Welcome to Gaia! ::

Shinobi Revolution

Back to Guilds

A literate and semi-literate Naruto-based role playing guild. Active in 2024! 

Tags: Naruto, Roleplay, Boruto, Shinobi, Ninja 

Reply Profile Storage & Workboxes
Melody/PyrategrOC Goto Page: [] [<] 1 2 3 ... 4 5 6 8 9 10 11 [>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

gucci-shinigami
Crew

PostPosted: Sat Jan 11, 2020 12:16 pm

i. Minashiba Takatsuki

ii.Turesha Fosunade

iii. Sugakuda Usamomi

iv.Usagi Mikasa

v. Loading
 
PostPosted: Sat Jan 11, 2020 12:17 pm
User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name: Sugakuda Usamomi (うさもみ つがくだ)
                        Nickname: Suga
                        Age: 14
                        Birthdate: October 12th (Libra)
                        Gender: Female


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: S+


                        Height: 5' 6"
                        Weight: 115 lbs

                        Bloodline: Jiongu

                        Uchiha (Implant)

                        Void Release (Implant)

                        Non-Combat Outfit: Varies, but usually has the Uchiha fan on the top
                        Combat Outfit: See Picture

                        Casual 1

                        Casual 2

                        Casual 3

                        Casual 4

                        Mangekyo Sharingan



                        ▰ SOCIAL AND PERSONALITY

                        Nindo: Only the present determines the future, and who you become
                        Personality: Sugakuda is kind of quiet, especially when compared to her sister Ikiomi. While her face rarely shows expression, she may seem kind of cold and distant, which then makes it hard for her to make friends. However, she is sweet and caring. She loves the people she considers friends and family, and works hard to try and make them happy.

                        Village: Zaishin
                        Title: Okappiki (Genin)
                        Local Reputation: 100 Fame
                        Global Reputation: 0 Fame/Infamy {starts at 0}

                        Biography: Suga's memories start with her at age 12 waking up in the wood in an unknown location. In her defense, at this point any location would be unknown. Suga was scared, as trying to recall any memories resulted in failure. Anything like where her home was, how she got here, and friends or family were nothing but blanks. She knew three things.
                        First: her name was Sugakuda Usamomi.
                        Second: was the bird that laid next to her. The crow, with feathers as pale as the moonlight he bathed in, was close to Suga in a way that couldn't be explained. The crow's name was Tsukiko, and he and Suga spent all of their lives together. And, as of this point, he was the closest thing to family she had, sharing her experience of not having any other memories. The sharing of this experience only solidified their bond, as they were all that they had for each other.
                        Third: The symbol of the fan on her top. Suga and Tsuki had no idea what it was, but the girl felt like it was important to her. As such, in the future, any tops she wore had the emblem located on them somewhere.

                        Not long after waking, a little travel, and as the sun started to beat down on the duo, were they found. A family with the last name O-dorohana found her on business and, at insistence of their youngest daughter Ikiomi, eventually took her in. They raised her for two years as their second daughter. She was trained in the way of proper manners and being a wife, even though Suga received less attention than Ikiomi did from their mother. After all, Ikiomi was their blood daughter, so they wanted to focus more on her suitors. Suga had a few, but she had no interest in them as she had no pressure to marry. As such, she tended to pay some attention to her new father training her new brothers, not that she participated.

                        Suga and Ikiomi became close over the last two years, and Suga tended to follow her. Because of this, she and Tsuki enlisted into the way of samurai. Suga also hoped the try and use the experience for the chance to restore her lost memories.


                        ▰ CLASSES AND STATS

                        First Class: Bloodline
                        ▱▰▱ Heritage Keystone → You receive an additional 5 custom technique slots to be used only on bloodline and bloodline-related techniques. Additionally, you may create a "keystone" technique; this technique is essentially a Bloodline ninja's signature move, with power and versatility similar to a technique such as Kamui. This technique must be submitted as a custom jutsu and approved. It also does not take a custom jutsu slot. In addition, you are able to use your third action for any Bloodline Jutsu, whether it is offensive or defensive, once every two turns. This discipline may not be taken in conjunction with another Keystone Discipline. Refer to the Keystone Guideline for more information.

                        Second Class: Bloodline
                        ▱▰▱ BloodknightYour bloodline techniques possess greater power, allowing them to overwhelm techniques of the same rank and preventing them from succumbing to elemental weaknesses. You can cast bloodline techniques through one-handed seals. {The Overwhelming Trait does not apply to anything above S} In addition, Blood Knights are able to Korabo bloodline techniques at varying cool downs depending on the technique ranks for a single action.
                        E-D - 0
                        C-B - 1
                        A-S - 2
                        S+ - 3

                        ▱▰▱ Bloodline-Bloodline:If this class is taken as the first and second class, you may pick 2 of its disciplines. Bloodline techniques the user casts are reduced by five chakra per rank of the technique. Gain an Additional 5 Custom slots dedicated to your bloodline.


                        Second Class: Tamer
                        ▱▰▱ Chance EncounterYou are allowed to have a pet with a mythological aspect to them. This branch requires the pet has a minimal of four TA points, (points may be borrowed from later in the class if a single class, as well as bypass that rule of TA per body rank until C-ranked). This pet may have one additional Tamer Attribute. In addition, this pet gains an additional 25 chakra and stamina per the body rank of the user. Finally, this pet may be summoned and dismissed either the summoning jutsu, or by any means of calling a pet, (whistling, shouting at the heavens, etc), as long as the means makes sense within roleplay. The chance encounter also blesses you with one of two options; either every other rank you gain [10] Ninjutsu or Genjutsu or mixed slots for a total of [30] slots (D, B, and S), or, you gain [1] additional Taijutsu or Bukijutsu style every other rank for a total of [3], (D, B, and S).

                        Chakra Pool: 3895
                        Stamina Pool: 3770
                        Chakra Element:
                        Heart 1: Lightning
                        Heart 2: Fire (Converted)
                        Heart 3: Lightning(Converted)+Fire= Light Release
                        Heart 4: Fire
                        Heart 5: Wind
                        Heart 6: Hatake
                        Heart 7: Water (Converted) +Wind= Ice Release

                        Chakra Color: Violet
                        Chakra Materialization: Crow Wings and feathers

                        Stats:
                        • Strength ► 5
                        → Kotoryuu Stages 1-3 Mastered, Kazekiri Stages 1-3 Mastered, Soul Slayer Art Stages 4-6 Mastered, Kyoukan Ya (1)
                        • Speed ► 6
                        → CMS Stages 1-3 Mastered, Kotoryuu Stages 4-6 Mastered, Infinite One Sword Style Stages 4-6 Mastered, Soul Slayer Art Stages 1-3 Mastered, Testsuishi no Ryo Stages 1-3 Mastered, Testsuishi no Ryo Stages 4-6 Mastered
                        • Agility ► 6
                        → CMS Stages 4-6 Mastered< kazekiri Stages 4-6 Mastered, Gunbai Stages 1-3 Mastered, Seigebreaker (2), Kyoukan Ya (1)
                        • Endurance ► 4
                        → Infinite One Sword Style Stages 1-3 Mastered, Gunbai Stages 4-6 Mastered, Doki Yari (2)

                        Strengths:
                        • Suga likes to draw. It makes her feel calm when she can focus on something that she's making, in the comfort of her own space.
                        • Suga tends to be good at reading people. Not expertly, and nothing specific that gives it away. But something in the back of head can tip her off to something someone's thinking or feeling.
                        Weaknesses:
                        • Suga has a horrible sense of direction. Even with her familiar, she tends to get lost really easily.
                        • Because of her amnesia, Suga has a hard time making new memories without proper routines. As such, she can seem pretty spacey
                        Fears:
                        • Suga is scared of owls, mainly because they hunt crows. Also the way they turn their heads is creepy
                        • Suga hates being alone. She's always surrounded by Tsukiko, so she's used to having someone around her as long as she can remember. Due to not remembering who she was close to, she scared that she'll be left alone again.

                        Modifiers:
                        • Learn +6 Ninjutsu per Post (Bloodline +Jiongu)
                        • Learn +10 Bloodline per Post (Bloodline)
                        • Learn +5 Bukijutsu (Bloodline)


                        Personal Attributes:

                        • Bonus PA

                        • Bonus PA

                        • Bonus PA

                        • Bonus PA

                        • Bonus PA

                        • Bonus PA

                        • Bonus PA

                        • Bonus PA

                        • Like Pawns on a Chessboard | After landing a successful void technique against the target, the user's chakra will similarly linger on the enemy to [ Presence of Mind ]. The key difference is that the user may now use the movement bonus granted from [ Black Waltz ] to move any enemy in any direction the user wishes. The user also gains access to the [ Marionette Dancing ] technique.

                        • A Heart's Magic: Allows Sugakuda to advance to [Veteran] Enchanting

                        • Plagiarism: Allows Sugakuda to advance to [Veteran] Scroll Crafting

                        • Synthesis Shop: Allows Sugakuda to advance to [Veteran] Weaponsmithing

                        • Bonus PA

                        • Amalgamation | The Jiongu is so practiced with their hearts that they are able to combine separate elemental hearts to copy an elemental kekkai genkai. This limits the Jiongu to only using [10] techniques between the two hearts or [20] between them if Earth Grudge Fear is taken. This ability can only be used by the Jiongu themselves and not any masked creatures.

                        • Melee Prodigy | The user obtains a [1] point increase to agility while their sharingan is active for each body rank they have obtained. In addition, the user's first physical offensive activation every three posts gains a [1] point increase to speed per rank of their body, also requiring the eyes to be active.

                        • Zombie | The Jiongu is especially experienced with the limitations of their body and can exist uncomfortably without any beating heart or other vital organ for twenty posts. They are also able to fight as if they still have the elemental manipulation and techniques of their lost hearts until combat is over. However, these Jiongu can still be knocked unconscious.

                        • Earth Grudge Fear | When using the Realization of the Heart and True Spider Spirit techniques, the Jiongu's spirits gain [100] chakra per body rank of the user at a maximum of [600] at S+. The spirits can conjoin their chakra pools when they mesh together but the chakra can in no way be given to the Jiongu. Additionally, instead of [10] techniques per heart, the Jiongu can take [20] techniques per heart. Finally, the Jiongu is able to use bloodline techniques with one hand.




                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両 270,150
                        XP: 8600
                        Passive XP: 58600

                        Shinobi Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • Weapon Smithing || → Grandmaster
                        • Scroll Crafting || → Veteran
                        • Enchanting || → Veteran
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim:

                        Third Class: Tamer (20k)
                        Energy Pool Expansion: 50 chakra and 50 stamina (Coupon Refund)
                        Energy Pool Expansion: 50 chakra and 50 stamina (Midnight Dreary Event)
                        Energy Pool Expansion: 50 chakra and 50 stamina (2k)
                        Energy Pool Expansion: 50 chakra and 50 stamina (2k)
                        Energy Pool Expansion: 50 chakra and 50 stamina (2k)
                        Energy Pool Expansion: 50 chakra and 50 stamina (2k)

                        30,000 ryo

                        5 more custom technique slots (2k)
                        5 more custom technique slots (2k)
                        5 more custom technique slots (2k)


                        Bonus PA (Midnight Dreary Event)
                        Bonus PA (2k)
                        Bonus PA (2k)
                        Bonus PA (2k)
                        Bonus PA (2k)
                        Bonus PA (2k)
                        Bonus PA (2k)
                        Bonus PA (2k)


                        ▰ INVENTORY

                        • Infinite Sword Style Case w/ 100 Swords. (Expansion Seal: Coat)
                        • Two Katanas (Expansion Seal: Coat)
                        • Large Scythe (Uchiha Lightning Seal: Back of Coat)
                        • Gunbai (Expansion Seal: Coat)



                        Weapon Specs


                        Character: Sugakuda Usamomi
                        Link to profile: [x]
                        Weapon Name: Falling Crescent (Enchanted: Double Stats)
                        Weapon Type: One Handed Katana
                        Weapon Size: 3.5 feet long
                        Inventory Information: Medium
                        Weapon Weight: 3.5 lbs
                        Stat Increase: +2 Strength, +2 Speed
                        Elemental Affinity: Lightning
                        Description: But, like, without the tech
                        Ability Summary:

                        Illusive Drop [ Gensō ga ochiru ] | Rank X | Supplemental | Spiritual
                        Suga, by paying the cost of any bukijutsu technique used by this weapon in chakra, is able to coat Falling Crescent with Void chakra. This makes it invisible except to doujutsu users. For the duration of the technique this is paired with, the target loses their agility bonuses (1 per rank, no higher than 6 at S+). Shares an activation with the parent technique.

                        Stopza [ Kurai jikan ] | Rank Null | Passive | Spiritual
                        For every time an enemy is struck with Falling Crescent, the duration of any active post cool downs is increased by one count. Also, the struck opponent cannot activate any Simple/Complex/Spiritual techniques (must be chosen at time of use, and does not stack) their body rank or higher without first paying an amount of chakra equal to Falling Crescent's wielder's Body Rank; this effect cannot stack

                        Ars Arcanum [ Shinpi-tekina geijutsu ] | Rank C-S+ | Class [ Element ]| Complex
                        A series of sword slashes done by Sugakuda with Falling Crescent, starting at 3 at C rank. For every rank after C the amount of strikes is increased by 1, maxing out at 7 at S+. Each slash leaves behind a cloud of harmful, dark Void Chakra that eats away at whatever it hits, and extends by five feet per rank of the technique. When hit by these strikes at C-B Rank, the target is affected by Tier 2 Paralysis or Disease. When used at A-S rank or higher, instead of increasing the Tier of the previously chosen effect, the previously unchosen effect is simply added to it at Tier 2. At S+, the target is affected by Tier 3 of Paralysis and Disease. At S+ this technique costs an extra activation.








                        Character: Sugakuda Usamomi
                        Link to profile: [x]
                        Weapon Name: Breaking Dawn (Enchanted: Double Stats)
                        Weapon Type: Katana
                        Weapon Size: 3 feet long
                        Inventory Information: Medium
                        Weapon Weight: 3 lbs
                        Stat Increase: +2 Enudrance, +2 Agility
                        Elemental Affinity: Fire
                        Description: Here
                        Ability Summary:
                        Light of Wonder [ Fushigi no hikari ] | Rank X | Supplementary | Spiritual
                        By paying the cost of this technique in chakra in addition to the rank of the parent technique, Suga is able to apply Light Element chakra to Breaking Dawn. This applies Tiered Burned/Burning to the target when they are hit by the parent technique. (E-D: T1
                        C-B: T2
                        A-S: T3
                        S+: T4) When used with a parent technique that allows multiple hits, the Burned/Burning statcks (Max: Tier 3)

                        Shadow Breaker [ Yami keshi ] | Rank B-S+ | Bukijutsu | Complex/Spiritual
                        A versatile technique allowed solely by Breaking Dawn. When paid for as Complex, Suga is able to make a blade of light that follows the path of her sword and is able to make +1 sword per rank of this technique (Max: 4 at S+). When hit, applies Tiered Blindness. When paid for with Spiritual instead, Suga is able to create a blade of light anywhere she can within 120 feet. This blade of light is then shot at the target. Increasing the rank of this jutsu increases the amount of blades created by +2 (Max: 7 at S+) Each Blade afflicts the target with Tier 1 burning that stacks with each blade when hit.

                        Protected Light [ Kichōna hikari ] | Rank Variable | Bukijutsu| Cost [ Spiritual
                        By paying the cost of an incoming attack with the same rank of chakra, Suga is able to channel Light Chakra into Breaking Dawn and block an incoming attack and cause Tiered Blindness to the opponent. When interacting with a close range Tai/Buki/Nin technique, Suga can pay the cost in Stamina as well to deliver a Simple A counterattack. When interacting with long range Tai/Buki/Nin techniques, Suga can pay the cost in chakra a second time to reflect the oncoming attack. Can be used once before a cooldown of 1 post for every two ranks used. (Max: 3 at S+)




                        Character: Sugakuda Usamomi
                        Link to profile: [x]
                        Weapon Name: Twilight's Treasure
                        Weapon Type: Other
                        Weapon Size: 5 feet long, 2 feet wide
                        Inventory Information: Large?
                        Weapon Weight: 15 lbs when empty (340 when Full)
                        Stat Increase: Null
                        Elemental Affinity: Null
                        Description: Twilight's Treasure looks similar to a normal Infinite One Sword Style Case, except the body is white and the furnishings are gold. Instead of police tape, it has silver and gold chains.
                        Ability Summary:
                        Infinite Night Sky [ Mugen no yozora ] | Rank Null | Passive
                        Twilight's Treasure is a unique carrying case used for the Infinite One Sword Style. It holds inside of it 50 Falling Crescents and 50 Breaking Dawns. These extra swords can only be utilized after these techniques from Infinite One Sword Style are used:

                        Fields of War

                        Bloody Fields of War



                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 30 / 80
                        • Genjutsu | 03 / 80
                        • Iryojutsu | 00 / 00
                        • Taijutsu Styles | 02 / 05
                        • Bukijutsu Styles | 05 / 08
                        • Custom Jutsu | 06 / 33
                        • Keystone | 1/2

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | D Rank | Default
                        • Art of Walking on Walls | D Rank | Default
                        • Astral Projection Skill [ Kozumikku Jigyou no Jutsu ] | Rank C

                        • Collaboration [ Korabo ] | Rank X | Passive
                        • Mayfly [ Kagerou ] | Rank X


                        • Expansion [ Kakuchō ] | Rank B | Universal
                        • Relentless Four Headed Dragon [ Shitsuyōna Shi-tō Ryuu ] | Rank S+


                        Raiton
                        • Electrical Resistance Training [ Teikou no Kuntou ] | Rank E | Passive
                        • Lightning Transformation [ Raikou Henge no Jutsu ] | Rank D
                        • Current Transfer Technique [ Nagare Tensou no Jutsu ] | Rank D
                        • Lightning Bolt [ Rakurai no Jutsu ] | Rank D
                        • Swarm of Hummingbirds [ Hachidori no Mure ] | Rank C
                        • Electric Needle Spread [ Dendou Hari Fukyuu ] | Rank C
                        • Blade Technique [ Yaiba no Jutsu ] | Rank C
                        • Lightning Blast [ Raikou Hitofuki ] | Rank C | Augment
                        • Electric Fog [ Dendou Enmu ] | Rank B
                        • Electric Gyroscope [ Dendou Kaitengi ] | Rank X
                        • Lightning Release Bullet: Powerful Breath [ Raiton Dan: Ibuki ] | Rank B
                        • Pure Lightning Kunai [ Junsei Raikou Kunai ] | Rank B
                        • Lightning Ball [ Raikyuu ] | Rank B | Variable
                        • Lightning Dragon Tornado [ Rairyuu no Tatsumaki ] | Rank B
                        • Manipulated Lightning Technique [ Ayatsuri Raikou ] | Rank B
                        • False Darkness [ Gian ] | Rank B
                        • Thunder Clap Arrow [ Raiton: Jinraisen ] | Rank A
                        • Holy Creature [ Kirin ] | Rank S
                        • Hands of Torture [ Goumon no Te ] | Rank S
                        • Descent of Shina [ Shina no Kourin ] | Rank S
                        • Shina’s Touch [ Shina no Sesshoku ] | Rank S
                        • Sigh of the Yellow Dragon [ Kiiro Ryuu no Tameiki ] | Rank S
                        • Raiden’s Fury [ Raiden no Moui ] | Rank S
                        • Lightning Armor [ Raiton no Yoroi ] | Rank S-S+ | Variable
                        • Lightning Transmission [ Raiden ] | Rank S+ | Augment
                        • Limelight [ Raimuraito ] | Rank S+

                        Katon 20/20
                        • Flame-Resistance Technique [ Bounetsu no Jutsu ] | Rank E | Passive
                        • Many Flowers in Bloom [ Hyakkaryouran ] | Rank X
                        • Flame Spread Technique [ Hi Shinten no Jutsu ] | Rank D
                        • Fire Release: Instant Movement Technique [ Katon: Shunshin no Jutsu ] | Rank D
                        • Mythical Fire Flower Technique [ Housenka no Jutsu ] | Rank C
                        • Dragon Fire Technique [ Ryuuka no Jutsu ] | Rank C
                        • Aerial Explosion Technique [ Kita no Jutsu ] | Rank C
                        • Bomb Blaze Technique [ Kibaku Kaen no Jutsu ] | Rank C
                        • Cloud Style Flame Slash [ Kumoryuu Kaengiri ] | Rank B
                        • Burning Long Sword Technique [ Nenshō Daitou no Jutsu ] | Rank B
                        • Pulse Blast Technique [ Myaku Hitofuki no Jutsu ] | Rank B
                        • Fire Prison Technique [ Horou no Jutsu ] | Rank B
                        • Burning Long Sword Technique [ Nenshō Daitou no Jutsu ] | Rank B
                        • Heavenly Prison Fire Sword [ Tenrō Kaken ] | Rank A
                        • Blaze Eruption [ Kasairyuu ] | Rank A
                        • Running Fire [ Hibashiri ] | Rank A
                        • Dragon of the Raging Storm [ Oorashi no Ryuu ] | Rank S
                        • True Hydra Technique [ Shinhidora no Jutsu ] | Rank S
                        • Hellfire Gale [ Jigoku no Hi Kyōfū ] | Rank S
                        • Blazing Clone Technique [ Homura Bunshin no Jutsu ] | Rank S
                        • Fire Release: Great Flame Annihilation [ Katon: Gōka Mekkyaku ] | Rank S+

                        Wind 20/20
                        • Wind Clone
                        • Wind Release: Vacuum Blade
                        • Slashing Wind Skill [ Kamaitachi no Jutsu ] | Rank D
                        • Spinning Shield of Winds [ Kaze no Bouseki Tate ] | Rank D
                        • Wind Release: Instant Movement Technique [ Fuuton: Shunshin no Jutsu ] | Rank D
                        • Wind Dragon Technique [ Furyuu no Jutsu ] | Rank C
                        • Tornado Trap [ Tatsumaki Wana ] | Rank C
                        • Pressure Damage [ Atsugai ] | Rank B
                        • Wind Return [ Kazegaeshi ] | Rank X (learned as B)
                        • Solo Flight [ Tandokuhikou ] | Rank A
                        • Dragon’s Big Job [ Tatsu no Ooshigoto ] | Rank A
                        • Beast Wave: Gale Wind Palm [ Juha: Reppushou ] | Rank A
                        • Chaos Theory [ Ranmyaku Setsu ] | Rank A
                        • Chaos Theory: Multiple Advancing Blades [ Ranmyaku Setsu: Fukusū no zenshin burēdo ] | Rank A
                        • Wind Release: Wind Awakening [ Fūton: Kaze kakusei ] | Rank A
                        • Twin Dragon of the Storm [ Arashi no tsuindoragon ] | Rank S
                        • Technique of the Three Calamities of Fire, Flood and Storm [ Sansai no Jutsu ] | Rank S
                        • Dragon’s Final Breath [ Doragon no saigo no iki ] | Rank S
                        • Brothers Great Destruction [ Kyōdai dai hakai ] | Rank S
                        • Heavenly Breath from the Mountains [ Yama kara no ten no iki ] | Rank S+


                        Hikaraiton 9/20
                        • Altar Light [ Gandō ] | Rank E
                        • Coming to Light [ Hakkaku ] | Rank E
                        • Flicker of Light [ Kōei ] | Rank D
                        • Bright Wings [ Tsubasa Hikaru ] | Rank D-S+
                        • Light Clone [ Hikari Bunshin ] | Rank C
                        • Glistening Dew [ Hakuro ] | Rank C
                        • Rain from a Cloudless Sky [ Tenkyū ] | Rank C
                        • Evil-Banishing Arrow [ Hameya ] | Rank B
                        • Anger of the Sun God [ Taiyō no Ikari ] | Rank A
                        • The Sun [ Hanaton: Naosu ] | Rank A-S+
                        • Holy Lance [ Seisō ] | Rank S

