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Posted: Tue Dec 12, 2017 10:41 pm
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Noble Negative J3T Captain
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Posted: Mon Dec 25, 2017 12:17 pm
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Posted: Tue Dec 26, 2017 5:34 pm
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1234boo75 Username: 1234boo75 RPC Name: Yukira Aoyama Class:Adept Semblance Name: Weight of the world. Semblance Description: The user glows a very light green as the semblence activates. Along with the floor glowing a little in the area of effect. (see the rank listing) Rank D: The user can 'heal' anothers wounds, Though it cannot regrow what is lost. It can only effect one person every five posts and has a range of two feet from the user. This of course cannot effect the user themselves Rank C: Same as above but the range is increased to five feet. The user can now 'heal' two diffrent people in one post. Rank B: The ability is the same as C rank. However it can now effect enemys in a slightly wierd way. The user can 'copy' there negatives onto a single enemy target and this is 'perment' till that creature rests. The range increases to ten feet Rank A: Increases the range increases to twenty foot sphere around the user. It can also heal two people. and effect two enemys at the same time. Semblance Ability: [Dust power, Tandem Semblance abilities, ect.] Drawbacks: They can only use it for two posts at a time before taking a three post rest Till b rank. Then it is two posts with a one post rest. This semblance also inflicts half of what it heals in others onto the user. Even in terms of stat damage, (if it is a - and not a full drop. it will be marked as a - in brackets) This lasts till the users sleeps. Or is knocked unconsious. what ever is first.
approved
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Noble Negative J3T Captain
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Posted: Sat Dec 30, 2017 9:02 pm
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Username: narxfang
RPC Name: Narx Hellhorns
Rank: C (Due to Amnesia)
Current Class: Fighter
Semblance Name: Counter Aura
Semblance Description: Counter Aura is the name of Narx's semblance. It is an anti-aura ability that counteracts and cancels out all aura abilities within a certain range of him. It is a passive semblance that can be temporarily turned off on will. Though attacks will always trigger its return. Any ranged aura energy attacks fizzle out when within range of this ability. Likewise it prevents shape shifting and function of aura/dust dependent mechanical creations. This ability in essence forces you to fight the good ol fashioned way. Weapons that use dust can still be used, but only as the physical weapon. Dust itself even greys out within the field. No semblances, nothing work within it that isn't physical.
Semblance Ability:
D - At this level anything within 10 feet of him is cancelled out. This makes Narx particularly potent vs melee foes, but weak vs even mid ranged foes. Now even long ranged aura abilities will cancel out within 10 feet thus you will have to use physical long ranged and close ranged attacks to hit him. Unfortunately this ability is weak vs aura abilities that interact with physical objects, and since Narx is melee he's particular weak vs physical sniper attacks. He also has no aura advantage vs physical melee attacks.
C - Distance is increased to 20 feet. He now gains the ability to choose a single person/ally and allow their aura abilities to work even though all else is being cancelled. This allows him to do some minor teamwork. Additionally he gains the ability to use his aura shielding, etc within his semblance. B - Distance is increased to 30 feet. He can now allow 2 people or allies to use their aura abilities when within his semblance's range. A - Distance is increased to 40 feet. He can now allow 3 people or allies to use their aura abilities when within his semblance's range. S - Distance is increased to 50 feet. At this range most long distance opponents are still safe. Meaning Narx remains weak to them, but completely negates close to mid range aura abilities. He can also allow any number of allies to use their abilities while within range of his semblance.
Drawbacks:
There are many drawbacks though. Firstly Narx is melee and thus he is particularly weak when out in the open to physical sniper, and other long ranged attacks. He has no Aura abilities himself, no shields, nothing. His own aura is cancelled out by his semblance. He also cannot sort out who's aura is cancelled and not cancelled at the first level making team fighting very difficult as he will cancel their abilities. He cannot wield shape shifting equipment as his semblances prevents them from working, so he is forced to use a regular weapons. Additionally if his semblance was activated while on some form of transportation it would deactivate the vessel. This could mean his Apache helicopter falls out of the sky, or his car stops working, etc. This could be deadly if triggered at the wrong time. It also means he is unable to use dust powered mechs, and other warcrafts while using his semblance.
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Posted: Mon Jan 01, 2018 7:51 pm
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narxfang Username: narxfang
RPC Name: Narx Hellhorns
Rank: C (Due to Amnesia)
Current Class: Fighter
Semblance Name: Counter Aura
Semblance Description: Counter Aura is the name of Narx's semblance. It is an anti-aura ability that counteracts and cancels out all aura abilities within a certain range of him. It is a passive semblance that can be temporarily turned off on will. Though attacks will always trigger its return. Any ranged aura energy attacks fizzle out when within range of this ability. Likewise it prevents shape shifting and function of aura/dust dependent mechanical creations. This ability in essence forces you to fight the good ol fashioned way. Weapons that use dust can still be used, but only as the physical weapon. Dust itself even greys out within the field. No semblances, nothing work within it that isn't physical.
