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Posted: Tue Nov 28, 2017 1:32 pm
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Noble Negative J3T Captain
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Posted: Tue Nov 28, 2017 9:23 pm
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Username: Klayko
RPC Name: Luneille Frost
Rank: ????
Class: Aura
Sembelence: Divinam Patis (Divine Father)
Weapon Name: Divina Dominare (Divine Rule)
Weapon Description:
Weapon Melee Form: The melee are the staffs seen above, they change appearance per the Dust that influence the primary staff's abilities. She uses it like a rod for summoning, able to influence it by projecting her own aura out onto it to grant the notion that it can move on it's own. She can also swing it like a staff or polearm made for physical confrontations.
Weapon Ranged Form: This staff can detach into a whip. With it, she is able to lash out to a close to mid range scale with it even being able to extend out past said area for a stabbing lunge. That is all the range it has to offer, but this form also makes it capable to produce more light spots and glares to use for her illusions.
Weapons Additional Form(s): Lastly, this Staff can take the form of two War Fans. These fans can shoot out her Aura's Light Blasts, which is primarily used with the Wind and Gravity Dust. Occasionally the Fire Dust Light is used. She can also keep herself aloft in the air for a brief time, the fans much more tougher and sturdier in appearance than they appear.
Weapon's Ability: The ability of her staff is to project her own natural abilities outward to produce the affect of the supernatural phenomena. When she places a Vial of Dust within the staff itself, it takes on a different appearance and as a result, alters to fit the need. As a result, she carries various vials of dust on top of infusing it with her own natural Aura abilities.
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Posted: Wed Nov 29, 2017 4:13 pm
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Noble Negative J3T Captain
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Posted: Sat Dec 02, 2017 10:59 am
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Posted: Wed Dec 06, 2017 11:42 pm
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Noble Negative J3T Captain
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Posted: Thu Dec 07, 2017 5:45 am
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Username: Necroplant
RPC Name: Change'e Mohn'ye
Affiliation: MEIS
Rank: TBA
Class: Adept
Semblance: Jackpot Shuffle ) (TBA)
Weapon Name: Club One
Weapon Description: Club One isn't a club at all. Or not anymore at least. Originally is was a reasonably thick multi-sectional metallic bo-staff but after some weighty modifications it's become the unwieldy piece of work it is today. While Change'e prefers hand to hand or physical combat more often than not, ranged combat is sometimes a necessary evil or sometimes needed when in the mood for being particularly destructive. The staff-chakram combo weighs in at about 11lbs with the staff itself only account for roughly 3lbs. The Chakram itself is a total circumference of about three feet so it's certainly no small throwing Chakram. Definitely not a lightweight weapon when together but one that capitalizes on the upper body strength of the user while training their lower. Unlike most chakrams there is no guard meaning it is not designed to be thrown, in fact it cannot be thrown conventionally. Typically it is broken into two parts as the Chakram as freely detachable from the staff. The weight of the weapon doubles as training his physical body and when removed from his person will often cause a shift in his movements to be more fluid.
Weapon Melee Form: [Original Work]: The Chakram on the top of the weapon is locked into a conveyor like engine of sorts, kept spinning via a device powered by aura and manipulated via dust. When activated the upper half rotates with a forward momentum not unlike a buzzsaw and does this until the supply of dust is exhausted. The level of utility varies dependent on the dust. With red contributing to white hot friction rotations, to yellow producing crackling rotations with electricity, grey producing wind tunnels outward or inward, and green allowing the the sharpness of blades to actually pick up traction allow it to travel across ground. At anytime the large Chakram end may be detached with the ease of a simple movement but will require re-attachment manually or with style by slamming the engine end piece into and edge bearing a circle where a distinctive *click* will signal its reattachment.
Weapon Ranged Form: [M224 Mortar Equivalent]: Only possible when attached to it's chakram piece the circular form diverts splitting into two sections. The two sections then channel dust and aura between each other like a tesla coil or tuning fork. The Base is then propped against the ground at a desired angle. This produces and launches a slow but large arcing blob like projectile of a corresponding dust type. The splitting into two sections can be done at will indicating it's prep for ranged attack but it doesn't necessarily have to be used for said purpose as closing it with someone inside after opening would be a snug way into being bi-sected. Unfortunately, Club One isn't so advanced that it can hold multiple dust chambers. Each dust cartridge must be loaded manually into the bottom most part of the staff and each mortar while causing quite the sizable explosion will consume nye near every ounce of a cartridge and since its melee form draws from the same cartridge its a high risk high reward, capable of felling even giant Grimm. The recoil however, if not firmly planted could easily break an arm or send the user flying several feet away in the opposite direction.
