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Van Evok

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PostPosted: Fri Feb 10, 2012 4:44 am


Lady Blodwynn
Van Evok
AK-47s FTW!
If you look closely you'll see that they actually carry modified PPS-43 SMG's. wink

thought they should have those already in the alternate timeline... belt-fed DPM's are nice touch, though...
PostPosted: Fri Feb 10, 2012 11:04 am


Van Evok
Lady Blodwynn
Van Evok
AK-47s FTW!
If you look closely you'll see that they actually carry modified PPS-43 SMG's. wink

thought they should have those already in the alternate timeline... belt-fed DPM's are nice touch, though...
No, in this time line Hitler is an undead ghost, all armies use upgraded weapon variants of their 1944 armaments (US having M1 assault rifles, the Germans modified MP44's etc.) and aliens plan to take over the world!

Lady Blodwynn

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PostPosted: Fri Feb 10, 2012 12:27 pm


Releases! Let's get the stupid out of the way first, this week Mantic wins the prize with their Mantic Elite deal:

Quote:
With interest in Corporation, Project Pandora and the mysterious 8th Race sky high we’re expecting serious stock shortages - so much so we’ve created Mantic Elite, a new package containing all of the figures and games over the next three months.

If you sign up, you'll receive:
- Project Pandora: Grim Cargo
- Corporation Major-General
- Corporation Army Set (20 marines, 10 veterans, 3 heavy weapon teams)
- 8th Race Hero
- 8th Race Army Set

Mantic Elite guarantees you will get the sets first and with a saving of over £20 on the sets individually, makes it incredibly affordable to get all of the upcoming figures.

More details on Project Pandora and 8th Race are coming next week (see sidebar!). Sign-up for Mantic Elite ends 29th February, so don't miss out!


Personally I'm skeptic about this all, as you are paying 125 quid for one army you have seen, a game you know next to nothing about other than that it is a Space Hulk rip-off with Corporation against Space Skaven and that you will also get another army set that is as of yet UNKNOWN. Could be Space Skaven. Could be Space Pixies? Could be Space Insects. But wait, you save 20 quid on the sets individually, makes it incredibly affordable to get all of the upcoming figures!

Oh bother, free shipping is a UK only offer.. gonk
PostPosted: Fri Feb 10, 2012 12:35 pm


Forge World Newsletter #296


Quote:
Hi there, we’ve got an assortment of Space Marine releases for you to pre-order from today: four sets of Chapter-specific MkIIb Land Raider doors and a set of Space Marine Tank Crew, one of which you might recognise from a previous newsletter. We also have two rules updates available to download: one of which covers the Elysian D-99 army list while the other is a more comprehensive update covering a wider selection of our range.

Space Marine Vehicle Crew
The armoured vehicles of the Adeptus Astartes bear names and histories heavy with honour, glory and sacrifice, and each is commanded in battle by peerless warriors to whom armoured warfare is a way of life. These Space Marines, who have an affinity with the ancient spirits of their tanks, will often gain great renown in the honour rolls of their Chapter for crushing the foes of the Imperium beneath their vehicle’s tracks.

Mark Bedford has designed this set of Space Marine Tank Crew, which comprises three detailed figures suitable for use with the full range of Forge World and Games Workshop Space Marine vehicle kits. The set features a wealth of details, including helmed and unhelmed crew wearing MkII ‘Crusade’ armour and a crewman equipped with MkIV ‘Maximus’ armour. The Space Marine Tank Crew set is available to pre-order now for despatch from February 24th.

MkIIb Land Raider Door Sets
In addition to the Vehicle Crew, four new sets of doors for the MkIIb Land Raider are also now available for pre-order. Featuring detailed Chapter-specific iconography, we have repackaged elements of our Rhino and Land Raider door sets to contain either Minotaurs, Astral Claws, Raptors or Blood Angels Death Company doors. These sets contain two Rhino-sized side doors and a Land Raider front hatch, and are available to pre-order now for despatch from February 24th.

Imperial Armour Rules Updates
The Forge World writing team have been hard at work compiling a rules update for the various units and upgrades found in some of the older Imperial Armour books, in particular for our Tau Empire range. They’ve also produced an Elysian D-99 update document to bring this characterful veteran force, found in Imperial Armour Volume 4: The Anphelion Project, into line with the more recent Elysian rules from Imperial Armour Volume 8: Raid on Kastorel-Novem.

Lady Blodwynn

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PostPosted: Fri Feb 10, 2012 12:38 pm


From Warlord Games nothing too special:

M10 Tank Destroyer:

User Image - Blocked by "Display Image" Settings. Click to show.