Semblance Ability:
D - At this level anything within 10 feet of him is cancelled out. This makes Narx particularly potent vs melee foes, but weak vs even mid ranged foes. Now even long ranged aura abilities will cancel out within 10 feet thus you will have to use physical long ranged and close ranged attacks to hit him. Unfortunately this ability is weak vs aura abilities that interact with physical objects, and since Narx is melee he's particular weak vs physical sniper attacks. He also has no aura advantage vs physical melee attacks.
C - Distance is increased to 20 feet. He now gains the ability to choose a single person/ally and allow their aura abilities to work even though all else is being cancelled. This allows him to do some minor teamwork. Additionally he gains the ability to use his aura shielding, etc within his semblance. B - Distance is increased to 30 feet. He can now allow 2 people or allies to use their aura abilities when within his semblance's range. A - Distance is increased to 40 feet. He can now allow 3 people or allies to use their aura abilities when within his semblance's range. S - Distance is increased to 50 feet. At this range most long distance opponents are still safe. Meaning Narx remains weak to them, but completely negates close to mid range aura abilities. He can also allow any number of allies to use their abilities while within range of his semblance.
Drawbacks:
There are many drawbacks though. Firstly Narx is melee and thus he is particularly weak when out in the open to physical sniper, and other long ranged attacks. He has no Aura abilities himself, no shields, nothing. His own aura is cancelled out by his semblance. He also cannot sort out who's aura is cancelled and not cancelled at the first level making team fighting very difficult as he will cancel their abilities. He cannot wield shape shifting equipment as his semblances prevents them from working, so he is forced to use a regular weapons. Additionally if his semblance was activated while on some form of transportation it would deactivate the vessel. This could mean his Apache helicopter falls out of the sky, or his car stops working, etc. This could be deadly if triggered at the wrong time. It also means he is unable to use dust powered mechs, and other warcrafts while using his semblance.
Denied Aura cancellation is something thats not approvable for rpcs. really, one of the only things
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Noble Negative J3T Captain
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Posted: Mon Jan 01, 2018 8:43 pm
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Noble Negative J3T narxfang Username: narxfang
RPC Name: Narx Hellhorns
Rank: C (Due to Amnesia)
Current Class: Fighter
Semblance Name: Counter Aura
Semblance Description: Counter Aura is the name of Narx's semblance. It is an anti-aura ability that counteracts and cancels out all aura abilities within a certain range of him. It is a passive semblance that can be temporarily turned off on will. Though attacks will always trigger its return. Any ranged aura energy attacks fizzle out when within range of this ability. Likewise it prevents shape shifting and function of aura/dust dependent mechanical creations. This ability in essence forces you to fight the good ol fashioned way. Weapons that use dust can still be used, but only as the physical weapon. Dust itself even greys out within the field. No semblances, nothing work within it that isn't physical.
Semblance Ability:
D - At this level anything within 10 feet of him is cancelled out. This makes Narx particularly potent vs melee foes, but weak vs even mid ranged foes. Now even long ranged aura abilities will cancel out within 10 feet thus you will have to use physical long ranged and close ranged attacks to hit him. Unfortunately this ability is weak vs aura abilities that interact with physical objects, and since Narx is melee he's particular weak vs physical sniper attacks. He also has no aura advantage vs physical melee attacks.
C - Distance is increased to 20 feet. He now gains the ability to choose a single person/ally and allow their aura abilities to work even though all else is being cancelled. This allows him to do some minor teamwork. Additionally he gains the ability to use his aura shielding, etc within his semblance. B - Distance is increased to 30 feet. He can now allow 2 people or allies to use their aura abilities when within his semblance's range. A - Distance is increased to 40 feet. He can now allow 3 people or allies to use their aura abilities when within his semblance's range. S - Distance is increased to 50 feet. At this range most long distance opponents are still safe. Meaning Narx remains weak to them, but completely negates close to mid range aura abilities. He can also allow any number of allies to use their abilities while within range of his semblance.
Drawbacks:
There are many drawbacks though. Firstly Narx is melee and thus he is particularly weak when out in the open to physical sniper, and other long ranged attacks. He has no Aura abilities himself, no shields, nothing. His own aura is cancelled out by his semblance. He also cannot sort out who's aura is cancelled and not cancelled at the first level making team fighting very difficult as he will cancel their abilities. He cannot wield shape shifting equipment as his semblances prevents them from working, so he is forced to use a regular weapons. Additionally if his semblance was activated while on some form of transportation it would deactivate the vessel. This could mean his Apache helicopter falls out of the sky, or his car stops working, etc. This could be deadly if triggered at the wrong time. It also means he is unable to use dust powered mechs, and other warcrafts while using his semblance.
Denied Aura cancellation is something thats not approvable for rpcs. really, one of the only things
You can delete this then and I'll post soon with my new one :]
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Posted: Sat Jan 06, 2018 8:32 pm
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Posted: Tue Jan 16, 2018 8:08 am
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Noble Negative J3T Captain
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