XXQuest Item - : -- / -- (-10 from Phanpy's Pick-Up) XXArea Specific Item - : -- / -- (-10 from Phanpy's Pick-Up) XXBerry Tree Tracker:Liechi Tree: 27 / 40 XXWild Pokémon Encounters: 334 / -- XXTrainer Encounters: 756 / 15 XXTraveling Post: -- / 3 XXXXXXXX↘Moving to: ┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
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Ugh. Great. Awesome. This was exactly what he needed. Was this maybe karma for the nasty attitude he’d fallen into recently? As much as he would’ve like to believe the opposite, he was aware that he hadn’t exactly been the most pleasant to those he associated with.
But that really didn’t explain a damn thing. What, was this supposed to be one of those wise old lessons; learning how to behave as a youngin’ so he could grow up to do the same or something stupid? Did someone or something think that he needed to relive his ‘youth’ to learn some manners?
Because if so, he would take this opportunity to be a hell raiser instead. Assuming it turned out to be true. Right now though, he had absolutely nothing to go off of. He took a deep breath, trying his best not to let the mounting anxiety get to him. There was no point wondering on what-ifs. He needed to focus on the now. Maybe it would be wise to reach out to someone. Call home? No that might cause a panic… in fact he very much didn’t want to deal with whatever fallout came from that. Maybe actually he should find a professor or something to assure this really wasn’t a trick by a pokemon? That might be wise...
Ability Quick Feet: Increases the pokemon's speed stat by three stages when they are inflicted with a status condition. The speed drop of paralysis does not occur.
Attacks ç•Crunch:The user crunches up the target with sharp fangs.80 DMG, 7/10 chance to lower opponent's Defense one stage ç•Iron Tail: The target is slammed with a steel-hard tail. 100 DMG: 7/10 Chance of lowering targets Physical Defense one stage ç•Play Rough:The user plays rough with the target and attacks it.90 DMG; 1/2 chance to lower targets Physical Attack one stage ç•Bite:The target is bitten with viciously sharp fangs.60 DMG: 4/10 Chance to Flinch target
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon.
Attacks Thunder:A wicked thunderbolt is dropped on the target to inflict damage. 110 DMG; 7/10 Chance to paralyze target, hits Pokemon in the air during semi invulnerable stage of an attack for double damage. Charm:The user gazes at the target charmingly, making it less wary. Lower targets physical attack two stages. ç•Volt Tackle:The user electrifies itself, then charges.120 DMG; 4/10 chance of Paralysis, Recoil damage equal to 1/3 of the damage dealt. ç•Iron Tail: The target is slammed with a steel-hard tail. 100 DMG: 7/10 Chance of lowering targets Physical Defense one stage
[Next Move: ]
Held Item Shell Bell:Heals 1/8th of the damage dealt by the holder each round.
Ability Rock Head: Prevents recoil damage from attacks.
Attacks ~Blizzard: A howling blizzard is summoned to strike the foe.110 DMG; 3/10 Chance to Freeze. ç•Dynamic Punch:The user punches the target with full, concentrated power. 100 DMG; Confuses target pokemon. ç•Iron Head: The user slams the target with its steel-hard head. 80 DMG: 4/10 Chance to Flinch target. • Bonemerang: The user throws the bone it holds. 50 DMG per hit; hits twice (100 damage total)
[Next Move: N/A]
Held Item Thick Club:If the holder is a Cubone or Marowak, x1.3 to physical attacks.
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Lvl: 69, Napoleon "Naps" the Typhlosion♂ | Exp: 41/50 | HP: 690/690
Ability Blaze: When HP is below 1/3rd its maximum, power of Fire-type moves is increased by 50%.
Attacks •~Rock Slide:Large boulders are hurled at the opposing team to inflict damage. 75 DMG; 4/10 Chance to flinch target. ç•Flame Charge: The user cloaks itself with flame and attacks.50 DMG; raise user's speed one stage. Extrasensory:The user attacks with an odd, unseeable power. 80 DMG; 3/10 Chance of Flinch Fire Blast:The target is attacked with an intense blast of all-consuming fire.110 DMG, 4/10 Chance of Burn.
[Next Move: ]
Held Item Flame Plate: Fire type attacks do x1.2 damage, but if a fire type is using the attack, it does x1.3 instead.
Ability Mega Launcher: Powers up aura and pulse moves by x1.3 damage, heals targets for 75% of their Max HP for Heal Pulse instead of 50%.
Torrent: When HP is below 1/3rd, Water-type attacks will do x1.5 more damage.
Attacks Dragon Pulse:The target is attacked with a shock wave generated by the user's gaping mouth.85 DMG. Aura Sphere:The user looses a blast of aura power from deep within its body at the target. 80 DMG; Ignores accuracy & evasiveness. Water Pulse:The user attacks the target with a pulsing blast of water.60 DMG; 4/10 Chance to confuse. ç•Bite:The target is bitten with viciously sharp fangs.60 DMG: 4/10 Chance to Flinch target.
Ability Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. Moonblast: Borrowing the power of the moon, the user attacks the target.95 DMG; 8/10 chance to lower targets special attack one stage. ç•Knock Off: The user slaps down the targets held item.65 DMG; Removes targets held Item for the rest of the battle. Increase power by 1.3 if removing an item this way. Hurricane: The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. 110 DMG; 7/10 Chance of confusion. Hits Pokemon in the air during semi-invulnerable stage of an attack for double damage
[Next Move: ]
Held Item Wise Glasses:Special attacks do x1.2 damage.
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INACTIVE POKEMON
Lvl: 62, --- the MewΘ | Exp: 0/15 | HP: 620/620
Ability Synchronize: When this Pokémon becomes poisoned, paralyzed or burned, so does the opponent. However, fire-type pokémon and those with Water Veil cannot be burned. Poison & steel-type pokémon and those with immunity cannot be poisoned and those with the Limber ability cannot be paralyzed.
Attacks ç•Ancient Power:The user attacks with a prehistoric power.60 DMG; 3/10 Chance of raising all of user's stats one stage. ç•Psychic:The target is hit by a strong telekinetic force.90 DMG; 1/2 chance to lower targets special defense one stage. Metronome:The user waggles a finger and stimulates its brain into randomly using nearly any move.Generate a number 1-18 for the type of move metronome will do. Then, generate the number beside the title for that type, for instance 31 for water. The attack corresponding to the number you generate will be the attack your pokemon does. [For instance, with the above example, if you had generated 28, your pokemon would use Water Spout] Transform:The user transforms into a copy of the target right down to having the same move set.Change into opponent, copying their ability and moveset.
Ability Pixelate: Normal-type moves become Fairy-type and do x1.2 damage when used by a pokemon with this ability.
Attacks Hyper Beam:The target is attacked with a powerful beam.150 DMG; User must recharge next turn ~Swift: Star-shaped rays are shot at the opposing team 60 DMG: Ignores accuracy & evasiveness Moonblast:Borrowing the power of the moon, the user attacks the target. 95 DMG; 8/10 chance to lower targets special attack one stage. Shadow Ball: The user hurls a shadowy blob at the target.80 DMG; 8/10 Chance to Lower targets special defense One Stage
[Next Move: ]
Held Item Pixie Plate: Fairy type attacks do x1.2 damage, but if a fairy type is using the attack, it does x1.3 instead.
Ability Sheer Force: Raises the base power of all attacking moves that have an additional effect by x1.3, but the additional effects are ignored.
Attacks ~Leer:The opposing team gains an intimidating leer with sharp eyes.Lower targets physical defense one stage. ç•Scratch:Hard, pointed, and sharp claws rake the target to inflict damage.40 DMG. Water Gun:The target is blasted with a forceful shot of water.40 DMG. ç•Rage:As long as this move is in use, the power of the user's rage rises.20 DMG; If used in succession, each time the user is hit, this move does 10 more damage.
Ability Gale Wings: Increases the priority of Flying-type moves by one.
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. Heat Wave: The user attacks by exhaling hot breath on the opposing team 95 DMG: 4/10 Chance of Burn. (Multi-Target) ç•Quick Attack:The user lunges at the foe at a speed that makes it almost invisible. 40 DMG (Priority +1) ç•Fly: The user soars, then strikes its target on the second turn. 90 DMG; Charges on first turn, strikes on second turn
[Next move: Razor Wind, Level 27]
Held Item Charcoal:Fire type attacks do x1.2 damage.
Ability Competitive: Boosts the Sp. Atk stat when a stat is lowered.
Attacks Sing:A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance.
Dream Eater:The user eats the dreams of a sleeping target.100 DMG; Restores HP to the user equal to 1/2 of damage dealt. Only works on sleeping pokemon. Wish:The user makes a wish. At the end of the next turn the currently active Pokemon recovers HP equal to half of the HP of the user. Not effected by Power herb. Can only be use 5 times in battle. Pound:The target is physically pounded with a long tail or a foreleg, etc.35 DMG.
Held Item EXP Share:Pokemon holding this item up to level 30 get EXP equal to 1/2 the base EXP from battles that occur.
Ability Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. Does not apply to items already with a 10 or less post count.
Attacks Charm: The user gazes at the target rather charmingly, making it less wary. Lower targets physical attack two stages ~Parabolic Charge:The user attacks everything around it. 65 DMG: Restores HP to the user equal to 1/2 of damage dealt. Thunder Shock: A jolt of electricity is hurled at the target to inflict damage.40 DMG; 4/10 chance of paralysis Volt Switch: After making its attack, the user rushes back to switch places with a party Pokémon in waiting. 70 DMG; Switches with a Pokémon in active party.
If Pursuit is used on the same turn as Volt Switch, deals normal damage if the opponent is faster than the user, double damage if opponent is slower than the user.
Ability Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. Does not apply to items already with a 10 or less post count.
Attacks •Gunk Shot:The user shoots filthy garbage at the target to attack.120 DMG; 7/10 Chance to poison. •~Earthquake:The user sets off an earthquake that strikes those around it.100 DMG; Deals double damage to pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect. •~Rock Slide:Large boulders are hurled at the opposing team to inflict damage.75 DMG; 4/10 Chance to Flinch target. Defense Curl:The user curls up to conceal weak spots.Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle.
[Next Move: ]
Held Item Rocky Helmet:Opponent will receive damage equal to 1/8 of their maximum health if they use a physical attack against the pokemon holding this item.
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Lvl: 25, Kaiser the Mareep ♂ | Exp: 29/33 | HP: 250/250
Ready to evolve!