Soviet Assault Engineers:

User Image - Blocked by "Display Image" Settings. Click to show.
PostPosted: Sat Feb 11, 2012 7:19 pm


Lady Blodwynn
Van Evok
Lady Blodwynn
Van Evok
AK-47s FTW!
If you look closely you'll see that they actually carry modified PPS-43 SMG's. wink

thought they should have those already in the alternate timeline... belt-fed DPM's are nice touch, though...
No, in this time line Hitler is an undead ghost, all armies use upgraded weapon variants of their 1944 armaments (US having M1 assault rifles, the Germans modified MP44's etc.) and aliens plan to take over the world!

Mikhail Kalashnikov started working on what would become the AK-47 already in 1945. What is the year in DT?

Van Evok

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Lady Blodwynn

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PostPosted: Sat Feb 11, 2012 11:27 pm


Van Evok
Lady Blodwynn
Van Evok
Lady Blodwynn
Van Evok
AK-47s FTW!
If you look closely you'll see that they actually carry modified PPS-43 SMG's. wink

thought they should have those already in the alternate timeline... belt-fed DPM's are nice touch, though...
No, in this time line Hitler is an undead ghost, all armies use upgraded weapon variants of their 1944 armaments (US having M1 assault rifles, the Germans modified MP44's etc.) and aliens plan to take over the world!

Mikhail Kalashnikov started working on what would become the AK-47 already in 1945. What is the year in DT?
1947, but as said, alternate time line. They use giant robots instead of tanks and maybe, just maybe mister Kalashnikov died in this time line and never got a chance to do his famous work.
PostPosted: Sat Feb 11, 2012 11:51 pm


Some more Dust releases have been unveiled:

Last month, we announced the release of a new playable faction for Dust Tactics, the Sino-Soviet Union (SSU). Today, we are thrilled to announce more reinforcements for the SSU, and a welcomed addition for Allied commanders. The SSU Specialists, SSU Rifle squad, and also the SSU Hero Pack join the SSU forces. Meanwhile, the Allies gain a new Medium Combat Walker that can be deployed in two awesome variants: the Cobra and the Rattler.

The latest additions
The soldiers of the SSU have a strong affinity for sniper rifles. In fact, the SSU fields their snipers in pairs rather than teamed with a spotter. This gives the SSU Sniper Team more raw firepower than the Axis or Allies sniper teams. Softening the enemy front and even damaging walkers, the SSU Sniper Team is a valuable addition to any SSU force.

User Image - Blocked by "Display Image" Settings. Click to show.

Directing artillery is the main purpose of the SSU Observer Team. These two man units find and relay the positions of vulnerable targets to the SSU’s biggest and most destructive guns. Many generals have cursed their lack of foresight for ignoring these seemingly harmless squads in favor of more obvious threats, a mistake most do not live long enough to make twice.

Accomplished longshots
Picking off opponents from afar, the SSU Rifle Squad uses two Widowmaker rifles rather than the assault weapons like flamethrowers or heavy machine guns. The advantage of reach can be pivotal on the battlefield, and the SSU Rifle Squad can engage many enemies before they are in range to return fire.

User Image - Blocked by "Display Image" Settings. Click to show.

Far from defenseless in a close-quarters battle this squad unleashes their light machine guns in order to rip apart foes that get too close. The grizzled soldiers that make up the SSU Rifle Squad are prepared for any battlefield situation.

The heroes of the SSU
The SSU Hero Pack introduces three exceptional heroes to lead the forces of the SSU into battle. Yakov Pavlov is well known for his leadership on the battlefield. In fact, he is the first Legendary Tactician in Dust Tactics. In addition, his Acid Thrower melts any soldier or vehicle that stands in his way on the battleground.

SMERSH agent Red Yana is an extraordinary fighter. When she has an advantage in a battle, she knows how to capitalize on it, carrying out relentless assaults. Brandishing a Grenade Launcher, she is quite capable of leading a squad in an absolutely devastating offensive.

One of the rising stars of the SSU, distinguished tank commander Nikolaï is a crack shot. Although some walkers may be tougher or more agile than his, no pilot can match his uncanny marksmanship. When Nikolaï engages an enemy walker, it’s a safe bet that the enemy will be reduced to a mere pile of scrap.

User Image - Blocked by "Display Image" Settings. Click to show.

Great strides
Two new walkers are available in the MCW M3 expansion. To combat airborne threats, the Allies have developed the Rattler, a Medium Walker that fulfills an anti-aircraft role. The 40mm AA gun has abundant reach, and this tank also has ample anti-troop capabilities. The pilots of the Rattler must have superior reflexes in order to ground flying threats, and they receive ample training reacting to rapidly changing combat conditions.

Mounting a large Phaser weapon to a walker produces an intimidating creation. The Cobra is that creation, and it is utterly destructive. While Phaser technology can be somewhat unpredictable, when a blast from the Cobra’s 180 Watt Phaser Gun hits its target, the value of this advanced weapon cannot be denied. No doubt Axis and SSU commanders will be well aware of this electrifying walker.

