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BlackJack1995

PostPosted: Thu Dec 09, 2021 4:02 am
i. Hitoshi Hojo

ii. Kura Hari

iii. Alishia Miyamoto

iv. Salem Asano
 
PostPosted: Thu Dec 09, 2021 4:04 am
User Image - Blocked by "Display Image" Settings. Click to show.


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                        ▰ PERSONAL DATA

                        Full Name: Kura Hari
                        Nickname:
                        Age: 16
                        Birthdate: 02/21
                        Gender: Female


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: B-rank

                        Hair Color: Red
                        Eye Color: Red
                        Height: 5'4''
                        Weight: 130 lbs

                        Bloodline: Hari Clan
                        Elemental Mastery: Yoton
                        Implant 1: Scorch
                        Implant 2: Sakkakugan

                        Non-Combat Outfit: Pic. Despite being a part of the common folk, she refuses to dress in anything less than her finest clothes.
                        Combat Outfit: Pic. She doesn't like it, but she occasionally loses the black overcoat she wears over her black vest and red shirt when in a particularly tough fight. She gets really upset if it gets damaged.


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: "Bushido is a moralistic code created for assholes who think their s**t doesn't stink."
                        Personality: Haughty and arrogant, Kura loves to hear herself talk. She believes that there is no problem she can't solve through brute force combination of her Ninjutsu, Genjutsu, and eventually the various bloodlines that help to further empower them. Some would assume she should resent those responsible for the condition of her body and the many experiments done to alter her DNA, but she in fact takes great pride in what she's been turned into. For that reason, she is obsessed with the various ninja bloodlines though even she knows better than to say as much in the presence of Zaishin royals or samurai.

                        Despite her arrogance, Kura does have compassion. It is simply reserved for those like her, commoners. Especially commoners who she views should not be. To these kindred spirits alone, she shows a softer side. One day she hopes to change the city of Zaishin for the betterment of them all and make the noble clans learn what it feels like to be on the bottom.

                        Village: Zaishin City
                        Title: Okkipiki
                        Local Reputation: 0
                        Global Reputation: 0

                        Biography: Kura should have been living in the lap of luxury as a member of the prosperous Hari clan, but instead she's stuck living life as a commoner. One of the few remaining members of the clan in Zaishin village, she isn't sure how exactly it is her parents from a strong Shinobi clan came to be in Zaishin village. However it happened, they've been treated with disdain by the majority of the five noble clans due to the methods in which they choose to fight, using illusions and trickery. Such methods are viewed as dishonorable by the samurai, making it impossible for Kura's family to rise above the commonfolk despite all that they have to offer. Unfortunately, not all who claim to follow the ways of bushido are as true to those tenets as they claim, especially when it comes to those from a ninja clan.

                        All it took was one mistake. One perceived sleight, and Kura's parents were imprisoned. Their affinity for genjutsu made it easy for them to be blamed for a yokai's attack. She hasn't seen them in five years.

                        Since that time, Kura's been living on her own for the most part. Her parents had left her plenty of money, so she was lucky enough to not want for much. She never did forgive those nobles though, so when someone showed up who claimed to be sympathetic to her plight and offered to train her she said, "hell yeah. I want to get back at those assholes!" Of course, the group he was a part of never did tell her until later that the main reason she was approached was so that she could be used as a weapon against the ruling class. That they fully intend on doing things such as performing genetic experiments on her to grant her access to more bloodlines, and eventually even a curse mark if necessary. Kura didn't care though. All she wanted was the power to get back at those nobles.


                        ▰ CLASSES AND STATS

                        First Class: Ninjutsu
                        ▱▰▱ Elemental MasteryThe user's ninjutsu gains the ability to overwhelm techniques of the same rank. The overwhelming trait only applies to a single element at D rank, increasing to two at A rank. Overwhelming properties do not apply to techniques above S Rank. In addition, each rank that you gain an overwhelming property the user gains a free Element PA that allows the user to augment their ninjutsu that gained the property with an additional effect for no resource or action payment, allowing the user's ninjutsu to shine. You gain an additional 4 Ninjutsu per body rank that are dedicated to their primary element. Also, the user gains access to Augment Skill Lines for the cost of it's primary technique slot and is not required to pay additional slots for skills in this line. Finally, the user's two chosen overwhelming elements can be combined into [1] advanced nature kekkei genkai that counts as a free implant. This implant does not consume an implant slot but does have the restrictions of the implant system. The implant does not carry the overwhelming factor of its base elements through this discipline. This discipline cannot be taken with the Dual Ancestry discipline from Bloodline Class. D-rank: Katon, A-rank: Doton
                        Second Class: Genjutsu
                        ▱▰▱ Master of DeceptionWith genjutsu, realism and the sensory ability of the target factor heavily into the ability of the victim to realize they are in a genjutsu. The illusionist chooses [1] Sense of Specialization that will render a genjutsu cost [1] rank less if the casted genjutsu's primary sense is their specialization. Genjutsu that use the illusionist's Sense of Specialization as the primary sense become resistant to the sensory powers of sages and non-Infinite Perception discipline scholars. This resistance means that the genjutsu will go unnoticed from these abilities. Since the illusionist has become so adept in their Sense of Specialization they may always weave it into genjutsu as an Additional Sense unless it would bring the illusion's sensory control above the [5] limit. The illusionist may also always select any Additional Sense that is not their Sense of Specialization to add to a genjutsu as long as it does not exceed the cap of [5] manipulated senses.

                        Sense of Specialization: Sight

                        ▱▰▱ Cross Class:Ninjutsu – Genjutsu Class: The user is able to combine their ninjutsu and genjutsu together for one action by using the ninjutsu as a trigger by effecting the target's senses. This ability has a three post cool down. Ninjutsu and Genjutsu cost five chakra less per rank of the technique.

                        Chakra Pool: 1770
                        Stamina Pool: 900
                        Chakra Element: Katon, Doton, Fuuton
                        Chakra Color: Royal azure
                        Chakra Materialization: Shards of glass raining down around her, vanishing into blue flames as they hit the ground.

                        Stats:
                        • Strength ► 4
                        → N/A
                        • Speed ► 3
                        → N/A
                        • Agility ► 3

                        • Endurance ► 4
                        → N/A

                        Strengths:
                        • Kura has an enormous chakra pool, and is not afraid to use it. Her ability to overwhelm Ninjutsu with her own and reflect the opponent's with her mirrors also means she's rarely in danger from an opponent's attacks. Getting into a Ninjutsu duel with her is a bad idea.
                        • Despite her weakness at close range, Kura is very good at playing keep away with those who attempt to. Between her constant barrage of illusions and fire, the odds of getting close enough to her to land a punch are usually pretty low.
                        • Though her loyalty is mostly only to herself, Kura still does what she can to help others. She tries not to go out of her way to hurt others unless they decided to pick a fight.
                        Weaknesses:
                        • The Sakkakugan. Genjutsu specialists with it are just better at Genjutsu than her and the ability to turn off her bloodline and all her implants is a real pain. Not to mention she does tend to rely on using her mirrors to deflect enemy Ninjutsu.
                        • Not a very good close range fighter. She has some answers to those who try to get in close, but if they manage to then she's pretty screwed since she can't really take a hit.
                        • She doesn't get along well with anyone from the five noble clans of Zaishin, and refuses to work with them. She'll often do things just to spite them, which has gotten her into trouble.
                        • Arrogant and loves the sound of her own voice. Can't shut up.
                        Fears:
                        • The five noble clans of Zaishin, though she would never admit it.
                        • That choosing to follow Machigai will backfire, and that he might just make everything worse.
                        • Feeling helpless.

                        Modifiers:
                        • The user is able to combine their ninjutsu and genjutsu together for one action by using the ninjutsu as a trigger by affecting the target's senses. This ability has a three-post cool down.
                        • Ninjutsu fired through the two-way mirrors augmented by the Magnify technique can be increased by [2] ranks thrice per battle. Also, the Hari can double a technique with the Refract technique without the rank drop and shattering of the mirror once per battle.
                        • Katon and doton techniques can be self-korabo'd for a one rank increase in power for only one consumed offensive action with a five post cooldown.
                        • Genjutsu with sight as the primary sense are [1] rank cheaper to cast.
                        • Ninjutsu and Genjutsu cost [5] chakra less per rank of the technique.
                        • Bloodline techniques are [1] rank cheaper to cast.
                        Personal Attributes:
                        ▱▰▱ Smoke and Mirrors | The Hari is able to cast any and all genjutsu through eye contact with their created mirrors. This ability costs no chakra or action and allows the mirror to act as a visual trigger. Genjutsu cast in this way are acutely bewitching and have their mental stress and insanity effects extended after the genjutsu ends by [2] posts for no cost or action. Finally, due to their prowess in enchanting mirrors, the Hari can learn an additional 10 enchanting genjutsu at D-Rank, B-Rank, and S-Rank body.
                        ▱▰▱ Through the Looking Glass | Ninjutsu fired through the two-way mirrors augmented by the Magnify technique can be increased by [2] ranks thrice per battle. Also, the Hari can double a technique with the Refract technique without the rank drop and shattering of the mirror once per battle. Finally, the Hari receives 200 extra chakra to their pool.
                        ▱▰▱ Grand Reflections | The Hari's mirrors can appear to be of finer craftsmanship with ornate frames if desired. As a result, the Hari doubles the number of posts their mirrors stay active and doubles their range of control. Additionally, thrice per battle, the Hari can use the Reflect technique without paying its cost. Finally, while the mirrors are active at E-C rank body your agility stat increases by [1] and by [2] at B-S+ rank body.
                        ▱▰▱ Academy PA Master of Transmutation | Yoton techniques are all capable of being switched between lava, rubber, and wet cement on command with the use of an action. Katon and doton techniques can be self-korabo'd for a one rank increase in power for only one consumed offensive action with a five post cooldown. The user also receives 200 additional chakra.
                        ▱▰▱ Academy PA Reflection | Kura is able to cast Ninjutsu through any reflective surface she controls. If she casts Ninjutsu in this way, her reflection will appear in the mirror or crystal she wishes for the technique to originate from. The reflection would then perform the hand signs or somatic gestures necessary, and then it would be fired using the reflective surface as an origin point rather than herself. This is only possible to do using those reflective surfaces within her range of control. The normal rules of requiring the same amount of time to mold the chakra when casting jutsu in this way as it would when using normal hand seals apply.
                        ▱▰▱ Fire Element PA Choking Flames | Kura's katon techniques burn so hot they match the azure color of her chakra. These flames burn the oxygen in the air, allowing Kura's fire-based techniques to cause the suffocation status to those within 10 feet of the flame for each rank of the technique at the following ranks. E-C Rank: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3.
                        ▱▰▱ Halloween 2021 PA Genetic Palette: | With intensive genetic therapy and strong blood, this character is able to possess more than one transplant. This allows the character up to two transplants total, of any of the three categories.
                        ▱▰▱ Christmas 2021 PA | Bloodline techniques are [1] rank cheaper to cast.
                        ▱▰▱ Christmas 2021 PA | Elemental Ninjutsu may be cast with somatic gestures.
                        ▱▰▱ Christmas 2021 PA | Gain access to the wind element.
                        ▱▰▱ Halloween 2022 PA |
                        ▱▰▱ Halloween 2022 PA |

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両31,700
                        Mission XP: 1370
                        Passive XP: 30
                        Total XP: 1400

                        Shinobi Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 1
                        B Rank | 2
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 1
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]
                        Academy Rewards: +2 PA's, Hari bloodline techniques have Overwhelming

                        Halloween 2021 Rewards: [ x ]
                        Christmas Gifts 2021: [ x ]
                        Halloween Event 2022: [ x ]


                        ▰ INVENTORY








                        Weapon Specs


                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 68 / 87
                        • Maruton/Fuuinjutsu | 12 / 20
                        • Katon | 20 / 20
                        • Doton | 32 / 32
                        • Fuuton| 00 / 00
                        • Yoton | 04 / 04
                        • Genjutsu | 38 / 45 (+20/20 Enchantment)
                        • Taijutsu Styles | 04 / 04
                        • Bukijutsu Styles | 03 / 03

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        ---Haze Clone Technique [ Oboro Bunshin no Jutsu ] | Rank D
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
                        • Escaping Skill [ Nawanuke no Jutsu ] | E Rank
                        • Barrier Shatter Technique [ Kekkai Massatsu no Jutsu ] | Rank X
                        • Aerial Shift [ Kūchū Shifuto ] | Rank X
                        • Collaboration [ Korabo ] | Rank X | Passive
                        • Hidden Doorway Technique [ Kakusareta Deiriguchi no Jutsu ] | Rank X
                        • Empty Cicada Shell Technique [ Utsusemi no Jutsu ] | Rank X
                        • Wave Transmission Technique | Rank C-A
                        • Astral Projection Skill [ Kozumikku Jigyou no Jutsu ] | Rank C
                        • Heavenly Transmission Technique [ Tensou no Jutsu ] | Rank C
                        • Shadow Clone Technique [ Kage Bunshin no Jutsu ] | Rank B
                        ---Shadow Clone Explosion [ Bunshin Bakuha ] | Rank A
                        ---Shuriken Shadow Clone Technique [ Shuriken Kage Bunshin no Jutsu ] | Rank A
                        ---Multiple Shadow Clone Technique [ Tajuu Kage Bunshin no Jutsu ] | Rank A | Augment
                        • Sound Wave Technique [ Onpa no Jutsu ] | Rank A
                        • Spiral Sphere [ Rasengan ] | Rank A | Variable
                        ---Spiral Turbulence Spheres [ Rasen Rangan ] | Rank S
                        ---Super Chakra Spiral Sphere [ Chou Chakra Rasengan ] | Rank S | Augment

                        Fuuinjutsu:
                        • Enclosing Technique [ Fūnyū no Jutsu ] | Rank E | Universal
                        • Unsealing Technique [ Kaifū no Jutsu ] | Rank E | Universal
                        • Tethered Blade [ Tezāburēdo ] | Rank E | Universal
                        • Expansion [ Kakuchō ] | Rank B | Universal

                        Katon
                        • All E-rank
                        • Burning Cinder: One [ Nenshou Ha: Ichi ] | Rank D
                        ---Burning Cinder: Two [ Nenshou Ha: Nii ] | Rank C
                        ---Burning Cinder: Three [ Burning Cinder: Three ] | Rank A
                        ---Burning Cinder: Four [ Nenshou Ha: Shi ] | Rank S
                        ---Burning Ash Accumulation [ Haisekishou ] | Rank Null
                        • Ember Clone Technique [ Yojin Bunshin no Jutsu ] | Rank D
                        • Great Fireball Technique [ Gōkakyū no Jutsu ] | Rank C
                        ---Grand Fireball [ Gurando Endan ] | Rank B
                        ---Oil Fireball [ Abura Endan ] | Rank X
                        ---Great Fireball Shower Technique [ Gōka Hitoame no Jutsu ] | Rank S
                        • Mythical Fire Flower Technique [ Housenka no Jutsu ] | Rank C
                        ---Mythical Fire Phoenix Nails Red Technique [ Housenka Tsumabeni no Jutsu ] | Rank B
                        ---Piercing Hell Strike [ Ketatamashi Makai ] | Rank A
                        ---Fire Lily Technique [ Yurika no Jutsu ] | Rank A
                        • Bomb Blaze Technique [ Kibaku Kaen no Jutsu ] | Rank C
                        • Dragon Fire Technique [ Ryuuka no Jutsu ] | Rank C
                        ---Great Dragon Fire Technique [ Gōryūka no Jutsu ] | Rank B
                        ---Fire Dragon Flame Projectile [ Karyuu Endan ] | Rank B
                        ---Hydra Technique [ Hidora no Jutsu ] | Rank B
                        ---Dragon Flame Release Song Technique [ Ryūen Hōka no Jutsu ] | Rank A
                        • Aerial Explosion Technique [ Kita no Jutsu ] | Rank C•
                        • Fireproof Technique [ Taika no Jutsu ] | Rank C | Passive
                        • Flame Sphere Technique [ Kyuuka no Jutsu ] | Rank X
                        • Pulse Blast Technique [ Myaku Hitofuki no Jutsu ] | Rank B
                        ---Shatter Force Technique [ Kudakasei no Jutsu ] | Rank A
                        • Incinerating Hail Technique [ Kaen Hisame no Jutsu ] | Rank B | Variable
                        • Pillar of Fire Technique [ Hibashira no Jutsu ] | Rank B
                        • Pheasant Hunter [ Kijigari ] | Rank B
                        • Flame Fist [ Kaseiken ] | Rank A
                        • Heavenly Prison Fire Sword [ Tenrō Kaken ] | Rank A
                        • Hellfire Gale [ Jigoku no Hi Kyōfū ] | Rank S
                        • Extinguishing Curtain Field [ Keshimakuga Hara ] | Rank S
                        • Fire Release: Demon Lantern [ Katon: Onidōrō ] | Rank S
                        • Blazing Clone Technique [ Homura Bunshin no Jutsu ] | Rank S
                        • Dragon of the Raging Storm [ Oorashi no Ryuu ] | Rank S

                        Doton
                        • All E-rank
                        • Dust Clone Technique [ Koujin Bunshin no Jutsu ] | Rank D
                        • Ground Shaking Technique [ Rikujou Douyou no Jutsu ] | Rank D
                        ---Ground Shock Wave Technique [ Rikujou Shougekiha no Jutsu ] | Augment | Learned as C
                        • Double Suicide Decapitation Technique [ Shinjuu Zanshu no Jutsu ] | Rank D
                        • Pebble Barrage [ Tamaishi Danmaku ] | Rank D
                        • Ant-Lion Technique [ Arijigoku no Jutsu ] | Rank C-S+
                        • Explosive Stone Body Replacement [ Bakuyaku Iwa Kawarimi ] | Rank C
                        • Underground Fish Projection [ Dochuu Eigyo ] | Rank C | Augment
                        • Earth Flow Wave [ Doryuuha ] | Rank C
                        • Earthen Rising Spears [ Doryuusou ] | Rank C
                        • Rock Spear [ Gansetsukon ] | Rank C-S
                        • Ram Head [ Ohitsuji Kashira ] | Rank X
                        • Revolving Split Earth Palm [ Retsudo Tenshou ] | Rank C
                        • Pulsating Earth [ Chikyuu no Myakuhaku ] | Rank B
                        • Doryuu Heki [ Mud Slide Barrier ] | Rank B | Variable
                        • Earth Style Split [ Doryuu Katsu ] | Rank B
                        • Earth Style Rampart [ Doryuu Jouheki ] | Rank B
                        • Mudslide [ Dosekiryuu ] | Rank B
                        • Rock Plate Coffin [ Ganban Kyuu ] | Rank B
                        • Rock Pillar Prison Technique [ Ganchuurou no Jutsu ] | Rank B | Variable
                        • Rock Clone Technique [ Sekkai Bunshin no Jutsu ] | Rank B
                        • Rock Golem [ Iwa Gōremu ] | Rank A
                        • Mud Wolves [ Dororou ] | Rank A
                        • Earth and Stone Dragon [ Dosekiryuu ] | Rank A
                        Rock Hiding Technique [ Iwa Inpei no Jutsu ] | Rank A
                        • Volcanic Dragon Blast [ Kazangan Doryuudan no Jutsu ] | Rank A
                        • Sudden Earth Strike [ Kyuu Tsuchi Dageki ] | Rank A
                        • Swamp of the Underworld [ Yomi Numa ] | Rank A
                        • Mud Rush Wave [ Deido Sattou Nami no Jutsu ] | Rank A
                        • Earth Barrier Raging Wave [ Tsuchi Shouheki Gekido Nami no Jutsu ] | Rank A
                        • Earth Dragon God Blast [ Shindoryuudan no Jutsu ] | Rank A
                        • Earth's Disembodiment [ Chikyuu no Tachikirumono ] | Rank A
                        • Dragon Explosion Technique [ Bakuha no Jutsu ] | Rank S
                        • Earthen Tsunami Technique [ Dosei Tsunami Technique ] | Rank S

