shrab
adapt to a single missing card? im sorry but if your entire stratigy and ability to win is hindered bu the loss of 1 card then your deck itself sucks already. and i personally see gaining to your own strategy is more of a profit then destroying 1 card. see your only point here is that you can get rid of a small bit of field that hurts noone(unless they were stupid and waisted an entire hand on one card but even then whats the threat?) risk your own ability to win on mere chance of discarding the right card and then blocking. where as merchant as i've said repeatedly gives you slightly more draw power which servants dont have much of which needs to be in there otherwise trust me the hand can run out fast. it also discards the monsters in the way which i mean really why do you need to draw any monsters in this? really unless you draw wightmare or king in your hand it really wouldnt matter to get anything else if all is going right. merchant just supports the stratigy of the skulls much better. i ill admit ryko is a better card but not for this particular deck. and i have tested this manymanymany times and merchant always worked better. ryko always seemed to be completely in the way. but in the end honestly both of them arent worth putting into the deck but if you feel you need the engine go ahead but they always slowed mine down.
Herp derp, bad player alert.
Yes, adapt to a single missing card. Since you OBVIOUSLY don't understand the game theory I'm talking about, let's give a suitable example.
Let's say I went into the turn with only a set Solemn Warning and BTH and Bora in hand to your set Ryko. You have a Cyber Dragon in hand and a Doomcaliber Knight. So, I summon Bora and attack your facedown monster.
I hit Ryko! Ryko crushes what? My Bora? Why would you do that? You have two answers to Bora in your hand. Ryko, instead, smashes Solemn Warning. So now, because I have to worry about you summoning something bigger than a 1700, I have to set BTH.
Your turn comes up, you draw a Solemn Warning of your own. What should you do? Summon Cyber Dragon, of course. Cyber Dragon hits and I'm forced to use BTH on it because I don't have any answers to that Dragon, nor will a typical BW deck draw one. So, boom, Cyber Dragon just baited out BTH and you follow up with Doomcaliber Knight and a set Solemn Warning. You now have your two to my zero. Topdecking is next to impossible now for me.
What if you had had Magical Merchant? Let's say you would have gotten Solemn Warning to hand and maybe drawn and answer to my two back row. Because -I- would have set the BTH with the Warning since this is obviously game two. So with Merchant you now have to face BTH, Warning and Bora with Cyber Dragon, Doomcaliber Knight, Solemn Warning and something random. It better be an answer to my Bora because I'll be even with you next turn instead of down two cards.
This isn't just a single event either. Ryko does this CONSISTENTLY. Magical Merchant does not.
Again, Ryko CONSISTENTLY forces your opponent to act. Thinking otherwise is bad.
Getting rid of a "small bit of the field" is a VERY good effect. Forcing your opponent to commit to the field when there are a plethora of field sweepers in today's meta is a DAMN good thing.
Another example, let's go...
Debris Plants vs X-Sabers
Again, Debris Plants passes to Sabers with a Ryko set, but this time they have Book of Moon and Caius in hand.
Sabers have BTH, and Emmersblade in hand with a Solemn Warning set. Sabers summon Emmersblade and swing into the FD. Why not just set it? Debris Plants as an opponent usually promises the fd is a Ryko. Well, Emmers hits Ryko and Ryko kills Solemn Warning. Sabers sets the BTH, having to back up the Emmersblade.
Debris Plants draws into Monster Reborn. There's an opening, immediately. Monster Reborn hits Ryko who is tributed for Caius. Caius targets the Emmersblade. BTH hits Caius and Sabers lose their BTH and Emmersblade. Debris Plants sets their single Book of Moon and pass to Sabers. Sabers are now topdecking against a -1 set.
If you had used Magical Merchant that Warning would still be there and you'd be losing.
This is a universal principle, I've simply used Solemn Warning twice as its the most dramatic situation.
Ryko > Magical Merchant