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A literate and semi-literate Naruto-based role playing guild. Active in 2024! 

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Prince_yureil

Liberal Lunatic

PostPosted: Wed Apr 14, 2021 6:19 pm
So I made a character that is of the explosive clay clan, although is a genJutsu specialist. So the clan get this ability here, which combine with a PA allows it to affect any class.... so I’m curious on how this would work being as gen-Jutsu attack the mind and exploding clay the body... Illusion techniques don’t have harming elements to them so I don’t see how this can work and wouldn’t mind some thoughts to help me work out how this could work if that’s ok? On a side note, I do intend to make a genjutsu or two that explicitly mask her clay creations until they explode or to even hide the the explosion from their senses itself. But that means she will be using a lot of paired Jutsu and this class feature I suspect doesn’t imply pairing Jutsu together.

Artistic Creativity | Explosive clay artists are renowned for their ability to integrate explosive clay into a variety of forms of artistic expression. If the explosive clay user has a fine arts shinobi class then they gain [1] custom technique per body rank (6 at S+) dedicated to integrating clay with their class's art. The classes that apply are puppeteer (puppetry arts), performer (performing arts), and scholar (calligraphy arts). This only applies to one class so if you have multiple creative classes then you must choose one of them. + PA that lets it work on any class or doubles the amount if you have an artistic class.  
PostPosted: Wed Apr 14, 2021 6:31 pm
Prince_yureil
So I made a character that is of the explosive clay clan, although is a genJutsu specialist. So the clan get this ability here, which combine with a PA allows it to affect any class.... so I’m curious on how this would work being as gen-Jutsu attack the mind and exploding clay the body... Illusion techniques don’t have harming elements to them so I don’t see how this can work and wouldn’t mind some thoughts to help me work out how this could work if that’s ok? On a side note, I do intend to make a genjutsu or two that explicitly mask her clay creations until they explode or to even hide the the explosion from their senses itself. But that means she will be using a lot of paired Jutsu and this class feature I suspect doesn’t imply pairing Jutsu together.

Artistic Creativity | Explosive clay artists are renowned for their ability to integrate explosive clay into a variety of forms of artistic expression. If the explosive clay user has a fine arts shinobi class then they gain [1] custom technique per body rank (6 at S+) dedicated to integrating clay with their class's art. The classes that apply are puppeteer (puppetry arts), performer (performing arts), and scholar (calligraphy arts). This only applies to one class so if you have multiple creative classes then you must choose one of them. + PA that lets it work on any class or doubles the amount if you have an artistic class.

That PA only really applies to the classes offered as examples in the PA itself.  

Ephemeral Ozymandias
Captain

Obsessive Prophet


Prince_yureil

Liberal Lunatic

PostPosted: Wed Apr 14, 2021 6:36 pm
Ephemeral Ozymandias
Prince_yureil
So I made a character that is of the explosive clay clan, although is a genJutsu specialist. So the clan get this ability here, which combine with a PA allows it to affect any class.... so I’m curious on how this would work being as gen-Jutsu attack the mind and exploding clay the body... Illusion techniques don’t have harming elements to them so I don’t see how this can work and wouldn’t mind some thoughts to help me work out how this could work if that’s ok? On a side note, I do intend to make a genjutsu or two that explicitly mask her clay creations until they explode or to even hide the the explosion from their senses itself. But that means she will be using a lot of paired Jutsu and this class feature I suspect doesn’t imply pairing Jutsu together.

Artistic Creativity | Explosive clay artists are renowned for their ability to integrate explosive clay into a variety of forms of artistic expression. If the explosive clay user has a fine arts shinobi class then they gain [1] custom technique per body rank (6 at S+) dedicated to integrating clay with their class's art. The classes that apply are puppeteer (puppetry arts), performer (performing arts), and scholar (calligraphy arts). This only applies to one class so if you have multiple creative classes then you must choose one of them. + PA that lets it work on any class or doubles the amount if you have an artistic class.

That PA only really applies to the classes offered as examples in the PA itself.


*edited
I listed the *Bloodline ability, the PA is this. Specifies I can apply it to class aesthetics without being those 3 classes >.<. I could just wait until she gets her third class mind you.