                        Fuuton









                        • Chaos Theory [ Ranmyaku Setsu ] | Rank A
                        Chaos Theory: Multiple Advancing Blades [ Ranmyaku Setsu: Fukusū no zenshin burēdo ] | Rank A

                        Hari
                        • Hall of Mirrors | Rank X
                        • Siren's Song | Passive
                        • Refraction of Light | Rank X
                        • Reflect [ Terikeasu ] | Rank X | Supplemental Action
                        • Refract [ Ripakuto ] | Augment
                        • Magnify [ Kakudai ] | Rank X
                        • Look in the Mirror [ Kagami o miru ] | Rank X
                        • Glass Shuriken [ Garasu Shuriken ] | Rank X
                        • Relocate [ Iten Suru ] | Rank E
                        • Glass Clone [ Garasu Bunshin ] | Rank D
                        • Shattering Hypnosis [ Funsai Saimin ]
                        • Glass Stream Technique [ Garasu Taiga no Jutsu ] | Rank B
                        • Glass Armor Technique [ Garasu Yoroi no Jutsu ] | Rank B-S+
                        • Evermore [ Zutto ]
                        • Glass World Technique [ Garasu Sejou no Jutsu ] | Rank A-S+

                        Yoton
                        • Lava Manipulation [ You Soujuu ] | Rank X | Ability
                        • Lava States | Rank X | Ability
                        • Lava Release: Rope [ Yōton: Nawa ] | Rank D
                        • Lava Release: Rubber Defense [ Yōton: Gomu no Bougyo ] | Rank X
                        Lava Release: Ground Warming [ Yōton: Daichi Atatameru ] | Rank B
                        Lava Release: Ground Warming [ Yōton: Daichi Atatameru ] | Rank B
                        Lava Release: Wave [ Yōton: Sumi ] | Rank X
                        Lava Release: Melting Apparition Technique [ Yōton: Yōkai no Jutsu ] | Rank B-S+
                        Lava Release: Cement Ring Orbit [ Yōton: Seishikidou ] | Rank A
                        Lava Release: Quicklime Congealing Technique [ Yōton: Sekkaigyō no Jutsu ] | Rank A
                        Lava Release: Volcanic Ash [ Yōton: Kazanbai ] | Rank A
                        Lava Release: Cement Clone Technique [ Yōton: Cement Bunshin no Jutsu ] | Rank A-S+
                        Lava Release: Great Lava Wall [ Yōton: DaiYouheki ] | Rank S
                        Lava Release: Lava Prison [ Yōton: Yō Hitoya ] | Rank S


                        Shakuton
                        • Scorch Manipulation [ Shaku Soujuu ] | Rank X
                        • Water Repelling [ Mizu Shirizoke ] | Rank X
                        • To Heat [ Atatameru ] | Rank C-S
                        • Extreme Steam Prison [ Kyoujouki no Hitoya ] | Rank C
                        • Desert Sun [ Sabakuhi ] | Rank B
                        • Scorch Release: Heatwave [ Shakuton: Neppa ] | Rank A
                        • Desert Climate | Rank S


                        Genjutsu
                        Illusory
                        • All E-rank
                        Rank C
                        • Dust Imitation Clone Technique [ Chiri Magai Bunshin no Jutsu ]
                        • Raging Rapids of Mud [ Doro no Gekiryuu ]
                        • Echo of Autumn [ Aki no Hibiki ]
                        Rank B
                        • Hydra Clone Technique [ Hyudora Bunshin no Jutsu ]
                        • Deepest Part of the Earth Technique [ Konrinzai no Jutsu ]
                        • Nightmare Shadow [ Akumu Kage ]
                        Rank A
                        • Absolute Weather Control Technique [ Zettai Tenkou Kansei no Jutsu ]
                        • Dust Covered Sky [ Chiridaruma Kuuchuu ]
                        • Fissure Technique [ Kiretsu no Jutsu ]
                        • Demonic Illusion: Decaying Earth Technique [ Haitai Chihyou no Jutsu ]
                        • Demonic Illusion: Fear Through the Eyes of Madness [ Magen: Kyouran no Me kara Kyoufu ]
                        • False Body Technique [ Mougo Mukuro no Jutsu ]
                        • Shroud of Darkness [ Kurayami no Oii ]

                        Enchantment
                        • All E-rank
                        Rank D
                        • Leer of the Peculiar [ Dokuji no Gyoushi ]
                        • Through the Looking Glass [ Kugurinukeru Meikyou ]
                        • Voice of the Peculiar [ Dokuji no Onsei ]
                        • Ghost Touch [ Youma Tacchi ]
                        • Demonic Illusion: Hell Viewing Technique [ Magen: Narakumi no Jutsu ]
                        • Plague of Rats [ Pesuto ]
                        • Demonic Illusion: Heated Soul
                        • Demonic Illusion: False Surroundings Technique [ Magen: Kokuni Arazu no Jutsu ]
                        Rank C
                        • Voice of Compromise [ Jouho no Koe ]
                        • Journey into Black Darkness Technique [ Kokuangyou no Jutsu ]
                        • False Strike Technique [ Mougo Shibaku no Jutsu ]
                        • Taste of Locusts [ Inago no Akushumi ]
                        • Melting Flesh Technique [ Nikuyouyuu no Jutsu ]
                        • False Flame Technique [ Nise Honō no Jutsu ]
                        Rank B
                        • Breath of Dirt [ Hitoiki no Chiri ]
                        • Inflict Emotion Technique [ Ataeru Kanjoo no Jutsu ]
                        • Dark Realm of the Dragon [ Akuma no dākurerumu ]
                        • Grotesque Taste [ Iyana Aji ]
                        Rank A
                        • Illusion of Gravity [ Genkaku no Juuryoku ]
                        • Smothering Skill [ Musebu no Jutsu ]
                        • Dissolving Body [ Tokeru no Tai ]
                        • Wind Claws [ Kaze no Tsume ]
                        • Black Tornado [ Kuro Tatsumaki ]
                        • Desert Suffocation [ Sabaku Sanketsu ]
                        • Amplify [ Fuyasu ]
                        • Beat Motion [ Kodou Dousa ]
                        • Numbness [ Shibirekan ]
                        • Suffocation [ Chissoku ]

                        Instance
                        • All E-rank
                        Rank D
                        • Rotting Flesh Foul Smell Technique [ Kyuukai Nikutai Oshuu no Jutsu ]
                        Rank C
                        • Phantom Illusion: Cloak and Dagger [ Maboroshigen: Manto to Tanken ]
                        • Beating of the Body [ Karada no Rinchi ]
                        • Echo of Lament [ Aitou no Hibiki ]
                        Rank B
                        • Phantom Illusion: Betrayal [ Maboroshigen: Uragiri ]
                        • Disorientation Motion Illusion [ Shitsukentou Genkaku ]
                        • High Altitude Technique [ Kousho no Jutsu ]
                        • Art of Fake Death [ Niseshi no Gijutsu ]
                        • Nausea [ Hakike ]
                        Rank A
                        • Continuous Thunder Technique [ Keizokuteki Raimei no Jutsu ]

                        Chain
                        • All E-rank
                        Rank D
                        • Escape Room [ Dasshutsu Heya ]
                        Rank C
                        • Sensational [ Senjō ]
                        • Demonic Illusion: Double False Surroundings Technique [ Magen: Nijū Kokoni Arazu no Jutsu ]
                        Rank B
                        • False Dodge Technique [ Mougo Hagurakasu no Jutsu ]
                        Rank A
                        • Flower Petal Dissolve [ Hanabira ga Tokemasu ]
                        • Lasting Consequences
                        • Exploding Death [ Kibaku Zetsumei ]

                        Taijutsu
                        Channeling Martial Arts
                        • Stage 1-6

                        Light Touch Style
                        • Stage 1-6

                        Collaborative Clone
                        • Stage 1-6

                        Bukijutsu
                        Phantom Slayer
                        • Stage 1-6

                        Kakumei No Hono Ryu
                        • Stage 1-6

                        Juurai Toorima
                        • Stage 1-6


 

BlackJack1995


BlackJack1995

PostPosted: Thu Dec 09, 2021 4:06 am
Bloodline:

Hari ref

▰ Hall of Mirrors | Rank X
The Hari Clan's main weapon is their ability to create large glass structures on command. Through this ability, the Hari Clan have derived a method of protecting their ninja on the battlefield while simultaneously assaulting the enemy with their own attacks. Using the Hall of Mirrors, the Hari Clan member is able to create up to two [2] mirrors anywhere within a thirty foot [30ft] radius of themselves. These mirrors act as shields and can deflect any techniques in strength equal to the amount of chakra spent upon their creation. Once created, these Mirrors are stationary and last for five [5] posts or until shattered [this technique is shattered if it is hit by a technique that is equal to or greater than the power of the mirrors]. Although stationary, their angles may be changed at will for no cost or action. After their duration, the mirrors immediately shatter and necessitate being recreated.

▰ Siren's Song | Passive
The mirrors created by Hall of Mirrors are special in that once they are destroyed they shatter as if completely removed. However, the shards of broken glass remain on the battlefield, quickly moving back towards the user at without actually being destroyed. These pieces of glass are then able to be repurposed into offensive attacks. The rank of the mirror destroyed determines how much broken glass is left behind, with, so for example an S rank could be used for one S ranked attack, it could create two A ranks, four B ranks etc, with the same. The glass then, once colliding with equal ranked attacks can be fully removed from battle when the techniques they are used with are destroyed. In addition, these glass shards can be reformed into new Hall of Mirrors as well, with the amount of glass at it's rank being removed from your Siren's Song glass shards. Even currently in flight attacks can be changed on the fly as well. Shattered glass has no rank interactions until it is created for an attack, and does not stop attacks that are launched at them at all, meaning that intelligent use of ninjutsu will get rid of your shattered glass. Also, after being used for an attack shattered glass also is completely removed upon technique completion. Finally, you can expend an X-Rank amount of chakra once per post to create glass shards to fuel offensive glass techniques.

▰ Refraction of Light | Rank X
An X-Ranked amount of chakra can be applied to any mirror for an offensive action cost to reposition and reflect light into an enemy's eyes and caused tiered blindness based on the amount of chakra applied to the light.

▰ Reflect [ Terikeasu ] | Rank X | Supplemental Action
By spending an additional amount of chakra equal to the cost of the technique blocked by their mirrors, the user can reflect the jutsu from their mirrors. Additionally, the Hari Clan member may reflect the enemy technique into another mirror, and back to the enemy from the new mirror at no additional cost, creating a cacophony of attack redirection possibilities. Once an attack has been reflected this way, the attacks can continue on past their original durations so long as every post they bounce off of a mirror. In essence, this makes it better to ensure attacks against the Hari clan member are dealt with, rather than dodged, once they bounce off of a mirror. Every second post after the original bounce the cost must be repaid to reflect it again. The initial mirror used to reflect the attack is shattered after defending against one attack.

▰ Refract [ Ripakuto ] | Augment
By spending an additional amount of chakra equal to half the cost of the technique blocked by their mirrors, the user can reflect the jutsu back at the original caster followed by a copy of the reflected jutsu. This copied jutsu is two [2] ranks lower in power from the original technique to a minimum of D-rank. Any mirrors used in this manner shatter immediately after reflection.

▰ Magnify [ Kakudai ] | Rank X
This technique uses The Hall of Mirrors technique such that the Mirrors become Two-Way. People designated Allies by the user can see through the mirrors, and ninjutsu that they fire through the lenses are considered a rank stronger, so long as the mirror is at least equal to their own attack. In the case that it is lower, then a copy of that attack is created as well. This, however, immediately shatters the Mirror, and this can only augment up to two mirrors per post.

▰ Look in the Mirror [ Kagami o miru ] | Rank X
The Hari clan has many provisions against ninjutsu users, but this is their ultimate skill against martial artists. When a close-ranged enemy approaches them or an ally, they form a handseal before a mirror instantly appears between them. This mirror is usually body-sized compared to the enemy and its power depends on the amount of chakra applied. The enemy's reflection then flies out of the mirror as a glass clone and performs the exact same attack as the enemy reflected back at them. The clone cannot copy ninjutsu or genjutsu but can precisely copy taijutsu and bukijutsu without statistical advancements but with spiritual power and application. The glass clone's power is based on the amount of chakra applied to the mirror. If the glass clone's rank is equal to the taijutsu or bukijutsu technique that it is reflecting then it will counter it. Once the reflection leaves the mirror, the mirror immediately shatters. When the clone is killed by a strong enough technique the clone shatters as well but explodes outward to harm close-ranged attackers.

▰ Glass Shuriken [ Garasu Shuriken ] | Rank X
After performing a single seal, the user launches projectiles that are essentially shards of glass grouped into a sort of long-ranged shotgun blast from the shattered glass they have amassed. At D rank, up to two of these blasts can be loosed, with each rank adding one more. Conversely, this skill cans imply launch one projectile that is as large and powerful as it's rank rather than weakening each one for more projectiles. Requires you have as much shattered glass as this skill intends to produce.

▰ Relocate [ Iten Suru ] | Rank E
By channeling their chakra into any mirrors they have active and performing a single hand sign, the user is able to instantly reposition their mirrors anywhere within the allotted thirty foot [30ft] radius. Any mirrors outside of this radius upon activation cannot be relocated. The cost must be paid per mirror, but only consumes one action.

▰ Glass Clone [ Garasu Bunshin ] | Rank D
Utilizing its Hall of Mirrors glass creation, the Hari Clan will perform the necessary hand seals. Then a glass clone will emerge itself from the user's body or touched object. When destroyed this clone will shatter into many sharp glass pieces, dealing D-ranked damage to the one who shattered it and leaving behind a D ranked amount of shards of glass.

▰ Shattering Hypnosis [ Funsai Saimin ]
▰Rank: C
▰Category: Instance
▰Primary Sense: Touch
▰Additional Senses: Sight, Sound
▰Base Duration: 1 Post
▰Upkeep: 80 Chakra
▰Trigger: Handseal or Smoke and Mirrors PA
▰Source: Optical Illusion
▰Status Effect: Mental Stress
▰Description: This cantrip causes the victim to believe that an attack made full contact with the Hari and shattered them into five hundred shards of glass possibly leading the victim to believe that the Hari was a glass clone. Alternatively, the illusion can make it appear as though the mirror(s) shattered into five hundred pieces and this decision on who the object of the genjutsu will be is at the caster's discretion. The shards then launch towards the opponent in a malestrom of glass that cuts into them and causes extreme pain and mental stress for a mere moment.

▰ Glass Stream Technique [ Garasu Taiga no Jutsu ] | Rank B
After completing the necessary hand seals, the user sends a stream of jagged, glass spikes outwards in a twenty [20ft] straight line. This stream is comprised entirely of broken glass shards that are incredibly sharp and originate from the user's pool of shattered glass and can be used to rend and shred a target once they've been slapped, grasped or otherwise hit by this skill.

▰ Glass Armor Technique [ Garasu Yoroi no Jutsu ] | Rank B-S+
After completing the necessary hand seals, the user is quickly covered in a thick coating of glass armor made of their own broken glass. While this technique is active, the user gains the ability of having full body heavy armor with no drawbacks. Additionally, if struck by a physical technique, this armor deals C-ranked damage to the attacker regardless of their attack's rank. Lasts for five [5] posts or until broken [technique is broken if directly hit by a jutsu of equal or higher rank]. Any amount of glass higher than B rank can also be put into the armor to make the user the definitive epicenter of their glass attacks and further empower it. Any techniques used from the armor, however, reduce it's strength by a rank so long as it is B ranked or above. ((If S+ is armed, firing off an A ranked amount of glass will lower the armor's total strength to S even though more glass remains. Further, the damage reverb increases to S rank from an S+ ranked armor.)) This armor increases the user's endurance stat by [2].

▰ Evermore [ Zutto ]
▰Rank: A
▰Category: Enchantment
▰Primary Sense: Chakra
▰Additional Senses: Sight, Sound
▰Base Duration: 5 Posts
▰Upkeep: 40 Chakra
▰Trigger: Handseal or Smoke and Mirrors PA
▰Source: Optical Illusion
▰Status Effect: Insanity
▰Description: The victim peers into one of the Hari's mirrors and sees themselves and what they most desire within. They become so entranced with the image of obtaining what they most deeply yearn for that they may feel a strong sense of dread and intense longing. This genjutsu primarily targets the chakra sense giving it a powerful control over the emotions of the target, inflicting third-tier insanity, and makes it difficult for sensors to combat it. The victim then wishes to enter the mirror and obtain what they covet for evermore. This leaves the victim vulnerable and open to attack.

▰ Glass World Technique [ Garasu Sejou no Jutsu ] | Rank A-S+
After completing the necessary hand seals, the user will clap their hands, and an area of up to 20 feet around them becomes a hazardous zone of broken glass that simply floats. These shattered pieces immediately slam and attempt to destroy anything that comes into the range of the attack. This includes hostile attacks and ninja alike, as well as anything else that the user deems worthy of destruction. While this skill is active, the user is considered to be using a defensive activation every post. Lasts for five posts or until an equally strong attack enters the radius, which would consume all of the glass that goes to destroy said attack via shredding and slicing it apart. A more powerful attack is weakened to the point that the remaining chakra after the collision dictates it's new rank (IE an S+ rank is 250 and goes through an A ranked field of glass which is 100 chakra in cost. This skill would tear it down to an S rank from its original S+ power and cost.) Jutsu that somehow bypass the field are unaffected. Tai and bukijutsu can beat out this skill if the attack is strong enough, but the user of those attacks sustain rank equivalent damage if they aren't protected.

