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Van Evok

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PostPosted: Tue Jul 19, 2011 6:08 pm
Tiina Brown
Van Evok
Tiina Brown
Van Evok
those cute koalas follow around their parent model, until something classed as enemy comes within their range... then they will start running towards it, and once in base contact they hug enemy model and explode burning_eyes
you cant shoot them, you cant melee them, you can just pray you are tough enough to survive some serious explosive damage...

You can't shoot them?
Are they too small? Too well armored? Too fast? Or are those rules just ... overlooked?
What if they are caught in a different explosion that their own?

it is specifically stated in the rules that you cant destroy them in any way...

But they don't say why?
by the fluff they move too fast, are too small targets and are too well built to be easily detonated...


.........


rules quote:
When a CrazyKoala acquires a target and is activated, it accelerates at maximum speed, detonating at the end of its movement when in base to base contact. The explosion is automatic and doesn’t require spending of Orders or Short Skills. Despite the CrazyKoala touching the base of its target, a Close Combat is not initiated. A CrazyKoala will keep moving no matter how many times the enemy shoots at it, or the damage it suffers, exploding at the end of its trajectory. The detonation of a CrazyKoala doesn’t use a Template and causes Damage 15 with Shock Special Ammunition, and can be Dodging with a PH Normal Roll. As the CrazyKoala explodes while in base to base contact, no Cover Modifiers can be applied.

fluff quote:


“The CrazyKoalas are a devilish invention. If one of them detects you, you might as well give up. Don’t try to shoot at it, don’t try to beat it, because it will explode in you face no matter what. The only possible response is to move fast… and to pray…who knows? Maybe it helps…” Colonel Yevgueni Voronin, Cossack Diplomatic Corps.  
PostPosted: Tue Jul 19, 2011 11:00 pm
Van Evok
Tiina Brown
Van Evok
Tiina Brown
Van Evok
those cute koalas follow around their parent model, until something classed as enemy comes within their range... then they will start running towards it, and once in base contact they hug enemy model and explode burning_eyes
you cant shoot them, you cant melee them, you can just pray you are tough enough to survive some serious explosive damage...

You can't shoot them?
Are they too small? Too well armored? Too fast? Or are those rules just ... overlooked?
What if they are caught in a different explosion that their own?

it is specifically stated in the rules that you cant destroy them in any way...

But they don't say why?


by the fluff they move too fast, are too small targets and are too well built to be easily detonated...
.........
rules quote:
When a CrazyKoala acquires a target and is activated, it accelerates at maximum speed, detonating at the end of its movement when in base to base contact. The explosion is automatic and doesn’t require spending of Orders or Short Skills. Despite the CrazyKoala touching the base of its target, a Close Combat is not initiated. A CrazyKoala will keep moving no matter how many times the enemy shoots at it, or the damage it suffers, exploding at the end of its trajectory. The detonation of a CrazyKoala doesn’t use a Template and causes Damage 15 with Shock Special Ammunition, and can be Dodging with a PH Normal Roll. As the CrazyKoala explodes while in base to base contact, no Cover Modifiers can be applied.

fluff quote:

“The CrazyKoalas are a devilish invention. If one of them detects you, you might as well give up. Don’t try to shoot at it, don’t try to beat it, because it will explode in you face no matter what. The only possible response is to move fast… and to pray…who knows? Maybe it helps…” Colonel Yevgueni Voronin, Cossack Diplomatic Corps.

Ok, that creation is officially NUTS!
As a game creator myself, i'm torn:
On one hand, i'm abhorred by their total ignorance of sensibility when it comes to information that should be included.
On the other hand, i am greatly pleased at their "screw you" mentality at stopping at nothing for making a specific, if wierd, weapon type.

Yes, the "Krazy Koalas" is obviously, considering what i now know, a weapon type with miniatures, rather than a troop type .... The miniatures had me fooled there ... sweatdrop .... i guess that may have been the idea.  

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PostPosted: Wed Jul 20, 2011 1:22 am
You can't overstock on Crazy Koalas though and IIRC only certain units have access to them, so you can't give every unit in your army a pair.

Strange though, I thought CK's were a Nomad-made invention and only used by them.  
PostPosted: Wed Jul 20, 2011 4:26 am
Koalas were invented by Japanese, but Nomads bought a whole bunch and made them their trademark weapons smile
nothing says crayzy space gypsies/anarchists like catgirl medic and krazy koalas razz
most powerful weapons are available in limited numbers, either by models that can take that - and the models themselves can have limited availability - and by SWC (special weapon cost) which is something like wargear limit...  