                        Hyouton 20/20
                        • Ice Release [Hyōton ]
                        • Snowball [Yukimari ] | Rank E
                        • Hiding in Frost Technique [ Shimogakure no Jutsu ] | Rank D
                        • Ice Prison Technique [ Hyōrō no Jutsu ] | Rank C
                        • Water Release: Cold Sky Water Attack [ Suiton: Rekkū Suigeki ] | Rank C | Variable
                        • Winter's Howl [ Fuyu no Unari ] | Rank X
                        • Blizzard's Bellow [ Boufuusetsu no Unari ] | Rank B
                        • Certain-Kill Ice Spears [ Hissatsu Hyōsō ] | Rank B
                        • Ice Release: Permafrost Barrier [ Towa tōdo baria ] | Rank B
                        • Vortex of the Northwinds [ Kitakaze no Yoroi ] | Rank B | Variable
                        • Embrace of the Abominable Arctic Beast [ Gokkan no Hokkyoku-jū ] | Rank A
                        • Arctic Sea [ Hokkyoku Umi ] | Rank A
                        • Dead Man's Chains [ Deddomanzuchēn ] | Rank A
                        • Cone of Cold [ Samu-sa no Ensuigata ] | Rank A
                        • Ice Release: One Horned White Whale [ Hyōton: Ikkaku Hakugei ] | Rank A
                        • Deep Shatter [ Dīpushatā ] | Rank A
                        • Cyclone Snowfall [ Teikiatsu Kousetsu ] | Rank S
                        • Ice Release: Black Dragon Blizzard [ Hyōton: Kokuryū Bōfūsetsu ] | Rank S
                        • Demonic Mirroring Ice Crystals [ Makyō Hyōshō ] | Rank S
                        • Gale Winds of the Frozen Sea [ Kōtta umi no kyōfū ] | Rank S+
                        • Wings of the Tundra [ Tsundora no Tsubasa ] | Rank S+
                        • Final Frost [ Fainarufurosuto ] | Rank S+

                        Hatake 16/20
                        • Way of the Hatake | Rank E | Passive
                        • Call of Lightning | Rank E | Spiritual | Variable
                        • Lightning Step | Rank X | Complex
                        • Lightning Field | Rank X | Spiritual
                        • Lightning Riposte | Rank X | Spiritual
                        • Chidori | Rank C-A | Spiritual
                        • Chidori Eisou | C-A Spiritual
                        • Chidori Senbon | C-A | Spiritual
                        • Chidori Nagashi | C-A | Spiritual
                        • Raijin's Blade | Rank C | Spiritual | Supplementary | Augment
                        • Raijin's Spear | Rank B-S | Spiritual
                        • Lightning Edge | Rank A | Spiritual | Supplementary | Augment
                        • Cutting Edge | Rank S | Spiritual | Supplementary | Augment
                        • Raikiri | Rank S | Spiritual
                        • Hatake Shift | Rank S | Spiritual


                        Human Sage
                        • Enlightened Fist [ Satori no Ken ] | Rank: S
                        • Reflections of Self [ Jiko no hansha ]
                        ▰Category: Enchantment
                        ▰Rank: S
                        • Truth-Seeking Body [ Shinjitsu o Motomeru Karada ] | Rank: S
                        • Truth-Seeking Orbs [ Shinjitsu o Motomeru Obu ] | Rank: S
                        • Heavenly Rewriting [ Tengoku no Kakikae ]
                        ▰Category: Enchantment
                        ▰Rank: S
                        • Heaven's Final Dictation [ Tengoku no Saishū Dikutēshon ] | Rank: Null

                        Jiongu


                        Uchiha
                        • Mangekyo Sharingan | Rank A
                        • Uchiha Art: Lightning Seal | Rank E
                        • Uchiha Art: Manipulated Shuriken Technique | Rank D
                        • Lens Change | Rank D
                        • Uchiha Art: Shield of the Storm God | C-S Rank
                        • Incineration Style: Magatama | C-S Rank
                        • Incineration Style: Amaterasu's Blessed Breath | C-A Rank
                        • Uchiha Art: Hidden Projectile | Rank B
                        • Uchiha Art: The Storm God's Bayonetta | B-S
                        • Uchiha Art: Hidden Strike | B-A Rank
                        • Incineration Style: Incinerating Magatama Dance | C-S Rank | Augment
                        • Demonic Illusion: Mirror Heaven and Earth Change [ Magen: Kyō Tenchi-ten ] | Rank X
                        • Demonic Illusion: Shackling Stakes Technique [ Magen: Kasegui no Jutsu ] | Rank A
                        • Fire Release: Great Flame Annihilation [ Katon: Gōka Mekkyaku ] | Rank S
                        • Fire Release: Great Flame Destruction [ Katon: Gōka Messhitsu ] | Rank S
                        • Fire Release: Blast Wave Wild Dance [ Katon: Bakufū Ranbu ] | Rank S
                        • Uchiha Return [ Uchihagaeshi ] | Rank X

                        Mangekyo Sharingan
                        • Kamui [ Authority of the Gods ] | Rank S
                        • Izanagi | Rank S


                        Void Release
                        • Presence of Mind [ Taizenjijaku ] | Rank E
                        • Feather Step [ Fezāsuteppu ] | Rank D
                        • Black Waltz [ Burakkuwarutsu ] | Rank E - A
                        • Schemes and Subterfuge [ Sukīmu to Ryakudatsu ] | Rank C
                        • Vacant Release [ Munashii Kaihō ] | Rank C
                        • Flicker Dance [ Chiratsuki dansu ] | Rank C
                        • En Garde [ Keikai shite ] | Rank B
                        • Riposte [ Riposuto ] | Rank B
                        • Marionette Dancing [ Marionettodansu ] | Rank A
                        • Grand Ballroom [ Gurandobōrurūmu ] | Rank S


                        Custom
                        • Illusive Drop [ Gensō ga ochiru ] | Rank X | Supplemental | Spiritual
                        • Stopza [ Kurai jikan ] | Rank Null | Passive | Spiritual
                        • Ars Arcanum [ Shinpi-tekina geijutsu ] | Rank C-S+ | Class [ Element ]| Complex
                        • Light of Wonder [ Fushigi no hikari ] | Rank X | Supplementary | Spiritual
                        • Shadow Breaker [ Yami keshi ] | Rank B-S+ | Bukijutsu | Complex/Spiritual
                        • Protected Light [ Kichōna hikari ] | Rank Variable | Bukijutsu| Cost [ Spiritual
                        • Infinite Night Sky [ Mugen no yozora ] | Rank Null | Passive

                        Keystone
                        Like Morning Follows Night

                        Genjutsu

                        Illusory
                        • Hidden Assassin Technique [ Hitoshirenu Shikaku no Jutsu ] | Rank C
                        • Hydra Clone Technique [ Hyudora Bunshin no Jutsu ] | Rank B
                        • World of the Dead Fissure Technique [ Anoyo Kiretsu no Jutsu ] | Rank B
                        Enchantment


                        Instance


                        Chain


                        Taijutsu
                        Channeling Martial Skill
                        • Stage 1/Mastered
                        • Stage 2/Mastered
                        • Stage 3/Mastered
                        • Stage 4/Mastered
                        • Stage 5/Mastered
                        • Stage 6/Mastered


                        Kyotoryuu
                        • Stage 1/Mastered
                        • Stage 2/Mastered
                        • Stage 3/Mastered
                        • Stage 4/Mastered
                        • Stage 5/Mastered
                        • Stage 6/Mastered

                        Bukijutsu
                        Testsuishi no Ryo
                        • Stage 1/Mastered
                        • Stage 2/Mastered
                        • Stage 3/Mastered
                        • Stage 4/Mastered
                        • Stage 5/Mastered
                        • Stage 6/Mastered

                        Kazekiri
                        • Stage 1/Mastered
                        • Stage 2/Mastered
                        • Stage 3/Mastered
                        • Stage 4/Mastered
                        • Stage 5/Mastered
                        • Stage 6/Mastered


                        Soul Slayer Art
                        • Stage 1/Mastered
                        • Stage 2/Mastered
                        • Stage 3/Mastered
                        • Stage 4/Mastered
                        • Stage 5/Mastered
                        • Stage 6/Mastered

                        Gunbai
                        • Stage 1/Mastered
                        • Stage 2/Mastered
                        • Stage 3/Mastered
                        • Stage 4/Mastered
                        • Stage 5/Mastered
                        • Stage 6/Mastered

                        Infinite One Sword Style
                        • Stage 1/Mastered
                        • Stage 2/Mastered
                        • Stage 3/Mastered
                        • Stage 4/Mastered
                        • Stage 5/Mastered
                        • Stage 6/Mastered

                        Doki Yari
                        • Stage 1/Mastered
                        • Stage 2/Mastered
                        • Stage 3/Mastered
                        • Stage 4/Mastered
                        • Stage 5/Mastered
                        • Stage 6/Mastered

                        Seigebreaker
                        • Stage 1/Mastered
                        • Stage 2/Mastered
                        • Stage 3/Mastered
                        • Stage 4/Mastered
                        • Stage 5/Mastered
                        • Stage 6/Mastered

                        Kyoukan Ya
                        • Stage 1/Mastered
                        • Stage 2/Mastered
                        • Stage 3/Mastered
                        • Stage 4/Mastered
                        • Stage 5/Mastered
                        • Stage 6/Mastered


                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique





                        Pet Name: Tsuki
                        Nickname:
                        Age: 4
                        Species: A white crow
                        Height:
                        Weight:
                        Physical Features:

                        TA Invested: 12
                        Chakra: 1325/1325
                        Stamina: 1325/1325
                        Chakra Elements: Katon, Raiton
                        Enhanced Sense: Sight
                        Mirrored Techniques: Katon, Raiton, Taijutsu, Bukijutsu, Genjutsu
                        Mirrored Stats: Strength, Speed, Agility, Endurance
                        Total Activation: 3
                        Tamer Attribute: Undecided

                        Personality: {Describe your pet's personality in detail, it will be used by other RPers to help characterize and contextualize what you type in RP.}
                        Background: { Personal history here. Please consider your character's traits carefully, and provide at least a paragraph of backstory explaining how they got to where they are today. While it's not required that you keep this section up to date, it's a good way to give other people detailed information about your character and their role through major guild arcs and events. }
 

gucci-shinigami
Crew


gucci-shinigami
Crew

PostPosted: Tue Mar 17, 2020 8:56 pm
Bloodline

Jiongu

Uchiha ref

▰▰▰ Mangekyō Sharingan:
The Mangekyō Sharingan is awakened through the trauma experienced from the death of a person very close to the Sharingan user. (i.e. an rpc) With the user normally having to witness or experience this first hand, Uchiha throughout history have killed a person very close to them in order to expedite this process. To obtain the Mangekyō Sharingan, one must feel the emotion of losing a friend or family, as merely killing them or watching them die will not activate it. (requires at least the three-tomoe before this event can occur.) Conversely, requires a mod directed, A ranked mission that will be extremely taxing, with a risk of death to the character. Requires at least B rank.)
▱▰▱Abilities:
(Can now learn mangekyo techniques.)
• Hypnotism: Can take control of up to the A rank summons in a list, causing them to be frozen in place while able to directly control the lower level summons. Can also take complete control of freed Bijuu and command them to act under your command so long as this skill is maintained.
• Insight: Confers a [2] increase to agility, and the user can see any movements that happen within their field of view. As long as they are fast enough, they can always react with one of their own skills.
• Mirroring: Able to, immediately, copy and replicate up to A Rank techniques without retaining them. Can retain those techniques, but at this stage, only up to 15 skills can be kept and maintained permanently.
• Piercing: Can view chakra brightly and see their shapes distinctly from other ninjutsu. Can see the type of chakra being used, be it elemental, bloodline, clan, maruton, and also covers the strength of the jutsu prior to it actually being launched. Genjutsu defense do not change during this stage.

▰ Lense Change [ Renzu Utsusu ] | Rank D
The sharingan is a multifaceted doujutsu which contains a great many powers. These abilities are in part what has led to the fame of the Uchiha and their place as one of the many great ninja clans. However these powers can not be used simultaneously. Lense Change allows the wielder of the Sharingan to tap into their latent abilities. The different eyes of the Sharingan are as follows: Hypnotism, Piercing, Mirroring, and Insight. The user pays a D-rank amount of chakra per lens they want to change; doing so doesn't consume an activation but cannot be changed more than the number of active lens at once unlocked through progression of sharingan. This technique is automatically obtained upon unlocking the Sharingan. The user is able to access two lens at once with the third tomoe, a third lens at the Mangekyo stage and all lens at the EMS stage.

▰ Uchiha Art: Lightning Seal | Rank E
The user is able to create a small seal on their body that is capable of holding weaponry within it. Requires no chakra to seal items within, but releasing them requires an E rank amount of chakra. These weapons are not automatically launched at the target. Below are the limitations of what may be unsealed at once.
•Small/Projectile Weapons: 5
• Medium Weapons: 3
• Large Weapons: 1

▰ Uchiha Art: Manipulated Shuriken Technique | Rank D | Complex | Bukijutsu
With this technique a translucent string, both elastic and highly durable while also made of chakra, is attached to a shuriken, making it possible to alter its path after having thrown it. An expert will have the ability to augment utilized projectile ninja tools by moving them in any direction with just a single movement of their fingertip. The first attack, challenging the enemy, is avoided and after a time-lag of several seconds, it will come from behind. Depending on the performance, the possible tactics can be infinite. Augments any thrown projectile techniques for two [2] posts to be able to turn in mid-air, one [1] time. Supplemental activation if only used to attach a string to a projectile, but can only apply to shuriken that you are in possession of. This skill denies the agility stat of anyone who isn’t watching the shuriken when it changes direction. If the opponents agility is higher than your speed however, they can see the wire manipulation, thusly circumventing the aforementioned denial.

▰ Uchiha Art: Shield of the Storm God | C-S Rank
This skill taps into the secrets of uchiha blood and calls upon a similar power to the almighty susano’o to create a defense ahead of them born of their chakra. It manifests as a large shield with the Uchiha Fan emblazoned on it’s face, and is capable of last minute defenses.

▰ Inceniration Style: Magatama | C-S Rank
After performing the handseals, an intense flame ignites somewhere within five feet of the user, taking the shape of a single, floating magatama (which resembles a single tomoe) that rotates extremely quickly. This skill can be grabbed and thrown or simply launched like any other ninjutsu.The magatama measures one foot in size per rank of the technique starting at C Rank. When the tomoe strikes it’s target, an area 5 feet in each direction from the center of the blast per rank of the technique is ignited that applies second degree burns on anything caught within besides the user of the skill.

▰ Incineration Style: Amaterasu's Blessed Breath | C-A Rank
Similar to other known fire skills, this skill ignites any thrown projectiles of the uchiha or their allies within their sight with intense fire, increasing and augmenting their damage with the flames. The flames are considered separate in terms of damage, and should they come in contact with a barrier or defense of equal or lower rank the flames would disintegrate the defenses and allow the no longer flaming projectile to continue unabated.

▰ Uchiha Art: Hidden Projectile | Rank B | Complex | Bukijutsu
This skill is another augment onto any projectile based technique, allowing for the user to throw a second projectile at the same time as the first. It uses their chakra to fool targets without preceptory skills into believing there is only one, when in fact the other is thrown in it’s shadow. This skill, however, also allows for a last second imparting of chakra that, upon the first shuriken being dodged, sets this one on a course with the target when they put up their defense. The second shuriken denies the target’s agility stat when attempting to avoid it.

▰ Uchiha Art: The Storm God's Bayonetta | B-S
After forming a single handseal, and then gesturing in a way that is an attack, a monstrous limb swings forth, at the size of a fully formed susano'o, to deal a crushing blow to a target. After it's single strike, this attack simply fades away. The body part can also be launched in straight lines at a target, and continues forth until it collides with something. Aesthetic changes, like making it a sword swing, or a hammer blow, are possible, but do not alter the damage done.

▰ Uchiha Art: Hidden Strike | B-A Rank
Using this skill, a massive, almost phantom, translucent limb will project from the Uchiha, threatening to outright swat a target, grab and crush them, or whatever else a single, large limb could do. Has the color of the user’s chakra. The limb is capable of taking only up to its own rank in damage, and disappears at the end of it’s intended attack. For A rank, two of these phantom limbs are projected from the user, with these arms or legs only originating from the user’s body.

▰ Incineration Style: Incinerating Magatama Dance | C-S Rank | Augment
With a set of seals identical to Magatama save for the addition of a four extras on the end, any number more than one magatama are created at a minimum of C rank cost a piece and not surpassing four total Magatama for no additional activation.These projectiles are restricted to the same size as the parent technique per rank.These Magatama have the explosive range of 10 feet in each direction per rank of it's usage.These projectiles can all be launched on different vectors and attack different targets. This version is capable of delivering third degree burns. Can orbit the user for up to three posts before they must be launched at a target or alternatively used as shields.

▰ Demonic Illusion: Mirror Heaven and Earth Change [ Magen: Kyō Tenchi-ten ]
▰Rank: X
▰Primary Sense: Reference Target Illusion
▰Additional Senses: Reference Target Illusion
▰Base Duration: Reference Target Illusion
▰Upkeep: Reference Target Illusion
▰Trigger: Eye Contact
▰Source: Sharingan
▰Status Effect: Reference Target Illusion
▰Description: The user detects a genjutsu that has been applied onto them and casts back a technique with identical effects onto the opponent. It's a form of illusion reversal, but in order to instantly read through a technique and cast it in return, the Sharingan's power is necessary. This requires the user realize the target is utilizing a genjutsu, and the Piercing Eye to be active. As the target is thrown into their own genjutsu unwittingly, their Kai function is disabled during their next post. In addition, the the genjutsu carried the overwhelming property, that property is also reflected back upon the target. This technique is cast at the rank of the illusion cast upon them. This technique has a three post cooldown.

▰ Demonic Illusion: Shackling Stakes Technique [ Magen: Kasegui no Jutsu ]
▰Rank: A
▰Primary Sense: Touch
▰Additional Senses: Sight
▰Base Duration: 4 Posts
▰Upkeep: 40 Chakra
▰Trigger: Eye Contact
▰Source: Touch Phantasm
▰Status Effect: Mental Stress
▰Description: Firstly, this technique requires the Hypnotism Lens. The opponent is caught in the illusory world created by the user, and the victim is tormented with the sensation of having spikes driven through their limbs, taking away their body's freedom. At the same time, the physical pain accompanying the illusion reveals that the greatest use this technique has is torture Disables all forms of pain as a method for escaping from illusions, during the duration.


▰ Uchiha Return [ Uchihagaeshi ] | Rank X
By utilizing any weapon they can shield themselves with in a particular manner, the user is not only able to block and completely nullify the effects of an incoming projectile attack, but also deflect the technique back along its original course. As this redirection occurs both suddenly and unexpectedly, the reflected attack can prove difficult for opponents to evade. This technique must be used at the rank of the technique being interacted with.

▰ Kamui [ Authority of the Gods ] | Rank S
Kamui is a time space ninjutsu that allows the user to use multiple separate yet similar skill sets. When activated, Kamui appears a swirling tear in time and space, distorting the image of the area before you, often circling into a black hole of sorts. Applies Tier 2 blindness when entering the dimension or casting the technique on another, exiting the Kamui realm applies no blindness. If tier 2 is already active, increases or adds upkeep cost of the sharingan by [5] chakra per post. Requires Insight Lens.

Left Eye: When executed with the left eye the user is able to teleport targets to a pocket dimension accessible to only the user or someone with an implant of their eye unless otherwise stated by a technique. Transporting persons or projectile techniques in this manner require a single activation. Transporting larger objects such as buildings, small houses, ect require two activations. Out of combat, the user is able to transport topics once every 50 posts. The ability to dodge this attack follows the same dodge requirements as Amaterasu.

Right Eye: The user is able to utilize Kamui with their right eye primarily for intangibility. The user utilizes the time space technique to place themselves between this dimmension and the pocket dimmension they own, allowing them to be physically visible but untouchable, extending this effect to those physically contacting the user. This technique works on techniques of Kamui's rank and potency in chakra. Additionally, when in this pocket space, the user is immune to sensory techniques. The user can only remain in this pocket space a total of five posts per use. Can only be used twice in a single battle. Izanagi does not refund these.

Both Eyes: A final usage of Kamui allows the user to combine the usage of both eyes and abosrb themselves into their dimension, erasing any ability for them to be sensed. Within combat, the user can only stay in this dimension for up to two posts, and can take up to one other shinobi with them, following the left eyes rules. Takes all the activations of a single post to enter and to exit. Does not acquire blindness to exit the dimension. The user is able to exit this dimension anywhere they have physically been before.



Void Release

▰ Vacant Release [ Munashii Kaihō ] | Rank C
At the user’s command, all of the user’s Kūton techniques may only be interacted with by up by either a single person of the user's choosing or a single chakra source (Raiton, Doton, Katon, Complex tai, Spiritual tai, Simple buki, etc, bloodline may be chosen as well but is not a type itself. Meaning you may choose to protect against lava but not also be protected against Ice) of the user’s choosing. Once the desired effect is chosen Kūton techniques will pass harmlessly through anyone or thing that the user chooses. This effect may be undone at any time for no cost by the user. Additionally, because this effect does not defeat jutsu (only passes through them) Jutsu that passes through colliding jutsu need not pay extra resources for overwhelming. Only one source may be selected at any given time and recasting this technique overrides its precious use. If a jutsu has multiple tags associated with it ( Such as being both bloodline and katon ) then choosing either bloodline or katon will work in terms of being able to phase through it.

▰▰▰ Void Techniques:
▰ Presence of Mind [ Taizenjijaku ] | Rank E
Attaches a nearly thin wisp of the user's void chakra on up to one ally, summon (your own), or clone (your own) insight. This may then be used to impart the user’s chakra signature on someone allowing them to both appear as the user to sensory effects, as well as gain any benefits from void jutsu. This includes:
• Being able to make use of the movement portion after a successful [ Black Waltz ].
• Being able to phase through the Kūton member's void jutsu.

This effect persists on the target until the end of the battle or until the user dismisses it early.

▰ Feather Step [ Fezāsuteppu ] | Rank D
Coating the user’s body in Kūton Chakra, the user becomes able to travel through their Kūton techniques and use them as portals to any other Kūton jutsu in the area. While still at least partially in any Kūton technique, this may be kept with a D ranked cost per post but ends if the parent Kūton jutsu is destroyed, causing the user to simply be ejected out. Sensory effects are not able to locate the user while in the portal but the jutsu acting as said portals appear as normal unless under the effects of a full jamming.

▰ Black Waltz [ Burakkuwarutsu ] | Rank E - A ( Learned as C )
The user unleashes a long tendril of whip-like void chakra that hooks downward. If the ability manages to strike another living entity with this ability, then the user is granted the ability to fade into a form of wispy void chakra and travel. Most often in an elegant or dance-like manner, but may manifest in any appearance the user wishes. The result is always the same, they are treated as having access to an evasive movement that happens as part of the same activation as this one, moving them in any direction (while also allowing for turns) they wish at the same rank speed that this jutsu was used at. The max possible distance that can be traveled is also determined by rank, starting at five feet at E and then doubling on each subsequent rank.

▰ Schemes and Subterfuge [ Sukīmu to Ryakudatsu ] | Rank C | Augment
The Kūton chakra that normally holds a void technique together instead changes to a ventablack color, temporarily altering the depth perception of others when interacting with it. This special status mimics tier two blindness effects for people and techniques that are interacting with the augmented jutsu. If the target is already under the effects of at least tier two blindness, or a previously afflicted depth perception, then this effect is doubled to tier four for the newest augmented jutsu. (Ex: Jimmy uses a void mist to apply depth perception, then uses a similarly augmented black waltz. The mist stays at tier two but the black waltz is considered tier four). This blindness has a duration equal to the augmented parent jutsu, with single-use attacks having the blinding effect applied to only the jutsu itself. Meaning that whenever the opponent interacts with said jutsu they are treated as having the appropriate tier of blindness. For further clarification see the chart below:



Tier One Depth Alteration

• Reduces agility by 2 points only while interacting with affected techniques, or completely if surrounded by enveloping effects (such as mist).

• Enemy Dodges cost [20] less resource only while dodging affected techniques, or completely if surrounded by enveloping effects (such as mist).

• Doujutsu requires an additional [10] resource to use while interacting with affected techniques, or while surrounded by enveloping effects (such as mist).

Tier Two Depth Alteration

• Reduces agility by 4, by 2 for doujutsu users only while interacting with affected techniques, or completely if surrounded by enveloping effects (such as mist).

• Normal vision cannot see affected techniques, or not at all if surrounded by enveloping techniques.

• Doujutsu requires an additional [20] resource to use only while interacting with affected techniques, or completely if surrounded by enveloping effects (such as mist).

Tier Three Depth Alteration

• Reduces agility by 6, 4 for Doujutsu users, only while interacting with affected techniques, or completely if surrounded by enveloping effects (such as mist).

• Normal Vision cannot see affected techniques, or not at all if surrounded by enveloping techniques. Doujutsu vision is blurred in this state.

• Doujutsu techniques cost [60] more resource to use only while interacting with affected techniques, or completely if surrounded by enveloping effects (such as mist).

Tier Four Depth Alteration

• Reduces agility by 8 only while interacting with affected techniques, or completely if surrounded by enveloping effects (such as mist).