▰ House of Mirrors [ Kagami no Ie ] | Rank S
The Hari forms a handsign and quickly manifests massive square mirrors around the target one by one until they are encased in a 100-foot wide cube of reflective glass. The glass is reflective on the inside and will reflect attempts to break out of the mirror prisons using ninjutsu back at the caster. Only S+ techniques or a technique that is same rank overwhelming (if the House of Mirrors is not itself overwhelming) cannot be reflected and will ultimately be able to destroy the prison allowing for the enemy to escape. The enemy inside the prison is only able to see their reflections and cannot look out. The Hari is able to see into the mirror prison from the outside and even use the Magnify technique to fire enhanced ninjutsu into the prison.

Yoton ref

▰ Lava Manipulation [ You Soujuu ] | Rank X | Ability
This control allows the Lava user to bend existing lava and magma as though it were their own. Not only can it take any form the user desires, but it can also be shifted around as if it were a part of their own body. It should be noted that one can also manipulate their lava objects they themselves have made, and it must be done while holding a double hand seal. Additionally, any lava that is being freely manipulated is not very solid, and can be broken or blown away as if it were completely natural, making it a poor choice for attacking or defending with. Should be noted that techniques can be made smaller while retaining their rank.
▱▰▱Rank E: Very small lava. ( A plate, etc )
▱▰▱Rank D: Small lava. ( A platter, etc )
▱▰▱Rank C: Medium lava. ( A table, etc )
▱▰▱Rank B: Large lava. ( A floor, etc )
▱▰▱Rank A: Enormous lava. ( A clearing, etc )
▱▰▱Rank S: Massive lava. ( A field, etc )
• Freely manipulating lava can be done with somatic gestures, no combat action, without a chakra cost unless chakra is applied to strengthen the lava in collisions which consumes an offensive action.
• Also includes natural rubber, quicklime, and cement. Water of equal rank cools lava in touches, and katon of equal rank hardens the cement.

▰ Lava States | Rank X | Ability
There are multiple states of the Newtonian fluid known as Lava. Each one respectively coming with its own advatanges and disadvantages. The lava states can be enhanced by an X-Ranked chakra amount to strengthen them in collisions with a handseal and offensive action. It costs a B-Rank amount of chakra for those without the Master of Transmutation PA as well as a combat action and a handseal to transfer lava between states.
• Obsidian: When a Lava technique if forcibly hardened from a suiton technique it then becomes Obsidian. It has no additional effects and is as hard as the technique that made it before it was hardened.
• Quicklime: Quicklime is immune to being Hardened by water and in fact is actually agitated further by it. When made of quicklime the structure or attack is actually treated as [1]-rank higher than the opposing technique it's coming into contact with if it's Suiton. However, it is brittle in every other instance making it 1-rank weaker in every other instance for collisions. Quicklime, when exposed to Suiton unlike Cement, will not keep its form. Quicklime additionally cannot be converted into rubber Quicklime is hardened the same as Cement.
• Cement: A hard liquid substance, while it has no natural heat it is sturdier than lava. When hardening into cement for Defensive purposes the techniques for defensive purposes are typically stronger than usual being treated as Doton it is weak to Raiton but superior against Suiton. Liquid cement is instead hardened by Katon as opposed to Suiton. Cement can be reproduced as quicklime but only before it would harden.
• Lava: Lava itself is hot and burning, several degrees of pure molten fury. When being used as Lava the lava will typically destroy equipment or inflict a severe burn and melt flesh. Lava is, of course, the strongest state for Lava-release to be in.
• Rubber: Rubber disperses force, rubber techniques will resist Bukijutsu and Taijutsu techniques of its rank or lower. It will also reduce the effectiveness of Raiton techniques by 1-rank that comes into contact with. However, it is inefficient in defending in most everything else lowering its effectiveness against those techniques by 1-rank.

▰ Lava Release: Rope [ Yōton: Nawa ] | Rank D
The user creates a rope with lava that shoots out from the ground. It can be used as a dangerous weapon, capable of causing second-degree burns if one is successfully hit, and compounding more and more damage the longer it remains on a target until it is hardened. Good for twenty feet of relaxed rope. The rank of this technique increases to [C], and [ B ] while the target is ensnared. It then hardens to a [ B ]-rank locking ability. [Rope] follows the Auto-Grapple Rules. This technique applies Tier 1 burns.

▰ Lava Release: Rubber Defense [ Yōton: Gomu no Bougyo ] | Rank X
The user creates a rubber barrier just before their body that is no larger than ten feet in size. Physical attacks that make contact with this technique that are of one rank above it or a lesser rank and potency are fully countered, sending the attack back to strike the one who initiated it, applying all it's effects upon them.  
PostPosted: Thu Dec 09, 2021 4:07 am
Ninjutsu

Maruton ref


Learned:
• Kai | Rank X |
The user forms a hand sign, flooding their chakra network with a sudden burst of chakra that negates any foreign chakra affecting the user. This is commonly used to release genjutsu but has other purposes. Requires expending chakra in equal rank and potency to the technique being broken. Flooding the brain with chakra completely dispells the hallucinations from enchantment, instance, and chain category genjutsu immediately. The chakra in the brain also mentally focuses the user and reveals the images of illusory category genjutsu as obviously fake but does not completely dispell them because they are outside of the brain but the user is still released from the illusory technique's effects. Multiple genjutsu can be released at once using Kai as long as the appropriate amount of chakra is applied but genjutsu can also be selectively released.

• Henge no Jutsu | Rank E |
The user forms a hand sign, changing their physical appearance in the blink of an eye. Using this technique the user is able to transform into smaller objects or persons up to their own relative size. This allows the user to guise themselves in plain sight or masquerade as another person entirely. Alternatively, the user may cast this on inanimate objects within eyesight. This technique remains active for three posts before it must be repaid.

• Bunshin no Jutsu | Rank E |
The user forms a hand sign, creating an intangible clone of themselves. These clones are not capable of following commands further than the direction to move from one place to another. Furthermore, they are incapable of affecting physical objects or the world around them. The user can create a single at E Rank body and an additional one for each body rank following for no additional cost. Clones created in this manner remain visible until stricken or until the user's third post.

▰ Haze Clone Technique [ Oboro Bunshin no Jutsu ] | Rank D
An augment to the standard Clone Technique. This technique allows the user to create one hundred illusory clones that have the same capabilities of its base technique. Requires E rank upkeep cost per post any clones are active.

• Substitution Technique | Rank E |
When in danger the Shinobi will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the Shinobi to quickly flee and hide while the object takes the brunt of their opponents attack. The substitution technique can only be performed four [4] times per battle and you must be near an object at least roughly the same size as your character's torso, capping out at your character's full-length size. Other roleplayers' characters (unless willing) cannot be used as a substitute. Spawning random, faceless characters to use as substitutes is not permitted. All clones, with the exception of the standard clone, may be used in substitution.

▰ Shadowing Stealth Technique [ Bikou Ninjutsu ] | Rank E
The user coats their body in chakra while pursuing someone covertly. The chakra surrounding their body causes anyone who looks directly at them to find their eyes wandering elsewhere. Due to its low cost in chakra, this seldom arouses suspicion to those feeling the prying eyes of the user. This technique must be repaid every three posts.

▰ Magic Cloak of Invisibility Technique [ Kakuremino no Jutsu ] | Rank E
The user takes a piece of cloth or material large enough to cover their entire body. Channeling chakra into this item allows it to relay a visual display of whatever would be naturally seen if the cloth and the user hiding beneath it were not present. This allows the user to hide, although it is easily seen though by the user's physical movements beneath the cloth. This technique remains active for three posts before needing to be repaid.

▰ Mechanical Eight Trigrams Formation [ Karakuri Hakke no Jin ] | Rank E
The user, having begun their journey in the crafting of mechanical and technological advances applies their knowledge to the defenses of the village. By planning and utilizing blueprints to construct a wall system that rises from the ground to defend a topic or village. In order to activate this defense system, a person must have access to this technique and utilize it with the switch of a lever or button which can be made remotely and carried on a person. It is common for villages to have an alarm of drums or other loud noise to que those who have access to this technique to raise the defenses. This technique requires the user have the title of [ Veteran Technology Crafter ] in order to utilize this technique. These walls measure five feet in height per crafting title in technology, starting with veteran. In addition, these walls are able to defend against attacks equal to the body rank of the person activating the technique. Creating the walls require five posts

▰ Escaping Skill [ Nawanuke no Jutsu ] | E Rank
Allows the user to escape from being tied up, or otherwise trapped, as long as doing so is possible without requiring significant altering of the human body to escape and as long as movement is still possible. Using chakra, ropes and other ties can be nudged in ways to loosen them and allow the user's escape.

▰ Barrier Shatter Technique [ Kekkai Massatsu no Jutsu ] | Rank X
The user forms a handsign, projecting chakra outward to pass through barriers composed of chakra of its own rank/potency and lower, destroying the chakra barrier. If the user has an ally to perform this with the cost may be paid between the two, but the ally does not require an activation to use this technique. Opponent's who have their barriers broken in this manner cannot reform barrier techniques for one post per rank of this technique.

• Art of Walking on Water | D Rank |
Allows the user to stand upon water as though it were a solid surface. When standing upon water that is unaffected by chakra the user must pay an E rank cost per post. When standing upon affected waters, the user must pay chakra the same rank and potency as the technique that is affecting the water. This technique requires no activation after it's inital post, only it's upkeep cost.

• Art of Walking on Walls | D Rank |.
The user can utilize the technique to effectively anchor themselves to a surface to prevent losing footing and falling, even at completely opposite angles. Using this trees and other surfaces not effected by chakra requires an E rank cost. When standing upon surfaces manipulated by chakra, the user must pay the same rank and potency in chakra to stand upon that surface.

▰ String Reeling Technique [ Ayatsuito no Jutsu ] | Rank X
This technique allows the user to utilize wire for various methods during combat or even outside combat. The wire has a tensile strength of E Rank naturally without the use of a technique and it's durability grows for each rank applied thereafter. This wire is used at or above the rank of a target's body rank in order to restrain them. Chakra must be applied one rank above it in order to break it's hold. The user must pay an upkeep of two ranks below it's casted cost with a minimum rank of E per post in order to keep it active.

▰ Aerial Shift [ Kūchū Shifuto ] | Rank X
While mid-air, the user expels chakra from their feet that allows them enough friction to perform a single movement in any direction five feet per rank of the technique. This is primarily used for evasion, advancing or retreating.

▰ Collaboration [ Korabo ] | Rank X | Passive
technique allows the user to combine two techniques together in order to create a single, stronger technique. Both activations of the lesser techniques must be paid along with their original cost from the person casting the technique. If the techniques combining originate from separate individuals, both individuals must have this technique and be able to use techniques equal to their partner's body rank. Two techniques of equal rank fused will become a technique of power one rank higher. So two B-ranked techniques fuse to make one A-ranked technique. Furthermore, two techniques separated by one rank in power will take the rank power of the higher rank, but will eliminate any potential weaknesses of the two techniques, and give the fusion the property of overwhelming. So if a B-ranked an a C-ranked technique were fused through the use of Korabo, then the technique would be B-ranked power with the property of overwhelming to techniques of the same rank. Finally, the rules for what techniques can be fused are as followed. The first rule is that the two techniques need to fulfill the same general purpose. For example, two projectile techniques can be fused together through the use of Korabo. However, an elemental shield and projectile technique cannot be fused together. Second of all, if two techniques of the same elemental property, or the same technique performed twice, are fused then the two techniques maintain their elemental strength and weaknesses. If two techniques with differing elements are fused, then the fusion loses all elemental strength and weaknesses. Finally, techniques can only be fused of different elements so long as they are complimentary elements, aka elements which have no elemental strength or weakness against each other. The only exception is if you fuse a technique with one of one rank higher, and the technique of one rank higher is of a weaker elemental property than the element which is stronger. An example is if you wanted to fuse a C-ranked water ninjutsu with a fire ninjutsu, then the fire ninjutsu would have to be B-ranked. In this example, the jutsu would treat the B-ranked fireball as C-ranked, and thus two fused would act as a B-ranked technique. Techniques fused either have to be of the same rank, or one rank difference. Finally, despite the leaning toward ninjutsu, this technique allows one to fuse complex and spiritual tai and bukijutsu as well. For complex techniques, treat it's fusion with ninjutsu as the example with two opposing elements fusing, (aka, if you want to fuse a B-ranked complex punch with a ninjutsu, then the ninjutsu would have to be C-ranked). Medical ninjutsu can also be korabo'd, but only with other medical techniques.

▰ Hidden Doorway Technique [ Kakusareta Deiriguchi no Jutsu ] | Rank X
The user extends their hand, placing it on any surface or wall. If this surface is unaffected by chakra, the user is able to create a ripple that expands from beneath their hand, opening a doorway that is large enough for the user to pass though for an E Rank amount of chakra. If the technique is effected by chakra, the user must use this technique at the rank and potency of the wall, barrier or other chakra related surface to create a doorway.

▰ Empty Cicada Shell Technique [ Utsusemi no Jutsu ] | Rank X
The user forms the needed hand sign, projecting their voice up to ten feet per rank of the technique. This allows the user to manipulate the opponents perception of their location.

▰ Wave Transmission Technique | Rank C-A
The user channels chakra into their palm, touching the ground. An invisible wave of chakra pulsates over a large distance, increasing its range for every additional rank applied. The user is able to communicate one way telepathically with allies within the topic at C Rank, Sub-Forum at B Rank, and joint Sub-Forum at A-Rank. This technique lasts for three posts per rank of the technique.

▰ Astral Projection Skill [ Kozumikku Jigyou no Jutsu ] | Rank C
The user forms a hand sign, creating a chakra projection of their current form to another location within the world they have been before. This technique is incapable of physical contact and is useless for damaging foes. This projection is able to transmit chakra to targeted allies at a C Rank amount per post. During this time, the user is unable to engage in combat.

▰ Vibrating Sound Drill [ Kyoumeisen ] | Rank C
The user must have a Sound Wave Amplifier listed on their profile and worn upon their person to use this technique. The user channels chakra into this invention, the user releases a sound wave in the direction they aim the arm that has the invention equipped. This releases chakra in a powerfully amplified reverberating sound wave that causes opponents to lose their balance, requiring them to use the Surface Walking Technique at C Rank to stand up. In addition, those stricken by the thirty foot sound wave suffer tier one paralysis on their entire body. Finally, this wave releases a concussive blast that throws opponents the distance of the technique's remaining range.

▰ Manipulate Advancing Blades [ Soushuuha ] | Rank E-B
The user expels a ranked amount of chakra from their body into the area surrounding them. The user's chakra is able to give any small or medium weapons the user has in their inventory the ability to hover freely around them. This technique can be used again to launch weapons at an opponent. Basic combat and bukijutsu techniques gain an additional [1] stat point increase to speed. Furthermore, the user is able to use these weapons to block incoming physical attacks by paying the rank of the technique in chakra to manipulate the weapon.

▰ Heavenly Transmission Technique [ Tensou no Jutsu ] | Rank C
The user prepares this technique, targeting an inanimate object in their possession to be transported through time and space. This technique allows the item to be moved to a target location by utilizing both offensive activations the user has. In addition, the user must have knowledge of the location they are dropping the item at.

▰ Shadow Clone Technique [ Kage Bunshin no Jutsu ] | Rank B
Creates a solid clone which is able to interact with the environment and perform any technique the user knows. The strength of each clone is dependent on the amount of chakra put into each clone. A clone can have anywhere from [1] chakra to all but [1] chakra of the user's pool. The same goes for stamina. The user must retain at least [1] of each pool or they will lose consciousness. Each clone takes [15] chakra to create, and up to three [3] clones can be made per activation. Shadow clones cannot be told apart by doujutsu. The clone disperses if it receives a solid hit (C-rank or higher), or runs out of chakra or stamina. When a clone is dispersed, any knowledge it gained while active is transferred to the original only, no other clones, and any remaining chakra and stamina is returned to the user. Shadow clones may be used to travel to various places while the user's real body remains in a separate location. There is no limit to the distance the clones may travel apart.

▰ Shadow Clone Explosion [ Bunshin Bakuha ] | Rank A
The user may pay for the cost of this technique with no additional activation when using a shadow clone technique to apply it's effects to a total of three or fewer shadow clones. Each clone is capable of exploding with a concussive force that would throw the target up to thirty feet, causing deafness from the sound of the explosion and causing deep bruising on the target when successful.

▰ Shuriken Shadow Clone Technique [ Shuriken Kage Bunshin no Jutsu ] | Rank A
The user launches a projectile weapon at the target, forming a hand sign as it flies toward them. Upon the act of the hand sign, the weapon splits into one hundred copies of the projectile used that have the same properties as a shadow clone, making them just as damaging as the real weapon. When combating this technique, the opponent's agility stat points are halved.

▰ Multiple Shadow Clone Technique [ Tajuu Kage Bunshin no Jutsu ] | Rank A | Augment
Requires knowing the Shadow Clone Technique. Unlike the normal Kage Bunshin, the user's chakra and stamina is divided equally among every clone, including the original. This technique start off at a maximum of one hundred [100] clones produced, and they can be produced until each has only one [1] chakra/stamina. The user must retain at least [1] of each pool or they will lose consciousness. Shadow clones cannot be told apart by doujutsu. The clone disperses if it receives a solid hit (C-rank or higher), or runs out of chakra or stamina. When a clone is dispersed, any knowledge it gained while active is transferred to the original only, no other clones, and any remaining chakra and stamina is returned to the user.

▰ Sound Wave Technique [ Onpa no Jutsu ] | Rank A
The user forms a hand sign, creating a mighty sound wave that travels up to fifty feet. This sound wave causes paralysis at stage three and deafness. Opponents stricken by the sound wave are subject to a concussive blast. This sound-wave is not deterred by physical barriers.

▰ Spiral Sphere [ Rasengan ] | Rank A | Variable
The Rasengan is the perfect shape manipulation of chakra. The user gathers chakra within the palm of their hand, creating an orb of chakra that rotates rapidly beneath the surface of the orb which is roughly the size of a baseball at A-Rank usage. The user is able to pay a C ranked upkeep in order to maintain this technique as long as needed to make physical contact. Upon contact, the orb rotates rapidly, applying a drill-like effect to the target, allowing it to shred through techniques, treating spiritual and ninjutsu techniques as one rank lower. Alternatively, this technique is used to cause a target to go flying upon contact, spinning in the direction of the orb's current, destroying the landscape in an area twenty feet wide and fifty feet in length. Additionally, the user is able to pay an S+ Ranked amount of chakra that increases the size of the Rasengan to twenty feet in size, retaining it's upkeep cost and properties of the original Rasengan and doubling the damage radius of it's alternate use. This variant is known as the Oodama Rasengan [ Big Ball Spiral Sphere ].

▰ Spiral Turbulence Spheres [ Rasen Rangan ] | Rank S
The user holds their hands out, creating two standard Rasengan by utilizing this technique. The user is able to apply this technique up to two more times for no activation to create a total of six Rasengan. The user then is capable of striking a single opponent or multiple opponents with these Rasengan, each one carrying an A Ranked potency.