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. ç•Take Down: A reckless, full-body charge attack for slamming into the target. 90 DMG. Recoil damage of 1/4 caused. Endure:The user endures any attack with at least 1 HP.Survive any attack in one round with 1 HP. If used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +3) Thunder Shock: A jolt of electricity is hurled at the target to inflict damage.40 DMG; 4/10 chance of paralysis
Ability Solar Power: When the weather is Intense Sunlight, this Pokémon's Special Attack increases three stages, but they lose 1/16 of their maximum HP at the end of each turn.
Regular Houndoom Ability: Early Bird: Sleep condition lasts for half as long as normal, rounding down if half the amount is a decimal. When the turn goes down to 1 turn left, the Pokémon instantly awakes.
Attacks Shadow Ball:The user hurls a shadowy blob at the target.80 DMG; 8/10 Chance to lower target's special defense one stage. ç•Foul Play:The user turns the target's power against it. 95 DMG; Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's. Destiny Bond:When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints.If the user faints target effected pokemon faints too. Doesn't effect pokemon switched into battle unless switched in by the effect of baton pass. ç•Sucker Punch:This move enables the user to attack first.70 DMG (Priority +1).
Held Item Houndoominite: Mega evolves Houndoom. Increases Special Attack by x1.2, Defense by x1.3 and Speed by x1.1
Ability Leaf Guard: Any Status Effects on this Pokémon are healed when Sunny Day is in effect.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. Swords Dance: A frenetic dance to uplift the fighting spirit. Raise user's physical attack two stages. Energy Ball:The user draws power from nature and fires it at the target. 90 DMG; 1/2 chance of lowering target's Special Defense one stage. Magical Leaf: The user scatters curious leaves that chase the target. 60 DMG; Unaffected by changes to Accuracy and Evasion stat.
Held Item Blue Bow: +3 Beauty Appeal.
[Next Move: ]
INVENTORY
Pokeballs - Infinite Pokeballs - Great Balls x 1 - GS Ball x 2 - Maidens Ball x 2 - Inspiration Ball x 1
Potions/Consumables - Infinite Potions - Old Gateau x 5 - Super Potions x 6 - Full Restores x 4 - Revives x 3
Hold Items Quick Claw Thick Club (Held by Cubone) King's Rock Shell Bell (Held by Pichu) Pink Bow Charcoal (Held by Fletchinder) Houndoominite (Held by Houndoom) Blastoisinite (Held by Wartortle) Pixie Plate (Held by Sylveon) Meadow Plate Black Glasses Wise Glasses (Held by Whimsicott) Eviolite Light Ball Soft Sand Rocky Helmet (Held by Phanpy) Fire Plate (Held by Typhlosion) EXP Share (Held by Igglybuff)
Special Items Black Flute x 2 Old Rod Good Rod Heartscale x 3
Contest Items - Brush x 1 - Blue Scarf x 1 - Glow Seal x 1 - Cape x 1 - Brush x 1 - Conditioner x 1 - Shampoo x 2 - Sheen Spritz x 1 - Green Scarf x 1 - Blue Bow x 1 - Glasses x 1
Berries Apicot x 9 || Babiri x 10 || Belue x 7 || Chesto x 8 || Chilan x 5 || Coba x 5 || Cornn x 5 || Durin x 7 || Enimga x 5 || Ganlon x 5 || Jaboca x 5 || Liechi x 0 || Lum x 10 || Magost x 5 || Occa x 5 || Oran x 4 || Pamtre x 7 || Petaya x 9 || Qualot x 4 || Rowaq x 5 || Shuca x 5 || Tamato x 5 || Tanga x 5 || Wacan x 5 || Wepear x 5 ||
XXQuest Item - : -- / -- (-10 from Phanpy's Pick-Up) XXArea Specific Item - : -- / -- (-10 from Phanpy's Pick-Up) XXBerry Tree Tracker:Liechi Tree: 28 / 40 XXWild Pokémon Encounters: 335 / -- XXTrainer Encounters: 757 / 15 XXTraveling Post: -- / 3 XXXXXXXX↘Moving to: ┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
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Sebastian moved along the streets, still aimless and still uncertain exactly of what to do. As much as he wanted to find some help, anxiety over explaining what he’d been through kept him from truly seeking it. Instead, he’d dropped into a nearby store just to pick up some more fitting clothing (boy he really had grown between 14 and… well when he was an adult). It was nothing major, a shirt, a change of pants and a jacket because staring at it in the store made him feel it would be comfortable.
Mew certainly enjoyed it and had taken to happily snuggling in the jacket with its head peeking out. It wasn’t entirely subtle but well.. At least he didn’t have to carry it in his arms. Which gave Sebastian ample opportunity to just fidget like crazy. Seriously, it was no understatement that he was slowly becoming a nervous wreck about what to do. How did you handle just … changing age again?
Ability Quick Feet: Increases the pokemon's speed stat by three stages when they are inflicted with a status condition. The speed drop of paralysis does not occur.
Attacks ç•Crunch:The user crunches up the target with sharp fangs.80 DMG, 7/10 chance to lower opponent's Defense one stage ç•Iron Tail: The target is slammed with a steel-hard tail. 100 DMG: 7/10 Chance of lowering targets Physical Defense one stage ç•Play Rough:The user plays rough with the target and attacks it.90 DMG; 1/2 chance to lower targets Physical Attack one stage ç•Bite:The target is bitten with viciously sharp fangs.60 DMG: 4/10 Chance to Flinch target
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon.
Attacks Thunder:A wicked thunderbolt is dropped on the target to inflict damage. 110 DMG; 7/10 Chance to paralyze target, hits Pokemon in the air during semi invulnerable stage of an attack for double damage. Charm:The user gazes at the target charmingly, making it less wary. Lower targets physical attack two stages. ç•Volt Tackle:The user electrifies itself, then charges.120 DMG; 4/10 chance of Paralysis, Recoil damage equal to 1/3 of the damage dealt. ç•Iron Tail: The target is slammed with a steel-hard tail. 100 DMG: 7/10 Chance of lowering targets Physical Defense one stage
[Next Move: ]
Held Item Shell Bell:Heals 1/8th of the damage dealt by the holder each round.
Ability Rock Head: Prevents recoil damage from attacks.
Attacks ~Blizzard: A howling blizzard is summoned to strike the foe.110 DMG; 3/10 Chance to Freeze. ç•Dynamic Punch:The user punches the target with full, concentrated power. 100 DMG; Confuses target pokemon. ç•Iron Head: The user slams the target with its steel-hard head. 80 DMG: 4/10 Chance to Flinch target. • Bonemerang: The user throws the bone it holds. 50 DMG per hit; hits twice (100 damage total)
[Next Move: N/A]
Held Item Thick Club:If the holder is a Cubone or Marowak, x1.3 to physical attacks.
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Lvl: 69, Napoleon "Naps" the Typhlosion♂ | Exp: 42/50 | HP: 690/690
Ability Blaze: When HP is below 1/3rd its maximum, power of Fire-type moves is increased by 50%.
Attacks •~Rock Slide:Large boulders are hurled at the opposing team to inflict damage. 75 DMG; 4/10 Chance to flinch target. ç•Flame Charge: The user cloaks itself with flame and attacks.50 DMG; raise user's speed one stage. Extrasensory:The user attacks with an odd, unseeable power. 80 DMG; 3/10 Chance of Flinch Fire Blast:The target is attacked with an intense blast of all-consuming fire.110 DMG, 4/10 Chance of Burn.
[Next Move: ]
Held Item Flame Plate: Fire type attacks do x1.2 damage, but if a fire type is using the attack, it does x1.3 instead.
Ability Mega Launcher: Powers up aura and pulse moves by x1.3 damage, heals targets for 75% of their Max HP for Heal Pulse instead of 50%.
Torrent: When HP is below 1/3rd, Water-type attacks will do x1.5 more damage.
Attacks Dragon Pulse:The target is attacked with a shock wave generated by the user's gaping mouth.85 DMG. Aura Sphere:The user looses a blast of aura power from deep within its body at the target. 80 DMG; Ignores accuracy & evasiveness. Water Pulse:The user attacks the target with a pulsing blast of water.60 DMG; 4/10 Chance to confuse. ç•Bite:The target is bitten with viciously sharp fangs.60 DMG: 4/10 Chance to Flinch target.
Ability Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. Moonblast: Borrowing the power of the moon, the user attacks the target.95 DMG; 8/10 chance to lower targets special attack one stage. ç•Knock Off: The user slaps down the targets held item.65 DMG; Removes targets held Item for the rest of the battle. Increase power by 1.3 if removing an item this way. Hurricane: The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. 110 DMG; 7/10 Chance of confusion. Hits Pokemon in the air during semi-invulnerable stage of an attack for double damage
[Next Move: ]
Held Item Wise Glasses:Special attacks do x1.2 damage.
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INACTIVE POKEMON
Lvl: 62, --- the MewΘ | Exp: 0/15 | HP: 620/620
Ability Synchronize: When this Pokémon becomes poisoned, paralyzed or burned, so does the opponent. However, fire-type pokémon and those with Water Veil cannot be burned. Poison & steel-type pokémon and those with immunity cannot be poisoned and those with the Limber ability cannot be paralyzed.
Attacks ç•Ancient Power:The user attacks with a prehistoric power.60 DMG; 3/10 Chance of raising all of user's stats one stage. ç•Psychic:The target is hit by a strong telekinetic force.90 DMG; 1/2 chance to lower targets special defense one stage. Metronome:The user waggles a finger and stimulates its brain into randomly using nearly any move.Generate a number 1-18 for the type of move metronome will do. Then, generate the number beside the title for that type, for instance 31 for water. The attack corresponding to the number you generate will be the attack your pokemon does. [For instance, with the above example, if you had generated 28, your pokemon would use Water Spout] Transform:The user transforms into a copy of the target right down to having the same move set.Change into opponent, copying their ability and moveset.
Ability Pixelate: Normal-type moves become Fairy-type and do x1.2 damage when used by a pokemon with this ability.
Attacks Hyper Beam:The target is attacked with a powerful beam.150 DMG; User must recharge next turn ~Swift: Star-shaped rays are shot at the opposing team 60 DMG: Ignores accuracy & evasiveness Moonblast:Borrowing the power of the moon, the user attacks the target. 95 DMG; 8/10 chance to lower targets special attack one stage. Shadow Ball: The user hurls a shadowy blob at the target.80 DMG; 8/10 Chance to Lower targets special defense One Stage
[Next Move: ]
Held Item Pixie Plate: Fairy type attacks do x1.2 damage, but if a fairy type is using the attack, it does x1.3 instead.
