Welcome to Gaia! ::

The Official Warhammer 40,000 and Tabletop Gaming Guild

Back to Guilds

The Official Gaian Home of Tabletop Gaming 

Tags: Games Workshop, Tabletop, Warhammer, Gaming, Wargaming 

Reply Fiction Subforum
New Sol fluff Goto Page: [] [<] 1 2 3 ... 4 5 6 7 8 9 10 [>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Caleidah

Eloquent Lunatic

PostPosted: Fri Sep 19, 2008 11:59 pm

If you don't want their collective a** to be beaten to a bloody, dusty pulp by the Mechanicus, DO NOT make it an STC. Seriously. I'm also saying this because New Sol is in the same general area as the Kae'Moda Republic and the Arkham Confederacy. I don't want my area or Mort's to get smashed by the big spike-ed hammer that is the Mechanicus.

Rhyza(sp?) is the forgeworld where they still make new Plasma Tech.

I still think that you're playing their technology up too high. They might be more advanced in some ways, but if they get too technologically advanced, they'll get destroyed by something *cough*likethemechanicus*cough*
 
PostPosted: Mon Sep 22, 2008 6:59 am
I wonder why the eastern fringe is so popular? (i even have a my "DIY empire" there)

anyway

lets note
If it is a STC New Sol could not developed the "Mass Energy Converter" thus they don't really know how to build them outside of the worlds they own (because a STC is something you ask how to build something (Mass Energy Converter), and it prints out the blueprint what has all the information like the native Metals and Minerals needed to build it .)

i never seen anything say how it does that (knowing the native Metals and Minerals bit)  

Glorious Leader Luna

Omnipresent Cultist

5,250 Points
  • Perfect Attendance 400
  • Partygoer 500

Iron Wolf 85

PostPosted: Mon Sep 22, 2008 9:19 am
I shall Let those with more knowlage than myself debate it.
The eastern frindge is popular because the Emperor's big hammer has a hard time cracking heads when the guys wielding it can't see the target clearly.
I don't know both options bring their own problems
New Sol has had a few scraps with the mechanus too (I fought a mechanus themed army and figured they'd make good foes) they kicked the tar out of the them, hacking the mechanus systems, lobbing EMP shells at them, ect. The image of Tech priests praying to the Ommisia as the engines on their ships fail, and they are pulled into the atmosphere it 's enough to bring a tear to my eye and a stich to my side.
New Sol's fleet relies on Carriers and large swarms of fighters, though the escorts are nothing to scoff at.
any "Professional admiral" is used to the slow dance and chess game that is space combat.
That doesn't work against New Sol's fleet, fighters and bombers are hard to kill with a broadside. Rather nova cannons as their main weapons New Sol's ships use mass numbers of remote controlled mistles these things can circle a ship like sharks and weave in between the flak and fire to hit their targets.
the last trick they have is stealth, when engaged they can use their stealth systems to screw up enemy targeters. Any self respecting merchant should buy himself stealth, unless you want the inquisition to put the Emperor's big golden boot up your backside.  
PostPosted: Mon Sep 22, 2008 12:00 pm
This sounds like one of those armies that has something for each and every problem thrown at them. It all boils down to the argument of "my guys are better then their guys because!" mrgreen  

Vikki Stardust

Sweet Vampire

14,875 Points
  • Risky Lifestyle 100
  • Object of Affection 150
  • Hellraiser 500

Caleidah

Eloquent Lunatic

PostPosted: Mon Sep 22, 2008 9:11 pm

Remind me to never run a battle against you, Iron Wolf. It'd take too long to get you convinced that your list is "balanced."

Anyway, as to your things of "swarms of fighters and bombers," you think that the Imperium doesn't pack the same? They've got the wonders of the Thunderhawk, Starhawk, Thunderbolt, and Marauder. The combined and mixed force of those craft are more than rip through just about anything, especially with the Turbolaser Destructors that can be mounted to the Thunderhawks.

But, I don't want this to become an "Imperium vs New Sol" thread. You just need to learn that not everything is perfect. You're building an entire system that is effectively a "Mary Sue."

I also just realized...way out on the Eastern Fringe, you'd not have fought the Thousand Sons. They operate tighter to the Eye of Terror. Maybe...MAYBE the Alpha Legion, but that'd be the only legit Chaos Legion that would be out that far from the Eye of Terror.
 
PostPosted: Tue Sep 23, 2008 12:24 am
Chaos is everywhere and why shouldn't they go to the far reaches of known space? Artefacts could be found there that could help enhance the power of Ahriman.

Say now, isn't the Maelstrom around there as well? ninja  

Lady Blodwynn

Sexy Businesswoman

7,900 Points
  • Unleash the Beast 100
  • Guildmember 100
  • Brandisher 100

Iron Wolf 85

PostPosted: Tue Sep 23, 2008 8:58 am
looking at them from afar they are overpowered, I'll adjust my fluff accordingly.
I just didn't want people screaming at me "da Imperim would kill you because..." so I felt I had to defend it. But it's moved away from what they were intended to be in the process.
yes the imperum could squash New Sol if they put their minds to it.
But I just wanted the fleets (they are the guys in the warzone) to have a safe haven (as safe as one can get in the warhammer universe), that's all the republic was intended to be, a safe haven for merchants.

ya know what I'm going to completely rethink their navy now.
oh well this is my brain storming thread after all....

