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Posted: Fri Jan 29, 2010 7:50 pm
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Posted: Fri Feb 26, 2010 12:39 am
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Posted: Tue May 04, 2010 9:20 pm
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Posted: Tue May 11, 2010 7:08 am
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Posted: Fri Jun 25, 2010 11:39 pm
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Posted: Sat Nov 13, 2010 9:22 am
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Posted: Fri Nov 19, 2010 11:13 pm
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Posted: Fri Nov 19, 2010 11:32 pm
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Posted: Tue Oct 11, 2011 4:15 pm
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Posted: Tue Feb 21, 2012 1:51 pm
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In interests of poking dead threads.
My longest 1x1 RP has been going for. . . oh, Maths. Since 1998, whatever that makes it. I was a sophomore in high school and new to the text based RP systems having just come off tabletop games. He was a senior and looking for a way to stay in touch with our tabletop group when he left for college that summer. I was the only one of the group he managed to convince to try this text thing and neither of us had a clue what we were doing.
It started a simple high fantasy quest sort of right of passage story that evolved into a convoluted epic of conquest and fall then redemption and penance and moved into plane hopping then faithful service of a sleeping god and is now in a special place that is incredibly difficult to describe and sometimes branches out into multiple, different groups of multi-player portions but still has a 1x1 core underlying the offshoots.
Somewhere around the fall and redemption part we traded GM responsibility, got new characters, skipped worlds, fast forwarded a few millenia and the game looks nothing like it started but there are still little hints of the early days hidden like Easter eggs in the corners of newer things.
Life has taken a toll on our pursuit of this plot but we still pick it up every now and then and elements from it often make cameos into our other games. In fact many of our other games weave into this one epic plot for a rich tapestry of play spanning many worlds and generations of characters.
Oddly enough this is not really my favorite 1x1 RP, though it does hold a very special place in my heart.
My favorite 1x1 RP was one I forced an apprentice of mine to run because I was tired of GMing and thought it would do her some good to run something for once, or at least it would make her more appreciative of the work involved.
She gave me a list of movies and told me to tell her which ones I had not seen (Inkheart and Cloverfield) then forbade me from seeing them (I still haven't for some reason). She more or less stole the starting plot from those movies, as I understand it, but I was just glad to be playing and not having to run things.
Within the first hour of in-game time she destroyed my character's city and put his family in mortal peril. Within the first 24 hours she'd killed his wife and left him to take care of his 6 year old daughter and a neighbor's 10 year old son while the world was being eaten by monsters. Within the first 48 he'd lost both children and gotten his butt kicked by the evil wizard type guy that was destroying the world who then sent him to another world he'd already destroyed. And it just went downhill from there. My character ended up in the evil wizard's past with total amnesia and became, first the wizard's mentor teaching him how to fight and stand up for himself (this was before the evil) and then the direct cause of the wizard turning evil (when he regained his memory and rage killed the wizard, well, tried to anyway). In the end the wizard saved my character's life when the demon that my character had made a deal with to give him the power to fight the wizard (she's the one who sent him to the wizard's past and took his memory for it) turned on both of us and tried to steal the wizard's power so she could rule the universe.
That's an incredibly condensed version of course that really doesn't do it justice at all. The whole thing was gloriously messed up and tragic, dealing with themes like the definition of evil, free will vs fate, nature vs nurture, and familial bonds. There were even lots of awful little details that pointed to all this from the very beginning. I was impressed with the forethought and how she knew me well enough to manipulate me into the situation (in my defense we'd been RPing together for 10 years). And all this from a first time GM. She's now an English major at a large private university that specializes in creative writing, as she should be.
That one ran for about half a year of daily IM RP (because we had no lives) and produced over 2,000 pages of text (after cleaning out the chatter and tags).
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Posted: Thu Mar 01, 2012 8:09 am
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Posted: Sun Mar 04, 2012 2:24 pm
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Posted: Mon May 21, 2012 1:29 pm
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Posted: Fri Jan 04, 2013 2:14 pm
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Erm, my oldest started in 2008 and kinda fizzled at the start of this year, so about 3 years. Was a typical vampires vs mages kinda thing, and super fun.
If I judge by the emails traded back and forth... 1,885 posts. Tried to transfer it to Word and gave up around 150 pages in (which was about a third of it).
Long RP's aren't too weird for me. I have one at 1,055 posts starting in 2009, and my next shortest is 727. I have countless more that only lasted a few months and fizzled out, which leaves me with a surplus of poor, unused characters... xDDD;; 1 on 1 RP's are my preferred choice. I couldn't tell you how long other ones were... I was usually the GM for them, and since it was with a group, I had a definite plot and ending planned. With posts of about four a day, they usually ended in a couple of months.
I love all these posts about all these incredibly long rp's... you guys rule xDD
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Inquisitive Conversationalist
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Posted: Tue Jul 23, 2013 12:22 am
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