Welcome to Gaia! ::

Shinobi Revolution

Back to Guilds

A literate and semi-literate Naruto-based role playing guild. Active in 2024! 

Tags: Naruto, Roleplay, Boruto, Shinobi, Ninja 

Reply Profile Storage & Workboxes
Melody/PyrategrOC Goto Page: [] [<] 1 2 3 ... 4 5 6 7 8 9 10 11 [>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

gucci-shinigami
Crew

PostPosted: Thu Apr 02, 2020 7:40 pm

i.Minashiba Takatsuki

ii.Turesha Fosunade

iii. Sugakuda Usamomi

iv. Usagi Mikasa

v. Kujaku Inuhara
 
PostPosted: Thu Apr 02, 2020 7:41 pm
User Image - Blocked by "Display Image" Settings. Click to show.


User Image
                        ▰ PERSONAL DATA

                        Full Name: Kujaku Inaharu
                        Nickname:
                        Age: 16
                        Birthdate: 11/28
                        Gender: Female


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: S+


                        Bloodline: Dust Release and Storm Release
                        Non-Combat Outfit: Casual 1
                        casual 2
                        casual 3
                        Combat Outfit: Combat Outfit

                        Sage Mode 1

                        Sage Mode 2

                        Sage Mode 3

                        Sage Mode 4



                        ▰ SOCIAL AND PERSONALITY

                        Nindo:
                        Personality: Kujaku is a very quiet girl, usually trying to stay more to herself so as not to upset anyone. Despite her quietness and shyness, she's a very hard-worker, but it tends to be very hard for her to stand up for herself. Kujaku, despite training very hard, also isn't very confident in her own power.

                        Village: Originally from Kumogakure, but resides in Konoha
                        Title: Chunin
                        Local Reputation: 0 Fame/Infamy
                        Global Reputation: 0 Fame/Infamy

                        Biography: At a very young age (roughly 8 ) Kujaku was stolen from her home from a band of headhunters. This group of people were part of a larger organization that hunt Bloodline users and sell them off to the highest bidder, after "training" them up. This particular group, not wanting to try and capture Kujaku's parents because they were fully trained adults, killed them in their sleep and instead took the younger girl to mold how they wished. Then for the next seven years, Kujaku was traded off. Sent from camp to camp, from prison to prison, and exposed to the worst kind of humanity. She was kept in cages, except to train, which just consisted of being beaten and tormented until she could awaken her bloodlines. She was forced to stay in the cages for any other purpose, like eating (which wasn't even that much.) About one year ago, there was a raid on one of the prisons. They busted into the camps and fought the group of headhunters, forcing them to flee for their lives if not outright killing them. It was a group of Konoha ninja, and one that took Kujaku's attention was one man in particular. One with white and blue hair, wielding a large blue sword.


                        ▰ CLASSES AND STATS

                        First Class: Ninjutsu
                        ▱▰▱ Harsh Elementalist:The user starts with an additional element at D rank. In addition, at C rank and A rank, the user receives an additional element each. Ninjutsu class slots are mirrored per element, including maruton. The Elementalist's wide understanding of the elements reduces the cost of their elemental ninjutsu by [1] whole rank without losing their potency but elemental ninjutsu cannot be lowered in cost beyond this. Additionally, the user can choose [1] elemental status effect upon the character's creation that will cruelly apply at [1] tier higher than the rank of the technique at a maximum of the fourth tier on contact.
                        Second Class: Ninjutsu
                        ▱▰▱ Elemental Mastery:The user's ninjutsu gains the ability to overwhelm techniques of the same rank. The overwhelming trait only applies to a single element at D rank, increasing to two at A rank. Overwhelming properties do not apply to techniques above S Rank. In addition, each rank that you gain an overwhelming property the user gains a free Element PA that allows the user to augment their ninjutsu that gained the property with an additional effect for no resource or action payment, allowing the user's ninjutsu to shine. You gain an additional 4 Ninjutsu per body rank that are dedicated to their primary element. Also, the user gains access to Augment Skill Lines for the cost of it's primary technique slot and is not required to pay additional slots for skills in this line. Finally, the user's two chosen overwhelming elements can be combined into [1] advanced nature kekkei genkai that counts as a free implant. This implant does not consume an implant slot but does have the restrictions of the implant system. The implant does not carry the overwhelming factor of its base elements through this discipline.
                        ▱▰▱ Cross Class or Specialization:Ninjutsu – Ninjutsu: The user's ninjutsu gains the ability to overwhelm ninjutsu of the same rank. The overwhelming trait only applies to a single element at D rank, increasing to two at B rank and three at S rank regardless of the number of elements the ninja has. Overwhelming properties do not apply to techniques above S Rank. If you have a kekkei genkai which requires two elements, and if both of the elements required are elements you have chosen to have overwhelming, then your kekkei genkai is also treated as having overwhelming. You gain an additional 4 Ninjutsu per body rank that are dedicated to their primary element. Ninjutsu Specialists also gain an additional 25 chakra per body rank.

                        First Class: Bloodline
                        ▱▰▱ Heritage Keystone:You receive an additional 5 custom technique slots to be used only on bloodline and bloodline-related techniques. Additionally, you may create a "keystone" technique; this technique is essentially a Bloodline ninja's signature move, with power and versatility similar to a technique such as Kamui. This technique must be submitted as a custom jutsu and approved. It also does not take a custom jutsu slot. In addition, you are able to use your third action for any Bloodline Jutsu, whether it is offensive or defensive, once every two turns. This discipline may not be taken in conjunction with another Keystone Discipline. Refer to the Keystone Guideline for more information.

                        Chakra Pool: 4115
                        Stamina Pool: 3290
                        Chakra Element: Water, Wind, Lightning, Fire, Earth, Dust, Ice, Lava, Storm
                        Chakra Color: Black and Blue
                        Chakra Materialization: Peacock feathers, that fan out from behind her.

                        Stats:
                        • Strength ► 6
                        → Honshi Art Stage 1-6 Mastery (2), Flowing Art Stages 1-6 Mastery (2), MIA Stages 1-6 Mastery (2)
                        • Speed ► 6
                        → Akira Art Stages 1-6 Mastery (2), Kyoukan Ya Stages 1-6 (2), Soul Slayer Art Stages 1-6 Mastery (2)
                        • Agility ► 6
                        → CMS Stage 1-6 Mastery (2), SCC Stage 1-6 Mastery (2), SDS Stage 1-6 Mastery (6)
                        • Endurance ► 6
                        → Juurai Toorima Stages 1-6 Mastery (2), Gentle Art Stages 1-6 Mastery (2), TCS Stages 1-6 Mastery (2)

                        Strengths:
                        • Kujaku is very adept at learning any kind of Ninjutsu
                        • She likes to sing in her free time
                        • Kujaku is a good cook
                        • Kujaku has an abnormally good memory for things she's heard, even being to recite things with perfect intonation
                        Weaknesses:
                        • Kujaku, while able to learn martial art styles if she trained, does not have much affinity for them and prefers to stay strictly with basic combat or weapons
                        • She doesn't like close quarters fighting in general
                        • Kujaku doesn't confront people about problems very well
                        • She hates to admit it, but she doesn't remember coded language very well
                        Fears:
                        • Kujaku really hates tight, enclosed spaces, especially in larger groups of people. She's terribly claustrophobic
                        • Kujaku is deathly afraid of the dark. Bonus points if she's by herself or if it's quiet, or both.

                        Modifiers:


                        Personal Attributes:

                        • Bonus PA

                        • Bonus PA

                        • Bonus PA

                        • Bonus PA

                        • Bonus PA

                        • Genetic Palette | With intensive genetic therapy and strong blood, this character is able to possess more than one transplant. This allows the character up to two transplants total, of any of the three categories.

                        • Frost Reaper | The user's body has become as cold as ice, even turning their veins ice cold. The user's taijutsu, bukijutsu and basic combat variants of the two allow the user to transmit frostbite at the conversion rate following this sentence. E-C Rank: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3.In addition, the user gains two style slots of their choosing at creation.

                        • Master of Transmutation | Yoton techniques are all capable of being switched between lava, rubber, and wet cement on command with the use of an action. Katon and doton techniques can be self-korabo'd for a one rank increase in power for only one consumed offensive action with a five post cooldown. The user also receives 200 additional chakra.

                        • Black Lightning | Raiton techniques are black in color, have disintegrative properties, and impart full body paralysis equal to the rank of the technique if 10 chakra is added to the black lightning per rank. Ranton techniques become naturally paralytic at no extra cost.

                        • Salamander Contract PA

                        • Cross Poison: The user may augment their Suiton, Fuuton, or Maruton techniques with their custom poison at the following tiers based on the rank of the technique: Tier 1 E-D, Tier 2 C, Tier 3 B-A, Tier 4 S-S+. This augment costs 5 extra chakra per rank of the technique.

                        • Domination of the Primitive World: Your dust release techniques cost one rank less in chakra and you can manifest your dust release without any charge time.

                        • Might of Hephaestus: You are able to self-korabo one earth technique, one wind technique, and one fire technique into one three-times powerful ninjutsu technique consuming the chakra of the three techniques but only one offensive action. This can only occur once for every three posts.

                        • Elements of Cruelty | Your earth, wind, and fire techniques are harsher and allow you to apply one tier higher petrification to earth, vertigo to wind, and burn to fire up to five times in one battle at a maximum of tier four.


                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両90,000
                        XP: 8800
                        Passive XP: 72800

                        Shinobi Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim:
                        New PA (Coupon Exchange)

                        Third Class (20k EXP)

                        Bonus PA (2k)
                        Bonus PA (2k)
                        Bonus PA (2k)
                        Bonus PA (2k)
                        Bonus PA (2k)
                        Bonus PA (2k)
                        Bonus PA (2k)

                        Energy Pool Expansion: 50 chakra and 50 stamina (2k)
                        Energy Pool Expansion: 50 chakra and 50 stamina (2k)
                        Energy Pool Expansion: 50 chakra and 50 stamina (2k)
                        Energy Pool Expansion: 50 chakra and 50 stamina (2k)
                        Energy Pool Expansion: 50 chakra and 50 stamina (2k)
                        Energy Pool Expansion: 50 chakra and 50 stamina (2k)
                        Energy Pool Expansion: 50 chakra and 50 stamina (2k)

                        Technique Scroll: 1 taijutsu/bukijutsu style (2k)
                        Technique Scroll: 1 taijutsu/bukijutsu style (2k)
                        Technique Scroll: 1 taijutsu/bukijutsu style (2k)

                        30,000 ryo (2k)
                        30,000 ryo (2k)
                        30,000 ryo (2k)

                        5 more custom technique slots (2k)
                        5 more custom technique slots (2k)



                        ▰ INVENTORY








                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu (Maruton) | 00 / 95
                        • Ninjutsu (Suiton) | 00 / 95
                        • Ninjutsu (Fuuton) | 00 / 95
                        • Ninjutsu (Raiton) | 00 / 95
                        • Ninjutsu (Katon) | 00 / 95
                        • Ninjutsu (Doton) | 00 / 95
                        • Genjutsu | 00 / 85
                        • Iryojutsu | 00 / 00
                        • Taijutsu Styles | 00 / 05
                        • Bukijutsu Styles | 00 / 07