• Doujutsu users cannot use Doujutsu techniques that require making eye contact, such as kamui, or cannot use them at all if surrounded by enveloping effects (such as mist).



▰ Flicker Dance [ Chiratsuki dansu ] | Rank C
Transports the user to a location up to one mile away that he/she can sense with Chakra. During this movement, the user becomes an ethereal mist of void and is now able to pass through all forms of matter, as well as opposing jutsu, across the same distance as Shunshin. Counts as one use of Shunshin no Jutsu.

▰ En Garde [ Keikai shite ] | Rank B
Although rapiers have been the most common choice in the past, this jutsu allows the user to coat a blade of their choice (within physical contact) and turn it into a Kūton technique for the purposes other jutsu in this list. Normal non-jutsu created structures such as a door or naturally occurring trees may allow the user to strike through if they wish, while chakra created effects require the use of [ Vacant Release]. If the user possesses the overwhelming trait granted to bloodline techniques and does not already possess overwhelming to their bukijutsu, then buki performed with this void blade may be granted overwhelming. Lasts for [ 5 ] of the user's posts.

▰ Riposte [ Riposuto ] | Rank B
This ability is an augmented version of [ Vacant Release ]. Upon its use the user turns their whole body into a Kūton jutsu. This is to say that they may freely ignore a specified range of jutsu with [ Vacant Release ]. While this "etherealness" exists, the user is also not affected by any kind of non-chakra created physical barriers and becomes something akin to a ghost, When the user exits the ethereal state while inside of something, he/she is shoved to the nearest available space. This state has a [6] post duration but maybe be recast at any time in order to change resistance types.

▰ Grand Ballroom [ Gurandobōrurūmu ] | Rank S
The user spills void chakra from their bodies at a rapid rate, this void chakra soaks into everything it touches in a two-foot radius until the landscape is permanently changed into a black mass of Kūton chakra. While within this field the landscape itself is considered a Kūton jutsu that allows one to change the origin point of any Kūton based jutsu to now come from any point the void covers. Lasts for [ 12 ] of the user's posts.  
PostPosted: Tue Mar 17, 2020 8:59 pm
Ninjutsu

Maruton ref

▰ Transformation Technique [ Henge no Jutsu ] | Rank E
The user forms a hand sign, changing their physical appearance in the blink of an eye. Using this technique the user is able to transform into smaller objects or persons up to their own relative size. This allows the user to guise themselves in plain sight or masquerade as another person entirely. Alternatively, the user may cast this on inanimate objects within eyesight. This technique remains active for three posts before it must be repaid.

▰ Clone Technique [ Bunshin no Jutsu ] | Rank E
The user forms a hand sign, creating an intangible clone of themselves. These clones are not capable of following commands further than the direction to move from one place to another. Furthermore, they are incapable of affecting physical objects or the world around them. The user can create a single at E Rank body and an additional one for each body rank following for no additional cost. Clones created in this manner remain visible until stricken or until the user's third post.

▰ Substitution Technique [ Kawarimi no Jutsu ] | Rank E
When in danger the Shinobi will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the Shinobi to quickly flee and hide while the object takes the brunt of their opponents attack. The substitution technique can only be performed four [4] times per battle and you must be near an object at least roughly the same size as your character's torso, capping out at your character's full-length size. Other roleplayers' characters (unless willing) cannot be used as a substitute. Spawning random, faceless characters to use as substitutes is not permitted. All clones, with the exception of the standard clone, may be used in substitution.

▰ Act of Water Surface Walking [ Suimen Hokou no Waza ] | Rank X
Allows the user to stand upon water as though it were a solid surface. When standing upon water that is unaffected by chakra the user must pay an E rank cost per post. When standing upon affected waters, the user must pay chakra the same rank and potency as the technique that is affecting the water. This technique requires no activation after it's inital post, only it's upkeep cost.

▰ Release [ Kai ] | Rank X
The user forms a hand sign, flooding their chakra network with a sudden burst of chakra that negates any foreign chakra affecting the user. This is commonly used to release genjutsu but has other purposes. Requires expending chakra in equal rank and potency to the technique being broken. Flooding the brain with chakra completely dispells the hallucinations from enchantment, instance, and chain category genjutsu immediately. The chakra in the brain also mentally focuses the user and reveals the images of illusory category genjutsu as obviously fake but does not completely dispell them because they are outside of the brain but the user is still released from the illusory technique's effects. Multiple genjutsu can be released at once using Kai as long as the appropriate amount of chakra is applied but genjutsu can also be selectively released.

▰ Act of Tree Climbing [ Kinobori no Waza ] | Rank X
The user can utilize the technique to effectively anchor themselves to a surface to prevent losing footing and falling, even at completely opposite angles. Using this trees and other surfaces not effected by chakra requires an E rank cost. When standing upon surfaces manipulated by chakra, the user must pay the same rank and potency in chakra to stand upon that surface.

▰ Collaboration [ Korabo ] | Rank X | Passive
technique allows the user to combine two techniques together in order to create a single, stronger technique. Both activations of the lesser techniques must be paid along with their original cost from the person casting the technique. If the techniques combining originate from separate individuals, both individuals must have this technique and be able to use techniques equal to their partner's body rank. Two techniques of equal rank fused will become a technique of power one rank higher. So two B-ranked techniques fuse to make one A-ranked technique. Furthermore, two techniques separated by one rank in power will take the rank power of the higher rank, but will eliminate any potential weaknesses of the two techniques, and give the fusion the property of overwhelming. So if a B-ranked an a C-ranked technique were fused through the use of Korabo, then the technique would be B-ranked power with the property of overwhelming to techniques of the same rank. Finally, the rules for what techniques can be fused are as followed. The first rule is that the two techniques need to fulfill the same general purpose. For example, two projectile techniques can be fused together through the use of Korabo. However, an elemental shield and projectile technique cannot be fused together. Second of all, if two techniques of the same elemental property, or the same technique performed twice, are fused then the two techniques maintain their elemental strength and weaknesses. If two techniques with differing elements are fused, then the fusion loses all elemental strength and weaknesses. Finally, techniques can only be fused of different elements so long as they are complimentary elements, aka elements which have no elemental strength or weakness against each other. The only exception is if you fuse a technique with one of one rank higher, and the technique of one rank higher is of a weaker elemental property than the element which is stronger. An example is if you wanted to fuse a C-ranked water ninjutsu with a fire ninjutsu, then the fire ninjutsu would have to be B-ranked. In this example, the jutsu would treat the B-ranked fireball as C-ranked, and thus two fused would act as a B-ranked technique. Techniques fused either have to be of the same rank, or one rank difference. Finally, despite the leaning toward ninjutsu, this technique allows one to fuse complex and spiritual tai and bukijutsu as well. For complex techniques, treat it's fusion with ninjutsu as the example with two opposing elements fusing, (aka, if you want to fuse a B-ranked complex punch with a ninjutsu, then the ninjutsu would have to be C-ranked). Medical ninjutsu can also be korabo'd, but only with other medical techniques.

▰ Summoning Technique [ Kuchiyose no Jutsu ] | Rank C | Universal
The Summoning Technique is a space–time ninjutsu that allows the summoner to transport animals or people across long distances instantly via blood. Before an animal summoning can be performed, a prospective summoner must first sign a contract with a given species. The contract comes in the form of a scroll, on which the contractor uses their own blood to sign their name and place their fingerprints and once signed it is valid even after the contractor’s death as long as the contract itself remains intact. After this they need only offer an additional donation of blood on the hand they signed the contract with, mold their chakra with hand seals and then plant the hand they signed the contract with at the location they wish to summon the creature. The amount of chakra used during the summoning determines how powerful the summoned creature can be. Each summoned animal has a defined rank, and that rank's cost is used when summoning the creature. It should be noted that anyone can summon a contracted animal as long as they have the blood from someone who has made a contract, the seal of the summoned creature, along with a source of sufficient chakra that the summon will accept. A creature is capable of determining who is attempting to summon it from the chakra used.

▰ Mayfly [ Kagerou ] | Rank X
The user channels chakra throughout their entire body, allowing them to meld into the ground beneath them. Doing so completely removes their presence from being picked up by dojutsu or sensory techniques of the rank of the technique and lower. In addition, the user may only use sensory techniques while this technique is active, requiring an upkeep cost of two ranks below the rank of this technique per post.

▰ Poison Mist [ Doku Kiri ] | Rank B
The user channels chakra within their belly, releasing a powerful stream that blankets a forty foot area before them. Those who inhale the gas have tier two poison status applied to them.

▰ Shadow Clone Technique [ Kage Bunshin no Jutsu ] | Rank B
Creates a solid clone which is able to interact with the environment and perform any technique the user knows. The strength of each clone is dependent on the amount of chakra put into each clone. A clone can have anywhere from [1] chakra to all but [1] chakra of the user's pool. The same goes for stamina. The user must retain at least [1] of each pool or they will lose consciousness. Each clone takes [15] chakra to create, and up to three [3] clones can be made per activation. Shadow clones cannot be told apart by doujutsu. The clone disperses if it receives a solid hit (C-rank or higher), or runs out of chakra or stamina. When a clone is dispersed, any knowledge it gained while active is transferred to the original only, no other clones, and any remaining chakra and stamina is returned to the user. Shadow clones may be used to travel to various places while the user's real body remains in a separate location. There is no limit to the distance the clones may travel apart.

▰ Expansion [ Kakuchō ] | Rank B | Universal
Also known as, 'Lightning Blade Creation' this technique creates a seal on the user's clothing. This effectively turns the clothing of their choice into a B-ranked scroll, which may be used for sealing and scroll related techniques. This seal can only be made outside of combat and cost five chakra to make. Only one seal can be made on the user's clothing, and it must be labeled on the user's profile.

▰ Relentless Four Headed Dragon [ Shitsuyōna Shi-tō Ryuu ] | Rank S+
The user forms the required hand signs, slamming their palm into the ground. From the earth, four dragon like heads emerge composed of white chakra, each head measuring twenty feet with a fifty foot neck. These draconian heads gain one offensive and defensive activation of their own per post. In addition, these four heads have the ability to cast the user's ninjutsu from their mouths. If the user desires, they can spend one of their own activations to utilize known projectile ninjutsu from the dragon's mouths. This technique requires an upkeep cost of A Rank chakra per post.


Raiton ref

▰ Electrical Resistance Training [ Teikou no Kuntou ] | Rank E | Passive
This is a passive technique that is the first in two steps to protect the user from damaging themselves with their very own techniques. Those practicing Raiton must learn this technique or take E Ranked shock damage when utilizing raiton techniques.

▰ Lightning Bolt [ Rakurai no Jutsu ] | Rank D
The user preforms the needed hand signs, then directs their hand or points their finger toward the target and emits a bolt of lighting that travels up to twenty feet and measures five feet in length. On impact, the target suffers tier one burns and paralysis on the point of contact's limb.

▰ Lightning Transformation [ Raikou Henge no Jutsu ] | Rank D
The user manipulates their chakra to turn their bodies into pure lightning chakra. The user explodes forward as bolt of lightning measuring the same length as their height and is capable of moving [1] point faster in Speed per body rank. However, the user is only able to move in a single linear direction until contacting a physical object or striking a target. The user may choose to continue this attack and change directions each post for an upkeep cost of five chakra. The user is unable to preform other attacks in this form. Contact with the user in this form causes tier one paralysis.


▰ Current Transfer Technique [ Nagare Tensou no Jutsu ] | Rank D
The user creates an electrical current in his or her hand; this current can then be transferred onto any weapon he or she happens to be holding at that moment, be it a Kunai, Senbon, Shuriken, or even a sword. The next physical attack he or she performs is charged with this electrical current; if he or she blocks a weapon attack with a weapon, the current transfers over shocking the attacker. If by chance the user is not carrying a weapon, he or she can transfer the current into the opponent's weapon or can directly hit him with this current to shock the target. This technique may be ended at any time during the user's post.

▰ Swarm of Hummingbirds [ Hachidori no Mure ] | Rank C
The user forms the required hand signs, causing a litany of sparks to manifest behind them that quickly turn into four hummingbirds composed of lightning chakra. These hummingbirds advance on their target or targets as they release a high pitched humming noise that deafens those who are within five feet of the lightning birds. When directly impacted, these birds cause tier two paralysis on the affected limb.

▰ Electric Needle Spread [ Dendou Hari Fukyuu ] | Rank C
The user releases a surge of electrical chakra from their body, forming dozens of needles composed of chakra. These needles measure approximately three inches in length and can be sustained with an upkeep of five chakra per post. These needles cause tier one burns on contact. The user may alternatively form a hand sign and launch these needles up to thirty feet in all directions. Doing so inflicts tier two paralysis on all points of contact with the needles.

▰ Blade Technique [ Yaiba no Jutsu ] | Rank C
The user charges chakra in the palm of their hand, creating a blade that is up to three feet in length originating from the user's fingertips. This blade allows bukijutsu and basic combat techniques to be treated as complex and adds tier paralysis equal to the rank of the technique this one is paired with. This technique requires an upkeep cost of five chakra.

▰ Lightning Blast [ Raikou Hitofuki ] | Rank C | Augment
An upgraded version of Lightning Bolt, however instead of a projectile bolt of lighting, the user fires it in a beam, continuously flowing from their hand or finger. This lightning beam stretches up to thirty feet, causing tier two paralysis and tier one burns with a concussive knock-back of ten feet. This technique can be sustained for five chakra per post.


▰ Electric Fog [ Dendou Enmu ] | Rank B
The user forms the required hand signs, creating a blanket of thin cloud like mist that covers a forty foot area. This fog does not disrupt visibility but does conduct electrical currents within it through the water droplets in the clouds, allowing all those within the fog to be stricken by the user's electric techniques to strike multiple targets within the range of this technique with a single technique without losing it's potency. Additionally, due to the conductive nature, all target's within the fog are stricken without fail unless the fog is dispelled around them. This technique can have it's effects added to other fog or mist techniques, expanding their range to this technique's own range.

▰ Electric Gyroscope [ Dendou Kaitengi ] | Rank X
The user forms the required hand signs, forming two rings of electircal energy that rotate opposite of one another at varying angles that create a constant electrical field within it's range. This technique deflects physical and ninjutsu projectiles it's rank and lower back at their source while delivering concussive blast burns at tier two that send the target flying back five feet per rank of the technique.

▰ Lightning Release Bullet: Powerful Breath [ Raiton Dan: Ibuki ] | Rank B
The user focuses their chakra into their desired hand, creating an aura that engulfs the hand and wrist. The user may thrust this hand forward at a target at any time to deliver a powerful lightning blast that reaches up to forty feet in a single direction that is five feet in width. This blast has the ability to cause concussive blast burns, dealing tier one burns with tier three paralysis and throwing targets an additional forty feet per range if unblocked.

▰ Pure Lightning Kunai [ Junsei Raikou Kunai ] | Rank B
The user forms a single hand sign, forming a varying number of kunai formed of lightning chakra. These kunai can be formed in quantities of one, two, four, or eight. Each time the quantity of kunai is doubled, the rank of each individual kunai is halved. These kunai retain their form for three posts or until a target is stricken. Bukijutsu technique or Basic Combat throws can be Korabo'd with these kunai to add paralysis tier three to their actions.

▰ Lightning Ball [ Raikyuu ] | Rank B | Variable
The user channels chakra into their hands, holding them out before them and forming a ball of lighting chakra that is approximately five feet in size. This ball of lightning is launched at it's target, causing tier two paralysis. This technique is considered A rank for evasive purposes. Alternatively, this technique may be launched from a sword if in hand.

▰ Lightning Dragon Tornado [ Rairyuu no Tatsumaki ] | Rank B
The user raises their hands to the sky as lightning drops from the heavens above and meets with the chakra they have coating their body. The user then begins to spin rapidly as they raise from the ground and become engulfed in a vortex of lightning that takes on the form of an oriental dragon as they move towards a target while extending a total of forty feet. The lightning the dragon is composed of can leap out, striking targets within ten feet of the dragon, requiring ten chakra per post to upkeep. Those hit with this technique suffer tier three paralysis.



▰ Manipulated Lightning Technique [ Ayatsuri Raikou ] | Rank B
The user creates electrical chakra threads from each finger, moving at the user's command with hand gestures and movements. These strings function as regular wires in that they can bind and cut targets who are snared with enough pressure. Upon contact, the target suffers tier one paralysis of the limb or body part wrapped and suffer tier three burns. Requires ten chakra per post to upkeep. Target's snared for more than two posts have their flesh seared enough to slice off the limb with the application of a B ranked amount of Stamina.

▰ False Darkness [ Gian ] | Rank B
The user opens their mouth, expelling a lightning beam that extends up to forty feet and causes tier two burns on contact. This beam of lightning can be sustained for an upkeep of ten chakra per post. In addition, this technique is considered A rank in execution if used by a Jiongu user's mask.

▰ Thousand Birds [ Chidori ] | Rank A
Chidori uses it's elemental manipulation to create a powerful electrical chakra that crackles and surrounds the user's hand. This technique generates a high pitched chirping noise, giving it the name, Chidori. Chidori allows the user to dash forward, moving with a [2] point increase to their speed while moving in a linear line, unable to alter their trajectory while this technique is active. Those with the Uchiha Clan PA " Melee Prodigy" however may alter their movements during their linear advances while their Sharingan is active. This technique is korabo'd for no activation with a basic combat knife handed thrust. This augments their attack a with fierce piercing ability that treat defensive Ninjutsu or spiritual armor (such as Kaiser Armor) as one rank lower, has no effect on normal armor unless altered by its associated PA. Flesh, bone and even metals easily give way to the cutting and piercing abilities of this technique. This technique has an upkeep cost of forty chakra per post.

▰ Thousand Birds Current [ Chidori Nagashi ] | Rank A
The user spreads their arms, releasing a raging mass of electrical arcs that carry the chidori properties, surrounding the body and traveling up to thirty feet. This technique shreds techniques of equal rank and lower without fail and continues it's path as it seems to arc randomly about and move around defenses.

▰ Thousand Birds Needles [ Chidori Senbon ] | Rank A
A technique derived from the, Chidori. This technique applies the piercing abilities of it's parent technique to projectile needle bolts of lightning. Twenty needles are created for each rank of this technique, and can all be cast in a singular direction or in an expanding circle as a wave of senbon around the user. When attacking multiple opponents with the waves of senbon, each person being attacked must defend with a technique equal in rank and potency to this one. Each senbon carries the piercing abilities of Chidori, meaning that exposed and unguarded flesh will be pierced with ease. This technique causes tier one paralysis for a single senbon piercing the target and an additional tier for each additional.

▰ Thousand Birds Sharp Spear [ Chidori Eisou ] | Rank A
Another variation of the Chidori that manipulates the lightning chakra into a long, slender spear. This concentrated spear of the Chidori can extend outwards to a fifty feet, and like the the Chidori this condensed spear of lightning can easily pierce a target but does not require the rushing action. This technique causes tier three paralysis.

▰ Thunder Clap Arrow [ Raiton: Jinraisen ] | Rank A
The user encases their desired hand in chakra as it ignites in an aura of electircal energy. The user thrusts their hand toward a target, launching a bolt of lightning that has a stylized arrow head at it's forefront, reaching fifty feet in a single direction. This arrow treats armor techniques as one tier lower, piercing through targets and continuing it's path while losing one rank in power, traveling ten feet less than it's last maximum distance each time this is repeated.

▰ Holy Creature [ Kirin ] | Rank S
Requires the user have access to the fire element and access to Chidori. The user fires a katon based technique of A Rank or higher into the skies during the same post they pay the cost of this technique, causing the skies to turn black due to the atmospheric change. The following post the user activates their Chidori technique, which calls actual lightning from the skies above towards the user's target anywhere within the topic. From the black clouds a glowing dragon appears that is formed of pure lightning and molded into it's shape using chakra. This dragon releases a deafening roar as it decends on it's victim, causing deafness for six posts and tier two blindness on those who see the one hundred foot dragon descend. Upon contact with the earth, the dragon causes tier four paralysis and tier three burns to anyone within fifty feet of it's point of impact. Those who are stricken directly by it have the same properties applied to the attack as the user's Chidori used to direct the attack. This attack suffers no elemental weaknesses.

▰ Hands of Torture [ Goumon no Te ] | Rank S
The user channels a massive amount of chakra into their hands to deliver painful and damning effects to the target quickly. The target aquires tier four paralysis on the spot that the hands touched and will cause major hemorrhaging of the orifices caused by internal bleeding, and unconsciousness while causing blured vision with tier one blindness. This technique may be sustained with an eighty chakra cost per post. Each time contact is made, the target has their consciousness robbed from them, incapacitating them completely after three contacts.

▰ Descent of Shina [ Shina no Kourin ] | Rank S
The user forms a long string of hand signs and creates a sphere of electrical chakra that measures approximately fifteen feet in width that descends from the clouds above at a seemingly casual rate.The following post once the orb reaches the desired height, it releases an onslaught of lightning bolts that crackle and shred through a one hundred foot radius and cause tier four paralysis and tier two burns on contact. Those directly hit by these bolts of lightning are blown fifty feet from the location they were stricken.

▰ Shina’s Touch [ Shina no Sesshoku ] | Rank S
The user channels an enormous amount of chakra into their desired hand, the user makes physical contact with a target, attempting to touch their chest just above their heart. This technique does not give any indication of it's strength as it appears as the user's hand is faintly glowing. After physical contact is made, the user begins to suffer the following effects as their heart is strained. The target's next post the target's heart feels it's burden, causing shortness of breath while techniques begin to require an additional rank to execute successfully. By the second post, the target begins to feel an intense and unbearable pain throughout their body as they suffer tier four paralysis. Upon the third post, the target loses consciousness, going into a comatose until medical treatment is obtained. The user can at anytime form a hand sign and return the target's heart rate to normal.

▰ Sigh of the Yellow Dragon [ Kiiro Ryuu no Tameiki ] | Rank S
Placing one hand on the opponent the user delivers a huge debilitating shock to his or her target, forcing the target to his or her knees as they suffer tier four parlysis through their entire body as a snake composed of lighting chakra seems to flicker around their person. The target then begins to smolder as their insides have suffered tier four burning and are being disintegrated, blowing away with the wind. RPC are hospitalized, requiring immediate medical aid if not defended due to the cooking of their insides.

▰ Raiden’s Fury [ Raiden no Moui ] | Rank S
The user forms the required hand signs, ending in a seal that resmbles the Yamanaka's signature hand sign. While focusing on a target through the formation of this seal they are required to hold throughout the technique for the remainder of their post and cannot be interrupted until the execution of the technique their following post. This causes the skies to turn black as a powerful lightning storm begins overhead, causing a down pour. Upon the second post, a beam of white lightning that is fifteen feet in width strikes the target, destroying anything of it's rank or lower in potency without leaving any remains within five hundred feet. This technique causes degradation as though it interacted with an object five times and tier two paralysis to those within range.

▰ Lightning Armor [ Raiton no Yoroi ] | Rank S-S+ | Variable
The user coats their body and any object they hold with lightning chakra, giving an aura of translucent crackling lightning that is the color of their chakra. This technique stimulates the nervous system of the user, increasing their speed and agility by [2] points. At S+ Rank, this technique allows the user an additional [4] point increases in any desired stat. This technique has an upkeep cost of eighty chakra every other post after the activation of the technique. Physical contact with the user during this technique's action causes tier four paralysis and tier one burns.

▰ Lightning Edge [ Raikiri ] | Rank S | Augment
Raikiri is renown for giving it's users the ability to cleave lightning bolts in half. The user coats their hand in electrical chakra that closely resembles Chidori, even down to it's chirping noise. Anyone looking at this technique as it is in motion suffers [Tier 1 Blindness]. The user rushes forward, slicing through their target in an instant. Upon contact, this technique slices through techniques, armors ( spiritual, Ninjutsu) as though they were one rank lower and treats armor and weapons as though it were stricken three times for degradation. Opponent's stricken by this single action assassination technique suffer tier four paralysis which applies to the entire body.

▰ Lightning Transmission [ Raiden ] | Rank S+ | Augment
This technique requires the user have Learned Raikiri from either this technique list or the Hatake list, utilizing either's properties as a base. In addition, this technique requires either a second user who has access to Raikiri as well. Alternatively, a Shadow Clone may be substituted. The user and their ally both utilize the Raikiri technique, aiming their techniques towards one another as the techniques combine into a single lightning cable that can stretch a distance of fifty feet between the two users. The two then rush forward, slicing anything within their path at or below this technique's rank in power. This technique does not have a cost of it's own or activation but augments user's two Raikiri techniques together. Using Raikiri in the form of Raiden doubles the effects of both Raikiri techniques, devastating any target within the cable. If an NPC is impacted, those with a Body Rank of A Rank or less are cleaved in an instant while RPC are severely wounded and the user is alternatively able to intertwine around the target to subdue them, paying an upkeep cost of eighty chakra per post.