Ephemeral Arts | The clansman receives the Artistic Creativity ability to apply exploding clay to their shinobi class's aesthetic without puppeteer, performer, and scholar classes. However, if the clansman is of those classes but has this PA then they receive [2] custom techniques per body rank (12 at S+) rather than [1]. This only applies to one class so if you have multiple creative classes then you must choose one of them.  
PostPosted: Wed Apr 14, 2021 7:02 pm
Prince_yureil
Ephemeral Ozymandias
Prince_yureil
So I made a character that is of the explosive clay clan, although is a genJutsu specialist. So the clan get this ability here, which combine with a PA allows it to affect any class.... so I’m curious on how this would work being as gen-Jutsu attack the mind and exploding clay the body... Illusion techniques don’t have harming elements to them so I don’t see how this can work and wouldn’t mind some thoughts to help me work out how this could work if that’s ok? On a side note, I do intend to make a genjutsu or two that explicitly mask her clay creations until they explode or to even hide the the explosion from their senses itself. But that means she will be using a lot of paired Jutsu and this class feature I suspect doesn’t imply pairing Jutsu together.

Artistic Creativity | Explosive clay artists are renowned for their ability to integrate explosive clay into a variety of forms of artistic expression. If the explosive clay user has a fine arts shinobi class then they gain [1] custom technique per body rank (6 at S+) dedicated to integrating clay with their class's art. The classes that apply are puppeteer (puppetry arts), performer (performing arts), and scholar (calligraphy arts). This only applies to one class so if you have multiple creative classes then you must choose one of them. + PA that lets it work on any class or doubles the amount if you have an artistic class.

That PA only really applies to the classes offered as examples in the PA itself.


*edited
I listed the *Bloodline ability, the PA is this. Specifies I can apply it to class aesthetics without being those 3 classes >.<. I could just wait until she gets her third class mind you.

Ephemeral Arts | The clansman receives the Artistic Creativity ability to apply exploding clay to their shinobi class's aesthetic without puppeteer, performer, and scholar classes. However, if the clansman is of those classes but has this PA then they receive [2] custom techniques per body rank (12 at S+) rather than [1]. This only applies to one class so if you have multiple creative classes then you must choose one of them.

Well I am happy you are giving genjutsu a try! Might I recommend combining explosive clay with genjutsu by making the explosions/clay a trigger for your illusions?  

Ephemeral Ozymandias
Captain

Obsessive Prophet


Prince_yureil

Liberal Lunatic

PostPosted: Wed Apr 14, 2021 7:22 pm
Ephemeral Ozymandias
Prince_yureil
Ephemeral Ozymandias
Prince_yureil
So I made a character that is of the explosive clay clan, although is a genJutsu specialist. So the clan get this ability here, which combine with a PA allows it to affect any class.... so I’m curious on how this would work being as gen-Jutsu attack the mind and exploding clay the body... Illusion techniques don’t have harming elements to them so I don’t see how this can work and wouldn’t mind some thoughts to help me work out how this could work if that’s ok? On a side note, I do intend to make a genjutsu or two that explicitly mask her clay creations until they explode or to even hide the the explosion from their senses itself. But that means she will be using a lot of paired Jutsu and this class feature I suspect doesn’t imply pairing Jutsu together.

Artistic Creativity | Explosive clay artists are renowned for their ability to integrate explosive clay into a variety of forms of artistic expression. If the explosive clay user has a fine arts shinobi class then they gain [1] custom technique per body rank (6 at S+) dedicated to integrating clay with their class's art. The classes that apply are puppeteer (puppetry arts), performer (performing arts), and scholar (calligraphy arts). This only applies to one class so if you have multiple creative classes then you must choose one of them. + PA that lets it work on any class or doubles the amount if you have an artistic class.

That PA only really applies to the classes offered as examples in the PA itself.


*edited
I listed the *Bloodline ability, the PA is this. Specifies I can apply it to class aesthetics without being those 3 classes >.<. I could just wait until she gets her third class mind you.

