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shrab

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PostPosted: Wed Jan 19, 2011 6:33 pm


do what job though??? loosly throw away cards and make little to no difference on the field? and how doesnt merchant do its job? free draw duh.
PostPosted: Wed Jan 19, 2011 8:35 pm


Ryko: Destroy one card when it is flipped, then mill the top 3 cards from your deck. That in itself is pretty straight forward. However, since the 3 cards can be anything you may end up losing cards you would need in the long run.

Magical Merchant: When its flipped you take cards from the top of your deck and mill until you get a Spell/Trap card. Considering my knowledge of Skull Servant decks, you want your monsters to hit the graveyard.

Sure you don't get to destroy a card on your opponent's side of the field with Magical Merchant, but you do have a guarentee that you will mill what you wanted to mill: Your Monsters. Ryko works well with many decks, but Magical Merchant can dump what you want without touching what you don't want it to.

As for an OTK, I don't know enough to say either way, however; knowing the game and its incredible amount of variants it should not simply be dismissed as impossible.

brotherofAnubus

Dangerous Survivor


Gravitational Molestation

PostPosted: Wed Jan 19, 2011 8:40 pm


You have to factor in the possibility of Merchant also simply becoming a draw one card. You won't mill s**t if the top card is an S/T. Ryko secures that mill and secures the trade off. Remember, in an even or advantageous scenario, it's usually best to simplify the game as much as possible.
PostPosted: Wed Jan 19, 2011 10:45 pm


but that makes no sense how is it advantageous to lose cards to gain an effect that has no purpose to the main stratigy. seeing as ryko dumps that helps but the 1 card destruction simply isnt worth it should you lose something like book of moon in a time of need. where as i see merchant as better simply for the reasons anubis said but also think about it even if its just a draw seriously thats a trade off as well with the assurance that you arent losing anything in the exchange like ryko would force and if you happen to dump monsters along the way then thats more than a trade off because then you get a draw and you dump those monsters out of the way of your next draw.

shrab

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Gravitational Molestation

PostPosted: Thu Jan 20, 2011 1:24 am


So undermining the opponent's built field and forcing them to reconstruct/recommit due to a change on the field is not worth it? Ryko does more than a simple mill three and destroy one. It forces your opponent to adapt, maybe even forcing them to take a very specific path. Also, on your turn, Ryko enables you to undermine what they have prepared for your turn while following up with your own commitment to the field.

Ryko's pressure on the opponent is what makes it hundreds of times better than Magical Merchant. Magical Merchant and Ryko are both random, there's no doubt about that. Magical Merchant and Ryko both have the chances to mill what you'd prefer not to mill. No doubt there.

BUT, Ryko's opponent forcing destruction is what makes it ridiculously superior.
PostPosted: Thu Jan 20, 2011 12:53 pm


adapt to a single missing card? im sorry but if your entire stratigy and ability to win is hindered bu the loss of 1 card then your deck itself sucks already. and i personally see gaining to your own strategy is more of a profit then destroying 1 card. see your only point here is that you can get rid of a small bit of field that hurts noone(unless they were stupid and waisted an entire hand on one card but even then whats the threat?) risk your own ability to win on mere chance of discarding the right card and then blocking. where as merchant as i've said repeatedly gives you slightly more draw power which servants dont have much of which needs to be in there otherwise trust me the hand can run out fast. it also discards the monsters in the way which i mean really why do you need to draw any monsters in this? really unless you draw wightmare or king in your hand it really wouldnt matter to get anything else if all is going right. merchant just supports the stratigy of the skulls much better. i ill admit ryko is a better card but not for this particular deck. and i have tested this manymanymany times and merchant always worked better. ryko always seemed to be completely in the way. but in the end honestly both of them arent worth putting into the deck but if you feel you need the engine go ahead but they always slowed mine down.

shrab

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Burakku_Kitsune

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PostPosted: Thu Jan 20, 2011 1:32 pm


"I have always not really favored the mill of any card unless he deck build benefits from having more cards in the graveyard I usually shy away from it.
On the Magical Merchant/ Ryko debate.
Who cares it's his deck.
Ryko has a good effect, but it doesn't really get you much if you don't have the cards to back it up.
Magical Merchant gets you something, but the cost you pay to get it varies. It all depends on what he wants to do.
Yes Ryko is a cool card that's been established, but it's not right for everyBODY.*"

*Emphasis on body because it's ultimately his decision no matter what you all say.
PostPosted: Thu Jan 20, 2011 1:33 pm


Mustard Like Soup
Ryko > Merchant.

