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Steel Sterling
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PostPosted: Sat Feb 16, 2008 11:40 pm
Here's the deck-by-deck breakdown of Voyager, which should be-
except where modified during the series- typical of the class.
(And if it's not, we can easily make the same modification, as per the
thread's purpose. So there!)


Deck 1: Bridge. Captain's Ready Room. Conference Lounge. Phase locker. Power manifold.


Deck 2: Mess hall. Cabin 125 Alpha, at first Kathryn Janeway's Captain's Mess, then Neelix's kitchen.


Deck 3: Crew quarters. (Including Janeway's quarters.)


Deck 4: cargo bay 2 at starboard. Crew quarters. Transporter rooms 1,2 & 4.


Deck 5: Sickbay. Medical Lab. Phaser locker. Cargo Bay 3. Holodeck 3.


Deck 6: Section 9: Holodeck 2. Crew quarters.


Deck 7: Temporary Security. Crew quarters. Secondary Brig.


Deck 8: Section 22: Science laboratory. Section 29 Alpha, cargo bay 2 (with 7 of 9's alcove.) Section 29: Astrometrics.


Deck 9: Crew Quarters. Shuttle Hangar. Aeroshuttle.


Deck 10: Shuttle Bay 1. Shuttle Storage. Tactical lab. Torpedo Launcher.


Deck 11: Section 20, Main Engineering. Field Generator. Warp plasma manifold. Cargo Bay.


Deck 12: Section B7: Command Console. Section A4-C18: Secondary Command-Processors at starboard. Life-support systems.


Deck 13: Aft landing gear. Science labs. Phaser arrays.


Deck 14: Stasis chambers. Holodeck 1. Aft landing gear. Forward landing gear.


Deck 15: Jeffires tube G33, uninhabited Section. Plasma relay room. Forward landing gear.




I don't have a BLUEPRINT to correspond these to, however.

I also noticed two "cargo bay 2"s, one on Deck 4 (mentioned in "Maneuvers") and one on Deck 8, Section 29 Alpha (mentioned in "Equinox, Part II".) I'm presuming that the hydroponics bay and 7's alcove were in the same area, correct? If so, that makes THIS the one we were talking about, and the one on Deck 4 is vacant of use.


Let's see, crew complements, what can I find...  
PostPosted: Sun Feb 17, 2008 12:03 am
Steel Sterling
Deck 1: Bridge. Captain's Ready Room. Conference Lounge. Phase locker. Power manifold.

Deck 2: Mess hall. Cabin 125 Alpha, at first Kathryn Janeway's Captain's Mess, then Neelix's kitchen.


Deck 1 Stays as it is.
Deck 2. Captain's Mess stays untouched. I don't want a kitchen.

Quote:

Deck 3: Crew quarters. (Including Janeway's quarters.)

Deck 4: cargo bay 2 at starboard. Crew quarters. Transporter rooms 1,2 & 4.


So I have a cargo bay to convert. As I won't have hydroponics nor a borg drone on board, this is free space.

Quote:

Deck 5: Sickbay. Medical Lab. Phaser locker. Cargo Bay 3. Holodeck 3.


What's in cargo bay 3?

Quote:

Deck 6: Section 9: Holodeck 2. Crew quarters.


Deck 7: Temporary Security. Crew quarters. Secondary Brig.


Secondary brig? Where is the primary one?

Quote:

Deck 8: Section 22: Science laboratory. Section 29 Alpha, cargo bay 2 (with 7 of 9's alcove.) Section 29: Astrometrics.


Presumably this is another cargo bay?
And... do I really need astrometrics? I'm not doing exploration, I'm not sure I need so much space for astrometrics.

Quote:

Deck 9: Crew Quarters. Shuttle Hangar. Aeroshuttle.

Deck 10: Shuttle Bay 1. Shuttle Storage. Tactical lab. Torpedo Launcher.

Deck 11: Section 20, Main Engineering. Field Generator. Warp plasma manifold. Cargo Bay.

Deck 12: Section B7: Command Console. Section A4-C18: Secondary Command-Processors at starboard. Life-support systems.

Deck 13: Aft landing gear. Science labs. Phaser arrays.

Deck 14: Stasis chambers. Holodeck 1. Aft landing gear. Forward landing gear.