Ephemeral Arts | The clansman receives the Artistic Creativity ability to apply exploding clay to their shinobi class's aesthetic without puppeteer, performer, and scholar classes. However, if the clansman is of those classes but has this PA then they receive [2] custom techniques per body rank (12 at S+) rather than [1]. This only applies to one class so if you have multiple creative classes then you must choose one of them.

Well I am happy you are giving genjutsu a try! Might I recommend combining explosive clay with genjutsu by making the explosions/clay a trigger for your illusions?


That’s a fine direction, I dunno why my brain spaced on using gen-Jutsu triggered by some of her attacks... prolly because my initial direction is to hide her actual explosives/explosions with Gen-jutsu, something that I think would be rather scary lol. Also an illusion that leads one to believe her clay already detonated X.x..... okie I think I got most of this!

I went and relearned how Gen-Jutsu worked and got a better grasp than the uncertain one I already had so wanted to jump on a specialist.... the issue is Making the keystone I get for being a specialist lol, gen-Jutsu being more tricky to design than most other things in the guild, n I went the illusionist direction lol....

Ahhh there’s a question I do have with one aspect of gen-Jutsu I don’t get, certain illusions from the branch of the same name that summon things that attack people and do false harm. I understand what illusionary damage/status are.... but I don’t understand how the Illusions fight, like do they get actions? Are their attacks ranked as if the same as the illusions rank or must the user pay chakra at ranked values?  
PostPosted: Thu Apr 15, 2021 9:37 am
Prince_yureil
Ephemeral Ozymandias
Prince_yureil
Ephemeral Ozymandias
Prince_yureil
So I made a character that is of the explosive clay clan, although is a genJutsu specialist. So the clan get this ability here, which combine with a PA allows it to affect any class.... so I’m curious on how this would work being as gen-Jutsu attack the mind and exploding clay the body... Illusion techniques don’t have harming elements to them so I don’t see how this can work and wouldn’t mind some thoughts to help me work out how this could work if that’s ok? On a side note, I do intend to make a genjutsu or two that explicitly mask her clay creations until they explode or to even hide the the explosion from their senses itself. But that means she will be using a lot of paired Jutsu and this class feature I suspect doesn’t imply pairing Jutsu together.

Artistic Creativity | Explosive clay artists are renowned for their ability to integrate explosive clay into a variety of forms of artistic expression. If the explosive clay user has a fine arts shinobi class then they gain [1] custom technique per body rank (6 at S+) dedicated to integrating clay with their class's art. The classes that apply are puppeteer (puppetry arts), performer (performing arts), and scholar (calligraphy arts). This only applies to one class so if you have multiple creative classes then you must choose one of them. + PA that lets it work on any class or doubles the amount if you have an artistic class.

That PA only really applies to the classes offered as examples in the PA itself.


*edited
I listed the *Bloodline ability, the PA is this. Specifies I can apply it to class aesthetics without being those 3 classes >.<. I could just wait until she gets her third class mind you.

Ephemeral Arts | The clansman receives the Artistic Creativity ability to apply exploding clay to their shinobi class's aesthetic without puppeteer, performer, and scholar classes. However, if the clansman is of those classes but has this PA then they receive [2] custom techniques per body rank (12 at S+) rather than [1]. This only applies to one class so if you have multiple creative classes then you must choose one of them.

Well I am happy you are giving genjutsu a try! Might I recommend combining explosive clay with genjutsu by making the explosions/clay a trigger for your illusions?


That’s a fine direction, I dunno why my brain spaced on using gen-Jutsu triggered by some of her attacks... prolly because my initial direction is to hide her actual explosives/explosions with Gen-jutsu, something that I think would be rather scary lol. Also an illusion that leads one to believe her clay already detonated X.x..... okie I think I got most of this!

I went and relearned how Gen-Jutsu worked and got a better grasp than the uncertain one I already had so wanted to jump on a specialist.... the issue is Making the keystone I get for being a specialist lol, gen-Jutsu being more tricky to design than most other things in the guild, n I went the illusionist direction lol....