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Water


                        Wind


                        Lightning


                        Fire


                        Earth


                        Dust Release
                        • Basic Formula: Sphere of Comprehension | Rank D
                        • Intermediate Formula: Barrier of Conservation | Rank C
                        • Advanced Formula: Particle Beam | Rank B-A
                        • Fundamental Method: Detachment of the Primitive World Technique | Rank S
                        • Augmenting Formula: Reconstruction | Rank X
                        • Grand Formula: Barricade of Annihilation | Rank S+
                        • Prime Formula: Armor of Deconstruction | Rank S+
                        • Final Method: Remote Demolition | Rank S+ | Training
                        Ice Release
                        • Ice Release [Hyōton ]
                        • Snowball [Yukimari ] | Rank E
                        • Hiding in Frost Technique [ Shimogakure no Jutsu ] | Rank D
                        • Ice Weapon Technique [ Higu no Jutsu ] | Rank D | Variable
                        • Ice Prison Technique [ Hyōrō no Jutsu ] | Rank C
                        • Breath of Winter [ Fuyu no Ibuki ] | Rank C
                        • Water Release: Cold Sky Water Attack [ Suiton: Rekkū Suigeki ] | Rank C | Variable
                        • Ice Release: Swallow Snow Storm [ Hyōton: Tsubame Fubuki ] | Rank C | Variable
                        • Winter's Howl [ Fuyu no Unari ] | Rank X
                        • Blizzard's Bellow [ Boufuusetsu no Unari ] | Rank B
                        • Certain-Kill Ice Spears [ Hissatsu Hyōsō ] | Rank B
                        • Ice Release: Permafrost Barrier [ Towa tōdo baria ] | Rank B
                        • Vortex of the Northwinds [ Kitakaze no Yoroi ] | Rank B | Variable
                        • Embrace of the Abominable Arctic Beast [ Gokkan no Hokkyoku-jū ] | Rank A
                        • Arctic Sea [ Hokkyoku Umi ] | Rank A
                        • Dead Man's Chains [ Deddomanzuchēn ] | Rank A
                        • Cone of Cold [ Samu-sa no Ensuigata ] | Rank A
                        • Ice Release: One Horned White Whale [ Hyōton: Ikkaku Hakugei ] | Rank A
                        • Deep Shatter [ Dīpushatā ] | Rank A
                        • Cyclone Snowfall [ Teikiatsu Kousetsu ] | Rank S
                        • Ice Release: Black Dragon Blizzard [ Hyōton: Kokuryū Bōfūsetsu ] | Rank S
                        • Demonic Mirroring Ice Crystals [ Makyō Hyōshō ] | Rank S

                        Lava Release
                        • Lava Manipulation [ You Soujuu ] | Rank X | Ability
                        • Lava States | Rank X | Ability
                        • Lava Release: Rope [ Yōton: Nawa ] | Rank D
                        • Lava Release: Rubber Defense [ Yōton: Gomu no Bougyo ] | Rank X
                        • Lava Release: Lava Globs [ Yōton: Tama ] | Rank C
                        • Lava Release: Train! [ Yōton: Ressha! ] | Rank B
                        • Lava Release: Ground Warming [ Yōton: Daichi Atatameru ] | Rank B
                        • Lava Release: Wave [ Yōton: Sumi ] | Rank X
                        • Lava Release: Melting Apparition Technique [ Yōton: Yōkai no Jutsu ] | Rank B-S+
                        • Lava Release: Cement Ring Orbit [ Yōton: Seishikidou ] | Rank A
                        • Lava Release: Quicklime Congealing Technique [ Yōton: Sekkaigyō no Jutsu ] | Rank A
                        • Lava Release: Volcanic Ash [ Yōton: Kazanbai ] | Rank A
                        • Lava Release: Cement Clone Technique [ Yōton: Cement Bunshin no Jutsu ] | Rank A-S+
                        • Lava Release: Great Lava Wall [ Yōton: DaiYouheki ] | Rank S
                        • Lava Release: Lava Prison [ Yōton: Yō Hitoya ] | Rank S

                        Storm Release
                        • Threatening | Rank E
                        • Stingshot | Rank D
                        • Marker | Rank D
                        • Light Show Barrier | Rank C-A
                        • Laser Circus | Rank C-S
                        • Laser Riding | Rank X
                        • Laser Bolt Rain | Rank B
                        • Devil's Storm | Rank B
                        • Lightning Release: Black Panther | Rank A
                        • Laser Parade | Rank A
                        • Secret Technique: Rising Dragon Storm [ Hijutsu: Ryuuki Boufuuryuu ] | Rank S

                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu
                        Channeling Martial Skill
                        • Stage 1/ Mastered
                        • Stage 2/ Mastered
                        • Stage 3/ Mastered
                        • Stage 4/ Mastered
                        • Stage 5/ Mastered
                        • Stage 6/ Mastered

                        Small Circle Combatives
                        • Stage 1/ Mastered
                        • Stage 2/ Mastered
                        • Stage 3/ Mastered
                        • Stage 4/ Mastered
                        • Stage 5/ Mastered
                        • Stage 6/ Mastered

                        Flowing Art
                        • Stage 1/ Mastered
                        • Stage 2/ Mastered
                        • Stage 3/ Mastered
                        • Stage 4/ Mastered
                        • Stage 5/ Mastered
                        • Stage 6/ Mastered

                        Gentle Art
                        • Stage 1/ Mastered
                        • Stage 2/ Mastered
                        • Stage 3/ Mastered
                        • Stage 4/ Mastered
                        • Stage 5/ Mastered
                        • Stage 6/ Mastered

                        Mirror Image Art
                        • Stage 1/ Mastered
                        • Stage 2/ Mastered
                        • Stage 3/ Mastered
                        • Stage 4/ Mastered
                        • Stage 5/ Mastered
                        • Stage 6/ Mastered

                        Bukijutsu

                        Sobaga Deba Sentou
                        • Stage 1/ Mastered
                        • Stage 2/ Mastered
                        • Stage 3/ Mastered
                        • Stage 4/ Mastered
                        • Stage 5/ Mastered
                        • Stage 6/ Mastered

                        Honshi Art
                        • Stage 1/ Mastered
                        • Stage 2/ Mastered
                        • Stage 3/ Mastered
                        • Stage 4/ Mastered
                        • Stage 5/ Mastered
                        • Stage 6/ Mastered

                        Juurai Toorima
                        • Stage 1/ Mastered
                        • Stage 2/ Mastered
                        • Stage 3/ Mastered
                        • Stage 4/ Mastered
                        • Stage 5/ Mastered
                        • Stage 6/ Mastered

                        Akira Art
                        • Stage 1/ Mastered
                        • Stage 2/ Mastered
                        • Stage 3/ Mastered
                        • Stage 4/ Mastered
                        • Stage 5/ Mastered
                        • Stage 6/ Mastered

                        Kyoukan Ya
                        • Stage 1/ Mastered
                        • Stage 2/ Mastered
                        • Stage 3/ Mastered
                        • Stage 4/ Mastered
                        • Stage 5/ Mastered
                        • Stage 6/ Mastered

                        Soul Slayer Art
                        • Stage 1/ Mastered
                        • Stage 2/ Mastered
                        • Stage 3/ Mastered
                        • Stage 4/ Mastered
                        • Stage 5/ Mastered
                        • Stage 6/ Mastered

                        Tranquil Cedar Style
                        • Stage 1/ Mastered
                        • Stage 2/ Mastered
                        • Stage 3/ Mastered
                        • Stage 4/ Mastered
                        • Stage 5/ Mastered
                        • Stage 6/ Mastered



                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique


 

gucci-shinigami
Crew


gucci-shinigami
Crew

PostPosted: Sun Apr 12, 2020 4:59 am
Bloodline

Dust Release ref

▰ Basic Formula: Sphere of Comprehension | Rank D
The user clasps both hands together before separating them and creating a glowing sphere of disintegrating chakra. The user then blasts the sphere at a target and disintegrates all that it comes into contact with at the molecular level unless destroyed by an equally powerful force. Mastery of this technique is the first step toward the Fundamental Method.

▰ Intermediate Formula: Barrier of Conservation | Rank C
The user can now begin to form geometric shapes like cones, cylinders, and cubes as protective barriers. After forming a hand seal, a cone or cylinder or cube surrounds them completely to protect them from up to B-Rank techniques from all sides. This barrier does not disintegrate and will instead protect those inside from outside threats. The barrier lasts for four [4] posts unless the cost of the technique is respent.

▰ Advanced Formula: Particle Beam | Rank B-A
The user clasps their hands together before forming a much larger sphere of disintegrating chakra than the Basic Formula. They then fire a massive beam of disintegrating chakra from the center of the sphere that disintegrates all in its path at the molecular level. The beam is also so bright that it inflicts third-tier blindness on enemies who look at it. The beam has a range of up to fifty feet. This is the final formula to master before moving onto the Fundamental Method.

▰ Fundamental Method: Detachment of the Primitive World Technique | Rank S
The user uses Dust Release to create a structure, with a sphere located at its center, between the palms of his hands. The structure expands rapidly in size when being propelled towards its intended target and traps them inside its confines. The sphere then seems to explode with a tremendous amount of force, while the exterior walls of the structure effectively restrict the size of the blast radius, resulting in the destruction of everything and anyone caught within as they are pulverized into minute particles of dust. The technique isn't limited to just affecting physical matter; it can also affect chakra-based defenses Requires one [1] post of time to make the barrier the size and shape needed. In general, the three shapes available are a cube, a cylinder, or a cone. However, any polygon may be formed to direct the explosive force of the inner sphere. This is due to how the walls constrict the disintegration dust and thus direct it. The longest shape possible is the cylinder which can reach up to (10km) in distance. Meanwhile, cone and square-shaped creations can cover up 33 meters cubed.

▰ Augmenting Formula: Reconstruction | Rank X
This technique can only be utilized after using the Fundamental Method. The user maintains the blast-containing structure and suddenly inverses the destructive effects of the Dust Release to reconstruct the matter within into a new form(s). The newly created object(s) cannot be made as living entities and cannot make more than the matter that had been previously disintegrated. Cannot create anything larger than the structure originally created and must pay the same cost as paid to use the Fundamental Method. This technique requires one post of charge time.

Storm Release ref

▰ Threatening | Rank E
A basic Ranton ability in which the user will slap an object and have it dance with light and boom with a cacophony. The noise is loud enough to overlap most other sounds for a brief moment. If used offensively, a slap directly to the opponent can cause level one deafness and minor burns.

▰ Stingshot | Rank D
Using one's hands as if they're using a slingshot, the user will pull back one hand and let loose. Three to five small plasma balls will shoot towards the target in a straight line. Upon impact, the projectiles will burst in bright, painful bursts that leave minor burns on whatever is hit.

▰ Marker | Rank D
A basic Ranton ability that can be activated for a supplemental activation whenever a target is hit by another Ranton attack. For the next three posts after this skill's activation, any Ranton attack will home in on a target, forcing them to defend instead of simply dodging, even using the dodge system.

▰ Light Show Barrier | Rank C-A
After the needed handsigns are performed a burst of thin plasma forms a veil 5 feet around the host that defends up to one equally ranked ninjutsu before dissipating. Targets that wander into the skill's radius are both shocked and burned.
• Lasts three [3] posts.

▰ Laser Circus | Rank C-S
Stretching both hands outward after a set of seals, the user releases five lasers beams of plasma that are capable of burning holes through solid steel easily. These attacks are extremely direct, though they can and will bend towards a Marked target.

▰ Laser Riding | Rank X
When on a surface of water at least the size of a kiddie pool, the user can move at the speed of the base technique, able to evade anything that isnt of the same rank while riding on what appears to be a surfboard made of plasma. It should be noted that this technique, if overwhelming, will also allow the user tk outrun same rank skills. It can also be used to ram the plasma into an opponent or technique well.
• Lasts four [4] posts.

▰ Laser Bolt Rain | Rank B
Similar to Laser Circus, this skill causes several basketball sized plasma balls to fling themselves forwards from the user's hands. These balls remain in place, only detonating if a target were to run into them in a burst of superhot, electrical liquid.
• Lasts [4] posts.

▰ Devil's Storm | Rank B
This skill creates clouds in the sky after the seals complete, heavy black and ready to burst. Seconds after creation, laser needles rain down from above over a 25 meter wide area, dealing it's damage over the course of 3 posts. If not handled properly, this could easily burn a target to nothing.

▰ Lightning Release: Black Panther | Rank A
The user performs a single handsign and tucks it close to their body, from here a substantial amount of black lightning will surge about their torso. By aiming the still held handsign, the user releases a mass of black plasma in the shape of a creature to electrocute and burn their target. Because of its size and overall power, the creature is capable of causing severe damage if full contact is made. The technique is named as such because the most famous use of the technique formed a massive panther that laid waste to a significant portion of an army.

