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Posted: Sun Oct 29, 2006 8:37 am
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Posted: Sun Oct 29, 2006 9:43 am
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Posted: Mon Nov 06, 2006 2:19 pm
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Posted: Mon Nov 06, 2006 3:49 pm
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kratios as i said in my first post i have no idea how Flank/Rear charges work. care to explaine the basic game macanics?
To make it even simpler. When you charge from the flank or rear, you negate the ranks and many of the bonuses of other units. Besides that, a flank and a rear give you a +3 combat res (+2 for rear charge, +1 for flank). You only ever get a +1 flank, but having two flanks and a rear pretty much assures your opponent's doom.
As well, if you charge from the rear, most units have to take a panic test, even if not engaged in combat. If a unit is engaged in combat in the front, and then it is hit from the side, said unit must take a panic test, which could send that unit running.
So, I'll attempt to make a diagram.
Front [1 1 1 1 1 ] [2 2 2 2 2 ] [3 3 3 3 3 ] [4 4 4 4 4 ] Rear
If we take those boxes to be a unit, ranked five wide and four deep, and it is facing the front, its flank are the sides and rear is the bottom. Clearer?
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Posted: Fri Nov 17, 2006 1:19 pm
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Posted: Fri Nov 17, 2006 6:00 pm
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Posted: Thu Dec 14, 2006 4:31 pm
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In a campaign I'm playing, I'm stuck for a strategy against a wood elf player.
He has three units of ten glade guard archers, a unit of wardancers, a unit of waywatchers, and a unit of dryads.
I have a unit of clanrat spearmen, a unit of clanrats, unit of clanrat slaves, six jezzails, a warplightning cannon, ten night runners, a tunneling team, two ratling guns, a warpfire launcher, a warlock engineer, one pack of giant rats, and some poisen wind globladiers.
Last game, I couldn't even get near his units. Does anyone know any good ideas for assaulting a wood elf firing line?
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Posted: Thu Dec 14, 2006 6:17 pm
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Posted: Fri Dec 15, 2006 11:55 am
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Were_Wolf In a campaign I'm playing, I'm stuck for a strategy against a wood elf player.
He has three units of ten glade guard archers, a unit of wardancers, a unit of waywatchers, and a unit of dryads.
I have a unit of clanrat spearmen, a unit of clanrats, unit of clanrat slaves, six jezzails, a warplightning cannon, ten night runners, a tunneling team, two ratling guns, a warpfire launcher, a warlock engineer, one pack of giant rats, and some poisen wind globladiers.
Last game, I couldn't even get near his units. Does anyone know any good ideas for assaulting a wood elf firing line?
Skitterleap a Warlock Engineer behind the enemies, with all the goodies. 2D6 attacks that auto-hit and wound on 2's are always nice.
Ratling Guns are near useless (You have to move within 15"", stop, and wait a full turn. They can also be targeted in new shooting rules. Same for Warpfire Cannon). Use the 100-some points spared to increase units.
Warplighting Cannon also useless, as he is mostly skirmishers.
Globadiers are Okay, but drop them soon. You'll rarely get a chance to throw the globes,a nd Armor saves shouldn't be a big deal.
Dropping these alone, you should have at least 250 points open, maybe 300-350. This allows you another mainstay unit, plus the option of a few other nice goodies.
Best bet? Use 2-3 units of Nightrunners (With minimal upgrades) to screen your units you intend to charge with, or to tie-up his combat beasts.
Try to get your Tunneling team to come up near his Waywatchers, take them out ASAP. You can do this easily, as the token is placed after scouts are. Or, to do something similar, draw the Waywatchers away, by placing the team behind the Wood-Elf line, for example.
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Posted: Fri Dec 15, 2006 4:35 pm
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Posted: Sun Dec 17, 2006 4:08 pm
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Posted: Thu Dec 28, 2006 9:43 pm
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Posted: Thu Jan 18, 2007 3:11 pm
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Posted: Sat Jan 27, 2007 4:53 am
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Posted: Sat Jan 27, 2007 5:05 am
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