Ability Sheer Force: Raises the base power of all attacking moves that have an additional effect by x1.3, but the additional effects are ignored.
Attacks ~Leer:The opposing team gains an intimidating leer with sharp eyes.Lower targets physical defense one stage. ç•Scratch:Hard, pointed, and sharp claws rake the target to inflict damage.40 DMG. Water Gun:The target is blasted with a forceful shot of water.40 DMG. ç•Rage:As long as this move is in use, the power of the user's rage rises.20 DMG; If used in succession, each time the user is hit, this move does 10 more damage.
Ability Gale Wings: Increases the priority of Flying-type moves by one.
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. Heat Wave: The user attacks by exhaling hot breath on the opposing team 95 DMG: 4/10 Chance of Burn. (Multi-Target) ç•Quick Attack:The user lunges at the foe at a speed that makes it almost invisible. 40 DMG (Priority +1) ç•Fly: The user soars, then strikes its target on the second turn. 90 DMG; Charges on first turn, strikes on second turn
[Next move: Razor Wind, Level 27]
Held Item Charcoal:Fire type attacks do x1.2 damage.
Ability Competitive: Boosts the Sp. Atk stat when a stat is lowered.
Attacks Sing:A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance.
Dream Eater:The user eats the dreams of a sleeping target.100 DMG; Restores HP to the user equal to 1/2 of damage dealt. Only works on sleeping pokemon. Wish:The user makes a wish. At the end of the next turn the currently active Pokemon recovers HP equal to half of the HP of the user. Not effected by Power herb. Can only be use 5 times in battle. Pound:The target is physically pounded with a long tail or a foreleg, etc.35 DMG.
Held Item EXP Share:Pokemon holding this item up to level 30 get EXP equal to 1/2 the base EXP from battles that occur.
Ability Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. Does not apply to items already with a 10 or less post count.
Attacks Charm: The user gazes at the target rather charmingly, making it less wary. Lower targets physical attack two stages ~Parabolic Charge:The user attacks everything around it. 65 DMG: Restores HP to the user equal to 1/2 of damage dealt. Thunder Shock: A jolt of electricity is hurled at the target to inflict damage.40 DMG; 4/10 chance of paralysis Volt Switch: After making its attack, the user rushes back to switch places with a party Pokémon in waiting. 70 DMG; Switches with a Pokémon in active party.
If Pursuit is used on the same turn as Volt Switch, deals normal damage if the opponent is faster than the user, double damage if opponent is slower than the user.
Ability Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. Does not apply to items already with a 10 or less post count.
Attacks •Gunk Shot:The user shoots filthy garbage at the target to attack.120 DMG; 7/10 Chance to poison. •~Earthquake:The user sets off an earthquake that strikes those around it.100 DMG; Deals double damage to pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect. •~Rock Slide:Large boulders are hurled at the opposing team to inflict damage.75 DMG; 4/10 Chance to Flinch target. Defense Curl:The user curls up to conceal weak spots.Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle.
[Next Move: ]
Held Item Rocky Helmet:Opponent will receive damage equal to 1/8 of their maximum health if they use a physical attack against the pokemon holding this item.
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Lvl: 25, Kaiser the Mareep ♂ | Exp: 29/33 | HP: 250/250
Ready to evolve!
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. ç•Take Down: A reckless, full-body charge attack for slamming into the target. 90 DMG. Recoil damage of 1/4 caused. Endure:The user endures any attack with at least 1 HP.Survive any attack in one round with 1 HP. If used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +3) Thunder Shock: A jolt of electricity is hurled at the target to inflict damage.40 DMG; 4/10 chance of paralysis
Ability Solar Power: When the weather is Intense Sunlight, this Pokémon's Special Attack increases three stages, but they lose 1/16 of their maximum HP at the end of each turn.
Regular Houndoom Ability: Early Bird: Sleep condition lasts for half as long as normal, rounding down if half the amount is a decimal. When the turn goes down to 1 turn left, the Pokémon instantly awakes.
Attacks Shadow Ball:The user hurls a shadowy blob at the target.80 DMG; 8/10 Chance to lower target's special defense one stage. ç•Foul Play:The user turns the target's power against it. 95 DMG; Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's. Destiny Bond:When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints.If the user faints target effected pokemon faints too. Doesn't effect pokemon switched into battle unless switched in by the effect of baton pass. ç•Sucker Punch:This move enables the user to attack first.70 DMG (Priority +1).
Held Item Houndoominite: Mega evolves Houndoom. Increases Special Attack by x1.2, Defense by x1.3 and Speed by x1.1
Ability Leaf Guard: Any Status Effects on this Pokémon are healed when Sunny Day is in effect.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. Swords Dance: A frenetic dance to uplift the fighting spirit. Raise user's physical attack two stages. Energy Ball:The user draws power from nature and fires it at the target. 90 DMG; 1/2 chance of lowering target's Special Defense one stage. Magical Leaf: The user scatters curious leaves that chase the target. 60 DMG; Unaffected by changes to Accuracy and Evasion stat.
Held Item Blue Bow: +3 Beauty Appeal.
[Next Move: ]
INVENTORY
Pokeballs - Infinite Pokeballs - Great Balls x 1 - GS Ball x 2 - Maidens Ball x 2 - Inspiration Ball x 1
Potions/Consumables - Infinite Potions - Old Gateau x 5 - Super Potions x 6 - Full Restores x 4 - Revives x 3
Hold Items Quick Claw Thick Club (Held by Cubone) King's Rock Shell Bell (Held by Pichu) Pink Bow Charcoal (Held by Fletchinder) Houndoominite (Held by Houndoom) Blastoisinite (Held by Wartortle) Pixie Plate (Held by Sylveon) Meadow Plate Black Glasses Wise Glasses (Held by Whimsicott) Eviolite Light Ball Soft Sand Rocky Helmet (Held by Phanpy) Fire Plate (Held by Typhlosion) EXP Share (Held by Igglybuff)
Special Items Black Flute x 2 Old Rod Good Rod Heartscale x 3
Contest Items - Brush x 1 - Blue Scarf x 1 - Glow Seal x 1 - Cape x 1 - Brush x 1 - Conditioner x 1 - Shampoo x 2 - Sheen Spritz x 1 - Green Scarf x 1 - Blue Bow x 1 - Glasses x 1
Berries Apicot x 9 || Babiri x 10 || Belue x 7 || Chesto x 8 || Chilan x 5 || Coba x 5 || Cornn x 5 || Durin x 7 || Enimga x 5 || Ganlon x 5 || Jaboca x 5 || Liechi x 0 || Lum x 10 || Magost x 5 || Occa x 5 || Oran x 4 || Pamtre x 7 || Petaya x 9 || Qualot x 4 || Rowaq x 5 || Shuca x 5 || Tamato x 5 || Tanga x 5 || Wacan x 5 || Wepear x 5 ||
XXQuest Item - : -- / -- (-10 from Phanpy's Pick-Up) XXArea Specific Item - : -- / -- (-10 from Phanpy's Pick-Up) XXBerry Tree Tracker:Liechi Tree: 29 / 40 XXWild Pokémon Encounters: 336 / -- XXTrainer Encounters: 758 / 15 XXTraveling Post: -- / 3 XXXXXXXX↘Moving to: ┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
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He didn’t know and didn’t have the answers. Neither did the Mew who he’d poked and prodded and tried his damndest to get answers from. The creature only responded in coos or at max, three word sentences and none of the answers provided any headway. On top of that, he was slowly growing nervous over having the legendary on him to begin with. He couldn’t seem to convince it to go into a pokeball (at least right now) which is probably what drove the jacket purchase even more. If he wasn’t going to get help, then it was probably in his best interest to just… get out of the city. The fewer eyes the better; at least then he would have one less worry on his mind.
Sebastian sighed, rubbing his face with the palm of his hand in agitation. Why him? His mood hadn’t started off all that great but now? Now it was spiraling downhill further. Ugh. The Mew wiggled in his jacket, looking up at his curiously and cooing in question. What was up? The man… no boy, just shook his head and started for the outskirts of town. The farther he was away from civilization at this moment, the better.
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((OoC: ))
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ACTIVE POKEMON
Lvl: 62, --- the MewΘ | Exp: 1/15 | HP: 620/620
Ability Synchronize: When this Pokémon becomes poisoned, paralyzed or burned, so does the opponent. However, fire-type pokémon and those with Water Veil cannot be burned. Poison & steel-type pokémon and those with immunity cannot be poisoned and those with the Limber ability cannot be paralyzed.
Attacks ç•Ancient Power:The user attacks with a prehistoric power.60 DMG; 3/10 Chance of raising all of user's stats one stage. ç•Psychic:The target is hit by a strong telekinetic force.90 DMG; 1/2 chance to lower targets special defense one stage. Metronome:The user waggles a finger and stimulates its brain into randomly using nearly any move.Generate a number 1-18 for the type of move metronome will do. Then, generate the number beside the title for that type, for instance 31 for water. The attack corresponding to the number you generate will be the attack your pokemon does. [For instance, with the above example, if you had generated 28, your pokemon would use Water Spout] Transform:The user transforms into a copy of the target right down to having the same move set.Change into opponent, copying their ability and moveset.
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon.
Attacks Thunder:A wicked thunderbolt is dropped on the target to inflict damage. 110 DMG; 7/10 Chance to paralyze target, hits Pokemon in the air during semi invulnerable stage of an attack for double damage. Charm:The user gazes at the target charmingly, making it less wary. Lower targets physical attack two stages. ç•Volt Tackle:The user electrifies itself, then charges.120 DMG; 4/10 chance of Paralysis, Recoil damage equal to 1/3 of the damage dealt. ç•Iron Tail: The target is slammed with a steel-hard tail. 100 DMG: 7/10 Chance of lowering targets Physical Defense one stage
[Next Move: ]
Held Item Shell Bell:Heals 1/8th of the damage dealt by the holder each round.
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Lvl: 69, Napoleon "Naps" the Typhlosion♂ | Exp: 43/50 | HP: 690/690
Ability Blaze: When HP is below 1/3rd its maximum, power of Fire-type moves is increased by 50%.
Attacks •~Rock Slide:Large boulders are hurled at the opposing team to inflict damage. 75 DMG; 4/10 Chance to flinch target. ç•Flame Charge: The user cloaks itself with flame and attacks.50 DMG; raise user's speed one stage. Extrasensory:The user attacks with an odd, unseeable power. 80 DMG; 3/10 Chance of Flinch Fire Blast:The target is attacked with an intense blast of all-consuming fire.110 DMG, 4/10 Chance of Burn.