Space Toad -B


Gravitational Molestation

PostPosted: Thu Jan 20, 2011 3:03 pm


shrab
adapt to a single missing card? im sorry but if your entire stratigy and ability to win is hindered bu the loss of 1 card then your deck itself sucks already. and i personally see gaining to your own strategy is more of a profit then destroying 1 card. see your only point here is that you can get rid of a small bit of field that hurts noone(unless they were stupid and waisted an entire hand on one card but even then whats the threat?) risk your own ability to win on mere chance of discarding the right card and then blocking. where as merchant as i've said repeatedly gives you slightly more draw power which servants dont have much of which needs to be in there otherwise trust me the hand can run out fast. it also discards the monsters in the way which i mean really why do you need to draw any monsters in this? really unless you draw wightmare or king in your hand it really wouldnt matter to get anything else if all is going right. merchant just supports the stratigy of the skulls much better. i ill admit ryko is a better card but not for this particular deck. and i have tested this manymanymany times and merchant always worked better. ryko always seemed to be completely in the way. but in the end honestly both of them arent worth putting into the deck but if you feel you need the engine go ahead but they always slowed mine down.
Herp derp, bad player alert.

Yes, adapt to a single missing card. Since you OBVIOUSLY don't understand the game theory I'm talking about, let's give a suitable example.

Let's say I went into the turn with only a set Solemn Warning and BTH and Bora in hand to your set Ryko. You have a Cyber Dragon in hand and a Doomcaliber Knight. So, I summon Bora and attack your facedown monster.

I hit Ryko! Ryko crushes what? My Bora? Why would you do that? You have two answers to Bora in your hand. Ryko, instead, smashes Solemn Warning. So now, because I have to worry about you summoning something bigger than a 1700, I have to set BTH.

Your turn comes up, you draw a Solemn Warning of your own. What should you do? Summon Cyber Dragon, of course. Cyber Dragon hits and I'm forced to use BTH on it because I don't have any answers to that Dragon, nor will a typical BW deck draw one. So, boom, Cyber Dragon just baited out BTH and you follow up with Doomcaliber Knight and a set Solemn Warning. You now have your two to my zero. Topdecking is next to impossible now for me.

What if you had had Magical Merchant? Let's say you would have gotten Solemn Warning to hand and maybe drawn and answer to my two back row. Because -I- would have set the BTH with the Warning since this is obviously game two. So with Merchant you now have to face BTH, Warning and Bora with Cyber Dragon, Doomcaliber Knight, Solemn Warning and something random. It better be an answer to my Bora because I'll be even with you next turn instead of down two cards.

This isn't just a single event either. Ryko does this CONSISTENTLY. Magical Merchant does not.

Again, Ryko CONSISTENTLY forces your opponent to act. Thinking otherwise is bad.

Getting rid of a "small bit of the field" is a VERY good effect. Forcing your opponent to commit to the field when there are a plethora of field sweepers in today's meta is a DAMN good thing.

Another example, let's go...

Debris Plants vs X-Sabers

Again, Debris Plants passes to Sabers with a Ryko set, but this time they have Book of Moon and Caius in hand.

Sabers have BTH, and Emmersblade in hand with a Solemn Warning set. Sabers summon Emmersblade and swing into the FD. Why not just set it? Debris Plants as an opponent usually promises the fd is a Ryko. Well, Emmers hits Ryko and Ryko kills Solemn Warning. Sabers sets the BTH, having to back up the Emmersblade.