▰ Super Chakra Spiral Sphere [ Chou Chakra Rasengan ] | Rank S | Augment
An augment to the Rasengan Technique. The user forms a rasengan, using a much more vast amount of chakra to allow it's size to grow. The rasengan glows a near holy light as it grows to ten feet in size. The user rushes forward, forcing physical contact between the rasengan and a target. In addition to the technique's base damage, this technique forces those with Demon Transformations or Forbidden Seals active to have them sealed for three posts.

Katon ref

▰ Fire Release: Fox Fire [ Katon: Kitsunebi) ] | Rank X
The user forms a single two handed seal, forming a two golf sized fire ball per rank of the technique. Before launching, these fireballs form a circular pattern before the user and are launched and manipulated by somatic gestures within a ten foot radius around the user per rank. Upon impact, these fireballs inflict tier one burns on a target. For each successful contact made with a fireball, the target's burned status increases one tier. This technique requires an upkeep post of five chakra per fireball active.

▰ Flame-Resistance Technique [ Bounetsu no Jutsu ] | Rank E | Passive
This is a passive Jutsu that is the first in two steps to protect the user from damaging themselves with their very own techniques. Those practicing Katon must learn this technique or take E Ranked fire damage when utilizing katon techniques.

▰ Cinder Technique [ Tanebi no Jutsu ] | Rank E
This technique allows a person to snap their fingers and ignite a spark anywhere they so wish within ten feet of themselves. This can ignite flammable substances and spark explosive tags when contact is made.

▰ Veil Technique [ Fukumen no Jutsu ] | Rank E
The user claps their hands together, creating a white hot flash of fire chakra as they open their palms towards their target. Opponents who are looking at the user suffer tier one blindness during their first activation spent their following post.

▰ Flare Technique[ Shoumeidan no Jutsu ] | Rank E
The user molds chakra in their lungs, exhaling a burst of flame that extends up to ten feet forward and vanishes almost instantly and does not continuously burn targets. The area effected suffers tier one burn on the point of contact.

▰ Burning Cinder: One [ Nenshou Ha: Ichi ] | Rank D
The user expels a litany of hot marble sized cinders from their mouth and spits them at the target within twenty feet. These embers have an intense brightness and cause tier one blindness to those witnessing it and leave a tier one burn on targets contacted by the embers.

▰ Burning Cinder: Three [ Burning Cinder: Three ] | Rank A
Even more cinders are produced as a reflection of the users mastery of fire. The smoke cloud produced is now sixty feet in width and additionally is significantly thicker applying Tier 3 Blindness to those within it aside the user for four posts. Additionally, fuuton techniques must be S Rank or higher to dispel the ash.

▰ Burning Cinder: Four [ Nenshou Ha: Shi ] | Rank S
One of the highest stages of the Burning Cinder Technique. The cinders now spread to one hundred feet, masking chakra signatures of S rank and lower within the ash accumulation to prevent sensory techniques and dojutsu from detecting them, applying tier four blindness to targets within. Additionally, fuuton techniques must be S+ Rank dispel the ash.

▰ Burning Ash Accumulation [ Haisekishou ] | Rank Null
Burning Ash Accumulation is a variant of the Nenshou Ha techniques. Rather than use typical blinding ash the user can replace said cinders with explosive ash by increasing the rank of the Nenshou technique being augmented. The user then either clicks their teeth together or snaps their fingers, igniting the ash within. This snapping or clicking action can be done within the duration of the ash's four posts without paying an activation cost. Doing so ends the blindness effect of the ash but applies tier three burns to those who are effected by it, the concussive force causing small bone fractures and deep bruising. The user is not immune to this explosive force and should remain outside the ash for it.

▰ Ember Clone Technique [ Yojin Bunshin no Jutsu ] | Rank D
Forming the required hand signs, the user forms a clone of themselves composed of fire chakra. This clone remains active up to three posts and is destroyed by technique of it's rank and potency or higher. Upon destruction, the clone releases a wave of fire in all directions spanning twenty feet wide, inflicting tier one burning on objects within it's reach.

▰ Great Fireball Technique [ Gōkakyū no Jutsu ] | Rank C
After forming the necessary handsigns the user inhales, holding their handsign at their lips before releasing a fireball measuring ten feet in size. This fireball travels up to thirty feet or until impacting a target. Upon impact, the fireball explodes, causing tier two burning and burns to those within a thirty foot radius.

▰ Grand Fireball [ Gurando Endan ] | Rank B
After forming the necessary handsigns the user inhales, holding their handsign at their lips before releasing a fireball measuring thirty feet in size. This fireball travels until impacting a target. Upon impact, the fireball explodes, igniting a forty foot radius with tier three burning and inflicting tier three burns to all those caught within it's blaze.

▰ Oil Fireball [ Abura Endan ] | Rank X
A technique where the creates oil within their mouth with their chakra while expelling a fireball technique that mixes with the oil as it burst to life. Utilizing this technique costs no activation but must match the parent fireball's chakra. The fireball technique this is combined with cannot be affected by water based techniques that are less than two ranks higher than the user's technique.

▰ Great Fireball Shower Technique [ Gōka Hitoame no Jutsu ] | Rank S
The user expels a mighty flame from their mouth, directing their aim to the skies as seven ten foot fireballs manifest up to fifty feet in the air. These fireballs hail down upon the field, carrying a concussive blast of force behind each impact that cause tier four burns and a field that ignites for the same tier measuring fifty feet each. This technique can alternatively be used at S+ Rank to produce fourteen fireballs and their sizes and burning radius are doubled. If the user desires, this technique can be upkept the following post for both offensive activations but consumes half it's original cost in chakra. Both ranks of this technique are infamous for evaporating bodies of water containing less chakra than it within the range of it's burning.

▰ Mythical Fire Flower Technique [ Housenka no Jutsu ] | Rank C
The user performs the necessary hand seals and then releases a small two foot fireball. This technique may have the cost replicated up to four times for a total of five fireballs by paying a second activation and the total required chakra cost for the total number of fireballs. Projectile weapons thrown through the Basic Combat System or a Bukijutsu Style may be Korabo'd with this technique for no additional cost, using the fireball to mask the projectiles presence to others, including sensory techniques used by opponents below the user's body rank. Upon impact, the fireballs cause tier two burns and if projectiles are used with this they remain ablaze for the duration of tier two burning.

▰ Mythical Fire Phoenix Nails Red Technique [ Housenka Tsumabeni no Jutsu ] | Rank B
The user performs the necessary hand seals and then releases a small two foot fireball. This technique may have the cost replicated up to seven times for a total of eight fireballs by paying a second activation and the total required chakra cost for the total number of fireballs. Projectile weapons thrown through the Basic Combat System or a Bukijutsu Style may be Korabo'd with this technique for no additional cost, using the fireball to mask the projectiles presence to others, including sensory techniques used by opponents below the user's body rank. Upon impact, the fireballs cause tier three burns and if projectiles are used with this targets stricken are given tier three burning with an extended three posts upon the effects, covering an entire target once stricken.

▰ Piercing Hell Strike [ Ketatamashi Makai ] | Rank A
By using both hands instead of just one, the user can turn a Katon: Housenka no Jutsu into a thin six foot spear of compressed flame. The user then grabs the spear and hurdles it towards any target within fifty feet of the user. Those within five feet of the spears trajectory are subject to tier one dehydration. Those directly stricken by the spear are easily impaled unless defended and tier three burning is applied to the entire target which is accompanied with an equal burn status. This technique may alternatively be wielded by the user as a melee weapon for an upkeep of twenty chakra. When used in this manner, each impact point inflicts tier two burns and burning.

▰ Fire Lily Technique [ Yurika no Jutsu ] | Rank A
An evolution of the Mythical Fire Flower Technique, the user inhales deeply before exhaling a mighty fireball. By paying the cost of this technique over up to twice for a total of three fireballs, the user may spend a single activation. These three fireballs are thirty feet in size each and upon impact with a surface, the fireballs cause tier three burning each and canvas a fifty foot area.

▰ Bomb Blaze Technique [ Kibaku Kaen no Jutsu ] | Rank C
The user slaps the earth, expelling chakra and releasing four motes of fire that are approximately the size of a baseball. These motes seek out targets for up to three posts and once they attach wrap around the target before detonating. Each flame causes a ten foot concussive explosion of flames that causes tier one burns to those it is attached to as well as those within the explosions range. This technique may be executed at Ranks B and A as well, increasing the mote numbers to eight and sixteen. All motes of fire move at C Rank equivalent.

▰ Dragon Fire Technique [ Ryuuka no Jutsu ] | Rank C
A technique with two variants. The first of which requires it to be used in combination with a Basic Combat Art or other technique that snares the target with steel wire. This variant allows the user to expel flames that use the wire as a guide, traveling along it and engulfing the target snared, causing tier two burning and burns on contact. The alternative variant allows the user to expel a stream of fire up to thirty feet in length at a target, causing tier two burns and burning. The user is able to hold a hand sign and continue to breath fire out in this manner for an upkeep cost of ten chakra per post, requiring no activation past it's first post for both variants. Additionally, if a target has the technique continuously burning them for two posts or more, the burn and burning status are elevated to tier three.

▰ Great Dragon Fire Technique [ Gōryūka no Jutsu ] | Rank B
The user expels a ten foot wide cone of fire up to forty feet in length at a target, causing tier three burns and burning. The user is able to hold a hand sign and continue to breath fire out in this manner for the cost of this technique once per post. Doing so however requires no activation after it's initial use. Additionally, if a target has the technique continuously burning them for two posts or more, the burn and burning status are elevated to tier four as well suffer degradation one tier higher on armors and weapons interacting with this technique.

▰ Fire Dragon Flame Projectile [ Karyuu Endan ] | Rank B
The user expels fire from their mouth after forming the necessary hand signs. From the user's mouth, three fireballs in the shape of an oriental dragon's head form before the user and launch at specified targets, able to be directed at more than one target by paying additional B Rank chakra per additional target but requiring no activation. Each of these fireballs treat defensive techniques and armors as one tier lower during collisions. Each fireball inflicts tier three burns upon impact.

▰ Hydra Technique [ Hidora no Jutsu ] | Rank B
A variant of the Katon Ryuuka no Jutsu, this one has the same functionality but is able to target three seperate targets for no additional activaiton by paying the cost of this technique up to three times. Instead of one stream of fire that advances towards the opponent, the user is capable of exhaling up to three at the same time at varying angles. Each flame travels up to the length of wire and explods upon impact, causing a ten foot fireball to explode and cause tier two burns each.

▰ Dragon Flame Release Song Technique [ Ryūen Hōka no Jutsu ] | Rank A
An evolution of the Dragon Flame Projectile Technique. The user expels fire from their mouth after forming the necessary hand signs. From the user's mouth, six thirty foot fireballs in the shape of an oriental dragon's head form before the user and launch at separate targets. For each additional seperate target, the user must pay an additional B Rank amount of chakra. Each fireball launched by paying this additional amount must be defended by an A rank amount of chakra. This technique demonstrates the finest of chakra control in it's manipulation of resources.

▰ Aerial Explosion Technique [ Kita no Jutsu ] | Rank C
Releases the same combustible composition in the [Bed of Fire] technique, this Jutsu releases is as a gas into the air. This is an odorless, colorless gas that can be ignited with any spark or flame. This gas will rapidly ignite, causing it to expand and create a strong wind in all directions. The outer gas is shot out, and ignites when it has expanded at a range of around 20 feet. Anyone within the range of this Jutsu will be seriously injured and probably suffer at least a first degree burn. {Evaporates all ambient water with no chakra bearings in sixty-foot radius} {Gas cannot be seen without sensory or doujutsu}

▰ Fireproof Technique [ Taika no Jutsu ] | Rank C | Passive
After learning the Fire Resistance Technique, the user's mastery over self protection from their own element has become more refined. By passively circulating chakra over their skin, they are able to negate burns upon their own body. Additionally, the user is able to increase the chakra circulating their body to match the rank and potency of a fire based technique directly impacting them in order to nullify that technique. This can be done for no activation cost once every three posts.

▰ Flame Sphere Technique [ Kyuuka no Jutsu ] | Rank X
The user forms the required hand signs and releases a sphere of flames that surround the user's body. After the user completes the sphere, they may release their hand signs and allows them to continue combat. Any object physically contacting the sphere is ignited and suffers tiered burning equal to the rank of the technique. This technique requires an upkeep cost two ranks below the technique's execution and requires no activation beyond it's initial use.

▰ Pulse Blast Technique [ Myaku Hitofuki no Jutsu ] | Rank B
The user forms a single hand sign, creating an orb of fire roughly the size of a baseball in their hand. The user is able to keep this flaming orb in their hand by paying an upkeep of twenty chakra per post. Unable to release the fireball without dispelling the attack, the user aims to strike a target with the orb in hand. Direct contact with the orb creates a concussive flaming shockwave in the direction of the target, causing tier three burns and sending the target flying up to forty feet away.

▰ Shatter Force Technique [ Kudakasei no Jutsu ] | Rank A
Mastery of the technique Myaku Hitofuki no Jutsu has developed this technique. Manifesting their chakra in the form of flames that dance around a ten foot area surrounding the user and then are focused into a small baseball sized red orb with a white core that radiates with intense heat. The user then slams the orb into the earth, triggering an intense explosion of heat that does not create flames, but a wave of heat. Those within twenty feet of the user feel the most impact of the technique while the ground craters and crumbles, taking a concussive wave of force that causes tier four burns, deafening them and causing tier one blindness from the light emitted as they are blown away, suffering rib fractures in the process. Those between twenty and fifty feet from the impact will suffer tier three burns and tier one dehydration as water based techniques and bodies of water within range are evaporated that are B Rank or lower.

▰ Incinerating Hail Technique [ Kaen Hisame no Jutsu ] | Rank B | Variable
The user releases chakra from their hands as they lift them to the skies. From thirty feet above them a barrage of eight baseball sized fireballs rain down from the sky. Each of these fireballs rains a ten foot expanse of burning tier three upon striking a surface. Additionally, this technique may be executed at any rank above this one, doubling the number of it's fireballs each time.

▰ Pillar of Fire Technique [ Hibashira no Jutsu ] | Rank B
The user forms the required string of hand signs, causing a ten foot wide and forty foot tall pillar of flame to emerge from the ground and engulf the target. The target is mercilessly burned, causing tier three burning and burns while degrading armors and weapons within by an additional rank. Targets who avoid the flame directly are still given tier one burns within ten feet of the pillar.

▰ Pheasant Hunter [ Kijigari ] | Rank B
The user forms a hand sign, utilizing the flames from an existing technique that inflicted burning upon the area within forty feet of the user. From these flames a bird that measures twenty feet in size emerges and seeks out targets for three posts. Upon contact with a surface, the pheasant explodes and creates an explosive burst of flames that measures forty feet in width.

▰ Flame Fist [ Kaseiken ] | Rank A
The user channels chakra into the desired fist. The user's fist is coated in a powerful flame that augments Basic Combat Skills and Taijutsu techniques. Impacts made while this technique is active cause a burst of flames that explode forth, causing a thirty foot wave of concussive flames and inflict tier two burns. This technique can remain active for an upkeep cost of twenty chakra.

▰ Heavenly Prison Fire Sword [ Tenrō Kaken ] | Rank A
The user channels chakra around their desired arm and forms a flaming bladed weapon that reaches no longer than ten feet in it's natural state. This flaming sword has the ability to freely shift it's size up to fifty feet in length between activations used with the weapon. This technique has an upkeep cost of twenty chakra and can alternatively be launched up to double it's maximum range, ending the technique. Physical contact with this blade inflicts imediate tier three burning upon a target and coats them in burns of equal rank. Additionally, the burning spreads from the target and engulfs a fifty foot radius around.

Doton ref

▰ Rock Throw Technique [ Iwa Tounyuu no Jutsu ] | Rank E
The user channels chakra into their hands, molding the earth into a stone measuring up to three feet in width. The user is then able to hurl this at a target within ten feet, causing mild bruising if defended with taijutsu.

▰ Stone Bracers [ Ishi Yoroi no Ude ] | Rank E
After forming the required handseals, the user strikes the earth to cause the earth to mold into bracers upon both arms. These braces cause abrasive damage to those physically contacting them while requiring a D Ranked amount of resources to destroy each of them. These bracers require five chakra per post to upkeep.

▰ Earth Military Movement Technique [ Tsuchi Gunjikoudou no Jutsu ] | Rank E
The user sinks into the earth and is able to move up to ten foot distances while underground. This technique requires an upkeep cost of five chakra per post to continue this movement under the earth.

▰ Swift Earth [ Tsuchi Tou Tou ] | Rank X
The user slams their hands on the earth below them. Doing so causes the earth to move as a conveyor belt measuring five feet and ten feet in length per rank of the technique, doubling at S and S+ Ranks. Advancing upon the user during this time negates all stat bonuses to speed and agility while upon the technique's surface.

▰ Earth Clone Skill [ Doton Bunshin no Jutsu ] | Rank D
Forming the required hand signs, the user forms a clone of themselves composed of earthen chakra. This clone remains active up to three posts and is destroyed by a technique of C Rank and potency or higher. Upon destruction. Upon destruction the clone explodes, sending chunks of earth flying within a ten foot area, causing mild bruising.

▰ Double Suicide Decapitation Technique [ Shinjuu Zanshu no Jutsu ] | Rank D
While beneath the earth using another technique the user reaches up and grasps a target with both hands by the target's ankles. The user then pulls the target beneath the earth up to their necks. This causes tier one petrification to the areas beneath the ground.

▰ Pebble Barrage [ Tamaishi Danmaku ] | Rank D
The user forms the required hand signs to expel chakra over a five foot radius around them, launching any loose stones towards a target within twenty feet of the user. If the stones are from a previous technique, the user may apply one rank below the previous technique's rank to this technique for collisions.

▰ Ant-Lion Technique [ Arijigoku no Jutsu ] | Rank C-S+
The user forms the required hand signs, causing a sink hole to appear at the user's desired location within the topic, measuring fifteen feet wide at it's lowest rank and expanding five feet per additional rank. At it's lowest rank, a thirty foot area to each side of the sink hole begins to draw in towards the center, drawing targets to their doom as they are buried, the pit measuring as deep as it's width. Those trapped within the sink hole require chakra one rank above the technique's executed rank to escape it's hold. Utilization of the Act of Surface Walking is impossible upon this surface.

▰ Explosive Stone Body Replacement [ Bakuyaku Iwa Kawarimi ] | Rank C
A supplementary technique that has it's cost paid alongside the user of the substitution technique. The user substitutes with a boulder that is up to ten feet in width. Upon switching with the user, the boulder detonates, exploding and sending broken stones and shards of minerals out with concussive force thirty feet in every direction. These stones and shards bruise and shred anyone within it's range, requiring two activations to defend against it.