Deck 15: Jeffires tube G33, uninhabited Section. Plasma relay room. Forward landing gear.


Everything seems in order there. Just minimal modification to the use of the science labs and engineering and sickbay space for experiments converting them in forensic specific labs/experiments area.  

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PostPosted: Sun Feb 17, 2008 12:21 am
Man, it's been a while since I had a good, challenging information trackdown. smile


"An Intrepid-class starship such as USS Voyager normally has a complement of approximately 150 crew."

Ok, pending more specific information, that's the ENTIRE crew complement
of a standard Intrepid-class vessel, including nonspecified crew,
navigations, engineers, science, security, medical, and other support
personnel.

In the case of this particular ship, the engineering staff and science staff
will obviously be specializing in evidence analysis and forensics.

The engineers will be specialists in analysis of physical items like hulls and
so on. An example of the type of work they'd do was done on the
Enterprise by Geordi and Data during "the First Duty", when they examined
the wreckage of Nova Squadron ships to determine what happened to
cause Josh Alpert's crash. They also did the analysis in "the Drumhead"
that determined that the explosion was NOT intentional, NOT sabotage.
(Note to self- reference episode "the Drumhead" for possible useful
information concerning this ship.) They would probably offer the experts
in computer analysis as well-reconstructing data, checking for altering of
records, deconstructing scrambled voices, etc.

The science team will be used primarily for collecting more difficult-to-find
evidence, and analyzing it. This would include examination of trace lifeforms
and other things as needed. This is what WOULD have come in handy
when Geordi was one of the Starfleet officers that got transformed into
an alien species in "Identity Crisis" (another episode where a holodeck was
part of an investigation), among other uses. They'd almost certainly be the
ones doing the most analusis of the most varieties, and need to be very
flexible, very thorough, and rather experienced.

Normally on a crew, Security would work on some of this, but this crew
probably would be better served keeping Security optimized to the primary
functions of safety of the crew and the ship (tampering with an investigation
has GOT to be tempting), and with securing prisoners and transporting
them.

The Medical staff almost certainly will be specialized in what's usually
thought of as Forensics- autopsies and so on. There would be some
overlap with the Science teams where pathogens and evidence of
injuries would be analyzed.

Due to the specifics of this, I expect the crews for each of those would be
carefully chosen, with the Security complement added to, to ensure safety
(they have more to do, and less incidental "make-work.) In fact, I expect
the incidental crew might have some members replaced by additional
Security, and one or two assigned to Security to handle clerical duties.


Additions to the crew would be the VIPs in charge of any investigations
from the JAG office, and stenographers making sure all formal sessions
are fully recorded. Plus. of course, all those being investigated, and any
personnel travelling with them.

Still looking for a reference to the maximum size of the ship's personnel
capacity....  
PostPosted: Sun Feb 17, 2008 12:29 am
150 is the normal amount of people in this kind of ship or the amount of people on the Voyager? I mean, some people died during the first chapter of the series as well as some new people was added when they merged the crew with the Maquis ship.

And in particular: Was the Voyager able to work with less people than 150?

Because as long as the ship is working in one case at the time, criminal investigation can be done by a small amount of personnel (if it's well trained). After all, the computer does a lot of the work nowadays has to be done by hand.  

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PostPosted: Sun Feb 17, 2008 12:44 am
Maddy
150 is the normal amount of people in this kind of ship or the amount of people on the Voyager? I mean, some people died during the first chapter of the series as well as some new people was added when they merged the crew with the Maquis ship.

And in particular: Was the Voyager able to work with less people than 150?

Because as long as the ship is working in one case at the time, criminal investigation can be done by a small amount of personnel (if it's well trained). After all, the computer does a lot of the work nowadays has to be done by hand.

150 or 151 keeps coming up as "standard ship's complement", as in "this is how many we normally have on an Intrepid-class ship, serving as crew, on a normal day."

Voyager's numbers went down with fatalities, and went up twice, not
counting Neelix, Kes and 7 of 9. Once when they added the Maquis at
the beginning of the series ("Caretaker"), and once when they added
the survivors of the Nova-class ship "Equinox" ("Equinox Part II".)
I was trying to find the total number of Maquis added in "Caretaker", and
consider that plus 151 to be the total that can comfortably be set as crew,
and thus your maximum personnel total except during emergencies or
docked or in planetary orbit.