▰ Laser Parade | Rank A
This skill scatters thousands of needles made from pure plasma from the fingertips of the user after weaving their seals. This skill affects a cone of up to 30m ahead of their extended fingers and tend to vary in light hues of color. The area is usually rended to the very ground if not defended as it is shredded and burned away in the onslaught.

▰ Secret Technique: Rising Dragon Storm [ Hijutsu: Ryuuki Boufuuryuu ] | Rank S
The user takes aim with both hands, builds up chakra, and then releases a twisting torrent of black plasma at the target at an impressive speed. While twisting, the attack will separate and converge multiple times, as if dragons clashing during a fight. This odd display can be rather confusing for first time opponents... or, victims, rather. When the attack finally makes impact, the plasma will cluster, swirl, burn and electrocute a rather well sized area. Then, just as the technique seems to be coming to an end, the user will perform one last handsign, and the clouds will coil and spin into a miniature storm tornado. Although it only gives a few rotations, the second half of this technique is just as, if not more so lethal as the first.  
PostPosted: Sun Apr 12, 2020 5:07 am
Kujaku

Maruton ref

▰ Clone Technique [ Bunshin no Jutsu ] | Rank E
The user forms a hand sign, creating an intangible clone of themselves. These clones are not capable of following commands further than the direction to move from one place to another. Furthermore, they are incapable of affecting physical objects or the world around them. The user can create a single at E Rank body and an additional one for each body rank following for no additional cost. Clones created in this manner remain visible until stricken or until the user's third post.

▰ Transformation Technique [ Henge no Jutsu ] | Rank E
The user forms a hand sign, changing their physical appearance in the blink of an eye. Using this technique the user is able to transform into smaller objects or persons up to their own relative size. This allows the user to guise themselves in plain sight or masquerade as another person entirely. Alternatively, the user may cast this on inanimate objects within eyesight. This technique remains active for three posts before it must be repaid.

▰ Substitution Technique [ Kawarimi no Jutsu ] | Rank E
When in danger the Shinobi will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the Shinobi to quickly flee and hide while the object takes the brunt of their opponents attack. The substitution technique can only be performed four [4] times per battle and you must be near an object at least roughly the same size as your character's torso, capping out at your character's full-length size. Other roleplayers' characters (unless willing) cannot be used as a substitute. Spawning random, faceless characters to use as substitutes is not permitted. All clones, with the exception of the standard clone, may be used in substitution.

▰ Release [ Kai ] | Rank X
The user forms a hand sign, flooding their chakra network with a sudden burst of chakra that negates any foreign chakra affecting the user. This is commonly used to release genjutsu but has other purposes. Requires expending chakra in equal rank and potency to the technique being broken. Flooding the brain with chakra completely dispells the hallucinations from enchantment, instance, and chain category genjutsu immediately. The chakra in the brain also mentally focuses the user and reveals the images of illusory category genjutsu as obviously fake but does not completely dispell them because they are outside of the brain but the user is still released from the illusory technique's effects. Multiple genjutsu can be released at once using Kai as long as the appropriate amount of chakra is applied but genjutsu can also be selectively released.

▰ Act of Tree Climbing [ Kinobori no Waza ] | Rank X
The user can utilize the technique to effectively anchor themselves to a surface to prevent losing footing and falling, even at completely opposite angles. Using this trees and other surfaces not effected by chakra requires an E rank cost. When standing upon surfaces manipulated by chakra, the user must pay the same rank and potency in chakra to stand upon that surface.

▰ Act of Water Surface Walking [ Suimen Hokou no Waza ] | Rank X
Allows the user to stand upon water as though it were a solid surface. When standing upon water that is unaffected by chakra the user must pay an E rank cost per post. When standing upon affected waters, the user must pay chakra the same rank and potency as the technique that is affecting the water. This technique requires no activation after it's inital post, only it's upkeep cost.

▰ Collaboration [ Korabo ] | Rank X | Passive
technique allows the user to combine two techniques together in order to create a single, stronger technique. Both activations of the lesser techniques must be paid along with their original cost from the person casting the technique. If the techniques combining originate from separate individuals, both individuals must have this technique and be able to use techniques equal to their partner's body rank. Two techniques of equal rank fused will become a technique of power one rank higher. So two B-ranked techniques fuse to make one A-ranked technique. Furthermore, two techniques separated by one rank in power will take the rank power of the higher rank, but will eliminate any potential weaknesses of the two techniques, and give the fusion the property of overwhelming. So if a B-ranked an a C-ranked technique were fused through the use of Korabo, then the technique would be B-ranked power with the property of overwhelming to techniques of the same rank. Finally, the rules for what techniques can be fused are as followed. The first rule is that the two techniques need to fulfill the same general purpose. For example, two projectile techniques can be fused together through the use of Korabo. However, an elemental shield and projectile technique cannot be fused together. Second of all, if two techniques of the same elemental property, or the same technique performed twice, are fused then the two techniques maintain their elemental strength and weaknesses. If two techniques with differing elements are fused, then the fusion loses all elemental strength and weaknesses. Finally, techniques can only be fused of different elements so long as they are complimentary elements, aka elements which have no elemental strength or weakness against each other. The only exception is if you fuse a technique with one of one rank higher, and the technique of one rank higher is of a weaker elemental property than the element which is stronger. An example is if you wanted to fuse a C-ranked water ninjutsu with a fire ninjutsu, then the fire ninjutsu would have to be B-ranked. In this example, the jutsu would treat the B-ranked fireball as C-ranked, and thus two fused would act as a B-ranked technique. Techniques fused either have to be of the same rank, or one rank difference. Finally, despite the leaning toward ninjutsu, this technique allows one to fuse complex and spiritual tai and bukijutsu as well. For complex techniques, treat it's fusion with ninjutsu as the example with two opposing elements fusing, (aka, if you want to fuse a B-ranked complex punch with a ninjutsu, then the ninjutsu would have to be C-ranked). Medical ninjutsu can also be korabo'd, but only with other medical techniques.

▰ Astral Projection Skill [ Kozumikku Jigyou no Jutsu ] | Rank C
The user forms a hand sign, creating a chakra projection of their current form to another location within the world they have been before. This technique is incapable of physical contact and is useless for damaging foes. This projection is able to transmit chakra to targeted allies at a C Rank amount per post. During this time, the user is unable to engage in combat.


▰ Wave Transmission Technique | Rank C-A
The user channels chakra into their palm, touching the ground. An invisible wave of chakra pulsates over a large distance, increasing its range for every additional rank applied. The user is able to communicate one way telepathically with allies within the topic at C Rank, Sub-Forum at B Rank, and joint Sub-Forum at A-Rank. This technique lasts for three posts per rank of the technique.

▰ Summoning Technique [ Kuchiyose no Jutsu ] | Rank C | Universal
The Summoning Technique is a space–time ninjutsu that allows the summoner to transport animals or people across long distances instantly via blood. Before an animal summoning can be performed, a prospective summoner must first sign a contract with a given species. The contract comes in the form of a scroll, on which the contractor uses their own blood to sign their name and place their fingerprints and once signed it is valid even after the contractor’s death as long as the contract itself remains intact. After this they need only offer an additional donation of blood on the hand they signed the contract with, mold their chakra with hand seals and then plant the hand they signed the contract with at the location they wish to summon the creature. The amount of chakra used during the summoning determines how powerful the summoned creature can be. Each summoned animal has a defined rank, and that rank's cost is used when summoning the creature. It should be noted that anyone can summon a contracted animal as long as they have the blood from someone who has made a contract, the seal of the summoned creature, along with a source of sufficient chakra that the summon will accept. A creature is capable of determining who is attempting to summon it from the chakra used.

▰ Poison Mist [ Doku Kiri ] | Rank B
The user channels chakra within their belly, releasing a powerful stream that blankets a forty foot area before them. Those who inhale the gas have tier two poison status applied to them.

▰ Shadow Clone Technique [ Kage Bunshin no Jutsu ] | Rank B
Creates a solid clone which is able to interact with the environment and perform any technique the user knows. The strength of each clone is dependent on the amount of chakra put into each clone. A clone can have anywhere from [1] chakra to all but [1] chakra of the user's pool. The same goes for stamina. The user must retain at least [1] of each pool or they will lose consciousness. Each clone takes [15] chakra to create, and up to three [3] clones can be made per activation. Shadow clones cannot be told apart by doujutsu. The clone disperses if it receives a solid hit (C-rank or higher), or runs out of chakra or stamina. When a clone is dispersed, any knowledge it gained while active is transferred to the original only, no other clones, and any remaining chakra and stamina is returned to the user. Shadow clones may be used to travel to various places while the user's real body remains in a separate location. There is no limit to the distance the clones may travel apart.

Lightning ref

▰ Electrical Resistance Training [ Teikou no Kuntou ] | Rank E | Passive
This is a passive technique that is the first in two steps to protect the user from damaging themselves with their very own techniques. Those practicing Raiton must learn this technique or take E Ranked shock damage when utilizing raiton techniques.

▰ Lightning Bolt [ Rakurai no Jutsu ] | Rank D
The user preforms the needed hand signs, then directs their hand or points their finger toward the target and emits a bolt of lighting that travels up to twenty feet and measures five feet in length. On impact, the target suffers tier one burns and paralysis on the point of contact's limb.

▰ Lightning Blast [ Raikou Hitofuki ] | Rank C | Augment
An upgraded version of Lightning Bolt, however instead of a projectile bolt of lighting, the user fires it in a beam, continuously flowing from their hand or finger. This lightning beam stretches up to thirty feet, causing tier two paralysis and tier one burns with a concussive knock-back of ten feet. This technique can be sustained for five chakra per post.

▰ Current Transfer Technique [ Nagare Tensou no Jutsu ] | Rank D
The user creates an electrical current in his or her hand; this current can then be transferred onto any weapon he or she happens to be holding at that moment, be it a Kunai, Senbon, Shuriken, or even a sword. The next physical attack he or she performs is charged with this electrical current; if he or she blocks a weapon attack with a weapon, the current transfers over shocking the attacker. If by chance the user is not carrying a weapon, he or she can transfer the current into the opponent's weapon or can directly hit him with this current to shock the target. This technique may be ended at any time during the user's post.

▰ Cloud Wisp [ Ichijou no Kumo no Jutsu ] | Rank D
The user forms a single hand sign, forming a small wisp of clouds that can travel up to twenty feet from the user. The user transfers their conciousness to the cloud, leaving the body undefended, allowing them to spy from the vantage point of the cloud. Should a genjutsu, the technique is ended and the user is placed under the effect of the genjutsu within their own body.


▰ Swarm of Hummingbirds [ Hachidori no Mure ] | Rank C
The user forms the required hand signs, causing a litany of sparks to manifest behind them that quickly turn into four hummingbirds composed of lightning chakra. These hummingbirds advance on their target or targets as they release a high pitched humming noise that deafens those who are within five feet of the lightning birds. When directly impacted, these birds cause tier two paralysis on the affected limb.

▰ Electric Explosion [ Dendou Bakuhatsu no Jutsu ] | Rank C
The user forms a single hand sign, causing all lightning based clones and creations to explode, creating a concussive blast of lightning chakra five feet per rank of the parent technique. Each explosion causes tiered paralysis and burns one rank lower.

▰ Electric Overdose [ Dendou Karyou ] | Rank C
The user coats their arm with chakra that sparks with electircal power. The user is able to sustain this charge for a single post originally and may keep it active for a five chakra per post. Physical contact with the limb causes the target to feel as though their weight has increased drastically and gives the target tier two paralysis with an additional [1] point decrease in agility for three posts.

▰ Wave of Inspiration [ Kangekiha ] | Rank X
This technique requires the water element. The user utilizes a water-based technique and after forming a hand sign, the user then mixes the technique with their lightning element with chakra equal to the rank of the technique it is used with. This requires no activation. The user's suiton technique is augmented with paralytic abilities equal to it's tier of usage and effects a target's entire body.
▰ False Darkness [ Gian ] | Rank B
The user opens their mouth, expelling a lightning beam that extends up to forty feet and causes tier two burns on contact. This beam of lightning can be sustained for an upkeep of ten chakra per post. In addition, this technique is considered A rank in execution if used by a Jiongu user's mask.