▰ Underground Fish Projection [ Dochuu Eigyo ] | Rank C | Augment
A supplementary technique that augments the user of techniques that allow the user to sink into the earth. By paying the cost of this technique alongside the activation of a parent technique, the user is able to freely move beneath the earth and breathe without restriction. This ability requires an upkeep of twenty chakra every three posts.

▰ Earth Flow Wave [ Doryuuha ] | Rank C
The user forms the required hand signs to cause a wave of earth measuring thirty feet in size that the user may ride atop of, requiring an upkeep cost of twenty chakra every other post. Those caught beneath the wave of earth have tier two petrification applied and are held in place by the hardened earth that surrounds them to their necks.

▰ Earthen Rising Spears [ Doryuusou ] | Rank C
The user forms the required hand signs. From the earth around the target three spikes composed of earth explode that rise up to ten feet in height each to impale targets. Each of these spears require C Rank charka to defend. If a technique was used to create the earth this technique was used from the technique and it's defensive requirements are considered B Rank.

▰ Rock Spear [ Gansetsukon ] | Rank C-S
The user forms the required hand signs, creating four spears at it's base rank that measure ten feet in length and may be launched at targets within thirty feet. For each additional rank these spears are doubled in number and require chakra equal to each individual spear to defend. Should the target be stricken by these spears undefended they are pierced, gushing blood and requiring medical attention within five posts at C Rank and reducing the length of time before going comatose by one for each additional rank.

▰ Ram Head [ Ohitsuji Kashira ] | Rank X
The user forms the required hand signs, slamming their open hand into the earth. At it's lowest rank the user creates a wall that measures ten feet in size and increases ten feet per additional rank, doubling at S and S+ Ranks. This technique requires chakra rank and potency one rank above it's own to break it.

▰ Revolving Split Earth Palm [ Retsudo Tenshou ] | Rank C
The user slams their palm on the ground, causing the ground within thirty feet of their location in all directions to begin churning, breaking and crumblind the landscape which creates gaps in the earth up to fifteen feet deep. Those within the range of this technique require an additional rank of resources to utilize their techniques due to the broken concentration of the landscape crumbling.

▰ Pulsating Earth [ Chikyuu no Myakuhaku ] | Rank B
The user places their hand upon the ground and send strange pulses of chakra into the earth within forty feet of the user in all directions. Those in contact with the effected earth are unable to mold chakra without paying an additional rank per technique for the next two posts. Should contact with the earth continue, they find themselves losing consciousness and stay out for up to three posts without assistance.

▰ Doryuu Heki [ Mud Slide Barrier ] | Rank B | Variable
The user drags their foot across the earth before them, causing a thick wall of mud to erupt from the earth before the user measuring forty feet in size. This technique can be used at any rank above this rank, increasing it's size by ten feet at A rank and doubling between S and S+ Ranks. This technique requires resources equal in rank an potency to a single rank above this one to be destroyed.

▰ Earth Style Split [ Doryuu Katsu ] | Rank B
The shinobi performs the necessary hand seals, then places their hand to the ground. The ground rumbles and splits in half to reveal a forty foot long divide in the earth that measures thirty feet deep. The fissure remains open until the user removes their hand from the ground, then closes and swallows the target, crushing them. Foes trapped beneath the fissure have their entire bodies crushed, suffering tier three suffocation upon the first post and their four upon the third if not escaped.

▰ Earth Style Rampart [ Doryuu Jouheki ] | Rank B
The user forms a series of required hand signs, creating a stone formation of forty feet and can take any basic form the user desires while standing upon it. The user may utilize two activations to double the size of the technique for no additional chakra cost.

▰ Earth Style Wall [ Doryuu Heki ] | Augment | Learned as B
After the shinobi performs the necessary hand seals, they spew a line of mud onto the ground from their mouth. The mud then grows into a large mud wall to help defend against incoming attacks. The wall is thirty feet tall, eighty feet wide, and is a permanent structure unless destroyed. This wall blocks up to S-Rank suiton techniques and up to A-Rank techniques. This is a mud-based version of Earth Style Rampart [ Doryuu Jouheki ] and takes the same slot as the original. Either version can be used. The mud is very slick, making the wall hard to climb.

▰ Earth Dome [ Iwa no Doomu ] | Augment | Learned as A
An extension of Earth Style Rampart [ Doryuu Jouheki ], this jutsu retains its predecessor's characteristics and more. Instead of forming a single, straight wall which can protect the user from only one angle, this jutsu enables the user to create a wall not just all around themselves, but also from above. This dome protects against up to A-Rank techniques and up to S-Rank suiton. This technique can occupy the same jutsu slot as either of the jutsu that are a requirement for it.
-Requires knowing Earth Style Rampart [ Doryuu Jouheki ] or Earth Style Wall [ Doryuu Heki ]

▰ Mudslide [ Dosekiryuu ] | Rank B
The user punches the ground causing the earth to rise underneath them, which releases a wave of damp mud that washes away forty feet of landscape before the user at a twenty foot width. Those caught within the ten foot depth washes foes away causing tier two suffocation beneath the surface.

▰ Rock Plate Coffin [ Ganban Kyuu ] | Rank B
The user forms the desired hand signs, causing ten foot tall stone walls to rise up around the target and trap them within the area, even curving slightly to prevent escape from above. Two of these stone walls then slam together with the target in their center, effectively smashing the target into a pulp. This technique kills NPC of B rank and lower while RPC have their bones shattered and require medical attention within five posts before going comatose.

▰ Rock Pillar Prison Technique [ Ganchuurou no Jutsu ] | Rank B | Variable
The user forms the required hand signs, creating prison bars with a solid roof that expand over a forty foot area. This prison requires an A Rank potency to break through form within while the outside is treated at B Rank. This technique may be executed at higher ranks, doubling the size of the prison and increasing it's durability rank by one per rank increase.

▰ Rock Clone Technique [ Sekkai Bunshin no Jutsu ] | Rank B
The user forms the required hand sign. The earth around the targeted area molds into a perfect replica of the user. This clone can withstand up to S Rank damage without dissipating and is treated as a Shadow Clone with it's offensive and defensive capabilities as well as activation, drawing resources for it's techniques from the user. Upon contact with this clone, the target will suffer tier three petrification.  

BlackJack1995


BlackJack1995

PostPosted: Thu Dec 09, 2021 4:08 am
Genjutsu ref

Illusory

E-Rank Techniques


▰ Cloud Cover Technique [ Kumo Monokage no Jutsu ]
▰Rank: E
▰Primary Sense: Sight
▰Additional Senses: None
▰Base Duration: 6 Posts
▰Upkeep: 5 Chakra
▰Trigger: Handseal
▰Source: Phantasm
▰Status Effect: None
▰Description: This Jutsu involves the simple creation of a small illusionary cloud, about 1 foot in diameter, that has to stay on the ground. Its true purpose is to conceal something that might be hidden in a particular spot, such as a sharp rock, or a small hole.

▰ Mark of the Unfamiliar [ Etainoshirenai no Fugou ]
▰Rank: E
▰Primary Sense: Sight
▰Additional Senses: None
▰Base Duration: Until deactivated by touch.
▰Upkeep: 5 Chakra
▰Trigger: Handseal
▰Source: Hologram
▰Status Effect: None
▰Description: Another fundamental Jutsu, this one changes a person’s writing, mark, or even an inscription to that of another. By doing this, simple directions can be misread or pathways can be changed. It is all up to the discretion of the person reading the sign, though, since merely touching the word or mark in question can easily break the spell.

▰ Scent of the Peculiar [ Dokuji no Kaori ]
▰Rank: E
▰Primary Sense: Scent
▰Additional Senses: None
▰Base Duration: 6 Posts
▰Upkeep: 5 Chakra
▰Trigger: Handseal
▰Source: Scent Phantasm
▰Status Effect: Mental Stress
▰Description: This Jutsu makes use of the sense of smell. It has been known for ages past that there are certain scents that excite different emotions. Scents in the area can make something as simple as dust smell endearing, or make crushed leaves give off a toxic aroma. By this, both traps and warnings can be made of simple objects, not to mention the handy note of covering up one's tracks. Overwhelmingly unpleasant scents have the ability to cause mental stress.

▰ Shadow Glare [ Nirami no Kage ]
▰Rank: E
▰Primary Sense: Sight
▰Additional Senses: None
▰Base Duration: 6 Posts
▰Upkeep: 5 Chakra
▰Trigger: Handseal
▰Source: Visual phantasm
▰Status Effect: None
▰Description: Manipulating what a shadow looks like is no large feat for most shinobi. But at this most basic level, they are only able to increase the depth by which a person might perceive a shadow. For example, a shadow can either be lengthened or shortened, giving off the impression that a person is closer or further. When used in large expanses, with abundant shade, this jutsu can prove quite effective.

▰ Chameleon Skin [ Hada no Kamereon ]
▰Rank: E
▰Primary Sense: Sight
▰Addtional Senses: None
▰Base Duration: 6 Posts
▰Upkeep: 5 Chakra
▰Trigger: Handseal
▰Source: Visual Phantasm
▰Status Effect: None
▰Description: Forming chakra in the area around them, the user creates a basic Genjutsu with the purpose of helping blend their body in with whatever surroundings are available. The illusion is not perfect however and higher ranked Shinobi are far more adept in seeing through the genjutsu. The illusionist will be invisible to shinobi of C-Rank body and below but will be easily found by shinobi of B-Rank body and above. This genjutsu is a favorite among academy pranksters.

▰ Comfort Song [ Kaiteki Uta ]
▰Rank: X
▰Primary Sense: Sound
▰Additional Senses: None
▰Base Duration: 6 Posts
▰Upkeep: 5 Chakra
▰Trigger: Sound
▰Status Effect: None
▰Source: Requires a musical instrument.
▰Description: By playing an instrument, a calming aura fills the space and calms the emotions of all within except the user. This song does not differentiate between friend and foe. This technique will lower mental stress by one level if the rank of this technique matches the rank of the technique inflicting the stress.

▰ Scary Face Technique [ Kowaikao no Jutsu ]
▰Rank: E
▰Primary Sense: Sight
▰Additional Senses: None
▰Base Duration: 6 Posts
▰Upkeep: 5 Chakra
▰Trigger: Viewing of the face.
▰Source: Visual Phantasm
▰Status Effect: None
▰Description: The user covers their face by some means for a few moments, and when they reveal themselves their face turns into a grotesque being.

▰ Psychedelic [ Saikederikku ]
▰Rank: E
▰Primary Sense: Sight
▰Additional Senses: None
▰Base Duration: 6 Posts
▰Upkeep: 5 Chakra
▰Trigger: Handseal
▰Source: Visual Phantasm
▰Status Effect: Mental Stress
▰Description: The colors of the world around the opponent appear to change randomly. Patterns and pallet are decided by the user at the time of casting. The constantly changing colors can be mildly distracting and stressful.

▰ Foul Taste [ Kitanai Aji ]
▰Rank: E
▰Primary Sense: Taste
▰Additional Senses: None
▰Base Duration: 6 Posts
▰Upkeep: 5 Chakra
▰Trigger: Inhaling
▰Source: Taste Phantasm
▰Status Effect: Mental Stress
▰Description: A smoke is created over the area that when inhaled causes a gross taste stimulation of the tongue. This disgusting sensation is highly distracting and will be acutely stressful for the mind. This technique is simply tongue stimulation and is limited without the use of the scent sense.

▰ Spooky Ghost [ Bukimina Yūrei ]
▰Rank: E
▰Primary Sense: Chakra
▰Additional Senses: None
▰Base Duration: 6 Posts
▰Upkeep: 5 Chakra
▰Trigger: Sight
▰Source: Visual Phantasm
▰Status Effect: Insanity
▰Description: An image of a ghost is manifested and upon looking at the ghost the target feels a skin-crawling and goose bump inducing fear. This visual disturbance can cause a minor sense of madness.

D-Rank Techniques




C-Rank Techniques




Enchantment

E-Rank Techniques


▰ Sounding the Unfamiliar [ Etainoshirenai no Oto ]
▰Rank: E
▰Primary Sense: Sound
▰Additional Senses: Sight
▰Base Duration: 4 Posts
▰Upkeep: 5 Chakra
▰Trigger: Sound
▰Source: Audio Phantasm
▰Status Effect: None
▰Description: This technique causes the target to believe they are in a dark, poorly illuminated setting. Within this setting the user manipulates their voice to replicate natural animal sounds one would hear in a wooded area such as animal cries.

▰ Thunder Voice Technique [ Hekireki Koe no Jutsu ]
▰Rank: E
▰Primary Sense: Sound
▰Additional Senses: Touch
▰Base Duration: 2 Posts
▰Upkeep: 5 chakra
▰Trigger: Voice
▰Source: Audio Phantasm
▰Status Effect: Mental Stress
▰Description: Acknowledgement of the user's voice triggers this technique. The user's voice is amplified to deafening levels, causing even what sounds like a whisper to those unaffected to make the target believe the ground quakes with their words.

▰ Discharge Technique [ Hibanahouden no Jutsu ]
▰Rank: E
▰Primary Sense: Touch
▰Additional Senses:
▰Base Duration: 3 Posts
▰Upkeep: 5 Chakra
▰Trigger: Touch
▰Source: Touch
▰Status Effect:
▰Description: The target feels as though the air is electrically charged. Upon physical contact with any surface the target feels a sharp jolt of electrical shock. The technique is not necessarily painful, but is distracting to the target, keeping their minds from being focused.

▰ Poison Ivy Technique [ Tsutaurushi no Jutsu ]
▰Rank: E
▰Primary Sense: Touch
▰Additional Senses: Sight
▰Base Duration: 2 Posts
▰Upkeep: 5 Chakra
▰Trigger: Touch
▰Source: Touch
▰Status Effect: Insanity
▰Description: A technique triggered by the target brushing exposed skin upon another object. The spot where physical contact was made begins to itch and appears to the target as though the target has gotten a severe case of poison ivy or poison oak. The target has a strong desire to scratch at their skin, unable to remove the itchy sensation.

▰ Static [ Kuuden ]
▰Rank: E
▰Primary Sense: Sound
▰Additional Senses:
▰Base Duration: 2 posts
▰Upkeep: 5 chakra
▰Trigger: Sound
▰Source: Sound
▰Status Effect: Mental Stress
▰Description: The user activates the genjutsu's effect by using a specific sound's acknowledgement to trigger the victim into hearing a static type interference that prevents the target from hearing those outside a five foot radius from communicating clearly with them.

▰ Depth Distortion [ Okuyuki Katawa ]
▰Rank: E
▰Primary Sense: Sight
▰Additional Senses:
▰Base Duration: 2 Post
▰Upkeep: 5 Chakra
▰Trigger: Eye Contact
▰Source: Vision
▰Status Effect: Mental Stress
▰Description: The target's sense of depth perception becomes affected in such a way they are unable to judge the distance between themselves and any other physical object. This is especially dangerous when interacting with techniques and hindering when using techniques with specific ranges.

▰ All Directions [ Shihouhapou ]
▰Rank: E
▰Primary Sense: Sound
▰Additional Senses:
▰Base Duration: 3 Posts
▰Upkeep: 5 Chakra
▰Trigger: Voice
▰Source: Sound
▰Status Effect:
▰Description: Upon hearing the user's voice, the target begins to hear varying parts of their speech coming from various locations surrounding them or whole sentences from other locations should the user choose. This technique causes the target to believe the user has surrounded them and distorts the target's perception of the user's location if not visible to the target during the genjutsu.

▰ Closed Sight [ Shimaru Shikaku ]
▰Rank: E
▰Primary Sense: Sight
▰Additional Senses:
▰Base Duration: 2 posts
▰Upkeep: 5 chakra
▰Trigger: Sight
▰Source: Sight
▰Status Effect: Mental Stress
▰Description: This technique is triggered once the target sets sights on the user's body. Once acknowledged, the target's peripheral vision is blacked out, only allowing the target to see what their eyes are directly focused upon.

▰ Tree Leaf-Style Willow [ Konoha-Ryū Yanagi ]
▰Rank: E
▰Primary Sense: Vision
▰Additional Senses:
▰Base Duration: 2
▰Upkeep: 5 chakra
▰Trigger: Vision
▰Source: Phantasm
▰Status Effect: Mental Stress
▰Description: The target is caught in this genjutsu after seeing the physical action of the user moving their arm(s). Upon activation, this genjutsu causes the target to hallucinate the user as having several waving arms, making it difficult for the enemy to focus on the user's true arm movements.

▰ Demonic Illusion: Descending Hell Technique [ _Jigoku Kōka no Jutsu ]
▰Rank: E
▰Primary Sense: Sight
▰Additional Senses: Touch
▰Base Duration: 2 posts
▰Upkeep: 5 chakra
▰Trigger: Sight
▰Source: Phantasm
▰Status Effect: Mental Stress
▰Description: The user forms a hand sign that is must be seen by the target. Upon acknowledgement of the hand sign, the target views a massive fireball that darkens the sky as it descends upon the area, causing the target to feel the ambient heat that is partnered with such an intense flame.Unable to prevent the fireball's destruction, the target believes themselves consumed in flames and often flee to safety.

▰ Mist Technique [ Kiri no Jutsu ]
▰Rank: E
▰Primary Sense: Sight
▰Additional Senses:
▰Base Duration: 2 posts
▰Upkeep: 5 chakra
▰Trigger: Sight
▰Source: Phantasm
▰Status Effect:
▰Description: When the target loses sight of the user, this technique is triggered. The target hallucinates the user charging towards the enemy, then leaping towards them with a weapon drawn. Just before making physical contact, the hallucination disperses into a plume of smoke, mist, flower petals or some other distracting particles.

▰ Hunger Technique [ Kiga no Jutsu ]
▰Rank: E
▰Primary Sense: Taste
▰Additional Senses:
▰Base Duration: 2
▰Upkeep: 5 chakra
▰Trigger: Scent
▰Source: Taste
▰Status Effect: Mental Stress
▰Description: The user creates a strong delicious aroma of the target's favorite food. Upon smelling the scent, the target is overwhelmed with an insatiable appetite and feels as though they're starving. If left unbroken, this technique causes the target to become lethargic by the second post, reducing their desire to do anything but lay about.

▰ Thirst Technique [ Nodono Kawaki no Jutsu ]
▰Rank: E
▰Primary Sense: Taste
▰Additional Senses: Touch | Sound
▰Base Duration: 2 posts
▰Upkeep: 5 chakra
▰Trigger: Humidity
▰Source: Humidity
▰Status Effect:
▰Description: The user creates a humid atmosphere with their chakra around the target. Upon acknowledgement of the humidity, the target becomes overwhelmed with a sense of thirst, causing them to be consumed with the search of water. While active, this genjutsu causes the target's lips to feel chapped and their throat to be hoarse.

D-Rank Techniques


▰ Leer of the Peculiar [ Dokuji no Gyoushi ]
▰Rank: D
▰Primary Sense: Chakra
▰Additional Senses: None
▰Base Duration: 2 Posts
▰Upkeep: 5 Chakra
▰Trigger: Eye contact
▰Source: Emotion Manipulation
▰Status Effect: None
▰Description: After eye contact is made, the target becomes intimidated. This communicates malicious intent upon a victim and can be used to open up attacks for teammates. This may provoke an opponent into thinking twice before engaging in battle as this technique manipulates the chakra sense's capacity over emotions.