If I can find a figure for a maximum number of ANY class, I think I can
use that to extrapolate up or down, since I have a "rule of thumb" for
average crew totals/deck numbers.  
PostPosted: Sun Feb 17, 2008 12:53 am
Steel Sterling
Maddy
150 is the normal amount of people in this kind of ship or the amount of people on the Voyager? I mean, some people died during the first chapter of the series as well as some new people was added when they merged the crew with the Maquis ship.

And in particular: Was the Voyager able to work with less people than 150?

Because as long as the ship is working in one case at the time, criminal investigation can be done by a small amount of personnel (if it's well trained). After all, the computer does a lot of the work nowadays has to be done by hand.

150 or 151 keeps coming up as "standard ship's complement", as in "this is how many we normally have on an Intrepid-class ship, serving as crew, on a normal day."

Voyager's numbers went down with fatalities, and went up twice, not
counting Neelix, Kes and 7 of 9. Once when they added the Maquis at
the beginning of the series ("Caretaker"), and once when they added
the survivors of the Nova-class ship "Equinox" ("Equinox Part II".)
I was trying to find the total number of Maquis added in "Caretaker", and
consider that plus 151 to be the total that can comfortably be set as crew,
and thus your maximum personnel total except during emergencies or
docked or in planetary orbit.

If I can find a figure for a maximum number of ANY class, I think I can
use that to extrapolate up or down, since I have a "rule of thumb" for
average crew totals/deck numbers.


Right. Then, the 150/151 was the number of people in the Voyager when they left DS9.

If anyone can find that info it's you. wink  

Maddy
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PostPosted: Sun Feb 17, 2008 1:03 am
Maddy
Steel Sterling
Deck 1: Bridge. Captain's Ready Room. Conference Lounge. Phase locker. Power manifold.

Deck 2: Mess hall. Cabin 125 Alpha, at first Kathryn Janeway's Captain's Mess, then Neelix's kitchen.


Deck 1 Stays as it is.
Deck 2. Captain's Mess stays untouched. I don't want a kitchen.

Quote:

Deck 3: Crew quarters. (Including Janeway's quarters.)

Deck 4: cargo bay 2 at starboard. Crew quarters. Transporter rooms 1,2 & 4.


So I have a cargo bay to convert. As I won't have hydroponics nor a borg drone on board, this is free space.

Quote:

Deck 5: Sickbay. Medical Lab. Phaser locker. Cargo Bay 3. Holodeck 3.


What's in cargo bay 3?

Quote:

Deck 6: Section 9: Holodeck 2. Crew quarters.


Deck 7: Temporary Security. Crew quarters. Secondary Brig.


Secondary brig? Where is the primary one?

Quote:

Deck 8: Section 22: Science laboratory. Section 29 Alpha, cargo bay 2 (with 7 of 9's alcove.) Section 29: Astrometrics.


Presumably this is another cargo bay?
And... do I really need astrometrics? I'm not doing exploration, I'm not sure I need so much space for astrometrics.

Quote:

Deck 9: Crew Quarters. Shuttle Hangar. Aeroshuttle.

Deck 10: Shuttle Bay 1. Shuttle Storage. Tactical lab. Torpedo Launcher.

Deck 11: Section 20, Main Engineering. Field Generator. Warp plasma manifold. Cargo Bay.

Deck 12: Section B7: Command Console. Section A4-C18: Secondary Command-Processors at starboard. Life-support systems.

Deck 13: Aft landing gear. Science labs. Phaser arrays.

Deck 14: Stasis chambers. Holodeck 1. Aft landing gear. Forward landing gear.

Deck 15: Jeffires tube G33, uninhabited Section. Plasma relay room. Forward landing gear.


Everything seems in order there. Just minimal modification to the use of the science labs and engineering and sickbay space for experiments converting them in forensic specific labs/experiments area.


Deck 2: I thought you'd convert the Captain's Mess to a private conference
room for use other than a formal court.

Deck 4: yes, that cargo bay is unassigned space.

Deck 5: Cargo bay 3 is another unassigned space.

Deck 7: the secondary brig's been specified as here. The primary brig is
obviously SOMEWHERE. I'll see if I can deduce its location later by
comparing where it's positioned on other ships. (i.e. if it's always on the
same deck as a certain other room, then we can match it up here.)