▰ Limelight [ Raimuraito ] | Rank S+
A technique that requires four shinobi to utilize this technique and may be substituted for Shadow Clones. If other RPC, must have Korabo learned for each user. The four users stand to the north, south, east and west of a target within the same subforum ( Village, Land of ----", ect ). These locations are intended to be within an approximate twenty mile radius of each other. These four users of Limelight form the required hand signs, requiring both offensive activations for two posts. Upon the third post, each of these users send an arching beam of lightning to the exact center of their locations, forming a massive five hundred orb of lightning that then blasts as a beam straight down into the earth beneath it. This causes tier four paralysis to and burns to those within the topic of impact, requiring the equivalent of four S+ Rank techniques to combat the doomsday tier technique. All topics within the subforum are utterly destroyed as a concussive blast of force washes over them, requiring an A Ranked technique to defend oneself. This technique has a ten post cool down to all users.

Katon ref

▰ Flame-Resistance Technique [ Bounetsu no Jutsu ] | Rank E | Passive
This is a passive Jutsu that is the first in two steps to protect the user from damaging themselves with their very own techniques. Those practicing Katon must learn this technique or take E Ranked fire damage when utilizing katon techniques.

▰ Many Flowers in Bloom [ Hyakkaryouran ] | Rank X
The user forms the desired hand signs, igniting the grass or greenery beneath their feet. The flames race towards their target and engulf them, creating a wave of flames that extends ten feet per rank of the technique. If Korabo'd with the Chiru clan's flowers, the technique expands an additional five feet per rank.

▰ Flame Spread Technique [ Hi Shinten no Jutsu ] | Rank D
The user channels fire chakra from their hand to whatever weapon they have in hand. The flames cloak the weapon, extending its range up to five feet. This also allows the user's bukijutsu and Basic Combat Skills to cause tier one burning and burns upon contact. This technique has an upkeep cost of five chakra per post.

▰ Burning Cinder: One [ Nenshou Ha: Ichi ] | Rank D
The user expels a litany of hot marble sized cinders from their mouth and spits them at the target within twenty feet. These embers have an intense brightness and cause tier one blindness to those witnessing it and leave a tier one burn on targets contacted by the embers.

▰ Fire Release: Instant Movement Technique [ Katon: Shunshin no Jutsu ] | Rank D
A variation of the standard Instant Movement Technique. The user moves in an instantaneous action, leaving a burst of flames spreading ten feet in width, masking their movement up to twenty feet away during combat when not fleeing. If used to flee a combat situation, the technique releases a twenty foot wave of flames and allows the user to escape to the next topic.

▰ Mythical Fire Flower Technique [ Housenka no Jutsu ] | Rank C
The user performs the necessary hand seals and then releases a small two foot fireball. This technique may have the cost replicated up to four times for a total of five fireballs by paying a second activation and the total required chakra cost for the total number of fireballs. Projectile weapons thrown through the Basic Combat System or a Bukijutsu Style may be Korabo'd with this technique for no additional cost, using the fireball to mask the projectiles presence to others, including sensory techniques used by opponents below the user's body rank. Upon impact, the fireballs cause tier two burns and if projectiles are used with this they remain ablaze for the duration of tier two burning.

▰ Dragon Fire Technique [ Ryuuka no Jutsu ] | Rank C
A technique with two variants. The first of which requires it to be used in combination with a Basic Combat Art or other technique that snares the target with steel wire. This variant allows the user to expel flames that use the wire as a guide, traveling along it and engulfing the target snared, causing tier two burning and burns on contact. The alternative variant allows the user to expel a stream of fire up to thirty feet in length at a target, causing tier two burns and burning. The user is able to hold a hand sign and continue to breath fire out in this manner for an upkeep cost of ten chakra per post, requiring no activation past it's first post for both variants. Additionally, if a target has the technique continuously burning them for two posts or more, the burn and burning status are elevated to tier three.

▰ Aerial Explosion Technique [ Kita no Jutsu ] | Rank C
Releases the same combustible composition in the [Bed of Fire] technique, this Jutsu releases is as a gas into the air. This is an odorless, colorless gas that can be ignited with any spark or flame. This gas will rapidly ignite, causing it to expand and create a strong wind in all directions. The outer gas is shot out, and ignites when it has expanded at a range of around 20 feet. Anyone within the range of this Jutsu will be seriously injured and probably suffer at least a first degree burn. {Evaporates all ambient water with no chakra bearings in sixty-foot radius} {Gas cannot be seen without sensory or doujutsu}

▰ Bomb Blaze Technique [ Kibaku Kaen no Jutsu ] | Rank C
The user slaps the earth, expelling chakra and releasing four motes of fire that are approximately the size of a baseball. These motes seek out targets for up to three posts and once they attach wrap around the target before detonating. Each flame causes a ten foot concussive explosion of flames that causes tier one burns to those it is attached to as well as those within the explosions range. This technique may be executed at Ranks B and A as well, increasing the mote numbers to eight and sixteen. All motes of fire move at C Rank equivalent.

▰ Cloud Style Flame Slash [ Kumoryuu Kaengiri ] | Rank B
The user channels additional chakra into their bladed weapon when releasing a Basic Combat slash, consuming no activation. The user's weapon releases a flaming arc of chakra that measures ten feet in length and travels up to thirty feet. This chakra blade causes tier three burning to objects it connects with, often causing wildfires when used to travel along the ground.

▰ Burning Long Sword Technique [ Nenshō Daitou no Jutsu ] | Rank B
The user channels chakra around their desired arm and forms a flaming bladed weapon that reaches no longer than ten feet in it's natural state. This flaming sword has the ability to freely shift it's size up to forty feet in length between activations used with the weapon. This technique has an upkeep cost of twenty chakra and can alternatively be launched up to double it's maximum range, ending the technique. Physical contact with the flame causes tier two burning and burns.

▰ Pulse Blast Technique [ Myaku Hitofuki no Jutsu ] | Rank B
The user forms a single hand sign, creating an orb of fire roughly the size of a baseball in their hand. The user is able to keep this flaming orb in their hand by paying an upkeep of twenty chakra per post. Unable to release the fireball without dispelling the attack, the user aims to strike a target with the orb in hand. Direct contact with the orb creates a concussive flaming shockwave in the direction of the target, causing tier three burns and sending the target flying up to forty feet away.

▰ Fire Prison Technique [ Horou no Jutsu ] | Rank B
The user forms the required hand signs, creating a floor, roof and prison like bars of flames around the target with a maximum size of forty feet in any direction. The flames intensity causes tier one dehydration within the prison and prevents water from being created below it's rank and potency. The prison burns away anything touching it, causing tier three burns on bare skinned contact.

▰ Burning Long Sword Technique [ Nenshō Daitou no Jutsu ] | Rank B
The user channels chakra around their desired arm and forms a flaming bladed weapon that reaches no longer than ten feet in it's natural state. This flaming sword has the ability to freely shift it's size up to forty feet in length between activations used with the weapon. This technique has an upkeep cost of twenty chakra and can alternatively be launched up to double it's maximum range, ending the technique. Physical contact with the flame causes tier two burning and burns.

▰ Heavenly Prison Fire Sword [ Tenrō Kaken ] | Rank A
The user channels chakra around their desired arm and forms a flaming bladed weapon that reaches no longer than ten feet in it's natural state. This flaming sword has the ability to freely shift it's size up to fifty feet in length between activations used with the weapon. This technique has an upkeep cost of twenty chakra and can alternatively be launched up to double it's maximum range, ending the technique. Physical contact with this blade inflicts imediate tier three burning upon a target and coats them in burns of equal rank. Additionally, the burning spreads from the target and engulfs a fifty foot radius around.

▰ Blaze Eruption [ Kasairyuu ] | Rank A
The user creates an orb of fire from their hand launching it at the target. The orb appears weak in nature, as though it struggles to maintain it's existance. Upon impact with a surface, the flame expands into a massive fifty foot wave of flames that immediately applies tier three burn to all caught within it. The flames remain active on the field for three posts following the release of the technique.

▰ Running Fire [ Hibashiri ] | Rank A
The user channels chakra into their legs, coating them in flames. This augments the user's agility and speed stats by [2] while allowing them to propel themselves fifty feet in any direction. This technique can be upkept by paying twenty chakra per post. Propelling oneself in his manner requires an activaiton be spent.

▰ Dragon of the Raging Storm [ Oorashi no Ryuu ] | Rank S
The user expels an enormous amount of chakra, slamming their hands onto the earth with their arms crossed before them. The intense heat released from the fire causes it's natural orange and red hues to shift to purple, blue and white. The flames funnel skyward from beneath the user spanning twenty five feet in width, creating a concussive blast of heat that causes tier two burns fifty feet around the flame. The pillar of flames surrounding the user reaches the skies over one hundred feet in the air, it's peak looking akin to the head of a dragon. Those who are caught directly in the flame are ignited and suffer tier four burns and burning. This technique is considered one rank higher when being used to defend the user from offensive techniques.

▰ True Hydra Technique [ Shinhidora no Jutsu ] | Rank S
The user forms a string of required hand signs, giving birth to three dragon heads that sit upon a fifty foot neck emerging from the ground. These dragon heads can use Basic Combat physical strikes by consuming the user's chakra for each ranked action and are able to release one katon technique per post that does not consume the user's activations. The user may only manifest two of these three headed dragons at once. Katon techniques used by the creature have tier four burning and burns applied to them instead of their standard tier. This technique requires an upkeep cost of eighty chakra per post

▰ Hellfire Gale [ Jigoku no Hi Kyōfū ] | Rank S
A technique requiring the wind element in addition to the fire element. The user forms the required hand signs, creating six streams of flames that jettison out forty feet in a star shaped pattern surrounding the user. These flames cause tier three burns upon contact. After expelling the flames, the user manipulates the wind with an additional hand sign that causes the star shaped burst of flames to become a cyclone of flames that reaches one hundred feet in height with a forty foot base, expanding upwards as it rises. Targets caught within the burning cyclone have tier four burns applied. Both the star shaped burst and the cyclone require separate activations to evade, both at A Rank minimum.

▰ Fire Release: Great Flame Annihilation [ Katon: Gōka Mekkyaku ] | Rank S+
The user inhales deeply, gathering chakra in their lungs before exhaling with a mighty breath. With their exhale, an immesurably intense flame is produced that creates a massive one hundred and fifty foot wall of flames that spans out in a wave before the user and washes over anything in it's path. This technique does not suffer elemental weakness to water when colliding with techniques A Rank and lower. Those contacted by the infernal wave suffer tier four burns and the entire topic is subject to burning for six posts following the attack.


Fuuton

▰ Wind Clone [ Kaze Bunshin ] | Rank E
Nearly exactly like the academy variation technique except this one applies the wind chakra nature. Upon it’s creation a user may pair another wind element ninjutsu along with paying the cost for both, if they do then after it’s destruction the clone’s body will rupture and release the sealed technique. This sealed techqniue may not exceed up to C rank in strength.

▰ Wind Release: Vacuum Blade [ Fūton: Shinkūjin ] | Rank D
The user exhales fuuton element chakra onto any held weapon, increasing its sharpness, range, and lethality by adding a gust of cutting wind to their weapon. This gust not only doubles the range of the weapon but is very hard for normal eyes to follow it’s exact length. Weapon attacks that follow it’s creation treat the opponent's agility as being [1] point lower for its duration. Lasts for [5] posts before an upkeep of E-Rank per post must be paid.

▰ Slashing Wind Skill [ Kamaitachi no Jutsu ] | Rank D
Using Chakra and a weapon, the user creates a tornado that surrounds and slashes at objects, capable of cutting tree branches and items of similar durability. Like a real tornado, the wind expands as it goes farther and hits larger targets. The tornado travels thirty feet a post and grows in size at a rate of five feet in with starting at ten. Techniques launched at the wind or are within it’s pulling range and are its rank or lower are automatically korabo’d into the jutsu and added to its strength.

▰ Spinning Shield of Winds [ Kaze no Bouseki Tate ] | Rank D
The user expels chakra from their hands, using their fuuton element to create a spinning shield. Instead of deflecting attacks, the shield reflects whatever was thrown at it back toward the enemy at the same speed it was fired. Only works on projectiles and ninjutsu of C-Rank and under. Last for three posts before the user must pay an E-Rank amount as an upkeep.

▰ Wind Release: Instant Movement Technique [ Fuuton: Shunshin no Jutsu ] | Rank D
Nearly exactly like the Maruton version of Shunshin no Jutsu, this iteration lifts the user into the air, allowing for flight over the same distance as the technique it's based on, as well as releases a small burst of air upon use that acts as back current preventing airborne poisons and wind release ninjutsu from impeding the users movements. Usable up to three times per battle, including the other versions of Shunshin.

▰ Wind Dragon Technique [ Furyuu no Jutsu ] | Rank C
This technique creates a dragon formed from wind that can launch concussive blasts of wind. The dragon resembles a traditional Chinese dragon in shape but is made entirely out of wind. Once formed the creature is capable of flight and any physical attacks the creature makes are treated a wind element ninjutsu equal to the rank of the dragon. Lasts for three posts.

▰ Tornado Trap [ Tatsumaki Wana ] | Rank C
The user creates a large tornado about ten feet high directly around their enemy, just wide enough to trap them but not enough that they can freely move without touching the technique. While trapped in the center of the tornado, the target remains unharmed by the winds. If the target attempts to escape the swirling winds push them back inside the center, making it impossible to leave without an equally strong effect pushing through. However, just as what’s inside cannot leave what is outside cannot enter; any attacks or projectiles its rank and below are simply deflected around the tornado by its winds and launched back at their creator at no cost, allowing the technique to be used in a defensive manner in a pinch. The tornado can be korabo'd with a katon technique to increase the fire technique's rank by [1] and scorch the prisoner alive. The tornado lasts for three posts only.

▰ Pressure Damage [ Atsugai ] | Rank B
The user inhales, and then releases a massive projectile made of compressed Fuuton Chakra. When the projectile makes contact with anything, it explodes in to a swirling vortex of wind powerful enough to scatter gusts of wind in every direction in about a twenty by twenty-foot square. If the user wishes, they may hide a sub effect in the center of the jutsu that is released upon the wind blasts destruction. These effects may range from anything to poison to be spread though an airborne means, or to a katon or suiton jutsu that releases it’s effect upon impact. Jutsu that are placed within the wind shell are clearly visible as a small ball in the center and are increased by [1] rank in potency.

▰ Wind Return [ Kazegaeshi ] | Rank X (learned as B)
This technique is used to counter a projectile based attack launched against the user (chakra or otherwise). Utilizing air currents the user is able to redirect the attack and choose it’s new direction all by paying the same cost in chakra as the rank of the technique. If of the ninjutsu class and able to apply statuses to their attacks, then any attack directed this way Carrie's with it gusts of wind that apply vertigo to any that it hits for one post. The stage of this vertigo is dependent on the redirected technique.

▰ Solo Flight [ Tandokuhikou ] | Rank A
This technique grants the user the ability of controlled flight, while flying the user is considered to be using an evasive technique and can outrun any ninjutsu it’s rank or lower than this technique. The flight effect from this technique lasts for five posts before an upkeep of half it’s chakra cost must be paid to keep the jutsu going. When used against [ Flower Scattering Dance ] it loses a rank’s worth in strength in it’s collision against it.

▰ Dragon’s Big Job [ Tatsu no Ooshigoto ] | Rank A
This technique requires a fan to perform. The user swings their fan into the air, causing the sky to grow dark and stormy. The resulting clouds create a cutting tornado that drops down on top of both themselves and up to twenty other targets, lifting all into well over a hundred feet into the air to battle it out in the eye of this massive wind creation. If the opponent is not capable of the fuuton chakra nature or under the effects to [ Solo Flight ] will find maneuvering here to be almost impossible, causing vertigo for as long as enemies remain trapped in the winds. The walls of this super tornado are as sharp as any blade and deal A ranked damage to those knocked into them. The user who created the technique is also able launch any wind element ninjutsu from the walls of this tornado as well. Finally, while both parties are in the tornado the user is capable of both controlling and dispersing the tornado at any time, allowing one to readjust their arena as high, low, or in between as they want. Last for [10] posts.

▰ Beast Wave: Gale Wind Palm [ Juha: Reppushou ] | Rank A
Using their hand, or a bladed weapon, the user launches a sharp burst of wind Chakra from the tips of their fingers towards the target. After traveling more than thirty feet, or if the technique collides with an object, the burst of chakra explodes in a concussive blast.

▰ Chaos Theory [ Ranmyaku Setsu ] | Rank A
The user forms a series of hand seals and exhales a sideways wind vortex at a target. If captured in the initial part of the technique it becomes impossible to escape as the vortex spins the target around inside, causing disorientation and preventing concentration needed for techniques, with vertigo applied thereafter for three posts. Once traveling forward twenty feet the winds disperse leaving open cuts along the opponent’s body. Unless treated by a medic the blood from these collective wounds drains [15] stamina a post.

▰ Chaos Theory: Multiple Advancing Blades [ Ranmyaku Setsu: Fukusū no zenshin burēdo ] | Rank A
Altering the technique just slightly with the chakra shaping manipulation, the user may create hundreds of thin blades of wind within the vortex. The purpose of which is to allow the user to forgo the damage of this technique to instead apply even more superficial cuts along the opponent’s body. Stamina after the technique ends is now increased to [40] stamina per post until healed by a medic. A use of the D ranked healing hands technique may cure the bleeding from all of these these wounds.

▰ Wind Release: Wind Awakening [ Fūton: Kaze kakusei ] | Rank A
An augment of the previous variation that expands on it's power. In addition to it's previous effects the user now gains the ability to preform an extra attack activation that immediately follows a physical based one with their sword. This effect does not use one of the users offensive activations in a post but is lost if the first technique fails, meaning you must be successful in your strike. Can trigger once a post and is equal in power to an A-Ranked ninjutsu.

▰ Twin Dragon of the Storm [ Arashi no tsuindoragon ] | Rank S
Using their mastery of fuuton ninjutsu the user creates a massive hand hang of storm clouds in the area. Upon their creation the area surrounding the battlefield becomes so quiet that one would almost think that the build up of chakra was for nothing at all, while in reality they are in the eye of a hurricane. From the clouds descends a massive Chinese dragon made fully of wind. The brother of Kirin and twin dragon of the storm, unlike other fuuton jutsu this creation is not made of the users chakra but of the natural wind created by a F12 tornado. The dragon will then slam down onto the battlefield dealing it’s rank in damage to a massive two hundred by two-hundred-foot area.

▰ Technique of the Three Calamities of Fire, Flood and Storm [ Sansai no Jutsu ] | Rank S
Complicated in it’s creation the user will shot forward a gust of air, forming a tornado capable of taking on effects from another elemental chakra nature or a naturally occurring instance of them. If the user has the corresponding chakra nature then they may impart it upon the tornado’s creation, alternatively the user may also spend the chakra cost of an opposing technique in order to consume it within the tornado and grant it whatever element the absorbed technique had. This technique requires two attack activations but is treated as an S ranked attacked followed immediately after with another S ranked attack. When combined the tornado itself gains all the elemental weaknesses, strengths, and counterbalancing of both elements.

- Suiton: If the tornado hits a body of water a massive whirlpool-like tornado is sent towards the victim. When it hits the ground or target a large flood is sent forward capable of crushing or drowning those hit.
- Katon: If the tornado hits a fire it picks up the flames and shoots forward towards the victim. If it hits the ground or target an explosion occurs, leaving a large fire in its wake.
- Raiton: If the tornado absorbs electricity it turns gray, and lightning begins arcing across its surface. Once it impacts the ground or target the lightning discharges across a wide area.

▰ Dragon’s Final Breath [ Doragon no saigo no iki ] | Rank S
At any time during their tornado the user may end their technique early and for a brief moment in time create a free fall in which it is possible for the target to escape. The creation of momentarily weakness is well worth the effect as those unable to escape during this time are left unable to escape for it’s duration. During this free fall the user will usually position themselves above the target, though it may be done from any angle, and create a thin tornado around the target. Aside from an increased strength the difference between this and it’s original technique is that the wind becomes more like a tunnel shape that leaves the opponent no room to move without being lacerated by the vortex. In addition to this the target is left so rag dolled by the tornado that they become unable to respond to any follow attack made by the user. After which the tornado will disperse fully and leave the target catapulting to the ground. Escape effects used against this augment must equal it in rank or will fail before the wind tunnel forms.

▰ Brothers Great Destruction [ Kyōdai dai hakai ] | Rank S
Becoming as one with the storm brothers with casting this parent jutsu the user may now korabo it with Kirin for a single attack activation. Additionally, when used against Kirin, instead of attacking each other the two meet in the sky as brothers. This secondary effect is treated as korabo with the opponents jutsu, that costs the user neither and activation nor an increased chakra cost. Instead the two dragons will ignite together in their refusal to attack one another and create a massive S+ explosion that is harmful to all in the area, user included.


▰ Heavenly Breath from the Mountains [ Yama kara no ten no iki ] | Rank S+
Breathing into the palm of their hand, the user swings outward in a manner similar to a sword thrust. What follows is what is considered the most powerful futon jutsu in existence. A seemingly never-ending gale, summoned from the tallest peaks in the world, travels outward in a cone shaped blast spanning over a five hundred feet in length and reaching a maximum width of two hundred feet wide and it’s tail end. The power of this jutsu is such that it channels throughout the user’s entire post, meaning that it can be the only attack activation used. However, because of this it’s strength does not diminish immediately. Instead it is only weakened, first dealing it’s damage as S+, then again as S, and then one final time as an A ranked jutsu. At any time after it’s use it may be canceled and it is possible to move during it’s channel time, or use evasive based techniques as long as they are fuuton release. Each stage of this jutsu gains it's counterbalancing and elemental strengths/weaknesses.




Hikaraiton

▰ Altar Light [ Gandō ] | Rank E
Creates a small ball of light that glows dimly to the naked eye. It is bright enough to light an area up to six feet in diameter. In addition, the user may channel any of their hikariton techniques through the light source by applying more of their own chakra channeled through the source of light. It will move wherever the user directs it. Lasts for two of the user’s posts.

▰ Coming to Light [ Hakkaku ] | Rank E
Coats one touched object or person in a dim light, making the target more visible in poorly lit conditions. In addition, the user may channel any of their hikariton techniques through the light source, the user may channel any of their hikariton techniques through the light source by applying more of their own chakra channeled through the source of light.. Lasts for two of the target’s posts.

▰ Flicker of Light [ Kōei ] | Rank D
Causes the user to flicker once with a very bright light that will create spots in the vision of anyone who looks at them, stinging their eyes and reducing their agility by one point for two posts.

▰ Bright Wings [ Tsubasa Hikaru ] | Rank D-S+
The user creates a set of wings. These wings allow the user to fly in the air for two posts per the rank used. The rank of the technique determines the amount of wings you make. These wings can be used offensively in addition to their flight purpose via generic combat, treating them as hard light. The wings can either be physically attached or hovering inches away from your back. In addition, the user may channel any of their hikariton techniques through the light source by applying more of their own chakra channeled through the source of light. If the wings use their own chakra in order to fire off an attack, then the user does not pay an activation to use that technique, but this practice always lowers the rank of the wings by [1].

▰ Glistening Dew [ Hakuro ] | Rank C
The user presses their hand against the surface of whatever the user and the opponent are standing upon. Light chakra pulses through the area before fading. Should the opponent use a body flicker or similarly paced move during the duration, then the opponent suffers tiered 2 blindness as a consequence as the entire floor erupts into overwhelming light. This technique last on the field for six posts.

▰ Light Clone [ Hikari Bunshin ] | Rank C
The user composes a clone out of light. The clone may be of themselves or anyone they can think of, although the clone may not speak. The light surrounding and emulating from the clone can be manipulated using D-Rank chakra to change its appearance to someone else at any time once per post at no activation cost. Once the clone is destroyed it bursts into a tier [2] blinding light. The clone can last for four posts.

▰ Rain from a Cloudless Sky [ Tenkyū ] | Rank C
Thousands of senbon will appear in the sky over the user upon this technique’s completion. The user can launch these senbon toward any visible location and they will easily pierce and tear through undefended targets.

▰ Evil-Banishing Arrow [ Hameya ] | Rank B
A thin beam of light shot from the user’s hands. The beam will reach up to sixty-five feet and will pierce through weaker items it hits via hard light. This technique gains overwhelming against opponents using demonic cloaks, yokai, or techniques powered by demonic chakra.