▰ Through the Looking Glass [ Kugurinukeru Meikyou ]
▰Rank: D
▰Primary Sense: Sight
▰Additional Senses: None
▰Base Duration: 4 Posts
▰Upkeep: 5 Chakra
▰Trigger: Handseal
▰Source: Vision
▰Status Effect: Mental Stress
▰Description: With a few hand seals the user shatters their opponent's vision. For the next four posts the target will see the world as if they were looking through a pane of broken glass. This type of compound vision tends to make it a lot harder to decide exactly where something is by presenting a multitude of images and if nothing else it is extremely annoying and mildly stress inducing.

▰ Voice of the Peculiar [ Dokuji no Onsei ]
▰Rank: D
▰Primary Sense: Sound
▰Additional Senses: None
▰Base Duration: 4 Posts
▰Upkeep: 5 Chakra
▰Trigger: Voice
▰Source: Emotion Manipulation
▰Status Effect: None
▰Description: A verbal aid, this genjutsu manipulates a person’s voice and makes them seem either more or less imposing. By itself, it can be used as a very noteworthy distraction and can also deter opponents from engaging the user right away. You can make your voice sound like that of other people you have encountered rather than just changing pitch and tone.

▰ Ghost Touch [ Youma Tacchi ]
▰Rank: D
▰Primary Sense: Touch
▰Additional Senses: Sight
▰Base Duration: 3 Posts
▰Upkeep: 5 Chakra
▰Trigger: Handseal
▰Source: Touch Phantasm
▰Status Effect: None
▰Description: This simple Genjutsu shifts the target's perceptions of the world two feet forwards and two feet to the left or right. While they are affected they will believe that they just pass right through whatever they try to touch like a ghost trying to make contact with the real world.

▰ Demonic Illusion: Hell Viewing Technique [ Magen: Narakumi no Jutsu ]
▰Rank: D
▰Primary Sense: Sight
▰Additional Senses: None
▰Base Duration: 4 Posts
▰Upkeep: 5 Chakra
▰Trigger: Handseal
▰Source: Visual Phantasm
▰Status Effect: Mental Stress
▰Description: The Hell Viewing Technique is a Genjutsu that causes its target to see a horrifying vision instead of the real world around them. The Shinobi will use a handseal to project the mental hallucination. It is a presentation of horrible nightmares that are individual to the victim. This genjutsu's hallucination is so disturbing that it causes mild mental stress.

▰ Plague of Rats [ Pesuto ]
▰Rank: D
▰Primary Sense: Touch
▰Additional Senses: Sight
▰Base Duration: 3 Posts
▰Upkeep: 5 Chakra
▰Trigger: Viewing Caster
▰Source: Touch Phantasm
▰Status Effect: Mental Stress
▰Description: The caster creates the hallucination of his or her body becoming a large swarm of rats that covers the target's body. The Jutsu makes it so the victim is made to believe that they are being devoured alive by the rats and feel the rats ripping off their flesh with their teeth.

▰ Demonic Illusion: False Surroundings Technique [ Magen: Kokuni Arazu no Jutsu ]
▰Rank: X
▰Primary Sense: Sight
▰Additional Senses: Touch
▰Base Duration: 5 Posts
▰Upkeep: 5 Chakra
▰Trigger: Handseal
▰Source: Visual Phantasm
▰Status Effect: None
▰Description: A Genjutsu technique that makes the victim believe that he/she is in a totally different surrounding than they really are. The user creates a whole new surrounding that the opponent ends up seeing, instead of the old one, giving the user the advantage as only they would be aware of the exact lay of the land. This jutsu produces the feeling that the land is not as it should be, before changing to one in which the target feels that it should be. If double cost and upkeep are paid upon initial casting, the user is able to hide themselves, as well as any objects weighing up to fifteen pounds [15 lbs] per rank of the user within the same amount of footage, within the scenery.

C-Rank Techniques


▰ Voice of Compromise [ Jouho no Koe ]
▰Rank: C
▰Primary Sense: Chakra
▰Additional Senses: Sound
▰Base Duration: 3 Posts
▰Upkeep: 10 Chakra
▰Trigger: Voice
▰Source: Emotion Manipulation
▰Status Effect: None
▰Description: The user focuses a small amount of Chakra into his vocal chords as he speaks, allowing it to escape with his voice. This technique does not affect the sound of the user’s voice directly, but rather affects how any listeners hear the message. While using this technique, anything the user says will be perceived by listeners as a positive message. It can have numerous effects, such as endearing the speaker to his audience. The power of this Jutsu is quite limited, however. It tends to have very little effect on established enemies, or people in a high state of emotion, although it has been known to calm down agitated people.

▰ Journey into Black Darkness Technique [ Kokuangyou no Jutsu ]
▰Rank: C
▰Primary Sense: Sight
▰Additional Senses: None
▰Base Duration: 4 Posts
▰Upkeep: 10 Chakra
▰Trigger: Eye Contact
▰Source: Visual Hallucination
▰Status Effect: None
▰Description: Journey in Black Darkness is a Genjutsu technique which causes the Shinobi's opponent to be enveloped in total darkness when eye contact is made. While in the black void, the Shinobi will be unable to see any incoming attack or threat.

▰ False Strike Technique [ Mougo Shibaku no Jutsu ]
▰Rank: C
▰Primary Sense: Sight
▰Additional Senses: Touch
▰Base Duration: 3 Posts
▰Upkeep: 10 Chakra
▰Trigger: Physical Contact
▰Source: Visual and Touch Phantasms
▰Status Effect: None
▰Description: This technique is a fairly simple one, but it is very useful in a tight spot. When an attack is nearing, the user of this technique forms a single seal to activate the technique, and then immediately moves to dodge the technique. The attacker instead of seeing the user dodging, will instead see and feel the attack strike their target with the appropriate effect (blood gushing out for example), and with their eyes drawn to the illusion instead of the real user, the user is afforded a short moment in which they are as good as invisible to their opponent in which they can use to either seek better cover, or even quickly counter-attack.

▰ Taste of Locusts [ Inago no Akushumi ]
▰Rank: C
▰Primary Sense: Taste
▰Additional Senses: Touch
▰Base Duration: 4 Posts
▰Upkeep: 10 Chakra
▰Trigger: Handseal
▰Source: Taste Phantasm
▰Status Effect: None
▰Description: The victim imagines their mouth suddenly filled with a swarm of live locusts. The imaginary locusts will try and crawl down the victim’s throat, which makes spitting them out a difficult task. Vomiting often occurs which usually dispels the Genjutsu but leaves them open for attack. If no attempts are made to spit out the locusts or vomit them out, this Genjutsu will continue to last until the full length of time has passed.

▰ False Flame Technique [ Nise Honō no Jutsu ]
▰Rank: C
▰Primary Sense: Sight
▰Additional Senses: Touch, Scent
▰Base Duration: 4 Posts
▰Upkeep: 10 Chakra
▰Trigger: Handseal or Other
▰Source: Sensory Phantasm or Other
▰Status Effect: Mental Stress
▰Description: The user creates an illusion that a fire has been started in the immediate area. A smoke screen appears to form, and the opponent feels as though it is hard to breathe and that the heat is increasing dramatic as the "fire" builds up. The inferno will then spread over the area and consume the victim. They will feel their skin burn, smell the burning flesh, and see the fire consume the body.

Instance

E-Rank Techniques


▰ Thunder Trap Seal [ Raimei Wana Fuu ]
▰Rank: E
▰Primary Sense: Touch
▰Additional Senses: Sound
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Trap
▰Source: Trap
▰Status Effect: None
▰Description: A basic Genjutsu in the sense that what it does is very simple, however it is an illusion that is set up for the target, but also an illusion that the user himself notices. Flashing a series of signs the user "primes" an area or object with a conditional Genjutsu. Whenever someone crosses the said area or tampers with said object loud thunder is sounded and can be heard well from everywhere. While partially unsettling for most people who were just walking around or touching something the Genjutsu does nothing more then alert the setter of this Genjutsu that someone set off one of his signals. This jutsu affects all living beings in the area. This jutsu is stackable with more instance genjutsus. Other Instance Genjutsu may be primed, to a maximum of one [1] additional Instance per rank of the Genjutsu user.

▰ Trickster’s Sand Storm [ Suna Arashi no Odokemono ]
▰Rank: E
▰Primary Sense: Sight
▰Additional Senses: Touch
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Handseal or Other
▰Source: Visual Phantasm
▰Status Effect: Blindness
▰Description: This Jutsu causes the opponent to believe that a sandstorm is kicking up, blinding his vision, irritating his eyes, getting into his nose and mouth. Simply rubbing their eyes will usually end the Genjutsu, though it is still quite useful if one can take use of the temporary blindness the target may suffer.

▰ Through the Unfamiliar [ Etainoshirenai no Tsuujite ]
▰Rank: E
▰Primary Sense: Chakra
▰Additional Senses: None
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Handseal
▰Source: Memory Manipulation
▰Status Effect: None
▰Description: Strange in its uses, this Genjutsu is fairly harmless. What it does is it makes any opponent who falls into its area of effect imagine that they have just undergone a certain sense of déjà vu. That is to say, they begin to question whether they are following the right path or direction since the one in front of them seems too familiar to be the right way. Area of effect includes all within ten [10] yards per rank.

▰ Mud Slip Technique [ Doro Shissaku no Jutsu ]
▰Rank: E
▰Primary Sense: Touch
▰Additional Senses: Sight
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Trap
▰Source: Touch Phantasm
▰Status Effect: None
▰Description: A Genjutsu in which the victim feels slippery “mud” right beneath his or her feet, causing them to slip and fall. Can only be placed within an environment as a seal, and activates when anyone nears it.

▰ Annoying Dust Technique [ Okkuu Chiri no Jutsu ]
▰Rank: E
▰Primary Sense: Touch
▰Additional Senses: None
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Handseal
▰Source: Touch Phantasm
▰Status Effect: None
▰Description: This simple Genjutsu makes a person feel as if there was a speck of dust in their eye, irritating it. Although not damaging, it can cause the victim to lose concentration and also make them continually rub their eyes in an attempt to get the nonexistent dust speck out.

▰ Rock Technique [ Iwa no Jutsu ]
▰Rank: E
▰Primary Sense: Touch
▰Additional Senses: None
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Handseal
▰Source: Touch Phantasm
▰Status Effect: None
▰Description: A simple Genjutsu that makes the victim see a very sharp rock protruding out of the ground, causing the victim to trip over the “rock” and fall in avoidance. This effect requires a set location, and triggers by someone stepping on it. The next step taken will have the rock.

▰ Touch of the Unfamiliar [ Etainoshirenai no Tacchi ]
▰Rank: E
▰Primary Sense: Touch
▰Additional Senses: None
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Enchanted Object
▰Source: Touch Phantasm
▰Status Effect: None
▰Description: This Jutsu, by its name alone, obviously takes into account a person’s sense of touch. Much unlike the rest of these Jutsu, this one is activated once a person touches a particular object that the user has placed the seal upon. It can be as obvious as a Kunai being sent at an opponent from any distance, or even the leaves of a tree. In short, what it does is it makes the user question whether or not the particular item existed or not. So if a person were to be stabbed with a Kunai, they would seem to not feel the pain of the Kunai, but would realize it much later since the effect of the Jutsu is quite short. In the example of leaves, a person could pass through a veil of leaves and only have their other four senses to rely on as to whether or not those leaves even truly existed, causing a very distinct sense of confusion. Applies only to the object that is sealed, & sets off when anyone touches it.

▰ Sound Technique [ Onkyou no Jutsu ]
▰Rank: E
▰Primary Sense: Sound
▰Additional Senses: None
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Sound
▰Source: Audial Phantasm
▰Status Effect: None
▰Description: A distraction Genjutsu that causes the target to hear random sounds of the user's discretion. Can be instanced. This jutsu is stackable with more instance genjutsus.

D-Rank Techniques




C-Rank Techniques


▰ Echo of Lament [ Aitou no Hibiki ]
▰Rank: C
▰Primary Sense: Sight
▰Additional Senses: Chakra
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Handseal
▰Source: Visual Phantasm
▰Status Effect: Insanity
▰Description: A technique fashioned for defense, this one takes a rather different approach. It is, in fact, fashioned for reversal and is quite dangerous in effect. Preparing the Jutsu ahead of an opponent's attack, it is passive until activated with precise Chakra control. Through any of the senses, the Genjutsu is passed on and it quickly alters the image an opponent sees. What appears to the opponent is a direct hit on their target. Whether it be as simple as a Kunai plunging into their thigh or a Genjutsu immobilizing them with fear, an opponent will see this outcome played out as exactly as if it would have really happened. Yet, it is the ability of this technique to make one think that and thus leave a very critical opening in any person’s defense.

Chain

E-Rank Techniques


▰ Shadow Sign [ Kage no Sain ]
▰Rank: E
▰Primary Sense: Sight
▰Additional Senses: None
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Handseal
▰Source: Sensory Phantasm
▰Status Effect: None
▰Description: This technique is chained during the casting of an initial genjutsu. This technique hides the handseals of the initial genjutsu it is chained to. The opponent only sees the one handseal which is required for this technique.

D-Rank Techniques


▰ Escape Room [ Dasshutsu Heya ]
▰Rank: D
▰Primary Sense: Sight
▰Additional Senses: Smell, Touch
▰Base Duration: 3 Posts
▰Upkeep: 5 chakra
▰Trigger: Handseal
▰Source: Sensory Phantasm
▰Status Effect: None
▰Description: This technique is only active when a technique of the illusory branch of genjutsu is broken out of, either through kai or pain. From the location where the illusion was initially projected, a thick cloud of black smoke engulfs the target's sight. The target is only able to process sight within a five foot radius of the direction they are facing, or all directions if aided by a byakugan. Anything further suffers a tier one blindness hazard.

C-Rank Techniques
 
PostPosted: Thu Dec 09, 2021 4:09 am
Taijutsu:

Freestyle Whirlwind

Stage One

▰ Whirlwind Movement | Rank X | Simple
By exerting a higher strain on their body, the user is able to execute their techniques [1] point faster per rank of stamina applied to this technique. This technique requires no activation.

▰ Whorl | Rank X | Simple
The user performing several somersaults as they travel through the air, gaining a [1] point increase in speed or agility per rank of the technique. This can be used defensively to evade an attack or directly after a kicking technique. If used after a kicking technique, the user gains a [1] point speed increase to their next kicking attack if used directly after this technique. Alternatively, this technique can be used to relive damage from techniques that cause knock back or send the user flying to the ground by using the technique at the rank of the technique it is defending against.

▰ Mach Flight | Rank X | Simple
The user leaps over any obstacle or wall roughly the height of the user or lower by using their hands to grip and propel themselves forward with incredible force. When colliding with a target, the user's speed is mirrored into their strength. Upon impact, the target is thrown five feet per rank of this technique.


Stage Two

▰ Acrobatic Mastery | Rank D | Training
Having practiced their art with great concentration, the user has learned to change direction of their whorl technique.After this training is complete, the user may use up to one technique per post that would lower the stats affecting their speed without suffering that reduction. The user gains the ability to use Somersault to evade once every three post without it consuming an activation, but only against opponents whose body rank is at or lower than the user’s.

▰ Razor Wind Kick | Rank X | Simple
The user leaps into the air, performing a falling ax kick on the opponent that is capable of causing deep bruising between E-C Rank, bone fractures between B and A rank and shattering bones between S-S+. This technique mirrors speed boots to strength boosts for this kick.

▰ Centrifuge Strike | Rank X | Simple
By using the momentum of a running start, the user grabs a pole, rod or weapon hilt struck into the ground and propels their body around it. Using the power of the spin, the user kicks the enemy, slamming their foot into the opponent's body. This technique gains any stats the user’s speed has to its strength for the duration of the technique.


Stage Three

▰ Perfecting Balance | Rank C | Training
Due to their various training requiring parkour style actions, the user is more stable. This training allows the user to withstand off balancing effects or knock back effects as though they were one rank lower in strength.

▰ Slicing Handspring | Rank X | Simple
This is a move that can be completed either backward or forward. The user quickly propels themselves either backward or forward and vaults over something as in Mach Flight; however, this time, they swing their legs around from the side instead of sliding over the obstacle, aiming to kick the target with both feet. If the first hit lands, the second one does as well. If the user is able to hook their feet onto something on the other side (including things like an opponent’s arms and legs), they gain a [1] point increase in speed per this technique’s rank.

▰ Hurricane Kick | Rank X | Simple
A technique turning the surrounding environment to an advantage.The user rushes towards any surface available and uses the momentum from their run to propel themselves back off the surface in to a round-house like kick.The rotating force of this kick causes the opponent to spin in the direction of the impact, sending them flying five feet per rank of the technique. All stat increases to the user’s speed apply to this technique’s power.

▰ Swinging Fury | Rank X | Simple
The user leaps, grabbing a ledge or other object capable of supporting their hanging from it. The user then uses this to throw them into the air. Using the Whorl technique costs no activation if used here, combining it with a double footed kick that drives through a target with devastating force. When colliding with a target, the user's speed is mirrored into their strength. Upon impact, the target is thrown five feet per rank of this technique.


Stage Four

▰ Lesser Combo | Rank B | Supplemental
The user uses their speed to stitch together a string of three attack activation's in quick succession, consuming only one activation. If the first attack is blocked, then the combo is broken; however, if the first attack is not blocked then all three attacks land. Any opponent whose agility are two ranks higher than the user's speed can block these attacks separately, however any opponent whose agility are lower then the users current speed cannot block the first strike. All attacks are treated as simple. Has a two post cooldown before it can be used again.

▰ Standing Hurricane | Rank X | Simple
The user performing a handstand, spinning in a circle while balancing in this manner. The user's legs lash outward, kicking anyone who approaches with one kick per rank of the technique. This technique may be used to concentrate kicks at one target or to deliver an area of effect attack that effects all within their range. Each kick successfully landed increases the user's speed the next post for all actions by [1] point.

▰ Flying Hurricane | Rank X | Simple
The user, using rotational momentum either from twisting the legs as they jump or twisting the legs mid-flip, snaps out their feet and delivers a dizzying barrage of kicks. Launches two kicks per rank, with each one being one rank lower than this technique in power, but consumes only two activations regardless of how many kicks are used. The user loses a stat increase in speed for every kick launched, unless this technique is blocked.

▰ Vortex Drop | Rank B | Complex
The user imbues their leg muscles with chakra to propel themselves farther in the air, the user then proceeds to flip mid-air to produce momentum as they fall, bringing their leg down atop their target. If the user utilized a technique to leap into the air to lead into this technique, the Vortex Drop requires no activation and treats armor as one tier lower.


