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Posted: Mon Mar 26, 2007 8:32 pm
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Errol McGillivray Captain
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Posted: Tue Mar 27, 2007 10:15 pm
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I feel that before you worry so much about technical things (you will learn those in time) you should work on some of your drawing habits. One really big thing I noticed you detail before you have structure. That causes you to have an uneven and unplanned looking image. I noticed this is the thread I met you in. You had a face and hair, but the body was barely drawn. Plan: Thumbnails, stickmen, lines, ovals. Whatever you do to get your idea on paper without wasting time drawing it all out. (Planning helps you not waste time on an idea that won't work well.)
I'd go over all the things I feel can be improved about that drawing, but I think I'd rather focus on your process. Using some things we've gone over, try and draw the other one again. FYI (I'll go over the anatomy another time.)
Your Process sketches: You've got a great design shape there in the gesture. Over that line though, account for the bones in the body. Keep in mind, people aren't noodles. It's good to see that flow and the underlying structure at once.
![User Image](https://img.photobucket.com/albums/v143/hardcandyvegetto/32707penfetb.jpg)
The green line is how the eye will move through that image due to the position. I find that I start going up form the lone knee past the pelvis and follows the spine, using the head to swing back around to the pelvis. That's a good thing.
At this stage, give a little more consideration to anatomy though. Once your gestured shapes (the noodles) are there, add the skeleton. The proportions will be much more rigid, and that forces you to adjust to things fall in the right spots and you still keep your same gesture and eyeflow. As you can see, the thighs were too long and the knee needs to come up a bit to fix that. I also see that mechanics wise, the elbow is bending in the wrong direction. The orange lines show some other possible positions. (That I can fit on the page.)
![User Image](https://img.photobucket.com/albums/v143/hardcandyvegetto/32707penfetc.jpg)
Be sure to account for hands and feet at this stage too. Leave none of the main forms out. Just don't refine anything. At this point, my drawings look like scribbles. Besides, the hands and feet make up part of the gesture.
Correct your skeleton's proportions. There is no reason at ALL that you should have a clean up step before you've corrected anything. Also, you have too much contour at this stage. The outside shapes don't need to connect yet because we're not sure how they'll connect until the overall anatomy is fixed.
As you fix the simple structure, use credible reference. I do NOT recommend using other people's art for that. I recommend images of real people and charts. Start with your figure's head and measure with your eyes (I use my pencil to help me do that.) the head relative to other parts. At this stage, it's a good idea to have someone look at it until you learn anatomy well enough to catch your own mistakes. (Even then, it's a good idea to get another set of eyes.) A way to use your own eyes for that though, is to mirror the image. Hold the notebook up to a mirror or mirror the canvas if you're working digitally. Flip it vertically too. Looking at it from different angles will open your eyes to some things you didn't notice before. (I tend to flip at least once an hour to check things.)
As a note, I like to use ovals for the buttcheeks even at this stage, because it helps later on and I consider it part of the gesture.
Before you add flesh, find some relationships. It's a bit complex to explain, but it's basically making lines to show how things will line up in your picture. This is where you make sure your weighting makes sense. Your center of gravity gets taken into consideration and you correct your feet to make sure you're balanced. or unbalanced. It depends on what you want. This I'll have to show you in another image. Consider the relationships between all the matching joints. (1)elbows (2)hands (3)feet (4)knees (5)hips (6)shoulders (7)hip to ground
![User Image](https://img.photobucket.com/albums/v143/hardcandyvegetto/32707penfetd.jpg)
At this point, you can also ground the figure (make it look like it's interacting with the ground) buy paying attention to the relationships between the points of contact with the ground on the figure. ( cool I also keep working on the structure to keep it following the gesture I wanted.
Once you have a plan you like, add some flesh. This is where knowing internal structure helps. Organs still need to fit. Bones don't have much give. Reference time. Not artwork. Real bodies and charts. When you add the flesh, consider how things are turning and be sure to have overlapping lines (1). That helps shape things so you have a set of connecting solid shapes and not just flat contours. Use straight lines to reinforce structure. Especially in males.