Debris Plants draws into Monster Reborn. There's an opening, immediately. Monster Reborn hits Ryko who is tributed for Caius. Caius targets the Emmersblade. BTH hits Caius and Sabers lose their BTH and Emmersblade. Debris Plants sets their single Book of Moon and pass to Sabers. Sabers are now topdecking against a -1 set.

If you had used Magical Merchant that Warning would still be there and you'd be losing.

This is a universal principle, I've simply used Solemn Warning twice as its the most dramatic situation.

Ryko > Magical Merchant
PostPosted: Thu Jan 20, 2011 3:06 pm


Burakku_Kitsune
"I have always not really favored the mill of any card unless he deck build benefits from having more cards in the graveyard I usually shy away from it.
On the Magical Merchant/ Ryko debate.
Who cares it's his deck.
Ryko has a good effect, but it doesn't really get you much if you don't have the cards to back it up.
Magical Merchant gets you something, but the cost you pay to get it varies. It all depends on what he wants to do.
Yes Ryko is a cool card that's been established, but it's not right for everyBODY.*"

*Emphasis on body because it's ultimately his decision no matter what you all say.
Who says we can't debate about which card is better in the competitive field?

Obviously he can run whatever he wants but by posting the deck he has brought upon a discussion that he no longer has control over. Why? Because the discussion will be had, in this thread or not.

Each card will have their advantages and disadvantages posted, debated over, tested, etc until one (in this case Magical Merchant) is nothing more than a bloody corpse to be swept off the competitive players' arena of debate.

Gravitational Molestation



oucyan


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PostPosted: Thu Jan 20, 2011 3:06 pm


Gravitational Molestation
shrab
adapt to a single missing card? im sorry but if your entire stratigy and ability to win is hindered bu the loss of 1 card then your deck itself sucks already. and i personally see gaining to your own strategy is more of a profit then destroying 1 card. see your only point here is that you can get rid of a small bit of field that hurts noone(unless they were stupid and waisted an entire hand on one card but even then whats the threat?) risk your own ability to win on mere chance of discarding the right card and then blocking. where as merchant as i've said repeatedly gives you slightly more draw power which servants dont have much of which needs to be in there otherwise trust me the hand can run out fast. it also discards the monsters in the way which i mean really why do you need to draw any monsters in this? really unless you draw wightmare or king in your hand it really wouldnt matter to get anything else if all is going right. merchant just supports the stratigy of the skulls much better. i ill admit ryko is a better card but not for this particular deck. and i have tested this manymanymany times and merchant always worked better. ryko always seemed to be completely in the way. but in the end honestly both of them arent worth putting into the deck but if you feel you need the engine go ahead but they always slowed mine down.
Herp derp, bad player alert.

Yes, adapt to a single missing card. Since you OBVIOUSLY don't understand the game theory I'm talking about, let's give a suitable example.

Let's say I went into the turn with only a set Solemn Warning and BTH and Bora in hand to your set Ryko. You have a Cyber Dragon in hand and a Doomcaliber Knight. So, I summon Bora and attack your facedown monster.

I hit Ryko! Ryko crushes what? My Bora? Why would you do that? You have two answers to Bora in your hand. Ryko, instead, smashes Solemn Warning. So now, because I have to worry about you summoning something bigger than a 1700, I have to set BTH.

Your turn comes up, you draw a Solemn Warning of your own. What should you do? Summon Cyber Dragon, of course. Cyber Dragon hits and I'm forced to use BTH on it because I don't have any answers to that Dragon, nor will a typical BW deck draw one. So, boom, Cyber Dragon just baited out BTH and you follow up with Doomcaliber Knight and a set Solemn Warning. You now have your two to my zero. Topdecking is next to impossible now for me.