Stage Five

▰ Parkour Mastery | Rank A | Training
The user becomes one with their momentum, learning how to harness their body as an almost perfect machine. After completing this training, the user’s agility gain any and all bonuses afforded to their speed.

▰ Mach One Combination | Rank A | Spiritual
The user strings together four of thier known techniques from this style. These four techniques must be paid at A Rank or lower, allowing the user to deliver a crushing combination for only the activation of this technique.

▰ Windmill Stomping | Rank X | Simple
The user initiates a series of cartwheel flips that deliver a kick with every flip. The direction of these attacks can change with every kick. The user can continue delivering these flip-kicks until a kick is successfully landed. This technique requires both activations of the user, even allowing it's third activation to be used by evasively flipping out of the way. The user pays an upkeep of stamina two ranks below it's initial cost to maintain, gaining a [1] point increase in speed and agility per post, stacking until the user is able to deliver the kick. When evading an attack, the user must pay the rank of opposing technique to evade.


Stage Six

▰ Mach Two Combination | Rank S | Simple
The user strings together five of their known techniques from this style. These four techniques must be paid at S Rank or lower, allowing the user to deliver a crushing combination for only the activation of this technique.If the first strike of the combo is blocked, the remainder will fail. Howver, if the user carries a [4] point difference in speed and [4] point difference in agility in favor of themselves when interacting with a target, the opponent is unable to block the initial strike. If the initial strike is unblocked, the target may pay to block each individual strike, however the cost of doing so requires an additional B rank stamina. This technique requires a three post cool down.

▰ Gale Force Twister | Rank S | Spiritual
The user releases Chakra into a mass of thin, swirling clouds around themselves. Opponents physical actions while within the swirling mass of chakra are reduced by a [2] point amount for each post they remain within it. ( [2] points at one post, [4] points at two posts, etc ) Lasts for three posts and covers an area twenty feet around the user.


Channeling Martial Skill

▰ Elemental Fury | Rank X | Spiritual
The user surrounds their hands with their elemental chakra, granting their taijutsu and basic combat taijutsu their elemental affinity. For each rank of the technique, this effect lasts one post.

▰ Elemental Personification | Rank X | Spiritual
The user floods their system with chakra while choosing one of the primary elements they have access to. This attunes the user to that element, giving their element of choice the following effects. This technique requires no activation but always requires it's chakra cost paid equal to the technique it is paired with.
Water: Reduces speed of the target by a [1] point amount per rank when contacting an opponent for the following post.
Earth: Stuns an opponent, losing an activation if unblocked.
Fire: Reduces strength of the target by a [1] point amount per rank when contacting an opponent for the following post.
Wind: blows the target back an additional five feet per rank.
Lightning:Reduces agility of the target by a [1] point per rank when contacting an opponent for the following post.


Stage Two

▰ Forceful Wave | Rank X | Spiritual
The user delivers a palm thrust in the direction of their target. The chakra released from the palm thrust creates a wave of chakra that expands five feet per rank of the technique and travels twenty-five feet total. This wave of force has the ability to knock away techniques of its own rank and potency and lower in the opposite direction as well as send those who are impacted by it away if their body rank is lower than the technique's cost. Opponents may pay chakra equal to the technique's rank in order to break from the forceful blast of this technique. In addition, this technique carries the chosen elemental affinity of the user to add it's damage type to the attack. If the palm strikes the target directly, the user pays the cost of this technique in stamina in addition to its original cost to deal damage.

▰ Sweeping Force | Rank X | Spiritual
The user squats, delivering a sweeping kick that runs along the ground. A thing veil of chakra rushes along the ground and travels toward the target five feet per rank of the technique, knocking foes down. When the user's chosen element is added to the technique, it affects the earth along it's path. Fire ignites the ground, Water saturates it, earth shatters the ground to make unstable footing, wind causes updraft, sending things flying, and lightning leaps along the surface of the earth.If the kick strikes the target directly, the user pays the cost of this technique in stamina in addition to it's original cost to deal damage.

▰ Dual Forces | Rank X | Spiritual
The user throws their hands to either side of their body, punching or delivering an open palmed strike. The user projects chakra outward from either side that creates a concussive blast five feet per rank, allowing them to launch any chosen element they posses from their hands, even allowing separate elements from both hands. If the palms strike the target directly, the user pays the cost of this technique in stamina in addition to it's original cost to deal damage.


Stage Three

▰ Counter Force | Rank X | Spiritual
The user opens their hips by rotating their front foot out. Then sinking, pivoting, twisting the user throws their hands outward as they rotate a full circle while expelling chakra five feet in every direction that carries the single element of their choosing they posses. This technique is used to duck below target attacks while countering with their own attack. This technique must be executed at the rank of the technique being evaded.

▰ Elemental Doubling | Rank C | Training
The user does a single post of training where they practice combining their techniques with more than a single element. Once completed, all techniques are able to carry two elemental properties. This does not allow for Elemental Bloodlines to be used in this manner.

▰ Snaring Forces | Rank X | Complex
The user reaches out, grasping the target's limb. Once secured they expel chakra from their hands and surround the target's body in their chakra. This chakra carries the elemental properties applicable by the user. The elemental chakra dissipates after consuming the target in that property.


Stage Four

▰ Hidden Force | Rank X | Complex
The user strikes the opponent with any basic combat classified action. The user releases chakra from the limb upon impact, creating a sudden and unforeseen explosion of elemental chakra that impacts the target and carries them five feet per rank of the technique, consuming them in the element during travel.

▰ Elemental Body Flickering | Rank B | Training
The user, having utilized this taijutsu to encompass all known elements is able to treat shunshin techniques of the elemental releases as this taijutsu, allowing them not to consume a ninjutsu slot.

▰ Harmonizing Elements | Rank X | Spiritual
The user throws their hands forward, projecting chakra to halt an incoming projectile ninjutsu. The chakra exerted forms around the target ninjutsu and consumes it. The user must pay the cost of the countered technique in addition to it's cost a second time to throw the technique along with their desired element back at the opponent, treating the two ninjutsu as a Korabo'd technique.


Stage Five

▰ Combining Elemental Training | Rank A | Training
The user does a single post of training where they practice combining their techniques with their elemental bloodline affinity, allowing them to combine the techniques of this style with their bloodline properties, including statuses inflicted by said bloodlines.

▰ Streamline Force | Rank A | Spiritual
The user clasps their hands together before them near the writs so their fingers are pointed towards both the sky and ground. Releasing tremendous concentrated chakra, the user launches a beam that measures five feet in width and travels up to fifty feet. This beam of chakra carries those stricken by it the entire length of the technique's range while crushing their bones in transit. The user is able to apply any elemental affinity their training has allowed for this style.

▰ Invigorating Forces | Rank X | Simple
The user has learned to expend physical energy in order to regenerate chakra at a higher rate. The user is able to expend stamina to regain the same rank of chakra.


Stage Six

▰ Elemental Tripling | Rank S | Simple
The user does a single post of training where they practice combining their techniques with more than a single element. Once completed, all techniques are able to carry three elemental properties. The user must have access to all three elemental natures in order to use this training.

▰ Primordial Armor | Rank S | Spiritual
The user coats themselves in a veil of chakra that glows with their chakra color for three posts. This armor offers no stat increases, however, when the user is stricken by ninjutsu that one of their known elements has the superior nature to, that ninjutsu is treated as an additional rank lower in terms of damage. In addition, the user is able to absorb incoming ninjutsu that share an element with themselves by paying it's cost in stamina.


Collaborative Clone

Stage One

▰ Clone Toss | Rank X | Simple
This technique allows the user to create a clone and immediately throw them (or have the clone throw the user) at an opponent. This jutsu may also be utilized for mobility, throwing someone around the map as a dodge or to get altitude. The thrown clone can be substituted with a weapon in the user's hand at the last second without consuming a substitution usage.

▰ Clone Parachute | Rank X | Simple
Creating four clones, these immediately grab the opponent and throw them into the air. Then, the clones grab each limb of the opponent and hold them down as they sink to the ground so that the main user can jump up and kick the held opponent down. If the clones grab an opponent who is currently in the air, it requires an additional rank of resource to dodge.

▰ Laughingstock | Rank E | Training
This training allows the user to substitute clones that look like them into clones that look like their opponent, except they are poorly made ones that emphasize ugly qualities of the opponent or otherwise look and act stupid to humiliate the opponent.


Stage Two

▰ Team Spawn | Rank D | Training
Familiarity with using clones in a versatile manner has granted the user the ability to create clones, within and outside of this style, around the battlefield from their own chakra pool so long as the newly created clone is in contact with another clone on the battlefield. The clones do not to stick together after creation. This exceeds the limitations of the Tactician benefits from the Special Ops career, allowing clones to be created anywhere in a topic so long as they're created in contact with a pre-existing clone.

▰ Combo A | Rank D | Simple
Creating four clones, they approach the enemy two at a time. They may utilize generic attacks against the opponent, but the user can replace the four generic combat strikes with a specific bukijutsu or taijutsu that all clones will attack with (changing the rank & cost of this technique to the rank & cost of that technique). The substituted bukijutsu or taijutsu does not cost an activation. If the first strike hits, all four hit.


Stage Three

▰ A Thousand Punches | Rank X | Simple
Creating ten clones, this technique has them all swarm the enemy and throw them into the air. The clones then follow the opponent into the air and deliver many swift punches until they reach a thousand. This technique ignores the agility stat of the opponent.

▰ Red Herring | Rank X | Simple
This technique has a swarm of clones come for the opponent. These clones are created to just distract the opponent so that the user can land the real attack. This technique costs no activation if used in the same post as another taijutsu attack on the same opponent being swarmed. This technique inflicts grapple unless dodged, guaranteeing the next technique hits.

▰ Versatility | Rank C | Training
Once every three posts, clones in this style are able to be substituted with the special effects of a non-custom clone technique. For example, fire clones could be substituted in this style which permit the clones to explode with fire when they disperse, at the same rank strength as the technique itself.


Stage Four

▰ Human Chain | Rank B | Complex
A series of clones hold hands to create a human chain. These clones may be vertical in formation (more of a ladder) or horizontal in formation, but they are filled to the brim with chakra. This chain is treated as spiritual if used as a defensive or evasive technique, but it may be used offensively to grab an opponent, activating the grapple mechanic.

▰ Swarming | Rank X | Complex | Augment
The user pays this technique's rank solely in stamina while performing a simple technique of any style or a basic combat strike, forming two clones per rank that mimic the attack on the opponent simultaneous to the user.


Stage Five

▰ Clone Dome | Rank X | Spiritual
The user generates eight clones per rank of this technique that are generally poorly formed, non-identical 'copies' of the user. These poorly made clones are just canon fodder, typically formed in a sphere or dome around the user to eat up an oncoming attack.

▰ Combat B | Rank A | Complex
The user generates to clones on each of their curled biceps, spinning and extending their arms to release each clone once they've hit the desired speed. Each clone seeks out the opponent and explodes on contact with a chakra nature of the user without needing to be made of that sort of clone. Then, the user charges forward and punches the opponent with a chakra-charged fist. This technique can only be used once every five posts because it requires the opponent to respond with two activations - once for the clone attacks and once for the punch.

▰ Up Your Sleeve | Rank A | Training
Once every three posts, clones can automatically be created as transformations of weapons, allowing the clones to revert back to their weapon form at the end of their usage or just before being used. This allows the user to get clones close to their target before turning them into windmill shuriken, kunai, katana, paper tag bombs, or other weapons.


Stage Six

▰ 1000 Clone Barrage | Rank X | Complex
The user creates a thousand clones that fill the sky. These clones throw each other at the user on the battlefield at rapid speeds; by the battlefield-filling nature of this technique, evasive jutsu is ineffective. This jutsu requires defensive or offensive jutsu to stop it. If these clones are substituted for a clone type that can inflict a status effect in any circumstance, this status effect is inflicted at one tier higher, up to four.

▰ 10000 Clone Barrage | Rank S+ | Spiritual
Ten thousand clones fill the sky; there are so many that they are not even moving or throwing each other around. Instead, these clones bank on their ability to explode at will, creating a firework-esque display of so many clones exploding. If these clones are substituted for a clone type that can inflict a status effect in any circumstance, this status effect is inflicted at one tier higher, up to four.

▰ Masterful Trickster | Rank X | Complex | Augment
This is the height of skill for a clone taijutsu combatant. During a taijutsu of any type - not just of this skill tree - the user is able to produce a clone that grapples the opponent with both arms before the base taijutsu technique hits. This grapple, however, is spiritual in nature and requires chakra instead of stamina to break out of. This augment has a three post cooldown.  

BlackJack1995


BlackJack1995

PostPosted: Thu Dec 09, 2021 4:10 am
Bukijutsu:

Phantom Slayer

Stage One


▰ Flowing Stance [ Nagareru Shisei ] | Rank X | Simple
Flowing Stance sets the swordsman's feet in an L stance, where the weaker foot points forward in front of them and their stronger foot points away to the left or right depending on the foot and behind them. The swordsman's weapon is held in a defensive position in front of them. Any single sword style technique that is executed from this stance have their costs reduced by stamina per rank of the technique.

▰ Phantom Rush [ Yūrei no Zenshin ] | Rank X | Complex
The user channels chakra into their feet, enhancing their movement by five feet per rank of the technique. Any single sword style technique or basic combat skill executed from this skill has their speed increased and strength increased by [1] per rank. Opponents slower than the user by a [2] stat points difference are unable to see actions beyond a blur when the advancement and conjoined technique are made.

▰ Phantom Blade [ Yūrei no Ha ] | Rank X | Complex
A technique closely resembling the Samurai's Saber Technique. The user coats their weapon in a haunting demonic appearing chakra, creating a solid blade of chakra atop their original blade with up to a one foot extension. This technique requires an upkeep cost of two ranks below the executed rank with an E Rank minimum. In addition, the user is able to swing their blade, allowing it to send the chakra blade coating their own flying five feet per rank of the technique. Objects containing chakra that are sliced with this skill while attached to the user's real weapon have chakra absorbed equal to the upkeep cost of this technique and is automatically used to pay for the next posts upkeep.


Stage Two


▰ Spirit's Rising [ Seishin no Jōshō ] | Rank D | Simple
Used from the flowing stance, the user attacks with an upward thrust, originating from a very low position and aiming to pierce the enemies head from beneath their chin. Even if blocked, the force of this attack is able to throw it's target into the air up to ten feet, off-balancing them and leaving them vulnerable.

▰ Spirit Assault [ Senshin no Totsugeki ] | Rank C | Complex
The user cloaks their body in chakra that appears as a demonic ghost, defending them from techniques of it's rank and lower. This image of the demonic chakra causes Tier 2 insanity to those who see it. While cloaked in this chakra, the user is able to move at a [1] point faster rate of speed, launching themselves up to twenty five feet, passing their foe and taking their back for a secondary attack. This also functions to evade techniques of it's own rank and lower.

▰ Reaper Death Slash [ Shinigami no Shi Kiri ] | Rank X | Complex
The user readies their hand to draw their weapon, channeling chakra into the blade as a haunting chakra glows from the hilt. The user's blade is then drawn at a [1] point increase in speed and [1] point decrease in agility. A demonic purplish chakra blade is thrown from the user's blade as it is unsheathed and instantly returned to it's resting place. The blade of chakra travels five feet per rank of the technique and is ten feet in width. This blade passes through it's target(s) and continues it's path, absorbing chakra equal to the rank of this technique for each being it passes through. Each target stricken this way extends the range of the attack an additional five feet.


Stage Three


▰ Haunting Attack: Triple Slash [ Wasurerarenai Kōgeki: San no Kiri ] | Rank X | Spiritual
The user channels chakra into their feet as a demonic fog rolls over a five foot area per rank of the technique, spreading to hide the user's chakra signature and causing blindness scaled to the technique as they vanish into the fog. This fog remains active for one post per rank and those within it are subject to mental stress tiered to the technique's rank. While within the fog, the user is able to launch three basic combat weapon attacks equal to the rank of this technique or lower by expending their defensive activation once per post. Agility bonuses are reduced by [1] stat point amount per rank of the technique within the fog.

▰ Haunting Attack: Crashing Oni [ Wasurerarenai Kōgeki: Hakai Oni ] | Rank X | Complex
The user channels chakra into their blade, blocking an incoming attack. With the simple flick of their wrist, the blade sends a mighty blast of demonic chakra outward that creates roars similar to that of the Oni. This technique causes mental stress tiered to its rank and sends a shock-wave out five feet per rank that blows those it blocks away.

▰ Tengu Assault [ Tengu Kogeki ] | Rank X | Complex
The user coats their blade in chakra, causing it to glow with a demonic presence that is able to be used as a trigger for haunting illusions of it's rank and lower. The user rushes forward, delivering three basic combat thrusts on the target for no additional activation. Each of these slashes are granted a [1] point stat increase to speed per rank of the technique.


Stage Four


▰ Oni's Rampage [ Oni no Dai Abare ] | Rank B | Complex
The user begins slashing furiously, creating haunting phantasms of demons behind them that seem to be siding with the user and lending him their strength. Those witnessing these phantasms are subject to T2 Insanity. These slashes create compressed blades of demonic chakra that are five feet in size and impact those targeted, cleaving into their flesh and utilizing so much force that the target is blown back twenty feet from the point of impact.

▰ Possessed Strength [ Motte Iru Chikara ] | Rank B | Complex
A passive technique utilized from the Flowing Stance, this technique allows the user to gain a [2] point increase in strength and apply it to their next single sword bukijutsu technique. When utilized with Phantom Slayer techniques it enables the user to increase tiered mental stress or insanity to the next tier. This may only be used once per post.

▰ Haunting Attack: Demonic Ambush [ Wasurerarenai Kōgeki: Akuma Machibuse ] | Rank X | Spiritual
An advanced skill to be used after Haunting Attack: Triple Slash technique and must be used at the same rank the parent technique was. After the user creates the fog, they may utilize this technique from within it. For each rank of the Haunting Attack, the user may create an oni or tengu of their own design up to ten feet in height each that attack the target from whatever location they appear by absorbing the demonic fog. Each of these creatures are defeated with any ranked attack. However, when one is destroyed, a genjutsu of the parent technique's rank is able to be cast for no activation. In any genjutsu active, these creatures can remain visible if the user desires.


Stage Five


▰ Spectral Movement [ Yūrei Idō ] | Rank A | Training
After countless hours of practicing skills that utilize chakra pathways, the user is capable of leaving phantasms of their own body at the end of every phantom slayer technique they perform for no additional cost. These are considered E rank phantasms, effecting only sight.

▰ Gate of Hell [ Jigoku no Mon ] | Rank A | Spiritual
The user channels chakra into their blade, giving it a demonic appearance. The user then moved in a circle around their target, leaving nine phantasms of their body facing the foe in the center with their blades poised as they take their place along side their illusory copies. These phantasms are capable of replicating any attack the user knows, effecting sight, sound and chakra sense as they move to assault the target. Any techniques used by the phantasms are incapable of dealing actual damage or of replicating technique's effects or statuses.