Van Evok

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PostPosted: Wed Jul 20, 2011 4:30 am
Nomads truly are an odd faction, especially now that they have those chimeras. eek  
PostPosted: Wed Jul 20, 2011 5:51 am
Lady Blodwynn
Nomads truly are an odd faction, especially now that they have those chimeras. eek

mix porn film crew with mad scientists and anarchists detesting organised society and you have recipe for "One night in Bakunin" razz  

Van Evok

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Hoxtalicious

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PostPosted: Wed Jul 20, 2011 11:26 am
For those curious about what these two are talking about:

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Corvus Belli
The Überfallkommando is the field unit of the Sport Crimes section. This section belongs to the Vice Unit of the Detective Office (Cover Operations) of the Bakunin Moderator Corps. The main mission of their members is to identify, investigate and break up criminal organizations involved in sport crimes, infiltrating them from street level to their highest ranks. In police slang, the term “sport” refers to illegal Aristeia! combats and all the illicit body modifications these involve. Due to the unit’s characteristics, the Überfallkommando is also employed in urban environment strike operations and riot suppression, in which they honor their name (‘mobile squad’ or ‘riot control squad’).

As undercover agents, the members of this police unit develop their work on the other side of the law, immersed in the criminal underworld. To be able to infiltrate the illegal Aristeia! circuits, they undergo radically aggressive body alterations, turning themselves into Chimeras, illicit combat-modified humans, the more violent and brutal the better. A career in the Sport Crimes section provides access to the most illegal body modifications that Vaudeville’s Bouboutiques or Praxis’s Black Labs can offer. The bizarre appearance of the Überfallkommando’s Chimeras is striking and jarring, even on the heterogeneous streets of Bakunin, but it is perfect for conducting their work, to the point of sometimes becoming targets of unfortunate Chimera Hunters.

The section’s agents are often escorted by a pack of specially combat-trained Pupniks, which are part of their cover as members of the underground Aristeia! circuit. Pupniks are also a highly effective tool when the Überfallkommando has to get involved in riot control and tactical operations, especially when they collaborate with Der Morlock Gruppe.

Pupniks was the name given by US president John Fitzgerald Kennedy to the puppies borne by a female dog from the Soviet space program, a gift from Nikita Khrushchev, and his daughter’s dog. Currently, the term is used to denominate all human-animal hybrid products, derived from illicit genetic techniques.

The existence of Pupniks is illegal by itself. They are wicked creatures, with an intelligence level below human, similar to that of a highly trained dog. The size of their brain is that of a small ape, but they have the instinctive cleverness, sharp and aggressive, of the most dangerous predators the depraved geneticists of Praxis were able to find in their DNA banks. The Pupniks are so violent, they must remain chained at all times. There are several varieties and crosses circulating throughout the criminal underworld. Some of them have been created specifically for fighting, others for sex, but most commonly they are useful for both.

Pupniks take part in spectacular and bloody death combats in circuits as marginal as they are exclusive, in which great sums of money are exchanged in the form of bets. Usually, the winners of these combats are sold to a spectator, who pays an elevated sum of money for having sex with the creature, as at the end of the fight its excitation levels are very high due to adrenalin and the taste of blood. Do-gooders can feel compassion when hearing this creature’s story, but it won’t be compassion, but terror, they would feel if one night they find one of them untied and enraged… or worse, hungry…
 
PostPosted: Fri Jul 22, 2011 12:29 am
No pic.  

Vikki Stardust

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PostPosted: Tue Jul 26, 2011 10:15 am
I can see it.  
PostPosted: Wed Jul 27, 2011 2:17 am
Coming soon: two Finecast Dark Eldar additions (Ghoul and Medusa), several Vampire Count models re-done in Finecast (the Von Carsteins), three new plastics for Vampire Counts (Undead Dragon with vampire and king ghoul riders, banshee and tomb wraith, latter are in blister format like the spell casters) and a new plastic terrain kit for fantasy (Garden of Morr, a graveyard).  

Hoxtalicious

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Hoxtalicious

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PostPosted: Wed Jul 27, 2011 2:18 am
Black Crusade will also be released soon:

User Image - Blocked by "Display Image" Settings. Click to show.  
PostPosted: Wed Jul 27, 2011 2:10 pm
I haven't really heard about any Finecast for Tau yet, but I wouldn't be surprised if they weren't holding off until they release the new figures, if they use the Forgeworld units.  

Asmusei -Faceless Hunter-


Hoxtalicious

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PostPosted: Thu Jul 28, 2011 12:52 am
Tau are either held off because of a new codex incoming or more logically, because Finecast releases are done at a slow and steady pace. Not a whole lot of armies or races have a lot turned into Finecast right now, with exception to the Space Marines of course.

However, this isn't the thread to discuss such speculative matters.  
PostPosted: Thu Jul 28, 2011 3:52 am
Also, Ogres coming September.  

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Van Evok

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PostPosted: Thu Jul 28, 2011 8:31 am
any news of July WD/sisters?  
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