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Posted: Sat Sep 12, 2009 8:15 am
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@ Crimple: it's looking much better now that there's a gradient to the background.
(I'm working on a mac, so the graphics are fairly good and consistent throughout, and I'm seeing no flaws.)
I think we can just about lay that one to rest (if you want to go back and polish it up a bit, that's fine, I'll critique it after that polish, but I'm not requiring you to do it), but before we go on to the next assignment, I hinted earlier at getting you to critique things, and as I'm the only person I have free reign to make fun of, we're stuck critiquing my old stuff. This'll make your eyes bleed.
@Nightshade: Awesome.
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Posted: Sat Sep 12, 2009 9:37 pm
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Posted: Sat Sep 12, 2009 10:52 pm
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Posted: Sun Sep 13, 2009 6:12 am
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Posted: Sun Sep 13, 2009 10:34 am
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Crimple: we could indeed... in fact, we should it'd train your eye.
Okay, next assignment is nearly insulting in it's simplicity, but it's absolutely crucial.
Draw a bunch of reasonably accurately proportioned stick figures. 5 minimum, something like 10 is ideal. The catch is, they all have to be doing dynamic poses, and I have to be able to see that in the stick figure.
Dark-Killaz: ... excuse me?
Nightshade: I'm sorry, I didn't have time to do a drawover, but I'll just go through it with you.
- His ear is too far back on his head, it should be right behind the cheekbone you defined. -There are too many lines defining his neck, you just need one running from his ear to his collarbone, and his adam's apple. -Be careful how you define those muscles, if you do it incorrectly they just look like lumps. if you're not too confident about defining them just yet, tone the muscle structure down, and we'll come back to that in a later assignment. -his pecs are differently-shaped, and the one nearer to us is too close to his armpit. -Nipples should be toward the lower-outside corner of his pecs. -his leg just kinda springs out of his torso, you need to define his pelvic bone, if only with just a line. -His front leg doesn't join up quite right. Make his butt a bit higher, tone down the back buttock just a little bit, and give him one in the front. -Just do your best with hands and feet for the moment, I'll give you assignments specific to them later.
Next: once you're satisfied with your adjustments, give him clothing, define his facial features, give him hair, the whole lot.
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Posted: Sun Sep 13, 2009 10:49 am
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Posted: Sun Sep 13, 2009 9:06 pm
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Posted: Mon Sep 14, 2009 6:24 am
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Posted: Tue Sep 15, 2009 5:44 pm
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XD Dynamic poses tend to be a big weakness for a lot of us (myself included). I think the first one is hyper-foreshortened, the back leg attatches badly and the pose is a tad too unfeasible. As we draw in a stylized way, we can take liberties with poses and proportions a little bit, so long as we maintain a suspension of disbelief. For example, this guy's legs should technically be shorter, but because the artist obviously knows about anatomy, she can pull it off. The trick is to figure out just how much exaggeration you can pull off. Again, here, knuckles are exaggerated, as with nose shape, his arms are a bit too short, but, overall, the artist pulls the exaggeration off. [//overly impassioned speech about nothing] The rest of your stick figures are good. :3 My personal favorite is the one playing soccer at the bottom, overall, though, you did well depicting what each is doing simply, which is very important.
... so, onto the next bit! Take one of your stick figures, and, while maintaining the illusion of motion, flesh it out, no facial features or major details, just block in musculature and shapes for the moment.
This way of doing drawings is kinda tedious, but it's the way I usually do it, and I find it works really well. At the end of the day, the reason I'm showing you all these techniques is to get you to see how things are done, and for you to develop a technique that works best for you.
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Posted: Wed Sep 16, 2009 1:33 am
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Posted: Wed Sep 16, 2009 4:57 am
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