▰ Electric Snake [ Dendou Hebi ] | Rank B
The user forms the needed hand signs, shoving their hand or hands into the earth beneath them. This action fires an electrical arc of energy toward the target that is only slightly visible as lightning crackles and jumps toward the target in arched bounding motions and travels up to forty feet. Upon reaching it's target the lightning bursts from the ground and snares the target's lower half in a coil of electricity. This technique inflicts tier three paralyasis on contact.To sustain this technique the user must pay a ten chakra upkeep per post and keep their hand in the earth but for each post the target is snared, they gain one tier of burns to the coil's location.

Earth ref

▰ Earth Military Movement Technique [ Tsuchi Gunjikoudou no Jutsu ] | Rank E
The user sinks into the earth and is able to move up to ten foot distances while underground. This technique requires an upkeep cost of five chakra per post to continue this movement under the earth.

▰ Mud Moat [ Gou no Doro ] | Rank D
The claps their hands together as the ground surrounding them twenty feet in all directions is transformed into a ten foot deep mud pit, leaving them standing upon the single solid bit of land. The mud begins to harden after four posts, making it easily traveled over. Until this occurs, the walking on water technique must be used to travel within the area effected.

▰ Double Suicide Decapitation Technique [ Shinjuu Zanshu no Jutsu ] | Rank D
While beneath the earth using another technique the user reaches up and grasps a target with both hands by the target's ankles. The user then pulls the target beneath the earth up to their necks. This causes tier one petrification to the areas beneath the ground.

▰ Ground Shaking Technique [ Rikujou Douyou no Jutsu ] | Rank D
The user slams their open hand into the ground, sending chakra outward in order to cause tremors within a twenty foot range from all sides of the user. As the ground shakes about, the target is denied all reflexive bonuses within it's range and required to activate the Act of Surface Walking in order to retain their balance.

▰ Underground Fish Projection [ Dochuu Eigyo ] | Rank C | Augment
A supplementary technique that augments the user of techniques that allow the user to sink into the earth. By paying the cost of this technique alongside the activation of a parent technique, the user is able to freely move beneath the earth and breathe without restriction. This ability requires an upkeep of twenty chakra every three posts.

▰ Mud River [ Doryuu Taiga ] | Rank C
In this common stone jutsu, the user converts part of the ground that they and their opponent are standing on into a raging avalanche of mud and earth. The opponent, if caught, quickly loses their standing and starts sliding wherever the mud river takes them. This technique requires a single hand seal to use, and may be continued for half its standard cost, rounded up if not a whole number, per post.

▰ Stone Avalanche [ Iwa Nadare ] | Rank C
A technique designed to augment the Act of Tree Climbing. The user applies the chakra cost of this technique to the parent technique when scaling walls for no activation. While running along the rock formation the user is able to scatter a barrage of thirty boulders that are one foot in size a piece, falling to the earth below. Defending these boulders requires a cost equal to this technique's rank, even if defending only a single boulder.

▰ Ten Thousand Ri Earth Style Wall [ Banri Doryuuheki ] | Rank B
The user forms the required hand signs and expel mud that quickly hardens into a stone wall formation that stands twenty feet tall and forty feet wide. This technique requires techniques one rank above it to break through. When Korabo'd with this technique from another user, even shadow clones, this technique triples it's size for each participant.

Fire ref

▰ Flame-Resistance Technique [ Bounetsu no Jutsu ] | Rank E | Passive
This is a passive Jutsu that is the first in two steps to protect the user from damaging themselves with their very own techniques. Those practicing Katon must learn this technique or take E Ranked fire damage when utilizing katon techniques.

▰ Burning Cinder: One [ Nenshou Ha: Ichi ] | Rank D
The user expels a litany of hot marble sized cinders from their mouth and spits them at the target within twenty feet. These embers have an intense brightness and cause tier one blindness to those witnessing it and leave a tier one burn on targets contacted by the embers.

▰ Burning Cinder: Two [ Nenshou Ha: Nii ] | Rank C
This technique magnifies the amount of burning cinders in the users mouth. When the cinders are emitted they are emitted in a burning cloud that spans thirty feet. These burning ashen cinders if entered inflicts Tier 2 Blindness so long as the target remains in the cloud and remains active for three posts. The user is immune to the blinding effects. Additionally, fuuton techniques must be B Rank or higher to dispel the ash.


▰ Great Fireball Technique [ Gōkakyū no Jutsu ] | Rank C
After forming the necessary handsigns the user inhales, holding their handsign at their lips before releasing a fireball measuring ten feet in size. This fireball travels up to thirty feet or until impacting a target. Upon impact, the fireball explodes, causing tier two burning and burns to those within a thirty foot radius.

▰ Mythical Fire Flower Technique [ Housenka no Jutsu ] | Rank C
The user performs the necessary hand seals and then releases a small two foot fireball. This technique may have the cost replicated up to four times for a total of five fireballs by paying a second activation and the total required chakra cost for the total number of fireballs. Projectile weapons thrown through the Basic Combat System or a Bukijutsu Style may be Korabo'd with this technique for no additional cost, using the fireball to mask the projectiles presence to others, including sensory techniques used by opponents below the user's body rank. Upon impact, the fireballs cause tier two burns and if projectiles are used with this they remain ablaze for the duration of tier two burning.

▰ Bed of Fire Technique [ Hidoko no Jutsu ] | Rank C
The user opens their mouth, spewing an oil from their mouth that washes over a thirty foot area. This may alternatively be used on weapons to augment their use. At any time during the next six posts, the user may ignite the oil at will by forming a single hand sign. When ignited, the oil covered surface area suffers burning at tier two potency. Those caught in the fire have the status transferred to them for the duration of it's length as well as tier two burns applied.

▰ Crimson Earth Spider [ Benjigumo ] | Rank B
The user expels flames from their mouth that take the shape of spiders in quantities that vary on the number produced. A single spider can be created at the rank of the technique and each time the number is increased in multiples of two, creating eight spiders at maximum, each having E Rank potency. These spiders have sentience and seek to attack any target the user wills within the topic. If a target is bitten by the spider, they suffer tier three burns upon contact. Alternatively, the user may end the technique prematurely and detonate them, each exploding and causing burns to those within a ten foot radius per spider. This technique requires an upkeep of ten chakra per post. Spiders are destroyed by techniques equal to their potency in chakra individually.

Wind ref

▰ Retrieving Wind Technique [ Toridashi Kaze no Jutsu ] | Rank E
This technique utilizes wind to pull objects toward the user. After creating a small gust of fuuton chakra, the user manipulates it to pull nearby small objects towards them to either grab and use themselves or to combo into their own jutsu. This technique has a weight limit of five pounds.


▰ Wind Release: Instant Movement Technique [ Fuuton: Shunshin no Jutsu ] | Rank D
Nearly exactly like the Maruton version of Shunshin no Jutsu, this iteration lifts the user into the air, allowing for flight over the same distance as the technique it's based on, as well as releases a small burst of air upon use that acts as back current preventing airborne poisons and wind release ninjutsu from impeding the users movements. Usable up to three times per battle, including the other versions of Shunshin.

▰ Wind Release Stream [ Kouryuu ] | Rank D
A multi-function jutsu, the user releases a large gust of wind capable of either slowing their descent or changing their direction mid-air. It’s third and much more useful function however is its ability to blow up a large cloud of dust in the surrounding area. All those in the area are then forced to suffer from tier two blindness.

▰ Spinning Shield of Winds [ Kaze no Bouseki Tate ] | Rank D
The user expels chakra from their hands, using their fuuton element to create a spinning shield. Instead of deflecting attacks, the shield reflects whatever was thrown at it back toward the enemy at the same speed it was fired. Only works on projectiles and ninjutsu of C-Rank and under. Last for three posts before the user must pay an E-Rank amount as an upkeep.

▰ Great Breakthrough [ Daitoppa ] | Rank C
After bringing a hand to their mouth, the user blows a large blast of wind while simultaneously using their chakra to greatly increase its oxygen count. The result is a highly flammable wind ninjutsu that, when paired a katon ninjutsu, gains a two-rank increase when used in a katon korabo instead of the normal one. Conversely, this jutsu also suffers a two-rank strength loss versus katon ninjutsu when used by itself. May only be korabo’d with up to a B ranked katon jutsu. When used with a katon technique this technique does not cost an activation to use.

▰ Explosion [ Bakuhatsu ] | Rank C
The user gathers a large amount of wind into the lungs and expels a highly explosive three-foot-wide ball of wind. This wind forms a torpedo shape when launched and is nearly invisible and denies opponents their agility stat when attempting to dodge it.

▰ Wind Dragon Technique [ Furyuu no Jutsu ] | Rank C
This technique creates a dragon formed from wind that can launch concussive blasts of wind. The dragon resembles a traditional Chinese dragon in shape but is made entirely out of wind. Once formed the creature is capable of flight and any physical attacks the creature makes are treated a wind element ninjutsu equal to the rank of the dragon. Lasts for three posts.

▰ Low Air Pressure Technique [ Teikiatsu no Jutsu ] | Rank C
This technique forces the air pressure in a thirty by thirty-foot area to drop dramatically. This, in turn, raises the temperature in the area forcing enemies to sweat profusely and pay [20] stamina a post due to increased exhaustion and endurance is reduced by [1]. E-Rank upkeep must be paid per post or the technique is dispersed and normal temperature returns.

▰ High Air Pressure Technique [ Koukiatsu no Jutsu ] | Rank C
This technique forces the air pressure in a thirty by thirty-foot area to rise dramatically. This, in turn, cools the temperature in the area forcing enemies to pay [20] chakra a post in order to stay warm and agility is reduced by [1]. E-Rank upkeep must be paid per post or the technique is dispersed and normal temperature returns.


Water ref

▰ Water Manipulation [ Mizu Soujuu ] | Rank E-X
This involves learning basic manipulation of the properties of water. Boiling, and pressurization of water are included in these studies. Boiling includes the creation of steam by further putting chakra into the water. The user cannot perform these tasks on larger bodies of water with this basic study alone. Furthermore, by learning to draw water from the moisture in the air, the shinobi can use water techniques without requiring a source of water nearby (unless stated otherwise.) An S+ jutsu always requires a water source, even if the shinobi in question creates it first. In this technique, X determines the amount of water to be created. At E-rank, about a gallon of water is gathered, and the amount quadruples with each rank after, capping out at about one-thousand [1000] gallons at S rank [enough to fill a small pool]. Learning this technique also reduces the cost of basic combat manipulation by five [5] chakra, to a minimum of five [5]. Freely manipulated water in these cases are treated as though they were simple for interactions.

▰ Breathing Underwater Technique [ Suimenka no Kisoku ] | Rank D Passive
The art of breathing underwater using chakra to remove oxygen from water has been a long handed down secret of the Mist. The length of time and the depth that the diver can go under depends on the ability of the user. This technique activates whenever the Shinobi breathes in water and requires no hand seals. This technique is passive in that it activates automatically when the shinobi's head is submerged underwater. However, it requires an upkeep of an E-Rank amount once active to continue past the first post - can be canceled at any time, and does not require an activation.

▰ Water Clone Technique [ Mizu Bunshin no Jutsu ] | Rank D
Creates one or multiple identical copies of the original out of water. More similar to Kage Bunshin then a regular Bunshin, water clones are capable of attacking, except each clone is roughly E-rank in strength. The water clone can perform one Suiton Jutsu that the user knows once. One solid hit will destroy the clone.

▰ Hidden Mist Technique [ Kirigakure no Jutsu ] | Rank D
The Shinobi causes the area surrounding their target to be covered in fog. The low visibility causes T1 blindness allows the Shinobi to silently and secretly assassinate their target. The mist lasts [4] posts.