Ahhh there’s a question I do have with one aspect of gen-Jutsu I don’t get, certain illusions from the branch of the same name that summon things that attack people and do false harm. I understand what illusionary damage/status are.... but I don’t understand how the Illusions fight, like do they get actions? Are their attacks ranked as if the same as the illusions rank or must the user pay chakra at ranked values?

Those specifications like actions and collisions are not necessary. The illusory images do whatever kind of damage that you want as long as the target is in the genjutsu. Remember that the illusory genjutsu are like holograms so they are creations of chakra and exist in the area whether or not the victim believes them. By using kai or pain release the images become obviously fake and they are not under the effects of the fake damage but the images are still holographic and perceivable.  

Ephemeral Ozymandias
Captain

Obsessive Prophet


Rocket Punches

Dapper Hunter

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PostPosted: Mon May 03, 2021 6:15 am
I feel like the a lot of the crafting jobs could use a bit of a rework, because they sort of unevenly distribute effectiveness. Basic medicines and poisons apply and remove tiers of status effects, Scroll Crafting allows you to make a personal summon. So why does everything else do nothing at Basic? Enchantment is the most effective and it can make like... hand warmers. What’s the point of needing a crafting tier for something that can’t do anything systemically? That’d be like if Basic poison was whatever the bad tasting stuff they put on Switch carts is and Basic medicine gets it out of your mouth.

Further, what’s up with the combat crafting limitations in mechanisms? Nothing else gets that. What even is a non-combat mechanism function? The systems are almost universally based around the combat RP, the rest is just fluff and we bend the rules there all the time anyways. Puppeteers stand on their own now so I don’t see a reason to ward people off that crafting branch to protect their turf. With the way they’re set up currently, you can make chakra batteries at Basic tier but nothing that uses batteries because you can’t make something that has a function. Mechs also use suggestive wording along the lines of “typically have two custom functions”, which means what exactly? Typically could mean more.

What’s with the Worker tree? It just says where applicable on a bunch of stuff. Where is that applicable?

I’d try to address this stuff myself since in a couple weeks I’ll have an obscene amount of free time, but I’m already working on the profile tool and the last time I asked the answer was “we’ll consider it” which to me came across as a lack of interest in seeing the system updated.  
PostPosted: Mon May 03, 2021 12:24 pm
Rocket Punches


The balance mods have reviewed your input and we all disagreed with it. But to answer each part of your submission in more detail:

Quote:
because they sort of unevenly distribute effectiveness. Basic medicines and poisons apply and remove tiers of status effects, Scroll Crafting allows you to make a personal summon. So why does everything else do nothing at Basic?


At the basic level, creating basic weapons and armor are just what they are, basic. As in no frills. You just create your own basic equipment without having to spend ryo for it. Also, since it is rather easy to reach the higher crafting levels and all of the crafting trees are useful at higher tiers we do not feel the urgency to buff the basic items in our trees.

Quote:
Further, what’s up with the combat crafting limitations in mechanisms? Nothing else gets that. What even is a non-combat mechanism function? The systems are almost universally based around the combat RP, the rest is just fluff and we bend the rules there all the time anyways. Puppeteers stand on their own now so I don’t see a reason to ward people off that crafting branch to protect their turf. With the way they’re set up currently, you can make chakra batteries at Basic tier but nothing that uses batteries because you can’t make something that has a function.


We are not going to change the mechanism profession because of the reliance of the puppeteer class on mechanisms for their puppets.

Quote:
What’s with the Worker tree? It just says where applicable on a bunch of stuff. Where is that applicable?


Thank you for your input on this and we are looking into clarifying some of the wording. Basically, the worker tree just does what it says, in general, to make your crafting skills across all the trees better. That is the intent.

Quote:
the last time I asked the answer was “we’ll consider it” which to me came across as a lack of interest in seeing the system updated.


We actually did update the crafting system as recently as last month with our other extensive balancing notes so we are unsure of what you mean by this.

Overall, we disagree and we want to keep the basic items basic since people do not stay there and always go to the higher tier crafting.
 