Deck 8: Yes, another cargo bay that's unassigned space.
The Astrometrics lab was designed and modified into Astrometrics BY
Voyager's crew- I'd deduce this was a lab before, and I'd expect Deck 8
will probably be a good deck for you to really assign investigations, with
Engineering possibly using the cargo bay, and Science using the lab.
Or both using both as needed.
That's one way to do it, anyway.

Deck 11 has another cargo bay. You might want to leave that one for
actual cargo. wink

Hm.....
There's another possibility.
You could keep the regular labs and Engineering for the investigations,
and convert part of Deck 8 into the full courtroom, and a separate
chamber where Astrometrics is.  
PostPosted: Sun Feb 17, 2008 1:19 am
Steel Sterling

Deck 2: I thought you'd convert the Captain's Mess to a private conference
room for use other than a formal court.

Deck 4: yes, that cargo bay is unassigned space.

Deck 5: Cargo bay 3 is another unassigned space.

Deck 7: the secondary brig's been specified as here. The primary brig is
obviously SOMEWHERE. I'll see if I can deduce its location later by
comparing where it's positioned on other ships. (i.e. if it's always on the
same deck as a certain other room, then we can match it up here.)

Deck 8: Yes, another cargo bay that's unassigned space.
The Astrometrics lab was designed and modified into Astrometrics BY
Voyager's crew- I'd deduce this was a lab before, and I'd expect Deck 8
will probably be a good deck for you to really assign investigations, with
Engineering possibly using the cargo bay, and Science using the lab.
Or both using both as needed.
That's one way to do it, anyway.

Deck 11 has another cargo bay. You might want to leave that one for
actual cargo. wink

Hm.....
There's another possibility.
You could keep the regular labs and Engineering for the investigations,
and convert part of Deck 8 into the full courtroom, and a separate
chamber where Astrometrics is.


Deck 2: I'm not sure I need so many conference rooms scattered around the ship, but it's always a possibility to use the Captain's Mess as needed.

I have two cargo bays to convert to anything *makes notes of that*

If there's a primary and secondary brig, I may have enough room for prisoners there... if we can figure out WHERE it is and HOW BIG it's the primary one.

Deck 8: That cargo bay is the perfect place for the courtroom. And what's Astrometrics can be converted into a secondary room assigned to judicial use. With the science labs staying as they are. And IF the cargo bay is big enough, I may have space for two rooms (one for the defence and one for the prosecution) to have as base of operations (what would be the lawyer's office).

Mind you, all the labs in the ship can be used as needed... space may be limited in the ship, but the computer is very flexible in its use, so you can perform the analysis and test wherever it's more comfortable for the crew to work and wherever they have the appropriate equipment.  

Maddy
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PostPosted: Sun Feb 17, 2008 1:21 am
Maddy
150 is the normal amount of people in this kind of ship or the amount of people on the Voyager? I mean, some people died during the first chapter of the series as well as some new people was added when they merged the crew with the Maquis ship.

And in particular: Was the Voyager able to work with less people than 150?

Because as long as the ship is working in one case at the time, criminal investigation can be done by a small amount of personnel (if it's well trained). After all, the computer does a lot of the work nowadays has to be done by hand.


By definition, the standard ship's complement is ALWAYS more than the minimum needed to run the ship. A bare minimum for operations in an
emergency is considered to be 20-25% of a crew. That's a carry-over from
REAL operations, where the US Navy is required to have 25% of any
vessel's crew on the vessel at all times, no matter what. (This came up
in the Nitpicker's Guild when a sailor complained about the episode where
the Defiant was stolen by Thomas Riker, and Worf was ALONE on the ship
at the time. Since the standard complement of the Defiant class is 47
(one of the famous Star Trek "47s"), that would mean that there should
have been, in the ship, let's see... between 12 and 15 people on board,
among Engineering and the Bridge even if no where else. (The point of
having a crew minimum always on board is so the ship can be mobilized
IMMEDIATELY in an emergency, which means the crew have to be either
IN the Bridge and Engineering, or immediately adjacent to it so the can
get there in seconds if an alarm sounds.

So, the minimum number needed for an Intrepid-class ship to leave
spacedock, orbit, or whatever in case of an emergency would be
20% to 25% of 150 (let's keep the numbers easy.)
Got a calculator handy?