Weapons Additional Form(s): Guan-Dao: Aside from the previous forms there is one other form, the Guan-Dao. The weapon is still heavy but much more wieldy while maintaining a bladed edge. The chakram end splits as if switching into its ranged from before collapsing side by side into essentially a two bladed Guan-Dao. Unlike its previous stages it cannot utilize dust this way.
Weapon's Ability: • Freely Rotating Edge • Collapsible Staff • Detachable Bladed Piece • Dust Based Lobbed Projectile
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Posted: Sun Dec 10, 2017 5:46 pm
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NecroPlant Username: Necroplant
RPC Name: Change'e Mohn'ye
Affiliation: MEIS
Rank: TBA
Class: Adept
Semblance: Jackpot Shuffle ) (TBA)
Weapon Name: Club One
Weapon Description: Club One isn't a club at all. Or not anymore at least. Originally is was a reasonably thick multi-sectional metallic bo-staff but after some weighty modifications it's become the unwieldy piece of work it is today. While Change'e prefers hand to hand or physical combat more often than not, ranged combat is sometimes a necessary evil or sometimes needed when in the mood for being particularly destructive. The staff-chakram combo weighs in at about 11lbs with the staff itself only account for roughly 3lbs. The Chakram itself is a total circumference of about three feet so it's certainly no small throwing Chakram. Definitely not a lightweight weapon when together but one that capitalizes on the upper body strength of the user while training their lower. Unlike most chakrams there is no guard meaning it is not designed to be thrown, in fact it cannot be thrown conventionally. Typically it is broken into two parts as the Chakram as freely detachable from the staff. The weight of the weapon doubles as training his physical body and when removed from his person will often cause a shift in his movements to be more fluid.
Weapon Melee Form: [Original Work]: The Chakram on the top of the weapon is locked into a conveyor like engine of sorts, kept spinning via a device powered by aura and manipulated via dust. When activated the upper half rotates with a forward momentum not unlike a buzzsaw and does this until the supply of dust is exhausted. The level of utility varies dependent on the dust. With red contributing to white hot friction rotations, to yellow producing crackling rotations with electricity, grey producing wind tunnels outward or inward, and green allowing the the sharpness of blades to actually pick up traction allow it to travel across ground. At anytime the large Chakram end may be detached with the ease of a simple movement but will require re-attachment manually or with style by slamming the engine end piece into and edge bearing a circle where a distinctive *click* will signal its reattachment.
Weapon Ranged Form: [M224 Mortar Equivalent]: Only possible when attached to it's chakram piece the circular form diverts splitting into two sections. The two sections then channel dust and aura between each other like a tesla coil or tuning fork. The Base is then propped against the ground at a desired angle. This produces and launches a slow but large arcing blob like projectile of a corresponding dust type. The splitting into two sections can be done at will indicating it's prep for ranged attack but it doesn't necessarily have to be used for said purpose as closing it with someone inside after opening would be a snug way into being bi-sected. Unfortunately, Club One isn't so advanced that it can hold multiple dust chambers. Each dust cartridge must be loaded manually into the bottom most part of the staff and each mortar while causing quite the sizable explosion will consume nye near every ounce of a cartridge and since its melee form draws from the same cartridge its a high risk high reward, capable of felling even giant Grimm. The recoil however, if not firmly planted could easily break an arm or send the user flying several feet away in the opposite direction.
Weapons Additional Form(s): Guan-Dao: Aside from the previous forms there is one other form, the Guan-Dao. The weapon is still heavy but much more wieldy while maintaining a bladed edge. The chakram end splits as if switching into its ranged from before collapsing side by side into essentially a two bladed Guan-Dao. Unlike its previous stages it cannot utilize dust this way.
Weapon's Ability: • Freely Rotating Edge • Collapsible Staff • Detachable Bladed Piece • Dust Based Lobbed Projectile
ACCEPTED
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Noble Negative J3T Captain
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