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The RPS Guild is for RPing using the simply-named Roleplaying System (RPS) to manage combat. 

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The first DM discussion thread.(Current topic:Recruiting) Goto Page: [] [<<] [<] 1 2 3 ... 27 28 29 30 31 32 33 34 35 36 [>] [»|]

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PostPosted: Thu Jan 24, 2008 12:08 pm
Ranting deleted because I don't want people to feel bad...

Plus i tried to see it from Perrians side and next to Fargore and MOG, Perrian does have the highest post count.

Sorry Perrian, for ranting a bunch, I didn't want to assault you with slanderious nonsense, but i just had to blow off some steam apparently.

Sorry again.  
PostPosted: Thu Jan 24, 2008 12:18 pm
lol, we understand. I think Perrian was just trying to make small talk.  

Kowsauni
Crew


l.a.v.

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PostPosted: Thu Jan 24, 2008 7:49 pm
Perrian
I'm just curious, why is the youngest DM (me) one of the most active ones? O_O


lol...sorry Per, but I'm working two jobs right now. Plus, my dungeon's almost ready, but most of my players are off in other dungeons right now, so I can't run it... sweatdrop

Even so, I do stick me head in here almost everyday. I do a lot of my discussions directly with Fury and Fargore though, so I don't have much to say most of the time because I've already said it.  
PostPosted: Thu Jan 24, 2008 7:54 pm
I'd say Perrian's just looking for a pat on the back...

(Pat, pat, pat...)  

Master of Gladiators


Perrian
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PostPosted: Thu Jan 24, 2008 8:04 pm
True, Gerbo does have the most posts, but I have second most in the guild with 966! Almost to 1,000 posts!!! ^_^

967th post!!!  
PostPosted: Thu Jan 24, 2008 8:15 pm
And true, Mog/Fury do post a lot. stressed Ignore my comment about being the most active DM. :/  

Yukia-PerrianDM


-A M P-

PostPosted: Sun Jan 27, 2008 11:06 am
So what happens if you leave an organization and you no longer have the item that they gave you, either through trade, or item creation.

Does that mean that you can't leave the guild? Or are you not able to use guild given things in creation, or trade to other players?  
PostPosted: Sun Jan 27, 2008 5:46 pm
Since the items are going to be considered like a sign that you are in that organization and you have to give it back if you leave you will not be allowed to sell or trade them. You have to keep them in your position.

And can someone sum up for me what all has been happening since my unexpected disappearing act. xp  

FARGORE
Captain


DM of Death

PostPosted: Sun Jan 27, 2008 8:59 pm
I got pissy and ranted at something Perrian said, then deleted shortly after. Fury, Kail and I have been having a war with the organization creation thing trying to nail a formula for Flameburst and Tidal wave.
Fury and I have been updating all of the character's stats that changed with the new update (ps nuku needs to alot her 2 extra CP.)
Thats all i can think of right now....
Oh yeah! We are all kinda waiting on you for the warehouse thing.

that sum it up enough for you?  
PostPosted: Mon Jan 28, 2008 3:10 pm
Alright at the opening of my special location these spells an actions will be available. I will be updating the store with more stuff including items and abilities and possible pets later on. However it will start off with this approved stuff.

Rebirth (6MP)- Bring a a character whose life has been reduced to zero back to life with half its hit points. All saved up MP and AP of that character is lost through the revive.

Growth (3MP)- raise Magic, Attack, Defense or Combat by 3 points on a member of your party, including yourself, till the end of that battle. Can only be used on that stat once. Stat cannot be buffed if already affected by another buffing action or spell.

Bark Armor (1MP)- raise defense stat on self by 2 for rest of battle. Can only be cast once on self unless buff is removed.

Disarm (1 AP)- Prevents the use of one select item (non-passive) that round. Counts as a stun affect.

Stunt (1 AP): Enemy targeted with this action looses use of an ability for this round. The only abilities that can targeted by this are ones that require some kind of catalyst (AP, MP, and ext.) to activate or select a target upon activation. This counts as a stun effect.


Now I am curious on the other dms' opinions. Should this stuff be purchasable just by knowing the special location as it is in the Mecha Industires and girls magic school. Or should they require a quest item such as a scale like thing. My personal opinion I was going have them require a forest emblem. I was also thinking of possibly accepting tickets as well. I don't necessarily like the idea of having to get a different kind of special item to make a purchase in each kind of special store. Not all the spells and actions are equal in power either. Rebirth, Stunt and Grwoth are clearly more powerful then Disarm and Bark Armor. So here are the options.

1. Just make them purchasable.

2. Make them require a forest emblem.

3. Make them require either a forest emblem or a ticket.  

Kowsauni
Crew


DM of Death

PostPosted: Mon Jan 28, 2008 4:24 pm
Quote:
The only abilities that can targeted by this are ones that require some kind of catalyst (AP, MP, and ext.) to activate or select a target upon activation.