======
Given the sensitive nature of this ship's assignments, the usage of a
"skeleton crew" should only be in event of a disaster or an emergency
evacuation effort. Security, in particular, should never be allowed to fall
below even the normal Security complement for an Intrepid-class ship.
(Imagine the sensitive data a spy could get if he could download from
its databanks, let alone overpower the crew and steal the ship. Remember
Intrepids are FAST.)  
PostPosted: Sun Feb 17, 2008 1:32 am
Steel Sterling
By definition, the standard ship's complement is ALWAYS more than the minimum needed to run the ship. A bare minimum for operations in an
emergency is considered to be 20-25% of a crew. That's a carry-over from
REAL operations, where the US Navy is required to have 25% of any
vessel's crew on the vessel at all times, no matter what. (This came up
in the Nitpicker's Guild when a sailor complained about the episode where
the Defiant was stolen by Thomas Riker, and Worf was ALONE on the ship
at the time. Since the standard complement of the Defiant class is 47
(one of the famous Star Trek "47s"), that would mean that there should
have been, in the ship, let's see... between 12 and 15 people on board,
among Engineering and the Bridge even if no where else. (The point of
having a crew minimum always on board is so the ship can be mobilized
IMMEDIATELY in an emergency, which means the crew have to be either
IN the Bridge and Engineering, or immediately adjacent to it so the can
get there in seconds if an alarm sounds.

So, the minimum number needed for an Intrepid-class ship to leave
spacedock, orbit, or whatever in case of an emergency would be
20% to 25% of 150 (let's keep the numbers easy.)
Got a calculator handy?

======
Given the sensitive nature of this ship's assignments, the usage of a
"skeleton crew" should only be in event of a disaster or an emergency
evacuation effort. Security, in particular, should never be allowed to fall
below even the normal Security complement for an Intrepid-class ship.
(Imagine the sensitive data a spy could get if he could download from
its databanks, let alone overpower the crew and steal the ship. Remember
Intrepids are FAST.)


Yes, my cell phone has a calculator razz
20% of 150 = 30

And I was thinking more of the possibility of having more security personnel by having less of the rest of the crew... that's why the question about the minimum to run the ship.

Mind you, I may need to consider the security of the stations... if the computer can be accessed by both side in the trial, there needs to be several (other than the normal) access codes needed to get to the information.

Security measures are going to give me a headache!  

Maddy
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PostPosted: Sun Feb 17, 2008 1:52 am
Maddy
Steel Sterling

Deck 2: I thought you'd convert the Captain's Mess to a private conference
room for use other than a formal court.

Deck 4: yes, that cargo bay is unassigned space.

Deck 5: Cargo bay 3 is another unassigned space.

Deck 7: the secondary brig's been specified as here. The primary brig is
obviously SOMEWHERE. I'll see if I can deduce its location later by
comparing where it's positioned on other ships. (i.e. if it's always on the
same deck as a certain other room, then we can match it up here.)

Deck 8: Yes, another cargo bay that's unassigned space.
The Astrometrics lab was designed and modified into Astrometrics BY
Voyager's crew- I'd deduce this was a lab before, and I'd expect Deck 8
will probably be a good deck for you to really assign investigations, with
Engineering possibly using the cargo bay, and Science using the lab.
Or both using both as needed.
That's one way to do it, anyway.

Deck 11 has another cargo bay. You might want to leave that one for
actual cargo. wink

Hm.....
There's another possibility.
You could keep the regular labs and Engineering for the investigations,
and convert part of Deck 8 into the full courtroom, and a separate
chamber where Astrometrics is.


Deck 2: I'm not sure I need so many conference rooms scattered around the ship, but it's always a possibility to use the Captain's Mess as needed.

I have two cargo bays to convert to anything *makes notes of that*

If there's a primary and secondary brig, I may have enough room for prisoners there... if we can figure out WHERE it is and HOW BIG it's the primary one.

Deck 8: That cargo bay is the perfect place for the courtroom. And what's Astrometrics can be converted into a secondary room assigned to judicial use. With the science labs staying as they are. And IF the cargo bay is big enough, I may have space for two rooms (one for the defence and one for the prosecution) to have as base of operations (what would be the lawyer's office).