Ephemeral Ozymandias
Captain

Obsessive Prophet


Prince_yureil

Liberal Lunatic

PostPosted: Mon May 03, 2021 8:03 pm
The lasting hypnosis discipline mentions making breaking free of not instance genJutsu with Kai is against overwhelming, though unlike most disciplines is doesn’t mention being capped off at S+, so I’m wondering if it is S+ or S. my other reason for asking is because I spot no method in the guild to allow S+ gen-jutsu overwhelming so it made sense that the discipline could allow it. If not it’s fine I just wanna know for future reference.

On an extended note, because crafting was mentioned. So if I use the special tier enchantment I can make a weapons element count as a blown line and it gains the traits of said weapon: dehydration, frostbite, magnetic, hojo ink all being listed examples, implying the weapon gains those traits at no cost the option is separate from the ones that add custom abilities....
So how would that fly for explosive clay? I was considering burns or casual knock back but I felt I’d ask. Are you able to enchant the same item twice, it would make sense either way and isn’t specified, although I assume not to prevent stacking of effects?

Finally, enchantments are generally meant for items or objects... however can one use the legendary tier enchantment on themselves? I wonder as I have a direction I’d like to go if so and because “Legendary” items seem to be a tad more flexible. To clarify I mean using the custom abilities, not like the stat or elemental bonuses.  
PostPosted: Tue May 04, 2021 12:28 pm
Prince_yureil
The lasting hypnosis discipline mentions making breaking free of not instance genJutsu with Kai is against overwhelming, though unlike most disciplines is doesn’t mention being capped off at S+, so I’m wondering if it is S+ or S. my other reason for asking is because I spot no method in the guild to allow S+ gen-jutsu overwhelming so it made sense that the discipline could allow it. If not it’s fine I just wanna know for future reference.

That is a good question. It is capped at S-Rank like the other classes. Also, you can reach S+ overwhelming genjutsu with certain demons, sage modes, forbidden seals, etc. Either way, I clarified the wording in Lasting Hypnosis that it caps at S-Rank for you.

I am unsure how to answer your other questions about enchantment crafting so I will leave that to another mod.
 

Ephemeral Ozymandias
Captain

Obsessive Prophet


Ichengo Angelus

Man-Hungry Kitten

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PostPosted: Sat May 22, 2021 4:01 am
Question or Issue: Dunno where else to put this as the thread it is involved in doesn't need to be flooded by it. And sure it's something I could bring up in the general on discord but I'd also rather not flood that.

Am I not allowed to argue my point for why I think something I have made should be approved?

In a recent post I made a bunch of PAs, a lot of them I knew wouldn't be approved but just made them because why not try. Among them there was a PA that gave my tamer Taemon an activation from his pets or summons during a battle for one post. I knew that one of the things about it that would be against it was that it was granting activations in a way. However I also knew it was unique in that it didn't give free activations but reallocated activations. So I made a note on the PA of that, with the exact wording.
"(Note: Before this gets claimed as too strong or guild breaking, I'd like to point out it does nothing to his action economy. Not much of a difference between whether he's using their activations or they are. Still going to have the same total activations per post.)"

The judgement itself that came after I have no issues with by any means. When I thought about the PA initially, and even made the note I hadn't really considered the idea of the pets not being able to use overwhelming from curse marks or sage mode.

Which on that note as an aside, the curse mark overwhelming should be clarified to not work with pets if that is how that's suppose to work. As overwhelming from curse mark doesn't have a gimmick that makes that obvious that it doesn't work like Sage Mode's.

I also hadn't thought of the precedent it could set for what is and isn't capable of being approved in regards to puppeters. Which I understand, although if we're going by precedent of what may or may not be allowed then I'm sure there are other things that have been approved PA wise that set plenty other kinds of unwanted precedents but if were made right now would be denied as well. And I don't mean super old PAs approved on characters before this particular group of mods started dealing with PAs and the like.

Regardless, I didn't think the judgement itself was bad. However there was an additional note of "Additionally, your note is not appreciated by the mod staff. We try to do what's best for the guild and that includes having to deny stuff on occasion and go with what we think is best even if you as a member do not agree with our decisions."