▰ Anger of the Sun God [ Taiyō no Ikari ] | Rank A
The user amplifies the light from all light sources on the field. All light sources below B-ranked now apply blindness up to tier three. This technique last for three post.

▰ Roar of the Cannon [ Hōsei ] | Rank A
Causes a pillar of light to erupt from the ground upward from a point the user defines. This blast is incredibly powerful, capable of laying waste to all but the strongest defenses, to say nothing of the damage it will cause to anyone caught in the blast. The blast is thirty-two feet in radius and extends sixty-five feet upward. This technique gains overwhelming against opponents using demonic cloaks, yokai, or techniques powered by demonic chakra.

▰ Wing Blade [ Tsubasa-Ken ] | Rank X
The user fires off wings that they made through the use of the wing blade technique. The wings take the form of a bird of light ten feet long with a wingspan of thirty feet. This bird can act like a clone, and is alloted one activation. The amount of chakra the bird has is determined on the rank paid when creating the wings. This technique also provides the clone an additional A-ranked amount of chakra to the creature, in addition to whatever the wings themselves had prior to the use. In addition, the user may channel any of their hikariton techniques through the light source, the user may channel any of their hikariton techniques through the light source by applying more of their own chakra channeled through the source of light. If the wings use their own chakra in order to fire off an attack, then the user does not pay an activation to use that technique. Only one bird can exist at a time.

▰ The Sun [ Hanaton: Naosu ] | Rank A-S+
▰Primary Sense: Sight
▰Additional Senses: Touch
▰Base Duration: 8 post
▰Upkeep: Half of initial cost
▰Trigger: Handseal
▰Source: Light
▰Status Effect: Mental Stress
▰Description: Causes the user to make it appear through illusionary genjutsu that a literal sun of light chakra manifest above them. The opponent feels the heat burn away at their skin as their blinded from the sheer luminosity of the sight. This technique forces the target onto their knees and bury their head into the ground at ranks S and above.

▰ Holy Lance [ Seisō ] | Rank S
A directed wide-area blast of light that can blow through most defenses with ease. The user picks the direction of the blast, and can alter its radius to suit his/her needs. The minimum radius for the attack is three feet, at which point the blast can destroy almost anything it hits and will extend outward for one hundred feet. The maximum radius is thirty feet. This technique gains overwhelming against opponents using demonic cloaks, yokai, or techniques powered by demonic chakra.  

gucci-shinigami
Crew


gucci-shinigami
Crew

PostPosted: Tue Mar 17, 2020 9:07 pm
Genjutsu ref

Illusory:

▰ Shadow Glare [ Nirami no Kage ]
▰Rank: E
▰Primary Sense: Sight
▰Additional Senses: None
▰Base Duration: 6 Posts
▰Upkeep: 5 Chakra
▰Trigger: Handseal
▰Source: Visual phantasm
▰Status Effect: None
▰Description: Manipulating what a shadow looks like is no large feat for most shinobi. But at this most basic level, they are only able to increase the depth by which a person might perceive a shadow. For example, a shadow can either be lengthened or shortened, giving off the impression that a person is closer or further. When used in large expanses, with abundant shade, this jutsu can prove quite effective.

▰ Psychedelic [ Saikederikku ]
▰Rank: E
▰Primary Sense: Sight
▰Additional Senses: None
▰Base Duration: 6 Posts
▰Upkeep: 5 Chakra
▰Trigger: Handseal
▰Source: Visual Phantasm
▰Status Effect: Mental Stress
▰Description: The colors of the world around the opponent appear to change randomly. Patterns and pallet are decided by the user at the time of casting. The constantly changing colors can be mildly distracting and stressful.

▰ Spooky Ghost [ Bukimina Yūrei ]
▰Rank: E
▰Primary Sense: Chakra
▰Additional Senses: None
▰Base Duration: 6 Posts
▰Upkeep: 5 Chakra
▰Trigger: Sight
▰Source: Visual Phantasm
▰Status Effect: Insanity
▰Description: An image of a ghost is manifested and upon looking at the ghost the target feels a skin-crawling and goose bump inducing fear. This visual disturbance can cause a minor sense of madness.

▰ Shadow Taunt [ Chouba no Kage ]
▰Rank: D
▰Primary Sense: Sight
▰Additional Senses: None
▰Base Duration: 5 Posts
▰Upkeep: 5 Chakra
▰Trigger: Viewing Shadow
▰Source: Visual Phantasm
▰Status Effect: None
▰Description: In this jutsu, the user visually manipulates a shadow into taking another form aside from the one it actually is. For example, what was once the shadow of a short male can be shaped into that of a tall and muscular brutish man.

▰ Whisper Technique [ Mimiuchi no Jutsu ]
▰Rank: D
▰Primary Sense: Sound
▰Additional Senses: None
▰Base Duration: 4 Posts
▰Upkeep: 5 Chakra
▰Source: Audio Phantasm
▰Description: Upon the casting of the technique, the user is able to generate whispers anywhere within the field of battle, no more than twenty [20] yards per rank of the user away in radius. These whispers can be of any audio, whether voice or quiet movement, but the choice always comes out as a low noise. For example, a whisper in an empty room at the loudest. Whilst this normally would be an Enchantment technique, the truth is that in each case a small, invisible mouth is produced to allow the speaking to occur.
▰Synchronization: If using Chouba no Kage and Dokuji no Onsei together, one activation will count for both techniques.

▰ Shadowmeld [ Kagemazeru ]
▰Rank: C
▰Primary Sense: Sight
▰Additional Senses: None
▰Base Duration: 5 Posts
▰Upkeep: 10 Chakra
▰Trigger: Handseal
▰Source: Visual Phantasms
▰Status Effect: None
▰Description: This Jutsu allows a person to visually manipulate shadows in a manner that combines Nirami no Kage [ Shadow Glare ] and Chouba no Kage [ Shadow Taunt ], among new usages. The user is able to create shadows of any proportion out of thin air and even, in good conditions, become near-invisible within them.

▰ Shadow Swell [ Minagiru no Kage ]
▰Rank: C
▰Primary Sense: Sight
▰Additional Senses: None
▰Base Duration: 5 Posts
▰Upkeep: 10 Chakra
▰Trigger: Handseal
▰Source: Visual Phantasm
▰Status Effect: None
▰Description: Visually expanding a shadow, the user is able to cover a large area in pseudo-darkness and thus forces an opponent to rely on their senses aside from sight. Not to say that this completely blinds a person, but it makes day seem like night, thus causing both great confusion and making direct combat difficult to an extent. This only visually manipulates shadows. Jutsu that rely on shadow as a form of attack (like Nara Jutsu) cannot exploit this technique.

▰ Hidden Assassin Technique [ Hitoshirenu Shikaku no Jutsu ]
▰Rank: C
▰Primary Sense: Sight
▰Additional Senses: Touch, Sound
▰Base Duration: 2 Posts
▰Upkeep: 10 Chakra
▰Trigger: Handseal
▰Source: Clone
▰Status Effect: None
▰Description: Upon casting this Genjutsu, the user seems to vanish in a puff of clouds. The user is actually still standing right where they were before, but the target cannot see them. However, an illusionary version of the user appears behind the target and rushes straight at the target with unbelievable speed, piercing the target’s heart with a sharp object.

▰ Hydra Clone Technique [ Hyudora Bunshin no Jutsu ]
▰Rank: B
▰Primary Sense: Touch
▰Additional Senses: Sight, Sound
▰Base Duration: 3 Posts
▰Upkeep: 20 Chakra
▰Trigger: Handseal
▰Source: Clone
▰Status Effect: None
▰Description: At first, the targets of this illusion may believe they are fighting against Kage Bushin clones but when a clone is hit, it splits into two clouds which reform into two new, separate clones. When one of these is hit, the same process occurs. In short order, the target of this technique may quickly come to believe that fighting back against the clones is only making things worse for them and they may attempt to flee or simply defend.

▰ World of the Dead Fissure Technique [ Anoyo Kiretsu no Jutsu ]
▰Rank: B
▰Primary Sense: Sight
▰Additional Senses: Sound
▰Base Duration: 3 Posts
▰Upkeep: 20 Chakra
▰Trigger: Handseal
▰Source: Visual Phantasm
▰Status Effect: Insanity
▰Description: The user makes the opponent see a fissure appearing in front of him. Then, voices begin to come out of the fissure, voices of people that the opponent knows and can recognize. The voices lament their "deaths" and call out to the opponent to join them in hell. This technique may be learned as either an Illusory or Enchantment Genjutsu. If an Enchantment, the technique activates on those designated by indicating in some visible way those to be affected, who can be no more than twenty [20] yards apart, who will be the only ones to see it. As an Illusory, the technique simply manifests as a phantasm, making it visible to anyone who looks at it.

▰ Nightmare Shadow [ Akumu Kage ]
▰Rank: B
▰Primary Sense: Sight
▰Additional Senses: Sound
▰Base Duration: 3 Posts
▰Upkeep: 20 Chakra
▰Trigger: Handseal
▰Source: Visual Phantasms
▰Status Effect: Insanity
▰Description: This technique forces an opponent to believe the shadows around them are acting independently of the light cast in the particular setting. They shape and form various objects of likewise varying proportions. What is actually happening here is that the user is recreating scenes or things from their past which have caused them harm to some extent. It can range as being as complex and morbid was witnessing the birth and slaughter of a newborn, or even to something as trivial as clown-shaped figures surrounding the opponent from all sides. The shadows, of course, have no face or actual presence: They are merely shapes which hint at the aforementioned events.

▰ Shroud of Darkness [ Kurayami no Oii ]
▰Rank: A
▰Primary Sense: Sight
▰Additional Senses: Sound
▰Base Duration: 2 Posts
▰Upkeep: 40 Chakra
▰Trigger: Handseal
▰Source: Large Scale Visual Phantasm
▰Status Effect: Mental Stress
▰Description: This Jutsu calls into being a sheet of inky darkness over an area of roughly five hundred square yards in length and forty yards in height. This mass of darkness cancels all forms of natural light and sound, causing the area to become a perfect inky black. While inside the shroud, individuals are essentially rendered blind by the complete lack of light, and deaf by the loss of natural environmental sounds. However, the creator of the shroud is able to see clearly and unhindered by the loss of sound. If used by ANBU personal for village defense (non-npc), this jutsu's cost is that of a C-rank. If used by Oinin personal for tracking purposes only, this jutsu's cost is that of a C-rank.

▰ Firefly Masquerade [ Narisumashi no Hotaru ]
▰Rank: A
▰Primary Sense: Sight
▰Additional Senses: None
▰Base Duration: 2 Posts
▰Upkeep: 40 Chakra
▰Trigger: Handseal
▰Source: Visual Phantasms
▰Status Effect: None
▰Description: Drawing upon the somewhat slender mysticism that surrounds the firefly, this technique pushes for emotional reactions to the extent in which almost any victim can be affected. Holding a seal in place and hopefully within sight of the opponent (note that this isn’t eye contact), the opponent immediately begins to see one or two fireflies enter the field as the environment begins to suddenly darken. Next, the technique subtly reaches its crux by the addition of more fireflies entering the dimmed field. They begin to surround both the user and the victim and provide nothing more than a light show at this stage. The last act of the technique forces the opponent to realize hidden fears when the fireflies suddenly converge upon the user and take the shape of whichever person or thing the opponent fears most. Swiftly, the scene around them becomes blurred as hundreds more fireflies spin around the two and seemingly lock them within a chamber of light, the target's fears immeasurably brought to life. At this point, the user can ‘travel’ between all the light around them and speaks instances which would provoke the user’s mental stability. These illusions are most obviously self-induced, but the user simply manifests them through this technique. This technique affects all of those within the area, as it is a large scale phantasmal effect.


Enchantment

▰ Sounding the Unfamiliar [ Etainoshirenai no Oto ]
▰Rank: E
▰Primary Sense: Sound
▰Additional Senses: Sight
▰Base Duration: 4 Posts
▰Upkeep: 5 Chakra
▰Trigger: Sound
▰Source: Audio Phantasm
▰Status Effect: None
▰Description: This technique causes the target to believe they are in a dark, poorly illuminated setting. Within this setting the user manipulates their voice to replicate natural animal sounds one would hear in a wooded area such as animal cries.

▰ All Directions [ Shihouhapou ]
▰Rank: E
▰Primary Sense: Sound
▰Additional Senses:
▰Base Duration: 3 Posts
▰Upkeep: 5 Chakra
▰Trigger: Voice
▰Source: Sound
▰Status Effect:
▰Description: Upon hearing the user's voice, the target begins to hear varying parts of their speech coming from various locations surrounding them or whole sentences from other locations should the user choose. This technique causes the target to believe the user has surrounded them and distorts the target's perception of the user's location if not visible to the target during the genjutsu.

▰ Closed Sight [ Shimaru Shikaku ]
▰Rank: E
▰Primary Sense: Sight
▰Additional Senses:
▰Base Duration: 2 posts
▰Upkeep: 5 chakra
▰Trigger: Sight
▰Source: Sight
▰Status Effect: Mental Stress
▰Description: This technique is triggered once the target sets sights on the user's body. Once acknowledged, the target's peripheral vision is blacked out, only allowing the target to see what their eyes are directly focused upon.

▰ Demonic Illusion: Descending Hell Technique [ _Jigoku Kōka no Jutsu ]
▰Rank: E
▰Primary Sense: Sight
▰Additional Senses: Touch
▰Base Duration: 2 posts
▰Upkeep: 5 chakra
▰Trigger: Sight
▰Source: Phantasm
▰Status Effect: Mental Stress
▰Description: The user forms a hand sign that is must be seen by the target. Upon acknowledgement of the hand sign, the target views a massive fireball that darkens the sky as it descends upon the area, causing the target to feel the ambient heat that is partnered with such an intense flame.Unable to prevent the fireball's destruction, the target believes themselves consumed in flames and often flee to safety.

▰ Mist Technique [ Kiri no Jutsu ]
▰Rank: E
▰Primary Sense: Sight
▰Additional Senses:
▰Base Duration: 2 posts
▰Upkeep: 5 chakra
▰Trigger: Sight
▰Source: Phantasm
▰Status Effect:
▰Description: When the target loses sight of the user, this technique is triggered. The target hallucinates the user charging towards the enemy, then leaping towards them with a weapon drawn. Just before making physical contact, the hallucination disperses into a plume of smoke, mist, flower petals or some other distracting particles.

▰ Through the Looking Glass [ Kugurinukeru Meikyou ]
▰Rank: D
▰Primary Sense: Sight
▰Additional Senses: None
▰Base Duration: 4 Posts
▰Upkeep: 5 Chakra
▰Trigger: Handseal
▰Source: Vision
▰Status Effect: Mental Stress
▰Description: With a few hand seals the user shatters their opponent's vision. For the next four posts the target will see the world as if they were looking through a pane of broken glass. This type of compound vision tends to make it a lot harder to decide exactly where something is by presenting a multitude of images and if nothing else it is extremely annoying and mildly stress inducing.

▰ Voice of Compromise [ Jouho no Koe ]
▰Rank: C
▰Primary Sense: Chakra
▰Additional Senses: Sound
▰Base Duration: 3 Posts
▰Upkeep: 10 Chakra
▰Trigger: Voice
▰Source: Emotion Manipulation
▰Status Effect: None
▰Description: The user focuses a small amount of Chakra into his vocal chords as he speaks, allowing it to escape with his voice. This technique does not affect the sound of the user’s voice directly, but rather affects how any listeners hear the message. While using this technique, anything the user says will be perceived by listeners as a positive message. It can have numerous effects, such as endearing the speaker to his audience. The power of this Jutsu is quite limited, however. It tends to have very little effect on established enemies, or people in a high state of emotion, although it has been known to calm down agitated people.

▰ Journey into Black Darkness Technique [ Kokuangyou no Jutsu ]
▰Rank: C
▰Primary Sense: Sight
▰Additional Senses: None
▰Base Duration: 4 Posts
▰Upkeep: 10 Chakra
▰Trigger: Eye Contact
▰Source: Visual Hallucination
▰Status Effect: None
▰Description: Journey in Black Darkness is a Genjutsu technique which causes the Shinobi's opponent to be enveloped in total darkness when eye contact is made. While in the black void, the Shinobi will be unable to see any incoming attack or threat.

▰ Chained Mind Technique [ Atama Kusari No Jutsu ]
▰Rank: C
▰Primary Sense: Sight
▰Additional Senses: Chakra
▰Base Duration: 4 Posts
▰Upkeep: 10 Chakra
▰Trigger: Acknowledging Hand Movements
▰Source: Binding Hypnosis
▰Status Effect: None
▰Description: This technique uses intricate hand movements and subtle Chakra waves to render the target hypnotized and incapable of movement. However, if the target cannot see the Shinobi's hands, the technique will not take hold. This effect will only last as long as the Shinobi continues to perform the technique and the target can see the Shinobi's hands. In other words, while performing this Jutsu, you are helpless, but so is your target (Similar to the Shadow Bind technique). Ideally, this technique would be used as part of a team strategy. Requires complete concentration. i.e. talking, flinching, and distractions will break the bind.

▰ Sly Mind Affect Technique [ Kori Shinchuu no Jutsu ]
▰Rank: C
▰Primary Sense: Sight
▰Additional Senses: None
▰Base Duration: 3 Posts
▰Upkeep: 10 Chakra
▰Trigger: Handseal, Fake Fuuinjutsu
▰Source: Visual Phantasm
▰Status Effect: Mental Stress
▰Description: Sly Mind Affect is a Genjutsu technique which causes the target to travel around in circles. They see the false paths that are manipulated by the illusionist unfold before them. If the Shinobi is unable to detect the illusion, they can become exhausted mentally and physically when they are unable to reach their desired target by traveling along the same path over and over. Is allowed to be set down upon the environment as a seal, activating upon any person's presence. (this includes an accidental release by the user).

▰ Body Puppetry [ Ayatsuri Karada ]
▰Rank: C
▰Primary Sense: Sght
▰Additional Senses: Touch
▰Base Duration: 3 Posts
▰Upkeep: 10 Chakra
▰Trigger: Handseal
▰Source: Sight Phantasm
▰Status Effect: None
▰Description: The caster creates the illusion that the target's body is slowly being taken over by the caster. In the target's eyes, they are slowly becoming the caster, the further the transformation has progressed the less control over their body they maintain. This ends in a full body paralysis in the final post of the base duration.

▰ Sleep [ Nemuri ]
▰Rank: B
▰Primary Sense: Touch
▰Additional Senses: None
▰Base Duration: 4 Posts
▰Upkeep: 20 Chakra
▰Trigger: Physical Contact
▰Source: Original
▰Status Effect: None
▰Description: By placing one or more hands upon the target the technique forces them into a deep slumber for a number of posts. Can be used without a firm grip to cause fatigue with a light touch instead of full sleep.

▰ Zero Gravity Technique [ Mujuuryoku no Jutsu ]
▰Rank: B
▰Primary Sense: Touch
▰Additional Senses: Sight
▰Base Duration: 2 Posts
▰Upkeep: 20 Chakra
▰Trigger: Handseal
▰Source: Touch Phantasm
▰Status Effect: Mental Stress
▰Description: This Genjutsu causes the victim to believe gravity has disappeared entirely. The body believes that it is floating, causing disorientation, nausea, panic, a fear of not returning to the ground, loss of natural senses, etc. The victim can see their body lift off the ground outside of their control.

▰ Dark Realm of the Dragon [ Akuma no dākurerumu ]
▰Rank: B
▰Primary Sense: Sight
▰Additional Senses: Touch, Chakra, Sound
▰Base Duration: 2 Posts
▰Upkeep: 20 Chakra
▰Trigger: Handseal
▰Source: False World
▰Status Effect: Insanity
▰Description: The user will cause the area around the target to be enveloped by darkness. Once inside the black space, the target will see grotesque figures said to be tortured criminals, the previous victims of the technique. These grotesqueries will reach out and grab a hold of the target. They will then be thrown into the void to the mercy of a spectral dragon. The terrifying Oni can even extend from the targets own body to attack them. All aimed at transfixing the victim with fear and shock while.

▰ Strong Odor Technique [ Gekishuu no Jutsu ]
▰Rank: B
▰Primary Sense: Scent
▰Additional Senses: None
▰Base Duration: 3 Posts
▰Upkeep: 20 Chakra
▰Trigger: Gas
▰Source: Scent Phantasm
▰Status Effect: None
▰Description: The target will smell either a foul odor that renders the victim helpless to breathe or a sweet scent that draws the target in. This technique is even stronger against someone who has a heightened sense of smell, like animal tamers, the effect increasing by one rank in such conditions. This jutsu releases in a cloud like effect, spreading out anywhere up to fifteen yards [15 yds] from a central point. These “scents” can be anything, including pheromones.

▰ Voice of Persuasion [ Tokitsukeru no Koe ]
▰Rank: B
▰Primary Sense: Chakra
▰Additional Senses: Sound
▰Base Duration: 3 Posts
▰Upkeep: 20 Chakra
▰Trigger: Voice
▰Source: Emotion Manipulation
▰Status Effect: None
▰Description: Requires previous voice techniques first be known. This Jutsu applies all the effects of Voice of Compromise at a heightened level. In addition, the user can now make requests of his listeners and, assuming they are not too unreasonable, they will be favorably considered. However, this technique is still limited in its level of influence. For example, someone using this technique may be able to convince an enemy to retreat, but probably not to surrender. Also, the Jutsu remains much less effective against impassioned people, especially if the anger is directed at the user. Requires the previous version to be known first.

▰ Inflict Emotion Technique [ Ataeru Kanjoo no Jutsu ]
▰Rank: B
▰Primary Sense: Chakra
▰Additional Senses: None
▰Base Duration: 2 Posts
▰Upkeep: 20 Chakra
▰Trigger: Physical Contact
▰Source: Emotion Manipulation
▰Status Effect: None
▰Description: This is a fairly high level Genjutsu where the Shinobi temporarily changes the emotions of the target to his/her liking. The emotions imparted can be anything from ecstasy, despair, overconfidence, grief, etc.

▰ Voice of Influence [ Eikyou no Koe ]
▰Rank: A
▰Primary Sense: Chakra
▰Additional Senses: Sound
▰Base Duration: 4 Posts
▰Upkeep: 40 Chakra
▰Trigger: Voice
▰Source: Emotion Manipulation
▰Status Effect: None
▰Description: By now, the user has gone far beyond the limits of normal persuasive speech. The scope of commands or requests that the user can make has broadened considerably. For example, team members that have not worked together for long could easily be made to fight each other. It takes quite a high amount of resistance on the part of the victim to overcome the effects of the Jutsu. Requires previous versions to be learned first.


▰ Black Tornado [ Kuro Tatsumaki ]
▰Rank: A
▰Primary Sense: Touch
▰Additional Senses: Sight
▰Base Duration: 2 Posts
▰Upkeep: 40 Chakra
▰Trigger: Physical Touch
▰Source: Fake Ninjutsu
▰Status Effect: Mental Stress
▰Description: The user creates the illusion that the enemy is trapped inside a whirling tornado. This Jutsu can cause nosebleeds, headaches, intense stress on the body as it tries to escape the tornado, and depending on the victim’s endurance, vomiting.

▰ Wind Deafness [ Nanchou no Kaze ]
▰Rank: A
▰Primary Sense: Sound
▰Additional Senses: Sight, Touch
▰Base Duration: 3 Posts
▰Upkeep: 40 Chakra
▰Trigger: Handseal
▰Source: False Ninjutsu
▰Status Effect: None
▰Description: This Genjutsu causes a swift swirling of air around the target(s) that are chosen, up to three [3] at any one time per jutsu active. This technique causes the pressure in the air to rise to such a level that it can rupture eardrums if continued too long, and loud roaring in the ears of those who still maintain their integrity. This swirling wind gets stronger the longer it continues, until a true hurricane is manifested after five [5] posts of continuously moving air. The sounds generated by this wind cause sounds to be impossible to hear.

▰ Voice of Terror [ Kyoufu no Koe ]
▰Rank: S
▰Primary Sense: Chakra
▰Additional Senses: Sound, Sight
▰Base Duration: 4 Posts
▰Upkeep: 80 Chakra
▰Trigger: Voice
▰Source: Emotion Manipulation
▰Status Effect: Insanity
▰Description: The user begins to take their vocalization skills down a different path to use this Jutsu. The Jutsu employs a combination of the concepts of Voice of Command and many other visual and auditory Genjutsu. The user begins to tell a story and the victim will see and experience that story. This Jutsu may also be used on someone who is asleep. While asleep, the victim begins to dream the scenario that the user plays out. This technique may also be used so that while speaking every word causes intimidation in the people spoken to, causing intense terror and paranoia to build within listeners.

▰ Voice of Command [ Kamei no Koe ]
▰Rank: S
▰Primary Sense: Chakra
▰Additional Senses: Sound
▰Base Duration: 5 Posts
▰Upkeep: 80 Chakra
▰Trigger: Voice
▰Source: Emotion Manipulation
▰Status Effect: None
▰Description: Users of this Jutsu are, by now, quite skilled at manipulation. Using the same process as in lower levels, they may make requests, or even give orders to their listeners. These listeners hear the user’s voice as a pleasant, well-spoken voice. Any that speak against the user sound harsh and crude. The listeners may even begin to feel hostility toward such people. Requires knowing the previous techniques to be learned first.

▰ Mask of Cruelty [ Reikoku no Fukumen ]
▰Rank: S
▰Primary Sense: Chakra
▰Additional Senses: Sight, Touch
▰Base Duration: 5 Posts
▰Upkeep: 80 Chakra
▰Trigger: Handseal
▰Source: Chakra Sense Phantasm
▰Status Effect: None
▰Description: This is a unique and powerful Jutsu which is supremely hard to master. Much unlike other Genjutsu, this one affects an opponent’s mind very differently in that it causes hallucinations based on situation. Quite unique in this respect, it makes it so that every time the afflicted were to cause harm to another person, they would envision themselves being harmed instead. For example, an opponent making a lunge at the user would cause the afflicted to envision themselves in their place; visions of masochism, as it were. There have been stories of people too afraid to make any offensive attempts after being placed under this Genjutsu, unable to either defend or attack their opponents out of utter fear. As far as explaining the actual Genjutsu, it’s quite simple. In the above example, the person under the effect of this Genjutsu will always picture and ‘feel’ that they are dealing themselves some sort of pain. So when they try to stab an opponent with a Kunai, they will instead feel as if they are being stabbed with a Kunai, regardless of the outcome of their attack. The same goes for Ninjutsu or even other Genjutsu.

▰ Demonic Illusion: Avatar of Sloth [ Magen: Tentan no Gongen ]
▰Rank: S+
▰Primary Sense: Chakra
▰Additional Senses: Sight, Touch
▰Base Duration: 2 Posts
▰Upkeep: 160 Chakra
▰Trigger: Eye Contact
▰Source: Emotion Manipulation
▰Status Effect: None
▰Description: Laziness and idleness have also led many men to ruin during the course of history. But even more dangerous is not the inability to act, but the choice not to. Through this technique, that point is proven to the utmost by using false images to create doubt and an even greater scope of sluggishness in a victim. The setting begins in a darkened forest littered with cobwebs and the general sense of dread hanging over everyone present. Then, a child is heard weeping in the background as it finally reveals itself from within the shadows. A boy barely over the age of 10; his clothes depict a struggled life and the bags under his eyes hint at depravity. But his most prominent feature is the word “Choice” carved deeply into his forehead. After observing the boy for a few moments and drinking in the words he communicates by his very presence, he lets out a scream which plunges the victims back to reality. From here on out they are faced with hesitance in every action they take, their speed and agility diminished by [2]. The lesson they take from this experience is that their actions directly decide whether people live or die, that their actions carry so much weight as to decide to fate of an innocent child. This technique acts quite unlike every other Genjutsu thus far in that it makes it so that, for the duration, the user is unable to use any offensive techniques (even Taijutsu and unique ones). This does not, however, deactivate bloodlines; curses or anything of the sort.

▰ Weighted Words [ Kotoba no Omomi ]
▰Rank: S+
▰Primary Sense: Chakra
▰Additional Senses: Sound
▰Base Duration: 3 Posts
▰Upkeep: 160 Chakra
▰Trigger: Voice
▰Source: Emotion Manipulation
▰Status Effect: None
▰Description: At this level, the user is undeniably skilled in the art of vocal manipulation. Anyone listening to them while they are using this technique will instantly do the first task assigned to them, short of suicide, if the action can immediately be done. Being told to drop to one's knees will cause one to do so, being told to bark will make the target bark, etc. Does not work absolutely on foes of equal rank, but they will feel a strong compulsion to do the assigned task.

▰ Voice of Domination [ Seiha no Koe ]
▰Rank: S+
▰Primary Sense: Chakra
▰Additional Senses: Sound
▰Base Duration: 3 Posts
▰Upkeep: 160 Chakra
▰Trigger: Voice
▰Source: Emotion Manipulation
▰Status Effect: None
▰Description: At this level, the user is incredibly skilled in the art of vocal manipulation, as well as a persuasive speech. Anyone listening to them while using this technique would instantly feel that whatever the user says is true and that they absolutely agree with them. A charging enemy will stop dead in their tracks, just to listen to the wonderful sound of the speaker’s voice. Oddly enough, it is more difficult to make an enemy retreat than to make him join your cause. Enemies ordered to retreat will often begin to weep and beg the user to let them stay. However, a listener will carry out nearly any request short of killing him or herself.

Instance

▰ Through the Unfamiliar [ Etainoshirenai no Tsuujite ]
▰Rank: E
▰Primary Sense: Chakra
▰Additional Senses: None
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Handseal
▰Source: Memory Manipulation
▰Status Effect: None
▰Description: Strange in its uses, this Genjutsu is fairly harmless. What it does is it makes any opponent who falls into its area of effect imagine that they have just undergone a certain sense of déjà vu. That is to say, they begin to question whether they are following the right path or direction since the one in front of them seems too familiar to be the right way. Area of effect includes all within ten [10] yards per rank.

▰ Sound Technique [ Onkyou no Jutsu ]
▰Rank: E
▰Primary Sense: Sound
▰Additional Senses: None
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Sound
▰Source: Audial Phantasm
▰Status Effect: None
▰Description: A distraction Genjutsu that causes the target to hear random sounds of the user's discretion. Can be instanced. This jutsu is stackable with more instance genjutsus.

▰ Weapon Multiply [ Buki Hanshoku ]
▰Rank: D
▰Primary Sense: Sight
▰Additional Senses: None
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Handseal
▰Source: Visual Phantasm
▰Status Effect: None
▰Description: Making a single hand sign, the user must first throw a Senbon, Kunai, or other projectile weapon, and then the Genjutsu takes effect. Working on the perception of the target, the weapon becomes many, turning anything from one Senbon into one hundred. Mainly used to get the opponent to get caught up with the oncoming weapons, it is a good distraction Jutsu. Can work on projectile Ninjutsu as well.

▰ Echo of Lament [ Aitou no Hibiki ]
▰Rank: C
▰Primary Sense: Sight
▰Additional Senses: Chakra
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Handseal
▰Source: Visual Phantasm
▰Status Effect: Insanity
▰Description: A technique fashioned for defense, this one takes a rather different approach. It is, in fact, fashioned for reversal and is quite dangerous in effect. Preparing the Jutsu ahead of an opponent's attack, it is passive until activated with precise Chakra control. Through any of the senses, the Genjutsu is passed on and it quickly alters the image an opponent sees. What appears to the opponent is a direct hit on their target. Whether it be as simple as a Kunai plunging into their thigh or a Genjutsu immobilizing them with fear, an opponent will see this outcome played out as exactly as if it would have really happened. Yet, it is the ability of this technique to make one think that and thus leave a very critical opening in any person’s defense.

▰ Art of Fake Death [ Niseshi no Gijutsu ]
▰Rank: B
▰Primary Sense: Sight
▰Additional Senses: Touch, Sound
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Line of Sight
▰Source: Visual Phantasm
▰Status Effect: None
▰Description: This Genjutsu only works while being attacked by an opponent with something deadly. The Genjutsu uses the last attack and creates an image where the user fails defend or evade in time making the attack look like a success and killing the illusionist. The whole illusion is made to lure the opponent into a false sense of security for a sneak attack, or to make a hasty retreat if necessary.

Chain

▰ Shadow Sign [ Kage no Sain ]
▰Rank: E
▰Primary Sense: Sight
▰Additional Senses: None
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Handseal
▰Source: Sensory Phantasm
▰Status Effect: None
▰Description: This technique is chained during the casting of an initial genjutsu. This technique hides the handseals of the initial genjutsu it is chained to. The opponent only sees the one handseal which is required for this technique.

▰ Escape Room [ Dasshutsu Heya ]
▰Rank: D
▰Primary Sense: Sight
▰Additional Senses: Smell, Touch
▰Base Duration: 3 Posts
▰Upkeep: 5 chakra
▰Trigger: Handseal
▰Source: Sensory Phantasm
▰Status Effect: None
▰Description: This technique is only active when a technique of the illusory branch of genjutsu is broken out of, either through kai or pain. From the location where the illusion was initially projected, a thick cloud of black smoke engulfs the target's sight. The target is only able to process sight within a five foot radius of the direction they are facing, or all directions if aided by a byakugan. Anything further suffers a tier one blindness hazard.

▰ Echo of Defiance [ Chousen no Hibiki ]
▰Rank: C
▰Primary Sense: Any One Sense
▰Additional Senses: None
▰Base Duration: 2 Posts
▰Upkeep: 10 Chakra
▰Trigger: Enchanted Object
▰Source: Chained Sensory Phantasm
▰Status Effect: None
▰Description: With this technique, the user wears down an opponent’s resistance to Genjutsu by attacking one of the five senses. Using an item of their choice, or even a set of items, they imbue their Chakra into them and use them to release specific reactions. The reactions are psychologically inhibited and occur in the span of a few seconds, activated by both sight and touch. An opponent merely imagines themselves going through one of these reactions in quick spurts: blurred vision, delayed motor reaction, dulled sense of hearing, and trouble breathing. When used over and over again, they wear an opponent down and make other Genjutsu more invasive. The next Genjutsu, up to B-rank, is increased in effects by 1 rank on the chosen Sense.

▰ Demonic Illusion: Double False Surroundings Technique [ Magen: Nijū Kokoni Arazu no Jutsu ]
▰Rank: X
▰Primary Sense: Sight
▰Additional Senses: [ Sight, Scent, Sound, Touch, Taste, Chakra ]
▰Base Duration: 5 Posts
▰Upkeep: 5 Chakra
▰Trigger: Handseal
▰Source: Visual Phantasm
▰Status Effect: None
▰Description: This Jutsu places another visual illusion on top of a previous illusion created by the user. If and when the target dispels the first illusion, they will not realize that a second is in place. The Chakra cost & duration is in conjunction with the Genjutsu being 'doubled', & begins after the first has been dispelled. This essentially makes 2 visual genjutsus into 1, with the second half of the genjutsu being immune to 1 overall dispel attempt.  
PostPosted: Tue Mar 17, 2020 9:16 pm
Taijutsu

Channeling Martial Skill ref

Stage One

▰ Elemental Fury | Rank X | Spiritual
The user surrounds their hands with their elemental chakra, granting their taijutsu and basic combat taijutsu their elemental affinity. For each rank of the technique, this effect lasts one post.

▰ Elemental Personification | Rank X | Spiritual
The user floods their system with chakra while choosing one of the primary elements they have access to. This attunes the user to that element, giving their element of choice the following effects. This technique requires no activation but always requires it's chakra cost paid equal to the technique it is paired with.
Water: Reduces speed of the target by a [1] point amount per rank when contacting an opponent for the following post.
Earth: Stuns an opponent, losing an activation if unblocked.
Fire: Reduces strength of the target by a [1] point amount per rank when contacting an opponent for the following post.
Wind: blows the target back an additional five feet per rank.
Lightning:Reduces agility of the target by a [1] point per rank when contacting an opponent for the following post.


Stage Two

▰ Forceful Wave | Rank X | Spiritual
The user delivers a palm thrust in the direction of their target. The chakra released from the palm thrust creates a wave of chakra that expands five feet per rank of the technique and travels twenty-five feet total. This wave of force has the ability to knock away techniques of its own rank and potency and lower in the opposite direction as well as send those who are impacted by it away if their body rank is lower than the technique's cost. Opponents may pay chakra equal to the technique's rank in order to break from the forceful blast of this technique. In addition, this technique carries the chosen elemental affinity of the user to add it's damage type to the attack. If the palm strikes the target directly, the user pays the cost of this technique in stamina in addition to its original cost to deal damage.

▰ Sweeping Force | Rank X | Spiritual
The user squats, delivering a sweeping kick that runs along the ground. A thing veil of chakra rushes along the ground and travels toward the target five feet per rank of the technique, knocking foes down. When the user's chosen element is added to the technique, it affects the earth along it's path. Fire ignites the ground, Water saturates it, earth shatters the ground to make unstable footing, wind causes updraft, sending things flying, and lightning leaps along the surface of the earth.If the kick strikes the target directly, the user pays the cost of this technique in stamina in addition to it's original cost to deal damage.

▰ Dual Forces | Rank X | Spiritual
The user throws their hands to either side of their body, punching or delivering an open palmed strike. The user projects chakra outward from either side that creates a concussive blast five feet per rank, allowing them to launch any chosen element they posses from their hands, even allowing separate elements from both hands. If the palms strike the target directly, the user pays the cost of this technique in stamina in addition to it's original cost to deal damage.


Stage Three

▰ Counter Force | Rank X | Spiritual
The user opens their hips by rotating their front foot out. Then sinking, pivoting, twisting the user throws their hands outward as they rotate a full circle while expelling chakra five feet in every direction that carries the single element of their choosing they posses. This technique is used to duck below target attacks while countering with their own attack. This technique must be executed at the rank of the technique being evaded.

▰ Elemental Doubling | Rank C | Training
The user does a single post of training where they practice combining their techniques with more than a single element. Once completed, all techniques are able to carry two elemental properties. This does not allow for Elemental Bloodlines to be used in this manner.

▰ Snaring Forces | Rank X | Complex
The user reaches out, grasping the target's limb. Once secured they expel chakra from their hands and surround the target's body in their chakra. This chakra carries the elemental properties applicable by the user. The elemental chakra dissipates after consuming the target in that property.


Stage Four

▰ Hidden Force | Rank X | Complex
The user strikes the opponent with any hard physical classified action. The user releases chakra from the limb upon impact, creating a sudden and unforeseen explosion of elemental chakra that impacts the target and carries them five feet per rank of the technique, consuming them in the element during travel.

▰ Elemental Body Flickering | Rank B | Training
The user, having utilized this taijutsu to encompass all known elements is able to treat shunshin techniques of the elemental releases as this taijutsu, allowing them not to consume a ninjutsu slot.

▰ Harmonizing Elements | Rank X | Spiritual
The user throws their hands forward, projecting chakra to halt an incoming projectile ninjutsu. The chakra exerted forms around the target ninjutsu and consumes it. The user must pay the cost of the countered technique in addition to it's cost a second time to throw the technique along with their desired element back at the opponent, treating the two ninjutsu as a Korabo'd technique.


Stage Five

▰ Combining Elemental Training | Rank A | Training
The user does a single post of training where they practice combining their techniques with their elemental bloodline affinity, allowing them to combine the techniques of this style with their bloodline properties, including statuses inflicted by said bloodlines.

▰ Streamline Force | Rank A | Spiritual
The user clasps their hands together before them near the writs so their fingers are pointed towards both the sky and ground. Releasing tremendous concentrated chakra, the user launches a beam that measures five feet in width and travels up to fifty feet. This beam of chakra carries those stricken by it the entire length of the technique's range while crushing their bones in transit. The user is able to apply any elemental affinity their training has allowed for this style.

▰ Invigorating Forces | Rank X | Simple
The user has learned to expend physical energy in order to regenerate chakra at a higher rate. The user is able to expend stamina to regain the same rank of chakra.


Stage Six

▰ Elemental Tripling | Rank S | Simple
The user does a single post of training where they practice combining their techniques with more than a single element. Once completed, all techniques are able to carry three elemental properties. The user must have access to all three elemental natures in order to use this training.

▰ Primordial Armor | Rank S | Spiritual
The user coats themselves in a veil of chakra that glows with their chakra color for three posts. This armor offers no stat increases, however, when the user is stricken by ninjutsu that one of their known elements has the superior nature to, that ninjutsu is treated as an additional rank lower in terms of damage. In addition, the user is able to absorb incoming ninjutsu that share an element with themselves by paying it's cost in stamina.


Kyotoryuu ref

Stage One

▰ First Stance: Lilly of the Valley | Rank X | Simple
The primary offensive stance of Kyotouryuu is prepared with the user's left foot forward and pointed ahead, their right foot to the rear and angled sideways, the right hand forward with the palm facing ahead, and their left hand at the side but also directing the open palm forward. Any Kyotouryuu technique delivered from this stance is considered capable of inflicting wounds comparable to that of a sword after countless hours hardening their hands. Basic combat strikes retain cutting and stabbing capabilities from this stance when active. Swinging strikes can cut into flesh and thrusting strikes can impale or pierce. For each rank of the technique, the user's strength is increased by [1] point. This stance requires a single activation to enter, however, if a technique is executed from this stance, the user may return to it for no additional cost.

▰ Orchid | Rank X | Complex
The Kyotouryuu jumps into the air to close distance on the opponent. With a burst of chakra prepared while jumping, they can redirect themselves on the way back down to the ground. This allows them to either tenaciously seek out the enemy to land their attack or simply evade an oncoming counterattack. The burst of chakra can propel the user up to five feet per rank of the technique in whatever direction they want, allowing for seemingly impossible aerial maneuvers. Once every three posts, this technique can be used in conjunction with an offensive technique for no activation cost.


Stage Two

▰ Magnolia | Rank X | Simple
A feinting kick attack of the Kyotouryuu which produces powerful gusts capable of pushing and throwing objects or people that are up to the body rank of the target. The direction of the produced wind follows the direction of the kick and will throw anyone/anything caught in its 5 ft range surrounding the user flying for ten feet per rank of the technique.

▰ Bell-Flower | Rank X | Simple
The user reaches out as an opponent attacks and catches the oncoming strike by the enemy's hand/foot by paying the cost of the technique being countered. With a timely exertion of their strength and effective use of the enemy's momentum as well as advantageous leverage, the Kyotouryuu practitioner throws the enemy around or over their self. If the target's Strength is not superior to the user's, this technique is unblocked. For an additional activation, the user may pin the target to the ground with a basic combat submission that is equal to the target's body rank. The target must pay stamina equal to the cost of the applied stamina in addition to a rank of stamina per [2] point difference in strength favoring the user.

▰ Peony | Rank X | Complex
A powerful rising kick with the leg swung straight out, leaving the other leg at an obtuse angle from the ground. Generates a gust powerful enough to deflect those advancing upon them as well as ninjutsu or projectiles at or below its rank in strength and potency. Opponents directly impacted by the kick are flung into the air five feet per rank of the technique. This technique gains a [1] point
increase in strength per rank of the technique.


Stage Three

▰ Second Stance - Daffodil | Rank X | Simple
The primary defensive stance of Kyotouryuu is prepared when the user's left foot is positioned ahead of themselves with the right about one foot behind the left foot; their arms are poised at their sides, bent at the elbows with open palms facing upward. The user gains a [1] point increase in agility -or- endurance when defending from this stance per rank of the technique. This stance requires a single activation to enter, however if a technique is executed from this stance, the user may return to it for no additional cost.

▰ Poppy | Rank X | Simple
An upward palm strike executed with such precise strength that it will send any opponent(s) within ten feet of themselves five feet per rank of the technique into the air due to the blast of air pressure following the blow. The attack itself is executed so quickly that an intangible afterimage finishes its execution, reducing the target's agility for the next attack [1] point per rank of this technique. This technique is often used defensively, allowing the user to counter attacks.

▰ Patrinia | Rank X | Simple
A Kyotouryu disarmament technique executed by striking the broad side of a wielded weapon, or the wielding arm/hand itself. The strike from this particular attack sends vibrations through the weapon to the wielding hand and through their arm, numbing the entire limb into an uncontrollably relaxed state. This forces the opponent to release their weapon and prevents them from using that limb for any actions for two following posts. If a weapon was held by both hands at the time, then both hands will be affected. This technique must be executed at the target's body rank.


Stage Four

▰ Third Stance- Iris | Rank X | Simple
This movement-focused stance of Kyotouryuu is prepared by getting into a "race start" position (either with your fingers or the bottoms of your hands on the ground). Once done the user may rush forward at any angle, leaving behind an intangible afterimage in their place as a feint while moving at a [1] point increased speed per rank while reducing their agility the following post by [1] point per rank. If the conjoining attack is of the Kyotoryuu style, there is no activation paid.

▰ Violet | Rank B | Simple
The Kyotouryuu user simultaneously slams both of their knife hands into the torso of their opponent, unleashing a powerful and focused shock wave directly through the enemy's body. The resulting damage causes bloody blistering of the flesh inches around the struck that explode from the back of the user as well. The opponent is thrown twenty feet away from the user after being struck. This technique reduces the target's agility to zero for two posts.

▰ Scattered Blossoms | Rank X | Simple
The Kyotoryuu delivers a powerful ax kick while above the target as they fall to earth. This ax kick carries the user's dangerous ability to slice with their taijutsu. The ax kick slices through its target with ease while delivering such a concussive blast that it sends the target plummeting into the earth. The sheer impact creates a cater five feet in width per rank of the technique, measuring half as deep.


Stage Five

▰ Dandelion | Rank A | Simple
A thrusting technique comprible to Chidori's piercing power. This technique is a knife handed thrust that pierces through flesh and steel alike, ignoring armor tiered defenses and treating ninjutsu armors as one rank lower. This technique gains a great increase in strength.

▰ Falling Blossoms, Scattered Leaves | Rank X | Complex
The user focuses their chakra into their hands performing a dual handed strike against the enemy's torso. If unblocked or evaded, the opponent's chakra network is scrambled, forcing them to use no spiritual, complex, or chakra based techniques above the rank of this technique. The target may break this technique's effect by paying the cost of this technique in chakra to repair their chakra network.

▰ Cherry Blossom | Rank X | Simple
Utilizing masterful levels of speed and power, the Kyotouryuu can deliver a series of fifteen powerful strikes in the time it would take them to launch a single punch. These attacks are enhanced by compressed air which carries the user's unbridled strength five feet per rank of the technique. The more energy expended for this attack, the more damage they become capable of. Should the first strike of this combination land, the remainder are guaranteed to strike. The bladed strikes of the user's hands decrease the target's endurance by [1] point per rank of the technique if successful. If used in combination with a concussive technique, that technique mirrors the stat increases of this technique.


Stage Six

▰ Kyotoryuu Conditioning: Sunflower | Rank S | Training
As a result of intensive training geared toward defensive and evasive maneuvers, the Kyotouryuu practitioner can now effectively react to an opponent by converting their speed into an agility boost for two posts with a three post cooldown. This requires no activation or resource cost.

▰ Red Blossoms with Green Willows | Rank X | Simple
A powerful strike directed at the opponent's body. The punch is an armor-piercing technique of the Kyotouryuu that can hit behind armor, shields, barriers, etc. without damaging the barrier that was immediately struck. However, whoever or whatever is behind the struck target will suffer damage as if they weren't protected at all. This technique requires it to be executed at the rank of the barrier or ranked technique it is bypassing and damages the opponent two ranks below that ranked technique.

▰ Hachiretsu Kai | Rank S+ | Simple
The ultimate attack of the Kyotouryuu in which the user chains a series of seven ultra-powerful strikes in the blink of an eye, leaving no room for the opponent to counter after the first hit has been landed successfully. The user may use any combination in any sequential order of basic combat taijutsu using knife hand strikes as well as striking techniques of this style. This offensive combination requires the user consume both offensive activations and pay the combined resource cost of all the combined techniques. The effects of each technique are combined collaboratively, destroying the target physically.  

gucci-shinigami
Crew


gucci-shinigami
Crew

PostPosted: Mon Mar 23, 2020 12:26 am
Bukijutsu
Kazekiri ref

Stage One

▰ Two Swords Drawing Art: First Blood [ Nitō Iai no Jutsu: Saisho no Chi | Rank X | Simple
The user prepares themselves with the sheathed swords at their sides and their hands hovering over the hilts. The user attacks the opponent by rapidly drawing and cutting at the opponent in a scissor like stroke. This technique gains a 1 point increase in speed or reflex when used at or below C rank while gaining a 2 point increase B rank or above.

▰ Primary Stance [ Ichiji Dachi ]| Rank X | Simple
Holding one sword to their front in a horizontal angle and the second to their side at a vertical angle. A wide variety of techniques will be learned from this stance. While this stance is held in a stationary position the user increases their reflex and endurance by 1 point when used at or below C rank and grants 2 point increases B rank or above. This stance enables the user to parry or counter physical techniques from it's position as though they were simple.

▰ Secondary Stance [ Niji Dachi ]| Rank X | Simple
The user will take the a stance with their swords spread, holding one to the right and one to the left to defend both sides, increasing their reflex by 1 point at or below C rank and 2 points when used B rank and above.Techniques executed from the secondary stance cost 10 less stamina.