[Next Move: ]
Held Item Flame Plate: Fire type attacks do x1.2 damage, but if a fire type is using the attack, it does x1.3 instead.
Ability Mega Launcher: Powers up aura and pulse moves by x1.3 damage, heals targets for 75% of their Max HP for Heal Pulse instead of 50%.
Torrent: When HP is below 1/3rd, Water-type attacks will do x1.5 more damage.
Attacks Dragon Pulse:The target is attacked with a shock wave generated by the user's gaping mouth.85 DMG. Aura Sphere:The user looses a blast of aura power from deep within its body at the target. 80 DMG; Ignores accuracy & evasiveness. Water Pulse:The user attacks the target with a pulsing blast of water.60 DMG; 4/10 Chance to confuse. ç•Bite:The target is bitten with viciously sharp fangs.60 DMG: 4/10 Chance to Flinch target.
Ability Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. Moonblast: Borrowing the power of the moon, the user attacks the target.95 DMG; 8/10 chance to lower targets special attack one stage. ç•Knock Off: The user slaps down the targets held item.65 DMG; Removes targets held Item for the rest of the battle. Increase power by 1.3 if removing an item this way. Hurricane: The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. 110 DMG; 7/10 Chance of confusion. Hits Pokemon in the air during semi-invulnerable stage of an attack for double damage
[Next Move: ]
Held Item Wise Glasses:Special attacks do x1.2 damage.
Ability Quick Feet: Increases the pokemon's speed stat by three stages when they are inflicted with a status condition. The speed drop of paralysis does not occur.
Attacks ç•Crunch:The user crunches up the target with sharp fangs.80 DMG, 7/10 chance to lower opponent's Defense one stage ç•Iron Tail: The target is slammed with a steel-hard tail. 100 DMG: 7/10 Chance of lowering targets Physical Defense one stage ç•Play Rough:The user plays rough with the target and attacks it.90 DMG; 1/2 chance to lower targets Physical Attack one stage ç•Bite:The target is bitten with viciously sharp fangs.60 DMG: 4/10 Chance to Flinch target
Ability Rock Head: Prevents recoil damage from attacks.
Attacks ~Blizzard: A howling blizzard is summoned to strike the foe.110 DMG; 3/10 Chance to Freeze. ç•Dynamic Punch:The user punches the target with full, concentrated power. 100 DMG; Confuses target pokemon. ç•Iron Head: The user slams the target with its steel-hard head. 80 DMG: 4/10 Chance to Flinch target. • Bonemerang: The user throws the bone it holds. 50 DMG per hit; hits twice (100 damage total)
[Next Move: N/A]
Held Item Thick Club:If the holder is a Cubone or Marowak, x1.3 to physical attacks.
Ability Pixelate: Normal-type moves become Fairy-type and do x1.2 damage when used by a pokemon with this ability.
Attacks Hyper Beam:The target is attacked with a powerful beam.150 DMG; User must recharge next turn ~Swift: Star-shaped rays are shot at the opposing team 60 DMG: Ignores accuracy & evasiveness Moonblast:Borrowing the power of the moon, the user attacks the target. 95 DMG; 8/10 chance to lower targets special attack one stage. Shadow Ball: The user hurls a shadowy blob at the target.80 DMG; 8/10 Chance to Lower targets special defense One Stage
[Next Move: ]
Held Item Pixie Plate: Fairy type attacks do x1.2 damage, but if a fairy type is using the attack, it does x1.3 instead.
Ability Sheer Force: Raises the base power of all attacking moves that have an additional effect by x1.3, but the additional effects are ignored.
Attacks ~Leer:The opposing team gains an intimidating leer with sharp eyes.Lower targets physical defense one stage. ç•Scratch:Hard, pointed, and sharp claws rake the target to inflict damage.40 DMG. Water Gun:The target is blasted with a forceful shot of water.40 DMG. ç•Rage:As long as this move is in use, the power of the user's rage rises.20 DMG; If used in succession, each time the user is hit, this move does 10 more damage.
Ability Gale Wings: Increases the priority of Flying-type moves by one.
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. Heat Wave: The user attacks by exhaling hot breath on the opposing team 95 DMG: 4/10 Chance of Burn. (Multi-Target) ç•Quick Attack:The user lunges at the foe at a speed that makes it almost invisible. 40 DMG (Priority +1) ç•Fly: The user soars, then strikes its target on the second turn. 90 DMG; Charges on first turn, strikes on second turn
[Next move: Razor Wind, Level 27]
Held Item Charcoal:Fire type attacks do x1.2 damage.
Ability Competitive: Boosts the Sp. Atk stat when a stat is lowered.
Attacks Sing:A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance.
Dream Eater:The user eats the dreams of a sleeping target.100 DMG; Restores HP to the user equal to 1/2 of damage dealt. Only works on sleeping pokemon. Wish:The user makes a wish. At the end of the next turn the currently active Pokemon recovers HP equal to half of the HP of the user. Not effected by Power herb. Can only be use 5 times in battle. Pound:The target is physically pounded with a long tail or a foreleg, etc.35 DMG.
Held Item EXP Share:Pokemon holding this item up to level 30 get EXP equal to 1/2 the base EXP from battles that occur.
Ability Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. Does not apply to items already with a 10 or less post count.
Attacks Charm: The user gazes at the target rather charmingly, making it less wary. Lower targets physical attack two stages ~Parabolic Charge:The user attacks everything around it. 65 DMG: Restores HP to the user equal to 1/2 of damage dealt. Thunder Shock: A jolt of electricity is hurled at the target to inflict damage.40 DMG; 4/10 chance of paralysis Volt Switch: After making its attack, the user rushes back to switch places with a party Pokémon in waiting. 70 DMG; Switches with a Pokémon in active party.
If Pursuit is used on the same turn as Volt Switch, deals normal damage if the opponent is faster than the user, double damage if opponent is slower than the user.
Ability Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. Does not apply to items already with a 10 or less post count.
Attacks •Gunk Shot:The user shoots filthy garbage at the target to attack.120 DMG; 7/10 Chance to poison. •~Earthquake:The user sets off an earthquake that strikes those around it.100 DMG; Deals double damage to pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect. •~Rock Slide:Large boulders are hurled at the opposing team to inflict damage.75 DMG; 4/10 Chance to Flinch target. Defense Curl:The user curls up to conceal weak spots.Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle.
[Next Move: ]
Held Item Rocky Helmet:Opponent will receive damage equal to 1/8 of their maximum health if they use a physical attack against the pokemon holding this item.
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Lvl: 25, Kaiser the Mareep ♂ | Exp: 29/33 | HP: 250/250
Ready to evolve!
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. ç•Take Down: A reckless, full-body charge attack for slamming into the target. 90 DMG. Recoil damage of 1/4 caused. Endure:The user endures any attack with at least 1 HP.Survive any attack in one round with 1 HP. If used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +3) Thunder Shock: A jolt of electricity is hurled at the target to inflict damage.40 DMG; 4/10 chance of paralysis
Ability Solar Power: When the weather is Intense Sunlight, this Pokémon's Special Attack increases three stages, but they lose 1/16 of their maximum HP at the end of each turn.
Regular Houndoom Ability: Early Bird: Sleep condition lasts for half as long as normal, rounding down if half the amount is a decimal. When the turn goes down to 1 turn left, the Pokémon instantly awakes.
Attacks Shadow Ball:The user hurls a shadowy blob at the target.80 DMG; 8/10 Chance to lower target's special defense one stage. ç•Foul Play:The user turns the target's power against it. 95 DMG; Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's. Destiny Bond:When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints.If the user faints target effected pokemon faints too. Doesn't effect pokemon switched into battle unless switched in by the effect of baton pass. ç•Sucker Punch:This move enables the user to attack first.70 DMG (Priority +1).
Held Item Houndoominite: Mega evolves Houndoom. Increases Special Attack by x1.2, Defense by x1.3 and Speed by x1.1
Ability Leaf Guard: Any Status Effects on this Pokémon are healed when Sunny Day is in effect.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. Swords Dance: A frenetic dance to uplift the fighting spirit. Raise user's physical attack two stages. Energy Ball:The user draws power from nature and fires it at the target. 90 DMG; 1/2 chance of lowering target's Special Defense one stage. Magical Leaf: The user scatters curious leaves that chase the target. 60 DMG; Unaffected by changes to Accuracy and Evasion stat.
Held Item Blue Bow: +3 Beauty Appeal.
[Next Move: ]
INVENTORY
Pokeballs - Infinite Pokeballs - Great Balls x 1 - GS Ball x 2 - Maidens Ball x 2 - Inspiration Ball x 1
Potions/Consumables - Infinite Potions - Old Gateau x 5 - Super Potions x 6 - Full Restores x 4 - Revives x 3
Hold Items Quick Claw Thick Club (Held by Cubone) King's Rock Shell Bell (Held by Pichu) Pink Bow Charcoal (Held by Fletchinder) Houndoominite (Held by Houndoom) Blastoisinite (Held by Wartortle) Pixie Plate (Held by Sylveon) Meadow Plate Black Glasses Wise Glasses (Held by Whimsicott) Eviolite Light Ball Soft Sand Rocky Helmet (Held by Phanpy) Fire Plate (Held by Typhlosion) EXP Share (Held by Igglybuff)
Special Items Black Flute x 2 Old Rod Good Rod Heartscale x 3
Contest Items - Brush x 1 - Blue Scarf x 1 - Glow Seal x 1 - Cape x 1 - Brush x 1 - Conditioner x 1 - Shampoo x 2 - Sheen Spritz x 1 - Green Scarf x 1 - Blue Bow x 1 - Glasses x 1
Berries Apicot x 9 || Babiri x 10 || Belue x 7 || Chesto x 8 || Chilan x 5 || Coba x 5 || Cornn x 5 || Durin x 7 || Enimga x 5 || Ganlon x 5 || Jaboca x 5 || Liechi x 0 || Lum x 10 || Magost x 5 || Occa x 5 || Oran x 4 || Pamtre x 7 || Petaya x 9 || Qualot x 4 || Rowaq x 5 || Shuca x 5 || Tamato x 5 || Tanga x 5 || Wacan x 5 || Wepear x 5 ||
XXQuest Item - : -- / -- (-10 from Phanpy's Pick-Up) XXArea Specific Item - : -- / -- (-10 from Phanpy's Pick-Up) XXBerry Tree Tracker:Liechi Tree: 30 / 40 XXWild Pokémon Encounters: 337 / -- XXTrainer Encounters: 759 / 15 XXTraveling Post: -- / 3 XXXXXXXX↘Moving to: Solaceon Ruins, Sinnoh Region ┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
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They’d made it out of Olivine, but it still hadn’t brought Sebastian much comfort. At this point, he was becoming just an anxious mess. He had no leads, no clues, he was stuck as a 16-year-old again without any knowledge of why he had this legendary shoved in his jacket constantly wiggling and cooing despite his hushes.