User Image - Blocked by "Display Image" Settings. Click to show. User Image - Blocked by "Display Image" Settings. Click to show.

Additionally, the MCW M3 expansion comes with pontoons to convert either walker variant into an Amphibious Unit. These units can move over land and water with ease, giving the Allies a new advantage in the global conflict.

These new expansions offer SSU and Allied commanders new paths to victory. Remember, these units, and all of the Dust Tactics units, can be used in the upcoming Dust Warfare. These new Dust Tactics units will be available in the second quarter of 2012, after the initial SSU expansions detailed in the previous Dust Tactics announcement article. Check back next month to see the devastating new Axis walker!

Lady Blodwynn

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Van Evok

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PostPosted: Sun Feb 12, 2012 3:36 am


lol the sniper rifles look almost exactly like SVD!
what does the phaser gun do?
PostPosted: Sun Feb 12, 2012 10:27 am


Van Evok
what does the phaser gun do?
If I recall correctly it fires a large ball of electricity at its targets. I'll need to ask Mel for a confirmation on this though. sweatdrop

Lady Blodwynn

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Van Evok

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PostPosted: Mon Feb 13, 2012 12:06 am


I was rather thinking in terms of damage to the enemy... Anyway i dont have an idea of the game mechanics there. Heard though that laser weapons are deadly... And "kill it with fire" works wonders, which makes SSU mech flaming hot razz
PostPosted: Mon Feb 13, 2012 12:29 am


Van Evok
I was rather thinking in terms of damage to the enemy... Anyway i dont have an idea of the game mechanics there. Heard though that laser weapons are deadly... And "kill it with fire" works wonders, which makes SSU mech flaming hot razz
In a nutshell Dust Tactics uses special dice of which four facings are left blank, while the remaining two have cross hairs on them. In most cases, unless specified otherwise, to hit and pass any other test you need to roll cross hairs on your dice.

Now lasers have the "laser" effect, meaning that for every cross hair you roll you may re-roll that die to see if you do additional damage. Say my five laser grenadiers fire at five Recon Boys, meaning they each roll one die. I get three blanks and two hits. I may now re-roll the hits and get another hit, meaning I do three damage on the Recon Boys unit.

Phasers are energy weapons that have a different way of firing. Most phaser weapons have a stat-line that lists their rate of fire as Y-Z where Y represents the amount of dice you may roll per firing sequence and Z representing the amount of damage dice you may roll per cross hair you roll. For example, my Honey is about to open fire on that same squad of laser grenadiers because ******** those guys! It's 120W Phaser gun has a rating of 2-3 when firing at infantry, meaning I first get to roll two dice to see if I hit and then get to roll three die per hit made to see how much damage I wreak on those techno krauts.

As for the SSU walker with flame weapons, if it is anything like the Allied Hot Dog it will eat through anything with ease.

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Van Evok

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PostPosted: Mon Feb 13, 2012 5:39 am


Lt. Brookman
Van Evok
I was rather thinking in terms of damage to the enemy... Anyway i dont have an idea of the game mechanics there. Heard though that laser weapons are deadly... And "kill it with fire" works wonders, which makes SSU mech flaming hot razz
In a nutshell Dust Tactics uses special dice of which four facings are left blank, while the remaining two have cross hairs on them. In most cases, unless specified otherwise, to hit and pass any other test you need to roll cross hairs on your dice.

Now lasers have the "laser" effect, meaning that for every cross hair you roll you may re-roll that die to see if you do additional damage. Say my five laser grenadiers fire at five Recon Boys, meaning they each roll one die. I get three blanks and two hits. I may now re-roll the hits and get another hit, meaning I do three damage on the Recon Boys unit.

Phasers are energy weapons that have a different way of firing. Most phaser weapons have a stat-line that lists their rate of fire as Y-Z where Y represents the amount of dice you may roll per firing sequence and Z representing the amount of damage dice you may roll per cross hair you roll. For example, my Honey is about to open fire on that same squad of laser grenadiers because ******** those guys! It's 120W Phaser gun has a rating of 2-3 when firing at infantry, meaning I first get to roll two dice to see if I hit and then get to roll three die per hit made to see how much damage I wreak on those techno krauts.

As for the SSU walker with flame weapons, if it is anything like the Allied Hot Dog it will eat through anything with ease.

the new gun is 180 watt, so it is probably even more powerful... ouch!
PostPosted: Mon Feb 13, 2012 11:49 am


When do we get pictures of the SSU walkers? :]

Any news on any Brit/Jap armies?

Sir Kyle Aziz


Van Evok

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PostPosted: Mon Feb 13, 2012 11:38 pm


Sir Kyle Aziz
When do we get pictures of the SSU walkers? :]

Any news on any Brit/Jap armies?

SSU walkers were shown earlier up in the thread...
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