Hmmm, let me try some random crap:
DD Libra:
Light attribute
Fiend type monster
8 stars
0000/0000
Effect:
This monster can be special summoned onto the field from your hand, graveyard or if removed by play by removing a light(fairy or fiend) and dark (fairy or fiend) from the field and/or graveyard.This monster gains the combined amount of attack and defense of both monsters.There can only be one DD Libra on the field.
If this card is specialed summon, depending on the combination of the creatures removed it gains the following effects:
1 light fiend and 1 dark fairy: this monster is not affected by your opponent's card effect's and you can remove one dark monster from your graveyard to special summon one removed light monster from the game to your side of the field(even your opponents).
1 light fairy and 1 dark fiend: this monster can't be destroyed by battle and by removing a light monster from your graveyard you can special summon a removed a dark monster from the game to your side of the field(even your opponents).
1 light and 1 dark fairy: destroy the entire field (exept this card)and discard all the cards in each players hand(including yours) and for each card sent to the graveyard you gain 500 life points.
1 light and 1 dark fiend: remove from play every card on the field (exept this one)and in each others hand and your opponent loses 300 life points for every card.
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Gluttonuos Archfiend:
level 3
1300/1300
Fiend
Dark
Tuner/effect: you can special summon this card from your hand as long as you have nothing on your side of the field and your opponent has at least 1 card on his side of the field.
This card may gain the following effects depending on how many cards he has on his side of the field:
1-3: you may increase the level of this card by the amount of cards you have in your hand or graveyard.
4-6:you may special summon a monster with a lower level than this card from your graveyard or if removed from play.
7-10: destroy an amount of cards on the field equal to half the combined level of monster cards you have on your side of the field and if this card is not used as a synchro material in the turn this card is special summoned and uses this effect then discard your hand, remove from play all the cards on your side of the field and graveyard and take 100 points of damage for every card removed from play.
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Naturia Gaia, Goddess of Life and Purity:
Synchro
level 10
1 tuner + 2 or more winged beast,beast,beast warrior,plant,rock or insect type monsters.
4000/4000
Effect:
As long as this card is on the field, every creature card you control becomes a beast,beast warrior,winged beast, insect, rock and plant.
If the effects of creatures you control activate by sacrifice,removing from play and/or destruction then you may return them to your hand or side of the field after the effect has resolved.
You may sacrifice any naturia monster on the field to negate the effects of any card in any speed(even counter traps).
If this card leaves the battlefield then you may send 5 naturia monsters to the graveyard or remove them from play to special summon this card in defense position to your side of the field(the cards used cannot be played during the duel again but you may play copies of those cards if you have them)
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Grand gadget factory:
Field spell
All gadget monsters on the field gain 500 attack and 400 defense points.
This card gets the following effects for the following gadgets that are summoned onto the field:
Green Gadget: you may destroy a spell or trap your opponent controls.
Red gadget: you may destroy a monster on your opponents side of the field.
Yellow gadget: you may draw a card for every gadget card you have on the field.
Other gadget cards: you may search your library for a green,yellow or red gadget and may do an additional normal summon by paying 500 lifepoints(you may do this once per turn)
-------------------------------------------------------------Final one before I explode:
Coqui, the grand frog of the wetlands:
aqua type
level 2
water
1800/0000
effect: this card can only be special summoned.
The only way to special summon this card is to remove 4 different types of frog cards(excluding frog the jam) from the graveyard or field.This card is considered a frog monster.
As long as this card is face up on the field no frog (except frog the jam) and toad monsters you control can't be destroyed and are uneffected by card effects that your opponent controls.
If this card destroys a monster by battle it can activate the following effects depending on how many frogs are on your side of the field:
1-2: You may look for a field spell in your graveyard or deck and add it to your hand or draw a card for every frog on your side of the field.
3-4:You may special summon a toad or frog monster from your deck,graveyard or hand to your side of the field and destroy one spell or trap on their side of the field.
5: This card may be treated as 3 des frogs until the end of your opponents third turn and you may gain life points equal to the amount of attack that the monster you destroyed had.