▰ Mist Vision Technique [ Kiri Shikaku no Jutsu ] | Rank D Passive
A technique usually used with the Hidden Mist Technique, the Mist Vision technique allows the user to see through the heavy mist, steam, or any other condition caused by water in the air. The technique is passive and activates when the user's vision would otherwise be obstructed by mist. When within a fog or mist, the user must use D-Rank chakra during the first post of use followed by an E-Rank amount as upkeep, this allows the user to see through all mist or steam as long as this is active regardless of rank. Does not consume an activation to be used. Negates any blindness status caused by moisture in the air.

▰ Waterfall Basin Technique [ Takitsubo no Jutsu ] | Rank C
The Shinobi will do the necessary hand seals to create a large volume of water. When this technique is used in conjunction with Earth Style Doryuu Jouheki a large waterfall is formed. Without the earth technique, it only summons natural water from the ground. Creates an A-ranked amount of water. This water can be drawn from for additional techniques and lowers their cost by one rank.

▰ Water Chains Technique [ Suikusari no Jutsu ] | Rank C
Creates chains made of water and binds the enemy's ankles and wrists to make them more vulnerable and less mobile. Decreases speed by [2] for the duration of the technique. Technique lasts three [3] posts, or until the opponent breaks free, using a B-rank or higher amount of stamina.


▰ Water Prison Technique [ Suirou no Jutsu ] | Rank C
This technique utilizes water to imprison an opponent. The Shinobi forms the necessary hand seals which cause the water to form around the target into a spherical prison which only allows for limited movement. The Shinobi must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. When combined with a clone technique, the Shinobi can imprison their target but still allow for a clone to attack others nearby. An imprisoned target suffers from the suffocation status and may drown.

▰ Water Reflection Clone Technique [ Mizukaisou Bunshin no Jutsu ] | Rank C
A Jutsu that makes the user's reflection in water step out of the reflection and attack as a physical body. This type of water clone is an improvement over the Mizu Bunshin, capable of possessing Chakra equivalent to 1/3 the user's, and intelligence and physical abilities equivalent to two [2] ranks below the user's. Each clone can be destroyed with a solid blow.

▰ Water Demon’s Appetite [ Mizu Oni Kuike ] | Rank C
While the target is upon a body of water deep enough to submerge them the user forms the required hand signs, causing a formation of water that resembles a demon's head with razor sharp teeth to rise up and attempt to swallow them. Those swallowed by the being have their flesh shredded by the teeth of the demon as tier two suffocation is applied as well as tier two drench. If the target evades the attack, the user may hold this hand sign and apply an additional C rank amount of chakra to cause the demon's head to shoot a tongue that ensnares the target that is treated as B Rank for evasive purposes. If snared, the target is drawn back into the demon's head. This technique has an upkeep of five chakra per post.

▰ Bursting Water Collision Waves [ Baku Suishouha ] | Rank B
Baku Suishouha is a Ninjutsu technique utilizing the Water Element. After forming the needed hand seals, Kisame will expel water from his gullet. This will then expand into a large volume of water. Being from the Water Country, Kisame is at home with this type of Jutsu. He can control the water by riding on top of the waves. This is a water creation technique, and produces enough water to fill a large pond. The water can be further manipulated through Formless Ninjutsu or other Suiton techniques.

▰ Water Dragon Projectile Technique [ Suiryuudan no Jutsu ] | Rank B
The Shinobi does a long string of hand seals which then causes a [40] foot column of water in the form of a dragon to strike their target. This dragon carries a significant amount of momentum and will knock back a target [20] feet on impact. The dragon can perform basic combat biting techniques with an equivalent chakra cost paid by the caster. A D-Rank amount of chakra is used per post in upkeep if the dragon is sustained. Up to three additional suiton techniques can be cast through the dragon as its "breath" for one rank less in cost.  

gucci-shinigami
Crew


gucci-shinigami
Crew

PostPosted: Sun Apr 12, 2020 5:09 am
Genjutsu  
PostPosted: Sun Apr 12, 2020 5:11 am
Taijutsu

Channeling Martial Skill ref

Stage One

▰ Elemental Fury | Rank X | Spiritual
The user surrounds their hands with their elemental chakra, granting their taijutsu and basic combat taijutsu their elemental affinity. For each rank of the technique, this effect lasts one post.

▰ Elemental Personification | Rank X | Spiritual
The user floods their system with chakra while choosing one of the primary elements they have access to. This attunes the user to that element, giving their element of choice the following effects. This technique requires no activation but always requires it's chakra cost paid equal to the technique it is paired with.
Water: Reduces speed of the target by a [1] point amount per rank when contacting an opponent for the following post.
Earth: Stuns an opponent, losing an activation if unblocked.
Fire: Reduces strength of the target by a [1] point amount per rank when contacting an opponent for the following post.
Wind: blows the target back an additional five feet per rank.
Lightning:Reduces agility of the target by a [1] point per rank when contacting an opponent for the following post.


Stage Two

▰ Forceful Wave | Rank X | Spiritual
The user delivers a palm thrust in the direction of their target. The chakra released from the palm thrust creates a wave of chakra that expands five feet per rank of the technique and travels twenty-five feet total. This wave of force has the ability to knock away techniques of its own rank and potency and lower in the opposite direction as well as send those who are impacted by it away if their body rank is lower than the technique's cost. Opponents may pay chakra equal to the technique's rank in order to break from the forceful blast of this technique. In addition, this technique carries the chosen elemental affinity of the user to add it's damage type to the attack. If the palm strikes the target directly, the user pays the cost of this technique in stamina in addition to its original cost to deal damage.

▰ Sweeping Force | Rank X | Spiritual
The user squats, delivering a sweeping kick that runs along the ground. A thing veil of chakra rushes along the ground and travels toward the target five feet per rank of the technique, knocking foes down. When the user's chosen element is added to the technique, it affects the earth along it's path. Fire ignites the ground, Water saturates it, earth shatters the ground to make unstable footing, wind causes updraft, sending things flying, and lightning leaps along the surface of the earth.If the kick strikes the target directly, the user pays the cost of this technique in stamina in addition to it's original cost to deal damage.

▰ Dual Forces | Rank X | Spiritual
The user throws their hands to either side of their body, punching or delivering an open palmed strike. The user projects chakra outward from either side that creates a concussive blast five feet per rank, allowing them to launch any chosen element they posses from their hands, even allowing separate elements from both hands. If the palms strike the target directly, the user pays the cost of this technique in stamina in addition to it's original cost to deal damage.


Stage Three

▰ Counter Force | Rank X | Spiritual
The user opens their hips by rotating their front foot out. Then sinking, pivoting, twisting the user throws their hands outward as they rotate a full circle while expelling chakra five feet in every direction that carries the single element of their choosing they posses. This technique is used to duck below target attacks while countering with their own attack. This technique must be executed at the rank of the technique being evaded.

▰ Elemental Doubling | Rank C | Training
The user does a single post of training where they practice combining their techniques with more than a single element. Once completed, all techniques are able to carry two elemental properties. This does not allow for Elemental Bloodlines to be used in this manner.

▰ Snaring Forces | Rank X | Complex
The user reaches out, grasping the target's limb. Once secured they expel chakra from their hands and surround the target's body in their chakra. This chakra carries the elemental properties applicable by the user. The elemental chakra dissipates after consuming the target in that property.


Stage Four

▰ Hidden Force | Rank X | Complex
The user strikes the opponent with any hard physical classified action. The user releases chakra from the limb upon impact, creating a sudden and unforeseen explosion of elemental chakra that impacts the target and carries them five feet per rank of the technique, consuming them in the element during travel.

▰ Elemental Body Flickering | Rank B | Training
The user, having utilized this taijutsu to encompass all known elements is able to treat shunshin techniques of the elemental releases as this taijutsu, allowing them not to consume a ninjutsu slot.

▰ Harmonizing Elements | Rank X | Spiritual
The user throws their hands forward, projecting chakra to halt an incoming projectile ninjutsu. The chakra exerted forms around the target ninjutsu and consumes it. The user must pay the cost of the countered technique in addition to it's cost a second time to throw the technique along with their desired element back at the opponent, treating the two ninjutsu as a Korabo'd technique.


Stage Five

▰ Combining Elemental Training | Rank A | Training
The user does a single post of training where they practice combining their techniques with their elemental bloodline affinity, allowing them to combine the techniques of this style with their bloodline properties, including statuses inflicted by said bloodlines.

▰ Streamline Force | Rank A | Spiritual
The user clasps their hands together before them near the writs so their fingers are pointed towards both the sky and ground. Releasing tremendous concentrated chakra, the user launches a beam that measures five feet in width and travels up to fifty feet. This beam of chakra carries those stricken by it the entire length of the technique's range while crushing their bones in transit. The user is able to apply any elemental affinity their training has allowed for this style.

▰ Invigorating Forces | Rank X | Simple
The user has learned to expend physical energy in order to regenerate chakra at a higher rate. The user is able to expend stamina to regain the same rank of chakra.


Stage Six

▰ Elemental Tripling | Rank S | Simple
The user does a single post of training where they practice combining their techniques with more than a single element. Once completed, all techniques are able to carry three elemental properties. The user must have access to all three elemental natures in order to use this training.

▰ Primordial Armor | Rank S | Spiritual
The user coats themselves in a veil of chakra that glows with their chakra color for three posts. This armor offers no stat increases, however, when the user is stricken by ninjutsu that one of their known elements has the superior nature to, that ninjutsu is treated as an additional rank lower in terms of damage. In addition, the user is able to absorb incoming ninjutsu that share an element with themselves by paying it's cost in stamina.  

gucci-shinigami
Crew


gucci-shinigami
Crew

PostPosted: Sun Apr 12, 2020 5:15 am
Bukijutsu

Sobaga Deba Sentou ref

Stage One

▰ Upward Repel | Rank X | Simple
The user swings their blade in the opposite direction of the opponent's physical attack in order to parry it. This action staggers an opponent, causing them to lose their balance. When used C rank and below the technique decreases the target's reflex by 1 point during their next post. When used above C Rank, this increases to 2 points during their next post.

▰ Assisted Jab | Rank X | Complex
The user utilizes chakra to enhance their movement speed by 1 when executed C rank and below and when used at any rank above that increases by 2 points. . The user strikes at the opponent with the hilt of their knife with such force that it catches them off guard, slowing them their next post by reducing their activation count by 1.

▰ Knife Flow | Rank E | Training
The user becomes more accustomed to all combat revolving around small weapons combat. The user's speed and agility when wielding a small weapon is increased by [1] point.


Stage Two

▰ Knife Hand | Rank D | Spiritual
The user focuses chakra into their hand while bringing their fingers together to form a knife hand. A chakra blade forms eight inches beyond the user's finger tips that can be used for any small weapons technique that is physically possible while attached to the user. This technique requires an upkeep cost of E rank chakra per post to sustain it.

▰ Sleight of Hand | Rank D | Simple | Supplementary
The user is able to pay an the cost of this technique without an activation when used with another technique involving Small Weapons. The user is able to toss their small weapon from one hand to another after an attack once per attack. Each time the weapon passes hands, a counter is applied to the user. These counters remain active during combat and are discontinued once it ends. At any time during combat, the user may spend these counters on a single attack, increasing the attacks speed by a [1] point amount per counter.

▰ Swift Shot | Rank X | Complex
The user imbues their blade with chakra, launching it at an opponent. It follows a straight line in a silent motion, increasing it's speed by 1 point at or below C rank and 2 points B rank or above. Opponents with a 3 point difference in their reflex against the user's executed speed are unable to see this weapon's trajectory. Those with a smaller difference in the user's favor see nothing more than a blur.


Stage Three

▰ Dirty Reflection | Rank C | Training
With proper training and time put in, the user has learned how to angle their blade so that each attack reflects light at the opponent. After each technique, light shines in the opponent's eyes and reduces their agility for that turn equal to the rank of the technique used by the practitioner. Additionally, once every three posts the user can cause tier one blindness on the target.