He was frustrated. If there was ever a moment in which he wished he had someone to talk to, it was now. But then how would he explain the whole, looking like a kid thing? No clue. With a sigh, he tugged his communicator from his bag. No messages. A relief for now. Maybe he could look up what had happened to him? Maybe he wasn’t the first. Weird things happened all the time after all; pokemon had a lot of powers. He took a seat under a tree, doing his best to position himself so that both he and the pink pokemon in his jacket were comfortable before beginning to swipe through the web. There were stories, forums and whatnot with people talking about all kinds of ideas, but none really gave any explicit evidence relatable to his situation. Which was a bummer.
Though there was one thing he found that caught his interest. Reading a bit more, he found a notice regarding people going into ruins and coming out completely changed. Some proclaimed they’d come back a few years younger (or older) or just... different. Some even went missing. That part he ignored; he wasn’t looking to go missing. But the part about the ruins and that there were even hints of Mew lore… that might’ve been the lead he needed. This hadn’t happened until it’d shown up.
"Huh," he muttered, gaze shifting down to the Mew who’d been watching the screen intently as Sebastian researched. It craned its head back to look at him, mewling curiously. "You think these ruins would be worth looking into? Do you… do you know anything about them?" He asked, enlarging a picture on his device and showing it to the creature. It stared, ears twitching before giving a loud coo; there was no three-word translation, but Sebastian felt an inclination in the back of his head that the pokemon knew what was being referenced.
Well. Hm. Sebastian looked at the picture again, mulling over his options before getting to his feet. He’d go. What harm was there? Checking again he had two options; there were some ruins in the region and then another set in Sinnoh. He still felt a bit queasy about staying in Johto for some reason and so he opted for the set out in Sinnoh. A new region was a safer until this was all sorted out, plus he hadn’t been there before.
Cool. Despite his reservations though, he took a quick trip back into the city to gather some supplies just in case. It was better to be safe than sorry; he was no spelunker. Hopefully he’d find something with this little venture…
Event: Claimed Sweet Incense x 1 (Event Item from Dice's participation in Mystery Dungeon event: Floor 5, Step 5)
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((OoC: ))
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ACTIVE POKEMON
Lvl: 62, --- the MewΘ | Exp: 2/15 | HP: 620/620
Ability Synchronize: When this Pokémon becomes poisoned, paralyzed or burned, so does the opponent. However, fire-type pokémon and those with Water Veil cannot be burned. Poison & steel-type pokémon and those with immunity cannot be poisoned and those with the Limber ability cannot be paralyzed.
Attacks ç•Ancient Power:The user attacks with a prehistoric power.60 DMG; 3/10 Chance of raising all of user's stats one stage. ç•Psychic:The target is hit by a strong telekinetic force.90 DMG; 1/2 chance to lower targets special defense one stage. Metronome:The user waggles a finger and stimulates its brain into randomly using nearly any move.Generate a number 1-18 for the type of move metronome will do. Then, generate the number beside the title for that type, for instance 31 for water. The attack corresponding to the number you generate will be the attack your pokemon does. [For instance, with the above example, if you had generated 28, your pokemon would use Water Spout] Transform:The user transforms into a copy of the target right down to having the same move set.Change into opponent, copying their ability and moveset.
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon.
Attacks Thunder:A wicked thunderbolt is dropped on the target to inflict damage. 110 DMG; 7/10 Chance to paralyze target, hits Pokemon in the air during semi invulnerable stage of an attack for double damage. Charm:The user gazes at the target charmingly, making it less wary. Lower targets physical attack two stages. ç•Volt Tackle:The user electrifies itself, then charges.120 DMG; 4/10 chance of Paralysis, Recoil damage equal to 1/3 of the damage dealt. ç•Iron Tail: The target is slammed with a steel-hard tail. 100 DMG: 7/10 Chance of lowering targets Physical Defense one stage
[Next Move: ]
Held Item Shell Bell:Heals 1/8th of the damage dealt by the holder each round.
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Lvl: 69, Napoleon "Naps" the Typhlosion♂ | Exp: 44/50 | HP: 690/690
Ability Blaze: When HP is below 1/3rd its maximum, power of Fire-type moves is increased by 50%.
Attacks •~Rock Slide:Large boulders are hurled at the opposing team to inflict damage. 75 DMG; 4/10 Chance to flinch target. ç•Flame Charge: The user cloaks itself with flame and attacks.50 DMG; raise user's speed one stage. Extrasensory:The user attacks with an odd, unseeable power. 80 DMG; 3/10 Chance of Flinch Fire Blast:The target is attacked with an intense blast of all-consuming fire.110 DMG, 4/10 Chance of Burn.
[Next Move: ]
Held Item Flame Plate: Fire type attacks do x1.2 damage, but if a fire type is using the attack, it does x1.3 instead.
Ability Mega Launcher: Powers up aura and pulse moves by x1.3 damage, heals targets for 75% of their Max HP for Heal Pulse instead of 50%.
Torrent: When HP is below 1/3rd, Water-type attacks will do x1.5 more damage.
Attacks Dragon Pulse:The target is attacked with a shock wave generated by the user's gaping mouth.85 DMG. Aura Sphere:The user looses a blast of aura power from deep within its body at the target. 80 DMG; Ignores accuracy & evasiveness. Water Pulse:The user attacks the target with a pulsing blast of water.60 DMG; 4/10 Chance to confuse. ç•Bite:The target is bitten with viciously sharp fangs.60 DMG: 4/10 Chance to Flinch target.
Ability Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. Moonblast: Borrowing the power of the moon, the user attacks the target.95 DMG; 8/10 chance to lower targets special attack one stage. ç•Knock Off: The user slaps down the targets held item.65 DMG; Removes targets held Item for the rest of the battle. Increase power by 1.3 if removing an item this way. Hurricane: The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. 110 DMG; 7/10 Chance of confusion. Hits Pokemon in the air during semi-invulnerable stage of an attack for double damage
[Next Move: ]
Held Item Wise Glasses:Special attacks do x1.2 damage.
Ability Quick Feet: Increases the pokemon's speed stat by three stages when they are inflicted with a status condition. The speed drop of paralysis does not occur.
Attacks ç•Crunch:The user crunches up the target with sharp fangs.80 DMG, 7/10 chance to lower opponent's Defense one stage ç•Iron Tail: The target is slammed with a steel-hard tail. 100 DMG: 7/10 Chance of lowering targets Physical Defense one stage ç•Play Rough:The user plays rough with the target and attacks it.90 DMG; 1/2 chance to lower targets Physical Attack one stage ç•Bite:The target is bitten with viciously sharp fangs.60 DMG: 4/10 Chance to Flinch target
Ability Rock Head: Prevents recoil damage from attacks.
Attacks ~Blizzard: A howling blizzard is summoned to strike the foe.110 DMG; 3/10 Chance to Freeze. ç•Dynamic Punch:The user punches the target with full, concentrated power. 100 DMG; Confuses target pokemon. ç•Iron Head: The user slams the target with its steel-hard head. 80 DMG: 4/10 Chance to Flinch target. • Bonemerang: The user throws the bone it holds. 50 DMG per hit; hits twice (100 damage total)
[Next Move: N/A]
Held Item Thick Club:If the holder is a Cubone or Marowak, x1.3 to physical attacks.
Ability Pixelate: Normal-type moves become Fairy-type and do x1.2 damage when used by a pokemon with this ability.
Attacks Hyper Beam:The target is attacked with a powerful beam.150 DMG; User must recharge next turn ~Swift: Star-shaped rays are shot at the opposing team 60 DMG: Ignores accuracy & evasiveness Moonblast:Borrowing the power of the moon, the user attacks the target. 95 DMG; 8/10 chance to lower targets special attack one stage. Shadow Ball: The user hurls a shadowy blob at the target.80 DMG; 8/10 Chance to Lower targets special defense One Stage
[Next Move: ]
Held Item Pixie Plate: Fairy type attacks do x1.2 damage, but if a fairy type is using the attack, it does x1.3 instead.
Ability Sheer Force: Raises the base power of all attacking moves that have an additional effect by x1.3, but the additional effects are ignored.
Attacks ~Leer:The opposing team gains an intimidating leer with sharp eyes.Lower targets physical defense one stage. ç•Scratch:Hard, pointed, and sharp claws rake the target to inflict damage.40 DMG. Water Gun:The target is blasted with a forceful shot of water.40 DMG. ç•Rage:As long as this move is in use, the power of the user's rage rises.20 DMG; If used in succession, each time the user is hit, this move does 10 more damage.
Ability Gale Wings: Increases the priority of Flying-type moves by one.
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. Heat Wave: The user attacks by exhaling hot breath on the opposing team 95 DMG: 4/10 Chance of Burn. (Multi-Target) ç•Quick Attack:The user lunges at the foe at a speed that makes it almost invisible. 40 DMG (Priority +1) ç•Fly: The user soars, then strikes its target on the second turn. 90 DMG; Charges on first turn, strikes on second turn
[Next move: Razor Wind, Level 27]
Held Item Charcoal:Fire type attacks do x1.2 damage.
Ability Competitive: Boosts the Sp. Atk stat when a stat is lowered.
Attacks Sing:A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance.
Dream Eater:The user eats the dreams of a sleeping target.100 DMG; Restores HP to the user equal to 1/2 of damage dealt. Only works on sleeping pokemon. Wish:The user makes a wish. At the end of the next turn the currently active Pokemon recovers HP equal to half of the HP of the user. Not effected by Power herb. Can only be use 5 times in battle. Pound:The target is physically pounded with a long tail or a foreleg, etc.35 DMG.
Held Item EXP Share:Pokemon holding this item up to level 30 get EXP equal to 1/2 the base EXP from battles that occur.
Ability Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. Does not apply to items already with a 10 or less post count.