Which I don't understand. As I didn't think I was attacking or demeaning anyone when I made the note. I was putting forth a point which I had known would be thought up during the process of the PA being denied. It was little more than an argument I made for my point. And a lot of the judgement itself references part of what I mentioned in it. I understood more about the reasoning behind the judgement because of the note I made. However I feel like the last note is like saying "We don't appreciate you having an argument against what our decisions are." Am I suppose to just see denied and say "Oh I'm sure there's a good reason, I don't need to understand anymore."? Would it have simply been better "appreciated" if instead of adding the note I waited until the denial was posted, and likely said "We can not approve a PA that grants activations regardless of drawbacks." or something like that, then make a post arguing my point?

Relevant Links: [x]
 
PostPosted: Wed May 26, 2021 5:48 pm
Question or Issue: In the Oni clan it goes in depth about the production and augment of saketon. There is a portion where it contradicts itself and makes it slightly confusing for me. In on part it states that the augment doesn't cost any of the Saketon pool and in the very next bullet it states that the augment doesn't cost an action but uses the Saketon pool to be produced. I'm trying to get a definitive answer on how creation and augmentation works. Am I paying for two things to simply produce the Saketon and the effects I want. Also does the Augment use the Saketon like the rest of the bloodline or no?

Respectfully,
Firefly

Relevant Links: Bullet seventeen and bullet eighteen of clan traits.

[x]


Edit: If it is extremely difficult for an Oni to get drunk and they are immune to their own poisons does this mean that an Oni cannot get drunk on their own stock for Drunken Fist?

Second Edit:

▰ Miasma Creation | Rank X | Spiritual
Forming hand signs, the air becomes rich with chakra, lacing it with toxic fumes that are inhaled through the mouth, absorbed through bare skin. This tecnique's toxicity is equal to the rank scaling listed in the Traits for fuuton techniques. The Miasma is a deep purple and travels low to the ground, rising upward as it travels and remains active two posts for each rank of the technique and likewise travels in ten foot increments. As it travels, Miasma rots the earth along it's path, causing it to decay aesthetically. Upon the second post, the miasma rises to a height of ten feet, causing tier 3 blindness to those within it until escaping.

With this does the miasma itself move in a single direction of ten feet? Or spread out in a radius of ten feet from where it was created per post?  

A Lazy Polar Bear

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ghostfinch

Seeker

PostPosted: Wed May 26, 2021 6:29 pm
Ichengo Angelus
Dunno where else to put this as the thread it is involved in doesn't need to be flooded by it. And sure it's something I could bring up in the general on discord but I'd also rather not flood that.


Appreciate that.

Quote:
Am I not allowed to argue my point for why I think something I have made should be approved?


You totally can.

Quote:
Which on that note as an aside, the curse mark overwhelming should be clarified to not work with pets if that is how that's suppose to work. As overwhelming from curse mark doesn't have a gimmick that makes that obvious that it doesn't work like Sage Mode's.


Curse marks aren't my specialty, but they are exclusively put on the user which is why their effects are individual. Your pets wouldn't transform because of a seal of corrupted chakra on someone else's body. Like, sage modes come from channeling nature chakra, aka from the environment, but curse marks are self-contained systems, or rather, parasitic-esque chakra entities that affect an individual's chakra system. Hope that explanation isn't creating confusion.

Quote:
Which I understand, although if we're going by precedent of what may or may not be allowed then I'm sure there are other things that have been approved PA wise that set plenty other kinds of unwanted precedents but if were made right now would be denied as well.


I don't know what this means. We're always going by precedent, but when things are unclear, things are approved on a trial basis or temporarily. Arguably, everything not named in the PA guidelines as specifically-OK PAs are approved on those grounds, though when things are especially wishy-washy, like the balance mods don't agree or are equally unsure, then it's explicitly stated to be trial basis. You'll need to address specific PAs if you're trying to make a direct point about this?

Quote:
Am I suppose to just see denied and say "Oh I'm sure there's a good reason, I don't need to understand anymore."? Would it have simply been better "appreciated" if instead of adding the note I waited until the denial was posted, and likely said "We can not approve a PA that grants activations regardless of drawbacks." or something like that, then make a post arguing my point?