▰ Knife Trick | Rank C | Complex
The user throws their knife into the air after parrying away a physical attack of the opponent. As the knife travels into the air it's trajectory would have it arc over the opponent. Using a shushin type movement, the user appears behind the target and catches the knife, allowing this to be used as an evasive technique. Following this technique, the user may utilize one basic combat attack with that knife or another technique from this style as a supplementary action. This technique counts toward the user's Shushin actions during a combat situation.

▰ Two-fer-One | Rank C | Training
The practitioner is now accustomed to performing techniques they have mastered with either one or two knives. Once per post, the user may use a single D-Rank or lower technique involving small weapons as a supplementary action.


Stage Four

▰ Triple Assault | Rank B | Simple
The user grasps the opponents arm, pulling them towards the user with a basic combat action as a supplementary action. As this is done, the user delivers a kick with the opposite side of their body as a supplementary action. This action floors the opponent which allows the user to deliver the final delivery of this combination. While the opponent is on the ground, the user thrusts their blade into the foe, ending them or pinning them to the earth. This trust is executed at B rank and treats armor as two tiers lower during interaction with this technique. If the grapple at the beginning of this technique is unsuccessful the technique is negated and the cost of the melee strike is refunded.

▰ Severing Nerve | Rank B | Complex
The user imbues their blade with chakra, slashing what seems wildly at the opponent's limbs while aiming for nerve clusters. If undefended, the user's cut on desired limbs cause the limb to become useless for the next three posts. Once the limb is usable again, they suffer a moderate reduction to agility with that limb until the end of combat or until treated by a medical ninja.

▰ Blade’s Edge | Rank B | Training
The user has learned to utilize projectile weapons with this style, allowing their small projectile weapons to be interchangeable with small weapons for this style. All projectie weaponry get the benefits of Knife Flow.

▰ Spectral Cloak | Rank B | Spiritual
The user coats themselves in chakra that causes them to become invisible and removes the sounds of their footsteps, requiring an upkeep of D Rank amounts of chakra per post after it's initial post. While active, the user is only able to be detected by sensor ninja, dojutsu, and smell.


Stage Five

▰ Hidden Kick Blade | Rank B | Complex
The user may execute a feign strike to distract the opponent or forgo this while using another technique to create the opening for this technique. If used in combination with another technique, this technique gains an additional [2] point speed boost. During this, the user drops their knife after imbuing it with chakra to mask it from sight. The user then catches the knife's hilt on their foot as they deliver a swift kick. This kick propels the blade forward at a target, unseen by them due to it's invisible nature.

▰ Submissive Lethal Strike | Rank X | Simple
The user counters a physical attack directed at them equal to the rank paid for the technique by snatching the target's wrist with one hand and twisting it away from the target's body. This combined with a supplementary basic combat swift simultaneous kick to the top of the knee causes the opponent to kneel while the user's free hand plunges the knife into their target. This technique is treated as complex when dealing with physical attacks.

▰ Shiva Assault | Rank B | Complex
The user moves their arms rapidly while attacking their opponent, slashing and stabbing with precision attacks while channeling chakra through out the arms and weapon. The chakra being channeled causes each arm to project two after image like projections that slash at the opponent in addition to the two real arms. These arms are unable to deal damage but cannot be discerned from the real arms without use of a dojutsu, reducing the reflex of those it interacts with by 2 points. For an D Ranked upkeep cost, these arms may be retained after the initial post.


Stage Six

▰ Standing Triangle Choke | Rank A | Simple
The user attempts to mount their opponent's shoulders, placing their head between the user's thighs. By folding one leg over another and applying pressure, the user is able to suffocate the target while potentially attacking with their small weapon using a basic combat attack as a supplementary action. This technique applies the grappled status and applies. An additional 5 stamina must be paid for each [1] point difference in the strength attribute that favors the user. Should the strength of the target be higher, they must pay 5 stamina less per [1] point difference to escape. If the target fails to escape the choke after three posts, the target is incapacitated and combat ends.

▰ Shadow Clone Arms Barrage | Rank A | Spiritual | Supplementary
The user throws their weapon at the opponent using another technique or basic combat attack, forming a hand sign as it travels towards them. Upon formation of this hand sign, the weapon multiplies instantly, creating twenty five shadow clone copies of the weapon targeted. These weapon clones disperse under the same context as a regular shadow clone would. When interacting with multiple targets, the user must pay the cost of this technique for each additional target for no action.

▰ Planetary Blade Barrage | Rank S | Spiritual
The user throws their hands out to their sides with open palms, causing all small weapons and projectile weapons within twenty feet of themselves to enter their control. These weapons are drawn to the user, rotating around them and spinning rapidly for up to three posts. When an incoming attack is blocked with one of these blades, the user may pay the cost of the technique countered by the blade to defend it. At any time during the three post duration, the user may end this technique by sending the blades flying in all directions away from their body, controlling with pin point accuracy the direction of their tips. Weapons controlled like this may use techniques the user knows from any location within the control of the user by consuming resource and activation. Target's stricken by techniques used in this method suffer an additional tier of trauma.

Honshi Art ref

Stage One

▰ Straight Shot | Rank X | Simple
The user holds their weapon in the same manner one would hold a throwing dart. The user throws their weapon straight forward. This technique negates all agility stats of it's target and gains an additional [1] point increase in speed per rank of the technique.

▰ Mirror Throwing | Rank X | Simple
The user will begin by placing two of their projectiles between their fingers, then wave their hand outward, releasing their grip on both. These weapons are released at the same time but create a wide curve as they travel on opposite sides of a target, meeting on the target's right and left side to create a pincer. This technique gains an additional [1] point increase in speed per rank of the technique.


Stage Two

▰ Snare Toss | Rank D | Simple
The user will begin by placing three of their projectiles between their fingers, they will then swing their arm outward, releasing their grip on the weaponry. These weapons close in on the opponent from various angles. Wire may be attached to the projectiles before launching them, allowing the user to use their projectiles as trip wires or bola depending on their target.

▰ Shadow Sling | Rank X | Complex
The user throws a projectile at the target after forming a single hand sign. When the projectile is launched it creates an illusory copy of itself several feet before it's physical form. The target will defend against this illusory copy while allowing the user's real weapon to strike. This technique negates all agility stats and gains a [1] point increase in speed per rank.

▰ Retrieval | Rank X | Spiritual
The forms a hand sign, releasing chakra threads across a ten foot radius per rank of the technique. Any weapons lying about in the range of this technique has itself tied to the user's chakra strings and allows it to be pulled back to the user in order to be reused.


Stage Three

▰ Bang Shot | Rank X | Complex
The user coats two projectiles in chakra per rank of the technique and releases them at a target. Upon impact, the chakra imbued weapons detonate with concussive force strong enough to create small craters within five feet of itself. These concussive explosions may knock back targets within their radius by five feet per rank. Those caught in the center of these projectiles tend to be rag dolled until unconscious.

▰ Orbital Projectiles | Rank C | Spiritual
The user holds their hands out to their sides, releasing up to twenty five projectiles. These selected projectiles are able to orbit around the user's body, orbiting around the user at will for four posts. These projectiles are able to have themselves used for any technique from whatever location they are in orbit, allowing the user to defend themselves from all angles.


Stage Four

▰ Manipulating Line | Rank B | Training
After casting Retrieval, the user is able to tack on the additional chakra to the same activation of Retrieval. Instead of calling these weapons back to the user, they are able to be manipulated by the chakra threads they are attached to in a similar manner to puppet strings.The chakra threads attached to the weapons remain active for three posts and techniques can be executed from the Manipulating Line technique as though thrown by the user if desired.

▰ Hidden Trap | Rank B | Simple
The user moves stealthily around the battle field while winding several segments of steel wire in their inventory with ten weapons they own within the inventory. This trap remains active upon the field until activated or destroyed. This trap causes all weapons used for the trap to converge upon a target who enters the five-foot radius of its layout.

▰ Winding Scroll Release | Rank B | Complex
The user leaps into the air, spinning a single scroll in their possession that contains fifty projectile. As they spin the scroll about, they release the weaponry as it remains tightly woven around the area spanning over a ten foot radius around the user. These projectile create a cyclone of weaponry that shield the user as well as create a grinding offense.


Stage Five

▰ Bent Arsenal | Rank X | Spiritual
The user is able to bend the trajectory of any weapon that has already been launched to any varying angle. This is done by creating a single hand sign. This allows the user to send techniques that have missed their mark to have a second chance at success without repaying the technique. This technique is used two ranks below the parent technique and must pay no less than an E rank amount of chakra.

▰ Meteor Shadow Clone Shot | Rank A | Complex
A variant of the Shuriken Shadow Clone Technique. The user throws a weapon, forming a hand sign after it is released. This creates one hundred shadow clone like replica of the weapon thrown. The user may snap once the technique has been launched. This snap costs the user an additional D Rank amount of chakra as it detonates the shadow clone variants, creating a concussive blast that creates a shock wave spanning across a fifty foot radius.


Stage Six

▰ Shuriken Hunter | Rank S | Training
The user's scavenging skills ensure that they are always able to find new shuriken lying about and retrieve their used weapons. This ensures they never carry less than 200 small projectile weapons.

▰ Massive Multi Part Shuriken Cyclone Technique | Rank S | Complex
The user holds their hand up, after releasing the Meteor Shadow Clone Shot technique without detonation. All weapons under their control begin to orbit around the user's hand, creating the outline of a shuriken through their combined syncronized movements. The user directs the weapons by aiming their hand as they would if throwing a weapon normally. The massive sixty foot swirling mass of weapons cuts through the air, gaining a [2] point increase in speed as it travels towards a target. Once reaching the target or upon the user's command, the swirling mass of weapons expands, creating a cyclone of weaponry that shreds anything within it's sixty foot radius.

Juurai Toorima

Stage One

▰ Tabi Shift [ Tabi Idō ] | Rank E-C | Simple
An extremely simple yet vital technique in any ninja’s arsenal. Mastery of this action allows the user to move up to three feet per rank across the ground at Shunshin speed, increasing their reflex by one point. Does not consume an activation of Shunshin, but can only be used once per post.

▰ Glove Launch [ Teuchi ] | Rank X | Simple
Another extremely simple yet vital technique for any ninja. Mastery of this action allows the user to flick or throw small objects and fine particulate matter with extreme accuracy and speed. When used with smoke bombs, the user can pay 5 Chakra to have them detonate at any point in its flight the user desires. For each rank of the technique, the smoke bomb covers a 5 foot area. When combined with other techniques of this style, this action is supplementary.


Stage Two

▰ Smoke Bomb Technique [ Enmaku-dan no Jutsu ] | Rank D | Simple
One of the major staples of Juurai Toorima. The user will begin by drawing a smoke pellet from his person. He will then bring the pellet to his hand, typically between the fingers, and then slam it against a solid surface. The smoke pellet expands ten feet and provides the user with a [1] point boost to speed and agility while in the cloud.

▰ To Fade [ Kieru ] | Rank D | Complex
The user will bring a smoke pellet and throws it on the ground beneath them. As the smokescreen rises, they will perform a hand sign, sending a quick surge of chakra throughout their body. In almost an instant, the user will escape any dangerous situation as any attack that previously targeted them causes an explosion of smoke that reaches out ten feet. This technique is akin to the substitution technique and is supplementary with using any variation of the body flicker technique or technique that consumes body flicker actions.


Stage Three

▰ Sight through Smoke [ Kemuri o Tōshite Mieru ] | Rank C | Training
The practitioner grows accustomed to the way smoke flows around them and others. The user's vision is no longer hindered by smoke or fog.

▰ Hidden Line [ Insen ] | Rank C | Simple | Supplementary
The user pays for this technique's cost when utilizing a projectile technique. While prepping for the projectile technique, the user attaches a thin wire to the object before launching it. During the next post, if the projectile is dodged, the user is able to change it's trajectory for no additional activation during their next post, completely catching their target off guard while salvaging the cost of the technique.