▰ Haunting Attack: Reaper's Crest [ Wasurerarenai Kōgeki: Shinigami no Monshō ] | Rank A | Spiritual
The user coats their blade with a haunting charka that appears to be a purple flame that expels small skull shaped embers. The user slashes their blade, creating a compressed blade of chakra that seems to be ablaze with the haunting purple flame. The blade of chakra is twenty five feet in size and travels until it makes impact with something. Upon impact, the blade produces a haunting and demonic cry that replicates the voices of the target(s) loved ones passed, begging them to return to their side in hell. This technique causes mental stress T3.


Stage Six


▰ Ultimate Slayer Skill: Sōjōbō's Tengu Army [ Kyūkyoku no Kirā Nōryoku: Sōjōbō's Tengu Gun ] | Rank S | Spiritual
The user forms a one handed seal, creating thirty two phantasms of tengu that stand behind the user who appears to be cloaked in the visage of a tengu in a similar manner as the demon chakra cloak. Each of these tengu phantasms effect sight and sound. Each of these Tengu are able to attack with basic sword attacks and have flight. These Tengu swarm and assault the target in a large circle as the user moves about within the swarm, slashing at the target to conceal their presence. Those who are targeted by this technique suffer T3 Insanity and mental stress while requiring a B Ranked upkeep per post. Genjutsu class ninja using this technique are able to apply an additional sense to it's effects.

▰ Ultimate Slayer Skill: Ōtakemaru's Rampage [ Kyūkyoku no Kirā Nōryoku: Ōtakemaru no Dai Abare ] | Rank S+ | Spiritual
The user forms a hand sign, causing their chakra to swirl about and create an illusion of the great demon, Ōtakemaru behind the user. This gigantic Oni stands fifty feet tall and has a terrifying form that causes T3 Paralysis on those who see it as well as T4 Mental Stress. While active the user gains a [2] point increase in strength and speed while Ōtakemaru attempts to crush the target with his giant club. Should Ōtakemaru successfully strike the target, they are forced to believe they have been crushed and that their bones have been shattered, leaving nothing to them but a bloody, near death pulp.


Kakumei No Hono Ryu

Stage One

▰ Flame Wheel [ Honō no Wa ]| Rank X | Complex
The user pivots, evading an incoming attack that must be equal to this techniques rank and potency. While doing so they channel their elemental chakra into their blade. In a single stroke, the user launches a projectile toward their target of the element. This can be used as a defensive action or offensive. The size of the element projected expands five feet in size per rank of the technique. In addition, the user may conceal themselves behind this elemental attack and perform a basic combat thrust up to this technique's rank as a supplementary action.

▰ Imposing Flame [ Kyōretsuna Honō ]| Rank D | Complex
The user channels chakra into their blade as it is consumed in the elemental affinity of the user's chakra. The user slashes vertically, unleashing an expanding wave of chakra that carries the elemental affinity of the user that covers a ten foot area per body rank of the user and lingers in the air. This technique causes Tier 1 blindness until the concentrated chakra dissipates after two posts. In addition, each various element is given the following abilities with this technique.

Fire: Creates heat, igniting any flammable objects within it and causing tier one burning and burns.
Wind: Disrupts any scents within the range of the cloud, making tracking by it impossible causes tier one vertigo.
Lightning: Static shocks numb sense of touch while causing tier one paralysis.
Earth: Debris floats in the air, getting in the eyes of opponents within it, making sight painful, even for dojutsu users, causing tier 2 blindness.
Water: Creates a slippery surface within it's area. Physical movements require Suimen Hokou no Waza [ Act of Water Surface Walking ] to be used within it by people other than the user. Otherwise opponents suffer a 1 point decrease in speed and agility within the affected area.

▰ Flame Waltz [ Enbu ] | Rank X | Complex
The user perform a single slash of their weapon from any angle or direction. This chakra infused slash releases a powerful wave of elemental chakra that takes form of the element it carries it's affinity after being launched.For each rank of the technique, the element expands outward ten feet. If the user is able to clash with a target during this slash, the technique gains the overwhelming property if not already carried while forcing the target to the furthest range of the technique.


Stage Two

▰ Blue Heaven [ Heki-ra no Ten ] | Rank X | Complex
The user perform a full rotation with their body, drawing their blade in a complete circle with them, gaining a [1] point increase to strength when used C rank and below while B rank and above gain a 2 point increase against those contacted by the blade. From the edge of the blade, the use expels a wave of their elemental chakra that expands five feet per rank of the technique's execution. Alternatively, this technique may be made spiritual to forego its stat increases but doubles its range.

▰ Flame Breathing Pattern [ Kaen Kokyū Hōhō ] | Rank D | Training
The user is accustomed to the unique and various breaths that it takes to perform physical attacks as well as to channel chakra. This allows the user to passively detect when an offensive action is about to occur, giving them a [1] point increase in agility per body rank of the user. Additionally, once every three posts, the user is able to defend against an offensive activation without utilizing an activation.

▰ Flame Waltz: Flash [ Enbu: Sen ] | Rank X | Complex
An advanced secondary attack following the Flame Waltz.Immediately following the parent technique's attack, this technique may be executed at the same rank for no activation. The user slashes the opposite direction to it's first attack, releasing a different element the user possesses that is compatible with the first attacks element. This allows the two techniques to Korabo their elemental abilities, creating a fused wave of elemental chakra.


Stage Three


▰ Blazing Crimson Mirror [ Moeru Shinku no Kagami ] | Rank X | Complex
The user channels their chakra into their blade, rotating in a complete circle as they catch an incoming projectile attack, including ninjutsu and bloodline ninjutsu with the edge of their sword, hurling it back towards the source as they complete the rotation. This technique must be used at the same rank and potency as the technique it is countering. In addition, if compatible with the user's element, the attack thrown back has that elemental effect applied to it.

▰ Flame Attunement [ Chōsei Sa Reta Honō ] | Rank C | Training
By practicing the style's many forms, the user has learned to reduce the chakra needed for equal results by finite control. This reduces the required chakra by 5 per rank for complex techniques that channel elemental powers. In addition, this does not reduce the potency of the user's techniques in collisions.

▰ Flames of Deception [ Kyogi no Hi ] | Rank C | Training
Once per post when using a technique from this style after the user completes this training, a C Ranked elemental clone of the user may be created in their place as they move out of sight in some manner through role play. This costs no activation but requires a C Rank amount of chakra each time done. These clones have access to C Rank and below Basic Combat Skills. In addition, each of these clones, upon being stricken with a value equal or greater to C Rank explode, sending their specific element flying outward fifteen feet. Each clone requires an E Ranked Upkeep per post.


Stage Four

▰ Blazing Rush [ Moeru Zenshin ]| Rank X | Complex
The user moves forward, sending a wave of elemental chakra behind them in a half circle expanding five foot increments and move [1] point faster when used C rank and below and 2 points faster when used at B Rank and above. For each rank applied, they travel ten feet forward, appearing as an incoming cannon ball of their elemental affinity, plowing through their target as they make a horizontal slice through the target, ending their technique behind them. Those moving slower than the user at the time of execution see nothing more than a blur of elemental fury.

▰ Incarceration Ambush [ Shōkyaku Machibuse ] | Rank X | Complex
The user defends a physical attack using their sword to halt the offensive action. After stopping the attack, the user expels chakra from the blade and sends a mighty blast of elemental chakra from the blade that carries the target back with it. As the target travels backwards ten feet per rank, the user leaps above the elemental attack if successful and draws their elemental attack back to swirl around the blade, using it to utilize a second attack at one rank lower than the original. This may be used as a defensive activation and the secondary attack is successful if the primary counter attack is.

▰ Blazing Soul [ Homura Dama ] | Rank B | Complex
The user prepares to attack with an unsheathing attack. The user vanishes from sight, using a shushin movement and appears directly before the target, slashing horizontally at the target, releasing a wave of their element twenty five feet in the direction of their blade's path before returning to it's sheath. This consumes a body flicker use during combat.


Stage Five

▰ Crimson Lotus Upper Arm [ Guren Kaina ] | Rank A | Complex
The user dashes forward, moving with a [2] point increase to speed and grasping the target's throat in their free hand. The user channels their elemental chakra into this hand and causes it to explode from the hand while gripping the target. This causes the target to be stricken by this elemental force, expanding thirty feet from the user's hand. If successful, the secondary attack following will land with certainty. The user follows the path of the target after being blasted by the element coming from their hand and thrusts through the target, attempting to slay them.

▰ Dance of the Fire God [ Hinokami Kagura ] | Rank A | Complex
The user channels their chakra into their weapon, exploding forward and delivering five cuts in the time a normal swordsman could deliver one with a [2] point increase to speed. Each slash manipulates the element they command along the path of the blade, acting as a secondary strike against the target. If the first sword strike is successful, the remaining four are guaranteed to land.

▰ Fire Bearing Spirit God [ Kaguzuchi ] | Rank A | Complex
The user draws their sword overhead as they channel elemental chakra into the blade, causing it to swirl in a cyclone like manner extending twenty five feet above them and at it's widest ten feet. The user vanishes from sight, using a shushin movement and appears directly before the target, bringing the cyclone of elemental havoc downward as they slash through them.This consumes a body flicker use during combat.


Stage Six

▰ Parhelion Rainbow [ Gen'nichi Kō ] | Rank S | Complex
The user channels their element into their weapon, dashing forward to combat their foe. The user pivots, spinning around their foe which can be used defensively to evade a foe while. The user is able to utilize up to all three of their activations per post for three posts to execute this technique, requiring an upkeep two ranks below it's execution while moving with a [2] point increase in speed. No distruptions in this technique's execution can be made. The user's element is slung about while the user proceeds to pivot and dance around the target, creating a giant swirling vortex of elemental chakra overhead that is sixty feet in size and is increased by 1.5 for each activation spent building up to it. During it's final activation utilized, the user leaps into the air, sending a single slash downward that directs the amassed elemental chakra to come crashing down in a blade equal to the size of the element amassed.

▰ Task of the Next Generation [ Jisedai no Shigoto ] | Rank S | Training
Upon the master of the school of Kakumei no Hono Ryu, it's the user's responsibility to develop the next generation! The user is granted one [1] custom slot usable only for a personal technique of this style's theme.


Juurai Toorima

Stage One

▰ Tabi Shift [ Tabi Idō ] | Rank E-C | Simple
An extremely simple yet vital technique in any ninja’s arsenal. Mastery of this action allows the user to move up to three feet per rank across the ground at Shunshin speed, increasing their agility by one point. Does not consume an activation of Shunshin, but can only be used once per post.

▰ Glove Launch [ Teuchi ] | Rank X | Simple
Another extremely simple yet vital technique for any ninja. Mastery of this action allows the user to flick or throw small objects and fine particulate matter with extreme accuracy and speed. When used with smoke bombs, the user can pay 5 Chakra to have them detonate at any point in its flight the user desires. For each rank of the technique, the smoke bomb covers a 5 foot area. When combined with other techniques of this style, this action is supplementary.


Stage Two

▰ Smoke Bomb Technique [ Enmaku-dan no Jutsu ] | Rank D | Simple
One of the major staples of Juurai Toorima. The user will begin by drawing a smoke pellet from his person. He will then bring the pellet to his hand, typically between the fingers, and then slam it against a solid surface. The smoke pellet expands ten feet and provides the user with a [1] point boost to speed and agility while in the cloud.

▰ To Fade [ Kieru ] | Rank D | Complex
The user will bring a smoke pellet and throws it on the ground beneath them. As the smokescreen rises, they will perform a hand sign, sending a quick surge of chakra throughout their body. In almost an instant, the user will escape any dangerous situation as any attack that previously targeted them causes an explosion of smoke that reaches out ten feet. This technique is akin to the substitution technique and is supplementary with using any variation of the body flicker technique or technique that consumes body flicker actions.


Stage Three

▰ Sight through Smoke [ Kemuri o Tōshite Mieru ] | Rank C | Training
The practitioner grows accustomed to the way smoke flows around them and others. The user's vision is no longer hindered by smoke or fog.

▰ Hidden Line [ Insen ] | Rank C | Simple | Supplementary
The user pays for this technique's cost when utilizing a projectile technique. While prepping for the projectile technique, the user attaches a thin wire to the object before launching it. During the next post, if the projectile is dodged, the user is able to change it's trajectory for no additional activation during their next post, completely catching their target off guard while salvaging the cost of the technique.

▰ Art of Kite Flying[ Takoage no Waza ] | Rank C | Complex
The user will draw a special piece of fabric from their person, placing it between their index and middle fingers. With an infusion of chakra, the fabric will grow in size, becoming the height and width of the original user. After doing so, the user will then grab onto each corner with his hands and feet, outstretching the cloth. Regardless of the user’s weight, this cloth can be used to glide over massive gaps and escape Earthy effects. It should be noted that if the user has Fuuton [ Wind ] elemental chakra, they are able to fly freely using this cloth for three posts. For an additional C rank amount of chakra, the user can release smoke bombs which blanket a thirty foot area.


Stage Four

▰ Art of Camouflage [ Meisai no Jutsu ] | Rank X | Complex
The user will begin by drawing three smoke pellets from their person, and tossing them against the ground which masks a five foot area per rank of the technique. As the smokescreen rises, the user's chakra signature and
entire being to seemingly vanish smoke. For two posts, the user is undetectable to sensory techniques and dojutsu sensory abilities.

▰ Hostage of Ten Steel Wires [ Jupon no Kōsen no Hitojichi ]| Rank X | Complex
The user will throw both of his hands forward, tossing out a net of razor steel wires that measures 15 feet in width. The user will pump chakra into the wires in order to cause them to wrap around and tie those within the net’s reach. The opponent must pay the chakra cost of the technique in order to free themselves.


Stage Five

▰ Tornado of the Night Fog [ Yogiri no Tatsumaki ] | Rank X | Simple
The user releases smoke bombs that cover a 5 foot radius per rank of the technique. Once dropping these smoke bombs, the user begins rapidly rotating, using chakra to augment the rotation. This allows the user to create a cyclone of smoke around them with the same range as the smoke bombs reach. While within the cyclone, the user charges upon the foe, aiming the top of this twister towards the opponent and mashes into them, using any shrapnel and weaponry within the twister to attack with. While attacking in this manner, the user's speed is increased by 1 when used at or below C rank and gains a 2 point increase when used B rank of above.

▰ Fountain Multiply Illusion | Rank A | Complex
The user makes a single hand sign, creating five smoke clones within their existing smoke screen. Each of these smoke clones appear to evade and dodge opponent's attacks as they rapidly move through the smoke, being very difficult to see. If stricken, these clones appear to have vanished but reform as long as remaining within an active smoke screen. This technique lasts for five posts before ending or being repaid.


Stage Six

▰ Blade After Blade [ Kurikaeshi Ha ] | Rank S | Complex
The user pays the cost of this technique in order to utilize any three bukijutsu or basic combat techniques in rapid succession as a supplementary action, each of them gaining a 2 point increase in their execution atop normal bonuses. If the user is concealed within their smoke during this technique, the target also suffers a 2 point decrease in agility during the execution of these techniques.

▰ Keep Silent [ Shizukani ] | Rank S | Training
During a post where a smoke related technique is utilized and the user is concealed within it, the user is able to remove all hints of their presence. Opponents who are attempting to locate or interact with the user have the same difficulties as though they were suffering deafness and tier four blindness, additionally removing the smell of the user. This effectively removes their presence from even sensory class ninja and dojutsu.  
PostPosted: Thu Dec 09, 2021 4:11 am
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BlackJack1995


BlackJack1995

PostPosted: Thu Dec 09, 2021 4:12 am
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BlackJack1995


BlackJack1995

PostPosted: Thu Dec 09, 2021 4:14 am
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BlackJack1995


BlackJack1995

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BlackJack1995


BlackJack1995

PostPosted: Thu Dec 09, 2021 4:18 am
User Image - Blocked by "Display Image" Settings. Click to show.

▂ ▃ ▄ ▅ ▆ ▇ █ Kura Hari █ ▇ ▆ ▅ ▄ ▃ ▂


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C-Rank ▌Ninjutsu - Genjutsu ▌Genin
Chakra: 1,260/1,260| | Stamina: 600/600


Stats
┌───────────────────────────────────────┐
+0 Strength || +2 Speed || +2 Agility || +0 Endurance
└───────────────────────────────────────┘


Inventory




Techniques Used




Current Active Techniques




Cooldowns




Status Effects
- None

Modifiers
• The user is able to combine their ninjutsu and genjutsu together for one action by using the ninjutsu as a trigger by effecting the target's senses. This ability has a three post cool down.
• Ninjutsu fired through the two-way mirrors augmented by the Magnify technique can be increased by [2] ranks thrice per battle. Also, the Hari can double a technique with the Refract technique without the rank drop and shattering of the mirror once per battle.
• Genjutsu with sight as the primary sense are [1] rank cheaper to cast.
• Ninjutsu and Genjutsu cost five chakra less per rank of the technique.


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[imgright]https://i.pinimg.com/474x/88/0d/ed/880ded6f5651e1b9ec1c065a9cd7364b.jpg[/imgright]

[align=center][size=18][color=#9b111e]▂ ▃ ▄ ▅ ▆ ▇ █ [/color][color=#0038a8][b]K[/b]ura [/color] [color=#0038a8][b]H[/b]ari [color=#9b111e]█ ▇ ▆ ▅ ▄ ▃ ▂[/color]
[/size][/align]

[size=12][b][color=#0038a8]T[/color][/b][/size][size=10]ext text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text texttext text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text texttext text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text[/size]


[align=center][color=#0038a8]◪[/color] [size=9]C-Rank ▌Ninjutsu - Genjutsu ▌Genin[/size][color=#0038a8] ◩[/color]
[size=9][color=#9b111e]Chakra:[/color] 1,260/1,260 | | [color=#9b111e]Stamina:[/color] 600/600

[spoiler][size=10]
[align=center]Stats
┌───────────────────────────────────────┐
+0 Strength || +2 Speed || +2 Agility || +0 Endurance
└───────────────────────────────────────┘
[/align]

[b]Inventory[/b]




[b]Techniques Used[/b]




[b]Current Active Techniques[/b]




[b]Cooldowns[/b]




[b]Status Effects[/b]
- None

[b]Modifiers[/b]
• The user is able to combine their ninjutsu and genjutsu together for one action by using the ninjutsu as a trigger by effecting the target's senses. This ability has a three post cool down.
• Ninjutsu fired through the two-way mirrors augmented by the Magnify technique can be increased by [2] ranks thrice per battle. Also, the Hari can double a technique with the Refract technique without the rank drop and shattering of the mirror once per battle.
• Genjutsu with sight as the primary sense are [1] rank cheaper to cast.
• Ninjutsu and Genjutsu cost five chakra less per rank of the technique.[/size]

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[/spoiler]
 
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