What if you had had Magical Merchant? Let's say you would have gotten Solemn Warning to hand and maybe drawn and answer to my two back row. Because -I- would have set the BTH with the Warning since this is obviously game two. So with Merchant you now have to face BTH, Warning and Bora with Cyber Dragon, Doomcaliber Knight, Solemn Warning and something random. It better be an answer to my Bora because I'll be even with you next turn instead of down two cards.

This isn't just a single event either. Ryko does this CONSISTENTLY. Magical Merchant does not.

Again, Ryko CONSISTENTLY forces your opponent to act. Thinking otherwise is bad.

Getting rid of a "small bit of the field" is a VERY good effect. Forcing your opponent to commit to the field when there are a plethora of field sweepers in today's meta is a DAMN good thing.

Another example, let's go...

Debris Plants vs X-Sabers

Again, Debris Plants passes to Sabers with a Ryko set, but this time they have Book of Moon and Caius in hand.

Sabers have BTH, and Emmersblade in hand with a Solemn Warning set. Sabers summon Emmersblade and swing into the FD. Why not just set it? Debris Plants as an opponent usually promises the fd is a Ryko. Well, Emmers hits Ryko and Ryko kills Solemn Warning. Sabers sets the BTH, having to back up the Emmersblade.

Debris Plants draws into Monster Reborn. There's an opening, immediately. Monster Reborn hits Ryko who is tributed for Caius. Caius targets the Emmersblade. BTH hits Caius and Sabers lose their BTH and Emmersblade. Debris Plants sets their single Book of Moon and pass to Sabers. Sabers are now topdecking against a -1 set.

If you had used Magical Merchant that Warning would still be there and you'd be losing.

This is a universal principle, I've simply used Solemn Warning twice as its the most dramatic situation.

Ryko > Magical Merchant


Yay strategy.
PostPosted: Fri Jan 21, 2011 12:40 am


Burakku_Kitsune
"I have always not really favored the mill of any card unless he deck build benefits from having more cards in the graveyard I usually shy away from it.
On the Magical Merchant/ Ryko debate.
Who cares it's his deck.
Ryko has a good effect, but it doesn't really get you much if you don't have the cards to back it up.
Magical Merchant gets you something, but the cost you pay to get it varies. It all depends on what he wants to do.
Yes Ryko is a cool card that's been established, but it's not right for everyBODY.*"

*Emphasis on body because it's ultimately his decision no matter what you all say.
Once again you show your ignorance to the threads you post in. Do you not know the point of King of Skull Servant decks? Why post in topics you have no understanding of when it shows your ignorance?

Avalon avenger


Gravitational Molestation

PostPosted: Fri Jan 21, 2011 1:38 am


Her point was that the owner of the thread could run what he wants. neutral

Way to show your ignorance.
PostPosted: Fri Jan 21, 2011 8:26 am


Gravitational Molestation
Her point was that the owner of the thread could run what he wants. neutral

Way to show your ignorance.

Quote:
I have always not really favored the mill of any card unless he deck build benefits from having more cards in the graveyard I usually shy away from it
This is the second time they have jumped into thread posting nonsense. She can debate all she wants, but she shouldn't post ignorant statements like this.

Avalon avenger


Gravitational Molestation

PostPosted: Fri Jan 21, 2011 8:50 am


Avalon avenger
Gravitational Molestation
Her point was that the owner of the thread could run what he wants. neutral

Way to show your ignorance.

Quote:
I have always not really favored the mill of any card unless he deck build benefits from having more cards in the graveyard I usually shy away from it
This is the second time they have jumped into thread posting nonsense. She can debate all she wants, but she shouldn't post ignorant statements like this.
...

Ok, let me get this straight, because she was defending a person's right to run whatever the hell they please and stating that she would prefer having neither Ryko nor Merchant... she's ignorant? Stating an opinion without engaging in the actual debate, which is what she's doing there, is perfectly fine.

She DIDN'T engage in debate because she recognized both sides have their ups and downs and stated in the end that she PREFERRED to have neither. She wasn't adding to the debate outside of her personal preference. It's not ignorance, it's preference.

Take your own advice, stop posting ignorance.
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