Mind you, all the labs in the ship can be used as needed... space may be limited in the ship, but the computer is very flexible in its use, so you can perform the analysis and test wherever it's more comfortable for the crew to work and wherever they have the appropriate equipment.


I have the impression that courts involve a lot of rooms to confer, either
formally or informally. (I've wandered around a few courthouses before.)
I was thinking the Captain's Ready Room should be used as designed,
specifically for ship's business. The idea of another room for sensitive,
unofficial discussions made sense to me.

Going by the standards that an Intrepid-class ship's facilities are smaller,
I'd say the point of Voyager assigning a SECONDARY brig at all was
because the primary one is small. I figure Voyager can get by with those,
but you MIGHT need a bit more space in a pinch. So, I recommend one
of those cargo bays (say, the one on Deck 5) be converted to a TERTIARY
brig, with larger numbers of very small cells, with a few cells set aside
for maximum security prisoners-with everything triple reinforced, and
physical barriers in addition to the forcefields, which would also have
their own emergency backup power and redundancies. My rationale for
the maximum security, I think you can already see. If someone's VERY
dangerous, you want someplace to secure them confidently. As for the
rest, I'm thinking that if you need to use more cells than the other 2
little brigs have, you'll have a LOT of prisoners, which means you'll need
a lot of smaller cells for use in a pinch.

For that matter, I'd expect the Primary and Secondary Brigs would be
redesigned and reinforced for commonsense reasons, including a
physical barrier in case the forcefield is disrupted.

======
Similarly, if offices are needed for the Prosecution and Defense, they could
be placed in the OTHER cargo bay that's unassigned, say, the one on
Deck 4. Then again, I think that's overkill-I think there should be 2 rooms
already set up SOMEWHERE, not adjacent to each other, that could easily
be used. I mean, they just need regular offices, right?

That should still leave you with an entire cargo bay to play with.
There's lots of possibilities there.  
PostPosted: Sun Feb 17, 2008 2:09 am
Maddy
Steel Sterling
By definition, the standard ship's complement is ALWAYS more than the minimum needed to run the ship. A bare minimum for operations in an
emergency is considered to be 20-25% of a crew. That's a carry-over from
REAL operations, where the US Navy is required to have 25% of any
vessel's crew on the vessel at all times, no matter what. (This came up
in the Nitpicker's Guild when a sailor complained about the episode where
the Defiant was stolen by Thomas Riker, and Worf was ALONE on the ship
at the time. Since the standard complement of the Defiant class is 47
(one of the famous Star Trek "47s"), that would mean that there should
have been, in the ship, let's see... between 12 and 15 people on board,
among Engineering and the Bridge even if no where else. (The point of
having a crew minimum always on board is so the ship can be mobilized
IMMEDIATELY in an emergency, which means the crew have to be either
IN the Bridge and Engineering, or immediately adjacent to it so the can
get there in seconds if an alarm sounds.

So, the minimum number needed for an Intrepid-class ship to leave
spacedock, orbit, or whatever in case of an emergency would be
20% to 25% of 150 (let's keep the numbers easy.)
Got a calculator handy?

======
Given the sensitive nature of this ship's assignments, the usage of a
"skeleton crew" should only be in event of a disaster or an emergency
evacuation effort. Security, in particular, should never be allowed to fall
below even the normal Security complement for an Intrepid-class ship.
(Imagine the sensitive data a spy could get if he could download from
its databanks, let alone overpower the crew and steal the ship. Remember
Intrepids are FAST.)


Yes, my cell phone has a calculator razz
20% of 150 = 30

And I was thinking more of the possibility of having more security personnel by having less of the rest of the crew... that's why the question about the minimum to run the ship.

Mind you, I may need to consider the security of the stations... if the computer can be accessed by both side in the trial, there needs to be several (other than the normal) access codes needed to get to the information.

Security measures are going to give me a headache!

So, as a "rule of thumb", let's "guesstimate" that we can maintain full
operations on the ship with a crew complement of 100 (over 3x that of a
skeleton crew.) This allows you to add a few engineers, science officers
and medical officers to that total, and still assign a LOT of security.
Figure 4 more engineers, 4 more science officers, and 4 more medical
officers, each primarily for investigation, and that leaves you with 38
vacancies, and you can fill, say, 25 of those with Security, and leave the
remaining 13 as court officers, leaving you with a ship's complement of
150, well below the maximum safe personnel capacity. You could easily
add to the Security further.  