Normal abilities:
Ok so just verifing if this is correct...

Regeneration: no, because is always you
Healing: yes, because you slect a target
Speedy Magic: Yes, because it costs 1mp
Speedy Action: Yes, because it costs 1ap
Skilled Caster: no, passive
Skilled Actor: no, passive
Fast Caster: no, passive
Fast Actor: no, passive
Fury: no, because target is selected for new attack, not ability
Resistance: no, passive
Tough to Handle: no, passive
Vindictive: no, passive
Magic Shield: no, passive
Defender: yes, since you select a target that is attacking an ally
Token: 1 Passive
Magic Pull: yes, you select a source
Special Pull: Yes, you select a source
True Guardian: Yes, you select a source
Pet: no, passive
Summoner: Yes, MP cost
Special Attack: Yes, since you select a target
Combat Multitasker: no, passive

Special Abilities:
Self Destruct: no, passive
Tamer: no, passive
Throw: Yes, you select a target
Blood Vindictive: No, passive
Enhanced Stun: No, Passive
Stun Defense: No, Passive
Spawn: no, passive
Dead Eye Mask: Yes, AP/MP cost
Fighter Mage: No, passive
MP to AP convert: No, passive
AP to MP convert: No, passive
Nosferatu: No, passive
Phoenix: No, Passive

Guild Abilities:
Loremaster: no, you do not selcet a target.
Spell specialization: no, passive
Familiar: Yes, has mp cost
Magic Critical: no, no target or mp cost
Reincarnation: no, passive
Master Caster: no, passive

Sleight of Hand: yes, ap cost
Cheaters Intellect: yes, mp cost
Copycat: yes, ap cost
Master of Disguises: No, no target or mp cost
Find Fortune: yes, ap cost

Protect: yes, you must select a target
Potion +2: no, passive
Throw Weapon: no, no target or cost
Guardian: yes, you must select a target
Throw potion: yes, you must select target

Demon's Touch: no, passive
Improved Demonic Regeneration: no, passive
Demonic Sacrifice: yes, you must select target

Angel's Touch: no, passive
Improved Angelic Regeneration: no, passive
Angelic Sacrifice:no, no target or cost

Life Drain: no, passive
Vampirism:no, because you don't selcet targets
Status Undead: no, passive
Raise Dead: yes, mp cost
Summon Ghost: yes, mp cost
Essence Burden: no, no targets or cost

My Friend: no, no targets or cost
Transformation: yes, ap/mp cost
Recruit: no, passive
Charm: yes, ap/mp cost
Tamer +: no, passive
Pet potion belt: no, passive

Build up: no passive
Split Self: yes, ap cost
Shockwave: yes, ap cost
Strike Opening: no, passive

Reflect: yes, ap/mp cost
Intangible: no, no target or cost
Absorb for Life: yes, target
Absorb for Points: yes, target
Perfect Defense: no, no targets or cost

Quick Clone: yes, must taret one token
Sacrifice Creature: yes, targets a token
Convert: yes, targets a monster
Loyalty: yes, targets attacks
Token Belt: no, passive
Animal Activist: yes, targets a token

Buff Support: yes, targets a character
Buff Stat: yes, targets a character
Transfer Life: yes, targets players
Divine shield: yes, mp cost
Touch of Faith: yes, you must select a target
Healing aura: no, passive

Ok i think that sums it up, any objections?
only question is do charge coins count as cost? then theres some minor changes to be made...  
PostPosted: Mon Jan 28, 2008 4:42 pm
Lol your distracting this from my original question, but yes that looks mostly accurate with a few things off. It took Fagore and I a long time to smooth this one out to where we were both happy. Its pretty simple. If the ability targets someone else other then yourself with an effect then it can be stunned. If the ability has a reagent, (mp/ap/charge tokens, items) then it can be stunned. Now I have to go to to class. I'll be back in a bit.  

Menvra


-A M P-

PostPosted: Mon Jan 28, 2008 5:06 pm
lol, ok then, now that that is cleared up then, hmm.. i would have to say that it should really be up to you.

If you want to introduce a new form of special item, then that would be fine.

Perhaps we could open up a shop availible to everyone called the "money changer"

Where you could change the different speical things (tickets, scales, forest thing) into the desired currency, at a minimal cost of course.  
PostPosted: Mon Jan 28, 2008 5:09 pm
I like the idea of the money changer, but then that would defeat the purpose of having the items. Dragon scales are supposed to be rare and that's why I got a quest from MoG to get one. ^_^ Anyway, I think the items in Kail's shop are supposed to be hard to get so I think the forest emblems are supposed to be are to get, also.  

Perrian
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PostPosted: Mon Jan 28, 2008 5:25 pm
well it wouldn't have to be an even change,,,

like 3 shop tickets and 300 chips for a dragon scale.  
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