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Posted: Sun Apr 26, 2015 7:29 am
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Posted: Sun Apr 26, 2015 9:04 am
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Posted: Mon Apr 27, 2015 12:28 am
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Posted: Mon Apr 27, 2015 3:51 pm
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Asmondai Vikki Stardust What I keep hearing is that it's not a bug, it's a feature! blaugh B***S*** is what it is. emotion_donotwant Just like the fact that enemies can swing their weapons in tight corridors without penalty while yours stops dead in it's track when. Nor there is real reason wield more then 1 weapon, since there are no differences with weapon types, other then how much damage it makes and even then it makes no sense. My 1H long sword does waaaaaaaay more damage then a 2H claymore?!?! Actually, the different weapons do different damage -types-, which affects how much damage enemies take. And if your scaling is different on the weapons, then yeah, it'll do more damage.
You're trying to look at Dark Souls the way that people look at other ARPGs, and you can't. It's related to them, but nothing like them. Accept that Dark Souls 1 has some design issues and move past them, or you are going to get too hung up on rage to keep playing.
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Posted: Tue Apr 28, 2015 1:51 am
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Posted: Fri May 01, 2015 12:12 pm
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Posted: Fri May 01, 2015 4:41 pm
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Posted: Mon May 18, 2015 12:45 am
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Posted: Mon May 25, 2015 12:06 am
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- Manages to rings the second bell. 4laugh
- Travels back to the starting point (firelink shrine), only to find the flamekeeper dead and his only 20 flask campfire extinquished. emotion_donotwant
- Tries to enter new opened area only meet high level monsters. gonk
- Remembers the Catacombs with skeletons and decides to venture there. eek
- Fights his way ton of enemies, only to end up dead falling thru cracked floor in to the hands of an axe-wielding black knight. emotion_donotwant
- Tries to beat black knight again, but finds him having dissappeared. eek ninja
- Shrugs and jumps down to face new enemy types, only find the black knight marching from the corner to attack. Gets ganked up and killed. gonk
- Decides to be careful and carefully trying to beat the mobs first before meeting the black knight. Realises it being pointless because the f***** can teleport thru walls. emotion_donotwant
- Eventually manages to kill the effing knight, continues exploring abit further before spotting a fog gate. Not wanting to risk meeting a boss yet, he back tracks abit to face a stone deamon, gets his a** beaten. gonk
- Tries again, only to die while realising the game has dmg mechanics randomized. emotion_donotwant
- Beats the b*****d and travels thru the fog gate. Meets a interesting boss, which he beats with relative ease. emotion_yatta
- Travels to a new location, which is pitch-black with little to no light source. Dies at the hands of either giant skeletons or the pit while dodging to avoid attacks. emotion_donotwant
- Table Flips and uninstalls the game. evil
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Posted: Mon May 25, 2015 1:35 am
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Posted: Mon May 25, 2015 1:53 am
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