Attacks Charm: The user gazes at the target rather charmingly, making it less wary. Lower targets physical attack two stages ~Parabolic Charge:The user attacks everything around it. 65 DMG: Restores HP to the user equal to 1/2 of damage dealt. Thunder Shock: A jolt of electricity is hurled at the target to inflict damage.40 DMG; 4/10 chance of paralysis Volt Switch: After making its attack, the user rushes back to switch places with a party Pokémon in waiting. 70 DMG; Switches with a Pokémon in active party.
If Pursuit is used on the same turn as Volt Switch, deals normal damage if the opponent is faster than the user, double damage if opponent is slower than the user.
Ability Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. Does not apply to items already with a 10 or less post count.
Attacks •Gunk Shot:The user shoots filthy garbage at the target to attack.120 DMG; 7/10 Chance to poison. •~Earthquake:The user sets off an earthquake that strikes those around it.100 DMG; Deals double damage to pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect. •~Rock Slide:Large boulders are hurled at the opposing team to inflict damage.75 DMG; 4/10 Chance to Flinch target. Defense Curl:The user curls up to conceal weak spots.Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle.
[Next Move: ]
Held Item Rocky Helmet:Opponent will receive damage equal to 1/8 of their maximum health if they use a physical attack against the pokemon holding this item.
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Lvl: 25, Kaiser the Mareep ♂ | Exp: 29/33 | HP: 250/250
Ready to evolve!
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. ç•Take Down: A reckless, full-body charge attack for slamming into the target. 90 DMG. Recoil damage of 1/4 caused. Endure:The user endures any attack with at least 1 HP.Survive any attack in one round with 1 HP. If used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +3) Thunder Shock: A jolt of electricity is hurled at the target to inflict damage.40 DMG; 4/10 chance of paralysis
Ability Solar Power: When the weather is Intense Sunlight, this Pokémon's Special Attack increases three stages, but they lose 1/16 of their maximum HP at the end of each turn.
Regular Houndoom Ability: Early Bird: Sleep condition lasts for half as long as normal, rounding down if half the amount is a decimal. When the turn goes down to 1 turn left, the Pokémon instantly awakes.
Attacks Shadow Ball:The user hurls a shadowy blob at the target.80 DMG; 8/10 Chance to lower target's special defense one stage. ç•Foul Play:The user turns the target's power against it. 95 DMG; Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's. Destiny Bond:When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints.If the user faints target effected pokemon faints too. Doesn't effect pokemon switched into battle unless switched in by the effect of baton pass. ç•Sucker Punch:This move enables the user to attack first.70 DMG (Priority +1).
Held Item Houndoominite: Mega evolves Houndoom. Increases Special Attack by x1.2, Defense by x1.3 and Speed by x1.1
Ability Leaf Guard: Any Status Effects on this Pokémon are healed when Sunny Day is in effect.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. Swords Dance: A frenetic dance to uplift the fighting spirit. Raise user's physical attack two stages. Energy Ball:The user draws power from nature and fires it at the target. 90 DMG; 1/2 chance of lowering target's Special Defense one stage. Magical Leaf: The user scatters curious leaves that chase the target. 60 DMG; Unaffected by changes to Accuracy and Evasion stat.
Held Item Blue Bow: +3 Beauty Appeal.
[Next Move: ]
INVENTORY
Pokeballs - Infinite Pokeballs - Great Balls x 1 - GS Ball x 2 - Maidens Ball x 2 - Inspiration Ball x 1
Potions/Consumables - Infinite Potions - Old Gateau x 5 - Super Potions x 6 - Full Restores x 4 - Revives x 3
Hold Items Quick Claw Thick Club (Held by Cubone) King's Rock Shell Bell (Held by Pichu) Pink Bow Charcoal (Held by Fletchinder) Houndoominite (Held by Houndoom) Blastoisinite (Held by Wartortle) Pixie Plate (Held by Sylveon) Meadow Plate Black Glasses Wise Glasses (Held by Whimsicott) Eviolite Light Ball Soft Sand Rocky Helmet (Held by Phanpy) Fire Plate (Held by Typhlosion) EXP Share (Held by Igglybuff)
Special Items Black Flute x 2 Old Rod Good Rod Heartscale x 3 Sweet Incense x 1
Contest Items - Brush x 1 - Blue Scarf x 1 - Glow Seal x 1 - Cape x 1 - Brush x 1 - Conditioner x 1 - Shampoo x 2 - Sheen Spritz x 1 - Green Scarf x 1 - Blue Bow x 1 - Glasses x 1
Berries Apicot x 9 || Babiri x 10 || Belue x 7 || Chesto x 8 || Chilan x 5 || Coba x 5 || Cornn x 5 || Durin x 7 || Enimga x 5 || Ganlon x 5 || Jaboca x 5 || Liechi x 0 || Lum x 10 || Magost x 5 || Occa x 5 || Oran x 4 || Pamtre x 7 || Petaya x 9 || Qualot x 4 || Rowaq x 5 || Shuca x 5 || Tamato x 5 || Tanga x 5 || Wacan x 5 || Wepear x 5 ||
The waves crashed against the side of the ferry. A western fading sun cast an orange glow across darkening water. In the distance Giovanni could see a spinning light from a Lighthouse. "Olivine," he had snuck in a few times in the past but never to actually visit Jasmine since she left when he was a kid."What do you say to waiting till morning buddy? Its getting late and its been a long time since we've had a good nights sleep in a good bed. Not to mention I'd like to spend some time home."
Once the ferry arrived at the dock Gio disembarked and made his way towards his own boat. Well, where he thought it was. Honestly it seemed as if the floor finally gave way and the thing sank. "Welp I guess I dont own any property in Olivine anymore, off to the Pokemon Center." it was definitely upsetting but who could he blame? It was his job to maintain it and he hadn't exactly been there in awhile. Last time he used the boat Pokemon needed to pull him across the sea. He knew it needed some heavy repairs but always just kinda thought it would still be there.
After getting to the Pokemon Center Gio checked in set his bags down and left. He wanted to stop by the Lighthouse and take in the scenery of Olivine at night. Gio remembered back to when he was a kid as when walked there. The young boy would sneak into the Lighthouse late at night and sit out on the legde imagining what it would be like to be Gym Leader. He knew now that was more or less a pipe dream but he could be Champion if he pushed hard enough. That was going to be the part that challenged him the most.
Gio climbed the stairs, gave Amphy a treat and stepped towards the railing. "Lucario tomorrow when we challenge Jasmine I want to show off how far we've come. So I want you to learn the TM we got from Chuck today, but not just that," he reached onto his belt and grabbed Empoleon's Ball. The button clicked and the Water Type popped out. "Look, Empoleon I know we haven't always gotten along but this battle tomorrow is important. " Gio looked over and saw a Metronome sitting on the a shelf. He grabbed it and handed it to the Empoleon, "Between this and a certain TM we should be able to take down Jasmine in record time. But the thing is you can't go overboard. We need to focus our strikes and hit only the Pokemon. No damage to the Gym if it can be avoided. " as he finished saying this the Trainer grabbed the TM Earthquake out of his bag and passed it over as well.
The three stayed up at the top of the Lighthouse till a little after midnight discussing strategy. When Gio finally made it to the Pokemon Center he crashed almost right away.
[0000 Words]
Bag
Outfits
Normal Clothes
Cold Weather outfit
Rain Outfit
Halloween Costume
My Active Party
(Clover Ball) ( Metagross ) genderless █ █ ◆ █ ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ █ ◆ █►▐ - Metor Mash-90(7/10 Chance to raise Attack +1) █ ◆ █►▐ - Dragonbreath-60(7/10 Chance to Paralyze) █ ◆ █►▐ - Steam Eruption-90(7/10 Chance to Burn) █ ◆ █►▐ - Zen Headbutt-80(3/10 Chance to cause Flinch) ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Next Move wanted:Lv Held item: Ability:Serene Grace Moves that have a side effect get a second roll if the first fails. This ability does not effect OHKO move success chances. Hp:680Condition: Lv: 68Exp: 07/35
( Oranguru ) female█ █ ◆ █ ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ █ ◆ █►▐ - Future Sight █ ◆ █►▐ - Thunder-110 █ ◆ █►▐ - Psychic-90 █ ◆ █►▐ - Zen Headbutt-80(3/10 Chance to cause Flinch) ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Next Move wanted:Lv Held item: Ability:Inner Focus This Pokemon does not flinch Hp:590Condition: Lv: 59Exp: 15/26
(Helmet Ball) ( Amethyst ) genderless █ █ ◆ █ ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ █ ◆ █►▐ - Dazzling Gleam-80 █ ◆ █►▐ - Rock Slide-75(4/10 Chance for Flinch) █ ◆ █►▐ - Psychic-90 (1/2 to lower target Special Defense) █ ◆ █►▐ - Skill Swap ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Next Move wanted:Lv Held item: Dianciete Ability: Hp:690Condition: Lv: 69Exp: 25/29
(Helmet Ball) ( Lucario ) male █ █ ◆ █ ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ █ ◆ █►▐ - Blaze Kick-85 (1/10 chance to burn) █ ◆ █►▐ - Drain Punch-75 Restores HP to the user equal to 1/2 of damage dealt █ ◆ █►▐ - Psychic-90 (1/2 to lower target Special Defense) █ ◆ █►▐ - Laser Focus-Garuntees next Attack is a Critical Hit ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Next Move wanted:Lv Held item:Lucarionite Ability:Justified/(Mega) Adaptability Hp:810Condition: Lv: 81Exp: 09/50
(XP Ball) ( Eelektross ) male █ █ ◆ █ ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ █ ◆ █►▐ - Zap Cannon-130- Paralyzes Target █ ◆ █►▐ - Giga Drain-75-Restores half damage as HP █ ◆ █►▐ - Toxic-Badly Poisons Target █ ◆ █►▐ - Acrobatics-55-deals double damage if user isn’t holding an item. Damage still doubles if the item was used mid attack ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Next Move wanted:Lv Held item:Choice Specs Ability:Levitate Hp:680Condition: Lv: 68 Exp: 06/38
My Inactive Party
( Embold ) male █ █ ◆ █ ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ █ ◆ █►▐ - Sacred Sword-90(ignores stat changes) █ ◆ █►▐ - Kings Shield-Protects against atacks and lowers opponents attack if contact is made(Priority +4) █ ◆ █►▐ - Iron Head-80(4/10 chance to cause the opponent to flinch █ ◆ █►▐ - Night Slash-70(1/10 chance to hit critically) ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Next Move wanted:Lv Held item: Dread Plate Ability:Stance Change Hp:370Condition: Lv: 37Exp: 27/41
( Rusty ) male █ █ ◆ █ ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ █ ◆ █►▐ - Thunder Fang-65(4/10 chance to paralyze, 3/10 chance to flinch) █ ◆ █►▐ - Fire Fang-65(4/10 chance to burn, 3/10 chance to flinch) █ ◆ █►▐ - Ice Fang-65(4/10 chance to freeze, 3/10 chance to flinch) █ ◆ █►▐ - Earthquake-100 ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Next Move wanted:Lv Held item: Choice Scarf Ability:Sheer Force/(Mega) Sand Force Hp:410Condition: Lv: 41Exp: 25/42