Steel Sterling
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Steel Sterling
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PostPosted: Sun Feb 17, 2008 2:15 am
And, you won't need to devise the security measures for computer use,
other than to say there's plenty of them. smile

My thinking was, that during a hearing or trial, access to a "laptop" would
be fine, but access from that "laptop" to the main computer (or ANY
computer) would be locked out, and the main computer could only be
accessed with the joint authorization of the JAG and bailiff giving voice
authorization. (No code-voice recognition.)  
PostPosted: Sun Feb 17, 2008 5:36 pm
One non-canon source-which I'll accept for discussion's sake-is that 100% of
operations on an Intrepid-class on a sustainable basis (all it needs for full
regular usage) is 125. That means 25-26 of the standard crew can be
replaced-by Security, JAG VIPs and so on, and not exceed the 150-151
number for STANDARD ship's complement.

I can't find a consistent reference for MAXIMUM crew, or even an inconsistent
ballpark-figure. I'd say, offhand, that another dozen people could probably
be fit in without cramping anyone for space or making allowances. More than
that might require converting more unspecialized space to quarters.

Since this ship is not a long-range exploration ship, it doesn't have the
pressing need to carry supplies or convert discovered raw materials into
supplies like Voyager did. So, if your ship is about even with Voyager for
cargo space (which it is, bare minimum), it's in good shape for supplies.  

Steel Sterling
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PostPosted: Sun Feb 17, 2008 9:06 pm
Steel Sterling

I have the impression that courts involve a lot of rooms to confer, either
formally or informally. (I've wandered around a few courthouses before.)
I was thinking the Captain's Ready Room should be used as designed,
specifically for ship's business. The idea of another room for sensitive,
unofficial discussions made sense to me.


Yes, well, but this is not a normal courthouse as we know them... Both the prosecutor and the defence will have their own quarters, that even if they are not the larger quarters in the ship, they still have a living-room area they could use. Even more if I assign them both another room they could use as an office. As for the Judges, they can use the conference room to one side of the bridge, the courtroom when not in session, their own quarters...
They will be all living in the same ship. It's not as if they can't go knock on each others doors if they need to talk. Or schedule a meeting in the mess hall or one of the holodecks if needed be.

Quote:

Going by the standards that an Intrepid-class ship's facilities are smaller,
I'd say the point of Voyager assigning a SECONDARY brig at all was
because the primary one is small. I figure Voyager can get by with those,
but you MIGHT need a bit more space in a pinch. So, I recommend one
of those cargo bays (say, the one on Deck 5) be converted to a TERTIARY
brig, with larger numbers of very small cells, with a few cells set aside
for maximum security prisoners-with everything triple reinforced, and
physical barriers in addition to the forcefields, which would also have
their own emergency backup power and redundancies. My rationale for
the maximum security, I think you can already see. If someone's VERY
dangerous, you want someplace to secure them confidently. As for the
rest, I'm thinking that if you need to use more cells than the other 2
little brigs have, you'll have a LOT of prisoners, which means you'll need
a lot of smaller cells for use in a pinch.

For that matter, I'd expect the Primary and Secondary Brigs would be
redesigned and reinforced for commonsense reasons, including a
physical barrier in case the forcefield is disrupted.


Very sensible idea. Cargo bay on deck 5 sounds good.

Quote:

Similarly, if offices are needed for the Prosecution and Defense, they could
be placed in the OTHER cargo bay that's unassigned, say, the one on
Deck 4. Then again, I think that's overkill-I think there should be 2 rooms
already set up SOMEWHERE, not adjacent to each other, that could easily
be used. I mean, they just need regular offices, right?


They need a room with a desk, access to a computer (to have the info about the case and their library at hand) and for it to be secured enough. So I think some room from the personnel quarters can be transformed to an office for that matter.

Quote:

That should still leave you with an entire cargo bay to play with.
There's lots of possibilities there.


I don't need to fill out the ship until there's no free space anywhere... They may find the need for it afterwards once the ship is already in a mission... after all, you never know when the evidence you need to analysed would be huge and won't fit in a normal lab.  
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