Okay, I'm not sure if tone is a thing you struggle with discerning or if it's tone via internet, but your disclaimer in the profile approval thread came off poorly. Like a, 'oh before you NAG, I really mean x, y, z' kind of thing. Especially in light of your last critique of the mod team in the customs approval thread. So it looks a little more like a pattern, which isn't helped whatsoever with your quotation marks around "appreciated". It's hard to tell if you're genuinely wanting to if you're coming off disrespectful or if you're trying to continue make little digs at the moderator team.

But to your other question, yes, it would be much better to make your argument after the mods come to a decision. Otherwise, it seems like you know you're suggesting something you know you can't have but you can't be bothered to run it by a mod/workshop it with a mod before you post it.

Not saying that's what you're doing, but it does, again, come off like some kind of remark similar to "before you nag me about this, it's not as bad as you're inevitably going to think it is because it ONLY does x instead of y" which is what we don't appreciate. Because if you genuinely think we're going to deny it, so much so that "before you deny" becomes a disclaimer, then it seems like you'd have been better workshopping it with a moderator. Because you knew (or at least thought) it was complicated/unbalanced/etc. but you decided to post it with a "before you deny" disclaimer instead, which would leave us to conclude that you either 1) wanted to make a public "before you mods deny!!" disclaimer or 2) didn't want to save everyone some time and just run it by the mods who could have discussed it in balance to see if there was a way to use it, instead of what did happen, which was Brooy mulled over the PA, then ran it by us, then we discussed it after having to read the "before you deny!!" disclaimer. The latter took far more time than running the idea by us.

It's not that you have to do that, either. You're welcome to keep your cards close to the vest until you think they're ready for submission! But you can do so without the disclaimer. If your submission warrants a defensive argument, then you need to submit it without the argument and argue later, or you can talk to the mods before posting so mods can work with you to make it happen. Because there's beginning to be a pattern in your delivery and sometimes your actual sentiment that are not "appreciated."

---

The Firefly in the Meadow


I'm going to let Ozy answer the beginning of your question. I was confident I knew the answer when I began this post but now I don't think so, and I'd hate to lie. That said, I *can* answer your last question about the Oni getting drunk. As established by current oni characters, there are two options!

1 - Allow the oni to get drunk of their own brew. It is possible, just difficult; you can have whatever in-rp reasons you want for this, like the alcohol being laced with a different substance that mimics drunkeness, etc.
2 - Your oni can drink alcohol and then use the drunken fist style 'in a trance' or something similar where their inhibitions are lowered but they are not, technically, drunk.
 
PostPosted: Wed May 26, 2021 6:44 pm
ghostfinch

The Firefly in the Meadow


I'm going to let Ozy answer the beginning of your question. I was confident I knew the answer when I began this post but now I don't think so, and I'd hate to lie. That said, I *can* answer your last question about the Oni getting drunk. As established by current oni characters, there are two options!

1 - Allow the oni to get drunk of their own brew. It is possible, just difficult; you can have whatever in-rp reasons you want for this, like the alcohol being laced with a different substance that mimics drunkeness, etc.
2 - Your oni can drink alcohol and then use the drunken fist style 'in a trance' or something similar where their inhibitions are lowered but they are not, technically, drunk.


So if my oni were to lace her own alcohol with something then it would be able to get her drunk since whatever she laced it with wasn't of her own creation? I'm clarifying so that way I understand entirely and this is for drunken fist since in the style the user is required to be drunk to train and use.  

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ghostfinch

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PostPosted: Wed May 26, 2021 6:59 pm
The Firefly in the Meadow
So if my oni were to lace her own alcohol with something then it would be able to get her drunk since whatever she laced it with wasn't of her own creation? I'm clarifying so that way I understand entirely and this is for drunken fist since in the style the user is required to be drunk to train and use.


It's not system-based because of Oni's unique tolerance. Again, it could just be a specifically strong brew that makes them drunk anyways. You could lace it with her own recreational drugs, could lace it with some peyote or some vague plant or substance, etc.

Your oni is allowed to be 'drunk' for drunken fist. It's up to you if you want that to be your own brew, a mixed brew of your own, or if it's more of a trance-like, drunk-adjacent state that your oni enters.
 
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