( Magnezone ) genderless █ █ ◆ █ ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ █ ◆ █►▐ -Spark-65(7/10 chance to Paralyze) █ ◆ █►▐ - Tri Attack: 80: generate a number between 1-5, if a 1 is generated, generate another number between 1-3, a 1 inflicts burn, a 2 inflicts freeze, and a 3 inflicts paralysis. █ ◆ █►▐ - Magnet Bomb-60 ingnores accuracy and invasion █ ◆ █►▐ - Electro Ball-40 base with increase based on how many stages of speed Pokemon is over target. 150 max ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Next Move wanted:Lv Held item: Magnet Ability:Analytic Hp:350Condition: Lv: 35Exp: 3/33
( Poipole ) ??? █ █ ◆ █ ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ █ ◆ █►▐ - Venoshock - 65 - damage is doubled if target is poisoned █ ◆ █►▐ - █ ◆ █►▐ - █ ◆ █►▐ - ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Next Move wanted:Lv Held item:none Ability:Beast Boost Boosts Special Attack after knocking a Pokemon out Hp:250Condition: Lv: 25 Exp: 01/15
Full Restore-x5 Max Revive-1 Exp Share Soda Pop-x3 Everstone-×2 Big Mushroom-x2 Balm Mushroom-x0 Metronome-Empoleon Rare Candy-x8 Lava Cookie-x0 Jellicent Juice Box-x7 Roman Candle-×1 Choice Scarf-Steelix Choice Specs-Eelektross Eviolite Wise Glasses Steelixite Metal Coat Magnet-x1- Magneton Dread Plate-Aegislash Sky Plate-Skarmory Lax Incense Black Flute-x2 Lucky Coin-×0 Lucky Egg-x3 Heart Scale-x4 Berserk Gene-x3 Sacred Ash-x1 Dianciete Steel Mysterious Incense Sticks
Balls:
Clover Balls-x1(Metagross) Masterballs-x2 Poke Balls-Unlimited Helmet Balls-x4(Lucario, Amethyst, Empoleon) XP Balls-x1(Eelektross) GS Ball-x2 Net Balls-x5
Berries:
Sitrus Berries-x0 Oran Berries-x5
Key Items:
Pokedex-x1 Mega Launcher-equipped on left hand fixed with Lucarionite Poke Gear Snag Machine-unequipped Mysterious Incense (Captured) 1.Charmander (captured) 2.Charmander (captured) 3.Cyndaquil (captured) 4.Torchic (Delivered to Olivia/Mega Stone) 5.Cyndaquil (Delivered to Darren) 6.Chimchar (Delivered to Darren) 7.Fenniken (Delivered to Darren) 8.Tepig (Delivered to Darren) 9.Torchic (Delivered to Darren) 10.Larvesta (Delivered to Darren)
Posts to leave: 3/3 Posts for wild encounter: 144/5 Posts for trainer encounter: 166/15 Item search=TR: Stealth Rocks: 09/20
Need to Claim: Eveolite 30/30 Choice Specs 30/30 Metronome (Claimed) 30/30
To be claimed:
Off camera claim:
Quotes and OCC
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Posted: Sat Aug 27, 2022 12:44 pm
Giovanni Versechi
Olivines Troublemaker
Gio slept in till almost 10, really the only reason he woke up then was because Lucario woke him. The pair went downstairs and ate breakfast in silence. The Trainer was focusing up and wanted to make sure he had a clear mind before challenging Jasmine. He checked out when they were done and made his way to the Gym.
Gio casually walked into the Gym and approached Jasmine. He swiped his nose with his thumb trying to show his confidence."Jasmine I'm not here to visit, I'm here to challenge you."
Magnemite▐ Electric/Steel▐ 0▐ Lv. 60▐ 600/600 HP▐ Ability: Magnet Pull - Steel types cannot run nor switch while this Pokémon is in battle▐ ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ █ ◆ █►▐ Thunderwave▐ Electric▐ Status▐ Causes paralysis █ ◆ █►▐ Supersonic▐ Normal▐ Status▐ Inflicts confusion on the target █ ◆ █►▐ Sonicboom▐ Normal▐ Special▐ 20▐ Unaffected by resistance/weakness, does not ignore type immunity █ ◆ █►▐ Thunderbolt▐ Electric▐ Special▐ 90▐ 4/10 chance of paralyzing target ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Skarmory▐ Steel/Flying▐ ♀▐ Lv 64▐ 640/640 HP▐ Ability: Sturdy - Attacks that would knock out this pokemon in one hit will leave 1 HP instead▐ ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ █ ◆ █►▐ Steel Wing▐ Steel▐ Physical▐ Makes Contact▐ 70▐ Raises User's Defense One Stage █ ◆ █►▐ Night Slash▐ Dark▐ Physical▐ Makes Contact▐ 70▐ 1/10 Chance to critically hit █ ◆ █►▐ Air Slash▐ Flying▐ Special▐ 75▐ 4/10 chance to cause target to flinch █ ◆ █►▐ Spikes▐ Steel▐ Status▐ Hits Multiple Targets▐ Damages Pokémon switched into battle; deals damage based on layers set up, up to 3 layers can be set up maximum
1 Layer- 1/16 of target’s maximum HP dealt in damage 2 Layers- 1/10 of target’s maximum HP dealt in damage 3 Layers- 1/6 of target’s maximum HP dealt in damage
After the battle concluded Gio didn't really believe it. "Is that it? Did we do it?" He looked out wide eyed
[0000 Words]
Bag
Outfits
Normal Clothes
Cold Weather outfit
Rain Outfit
Halloween Costume
My Active Party
(Clover Ball) ( Metagross ) genderless █ █ ◆ █ ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ █ ◆ █►▐ - Metor Mash-90(7/10 Chance to raise Attack +1) █ ◆ █►▐ - Dragonbreath-60(7/10 Chance to Paralyze) █ ◆ █►▐ - Steam Eruption-90(7/10 Chance to Burn) █ ◆ █►▐ - Zen Headbutt-80(3/10 Chance to cause Flinch) ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Next Move wanted:Lv Held item: Ability:Serene Grace Moves that have a side effect get a second roll if the first fails. This ability does not effect OHKO move success chances. Hp:680Condition: Lv: 68Exp: 07/35
( Oranguru ) female█ █ ◆ █ ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ █ ◆ █►▐ - Future Sight █ ◆ █►▐ - Thunder-110 █ ◆ █►▐ - Psychic-90 █ ◆ █►▐ - Zen Headbutt-80(3/10 Chance to cause Flinch) ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Next Move wanted:Lv Held item: Ability:Inner Focus This Pokemon does not flinch Hp:590Condition: Lv: 59Exp: 15/26
(Helmet Ball) ( Amethyst ) genderless █ █ ◆ █ ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ █ ◆ █►▐ - Dazzling Gleam-80 █ ◆ █►▐ - Rock Slide-75(4/10 Chance for Flinch) █ ◆ █►▐ - Psychic-90 (1/2 to lower target Special Defense) █ ◆ █►▐ - Skill Swap ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Next Move wanted:Lv Held item: Dianciete Ability:Clear Body Hp:690Condition: Lv: 69Exp: 25/29
(Helmet Ball) ( Lucario ) male █ █ ◆ █ ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ █ ◆ █►▐ - Blaze Kick-85 (1/10 chance to burn) █ ◆ █►▐ - Drain Punch-75 Restores HP to the user equal to 1/2 of damage dealt █ ◆ █►▐ - Psychic-90 (1/2 to lower target Special Defense) █ ◆ █►▐ - Laser Focus-Garuntees next Attack is a Critical Hit ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Next Move wanted:Lv Held item:Lucarionite Ability:Justified/(Mega) Adaptability Hp:810Condition: Lv: 81Exp: 09/50
(XP Ball) ( Eelektross ) male █ █ ◆ █ ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ █ ◆ █►▐ - Zap Cannon-130- Paralyzes Target █ ◆ █►▐ - Giga Drain-75-Restores half damage as HP █ ◆ █►▐ - Toxic-Badly Poisons Target █ ◆ █►▐ - Acrobatics-55-deals double damage if user isn’t holding an item. Damage still doubles if the item was used mid attack ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Next Move wanted:Lv Held item:Choice Specs Ability:Levitate Hp:680Condition: Lv: 68 Exp: 06/38
My Inactive Party
( Embold ) male █ █ ◆ █ ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ █ ◆ █►▐ - Sacred Sword-90(ignores stat changes) █ ◆ █►▐ - Kings Shield-Protects against atacks and lowers opponents attack if contact is made(Priority +4) █ ◆ █►▐ - Iron Head-80(4/10 chance to cause the opponent to flinch █ ◆ █►▐ - Night Slash-70(1/10 chance to hit critically) ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Next Move wanted:Lv Held item: Dread Plate Ability:Stance Change Hp:370Condition: Lv: 37Exp: 27/41
( Rusty ) male █ █ ◆ █ ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ █ ◆ █►▐ - Thunder Fang-65(4/10 chance to paralyze, 3/10 chance to flinch) █ ◆ █►▐ - Fire Fang-65(4/10 chance to burn, 3/10 chance to flinch) █ ◆ █►▐ - Ice Fang-65(4/10 chance to freeze, 3/10 chance to flinch) █ ◆ █►▐ - Earthquake-100 ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Next Move wanted:Lv Held item: Choice Scarf Ability:Sheer Force/(Mega) Sand Force Hp:410Condition: Lv: 41Exp: 25/42
( Magnezone ) genderless █ █ ◆ █ ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ █ ◆ █►▐ -Spark-65(7/10 chance to Paralyze) █ ◆ █►▐ - Tri Attack: 80: generate a number between 1-5, if a 1 is generated, generate another number between 1-3, a 1 inflicts burn, a 2 inflicts freeze, and a 3 inflicts paralysis. █ ◆ █►▐ - Magnet Bomb-60 ingnores accuracy and invasion █ ◆ █►▐ - Electro Ball-40 base with increase based on how many stages of speed Pokemon is over target. 150 max ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Next Move wanted:Lv Held item: Magnet Ability:Analytic Hp:350Condition: Lv: 35Exp: 3/33
( Poipole ) ??? █ █ ◆ █ ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ █ ◆ █►▐ - Venoshock - 65 - damage is doubled if target is poisoned █ ◆ █►▐ - █ ◆ █►▐ - █ ◆ █►▐ - ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Next Move wanted:Lv Held item:none Ability:Beast Boost Boosts Special Attack after knocking a Pokemon out Hp:250Condition: Lv: 25 Exp: 01/15
Full Restore-x5 Max Revive-1 Exp Share Soda Pop-x3 Everstone-×2 Big Mushroom-x2 Balm Mushroom-x0 Metronome-Empoleon Rare Candy-x8 Lava Cookie-x0 Jellicent Juice Box-x7 Roman Candle-×1 Choice Scarf-Steelix Choice Specs-Eelektross Eviolite Wise Glasses Steelixite Metal Coat Magnet-x1- Magneton Dread Plate-Aegislash Sky Plate-Skarmory Lax Incense Black Flute-x2 Lucky Coin-×0 Lucky Egg-x3 Heart Scale-x4 Berserk Gene-x3 Sacred Ash-x1 Dianciete Steel Mysterious Incense Sticks
Balls:
Clover Balls-x1(Metagross) Masterballs-x2 Poke Balls-Unlimited Helmet Balls-x4(Lucario, Amethyst, Empoleon) XP Balls-x1(Eelektross) GS Ball-x2 Net Balls-x5
Berries:
Sitrus Berries-x0 Oran Berries-x5
Key Items:
Pokedex-x1 Mega Launcher-equipped on left hand fixed with Lucarionite Poke Gear Snag Machine-unequipped Mysterious Incense (Captured) 1.Charmander (captured) 2.Charmander (captured) 3.Cyndaquil (captured) 4.Torchic (Delivered to Olivia/Mega Stone) 5.Cyndaquil (Delivered to Darren) 6.Chimchar (Delivered to Darren) 7.Fenniken (Delivered to Darren) 8.Tepig (Delivered to Darren) 9.Torchic (Delivered to Darren) 10.Larvesta (Delivered to Darren)
Giovanni Received: - Mineral Badge - Any Tier 6 TM - HM Whirlpool & Dive + 175 exp. split between battlers
Posted: Sat Aug 27, 2022 11:23 pm
Giovanni Versechi
Olivines Troublemaker
"BOOOOOOMMMMM" Gio exploded through the front door of the Gym "Lucario that was awesome. We did it!" he punched the air excitedly clinching the Mineral Badge in his hand. That hand held it up to the Sun before quickly placing it in his Badge Case. He couldn't believe it. Part of him wanted to fly right to Mahogany Town but the other part knew he had to go the Pokemon Center right away and heal up.