▰ Art of Kite Flying[ Takoage no Waza ] | Rank C | Complex
The user will draw a special piece of fabric from their person, placing it between their index and middle fingers. With an infusion of chakra, the fabric will grow in size, becoming the height and width of the original user. After doing so, the user will then grab onto each corner with his hands and feet, outstretching the cloth. Regardless of the user’s weight, this cloth can be used to glide over massive gaps and escape Earthy effects. It should be noted that if the user has Fuuton [ Wind ] elemental chakra, they are able to fly freely using this cloth for three posts. For an additional C rank amount of chakra, the user can release smoke bombs which blanket a thirty foot area.


Stage Four

▰ Art of Camouflage [ Meisai no Jutsu ] | Rank X | Complex
The user will begin by drawing three smoke pellets from their person, and tossing them against the ground which masks a five foot area per rank of the technique. As the smokescreen rises, the user's chakra signature and
entire being to seemingly vanish smoke. For two posts, the user is undetectable to sensory techniques and dojutsu sensory abilities.

▰ Hostage of Ten Steel Wires [ Jupon no Kōsen no Hitojichi ]| Rank X | Complex
The user will throw both of his hands forward, tossing out a net of razor steel wires that measures 15 feet in width. The user will pump chakra into the wires in order to cause them to wrap around and tie those within the net’s reach. The opponent must pay the chakra cost of the technique in order to free themselves.


Stage Five

▰ Tornado of the Night Fog [ Yogiri no Tatsumaki ] | Rank X | Simple
The user releases smoke bombs that cover a 5 foot radius per rank of the technique. Once dropping these smoke bombs, the user begins rapidly rotating, using chakra to augment the rotation. This allows the user to create a cyclone of smoke around them with the same range as the smoke bombs reach. While within the cyclone, the user charges upon the foe, aiming the top of this twister towards the opponent and mashes into them, using any shrapnel and weaponry within the twister to attack with. While attacking in this manner, the user's speed is increased by 1 when used at or below C rank and gains a 2 point increase when used B rank of above.

▰ Fountain Multiply Illusion | Rank A | Complex
The user makes a single hand sign, creating five smoke clones within their existing smoke screen. Each of these smoke clones appear to evade and dodge opponent's attacks as they rapidly move through the smoke, being very difficult to see. If stricken, these clones appear to have vanished but reform as long as remaining within an active smoke screen. This technique lasts for five posts before ending or being repaid.


Stage Six

▰ Blade After Blade [ Kurikaeshi Ha ] | Rank S | Complex
The user pays the cost of this technique in order to utilize any three bukijutsu or basic combat techniques in rapid succession as a supplementary action, each of them gaining a 2 point increase in their execution atop normal bonuses. If the user is concealed within their smoke during this technique, the target also suffers a 2 point decrease in reflex during the execution of these techniques.

▰ Keep Silent [ Shizukani ] | Rank S | Training
During a post where a smoke related technique is utilized and the user is concealed within it, the user is able to remove all hints of their presence. Opponents who are attempting to locate or interact with the user have the same difficulties as though they were suffering deafness and tier four blindness, additionally removing the smell of the user. This effectively removes their presence from even sensory class ninja and dojutsu.  
PostPosted: Sun Apr 12, 2020 5:16 am
Inventory

Weapons

Body

Arms

Legs

Consumables

Crafting

Legendary
Legendary Items: Finally, you are able to create a scroll that can increase your custom slots by two, a scroll which can immediately confer pre-existing knowledge, and confer an additional Pa. Breakdown.
• Custom Scroll {Limitless} {+2 Custom Slots}
• Grant an additional Pa {Max: 2}
• Scroll of Knowledge {A Scroll which allows whoever reads it to learn 10 {applicapable} techniques or 1 {applicable} style that the scroll creator placed within the scroll that they themselves know.  

gucci-shinigami
Crew


gucci-shinigami
Crew

PostPosted: Sun Apr 12, 2020 5:20 am
Class Growth

Ninjutsu

▰▰▰ D-Rank
▰Base Resource Pools:
▱▰▱200 chakra.
▱▰▱100 stamina.
▰Passive Benefits:
▱▰▱Learn 1 extra Ninjutsu technique per paragraph.
▰Base Jutsu Limits:
▱▰▱10 Ninjutsu slots.
▱▰▱5 Genjutsu slots.
▱▰▱1 Taijutsu style.

▰▰▰ C-Rank
▰Resource Pool Increases:
▱▰▱+30 chakra.
▱▰▱+25 stamina.
▰Passive Benefits:
▱▰▱Learn 2 extra Ninjutsu techniques per paragraph.
▰Jutsu Limit Increases:
▱▰▱+5 Ninjutsu slots.
▱▰▱+5 Genjutsu slots.

▰▰▰ B-Rank
▰Resource Pool Increases:
▱▰▱+30 chakra.
▱▰▱+25 stamina.
▰Passive Benefits:
▱▰▱Learn 3 extra Ninjutsu techniques per paragraph.
▰Jutsu Limit Increases:
▱▰▱+5 Ninjutsu slots.
▱▰▱+5 Genjutsu slots.
▱▰▱ +1 Taijutsu style.
▱▰▱ OR
▱▰▱ +1 Bukijutsu style.

▰▰▰ A-Rank
▰Resource Pool Increases:
▱▰▱+40 chakra.
▱▰▱+25 stamina.
▰Passive Benefits:
▱▰▱Learn 4 extra Ninjutsu techniques per paragraph.
▰Jutsu Limit Increases:
▱▰▱+5 Ninjutsu slots.
▱▰▱+5 Genjutsu slots.

▰▰▰ S-Rank
▰Resource Pool Increases:
▱▰▱+50 chakra.
▱▰▱+25 stamina.
▰Passive Benefits:
▱▰▱Learn 5 extra Ninjutsu techniques per paragraph.
▰Jutsu Limit Increases:
▱▰▱+5 Ninjutsu slots.
▱▰▱+5 Genjutsu slots.

▰▰▰ S+ Rank
▰Resource Pool Increases:
▱▰▱+50 chakra.
▱▰▱+25 stamina.
▰Passive Benefits:
▱▰▱Learn 6 extra Ninjutsu techniques per paragraph.
▰Jutsu Limit Increases:
▱▰▱+5 Ninjutsu slots.
▱▰▱+5 Genjutsu slots.

Bloodline

▰▰▰ D-Rank
▰Base Resource Pools:
▱▰▱150 chakra.
▱▰▱150 stamina.
▰Passive Benefits:
▱▰▱ Learn 1 extra Bloodline technique per paragraph.
▱▰▱ Learn 1 extra of one technique type of your choice per paragraph.
▰Base Jutsu Limits:
▱▰▱3 Ninjutsu slots.
▱▰▱3 Genjutsu slots.
▱▰▱1 Bukijutsu style.

▰▰▰ C-Rank
▰Resource Pool Increases:
▱▰▱+30 chakra.
▱▰▱+30 stamina.
▰Passive Benefits:
▱▰▱ Learn 2 extra Bloodline techniques per paragraph.
▱▰▱ Learn 2 extra of one technique type of your choice per paragraph.
▰Jutsu Limit Increases:
▱▰▱+3 Ninjutsu slots.
▱▰▱+3 Genjutsu slots.
▱▰▱+1 Bukijutsu style.

▰▰▰ B-Rank
▰Resource Pool Increases:
▱▰▱+30 chakra.
▱▰▱+30 stamina.
▰Passive Benefits:
▱▰▱ Learn 3 extra Bloodline techniques per paragraph.
▱▰▱ Learn 3 extra of one technique type of your choice per paragraph.
▰Jutsu Limit Increases:
▱▰▱+3 Ninjutsu slots.
▱▰▱+3 Genjutsu slots.
▱▰▱+1 Taijutsu style.
▱▰▱OR
▱▰▱+1 Bukijutsu style.

▰▰▰ A-Rank
▰Resource Pool Increases:
▱▰▱+30 chakra.
▱▰▱+30 stamina.
▰Passive Benefits:
▱▰▱ Learn 4 extra Bloodline techniques per paragraph.
▱▰▱ Learn 4 extra of one technique type of your choice per paragraph.
▰Jutsu Limit Increases:
▱▰▱+5 Ninjutsu slots.
▱▰▱+5 Genjutsu slots.

▰▰▰ S-Rank
▰Resource Pool Increases:
▱▰▱+50 chakra.
▱▰▱+50 stamina.
▰Passive Benefits:
▱▰▱ Learn 5 extra Bloodline techniques per paragraph.
▱▰▱ Learn 5 extra of one technique type of your choice per paragraph.
▰Jutsu Limit Increases:
▱▰▱+5 Ninjutsu slots.
▱▰▱+5 Genjutsu slots.

▰▰▰ S+ Rank
▰Resource Pool Increases:
▱▰▱+50 chakra.
▱▰▱+50 stamina.
▰Passive Benefits:
▱▰▱ Learn 6 extra Bloodline techniques per paragraph.
▱▰▱ Learn 6 extra of one technique type of your choice per paragraph.
▰Jutsu Limit Increases:
▱▰▱+6 Ninjutsu slots.
▱▰▱+6 Genjutsu slots.  
PostPosted: Sun Apr 12, 2020 5:25 am
Mission Log

Shinobi Missions
Learn a Jutsu | D Rank| x 5

Narrative Missions
Lasting Memory Narrative Mission - Substory 57: The Rise of the...Salamander?
Upon her journey to the Sage Lands, Kujaku becomes the Summoning Contract Holder of the Rainbow Rainforest Salamanders. She then goes on to learn about Nature Chakra and Sage Mode!

Crafting Missions

Career Missions  

gucci-shinigami
Crew


gucci-shinigami
Crew

PostPosted: Sun Apr 12, 2020 5:27 am
Guild Bonuses

200 Guild Member Event: +200 Chakra, +200 Stamina, +1 PA

2 Year Anniversary 25 technique Coupons, +5 Custom Slots, 30k Ryo  
PostPosted: Sun Apr 12, 2020 5:27 am
Relationships

Shigen: Sensei

Tsubaki: Best Friend  

gucci-shinigami
Crew


gucci-shinigami
Crew

PostPosted: Sun Apr 12, 2020 5:28 am
Miscellaneous Trivia

▰▰▰ Sanshōuo
Rank D | Chakra: 300 | Stamina: 200
Sanshōuo is a regular sized salamander that wears a ninja vest with a blank scroll attached. Classified in the lowest tier of salamanders, their primary use for a contract holder typically being covert message delivery. The particular benefit of these salamanders is the very reason they make superior messengers; they're unbelievably fast.

Ability: Slippery Hide
Being the low tier salamander that Sanshōuo is, he only has one real advantage to avoid predators; blinding fast speed. His species of salamander move at C Rank speeds, but without much in the way of anything offensive. His oily skin helps him become a blur when he runs, nigh uncatchable as he seems to jet across the land. Techniques that aren't at least C rank will be too slow to catch him.

▰ Distraction | Rank: D | Cost Chakra.
Sanshōuo will quickly kick his hind legs, launching sand and dirt up in a large cloud, obscuring view for an escape or set-up opportunity.

▰ Deception | Rank: D | Cost: Chakra
To help escape his enemies, Sanshōuo will zigzag lightning quick around an enemy, drawing their attention or evading pursuit as they run away. The use of this technique creates three intangible after images of Sanshōuo which aid in throwing off the enemy.

▰ Deviation | Rank: C | Cost: Stamina
Sanshōuo's only offensive technique, he will launch himself toward an enemy and attempt to slap the enemy with his tail in the face, capable of knocking a normal shinobi on their butts.

▰▰▰ Kitokage
Rank C | Chakra: 550 | Stamina: 200
Kitokage is a decently large red-orange salamander wearing a baby blue scarf and an eyepatch covering a scarred eye, as well as a wakizashi on her back, about the size of a human. The liveliest of the salamander summons, she is inquisitive and energetic. Kitokage loves water, and can most often be seen swimming in a lake at the sagelands.

Ability: Invisibility
Due to Kitokage's natural affinity to water, she has learned how to meld out of view, just as a drop is enveloped by the sea. Once per 2 posts, Kitokage may become completely invisible, not accounting for dōjutsu. If a technique is used by, or one hits her, the invisibility will be broken. Can only be used three times per battle.