Concrete facts about New Sol
1. the number of planets under their control.
2. they are technologicaly advanced.
3. they are mostly human.
4. they recycle damn near everything.
5. their government structure (republic).
6. the Mass Energy Converter.

everything else is up to debate, can be questioned.
oh and if you can convince their fleets that fighting you is "Unprofitible" they will withdraw.  
PostPosted: Tue Sep 23, 2008 10:54 am
Iron Wolf 85
oh and if you can convince their fleets that fighting you is "Unprofitible" they will withdraw.
Unprofitable? Obviously you have never heard of the Imperium of Man then. They willingly sacrifice a billion men for new worlds, no matter how useless. If there is a non-Imperial civilization there you can bet on it that they will invade it, topple it and settle it, eventually.. pirate  

Lady Blodwynn

Sexy Businesswoman

7,900 Points
  • Unleash the Beast 100
  • Guildmember 100
  • Brandisher 100

Iron Wolf 85

PostPosted: Wed Sep 24, 2008 7:11 am
exactly but I meant the fleets will withdraw from your space, when defending their homes however they will make it a bloody and costly endevor for the imperum.
the mechanus has tried twice...and failed twice
those that gave their lives to defend the motherland will not be forgotten....
still I was thinking about their strenghs and weaknesses. unless you back them into a corner they will usally withdraw if risk does not = reward.  
PostPosted: Wed Sep 24, 2008 10:19 pm

*taps the glass*

You can't do that, Iron Wolf. You claim to have fought the Mechanicus twice. That means that you've reestablished contact with the Imperium at large. Therefore, they would have been hit with the full brunt of an Imperial invasion.

FOR THE LOVE OF ALL THAT IS GOOD AND HOLY, DON'T HAVE CONFLICT IN THEIR PAST WITH THE IMPERIUM.

After their explorator fleet went wayward, they should have no more contact. Meeting up with Imperial forces means that they will be brought back into the fold. Nothing you have could last against the nearly infinite resources of the Imperium, ESPECIALLY the Adeptus Mechanicus. Their ships would be of much, much higher quality than the run-of-the-mill Imperial ships. Also, they'd have the Titan Legions to send crashing into your planets and raze your worlds.

In short: Change your story. Please.
 

Caleidah

Eloquent Lunatic


Glorious Leader Luna

Omnipresent Cultist

5,250 Points
  • Perfect Attendance 400
  • Partygoer 500
PostPosted: Thu Sep 25, 2008 4:00 am
There is a hivefleet (kraken) near the eastern fringe and the other one on heading to the eastern fringe (Behemoth)

And much like what happen to the Tau the Imperium though they like costly crusades it would be pointless to have costly crusade when years later the Worlds get eaten by the nids

The Imperium got more things to worry about than a small heathen Empier

the Mechanicus as also (STC) thus just get rid of the idea of the Mass Energy Converter being a STC and your safe as houses

untill the nids come a calling anyway 3nodding

also how did the Tau get that far away from the empire?  
PostPosted: Thu Sep 25, 2008 8:42 am
I shall change the fluff accordingly, just have the exploritor fleet go missing, having New Sol's fleets never mention their homes in their deals with the Imperum.
They have had conflicts with the imperum, but the imperum never had any idea who they were. "it's the inquisition, time to run away!"
The exploritor fleet killed many people and caused an upheaval in their society. Thus New Sol has a grudge against the mechanus.

This is why there are less armies in warhammer40k than warhammer can you imagine the developers at GW, it takes them years to come up a new army...
Me I've been at it a month, maybe a bit longer, so this thing's no where near complete.  

Iron Wolf 85


Iron Wolf 85

PostPosted: Thu Sep 25, 2008 11:47 am
oh I figured something out they are not more advanced than the imperum (reading a grey knights book about the mechanus) but the Mass energy converter allows them to turn out just about anything the imperum can (excluding titans). It's how they use it that makes them that makes them seem more advanced.
take a look at their standard unit, the "Republic Trooper" (still working on the name)
They wield a Mag rifile. Basically it's a heavy assault rifle with various upgrades, this is the pic that inspired it.
User Image - Blocked by "Display Image" Settings. Click to show.
think it would chew through a guardsman or an ork, maybe even power armor if you got a squad together? it comes with a targeter....
their standard armor more along the line of the IG's carpacase armor.
they aren't a match for a marine one on one. But three on one is another story.  
PostPosted: Thu Sep 25, 2008 12:55 pm
hmmm... mind if i chuck in some advice? i can see that the base behind these ideas is good, just needs work is all. but as paul said, dont have conflicts with the imperium, give them a good enough reason and they will send entire chapters of marines, backed up by guard legions, to put you down.

as to the mag rifle, i like it, it is a Nurfed, but improved version of your Mag guns for your jet troopers that you talked about in the codex thread (or maybe even my mercs codex thread before that) so how about this points for it.
1. to make it look more professional, how about adjusting the way the name is written, so instead of Mag Rifle, it's MAG-Rifle. just looks better. also, you could have each letter in MAG as an acronym for another word, such as the "Magnetic Assisted G[insert rest of word here]" - Rifle. (mcdonalds asskicking gyrocopter rifle?)

also, i know this is more rules instead of Fiction, but i have been putting some thought to your Jet troopers, and i came up with this
1. have them able to deep strike
2. have them more lightweight than jump packs. so give them 6" movement, but instead, they can move an additional 6" in the assault phase if they do not assault.
3. give them MAG-Rifle's. as this was your original idea for the jet troopers
4. name them something like the "Republic Aero Troopers" or something that sounds vaguely technical.  

Darkweaver66

6,200 Points
  • Tycoon 200
  • Forum Regular 100
  • Brandisher 100

Xenos Mortium

PostPosted: Thu Sep 25, 2008 10:13 pm
I like how it has the pump off of the Franchi SPAS 12.

I love seeing a gun that I own everywhere. 3nodding  
Reply
Fiction Subforum

Goto Page: [] [<] 1 2 3 ... 4 5 6 7 8 9 10 [>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum