capture something (although that's more apt to be abilities that get picked since I can always use Heart Scales to get back moves I want)... But aside from that, I wouldn't think of trying to make things too easy. :c Although I can understand the keeping an eye on who's doing what with rolls thing. Although my poor d4 by my computer is likely to be saddened by this, as well as my d6.

This does bring to mind a new question (or possibly set of questions), though. Specifically, compatibility with an answer to a question I had a few months back. The obvious first one being if that answer is still valid due to these changes. XD Then leading into how that would affect the type rolls if I were to go through with that, if it does at all. Like, would I just roll one type or would they (potentially) gain a second type. Well, unless I get un/lucky and roll the same type twice if that were the case. If it is the dual-type thing, how would that affect the level distribution? Unaffected, or would only the Pokemon of the appropriate type gain access to that type's level pool? @ _ @


Lol well, I would assume that's what pokeballs are for, so they don't have to suffer that for long. Weather can always be changed, too, so they could possibly alter it, or might have to suffer it regardless of the terrain.

I'm sorry? o.o It wasn't anything to you, but there have been enough instances of it that we feel we need to create a rule. Especially since, if people aren't rolling, it's even more difficult for us to tell if people are doing NPC battles and where we should be looking to make sure it's not being abused.

And... I feel there may be a miscommunication. Literally, all we're saying is that you will have to roll, 1-18, for an NPC trainer. You can do this for each pokemon, and select out of those types, or you can do it for one NPC trainer's entire team, and select for those. It's simply to minimize how much people are abusing it, and to make it easier for us to track. It won't effect levels (so it doesn't effect your questions at all) or anything else (so you can give a second type or not, it doesn't really matter, seeing as you're still only doing one NPC).  
PostPosted: Wed Aug 26, 2015 10:30 pm
Loonamist
Lia Syuki
...Would you want to be an ice type stuck in Death Valley? Yes, type-wise, there's lots of Pokemon they have advantages against... But the poor things would likely be suffering the whole time they're there! D8

...That... That hurts my pride as an RPer... :c I mean, I can admit to pulling punches when trying to catch a couple of those Easter shinies with Cameron, and I'll tend to cherry-pick abilities and moves if I'm aiming to capture something (although that's more apt to be abilities that get picked since I can always use Heart Scales to get back moves I want)... But aside from that, I wouldn't think of trying to make things too easy. :c Although I can understand the keeping an eye on who's doing what with rolls thing. Although my poor d4 by my computer is likely to be saddened by this, as well as my d6.

This does bring to mind a new question (or possibly set of questions), though. Specifically, compatibility with an answer to a question I had a few months back. The obvious first one being if that answer is still valid due to these changes. XD Then leading into how that would affect the type rolls if I were to go through with that, if it does at all. Like, would I just roll one type or would they (potentially) gain a second type. Well, unless I get un/lucky and roll the same type twice if that were the case. If it is the dual-type thing, how would that affect the level distribution? Unaffected, or would only the Pokemon of the appropriate type gain access to that type's level pool? @ _ @


Lol well, I would assume that's what pokeballs are for, so they don't have to suffer that for long. Weather can always be changed, too, so they could possibly alter it, or might have to suffer it regardless of the terrain.

I'm sorry? o.o It wasn't anything to you, but there have been enough instances of it that we feel we need to create a rule. Especially since, if people aren't rolling, it's even more difficult for us to tell if people are doing NPC battles and where we should be looking to make sure it's not being abused.

And... I feel there may be a miscommunication. Literally, all we're saying is that you will have to roll, 1-18, for an NPC trainer. You can do this for each pokemon, and select out of those types, or you can do it for one NPC trainer's entire team, and select for those. It's simply to minimize how much people are abusing it, and to make it easier for us to track. It won't effect levels (so it doesn't effect your questions at all) or anything else (so you can give a second type or not, it doesn't really matter, seeing as you're still only doing one NPC).
Hm, true. Maybe I'm just weird in terms of what does and does not make me question why someone would do such a thing.

Oh, no, you're okay! It wasn't that you're doing it that hurt my pride, it's that there have been people causing the problem that's requiring you guys to implement this rule that hurts. The "I am ashamed of my people" type of thing. And as I said, I can understand that, since it's a thing you can check off and match up the dates on to make sure that yes, things are going as they should.

M'kay. I think it was more me wanting to n** potential concerns in the bud instead of making assumptions. Because apparently, when I make assumptions, I tend to go off-track. XD But okay, that's at least clearing that up so that I know that, at least in that regard, there aren't any problems. c:  

Lia Syuki
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PostPosted: Wed Aug 26, 2015 10:48 pm
Lia Syuki
Hm, true. Maybe I'm just weird in terms of what does and does not make me question why someone would do such a thing.

Oh, no, you're okay! It wasn't that you're doing it that hurt my pride, it's that there have been people causing the problem that's requiring you guys to implement this rule that hurts. The "I am ashamed of my people" type of thing. And as I said, I can understand that, since it's a thing you can check off and match up the dates on to make sure that yes, things are going as they should.

M'kay. I think it was more me wanting to n** potential concerns in the bud instead of making assumptions. Because apparently, when I make assumptions, I tend to go off-track. XD But okay, that's at least clearing that up so that I know that, at least in that regard, there aren't any problems. c:


I am very relieved to hear that D: I was... afraid that I had really said something wrong and was exacerbating the issue. I'm sorry about the frustrations this might have caused, but I hope it won't become a terribly big issue, or at least an understandable adjustment.

If there are any other concerns, feel free to ask, we'll do our best to clarify. Hopefully we'll have the actual update up soon.  
PostPosted: Thu Aug 27, 2015 12:17 am
Finally got all the badges from a single region (oddly not an achievement though) so I have two questions.

1. Is there an Unova Elite Four?
2. Should I use weaker Pokemon for other regions' gyms that aren't at par with the others? I can go to Kalos where I have three gyms that are of the higher levels but if I was to go to Kanto, since I need to do a trade with Vig who is in Pewter City should I sweep Brock?  

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Heiress of the Skies

PostPosted: Thu Aug 27, 2015 12:38 am
Shadow - Dragon
Finally got all the badges from a single region (oddly not an achievement though) so I have two questions.

1. Is there an Unova Elite Four?
2. Should I use weaker Pokemon for other regions' gyms that aren't at par with the others? I can go to Kalos where I have three gyms that are of the higher levels but if I was to go to Kanto, since I need to do a trade with Vig who is in Pewter City should I sweep Brock?

Actually, it is an achievement. It's called "Regional Master".  
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POKEMON: Eᴛᴇʀɴᴀʟ Rᴇᴠᴏʟᴜᴛɪᴏɴ

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