![User Image](https://img.photobucket.com/albums/v143/hardcandyvegetto/32707penfete.jpg)
In the example from my own recent drawing, I redlined places I deliberately used straight lines and bluelined the places that I made sure to overlap. His shoulders and calves I was particularly making sure to reinforce because he is male and males are more square than females. It comes with more muscle density. He's still soft and feminine even with the angles I used to give me a more masked masculine look.
http://img.photobucket.com/albums/v143/hardcandyvegetto/32707penfetexampstruct.jpg
A note on flow in the figure. If can connect things with your eyes, you've got some flow. Some examples are with the orange lines. Compare that to the image before it and you'll see what I mean.
http://img.photobucket.com/albums/v143/hardcandyvegetto/32707penfetf.jpg
This has been a lot so far. Take a break. See if you understand and go over the pictures.
Now is a good time to ask questions.
Once again, I'm not going to correct the anatomy in this. There are too many things that are wrong that it would be a waste of time. I think it would be more time effective for you to draw something else that focuses on anatomy. I'm gonna give you a couple of photos of people. Please draw them as they are in the picture. Try and pay attention to your gesture, but also pay attention to the anatomy.
Forgive me if this is vague or the sketches are crappy. It's nearly 1 am and I worked two jobs today. I'm very tired, but I wanted to get this at least ready for you tonight.
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Posted: Tue Mar 27, 2007 10:43 pm
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Identifying relationships
![User Image - Blocked by "Display Image" Settings. Click to show. User Image - Blocked by "Display Image" Settings. Click to show.](https://graphics.gaiaonline.com/images/s.gif)
Relationships are really just lines between one point on the figure to another. These relationships help us do gestures and measure the figure. It's very very helpful to get used to looking for relationships in your own drawings. It helps a lot to make them more lifelike and fluid.
See if you can identify the relationships on the figure above. Write them down (they're numbered and color coded. Just skip those you can't identify for now. ) The answers are in white on the bottom of this post. Just remember, cheating in your education doesn't ******** anyone over but yourself. 3nodding
Here's an example of a female.
![User Image - Blocked by "Display Image" Settings. Click to show. User Image - Blocked by "Display Image" Settings. Click to show.](https://graphics.gaiaonline.com/images/s.gif)
Here's an assignment should you want to practice:
Find a photo of a man and plot in the relationships you think you should look for to draw the pose effectively. Do the same with a photo of a woman. If you're feeling adventurous, do the same with a photo of a four legged animal. (Got for something without a lot of long hair that has limbs long enough to make it easier to see, like a large dog, short haired cat, or horse. A mouse would be a bad idea for now.)
Feeling more adventurous? Draw them. No full out fleshing or detail though. Stick to gestures. Show your relationships.
(1) Red. Top of head to ground. Center of gravity. Should be vertical. (1a) Red. Hip to supporting foot. Both are very important for balance. (2-2a) Blue. Shoulders. (Bottom of the ribcage. I like to have this one. Many people don't use it. I just like to see the waist as a separate section.) (3-3a) Blue. Hips. (I like putting the top of the pelvis for the same reason.) These are all very important for attitude. (4) Yellow. Knees, elbows, ankles, wrists. (In this case, toe to toe. You can use more than just the more important relationships when using complex poses.) (5)Green. Neck and head direction. Direction of eyes. These are important for storytelling and help add to the objective of the figure. We look at what we're interacting with. (6)Green. Planes (direction) of the hands and feet. This helps with the gesture and is just as important as any other part. It's also something people tend to overlook because they avoid hands and feet.
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Errol McGillivray Captain
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Posted: Thu Mar 29, 2007 7:35 pm
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Errol McGillivray Captain
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Posted: Fri Mar 30, 2007 10:47 am
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Posted: Mon Apr 09, 2007 8:15 am
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Errol McGillivray Captain
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Errol McGillivray Captain
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Posted: Thu May 31, 2007 2:58 pm
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Posted: Sat Aug 18, 2007 5:25 pm
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Errol McGillivray Captain
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Posted: Sun Aug 19, 2007 8:11 am
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Posted: Sun Aug 19, 2007 10:59 am
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Errol McGillivray Captain
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Posted: Sun Aug 19, 2007 5:57 pm
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Posted: Sun Aug 19, 2007 7:13 pm
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Errol McGillivray Captain
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Posted: Sun Aug 19, 2007 9:04 pm
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