▰ Adaptation | Rank: C | Cost: Chakra
Kitokage will in essence project up to two water clones of herself that are merely a mirage of water that will mimic movements and direction. Used mainly as a set-up for invisibility, or throwing an assailant off course.

▰ Single Step | Rank: C | Cost: Chakra
[Requires active invisibility] Once Kitokage is in an optimal position, she will launch herself in the air towards her target, aiming to slice from the neck to the opposite side waist. Invisibility breaks once the sword swing begins. Negates any agility bonus' the target may have.

▰ Water Pulse | Rank: B | Cost: Chakra
Kitokage will fire a large ball of water at a target, causing stage three drench.

▰▰▰ Mei Mei
Rank B | Chakra: 800 | Stamina: 250
Mei Mei is a winged blue and green-spotted, two-headed salamander roughly the size of a bus. Mei Mei is a hunter gatherer for the salamander tribe, and as such she is an accomplished warrior in both combat and stealth.

Ability: Beautiful Reptile Sight
Being one of the tribes top hunters, Mei Mei has learned to track and hunter her prey better than almost every salamander alive. As long as the summoner is within 30 feet of Mei Mei, they will be granted the two heads visual prowess at the same time as a pseudo-dōjutsu. The summomers iris' will turn yellow, and their pupil will morph to that of a lizards. This allows the shinobi to see two things; the chakra network, and heat signatures. This ability may only be active for three [3] posts, with a three post cd inbetween.

▰ Double Dragon | Rank: B | Cost Chakra
Thanks to having two heads, Mei Mei is twice as cunning. Firing a fireball from one head and a wind blast from the other, Mei Mei will korabo the two in to an overwhelming ball of swirling flames towards her target.

▰ Buffer Zone | Rank: B | Cost: Chakra
Launching herself in to the air above the summoner, Mei Mei will beat her wings. Everything up to B Rank (including people) is blown backwards 40 feet by a tremendous downforce unless anchored in some way, excluding the summoner.

▰ Flint & Steel | Rank: B-A | Cost: Chakra
Using one head to spit oil in a line on the ground, the other will shoot a weak flame, igniting it as a wall of flames. A decent zoning technique, it's secondary usage is to coat something in the oil and set it alight for various utility purposes. Wall is 40 meters wide at max, and lasts for 4 posts. Can be made into a circle with the same radius. If an A ranked amount of chakra is paid, stage three burning may also be applied as passing through the wall tracks burning oil on opponents.

▰▰▰ Shiromari
Rank A | Chakra: 900 | Stamina: 500
Shiromari is a massive salamander that, when summoned, explodes into a violent whirlwind. Very few people have ever seen Shiromari outside of his chaotic state, leaving many to never know what he truly looks like. Once summoned, Shiromari will begin to spin violently, leaving only his glowing red eyes showing atop a white whirlwind that conceals his body. Easily the most violent and aggressive of the salamanders, he will fight anyone and anything with unending vigor. The last salamander that challenged him was Ibuse, who took the title of Master from him.

Ability: Whirlwind Armor
Shiromari is an excessively violent salamander, capable of destroying entire towns by himself while thrashing around. Due to his constant movement, a strong whirlwind surrounds him at seemingly all times. This shield of wind amplifies his bodily armor by causing physical attacks against this shield of wind are weakened, treating the summon as if he were one rank higher when dealing with them. Evidence of how dangerous he is in combat. Once the shield is broken through, it takes four posts to regenerate.

▰ Uroboros | Rank: A | Cost Chakra
While inside his hurricane defense, Shiromari will begin to spin, amplifying the speed of his shield. Launching himself toward an enemy in a myriad of directions, Shiromari will try to crash in to the target and send them flying 50 feet in the opposite direction.

▰ Lash | Rank: A | Cost: Stamina
The vortex isn't all that Shiromari can fight with. Even though nobody has seen his full body, some have seen his tail. Shiromari will stick his tail out of his shield as he spins, turning him in to a bladed top, an efficient defense. Can only be used while stationary.

▰ Wind Shear | Rank: S | Cost: Chakra
Shiromari will slash with both front claws, though most cannot tell. Two large claw slashes made of wind chakra will launch from the shield toward the target almost simultaneously.

▰▰▰ Ibuse
Rank S | Chakra: 900 | Stamina: 900
Ibuse is a colossal, grey venomous salamander that is large enough for multiple shinobi to ride on his head comfortably. It is a myth known through out the sagelands that Ibuse is the immortal enemy of Ginda; the master of the snakes. More than capable of holding his own in a fight, Ibuse can destroy scores of trees with a simple flick of his tail. Some say he can even fight multiple Sannin level shinobi due to his immense strength and size. Due to Ibuse's immense sense of pride, any contract holder that wishes to summon Ibuse must be able to withstand his poison in some manner, or stand toe-to-toe with him in battle.

Ability: Acidic Poison
Ibuse is the master of Salamanders, and he achieved that feat by simply being the most dangerous. Ibuse's skin is coated in acidic venom, that when touched has the potential to dissolve anything through completely. If the venom isn't removed with medical ninjutsu in five [5] of the target's posts, it will eat through whatever it is in contact with. If bitten by Ibuse and the venom is introduced to the bloodstream, the victim will experience what feels like flames coursing through their veins where their blood once was, effectively paralyzing the target through pain alone. The only way to cleanse this venom is with a special antidote found only in hospitals, as it is resistant to medical ninjutsu in terms of healing. If not healed within ten [10] of the target's posts, the victim will fall comatose. This venom works against all summons (not against demons), provided they aren't immune to poisons, and prevents Ibuse from being poisoned himself in any way.

▰ Poison Mist | Rank: S | Cost: Chakra
Ibuse will exhale a purple cloud of poisonous mist in a massive 100 foot circle, which can be used to surround himself if desired. This mist is stagnant once exhaled, and cannot move on it's own, lasting 8 posts. It can be dispelled only with fire and wind ninjutsu techniques. Anyone who inhales this poison will receive a [1] point decrease for all stats for each post they remain in contact with the mist, starting at one with a maximum of 1212 reductions. It is possible to negate the effects of the poison with some kind of gas mask. To heal the effects of the poison, medical ninjutsu or a trip to the hospital will do the trick.

▰ Subterranean Salamander | Rank: S+ | Cost: Stamina
Using his extremely strong legs, Ibuse will burrow his way underground. Due to his size, the ground will tremor up to 50 yards away, disrupting any skills which require standing still/concentration. When he breaches the surface, Ibuse will normally try to catch his target from below, swallowing them whole. If not attempting to eat the target, Ibuse may launch upward, hitting the victim with extreme force, launching them high in to the air.  
PostPosted: Sun Apr 12, 2020 5:29 am
User Image
The Oncoming Storm
Rank: Chunin 磁気 | Classes: Ninjutsu | Ninjutsu | Bloodline 力 | Body Rank: S+ 勇 | Elements: Water, Lightning, Wind, Earth, Fire

User ImageUser Image
TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT

"Speaking"

Thinking

Chakra: 4115/4115
Nature Chakra: 1500/1500
Stamina: 3290/3290
Strength: 6
Speed: 6
Reflex: 6
Encurance: 6



First Action:

Second Action:

Third Action:


Special Effects and Modifiers:

Elemental Ninjutsu costs are Reduced by one (1) Rank

Vertigo (Fuuton) is applied at 1 Tier Higher

Elemental Mastery: Water and Wind are granted Overwhelming

Ninjutsu Specialist: Grants Overwhelming to Katon, Doton, Raiton, Ranton, Jinton, Yoton, Hyouton

Taijutsu and Bukijutsu apply tiered Frostbite: E-C Rank: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3

Suiton, Fuuton, and Maruton apply Tiered Custom Poison: Tier 1 E-D, Tier 2 C, Tier 3 B-A, Tier 4 S-S+. This augment costs 5 extra chakra per rank of the technique.

Jinton cost one (1) less rank in chakra and don't take a turn to charge

Elements of Cruelty | Your earth, wind, and fire techniques are harsher and allow you to apply one tier higher petrification to earth, vertigo to wind, and burn to fire up to five times in one battle at a maximum of tier four.






Quote:

Quote:

Quote:

Quote:

Quote:





[imgleft]https://i.imgur.com/uIZJdMf.jpg?1[/imgleft]
[align=center][size=11]The Oncoming [b][color=#43BFC7]Storm[/color][/b]
[b]Rank:[/b] [u]Chunin 磁気[/u] | [b]Classes:[/b] [u]Ninjutsu | Ninjutsu | Bloodline 力[/u] | [b]Body Rank:[/b] [u]S+ 勇[/u] | [b]Elements:[/b] [u][b][color=#2B65EC]W[/color][color=#3062E6]a[/color][color=#365FE0]t[/color][color=#3C5DDA]e[/color][color=#425AD4]r[/color][color=#4858CE],[/color] [color=#5353C2]L[/color][color=#5950BC]i[/color][color=#5F4EB6]g[/color][color=#654BB0]h[/color][color=#6B49AA]t[/color][color=#7046A4]n[/color][color=#76449E]i[/color][color=#7C4198]n[/color][color=#823F92]g[/color][color=#883C8C],[/color] [color=#933780]W[/color][color=#99357A]i[/color][color=#9F3274]n[/color][color=#A5306E]d[/color][color=#AB2D68],[/color] [color=#B6285C]E[/color][color=#BC2656]a[/color][color=#C22350]r[/color][color=#C8214A]t[/color][color=#CE1E44]h[/color][color=#D41C3E],[/color] [color=#DF1732]F[/color][color=#E5142C]i[/color][color=#EB1226]r[/color][color=#F10F20]e[/color][/b][/u][/align]
[imgleft]https://i.imgur.com/qv7Qm9J.png?2[/imgleft][imgright]https://i.imgur.com/qv7Qm9J.png?2[/imgright]
[align=left][align=right][align=center][size=10]TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT[/size]

[color=#43BFC7][b][size=10]"Speaking"[/size][/b][/color]

[color=#43BFC7][i][size=10]Thinking[/size][/i][/color]

[size=8][b]Chakra:[/b] 4115/4115
[b]Nature Chakra:[/b] 1500/1500
[b]Stamina:[/b] 3290/3290
[b]Strength:[/b] 6
[b]Speed:[/b] 6
[b]Reflex:[/b] 6
[b]Encurance:[/b] 6[/size]
[spoiler]

First Action:

Second Action:

Third Action:

[spoiler]
[size=9][b]Special Effects and Modifiers:[/b]

[i]Elemental Ninjutsu costs are Reduced by one (1) Rank

Vertigo (Fuuton) is applied at 1 Tier Higher

Elemental Mastery: Water and Wind are granted Overwhelming

Ninjutsu Specialist: Grants Overwhelming to Katon, Doton, Raiton, Ranton, Jinton, Yoton, Hyouton

Taijutsu and Bukijutsu apply tiered Frostbite: E-C Rank: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3

Suiton, Fuuton, and Maruton apply Tiered Custom Poison: Tier 1 E-D, Tier 2 C, Tier 3 B-A, Tier 4 S-S+. This augment costs 5 extra chakra per rank of the technique.

Jinton cost one (1) less rank in chakra and don't take a turn to charge

Elements of Cruelty | Your earth, wind, and fire techniques are harsher and allow you to apply one tier higher petrification to earth, vertigo to wind, and burn to fire up to five times in one battle at a maximum of tier four.[/i][/size]


[/spoiler][/spoiler]
[spoiler]

[quote=""][/quote]
[quote=""][/quote]
[quote=""][/quote]
[quote=""][/quote]
[quote=""][/quote]

[/spoiler][/spoiler]
 

gucci-shinigami
Crew


gucci-shinigami
Crew

PostPosted: Sun Apr 12, 2020 5:30 am
Art  
Reply
Profile Storage & Workboxes

Goto Page: [] [<] 1 2 3 ... 4 5 6 7 8 9 10 11 [>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum