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Rikku Takanashi rolled -sided dice:
Total: 0 (-0)
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Posted: Thu Jun 18, 2015 11:47 pm
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Rikku Takanashi rolled -sided dice:
Total: 0 (-0)
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Posted: Thu Jun 18, 2015 11:53 pm
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Rikku Takanashi rolled -sided dice:
Total: 0 (-0)
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Posted: Fri Jun 19, 2015 12:05 am
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[A.V.] rolled 3 10-sided dice:
9, 2, 3
Total: 14 (3-30)
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Posted: Fri Jun 19, 2015 5:50 am
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Hmm, it seemed Camilla was nowhere in sight. Maybe... she was already at the end? Mayaa decided to move forward, hoping she would see the dormouse soon, wading through a black pool to continue her quest. However, she was suddenly attacked and... and it bit her!
Birds and snakes never did mix, and even without the poison, Mayaa was terrified and fled. She progressed for a while without anything happening thankfully, but the recent encounter had put her on edge. Each sound made her jump, and when she felt something touch her, she shrieked, and spun around. C-Camilla? There was no one. She sped up her pace.
And then a mummy popped out of its casket, nearly scared Mayaa right out of her wits, cursing her, and sent her back to the entrance.
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[A.V.] rolled 4 20-sided dice:
19, 3, 5, 2
Total: 29 (4-80)
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Posted: Fri Jun 19, 2015 5:57 am
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gaia_crown [ Setting and Rules: ]
The Ancient Necropolis is buried beneath beneath the sands of the Sahara, lost for over a millennia. This is where the Dungeon Master comes to play. The Dungeon Master will create a new thread. Now, they will roll stats for this expedition team: - Roll 2 20-sided dice for each player. List the players ie: 1. Player 1, 2: player 2, etc. Just roll all the dice at once. This is the number of rounds they can take for each player. Also include your own character. Post this stat at the very first post ie: Player 1 has 5 stamina, player 2 has 10 etc. - Now players can begin to RP. They start at the base of the mountain and must move upwards. Each ACTION they take is 1 stamina point. Once they have used up all allotted stamina points they can go no further/ have to leave the area. - If their HP turns to 0 they cannot go any further and must portal/pendant out/dissipate. - If a character runs out of stamina or HP, they must try again from Round 1!
gaia_crown [ Round 1: ]
- This round takes place just inside the entrance of the dungeon, an ancient tomb that feels a bit...humid inside. It's dark, except for a few torches lining the walls of its narrow corriders, lit with ominous fire that glows more red than orange. - All players must roll a 6 sided dice. If any player rolls a 2, you have triggered a boss! The DM will be in charge of RPing and keeping track of the boss's HP. The boss has 50/ 50 HP and does 5 auto damage every time it is attacked. You can attack it unlimited times within discretion. Attacks go as normal. -The boss is a swarm of scarabs, a trap left by the Egyptians of old in an attempt to protect their sacred Gods. No one can go any further until the boss is defeated. -IF NO ONE rolls a 2, or you have defeated the boss, you may proceed to round 2. If two players roll a 2, you now have two swarms of scarabs... congratulations. - This initial roll does not cost stamina! - Note that the trigger is 2 instead of 1 and 6 like other quests!
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Camilla's Stamina: 22 Mayaa's Stamina: 7
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[A.V.] rolled 1 6-sided dice:
2
Total: 2 (1-6)
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Posted: Sat Jun 20, 2015 5:11 pm
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[A.V.] rolled 4 20-sided dice:
19, 16, 2, 4
Total: 41 (4-80)
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Posted: Sat Jun 20, 2015 5:31 pm
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gaia_crown [ Setting and Rules: ]
The Ancient Necropolis is buried beneath beneath the sands of the Sahara, lost for over a millennia. This is where the Dungeon Master comes to play. The Dungeon Master will create a new thread. Now, they will roll stats for this expedition team: - Roll 2 20-sided dice for each player. List the players ie: 1. Player 1, 2: player 2, etc. Just roll all the dice at once. This is the number of rounds they can take for each player. Also include your own character. Post this stat at the very first post ie: Player 1 has 5 stamina, player 2 has 10 etc. - Now players can begin to RP. They start at the base of the mountain and must move upwards. Each ACTION they take is 1 stamina point. Once they have used up all allotted stamina points they can go no further/ have to leave the area. - If their HP turns to 0 they cannot go any further and must portal/pendant out/dissipate. - If a character runs out of stamina or HP, they must try again from Round 1!
gaia_crown [ Round 1: ]
- This round takes place just inside the entrance of the dungeon, an ancient tomb that feels a bit...humid inside. It's dark, except for a few torches lining the walls of its narrow corriders, lit with ominous fire that glows more red than orange. - All players must roll a 6 sided dice. If any player rolls a 2, you have triggered a boss! The DM will be in charge of RPing and keeping track of the boss's HP. The boss has 50/ 50 HP and does 5 auto damage every time it is attacked. You can attack it unlimited times within discretion. Attacks go as normal. -The boss is a swarm of scarabs, a trap left by the Egyptians of old in an attempt to protect their sacred Gods. No one can go any further until the boss is defeated. -IF NO ONE rolls a 2, or you have defeated the boss, you may proceed to round 2. If two players roll a 2, you now have two swarms of scarabs... congratulations. - This initial roll does not cost stamina! - Note that the trigger is 2 instead of 1 and 6 like other quests!
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Camilla's Stamina: 35 Mayaa's Stamina: 6
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[A.V.] rolled 1 6-sided dice:
2
Total: 2 (1-6)
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Posted: Sat Jun 20, 2015 7:49 pm
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[A.V.] rolled 4 20-sided dice:
15, 2, 8, 18
Total: 43 (4-80)
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Posted: Sat Jun 20, 2015 8:15 pm
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gaia_crown [ Setting and Rules: ]
The Ancient Necropolis is buried beneath beneath the sands of the Sahara, lost for over a millennia. This is where the Dungeon Master comes to play. The Dungeon Master will create a new thread. Now, they will roll stats for this expedition team: - Roll 2 20-sided dice for each player. List the players ie: 1. Player 1, 2: player 2, etc. Just roll all the dice at once. This is the number of rounds they can take for each player. Also include your own character. Post this stat at the very first post ie: Player 1 has 5 stamina, player 2 has 10 etc. - Now players can begin to RP. They start at the base of the mountain and must move upwards. Each ACTION they take is 1 stamina point. Once they have used up all allotted stamina points they can go no further/ have to leave the area. - If their HP turns to 0 they cannot go any further and must portal/pendant out/dissipate. - If a character runs out of stamina or HP, they must try again from Round 1!
gaia_crown [ Round 1: ]
- This round takes place just inside the entrance of the dungeon, an ancient tomb that feels a bit...humid inside. It's dark, except for a few torches lining the walls of its narrow corriders, lit with ominous fire that glows more red than orange. - All players must roll a 6 sided dice. If any player rolls a 2, you have triggered a boss! The DM will be in charge of RPing and keeping track of the boss's HP. The boss has 50/ 50 HP and does 5 auto damage every time it is attacked. You can attack it unlimited times within discretion. Attacks go as normal. -The boss is a swarm of scarabs, a trap left by the Egyptians of old in an attempt to protect their sacred Gods. No one can go any further until the boss is defeated. -IF NO ONE rolls a 2, or you have defeated the boss, you may proceed to round 2. If two players roll a 2, you now have two swarms of scarabs... congratulations. - This initial roll does not cost stamina! - Note that the trigger is 2 instead of 1 and 6 like other quests!
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Camilla's Stamina: 17 Mayaa's Stamina: 26
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[A.V.] rolled 1 6-sided dice:
3
Total: 3 (1-6)
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Rikku Takanashi rolled 1 6-sided dice:
4
Total: 4 (1-6)
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Posted: Sat Jun 20, 2015 9:13 pm
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It was now past noon and the sun was high in the sky. As the two ghouls waited for the scarabs to clear off, Camilla decides to finish off one of her thermoses of tea. Hot tea before going into a hot place probably wasn't the best idea... But she loved tea so... Maybe she should have made ice tea instead... While the Dormouse ghoul both mused and lamented her lunch menu choices, it seemed Mayaa was ready to go in again.
Camilla hadn't yet noticed the Harpy ghoul poking her head into the portal and was still determinedly finishing off her tea! So she might sweat more! Sweating is good for you! Maybe... Course she had no proof the hot tea made her hotter... it just seemed to make sense... kinda... Finally, once her tea was finished and her thermos was packed away, Camilla relaxes a bit... Slowly her tail begins to sway musingly as she gets lost in thought a bit... This adventure was harder then her dream had made it out to be... Yet... That just made it more exciting! It was a grand adventure for treasure! Those kinds were never easy! And they honestly wouldn't be any fun if they were!
Slowly the Dormouse ghoul was starting to pump herself up again for the adventure! Her tail began to sway more excitedly as she began to wonder just what treasure she'd get, until soon it was practically a swaying blur! It was then that she finally realizes something... She'd not heard the telltale skittering of scarabs for a while... Maybe... As she turns around to face the portal she finally notices Mayaa with her head poked through! Worry soon painted her face and set the sway of her tail as she moves to stand next to the Harpy ghoul incase a sudden extraction was needed...
Fortunately... It seemed they were gone... Slowly Camilla sticks her own head through and looks around... "Hm... I think they might be..." she mutters quietly before using what she learned from her makeshift ninja training to listen deeply... All she heard were very distant skitters... "I think we're alright... but we need to be quiet..." she whispers before grabbing Mayaa's wrist and gently pulling them both in... She didn't want to lose Mayaa this time...
It was slow quiet progress least on Camilla's part as they snuck around the Scarabs... Finally, the sound of shifting walls reaches the Dormouse ghoul's ears! "Oh! I think we're at the maze!" she exclaims in a excited whisper before letting the Harpy ghoul's wrist go briefly.
Artifact Quest Status My Hp: 30/30 Stamina Remaining: 17/17
[A.V.] Woohoo! Round 1 down! lol
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Posted: Sun Jun 21, 2015 4:34 pm
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[A.V.] rolled 3 100-sided dice:
76, 71, 70
Total: 217 (3-300)
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Posted: Sun Jun 21, 2015 4:38 pm
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