Stage Two

▰ Shoulder Drop [ Kata Otosu ] | Rank D | Simple | Supplementary
Generally used as a follow up strike led by a slashing attack, this technique is a full forced shoulder check that stuns an opponent, leaving them with tier one body paralysis. If lead by a bukijutsu technique or basic combat bukijutsu attack this technique gains a 1 point increase to strength.

▰ Hidden Thrust [ Kakusareta Tsuki ] | Rank D | Complex
The user swings the blade in one hand before the target, drawing their attention as the blade glows with the user's chakra, causing tier one blindness when it is acknowledged. While the target is focused on this blade, the user executes a thrusting attack as a supplementary action following this technique. When interacting with the thrusting attack that follows this technique, the target suffers a 1 point reflex reduction.


Stage Three

▰ Blade Storm [ Tsurugi Arashi ] | Rank C-A | Complex
The user will initiate a spiraling motion of attack that starts with the blade held to the side by delivering a horizontal slash at the foe. This is followed closely by the user's pivoting body following through with the first strike's motion to swing the other blade around and into the foe as well. From each of these strikes, chakra blades begin to launch from the blade, creating a barrage of furious attacks. At it's base, this attack generates six blades that fly up to fifteeen feet from the user. For each additional rank the technique is executed at, another three blades are generated and the range extends by five feet.

▰ Vortex Counter [ Uzu Hangeki ] | Rank X | Complex
When the opponent attacks the user with a melee attack, the user feigns a defense with their blades, crossing them before their body. The user moves with incredible speeds, consuming a body flicker usage while side stepping the attack with their blades ready to attack with any melee based attack which is counted as a supplementary action. Due to the feign of the defense, the target has their reflexes decreased by 2 points.

▰ Heavy Gale [ Kyōfū ] | Rank C | Complex
The user begins a furious assault on the target, slashing wildly at them to overwhelm them with the sheer number of attacks they are using. While the slashes from these individual attacks are not necessarily powerful, this technique is used to create enough accumulative force to lift a target off their feet and send them flying up to thirty feet if undefended and doubles the bleeding caused by the attack's trauma.


Stage Four

▰ Gale Force Twister [ Kyōfū Tatsumaki ] | Rank B | Complex
Using chakra to orbit one sword around the other, the user's stationary blade is used to hurl the spiraling blade at the opponent. As this blade travels it shreds the air around it like a giant shuriken, cleaving through it's target. Should the attack be evaded, the sword will find it's way back to the user as though it were a boomerang. This technique decreases the target's reflex when interacting with it by 2 points.

▰ Flash Wind [ Senkō Kaze ] | Rank B | Complex
The user slashes both blades vertically directly ahead, creating two chakra blades that are five feet in length that travel towards their target for twenty feet. These two blades travel along the same path, making the second blade nearly invisible. When defending or evading the technique, the target must expend two activations.

▰ Silent Breeze [ Soyokaze ] | Rank B | Simple
The user hurls a blade directly at their target, using this as a diversionary tactic. Just as the blade would reach the target, the user vanishes using a shushin type movement. In tandem, the user slashes with the remaining blade from the target's blind spot using another bukijutsu technique or basic combat attack as a supplementary aciton. Using this technique consumes a use of the RPC body flicker count for a fight.


Stage Five

▰ Twin Blade Twister [ Nito Tatsumaki ] | Rank A | Complex
The user rotates furiously, using chakra to maintain a high velocity as they rotate over and over, generating a tornado around their figure that extends ten feet in width and twenty feet in height. Anything caught in this tornado's range is minced by the rapid moving blades as the user gains a 2 point increase in speed. If the user has the wind element, those within a fifty foot radius are drawn toward the tornado unless they expend a C rank amount of chakra to resist.

▰ Piercing Gale [ Senshi Tatsumaki ] | Rank A | Complex
The user holds one blade above their head with the other blade before them, both pointed tip first at the foe. Using charka to enhance the straight forward attack's speed greatly, the user thrusts both blades in a charging action. The swords are thrust ten times with a 2 point increase in speed, each attack releasing a concussive blast that impacts foes who block the barrage of techniques, sending them flying for twenty five feet and suffering an additional tier of trauma.


Stage Six

▰ Inverted Gale Strike [ Gyaku Tatsumaki Kōgeki ] | Rank S | Complex
The user brandishes both blades, striking down from above on a target. This attack consumes all activation of the user on the post it is utilized. In exchange, the initial post's attack reduces the target's endurance by 4 points. If the opponent does not block this strike, the user is able to cleave into the target completely. However, should the target block the strike, a powerful vacuum is created as the user lifts their blades from the blocked surface. Everything within fifty feet of the point of contact is drawn into this location, requiring an S Rank amount of Stamina to resist. Should anyone in the range of the attack have strength equal to the user's at the time of the first post's attack they are able to pay a B rank amount to resist. The purpose of the second post's attack is to draw a target in for a lethal strike, should they prove too difficult to defeat otherwise.

▰ Divine God of the Wind [ Kaze no Kami ] | Rank S+ | Complex
In order to utilize this technique, the user must have access to all three uses of their shushin technique. The user vanishes from sight, slashing at the target with both blades for three attacks as they pass by the target, totaling in six cuts. Then, as they end the path of their first shushin movement, they vanish once more, repeating this action from another angle. Then a last time, coming to a grand total of eighteen physical cuts. After each of these cuts are landed, the sheer speed of the user's actions cause an explosive pressure change that occurs at the target's location. This concussive blast renders the target unconscious if the slashing attacks were successful, ending the fight. All attacks from this technique are considered successful if the first part is not completely blocked or evaded. In addition, the sheer force of the colliding blades causes a blast of wind that pushes everything back fifty feet and causes tier four vertigo.


Infinite One Sword Style ref

Stage One

▰ Fields of War | Rank E | Spiritual
This technique is the most necessary technique above all to learn in order to execute the Infinite One-Sword style. The user user throws their large pack of sheathed katana into the air and forms a tiger hand seal. A large cloud of smoke erupts from the pack and all of the case's swords are unsealed from within and descend upon the battlefield, littering the area in about one hundred and fifty swords. The released swords are scattered randomly throughout the immediate area and stick out of the ground with only a few inches of their blades burrowed into the ground. Swords scattered by this technique rarely strike enemies during descent unless the battlefield is congested. A bright yellow caution tape that reads "KEEP OUT" in an even pattern is extended around the immediate area, wrapping around thin structures and even a few of the scattered blades. The tape serves no purpose on its own other than to seem oddly restricting to foes within its bounds. With a tiger hand seal the user can reseal any number of their swords back into the case they were summoned from. .

▰ Three Shining Paths | Rank D | Simple
The user grabs onto three of their swords and throws them into the ground or a vertical surface creating a path. Then running along these swords the user grabs onto a fourth one and uses it to directly attack the opponent from an elevated position.

▰ Sword Fang | Rank D | Simple
The user begins this attack by hitting three swords that had been previously positioned standing within striking distance to the user. By simultaneously hitting these swords near their partially burrowed tips with an incredibly fast swing of the user’s blade in hand, it causes all three of them to slash upwards.

▰ Feign Counter | Rank C | Simple
The user swings the sword currently in-hand into an oncoming attack or opponent at full force, applying the speed and precision that they have trained for. Even if this attack is blocked, the raw power built up from the attack's momentum will land a bludgeoning blow upon the opponent's body as if they had been hit by the dull edge of the katana. The user's strength is increased by [1] during the execution of this technique.

Stage Two

▰ Super Chop | Rank C | Simple
The user rears the sword that they currently have in hand back then swings it at full force into an incoming attack or opponent with impressive speed and power. This attack carries enough force and momentum to dent or bend solid steel and cleave through wood, making it able to easily shatter bones.

▰ Restrictive Current | Rank C | Spiritual
Forming a single hand-sign, the yellow caution tape distributed throughout the immediate battlefield by the Fields of War (or Bloody Fields of War) technique is imbued with durability bolstering chakra so that the tape can actually act to hold others within and outside of the ongoing fight. The tape cannot be cut or damaged by outside forces and only jutsu that are B-rank or higher can break the tape. This added durability endures for five posts before needing to be repaid.

▰ Binding Swipe | Rank B | Complex
The user grabs one of the swords that has the "KEEP OUT" caution tape tied to it from the outskirts of the battlefield and rushes at their opponent. As they near the opponent, the tape will be dragged into position to tighten around the enemy, binding them from neck to ankle in the tape. The binding endures for three posts unless a B Rank or higher technique is used to break out. The user must maintain a single hand on the tape or sword with tape bound to it to upkeep this technique.

Stage Three

▰ Vertical Line | Rank B | Complex
A continuation of the Sword Fang Technique. All three swords momentarily hover in the air from the prior technique, where the user will then proceed to use the current sword in their hand to sequentially hit each blade, thereby launching each of them directly at the enemy. For the duration of the technique, the user's speed is increased by [2].

▰ Nimble Rush | Rank A | Spiritual
Forming a hand sign, all swords on the battlefield and the user's feet radiate a thin veil of chakra for five of the user's posts. As long as the user moves about the battlefield via treading along the hilts of the swords or between any two swords, their movement speed is increased by [2]. This allows for the user to maneuver to and from the opponent and to anywhere else on the battlefield in nimble blurring motions.

Stage Four

▰ Addition | Rank A | Complex
Channeling chakra into their body in order to make rapid, blurring movements before anyone within sight, the user attacks the opponent a total of twelve times in rapid succession. Each of the attacks are stricken from various angles, slicing the opponent from all sides; should the first strike land, the remainder are ensured to be successful. With each strike the opponent is left stunned by the impressive power and the sword is left behind attached to the opponent's body where the blade made contact by a chakra bond that remains until the user's next post or if the opponent breaks out by paying a B Rank amount of chakra. Utilizing this skill requires two activation due to it's strenuous assault.

▰ Multiplicaiton | Rank A | Complex
This is a follow-up to the Addition technique. While the opponent is still impaled by the previous twelve strikes, the user attacks once again, striking these remaining swords with their blade in hand so as to repeat the succession of movements preformed previously. This results in doubling the attack damage that was already done, as it cuts the opponent with the twelve swords all over again, digging deeper and causing the target to bleed profusely, ignoring endurance and lowering agility for the remainder of the fight.

▰ Bloody Fields of War | Rank B | Complex
This technique is a more perfected version of the first technique to the Infinite One-Sword style, Fields of War. The only difference is that this technique is developed to more accurately set the user's swords about the battlefield. This technique's precision is so great that the swords can be directed to land where the user wishes, requiring an additional hand sign to properly mold the chakra. More often than not, it is used to rain the blades directly upon foes to reduce enemies earlier into a fight. Like the Fields of War technique, this technique must be used before any fighting with the Infinite One-Sword style can begin. The "KEEP OUT" caution tape is also still distributed around the immediate battlefield upon this technique's execution.

Stage Five

▰ Disorderly Line | Rank A | Complex
The user initiates this technique by charging their current in-hand sword with their chakra then spinning the sword in hand in a series of circular motions, striking any and all of their swords in the area. By doing so the user is able to keep the several swords floating around him on their centrifugal paths, using them to conduct numerous other attacks, while integrating even more swords as he continues. The spinning stricken blades will not only hang in the air but will also orbit around the user for five total posts, shredding anyone who attempts to approach the user. The technique itself is extremely versatile, combining both a powerful defense with an overwhelming offense, while still retaining the ability to effortlessly switch between the two. Should an opponent attack while this technique is active, the technique may defend against techniques of it's own rank and lower. Should a technique of equal rank be used to attack the user, the technique's cost must be paid again to sustain it.

▰ Burst Raid | Rank A | Complex
The user runs at their opponent and begins to swing their blade at the target. Just before the user would make contact or clash with the enemy they will suddenly build up their chakra in their body to instantly increase their speed. The user will suddenly blur out of sight as they bypass the enemy, cleaving into them as they move around the opponent. The user's movement goes unseen to those with a [2] point agility stat difference to the user's speed stat. Those with agility higher than that will perceive the movement as blurred, those with a [2] point difference in their favor will see the action as normal.

▰ Overwhelming Edge | Rank A | Simple
This technique is used to counter oncoming projectiles or jutsu. The user takes a split moment to analyze the apparent flow of the incoming attack. They angle a powerful, quick, and extremely precise cut against the opposing attack, slicing through the air in such a way that it creates a vacuum of space that tears the attack apart as the air violently attempts to fill the gap, thus scissoring anything that passes into the vacuum. Techniques that are A-rank or lower will be cleaved in halves around the user, normal projectiles will be shattered by the user's skillful power. When interacting with ninjutsu, this technique is treated as spiritual.

Stage Six

▰ Ultimate Slash | Rank X | Complex
The user angles the sword currently in hand and aims a swift and precise cut at an incoming projectile attack/jutsu while coating their blade with chakra. Thanks to the level of fluent skill in applied power, speed, and accuracy by this stage of the Infinite One-Sword style, the user will have the ability needed to throw the attack/jutsu back unto their opponent along with a pushing wave of air. When interacting with ninjutsu, this technique is treated as spiritual.

▰ Riot Carousel | Rank S | Spiritual
This is a follow-up to the Disorderly Line technique. All blades that have been suspended into the user's "orbit" by the Disorderly Line technique increase the speed in which they revolve around the user by a [2] point amount. The user ceases to spin their chakra-infused sword and swings it straight out, releasing the gathered momentous force and the chakra stored in the blade unto the area. In response, all of the orbiting blades are sent outward as an expanding wall of spinning blades that will shred anyone or anything in their path, leveling the area before landing back into the ground with the swords sticking a few inches into the terrain. This technique mulches techniques of it's own rank and lower.

▰ Sharpened Widespread Devastation | Rank S+ | Spiritual
All of the user's swords (except the one currently in-hand) begin to explosively radiate the user's chakra as this technique is charged for the first post. In the following post the user should begin to spin their sword that is currently in-hand to prepare a personal defense for what is to come. All of the blades release the charged chakra into fifty foot towers of destructive energy that then move toward the enemy from all angles. Once gathered together the towers fuse and further release their power unto the area, leveling everything within the topic. The need for the user to spin their blade toward the explosion will be enough for the user to avoid also being destroyed in the midst of the blast and anyone directly behind them.

Soul Slayer Art ref

Stage One

▰ Devil's Footing | Rank X | Simple
The most basic of stances. The practitioner stands with their feet about shoulder-width apart, with the non-dominant foot placed slightly in front of the dominant one. The blade end of the scythe should be toward the ground, with the opposite end of the handle held with the end at about the practitioner’s eye level. While in this stance, the practitioner gains a [1] point strength bonus to all scythe techniques per rank of this stance at activation.

▰ Devil's Flight | Rank X | Simple
The user swings their scythe upward to launch an enemy up to 5 feet into the air per rank, inflicting deep cuts in the process or even hooking into the target.

▰ Outer Reaping | Rank E-C | Simple
The user slashes at an opponent with a wide arc, using the scythe's hooking action to snare the target and then by pulling the shaft back, pulling the target towards them. Targets caught by this outer reaping attack have their endurance bonuses denied during the user's following attack.The user gains a [1] point increase in speed per rank of the technique.


Stage Two

▰ Fatal Send Off | Rank X | Simple
The user catches the target with their scythe. After doing so the user's attack brings the scythe overhead and crashing to the ground as the scythe is planted into their body. For each rank of the technique, the user gains a [1] point increase in strength.

▰ Executioner's Wave | Rank D | Complex
The user swings their scythe to release a cresent-shaped line of chakra that cuts with the same strength as the weapon itself. Once the wave cuts an opponent it recedes back to the point of its origin, where it was first fired. If the user is still there they may reclaim the chakra that was lost in the use of this technique by catching the wave with the hook of their scythe. If a target was cut from this technique then their blood will be carried back by the wave and can be transferred onto the scythe itself once the wave has been caught. The wave can extend out to fifteen feet from the user, and it cuts with the same efficiency coming back to its point of origin as when it was cast out, giving the technique something of a boomerang effect.

▰ Evil Moon Slash | Rank X | Simple
The user bends low to the ground and seemingly disappears in a blur as they move with a [1] point increase to speed per rank of the technique. Only those with agility higher than the opponent's speed at the time of the technique are able to process it. The user then swings their scythe in a wide arc to stab through the side of their opponent. The user can either swing their blade through the opponent for a clean cut, or they can impale the blade through their opponent to allow combinations with other techniques.


Stage Three

▰ Reaping Hook | Rank C | Simple
The user hooks an enemy on the edge of their scythe and then swings their scythe to throw the enemy up to twenty five away with a [1] point increase to the user's strength.

▰ Crypt Keeper | Rank X | Complex
The user channels chakra into their scythe and throws it into the ground or body of water. The chakra in the scythe allows it to roll through earth/water like a disc. The chakra in the scythe allows the user to manipulate the scythe’s movement and have it turn and strike at targets while still underground/underwater. The blade can be brought up to roll through the surface, and be used to slash at above-ground/water enemies, but the scythe can never completely leave the ground/water or it will not be able to re-dive. The user’s control over the scythe extends 10 feet per rank of the technique and lasts an additional post per rank executed.


Stage Four

▰ Hell's Gate | Rank B | Simple
The user slashes the air with their scythe so quickly they create a vacuum of space that sucks in everything within 25 feet ahead of the user. This pocket of air can redirect ninjutsu and projectiles it's rank and lower towards it as well as draw in opponents. Opponents must pay stamina equal to the technique's rank in order to resist it.

▰ Corrupted Wind Training | Rank B | Training
The user has become familiarized with their weapon and how to swing it in order to create powerful bursts of wind. The user is able to use fuuton techniques that require fans with their scythe.

▰ Blood Offering | Rank B | Simple
A mighty blow with the scythe that when blocked, creates a strong current of wind capable of cutting a target beyond their defense if the technique has a line of sight with the target within fifteen feet. This does not do tremendous damage if blocked, but does cause heavy bleeding which creates a need for medical attention.


Stage Five

▰ Sin Bearer | Rank A | Simple
The user preforms an over headed slash that reigns down on a target, removing all endurance increases. This strike bears such force that it shatters the earth within thirty feet of impact, creating a deep crater. The user gains a great increase in strength.

▰ Chains of the Afterlife | Rank X | Spiritual
The user channels chakra into their weapon, creating a chakra chain on the pommel of their scythe. This chain extends ten feet per rank of the technique and allows for techniques of the style to be utilized at the extended range. These chains remain active for three posts.


Stage Six

▰ Life Hunter | Rank S | Complex
The user swings their scythe horizontally towards their opponent. It can be used at a distance, where the user cuts the air so quickly that it produces a shockwave that blows those within ten feet of the user back, countering techniques while continuing the attack. From the blade a twenty five foot chakra blade arcs towards targets within fifty feet and remains invisible to the naked eye. This requires a dojutsu with the ability to see chakra or those of sensory class to visibly see the technique.

▰ Final Farewell | Rank S+ | Simple
The user hooks an enemy on the edge of their scythe and then swings their scythe to send the enemy flying away with a [4] point increase in strength. While not fatally wounding an opponent, this technique can throw an enemy out of the topic into any adjacent area. Only opponents with endurance higher than the user's strength at the time of execution can avoid being slung cross country.

Gunbai ref

Stage One

▰ Firm Blockade | Rank X | Simple
The user slings their Gunbai in front of their body, using their shoulder to brace it and blocks an incoming attack. For ranks D-B this technique rewards one stat increase in endurance, while ranks A-S reward two.

▰ Cross Wind | Rank X | Simple
The user slings their fan across their body, throwing enemies away with a concussive blast of wind that expands five feet per rank of the technique. If the user has access to the wind element, this technique can be made complex, applying the element and expanding the range by an additional five feet every other rank while removing heat related hazards by one dose per rank of the technique.


Stage Two

▰ Volley of Arrow | Rank X | Spiritual
The user raises their gunbai, expelling chakra through the wide surface of their gunbai. The chakra expelled takes the shape of a volley of arrows as it blasts forth from the user's weapon and pierces targets within thirty feet with five arrows per rank of the technique. These chakra arrows dissipate after striking an enemy. Additionally, the user can cast this technique to augment an allies bow attack by casting it at the rank of the technique. Doing so causes simple attacks to become spiritual as the arrows fired are doubled by the user's spiritual application.

▰ Commander's Glory | Rank X | Complex
The user blocks against an attack, using the large surface area of the fan as a shield. While doing so, the user charges the Gunbai with chakra that causes it's glossy surface to capture all light reflected upon it and intensify it. This causes temporary blindness to all who look upon the fan for three posts. If used to deflect a light based technique,the hazards of the clan are reflected back at their caster as though they were not their own technique.


Stage Three

▰ Break the Line | Rank X | Simple
The user uses both hands, swinging their gunbai and striking the target with the thin edge of the weapon. The impact of such a small surface area with the weight of the weapon causes it to treat armor as one tier lower when interacting with it, throwing targets back five feet per rank of the technique.

▰ Landslide | Rank X | Complex
The user slams the flat of their gunbai downward, slapping the earth while expelling chakra from it. The chakra being released from the giant fan like weapon smashes the earth before it, sending debris with a concussive blast outward in a cone shape that expands ten feet per rank of the technique. The debris and rubble being thrown impact the targets with a great force, reducing their endurance one point when used with ranks D-B, and two points when used ranks A-S.


Stage Four

▰ Commander's Might | Rank B | Complex
The user slings their gunbai across their body, deflecting an incoming physical attack. When the gunbai impacts a weapon or physical attack, any stat increases the opponent's strength has active are reflected back upon them, adding to the user's own. Any additional effects of a technique used upon the user that are deflected are mirrored upon the target with this defensive action.

▰ Matching Tactic | Rank X | Complex
The user fans their weapon before them, reflecting projectile and projectile ninjutsu of its rank and lower back at their sources that are within five feet of the user per rank of the technique. Must be used at the rank of the attack reflected.


Stage Five

▰ Reinforcements | Rank X | Spiritual
The user raises their gunbai, expelling chakra through the wide surface of their gunbai. The chakra expelled takes the shape of a volley of arrows as it blasts forth from the user's weapon and pierces targets within thirty feet with five arrows per rank of the technique. These chakra arrows dissipate after striking an enemy. Additionally, the user can cast this technique to augment an allies bow attack by casting it at the rank of the technique. Doing so causes simple attacks to become spiritual as the arrows fired are doubled by the user's spiritual application.

▰ First Blood | Rank X | Complex
The user hurls their gunbai at a target, infusing the weapon with chakra before releasing it. The chakra it carries allows it to move with one stat of enhanced speed when thrown at ranks D-B, and two stats in speed when used at technique rank A-S. Upon contact, the gunbai creates a concussive explosion that expands five feet per rank of the technique, stunning those within it's range and removing all agility stats from the targets hit for their next post.


Stage Six

▰ Flames of War | Rank S | Complex
The user swings downward with the gunbai as though fanning someone, but uses all their might to do so. At the bottom of the swing, Chakra flies off of the gunbai that creates a concussive blast along the ground five feet in range per rank of the technique that knocks foes from their feet. If the user has the fire element, this can be used as a fiery explosion that travels along the ground, throwing the foe to the ground and scorching their bodies.

▰ Field Presence | Rank S | Spiritual
The user plants their feet in a wide stance, raising their gunbai above their head. While this technique is active, the user may not move from this spot. During this five post duration, allies within sight of the user gain access to all stat bonuses the user may have. Should the user move their feet or lower their weapon, the technique is negated.

Testsuishi no Ryo

Stage One

▰ Swift Deflection | Rank X | Simple
The user moves toward the opponent, parrying a physical attack upward with their blade in hand. When this blade is deflected, the user take's the hilt of their sword and smashes it into the body of the opponent. This sends the target flying back five feet per rank of the technique. In order to execute this technique, it must be executed one rank above the rank of the technique being countered.

▰ Soaring Flight | Rank D | Complex
This attack is initiated from a stance in which the user's blade is held with the tip towards the foe and the non-dominant hand supporting the back of the blade near the tip. The user slashes upward as they leap into the air, propelling themselves with chakra up to fifteen feet. Opponents unguarded are carried skyward with this slash as though stuck to the blade.


Stage Two

▰ Falling Star | Rank D | Simple
Used most often in combination with Soaring Flight. The user descends upon an opponent, slashing at their head or shoulder. If used in combination with Soaring Flight, the user's speed is increased by [1].

▰ Turning Swallow Cut | Rank D | Complex
Utilizing chakra to stimulate the nervous system, this cut is reputedly so quick and precise that it can strike down a bird in mid-flight. It is a downward strike the flicked back up into an upward strike.

