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Heirophant_of_the_Broken Crew
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Posted: Thu Nov 22, 2007 7:36 pm
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Posted: Thu Nov 22, 2007 9:38 pm
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Posted: Thu Nov 22, 2007 11:10 pm
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Posted: Fri Nov 23, 2007 4:02 am
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Posted: Fri Nov 23, 2007 4:05 am
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Posted: Fri Nov 23, 2007 12:27 pm
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Posted: Fri Nov 23, 2007 1:00 pm
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Posted: Fri Nov 23, 2007 7:24 pm
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Heirophant_of_the_Broken Crew
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Posted: Fri Nov 23, 2007 10:38 pm
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Posted: Sat Nov 24, 2007 5:12 pm
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Posted: Sun Nov 25, 2007 11:41 pm
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Posted: Mon Nov 26, 2007 8:50 am
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Posted: Mon Nov 26, 2007 3:23 pm
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Posted: Mon Nov 26, 2007 5:01 pm
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Posted: Wed Nov 28, 2007 3:57 pm
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Organizations:
First I think it would wise to first disscus the role of Organizations. Essentialy it's just another way to further customize your character. Players can join a particular group so they will be more defined, making them more so an individual, and not some vannila character. This "Indiviualism" is then joined with the feeling of camaraderie between members of the same Organization, filling its duelistic Paradox. It makes everyone happy.
This basis of the organizations is all layed out already, . Each organizations is based around a particular character ideal or type, in turn they should grant some kind of advantage that would help with there character type. As far as in game terms, it allows interesting oppertunities for Organization only type things. This could mean, Items, Spells, Actions, Limited dungeons, pets, etc.
Things that need to be discussed.: Joining a organization. -How is it done? -Can you join more than one? -Can you unjoin and join another? -Can you gain ranks or something similar in the Organization, unlocked even more stuff?
Implementation of Organizations. -Do people have to join one? -Any benifits for not joining an organization? -Are there going to be new organizations introduced later?
Actual in game term bonuses. -Open for any suggestions here. We would have to find a way of making sure that everything is equal. We dont want everyone to join one organization, then theres no point to having the rest of them.
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