Gio dropped his Poke Ball belt on the counter in front of Chansey who gleefully popped them into the Healing Machine. When the Pokemon did Nurse Joy came around the corner. "Oh! Giovanni Im so glad you stopped by. We just received a message from someone claiming to know you in Cerulean City. He said that he saw you use his old Pokemon in your most recent battle and asked if we could get you to go see him." He thought for a moment unsure who she was talking about. "We've arranged for an Air Taxi to take you there if you would like?" Gio thought for a little longer before it hit him. Empoleon's old Trainer. He was surprised the old man actually kept up with him and he knew it would only be right. "Well... I was gonna go to Mahogany, but I guess I do owe that old man a visit." Chansey finished up around this time and brought him his Poke Balls back. "Sure I could use the break. Might as well take advantage of a free Taxi while Im at it you know?"
Gio stepped out front and climbed aboard the Air Taxi.
(Gio used Fly to Cerulean)
[0000 Words]
Bag
Outfits
Normal Clothes
Cold Weather outfit
Rain Outfit
Halloween Costume
My Active Party
(Clover Ball) ( Metagross ) genderless █ █ ◆ █ ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ █ ◆ █►▐ - Metor Mash-90(7/10 Chance to raise Attack +1) █ ◆ █►▐ - Dragonbreath-60(7/10 Chance to Paralyze) █ ◆ █►▐ - Steam Eruption-90(7/10 Chance to Burn) █ ◆ █►▐ - Zen Headbutt-80(3/10 Chance to cause Flinch) ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Next Move wanted:Lv Held item: Ability:Serene Grace Moves that have a side effect get a second roll if the first fails. This ability does not effect OHKO move success chances. Hp:680Condition: Lv: 68Exp: 07/35
( Oranguru ) female█ █ ◆ █ ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ █ ◆ █►▐ - Future Sight █ ◆ █►▐ - Thunder-110 █ ◆ █►▐ - Psychic-90 █ ◆ █►▐ - Zen Headbutt-80(3/10 Chance to cause Flinch) ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Next Move wanted:Lv Held item: Ability:Inner Focus This Pokemon does not flinch Hp:590Condition: Lv: 59Exp: 15/26
(Helmet Ball) ( Amethyst ) genderless █ █ ◆ █ ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ █ ◆ █►▐ - Dazzling Gleam-80 █ ◆ █►▐ - Rock Slide-75(4/10 Chance for Flinch) █ ◆ █►▐ - Psychic-90 (1/2 to lower target Special Defense) █ ◆ █►▐ - Skill Swap ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Next Move wanted:Lv Held item: Dianciete Ability:Clear Body Hp:700Condition: Lv: 70Exp: 01/30
(Helmet Ball) ( Lucario ) male █ █ ◆ █ ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ █ ◆ █►▐ - Blaze Kick-85 (1/10 chance to burn) █ ◆ █►▐ - Drain Punch-75 Restores HP to the user equal to 1/2 of damage dealt █ ◆ █►▐ - Psychic-90 (1/2 to lower target Special Defense) █ ◆ █►▐ - Laser Focus-Garuntees next Attack is a Critical Hit ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Next Move wanted:Lv Held item:Lucarionite Ability:Justified/(Mega) Adaptability Hp:820Condition: Lv: 82Exp: 09/50
(XP Ball) ( Eelektross ) male █ █ ◆ █ ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ █ ◆ █►▐ - Zap Cannon-130- Paralyzes Target █ ◆ █►▐ - Giga Drain-75-Restores half damage as HP █ ◆ █►▐ - Toxic-Badly Poisons Target █ ◆ █►▐ - Acrobatics-55-deals double damage if user isn’t holding an item. Damage still doubles if the item was used mid attack ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Next Move wanted:Lv Held item:Choice Specs Ability:Levitate Hp:680Condition: Lv: 68 Exp: 06/38
My Inactive Party
( Embold ) male █ █ ◆ █ ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ █ ◆ █►▐ - Sacred Sword-90(ignores stat changes) █ ◆ █►▐ - Kings Shield-Protects against atacks and lowers opponents attack if contact is made(Priority +4) █ ◆ █►▐ - Iron Head-80(4/10 chance to cause the opponent to flinch █ ◆ █►▐ - Night Slash-70(1/10 chance to hit critically) ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Next Move wanted:Lv Held item: Dread Plate Ability:Stance Change Hp:370Condition: Lv: 37Exp: 27/41
( Rusty ) male █ █ ◆ █ ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ █ ◆ █►▐ - Thunder Fang-65(4/10 chance to paralyze, 3/10 chance to flinch) █ ◆ █►▐ - Fire Fang-65(4/10 chance to burn, 3/10 chance to flinch) █ ◆ █►▐ - Ice Fang-65(4/10 chance to freeze, 3/10 chance to flinch) █ ◆ █►▐ - Earthquake-100 ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Next Move wanted:Lv Held item: Choice Scarf Ability:Sheer Force/(Mega) Sand Force Hp:410Condition: Lv: 41Exp: 25/42
( Magnezone ) genderless █ █ ◆ █ ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ █ ◆ █►▐ -Spark-65(7/10 chance to Paralyze) █ ◆ █►▐ - Tri Attack: 80: generate a number between 1-5, if a 1 is generated, generate another number between 1-3, a 1 inflicts burn, a 2 inflicts freeze, and a 3 inflicts paralysis. █ ◆ █►▐ - Magnet Bomb-60 ingnores accuracy and invasion █ ◆ █►▐ - Electro Ball-40 base with increase based on how many stages of speed Pokemon is over target. 150 max ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Next Move wanted:Lv Held item: Magnet Ability:Analytic Hp:350Condition: Lv: 35Exp: 3/33
( Poipole ) ??? █ █ ◆ █ ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ █ ◆ █►▐ - Venoshock - 65 - damage is doubled if target is poisoned █ ◆ █►▐ - █ ◆ █►▐ - █ ◆ █►▐ - ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Next Move wanted:Lv Held item:none Ability:Beast Boost Boosts Special Attack after knocking a Pokemon out Hp:250Condition: Lv: 25 Exp: 01/15
Full Restore-x5 Max Revive-1 Exp Share Soda Pop-x3 Everstone-×2 Big Mushroom-x2 Balm Mushroom-x0 Metronome-Empoleon Rare Candy-x8 Lava Cookie-x0 Jellicent Juice Box-x7 Roman Candle-×1 Choice Scarf-Steelix Choice Specs-Eelektross Eviolite Wise Glasses Steelixite Metal Coat Magnet-x1- Magneton Dread Plate-Aegislash Sky Plate-Skarmory Lax Incense Black Flute-x2 Lucky Coin-×0 Lucky Egg-x3 Heart Scale-x4 Berserk Gene-x3 Sacred Ash-x1 Dianciete Steel Mysterious Incense Sticks
Balls:
Clover Balls-x1(Metagross) Masterballs-x2 Poke Balls-Unlimited Helmet Balls-x4(Lucario, Amethyst, Empoleon) XP Balls-x1(Eelektross) GS Ball-x2 Net Balls-x5
Berries:
Sitrus Berries-x0 Oran Berries-x5
Key Items:
Pokedex-x1 Mega Launcher-equipped on left hand fixed with Lucarionite Poke Gear Snag Machine-unequipped Mysterious Incense (Captured) 1.Charmander (captured) 2.Charmander (captured) 3.Cyndaquil (captured) 4.Torchic (Delivered to Olivia/Mega Stone) 5.Cyndaquil (Delivered to Darren) 6.Chimchar (Delivered to Darren) 7.Fenniken (Delivered to Darren) 8.Tepig (Delivered to Darren) 9.Torchic (Delivered to Darren) 10.Larvesta (Delivered to Darren)