▰ Blade Attunement | Rank D | Complex
The user coats their blade in chakra, causing it to crackle and glow with their chakra color. This allows the user to easily cut through their opposition, retaining a [1] point strength increase for the duration of this attack. This technique can be sustained by paying the cost of the technique every post, however activations are not consumed afterward. In addition, this technique adds the elemental affinity of the user's chakra to complex and spiritual attacks.

▰ Double Lightning | Rank D | Complex
The user applies a transformation technique to their scabbard and sword, making one appear as the other just before striking the opponent. As the opponent believes they are defending against the bladed attack, they are in reality guarding from the harmless sheath of the sword while the blade cleaves into them. In order to defend against this technique, the user must block the real blade of the sword.


Stage Three

▰ Form Manipulation | Rank C | Complex
Truly skilled practitioners learn to shape the chakra around their weapon into different shapes. From a lance to a broadsword, anything is possible. However, while anything may be possible some forms will of course be difficult to maintain, requiring extra chakra expenditure. For every dimensional five feet after the first, the jutsu will require an extra D Rank amount of chakra. This technique has an upkeep of 5 chakra per post after being used.

▰ Drawing Cut | Rank C | Simple
The user unsheathes their sword, slashes and returns their weapon in one swift, unseen motion. Doing so consumes a Shushin activation. This technique cannot be seen by those with a [2] point or more difference in agility against the user's speed. Those with a [1] point difference are able to see this attack and those with equal or higher agility to the user's speed are able to easily see and defend from this attack. This technique can only be used once per fight.

▰ Thunder Strike | Rank C | Simple
Utilizing the Drawing Cut technique, the student of Tetsu Ishi no Ryu then follows up with a strike from his scabbard that is imbued with their chakra. This follow up attack's speed is increased by [1].

▰ Pressure Wave | Rank C | Complex
When swinging your weapon, you can create a crescent shaped chakra wave, five feet wide by one foot long, that can travel up to about 100ft before dissipating. This crescent wave is roughly five feet in length.


Stage Four

▰ Helmet Splitter | Rank B | Complex
This technique is a vertical downward slash designed to cleave bodies in half but gained it's name from it's innate ability to shatter armor pieces. When interacting with armor, this technique is treated as spiritual and when meeting armor that fails to resist completely, will cut into the target.

▰ Two As One | Rank B | Complex
The user imbues their blade with chakra, creating a chakra blade that follows the path of the original blade. When impacting an opponent's defenses, the user is deducted an additional B rank amount of chakra automatically as the chakra blade makes a secondary impact, breaking through defenses that would normally clash with the B Rank technique and defend itself. For the defenses to be broken, the defensive technique must have less chakra than the combination of two B Rank attack's cost.


Stage Five

▰ Drying Pole | Rank X | Complex
The user imbues their blade with chakra, creating an extension of the blade as they preform a thrusting attack. This chakra blade extension expands the blade's length 5 feet per rank of the technique and carries a [1] point boost to speed per rank of the technique.

▰ Many as One | Rank A | Complex
The user imbues their blade with chakra, creating a chakra blade that follows the path of the original blade. Unlike it's earlier variation, Many for One was not designed to break through defenses but rather to overwhelm the opponent with a volley of slashes. The opponent lashes out, creating eight slashes that center upon the opponent. The technique gains an additional [2] point increase in speed upon execution.


Stage Six

▰ Divine Wind Cutter | Rank S | Complex
The user floods their sword with chakra, causing it to glow with their chakra color. The user slashes at the opponent, sending chakra outward in the form of three separate crescent shapes. These shapes have the ability to tear through defenses as though they were one rank lower, making it a force of terrifying power. Additionally, this technique is treated as spiritual when interacting with barrier, shield and armor techniques.

▰ Void Wind Cutter | Rank S+ | Complex
The user imbues their blade with chakra, focusing their attack for a single post. As they are focusing, objects within the area begin to act as though a strong wind is pulling them towards the user's blade. Upon release, the user fires a twenty foot cresent blade at the target. This blade is black in color and draws everything within twenty five feet of it into it as it travels. In order to resist this technique's pull, the user must pay the rank of the technique's chakra to stand their ground. Those caught directly in it's path are mortally wounded. Structures impacted are simply cleaved in half.  
PostPosted: Mon Mar 23, 2020 12:27 am
Inventory

Weapons

Basic Medium Katana x2

Scythe [x1]
< 500 Ryo >
Using basic materials, the smelter creates a large sized custom weapon for his customer. (Great sword, naginata, etc.)
• This process takes roughly 2 days.

[Infinite One Sword Case: x1 ]
100 Swords

Chuunin’s Scroll [x1]
< 400 Ryo >
A small scroll capable of concealing up to a C-rank sized object(s). 56/60

Projectile Pack: Small [x3]
< 600 Ryo >
A package of ten small projectiles. What you get in the package is up to you. (Shuriken, senbon, etc.)

Projectile Pack: Medium [x2]
< 600 Ryo >
A package of ten medium sized projectiles. What you get in the package is up to you. (Kunai knives, thick needles, etc.)

Projectile Pack: Large [x2]
< 800 Ryo >
A package of three large projectiles. What you get in the package is up to you. (Fuma-shuriken, twin-sided kunai, etc.)



Body

Custom Teflon Coat [x1]
< 350 Ryo >
A coat made from Teflon, sized and accustomed to your liking. Specify how you want the coat to look. Teflon prevents water and watery substances from latching to surfaces, pretty much making whatever it's applied to non-stick. Unfortunately, there are some things out there, like raw ink, that will stick to it.

Arms

Steel Arm Guard [x2]
< 500 Ryo >
A steel plate for the arm which is capable of protecting against most weaponry. Armor Type: Medium.


Legs

Steel Leg Guard [x2]
< 500 Ryo >
A steel plate for the legs which is capable of protecting against most weaponry, taijutsu and bukijutsu . Can also deliver a bit more damage in kicks due to the weight and strength of the steel. Armor Type: Medium


Consumables

Library Expansion (1 Buki Style)

Crafting  

gucci-shinigami
Crew


gucci-shinigami
Crew

PostPosted: Mon Mar 23, 2020 12:28 am
Class Growth

Bloodline

▰▰▰ D-Rank
▰Base Resource Pools:
▱▰▱150 chakra.
▱▰▱150 stamina.
▰Passive Benefits:
▱▰▱ Learn 1 extra Bloodline technique per paragraph.
▱▰▱ Learn 1 extra Genjutsu technique per paragraph
▰Base Jutsu Limits:
▱▰▱3 Ninjutsu slots.
▱▰▱3 Genjutsu slots.
▱▰▱1 Bukijutsu style.

▰▰▰ C-Rank
▰Resource Pool Increases:
▱▰▱+30 chakra.
▱▰▱+30 stamina.
▰Passive Benefits:
▱▰▱ Learn 2 extra Bloodline techniques per paragraph.
▱▰▱ Learn 2 extra of one technique type of your choice per paragraph.
▰Jutsu Limit Increases:
▱▰▱+3 Ninjutsu slots.
▱▰▱+3 Genjutsu slots.
▱▰▱+1 Taijutsu style.
▱▰▱OR
▱▰▱+1 Bukijutsu style.

▰▰▰ B-Rank
▰Resource Pool Increases:
▱▰▱+30 chakra.
▱▰▱+30 stamina.
▰Passive Benefits:
▱▰▱ Learn 3 extra Bloodline techniques per paragraph.
▱▰▱ Learn 3 extra of one technique type of your choice per paragraph.
▰Jutsu Limit Increases:
▱▰▱+3 Ninjutsu slots.
▱▰▱+3 Genjutsu slots.
▱▰▱+1 Taijutsu style.
▱▰▱OR
▱▰▱+1 Bukijutsu style.

▰▰▰ A-Rank
▰Resource Pool Increases:
▱▰▱+30 chakra.
▱▰▱+30 stamina.
▰Passive Benefits:
▱▰▱ Learn 4 extra Bloodline techniques per paragraph.
▱▰▱ Learn 4 extra of one technique type of your choice per paragraph.
▰Jutsu Limit Increases:
▱▰▱+5 Ninjutsu slots.
▱▰▱+5 Genjutsu slots.

▰▰▰ S-Rank
▰Resource Pool Increases:
▱▰▱+50 chakra.
▱▰▱+50 stamina.
▰Passive Benefits:
▱▰▱ Learn 5 extra Bloodline techniques per paragraph.
▱▰▱ Learn 5 extra of one technique type of your choice per paragraph.
▰Jutsu Limit Increases:
▱▰▱+5 Ninjutsu slots.
▱▰▱+5 Genjutsu slots.


▰▰▰ S+ Rank
▰Resource Pool Increases:
▱▰▱+50 chakra.
▱▰▱+50 stamina.
▰Passive Benefits:
▱▰▱ Learn 6 extra Bloodline techniques per paragraph.
▱▰▱ Learn 6 extra of one technique type of your choice per paragraph.
▰Jutsu Limit Increases:
▱▰▱+6 Ninjutsu slots.
▱▰▱+6 Genjutsu slots.  
PostPosted: Mon Mar 23, 2020 12:29 am
Mission Log

Shinobi Missions

Narrative Missions

Crafting Missions

Career Missions  

gucci-shinigami
Crew


gucci-shinigami
Crew

PostPosted: Mon Mar 23, 2020 12:30 am
Guild Bonuses

200 Guild Member Event: +200 Chakra, +200 Stamina, +1 PA

2 Year Anniversary 30k ryo, +1 PA, 25 technique coupons  
PostPosted: Mon Mar 23, 2020 12:31 am
Relationships  

gucci-shinigami
Crew


gucci-shinigami
Crew

PostPosted: Mon Mar 23, 2020 12:33 am
Miscellaneous Trivia

Summon Info:

▰▰▰ Akumu
Rank D | Chakra: 300 | Stamina: 100
Akumu is a standard-sized crow who is quite young and mischievous. He is the most beloved of all the crows and is known for being everyone's friend. Because of Akumu's popularity he tends to be accompanied by a group of crows.

Ability: Murder
Akumu is always summoned with a murder of five dozen other crows who hide on the summoner's person such as in a coat and/or in the surrounding area (topic). The crows in Akumu's murder are tricky and with an E-Rank amount of chakra spent will use their caws or wing flapping to trigger the summoner's casted genjutsu on a target. The summoner pays the cost for the genjutsu while the crows pay for the E-Rank trigger cost. This flock of crows is then used for the following techniques.

▰ Murder Clone | Rank D | Cost: Chakra
At least ten crows become a perfect clone of the summoner. When struck by an attack, the crows disperse and then re-materialize as another clone for no additional activation but at an additional chakra cost. This can happen up to three times in one battle. A maximum of six murder clones can be created at the same time.

▰ Murder's Subterfuge | Rank D | Cost: Chakra
A minimum of ten crows will substitute with the summoner. This takes up a substitution slot and performs the same basic function. However, the crows will often fly toward the opponent to blind them and leave the target open for a counter-attack by the summoner. They can also form up to two murder clones after the substitution.

▰ Murder Mirage
▰Category: Illusory
▰Rank: C
▰Primary Sense: Sight
▰Additional Senses: Sound, Touch
▰Base Duration: 3 Posts
▰Upkeep: 10 Chakra
▰Trigger: Sound, Crow's Caw or Wing Flapping
▰Source: Illusion Images
▰Status Effect: None
▰Description: After the murder of crows caw or flap their wings the target will perceive a torrent of crows circling them. The target then becomes temporarily blinded and distracted allowing for yet another attack opening. They can can feel the claws digging into them and the wind from the wings and hear their haunting caws.

▰▰▰ Kioku & Zencho
Rank C | Chakra: 500 | Stamina: 200
Kioku and Zencho are the cackling twin ravens of the roost and the minions of Senshu. These ravens are three feet tall so are quite large. They are raven supremacists unlike the majority of the ravens and often do Senshu's bidding for his plots to take the crown from Yatagarasu. They coordinate well with the crows in combat when summoned but have a clear disdain for them. Kioku is female and Zencho is male and the twins often work together in combat with fire and illusions. They are masters of chain and instance cantrip-style genjutsu and often use them to support the summoner and other crows and ravens in combat. Their personalities are mischievous and they often hauntingly cackle in unison. The appearance of the twin ravens is often culturally depicted as an omen for mass death and tragedy.

Ability: The Ominous Prophecy
Any genjutsu cast by one raven can be cast by the other at half the chakra cost. If successfully triggered, the second genjutsu layers onto the previous one as a chain genjutsu no matter what the base technique's original category was but will use the original technique's duration. When the first raven's genjutsu is released from the chained one from the second raven begins. This ability has a three post cooldown.

▰ Haunting Omen
▰Category: Instance
▰Rank: C
▰Primary Sense: Touch
▰Additional Senses: Sight, Sound
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Sound, Crow's Caw
▰Source: Physical Phantasm
▰Status Effect: None
▰Description: Kioku and/or Zencho caw loudly to activate a powerful but short genjutsu. This cantrip forces the target to believe that their skin is rotting as if deceased before falling into a coffin that locks above them in the center of a dark graveyard. This simulates the feeling of being buried alive no matter how hard the victim resists.

▰ A Feast for Crows
▰Category: Chain
▰Rank: C
▰Primary Sense: Touch
▰Additional Senses: Sight, Sound
▰Base Duration: 3 Posts
▰Upkeep: 10 Chakra
▰Trigger: Flapping Wings
▰Source: Physical Phantasm
▰Status Effect: None
▰Description: Kioku and/or Zencho take flight or flap their wings to activate the chained technique that takes effect once the previous genjutsu is released. This genjutsu makes the target(s) believe that dozens of crows and ravens are descending on them and ripping their flesh from bone with their beaks. This consumption is incredibly painful and simulates the feeling of being dead.

▰ Black Flame of the Grave | Rank B | Cost: Chakra
The twin ravens open their beaks and breathe out a ghastly black flame with purple energy outlining it. This fire then combines to form a ten-foot-tall flaming raven that resembles their master Senshu. This fire crow is then released and will follow the target until it consumes them or is extinguished. This technique has the ability to take on the special properties of the contracted summoner's flame properties that are granted to that contract user through their bloodline or Personal Attribute.

▰▰▰ Noroi
Rank B | Chakra: 525 | Stamina: 525
Noroi is a horse-sized crow and the most physically-based crow/raven summon in terms of skillset. She enjoys when her summoner rides on her back as she is exceptionally large but also fast in flight. She combines her black flames with her beak, talons, and wings to enhance her physical abilities. Noroi is the least conniving of her kind and is quite brave and honest causing incessant teasing from the others. She is also fiercely loyal to her king Yatagarasu and is frequently suspicious of Senshu and his plots.

Ability: Back into the Tempest
Noroi is an incredibly fast bird with the ability to fly and otherwise move at the maximum passive speed outside of combat and the maximum active speed when in combat.

▰ Black Flame Dive | Rank B | Cost: Chakra & Stamina
Ebony fire will coat the tip of Noroi's beak with four long streams going over her body on all sides. She will then fly as fast as she can to collide with the target while leading with her beak. This usually takes place during a dive from above but has many more possible applications. This technique has the ability to take on the special properties of the contracted summoner's flame properties that are granted to that contract user through their bloodline or Personal Attribute.

▰ Black Fire Talons | Rank B | Cost: Chakra & Stamina
Noroi will coat her sharp talons with black fire before attacking. She tends to employ this technique while flying above to grab the opponent as prey. Another possible strategy among many is that she kicks with the massive flaming talons on the ground level. This technique has the ability to take on the special properties of the contracted summoner's flame properties that are granted to that contract user through their bloodline or Personal Attribute.

▰ Exploding Ebony Plume | Rank B | Cost: Chakra & Stamina
Noroi will flap her wings repeatedly and release hundreds of feathers toward her target. One of those feathers will then explode into a twenty-foot sphere of black fire. This explosion of flame will then consume all that surrounds it for up to three posts. This technique has the ability to take on the special properties of the contracted summoner's flame properties that are granted to that contract user through their bloodline or Personal Attribute.

▰▰▰ Senshu
Rank A | Chakra: 1300 | Stamina: 100
Senshu is a raven who is only slightly larger than the horse-sized Noroi. He is the second eldest member of the roost and the traitorous advisor to Yatagarasu. Senshu is patient but jealous and highly conniving. He enjoys politics and creating overly-complicated plots to undermine the crow king. Senshu leads a small caucus of rebellious ravens who do his bidding as his minions. Because of his vastly inferior size and strength compared to Yatagarasu he can only attempt to usurp his crown indirectly. His personality is stalwart in Yatagarasu's company but traitorous otherwise and he has taken great steps to ensure that his king sees his usefulness to keep him around for his eventual rise to the crown. He secretly believes in raven supremacy although finds that most of his fellow ravens actually feel a warm kinship with their crow siblings. Senshu is very specialized in his illusion craft rather than flames or physical prowess.

Ability: Songbird of Torment
Senshu can add one sense to any genjutsu that he triggers with his vocalizations. He cannot increase a genjutsu's sense manipulation above the maximum of five.

▰ Nevermore
▰Category: Enchantment
▰Rank: A
▰Primary Sense: Sight
▰Additional Senses: Sound, Chakra
▰Base Duration: 5 Posts
▰Upkeep: 40 Chakra
▰Trigger: Sound, Crow's Caw
▰Source: Visions
▰Status Effect: Insanity
▰Description: Upon hearing Senshu's caw they see visions of close loved ones as dead. They materialize as phantoms surrounding them and torturing them with screams of agony. The victim will believe that their loved ones died with vivid visions of what caused their demise. This will drive the victim of the horrible genjutsu to madness making them susceptable to further genjutsu.

▰ Phantoms of Treachery
▰Category: Illusory
▰Rank: A
▰Primary Sense: Sight
▰Additional Senses: Sound, Touch, Chakra
▰Base Duration: 5 Posts
▰Upkeep: 40 Chakra
▰Trigger: Sound, Crow's Caw
▰Source: Visual Phantasms
▰Status Effect: None
▰Description: Senshu caws loudly, gaining the target's attention. Upon hearing his cry, those affected are subject to his illusons. Up to five of the target's loved ones, close friends, and allies will appear before the target, each declaring their hatred for the target. As they demonize the target and attack their emotional weaknesses they will attempt to slay the target through whatever abilities the target knows the illusory ally to have or common fighting methods.

▰ Damnation of the Ebony Flame
▰Category: Enchantment
▰Rank: A
▰Primary Sense: Touch
▰Additional Senses: Sight, Sound, Scent
▰Base Duration: 5 Posts
▰Upkeep: 40 Chakra
▰Trigger: Sound, Crow's Caw
▰Source: Physical Phantasm
▰Status Effect: Mental Stress
▰Description: Senshu caws loudly and upon hearing his song the targets see him launch a black fireball from his beak. It is forty feet in circumference and when launched will consume the target(s). They will feel as if their flesh is being scorched by the hellish black flames. This is incredibly painful but they can also smell the ash and the burning of their flesh. Immense pain and mental stress will afflict the opponent as well.

▰▰▰ Yatagarasu
Rank S | Chakra: 2000 | Stamina: 200
Yatagarasu is the ancient king of the crows and the former messenger of the gods. When he delivered unfortunate news to the gods he was burned and cast out which turned his all-white feathers black and gave him an affinity for flames along with the other crows. His beak is cracked and he generally appears to be a creature of vast antiquity. He has the unique power to divine past and future events. This has given him incredible knowledge that he enjoys using to trick and torment humans so beware when seeking his knowledge. Yatagarasu will never tell a human directly what the future may hold for them but will instead offer a possible future to most effectively manipulate them. He has a 240-foot wingspan and is famous for having three legs. This enormous tripedal crow can cast incredibly powerful genjutsu and katon techniques.

Ability: The Cursed Black Ring
A black ring of nature chakra appears over the battlefield (topic) and surrounds it when Yatagarasu is summoned. The summoner's and other crows' katon gain one rank higher effectiveness when cast within the ring. Only one katon technique per post gets this boost and the ring disappears when Yatagarasu leaves the area.

▰ Cursed Flame Wing | Rank S | Cost: Chakra
Ebony fire consumes Yatagarasu's massive wings before he flaps them and releases a one hundred foot stream of black flame. This fire seems otherworldly and has no weakness to water. This technique has the ability to take on the special properties of the contracted summoner's flame properties that are granted to that contract user through their bloodline or Personal Attribute.

▰ The Field of Fire | Rank S+ | Cost: Chakra
Yatagarasu raises a massive inferno of black fire starting from the center of the Cursed Black Ring. The fire then spreads outwards at an incredible speed consuming the entire ground level before stopping at the edge of the ring (topic). He will usually retrieve the summoner by flight before utilizing such a massively devastating technique. Those who are consumed by the Field of Fire suffer fourth-tier burning effects. This technique has the ability to take on the special properties of the contracted summoner's flame properties that are granted to that contract user through their bloodline or Personal Attribute.

▰ Punishment of Prometheus
▰Category: Enchantment
▰Rank: S+
▰Primary Sense: Touch
▰Additional Senses: Sight, Sound, Scent, Taste
▰Base Duration: 5 Posts
▰Upkeep: 160 Chakra
▰Trigger: Sound, Crow's Caw
▰Source: Physical Phantasm
▰Status Effect: Mental Stress
▰Description: After hearing Yatagarasu's caw the victim(s) will see the three legged crow capture them in its enormous talons. The crow then pins them against a surface and begins feasing on their intestines by ripping open the stomach. The target(s) will feel immense pain as they see their organs being destroyed by the mighty king crow as well as hear the ripping of flesh and smell and taste the profusive bleeding. This potent hallucination enchantment will trigger intense mental stress.  
PostPosted: Mon Mar 23, 2020 12:34 am
User Image
Ultraviolet Samurai
Rank: Okappiki 磁気 | Classes: Bloodline | Bloodline | Tamer 力 | Body Rank: S+ 勇 | Elements: Lightning, Fire, Ice, Light


                                                        tab testtesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttest

                                                        "Speaking"

                                                        Thinking

                                                        Chakra: 3895/3895
                                                        Stamina: 3770/3770
                                                        Strength: 4
                                                        Speed: 6
                                                        Reflex: 3
                                                        Encurance: 2



                                                        First Action:

                                                        Second Action:

                                                        Third Action:











                                                        [imgleft]https://i.imgur.com/uVOQRXr.jpg?1[/img]
                                                        [size=11][align=center][color=#6A287E][b]Ultraviolet[/b][/color] Samurai
                                                        [b]Rank:[/b] [u]Okappiki 磁気[/u] | [b]Classes:[/b] [u]Bloodline | Bloodline | Tamer 力[/u] | [b]Body Rank:[/b] [u]S+ 勇[/u] | [b]Elements:[/b] [u][b][color=#4EE2EC]L[/color][color=#4EDBE8]i[/color][color=#4FD5E4]g[/color][color=#50CEE0]h[/color][color=#51C8DC]t[/color][color=#52C2D9]n[/color][color=#53BBD5]i[/color][color=#54B5D1]n[/color][color=#55AFCD]g[/color][color=#56A8CA],[/color] [color=#589BC2]F[/color][color=#5995BE]i[/color][color=#5A8FBA]r[/color][color=#5A88B7]e[/color][color=#5B82B3],[/color] [color=#5D75AB]I[/color][color=#5E6FA8]c[/color][color=#5F68A4]e[/color][color=#6062A0],[/color] [color=#625598]L[/color][color=#634F95]i[/color][color=#644991]g[/color][color=#65428D]h[/color][color=#663C89]t[/color][/b][/u]

                                                        [list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list]
                                                        :tab: [size=10]testtesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttest[/size]

                                                        [color=#6A287E][b][size=10]"Speaking"[/size][/b][/color]

                                                        [color=#6A287E][i][size=10]Thinking[/size][/i][/color]

                                                        [size=8][b]Chakra:[/b] 3895/3895
                                                        [b]Stamina:[/b] 3770/3770
                                                        [b]Strength:[/b] 4
                                                        [b]Speed:[/b] 6
                                                        [b]Reflex:[/b] 3
                                                        [b]Encurance:[/b] 2[/size]
                                                        [spoiler]

                                                        First Action:

                                                        Second Action:

                                                        Third Action:

                                                        [spoiler]
                                                        [quote=" "][/quote]
                                                        [quote=" "][/quote]
                                                        [quote=" "][/quote]
                                                        [quote=" "][/quote]
                                                        [quote=" "][/quote]
                                                        [/spoiler][/spoiler]
 

gucci-shinigami
Crew


gucci-shinigami
Crew

PostPosted: Mon Mar 23, 2020 12:35 am
Art  
Reply
Profile Storage & Workboxes

Goto Page: [] [<] 1 2 3 ... 4 5 6 8 9 10 11 [>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum