Welcome to Gaia! ::

Shinobi Revolution

Back to Guilds

A literate and semi-literate Naruto-based role playing guild. Active in 2024! 

Tags: Naruto, Roleplay, Boruto, Shinobi, Ninja 

Reply Profile Storage & Workboxes
DarkMockingbird's Build-a-Bear Workshop Goto Page: [] [<] 1 2 3 ... 4 5 [>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

DarkMockingbird
Crew

8,400 Points
  • Brandisher 100
  • Flatterer 200
  • Wall Street 200
PostPosted: Fri Apr 23, 2021 12:16 am
User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name: Sasaki Togeru
                        Nickname:
                        Age: 19
                        Birthdate: July 24th
                        Gender: Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: S-Rank

                        Eye Color: Chestnut Brown
                        Height: 5'6"
                        Weight: 160 lbs.

                        Bloodline: Senju


                        ▰ SOCIAL AND PERSONALITY


                        Village: Tanigakure
                        Title: Tanikage
                        Local Reputation: 0 Fame/Infamy
                        Global Reputation: 0 Fame/Infamy

                        Personality: Relatively quiet but friendly; laid-back
                        Biography: Sasaki was born to a pair of traveling merchants who barely made enough money to scrape by for themselves as it was. The couple made an effort to take care of their infant son, but after a month of struggle it became clear they couldn't continue their trade and keep their child. So while passing through Tanigakure the pair left their child in the care of a local foster home, and left the village again soon after. Growing up without parents certainly set him apart from most other children his age, but it was rare for the other kids to treat him differently for it, and having several other foster siblings normalized the experience for him. His home was a happy and comfortable one, but also a crowded one. Sasaki would often escape to the woods in his free time, taking full advantage of the serenity of nature. He became such a fixture in the area that much of the local wildlife adjusted to his presence, and tended to ignore him unless he approached too close, too soon. Eventually the boy was convinced to enlist as a village, and day dreamed his way through the academy and exams. Although he was happy to help people with his missions, he was never overly excited about fighting in general, preferring to find other routes than inflicting pain on others. Because of this, Sasaki usually sticks to peaceful missions when he can help it, and plays the support role when he can't avoid the fighting.


                        ▰ CLASSES AND STATS

                        First Class: Medical
                        ▱▰▱ Support Specialist:
                        The user is capable of conferring a 2 point stat boost to any ally that they desire. This stat boost can be what ever the medic wishes, however it can only go on one ally for every [2] Body Ranks of the user. Additionally to this, the medic is able to use healing iryojutsu on an ally from a distance as opposed to having to touch them. The range for this is fifty [50] feet. Furthermore, the user gains an additional 25 chakra per body rank. Tenketsu regeneration is applied at twice the amount, while techniques which cause tenketsu rot or burnout on the user have their effects reduced by half. Tenketsu restored by those with this discipline gain chakra equal to the rank of the tenketsu rot / burn out they suffered. So if the target is healed of tenketsu rot / burnout which prohibited the use of A-ranked techniques, then the target will gain 80 chakra in addition to having their tenketsu points restored. Finally this discipline allows the user to apply twice the tenketsu rot and burnout on techniques which utilize them.

                        Second Class: Medical
                        ▱▰▱ Maladies Physician:Shinobi of this discipline are experts in iryojutsu and are especially well-versed in afflictions. Their medical techniques cure all symptoms of status effects applied to the user, rather than where most of the techniques cure them one at a time. In addition, medical techniques which inflict a status may inflict three different applications of the status, rather than just one. The user's crafted poisons also carry this property. The shinobi also obtains 5 custom techniques for medical ninjutsu as well as a Medical Ninjutsu Keystone technique. Refer to the Keystone Guideline for more information.
                        ▱▰▱ Medical Specialization: If this class is chosen as the first class and second class then you may choose two disciplines from this class. Additional medical technique slots can be converted to and from Ninjutsu/Genjutsu slots. You may convert 10 Ninjutsu/Genjutsu slots to 1 Taijutsu/Bukijutsu slot. Additionally, Medical jutsu cast by shinobi of this discipline are [1] Rank cheaper in cost. Medical Jutsu become Overwhelming. Once every [3] posts, a Medical Specialist is able to use Medical techniques for no action.

                        Chakra Pool: 2,000 [ Med Spec 850 ] [ MP Discipline 250 ] [900 Event Rewards]
                        Stamina Pool: 1,600 [ Med Spec 1600 ]
                        Chakra Element: Earth, Water, Wood
                        Chakra Color: Dark forest green
                        Chakra Materialization: Vine-like and leafy

                        Stats:
                        • Strength ► 0
                        → N/A {Ex. Punch Hard PA, Move Fast Training}
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 6
                        → Sturdy Foundation PA 1-3;

                        Strengths:
                        • Gardening
                        • Handling animals
                        Weaknesses:
                        • Strategizing
                        • Overly trusting
                        Fears:
                        • Heights
                        • Rats
                        • Being captured by an enemy

                        Modifiers:
                        • Masters of Life | The user's attunement to nature and life chakra allows them to use iryojutsu through their wood release techniques by contacting the target. Additionally, all negative effects caused by the wood release are controlled to allow allies immunity to them. Applicable only to medical class ninja.
                        • Nature's Envoy | Sage Mode outside of the user's clans sage mode have their Nature chakra maximum increase by 100. They can also maintain sage mode for 2 post longer.
                        • Wild Magic | Ninjutsu class ninja are able to reverse the elemental superiority / weakness of their earth and water elements. This allows water ninjutsu to be superior to earth and weak to fire, as well as earth to be strong to lightning and weak to water. This feature can be activated passively, but requires an offensive action to revert elemental weaknesses to normal. Finally, the user has the choice of making either one or both of their elements activate this reverse property.

                        Personal Attributes: [Base 3] [Event Claims 8]
                        ▱▰▱ Master of Oneself | While in the Clan's unique sage mode, the user is able to utilize one additional activation for offensive, defensive, or supportive purposes. In addition, the user's chakra and stamina pools are increased by 100 upon creation, not requiring sage mode activation.
                        ▱▰▱ Diversity is Key | The Senju can choose any two of the following: 10 Ninjutsu or Genjutsu, One Tai, One Buki Style. In addition, the two chosen field receiving the additional slots, (Ninjutsu, Genjutsu, Bukijutsu, and Taijutsu) also receives overwhelming properties while in the clan's unique sage mode. Additional benefits apply per the description of the clan's sage mode. [Chosen: Ninjutsu, Genjutsu]
                        ▱▰▱ Naturalization | While in the clan's unique sage mode, any techniques the user's attacks collide with which carry the overwhelming from a property outside of sage mode and golden dragon lose their overwhelming quality. This includes disciplines, curse marks, and demons. In addition, the user's ability to mold their senju techniques through somatic gestures now applies to all ninjutsu techniques, including medical techniques if applicable. [Event Slot]
                        ▱▰▱ Sturdy Foundation | Increases Sasaki's Endurance by 2 points. [Event Slot]
                        ▱▰▱ Sturdy Foundation 2 | Increases Sasaki's Endurance by 2 points. [Event Slot]
                        ▱▰▱ Sturdy Foundation 3 | Increases Sasaki's Endurance by 2 points. [Event Slot]
                        ▱▰▱ [Open PA Slot] [Event Slot]
                        ▱▰▱ [Open PA Slot] [Event Slot]
                        ▱▰▱ [Open PA Slot] [Event Slot]
                        ▱▰▱ [Open PA Slot] [Event Slot]
                        ▱▰▱ [Open PA Slot] [Event Slot]
                        ▱▰▱ [Open PA Slot] [Event Slot]


                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両230,000
                        XP: 5,300
                        Passive XP: 0

                        Shinobi Missions Complete: {all start at 0}
                        D Rank | 15
                        C Rank | 0
                        B Rank | 0
                        A Rank | 1
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • Medical || → Life Saver
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: PA Slot x2 | PA Slot x4, Variable Techniques x2 | 30k Ryo | 60k Ryo, New PA x2, Technique Scroll (10 Ninjutsu Slots) | 60k Ryo | 30k Ryo x2, PA Slot x2 | 30k Ryo x2, X-Ranked Technique Coupon x2, 100 Chakra x2 | 300 Chakra, 5 Custom Technique Slots | 400 Chakra, 5 Custom Slots |
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY

                        ▰ Projectile Pack: Medium [x1]
                        •Kunai x10

                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 21 / 70 [ Med Spec 60 ] [Event Rewards 10 ]
                        • Genjutsu | 00 / 16 [ Med Spec 46 ]
                        • Iryojutsu | 00 / 90 [ Med Spec 90 ]
                        • Taijutsu Styles | 00 / 03 [ Med Spec 3 ]
                        • Bukijutsu Styles | 00 / 03 [ Med Spec 3 ]
                        • Custom Slots | 00/18 General 00/05 Iryojutsu Specific 00/01 Iryojutsu Keystone [ MP Disc. 5 Iryojutsu 1 Keystone ] [Base 8. ] [ Event Rewards 10 ]
                        • X-Rank Variable Techniques | 00/05 [Event Claims 4 ] [Mission Claims 1 ]

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Earth (10)
                        ▰ Rock Throw Technique [ Iwa Tounyuu no Jutsu ] | Rank E
                        The user channels chakra into their hands, molding the earth into a stone measuring up to three feet in width. The user is then able to hurl this at a target within ten feet, causing mild bruising if defended with taijutsu.

                        ▰ Stone Bracers [ Ishi Yoroi no Ude ] | Rank E
                        After forming the required handseals, the user strikes the earth to cause the earth to mold into bracers upon both arms. These braces cause abrasive damage to those physically contacting them while requiring a D Ranked amount of resources to destroy each of them. These bracers require five chakra per post to upkeep.

                        ▰ Earth Military Movement Technique [ Tsuchi Gunjikoudou no Jutsu ] | Rank E
                        The user sinks into the earth and is able to move up to ten foot distances while underground. This technique requires an upkeep cost of five chakra per post to continue this movement under the earth.

                        ▰ Swift Earth [ Tsuchi Tou Tou ] | Rank X
                        The user slams their hands on the earth below them. Doing so causes the earth to move as a conveyor belt measuring five feet and ten feet in length per rank of the technique, doubling at S and S+ Ranks. Advancing upon the user during this time negates all stat bonuses to speed and agility while upon the technique's surface.

                        ▰ Rock Shield [ Doroku Gaeshi ] | Rank X
                        The user channels chakra into their hands, gripping the earth below them as they manipulate it into rising before them. For each rank of the technique, the shield expands ten feet in height and width. This wall requires techniques of one rank above it in power to break through it.

                        ▰ Rock Hill Creation [ Sekkai Saka ] | Rank X
                        With a simple stomp of their foot the user creates a steep slope that measures ten feet in height at it's lowest level and increases it's height by ten feet per rank until S Rank where it doubles it's size to one hundred feet.

                        ▰ Mud Interceptor [ Geigeki No Doro ] | Rank D
                        The user forms the required hand sign, causing the before them to spew up to four balls of mud that impact targets, throwing them back twenty feet upon impact while coating them in mud. This coating of mud hardens quickly, reducing their agility and speed by [1] for the next four posts.

                        ▰ Mud Moat [ Gou no Doro ] | Rank D
                        The claps their hands together as the ground surrounding them twenty feet in all directions is transformed into a ten foot deep mud pit, leaving them standing upon the single solid bit of land. The mud begins to harden after four posts, making it easily traveled over. Until this occurs, the walking on water technique must be used to travel within the area effected.

                        ▰ Hidden Earth: Instantaneous Body Skill [ Iwagakure: Shunshin no Jutsu ] | Rank D
                        A variation of the standard Instant Movement Technique. The user sinks into the earth in an instantaneous action, masking their movement up to twenty feet away during combat when not fleeing. If used to flee a combat situation, the technique allows the user to travel to the next topic.

                        ▰ Ground Shaking Technique [ Rikujou Douyou no Jutsu ] | Rank D
                        The user slams their open hand into the ground, sending chakra outward in order to cause tremors within a twenty foot range from all sides of the user. As the ground shakes about, the target is denied all reflexive bonuses within it's range and required to activate the Act of Surface Walking in order to retain their balance.

                        ▰ Stone Breast Plate [ Sekkai Koutetsuban ] | Rank D
                        The user forms a single hand sign, drawing the earth around them to coat their torso. The earth hardens into a breastplate that withstands techniques of C Rank and lower without breaking. Additionally, the user's endurance is increased by [1]. This technique requires an upkeep of five chakra per post.

                        ▰ Underground Fish Projection [ Dochuu Eigyo ] | Rank C | Augment
                        A supplementary technique that augments the user of techniques that allow the user to sink into the earth. By paying the cost of this technique alongside the activation of a parent technique, the user is able to freely move beneath the earth and breathe without restriction. This ability requires an upkeep of twenty chakra every three posts.

                        ▰ Underground Submarine Voyage [ Dochuu Senkou ] | Rank C | Augment
                        This technique passively augments techniques that allow the user to submerge under ground. While moving within five feet of the surface of the earth, the user can forcefully throw dirt, rock and debris up to fifteen feet from the user's location above the surface, causing tier two blindness to those who are targeted by the debris and dust while causing deep bruising. This technique requires it's cost be paid every three posts.

                        ▰ Earth Tremor Sense Technique [ Jihibiki Kansei no Jutsu ] | Rank C
                        The user touches the ground with the desired hand, allowing them to sense vibrations within the topic and a targeted topic within the subforum they currently reside in. If sensor class, the target may sense all movement within the subforum.

                        Water (9)
                        ▰ Water Manipulation [ Mizu Soujuu ] | Rank E-X
                        This involves learning basic manipulation of the properties of water. Boiling, and pressurization of water are included in these studies. Boiling includes the creation of steam by further putting chakra into the water. The user cannot perform these tasks on larger bodies of water with this basic study alone. Furthermore, by learning to draw water from the moisture in the air, the shinobi can use water techniques without requiring a source of water nearby (unless stated otherwise.) An S+ jutsu always requires a water source, even if the shinobi in question creates it first. In this technique, X determines the amount of water to be created. At E-rank, about a gallon of water is gathered, and the amount quadruples with each rank after, capping out at about one-thousand [1000] gallons at S rank [enough to fill a small pool]. Learning this technique also reduces the cost of basic combat manipulation by five [5] chakra, to a minimum of five [5]. Freely manipulated water in these cases are treated as though they were simple for interactions.

                        ▰ Trick of Water [ Mizu no Waruasobi ] | Rank E
                        The user channels chakra into their fingertips, saturating them as they perform a simple flick of their fingers at their target within ten feet, aiming at their eyes. If unblocked, this causes T1 blindness

                        ▰ Water Shield Technique [ Mizu Tate no Jutsu ] | Rank D-B
                        A barrier of water is formed around the user as a cylindrical barrier that reaches just above the user's head. The user can manipulate the water, allowing for water spikes, tentacles, hands and the like. Through manipulation of the water, a variety of things such as spikes or hands can be formed out of the shield to help with warding off attacks. It can also be used as a starting point for most Suiton techniques. Techniques that use the shield's water as a source cost [1] rank less in chakra. The shield can be sustained for two ranks lower than its initial cost [ E at a minimum in all cases ].

                        ▰ Breathing Underwater Technique [ Suimenka no Kisoku ] | Rank D Passive
                        The art of breathing underwater using chakra to remove oxygen from water has been a long handed down secret of the Mist. The length of time and the depth that the diver can go under depends on the ability of the user. This technique activates whenever the Shinobi breathes in water and requires no hand seals. This technique is passive in that it activates automatically when the shinobi's head is submerged underwater. However, it requires an upkeep of an E-Rank amount once active to continue past the first post - can be canceled at any time, and does not require an activation.

                        ▰ Hidden Mist Technique [ Kirigakure no Jutsu ] | Rank D
                        The Shinobi causes the area surrounding their target to be covered in fog. The low visibility causes T1 blindness allows the Shinobi to silently and secretly assassinate their target. The mist lasts [4] posts.

                        ▰ Mist Vision Technique [ Kiri Shikaku no Jutsu ] | Rank D Passive
                        A technique usually used with the Hidden Mist Technique, the Mist Vision technique allows the user to see through the heavy mist, steam, or any other condition caused by water in the air. The technique is passive and activates when the user's vision would otherwise be obstructed by mist. When within a fog or mist, the user must use D-Rank chakra during the first post of use followed by an E-Rank amount as upkeep, this allows the user to see through all mist or steam as long as this is active regardless of rank. Does not consume an activation to be used. Negates any blindness status caused by moisture in the air.

                        ▰ Water Release: Instant Movement Technique [ Suiton: Shunshin no Jutsu ] | Rank D
                        Nearly exactly like the Maruton version of Shunshin, this one coats the user's body in a highly slippery water film, allowing them to merely slip around non-chakra objects in the environment. Also allows the user to transport to bodies of water they know of within range. Usable thrice per battle, including the other versions of Shunshin.

                        ▰ Water Column [ Suiun Suishi no Jutsu ] | Rank C
                        The Shinobi first does a string of hand seals, which causes a column of water to rise from a nearby water source. This Jutsu is the preferred method of fighting a nearby fire. This technique creates a water column which can then be sustained to defend against oncoming attacks of its rank and lower, can be manipulated into arcs. An E-Rank amount of chakra is the cost of the sustain per post.

                        ▰ Waterfall Basin Technique [ Takitsubo no Jutsu ] | Rank C
                        The Shinobi will do the necessary hand seals to create a large volume of water. When this technique is used in conjunction with Earth Style Doryuu Jouheki a large waterfall is formed. Without the earth technique, it only summons natural water from the ground. Creates an A-ranked amount of water. This water can be drawn from for additional techniques and lowers their cost by one rank.

                        ▰ Starch Syrup Capture Field [ Mizuame Nabara ] | Rank C
                        After forming the needed hand seals, the user will expel a sticky liquid from the gullet from a range of up to [30] feet. This liquid can cover approximately [30] feet. If the target runs on top of the liquid, their feet will become glued to its sticky surface. If the Shinobi focuses chakra to their feet before touching the surface, they can hover above and move over it without hindrance. This allows the user or a comrade to charge and attack without fear of becoming bogged down as well. Requires using the Water Walking technique to move about on top of the liquid. Prevents dodging and evasive techniques if stepped on. If wearing footwear can abandon said footwear to evade, if not, the target is locked in place unless expending a B-ranked amount of Stamina to break free. However, will often lead to injury on the bottoms of the feet in doing so.

                        ▰ Water Chains Technique [ Suikusari no Jutsu ] | Rank C
                        Creates chains made of water and binds the enemy's ankles and wrists to make them more vulnerable and less mobile. Decreases speed by [2] for the duration of the technique. Technique lasts three [3] posts, or until the opponent breaks free, using a B-rank or higher amount of stamina.


                        Fuuinjutsu (02)
                        ▰ Enclosing Technique [ Fūnyū no Jutsu ] | Rank E | Universal
                        Using this technique, a wide variety of objects and even living things can be stored within scrolls, to be released when the scroll is opened or under a specific condition. Sealing an item into a scroll, does not require the user to be physically touching the item in question. A general vacuum at the site of the fuuin will attempt to pull matter into itself if left open. They do not take up limit slots on the profile. Fūnyū is an integral part of all the fuuin augments that are gained from other jutsu, meaning that the official description is simply a look ahead. This technique cannot be performed in battle. This technique can be used at up to two ranks of the user's body rank. The use of this technique at any rank only cost an E-ranked amount.

                        ▰ Unsealing Technique [ Kaifū no Jutsu ] | Rank E | Universal
                        This technique is a standard ninja skill which allows a ninja to summon an assortment of items that have been stored using fūinjutsu, Fūnyū no Jutsu, et cetera ( 1 item type per seal usage ). This technique is a standard ninjutsu which allows a shinobi to summon an assortment of items that have been stored in special seals, using fūinjutsu. Scrolls are the most commonly chosen for item storage. When needed, the owner activates the seals releasing their stored items or weapons of choice. Scrolls can also be used as ammunition for other weapons or have other seals inside of them, which expands the number of potential tricks a shinobi can use. Further ranks require further, and separate, training. Weapons are the most commonly sealed objects. The act of unsealing does not cost an activation, and remains only five chakra, regardless of the quantity of items unsealed.

                        ▰ Tethered Blade [ Tezāburēdo ] | Rank E | Universal
                        The user creates a seal on a seal onto an item of their choice. The user may then call the item back to them as it will re-appear in their dominant hand within a puff of smoke. This technique can be used in battle and cost an activation to make. To use the seal to call back the item does not cost an activation. Cannot be used on anything living, or anything the user cannot physically lift.

                        ▰ Summoning Technique [ Kuchiyose no Jutsu ] | Rank C | Universal
                        The Summoning Technique is a space–time ninjutsu that allows the summoner to transport animals or people across long distances instantly via blood. Before an animal summoning can be performed, a prospective summoner must first sign a contract with a given species. The contract comes in the form of a scroll, on which the contractor uses their own blood to sign their name and place their fingerprints and once signed it is valid even after the contractor’s death as long as the contract itself remains intact. After this they need only offer an additional donation of blood on the hand they signed the contract with, mold their chakra with hand seals and then plant the hand they signed the contract with at the location they wish to summon the creature. The amount of chakra used during the summoning determines how powerful the summoned creature can be. Each summoned animal has a defined rank, and that rank's cost is used when summoning the creature. It should be noted that anyone can summon a contracted animal as long as they have the blood from someone who has made a contract, the seal of the summoned creature, along with a source of sufficient chakra that the summon will accept. A creature is capable of determining who is attempting to summon it from the chakra used.

                        ▰ Reverse Summoning Technique [ Gyaku Kuchiyose no Jutsu ] | Rank C | Universal
                        The user gifts someone with a scroll equal in rank to the ally. The ally must keep this scroll on their person at all times. Upon performing the summoning jutsu in the same manner as the summoning technique, the user may summon forth the ally which has the scroll. Technique's cost is equal to the body rank of the individual being summoned.

                        Bloodline

                        ▰ Senju Clan Techniques:
                        Wood Manipulation [ Moku Soujuu ] | Rank Null
                        This control allows the Senju to bonsai existing vegetation as though it were rapidly growing. Not only can it take any form the user desires, but it can also be shifted around as if it were free from the ground. It should be noted that one can also manipulate wood they themselves have made, and it must be done while holding a double hand seal. It should be noted that techniques can be made smaller while retaining their rank.
                        • Must learn before proceeding to other techniques.
                        • These body ranks determine the maximum amount of wood that a Senju user can manipulate:
                        ▱▰▱Rank D | Small to medium amounts of vegetation / plant life (Up to a small building's worth. Think one-story single-family home.)
                        ▱▰▱Rank B: Large amounts of vegetation / plant life. (Can fill half of a topic.)
                        ▱▰▱Rank S: Massive amounts of vegetation / plant life. (Can fill an entire topic.)

                        Wood Release: Cutting Technique [ Mokuton: Sashiki no Jutsu ] | Rank E
                        A versatile technique where the user can produce sharp wooden spikes from their body to either fashion short-range weapons akin to a makeshift sword, or else use them as long-range projectiles, where the branches' growth can be triggered remotely, skewering the enemy as a result. This technique can be used to replicate the creation of any kind of simple weapon. Weapons created from this technique inflict trauma appropriate to the rank technique their used with, and in additional also apply one point of tenketsu rot. The durability of these weapons is equal to the user's body rank.

                        Wood Release: Smothering Binding Technique [ Mokuton: Mokusatsu Shibari no Jutsu ] | Rank X
                        By transforming their arm into a tree, the user can then create multiple branches which will rapidly grow around the target, immobilizing and causing tiered paralysis.For each rank of this technique, the user's wooden bindings may expand ten feet. Breaking free from this technique requires the rank of this technique atop the grappled status. Each turn the target is bound they suffering 3 point of tenketsu rot per rank of the technique. Alternatively, this can be used from any source of wood in the area.

                        Wood Release: Wood Spikes Ring [ Mokuton: Uddosupaikuringu ] | Rank E-C
                        Once a target is restrained by the user of another wood release technique, the user may apply this technique to create small one inch spikes that extend inward. These spikes penetrate armor as though it were one tier lower and cause tier one trauma. If a target tries to escape through physical applications, the tier of trauma is elevated to tier two. Additionally, this can be used at higher ranks, elevating the trauma caused proportionately, extending the spikes by an additional six inches per rank applied. Finally, this technique applies tenketsu rot to bound targets.

                        Wood Clone Technique [ Moku Bunshin no Jutsu ] | Rank D | Variable
                        The user manipulates their cellular structure to wood, expelling it from their body as they create a clone of themselves. Due to it's composition of solid materials, this technique must be hit by an undefended attack one rank obove it's executed rank. The clone is capable of using techniques of the rank it is created and lower, utilizing the user's chakra to do so. These clones are capable of telepathically communicating with all other wood clones and the user within the topic. Alternatively, this technique can be formed at B rank to allow the clone to travel within the subforum and still communicate with the user. Additionally, these clones can meld into earth, water, and wood, hiding their chakra signature and presence entirely once per post. While within that substance they may travel up to 50 feet before emerging. Finally, the user may touch the clone after creation, changing the clone into another technique of it's own cost or lower for no cost or activation, ending the technique.

                        Wood Release: Threefolded Wood Shield [ Mokuton: Mie uddoshīrudo ] | Rank D
                        The user forms a shield of wood from their own body or from wood they touch. This shield has the durability of the user's body rank at the time of creation and is additionally considered medium armor before it's durability is dealt with in collisions. Finally, anyone directly physically contacting the shield but the user suffers one point of tenketsu rot.

                        Wood Release: Underground Roots Technique [ Mokuton: Chika no rūtsu ] | Rank D
                        The user manipulates the roots beneath the ground in order to create an unstable terrain before them. Within a twenty foot radius of the user all opponents suffer a 1 point loss to agility and speed as they trip and stumble over these roots. The roots can be raised up to three feet above the earth, restricting movement further. Directly contacting these roots causes two points of tenketsu rot.

                        Tree Limb Technique [ Ki Eda no Jutsu ] | Rank C
                        The user raises five roots, each measuring up to six feet in width and thirty feet in length. These roots are freely manipulated to preform seperate actions, each requiring an activation to defend against. If used to bind a target, grappling status is applied atop this technique's cost to break. An opponent bound or impaled by this technique suffers two points of tenketsu rot, and an additional point of tenketsu rot per post bound.

                        Wood Release: Militant Flower Defense [ Mokuton: Sentō Hana no Bōei ] | Rank C
                        A flower sprouts from beneath the user that is so large it is able to enclose around them. As it does so it retracts back into the earth and transports the user up to thirty feet in any direction, reducing techniques against the user while beneath the ground by one rank. This can alternatively be used as a body flicker method when avoiding techniques, consuming one use of it.

                        World of Trees Wall [ Jukai Heki ] | Rank C
                        The user creates a multitude of wooden tendrils that interlace from beneath the ground and cross before a desired location the user can see. This wood weaves together to form a thirty foot wall that defends the user from techniques B rank and lower. If the user is near a large body of water created by a technique, this technique can sustain itself by absorbing that chakra cost instead of paying the E rank upkeep per post.

                        Wood Release: Transformation [ Mokuton: Henge ] | Rank C
                        This jutsu is just like any other Transformation Technique. The user performs the necessary hand seals, then wood emerges and covers his entire body and a puff of smoke or chakra covers up the transformation. Once the jutsu is done, the transformation is complete. It acts more like a costume than a transformation, as the user is able to leave it behind if necessary. The technique also demonstrates the ability to adjust one's voice.

                        Wood Release: Flight of Boreal Anguish [ Mokuton: Boāru Ikari no Hikō ] | Rank B
                        The user extends a single arm forward, transforming the end of their arm and hand into giant wooden bow. From the opposite hand the user is able to generate arrows made of wood each time they fire the bow. The user is capable of using any bow bukijutsu technique or basic combat art bow shot from the weapon. The user may choose to supplementatrily pay the cost of this technique with each shot fired to add a B rank amount of chakra to the next arrow's technique. Arrows fired from this technique inflict tenketsu rot upon successful collision with the target. The rate of tenketsu rot equals two times the rank of the technique.

                        Wood Release: Great Forest Technique [ Mokuton: Daijurin no Jutsu ] | Rank B
                        The user's hand extends towards the target as it is morphed into wood and trees as it extends, forking into many branches rapidly to ensnare target's up to forty feet away from them, applying the grappled status atop the rank of this technique to break free, reducing agility by 2 points while trapped. Alternatively, these trees limbs can become spiked, skewering targets within a forty foot cone before the user, treating armor as two tiers lower and causing tier one trauma if successful. Opponents effected by either effect of this technique suffer 2 points of tenketsu rot for the first post and 1 point for every post following that this technique is in contact with them.

                        Wood Release: Four-Pillar House Technique [ Mokuton: Shichūka no Jutsu ] | Rank B
                        The user manipulates the roots beneath the ground the user molds them as they raise from the earth at an accelerated growth rate, molding to the user's imaginitive design within a forty foot expanse. This house and it's residents is immune to sensory and dojutsu abilities equal to the user's body rank.

                        Wood Release: Foo Dog Heads [ Fū inu no atama ] | Rank B-S+
                        A technique used to absorb a tailed beast's chakra. The user's chakra produces the "sit" (座, suwaru) kanji on their palm and creates ten pillars measuring ten feet in height which have Foo Dog heads carved atop them, each adorned with a burning candle wic. When the user slams their palm on the ground, the wooden statues converge on their target, creating a spherical barrier around the user that contains them to a ten foot radius, being treated as two ranks higher in collisions coming from within. For every post that the target is trapped within the barrier they are drained of the user' body rank in demonic chakra or corrupt nature chakra and forcibly revert to a lesser transformed state each post until the transformation ends. Once the transformation ends, this technique also ends and the target has their transformation locked for five posts. This technique requires an upkeep cost equal to two ranks below executed rank. Additionally, the user may pay the cost of one technique being used to break free from within the barrier each post as a supplementary action.

                        Wood Release: Nativity of a Sea of Trees [ Mokuton: Jukai Kōtan ] | Rank A
                        The user preforms a string of hand signs as a one hundred foot radius before them is churned up as roots that are twenty feet in width stretch out over the topic, crushing everything before the user's location as they treat all techniques one rank lower during collisions and morph the entire topic into a plant filled crater. While inside of the radius, each target aside from the user suffers five points of tenketsu rot.

                        Wood Release: Wood Locking Wall [ Mokuton: Mokujōheki ] | Rank A
                        An extremely versatile move, this technique uses chakra to activate the roots in the ground and, using the user of the technique as a reference point, makes wooden pillars appear from left and right. The wooden pillars join together in a fifty foot dome-shape with the user at the center. Requires one rank higher techniques to break the barrier while inside. Techniques outside the barrier can break through as per normal collision rules.

                        Wood Release: Wood Dragon Technique [ Mokuton: Mokuryū no Jutsu ] | Rank A
                        After performing the required hand seals, the user creates a gigantic wooden dragon from any surface, which is then directed to attack an intended target. Its shape closely resembles a Chinese dragon, though with a short trunk-like nose, having an elongated and serpentine body, which can be used to constrict larger opponents. It also has the ability to absorb a tailed beast's chakra once it is bound. This technique can bind either one demon or equivalent size or up to a dozen humanoid sized individuals. The amount of chakra drained from demons is equal to 300 chakra per post bound. In addition, humanoid sized creatures bound by the dragon suffer ten points of tenketsu rot per turn bound. When bound the target must pay the required cost atop the grappling status.

                        Wood Release: Complexion of the Buddha [ Mokuton: Hotoke no Kao ] | Rank A
                        Pressing their palms together, the Senju will craft a large wooden head in any direction around them, similar in appearance to the Laughing Buddha crafted in Senpo Mokuton. This Buddha-like head will then part its lips, and will guide any incoming projectile attacks into its mouth. This technique can gain the benefits of overwhelming if the user has overwhelming on their sealing techniques. Once the technique absorbs a technique of equal rank it explodes. This technique can absorb multiple techniques of lower ranks, but is obliterated by higher ranked skills.

                        Wood Release: Fluttering Wood Swallow [ Mokuton: Habataki Tengu ] | Rank S l Complex
                        The user gains a pair of wooden wings on their back, as well as a wooden sword in their hands. As they take a stance to strike, the wings suddenly explode with chakra, propelling the user forward and destroying themselves in the process. This increases the speed of the technique by two ranks. Although the wooden sword is a blunt weapon, if this attack collides into the opponent, then the opponent suffers fifty points of tenketsu rot.

                        Wood Release Secret Technique: Nativity of a World of Trees [ Mokuton Hijutsu: Jukai Kōtan ] | Rank S
                        The user's chakra explodes throughout their body, resulting in the sudden burst of forest to overtake the area. A dense forest overtakes the whole area, manifesting from any surface and quickly engulfing the topic. To dodge the wide range of this technique would require the usage of the dodge mechanic up to S+ ranked. Although this topic envelops the whole topic, it is not required to destroy the whole topic to neutralize the technique, as the collision rules still apply. While inside this forest the user can manipulate the trees to either defend or attack as a supplemental activation. The trees can also be used to bind targets. Any target which remains in this forest suffers ten points of tenketsu rot. Any target who is actively assaulted by technique suffers 75 points of tenketsu rot, and targets bound by this technique suffer 50 of tenketsu rot per post bound.

                        Wood Release: Wood Human Technique [ Mokuton: Mokujin no Jutsu ] | Rank S
                        After forming the required hand seals, the user creates a large statue-like creature out of wood as large as a demon. This defensive statue is able to endure hits one rank higher against demonic chakra.

                        Wood Style: Wood Expulsion Jutsu [ Mokuton: Hōbi no Jutsu ] | Rank S+
                        Using Wood Release, the user creates a dome-like defensive structure that completely surrounds which takes the form of a dragon's face. This defense is split down the middle and can be opened on the user's command. Can open and close the barrier for twelve post after creation.


                        Iryojutsu (30/40)
                        ▰ Thread [ Genshi ] | Rank E-C | Variable
                        Allows the user to use a chakra thread to patch up a wound equal to the rank it damaged the user. While this does not mend the wound or fix any trauma, it does provide adrenaline equal to the rank the technique is used at, gaining one stat per rank used. The chosen stat can be in any attribute the user chooses. Can only be used up to C rank.

                        ▰ Donation and Circulation [ Gien to Kairan ] | Rank E | Variable
                        Allows the user to transfer chakra and stamina to another person at double the amount provided. For each five chakra and / or stamina the user pays, the user suffers one point of tenketsu burnout. In addition, being hit while in the process of using this technique delivers one hundred and eighty points of tenketsu burnout. Requires one activation per post used.

                        ▰ Cleanse [ Kiyomaru ] | Rank E
                        Removes all bacteria, dirt, blood, and other contaminants from the user and their target. Grants a boon to adrenaline where neither the user nor the target can be effected by any status effects up to Tier 2 which affect a target through pathological means for one post.

                        ▰ Massage [ Shiatsu ] | Rank E
                        Allows the user to use their chakra to relax the muscles or themselves or another. This promotes the target healed to restore [50] chakra or stamina, or [25] chakra and stamina, per post used.

                        ▰ Extraction [ Tekishutsu ] | Rank E
                        Allows the user to safely extract weapons or objects lodged in the target. This technique nullifies any status effects the target has from the Trauma status up to Tier 2 which result in stamina drainage over time.

                        ▰ Power of Resistance [ Teikouryoku ] | Rank E | Variable
                        Causes the user to have a boon in adrenaline. This delays the exposure of all status effects from pathological means up to Tier 2 for one post.

                        ▰ Diagnosis [ Shindan ] | Rank E
                        Chakra is applied to the palms of the medic before placing them on the patient. The chakra then reveals to the user all signs of injury, trauma, or any other malady, especially those that cannot be analyzed by the naked eye. Internal injury, improper heart rate, non-apparent bone fractures, poisoning, disease, and more can be identified in the same post this technique was used. This technique can also be used on a corpse for an autopsy to determine the cause and time of death.

                        ▰ Poison Removal [ Jokyo Dokubutsu ] | Rank D
                        Allows the user to use chakra to extract the poison the target is suffering from. This removes one of the status effects of the poison the target is suffering from. In addition, the user may bottle the poison for the use of an antidote creation technique. This technique does not require an activation. Can only be used once per target.

                        ▰ Bandage Skill [ Gantai no Jutsu ] | Rank D | Variable
                        Allows the user to use their chakra to create bandages for a target within two feet of the user. The bandages have cooling properties which combat the status effect of burning per the rank of the technique. At D-ranked this technique cures the target of all tier one status effects. At C-ranked this technique cures the target of all tier two status effects. At B-ranked this technique cures the target of all tier three status effects. At A-ranked this technique cures the target of all tier four status effects. At S-ranked this technique cures the target of all burning status effects. This only applies to the status effect known as Burns/Burning.

                        ▰ Lung Inflation [ Hai Fukuraseruno ] | Rank D | Variable
                        Allows the user to restore the lung functions to a target within two feet through the use of chakra. The rhythm of the breathing also helps combat vertigo per rank of this technique. At D-ranked this technique cures the target of all tier one status effects. At C-ranked this technique cures the target of all tier two status effects. At B-ranked this technique cures the target of all tier three status effects. At A-ranked this technique cures the target of all tier four status effects. At S-ranked this technique cures the target of all vertigo status effects. This only applies to the status effect known as vertigo.

                        ▰ Blood Coagulation [ Keksuki Gyouko ] | Rank D
                        Allows the user to close a gaping wound through the use of chakra to make the blood harden and temporarily close the wound. While this does not mend the wound or fix any trauma, it does provide adrenaline, which results in the user being able to ignore psychological ailments for two post. This is because the constant pain acts as a determent from the lingering effects of genjutsu.

                        ▰ Circulation of the Blood [ Ketsuekijunkan ] | Rank D l Variable
                        Allows the user to restore the circulation of blood to a target within two feet through the use of chakra. The circulation of blood also combats the status effect paralysis per rank of this technique. At D-ranked this technique cures the target of 1 tier one status effects. At C-ranked this technique cures the target of 2 tier one status effects. At B-ranked this technique cures the target of all tier three status effects. At A-ranked this technique cures the target of all tier four status effects. At S-ranked this technique cures the target of all paralysis status effects. This only applies to the status effect known as paralysis.

                        ▰ Muscle Relaxant [ Kinniku Shikan ] | Rank E-C | Variable
                        Upon making contact with an opponent, the user applies tiered decreases to a given stat to the target through their chakra coated hands. At E rank the target loses [1] in a chosen stat. At D rank the target loses [1] in two chosen stats. At C rank, the target loses [2] in a chosen stat.

                        ▰ Medical Release: Instant Movement Technique [ Iryojutsu: Shunshin no Jutsu ] | Rank D
                        Nearly exactly like the Maruton version of Shunshin, when utilizing Shunshin, upon arrival, or before leaving (choose one), those within two feet of the user's arrival or exit point will be restored of one tier one status. Usable thrice per battle, including the other versions of Shunshin.

                        ▰ Therapeutic Breathing | Rank D
                        Allows the user to regulate their breathing, first by putting chakra into their lungs. This allows them to take in more air and gives the shinobi greater control on the expansion of the lungs. By doing this, the shinobi can calm themselves down, reducing either Mental Stress or Insanity by [1] Tier per post used. Only works on self.

                        ▰ Blood Transfusion Skill [ Chishio Tensou no Jutsu ] | Rank C
                        Allows the user to use chakra to transfer blood from one target to another. Out of combat this technique allows the user to perform blood implantation without the need of the hospital in order to obtain new bloodlines. Standard implantation rules still apply. In combat this technique allows one target to have access to all of the bloodline techniques and personal attributes of the target they are getting the blood transfer for. This technique last for six post. Cannot be used on an enemy.

                        ▰ Healing Hands Technique: Minor [ Chiyute No Jutsu: Karui ] | Rank C
                        Uses chakra to mend minor wounds. Must have a hand or hands over the wounded area. Any stamina lost through trauma of tier one or two is automatically restored to the patient. If this technique is used on a target which has not endured trauma then they gain stamina double to the cost of this technique. If this technique is used on oneself then the stamina is only equal to the rank of the technique.

                        ▰ Necrotic Flesh Removal [ Eshi Tekijo ] | Rank C | Variable
                        Allows the user to use chakra to remove foreign bacteria. This technique can only be used if the target is within two feet of the user. Cures disease related status effects. At C-ranked this technique can cure tier one disease. At B-ranked this technique can cure tier two disease. At A-ranked this technique can cure tier three disease. At S-ranked this technique can cure disease at any tier.

                        ▰ Mental Medicine [ Shinteki Ijutsu ] | Rank C | Variable
                        Allows the user to use chakra to gently mend the mental trauma a target has experienced from combating genjutsu. This technique can only be used if the target is within two feet of the user. Can cure insanity or mental stress. At C-ranked this technique can cure tier one either insanity or mental stress. At B-ranked this technique can cure tier two mental stress or insanity. At A-ranked this technique can cure tier three mental stress or insanity. At S-ranked this technique can cure mental stress and insanity at any tier.

                        ▰ Temperature Control [ Ondochousetsu ] | Rank C | Variable
                        Allows the user to use chakra to modify body temperature in order to counter various status effects. This technique can only be used if the target is within two feet of the user. Can cure dehydration, frostbite, or drench. At C-ranked this technique can cure tier one dehydration, frostbite, or drench. At B-ranked this technique can cure tier two dehydration, frostbite, or drench. At A-ranked this technique can cure tier three dehydration, frostbite, or drench. At S-ranked this technique can cure dehydration, frostbite, and drench at any tier.

                        ▰ Movement Control [ Undō seigyo ] | Rank C | Variable
                        Allows the user to use chakra to pulsate chakra through a target to cure them of impeding ailments. This technique can only be used if the target is within two feet of the user. Can cure petrifying or jamming. At C-ranked this technique can cure tier one petrifying or jamming. At B-ranked this technique can cure tier two petrifying or jamming. At A-ranked this technique can cure tier three petrifying or jamming. At S-ranked this technique can cure petrifying and jamming at any tier.

                        ▰ Tenketsu Reinforcement [ Tenketsu Kyouka ] | Rank C | Variable
                        Allows the user to restore five tenketsu points on a target per rank. Can be learned by Hyuga even if they are not of medical class. Requires direct contact.

                        ▰ Tenketsu Connection [ Tenketsu Tsunagu ] | Rank C
                        Allows the user to create space between tenketsu points, which increases the recovery of chakra and stamina. Doubles the rate chakra and stamina is recovered to the target. Last for four post. Afterward, causes thirty points of tenketsu rot. Can be learned by Hyuga even if they are not of medical class. Requires direct contact.

                        ▰ Adept Cleanse [ Jōzu arau ] | Rank C
                        Similar to the E Rank Cleansing jutsu, this jutsu also cures a target of status effects. It creates boon of adrenaline that restores the user or the target of one Tier 3 status effect, as well as makes them immune to status effects Tier 2 or below for [3] posts. However, the trade off is that this jutsu can only be cast on one person, instead of affecting the user and the target. Is able to be cast multiple times on multiple people.

                        ▰ Deep Muscle Massage | Rank C
                        Similar to the E rank Massage jutsu, the user performs a more thorough and skilled massage to the target. This allows the target to restore [150] chakra or stamina, or [75] to both. Additionally, can cure [30] points of Tenketsu Burnout, or [15] points of Tenkutsu Rot per post used.

                        ▰ Precise Extraction | Rank C
                        Similar to the E rank Extraction jutsu, this allows the user to remove a weapon lodged within themselves or a target with minimal pain and minimal blood loss. This nullifies the effects of Trauma up to Tier 3 for [5] posts. In addition, now the weapon (if used on another target) can inflict Tier 2 poison once when used for a Bukijutsu technique.

                        ▰ Taste Modification [ Ajiwau ] | Rank B
                        Allows the user to enhance the sense of taste in either themselves or a target within two feet. Allows the target to break out of genjutsu through pain at one rank lower cost than it normally would cost which has taste as a sense. However, it cost one rank higher of kai to break out of a genjutsu which has taste as a sense. Last for four post. Cures muteness at any tier for the duration of the technique. Alternatively, allows the user to removes the sense of taste in either themselves or a target within two feet. Makes the target immune to genjutsu which effect the sense of taste. Last for four post. Causes muteness at tier four.


                        ▰ Healing Hands Technique [ Chiyute no Jutsu ] | Rank B
                        Uses chakra to mend moderate wounds. Any stamina lost through trauma of tier three is automatically restored to the patient. If this technique is used on a target which has not endured trauma then they gain stamina double to the cost of this technique. If this technique is used on oneself then the stamina is only equal to the rank of the technique.


                        ▰ Pain Suppression [ Itami Yokusei ] | Rank B
                        Uses chakra to turn off the body's pain receptors. Allows the user to ignore the status of trauma for six post. After the duration of the technique, all of the trauma endured is inflicted on the target. Causes thirty points of tenketsu rot. Must have hands over another target in order to use this technique on another.


                        ▰ Hearing Modification [ Kiku ] | Rank B
                        Allows the user to enhance the sense of hearing in either themselves or a target within two feet. Allows the target to break out of genjutsu through pain at one rank lower cost than it normally would cost which has sound as a sense. However, it cost one rank higher of kai to break out of a genjutsu which has sound as a sense. Last for four post. Cures deafness at any tier for the duration of the technique. Alternatively, allows the user to removes the sense of hearing in either themselves or a target within two feet. Makes the target immune to genjutsu which effect the sense of sound. Last for four post. Causes deafness at tier four.


                        ▰ Smell Modification [ Kyuukaku ] | Rank B
                        Allows the user to enhance the sense of scent in either themselves or a target within two feet. Allows the target to break out of genjutsu through pain at one rank lower cost than it normally would cost which has scent as a sense. However, it cost one rank higher of kai to break out of a genjutsu which has scent as a sense. Last for four post. Alternatively, allows the user to removes the sense of scent in either themselves or a target within two feet. Makes the target immune to genjutsu which effect the sense of scent. Last for four post. Cannot smell anything.


                        ▰ Sight Modification [ Miru ] | Rank B
                        Allows the user to enhance the sense of sight in either themselves or a target within two feet. Allows the target to break out of genjutsu through pain at one rank lower cost than it normally would cost which has sight as a sense. However, it cost one rank higher of kai to break out of a genjutsu which has sight as a sense. Last for four post. Cures blindness at any tier. Alternatively, allows the user to removes the sense of sight in either themselves or a target within two feet. Makes the target immune to genjutsu which effect the sense of sight. Lasts for four posts. Causes blindness at tier four.


                        ▰ Touch Modification [ Shokkan ] | Rank B
                        Allows the user to enhance the sense of touch in either themselves or a target within two feet. Allows the target to break out of genjutsu through pain at one rank lower cost than it normally would cost which has touch as a sense. However, it cost one rank higher of kai to break out of a genjutsu which has touch as a sense. Last for four post. Alternatively, allows the user to removes the sense of touch in either themselves or a target within two feet. Makes the target immune to genjutsu which effect the sense of touch. Last for four post. Causes the target to lose their sense of touch.


                        ▰ Dead Soul Technique [ Shikon no Jutsu ] | Rank B
                        Allows the user to use their chakra to re-animate up to eight corpses. The corpses lack any sentience and operate as virtual puppets to the whim of the user. Corpses get one activation each. Drains stamina from the user in order to have the corpses perform generic attacks. Can have the bodies perform up to D-ranked attacks. No stat increase is allotted to the mindless corpses, unless the user is of the Combat Medic Discipline.

                        ▰ Lightweight Boulder | Rank B
                        Requires Earth element. Coats the user or a target in chakra that reduces bone and muscle density within the body. This allows the target to move faster and jump higher than they ever have before. However, the drawback is that they are much weaker and far less durable for the duration. Increases the target's Speed and Agility stat caps by [2] for the duration, but reduces their Strength and Endurance stats and stat caps by [2]. Lasts for [5] posts while maintaining contact and cannot be used in conjuction with Weighted Boulder, Super Weighted Boulder, or Super Lightweight Boulder on the same target(s).

                        ▰ Weighted Boulder | Rank B
                        Requires Earth Element. Coats the user or a target in chakra that increases the bone and muscle density within the body. This allows the target to strike harder and become more durable than ever before. However, the drawback is that they are much slower and less agile for the duration of the jutsu. Increases the target's Strength and Endurance stat caps by [2] for the duration. Reduces the target's Speed and Agility stats and stat caps by [2] for the duration. Lasts [5] posts while maintaining contact. Cannot be used in conjunction with Lightened Boulder, Super Lightweight Boulder, or Super Weighted Boulder.

                        ▰ Strength of Fifty Technique: Healing Mode | Rank B
                        A smaller version of the famous medical technique, Strength of 100. Coats the user in medical chakra that heals them constantly. This bolsters all of their stats by [2], instantly cures minor wounds and Tier 2 status effects, and makes them immune to status effects up to Tier 2. Lasts for [5] posts, and then requires a [8] posts cooldown while inflicting [75] points of Tenketsu Burnout on the user.

                        Genjutsu

                        Enchantment
                        ▰ Sounding the Unfamiliar [ Etainoshirenai no Oto ]
                        Rank: E
                        Primary Sense: Sound
                        Additional Senses: Sight
                        Base Duration: 4 Posts
                        Upkeep: 5 Chakra
                        Trigger: Sound
                        Source: Audio Phantasm
                        Status Effect: None
                        Description: This technique causes the target to believe they are in a dark, poorly illuminated setting. Within this setting the user manipulates their voice to replicate natural animal sounds one would hear in a wooded area such as animal cries.

                        ▰ Poison Ivy Technique [ Tsutaurushi no Jutsu ]
                        Rank: E
                        Primary Sense: Touch
                        Additional Senses: Sight
                        Base Duration: 2 Posts
                        Upkeep: 5 Chakra
                        Trigger: Touch
                        Source: Touch
                        Status Effect: Insanity
                        Description: A technique triggered by the target brushing exposed skin upon another object. The spot where physical contact was made begins to itch and appears to the target as though the target has gotten a severe case of poison ivy or poison oak. The target has a strong desire to scratch at their skin, unable to remove the itchy sensation.


                        Illusory
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}

                        Bukijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}

 
PostPosted: Fri Apr 23, 2021 12:17 am
v  

DarkMockingbird
Crew

8,400 Points
  • Brandisher 100
  • Flatterer 200
  • Wall Street 200

DarkMockingbird
Crew

8,400 Points
  • Brandisher 100
  • Flatterer 200
  • Wall Street 200
PostPosted: Fri Apr 23, 2021 12:19 am
▰ CUSTOM TECHNIQUES



▰ CUSTOM SUMMONS  
PostPosted: Tue May 11, 2021 2:08 am
User Image
Sasaki Togeru
|Earth|Water|Wood




S-Rank || Medical Specialist || Tanikage
Chakra: 2,000/2,000 || Stamina: 1,600/1,600





Stats
┌───────────────────────────────────────┐
+0 Strength || +0 Speed || +0 Agility || +6 Endurance
└───────────────────────────────────────┘

❃Shinobi Missions Complete❃
D Rank | 15
C Rank | 0
B Rank | 0
A Rank | 1
S Rank | 0


Ryo: 両230,000
XP: 5,300
Passive XP: 0


Techniques Used:
-None

Current Status Effects:
-None

Current Active Techniques:
-None

Modifiers:
• Masters of Life | The user's attunement to nature and life chakra allows them to use iryojutsu through their wood release techniques by contacting the target. Additionally, all negative effects caused by the wood release are controlled to allow allies immunity to them. Applicable only to medical class ninja.
• Nature's Envoy | Sage Mode outside of the user's clans sage mode have their Nature chakra maximum increase by 100. They can also maintain sage mode for 2 post longer.
• Wild Magic | Ninjutsu class ninja are able to reverse the elemental superiority / weakness of their earth and water elements. This allows water ninjutsu to be superior to earth and weak to fire, as well as earth to be strong to lightning and weak to water. This feature can be activated passively, but requires an offensive action to revert elemental weaknesses to normal. Finally, the user has the choice of making either one or both of their elements activate this reverse property.
• Reduce fuuinjutsu resource costs by [1] rank.

Passives:


Personal Attributes:
▱▰▱ Master of Oneself | While in the Clan's unique sage mode, the user is able to utilize one additional activation for offensive, defensive, or supportive purposes. In addition, the user's chakra and stamina pools are increased by 100 upon creation, not requiring sage mode activation.
▱▰▱ Diversity is Key | The Senju can choose any two of the following: 10 Ninjutsu or Genjutsu, One Tai, One Buki Style. In addition, the two chosen field receiving the additional slots, (Ninjutsu, Genjutsu, Bukijutsu, and Taijutsu) also receives overwhelming properties while in the clan's unique sage mode. Additional benefits apply per the description of the clan's sage mode. [Chosen: Ninjutsu, Genjutsu]
▱▰▱ Naturalization | While in the clan's unique sage mode, any techniques the user's attacks collide with which carry the overwhelming from a property outside of sage mode and golden dragon lose their overwhelming quality. This includes disciplines, curse marks, and demons. In addition, the user's ability to mold their senju techniques through somatic gestures now applies to all ninjutsu techniques, including medical techniques if applicable. [Event Slot]

 

DarkMockingbird
Crew

8,400 Points
  • Brandisher 100
  • Flatterer 200
  • Wall Street 200

DarkMockingbird
Crew

8,400 Points
  • Brandisher 100
  • Flatterer 200
  • Wall Street 200
PostPosted: Tue May 11, 2021 2:09 am
▰▰ To-Do List  
PostPosted: Thu Jul 29, 2021 8:31 am
▰ CUSTOMS WORKBOX ▰



Custom Techniques



Concepts:







Works In Progress:

Character: Sasaki Togeru
Link to profile: [X]
Evergreen's Garden | Rank X | Iryojutsu/Bloodline [Keystone] | Spiritual
Sasaki imbues his Mokuton chakra with carefully laced iryojutsu chakra before creating a number of trees that quickly erupt from the ground around him. Each tree can defend against an incoming attack one rank below, but attacks of equal or higher rank obliterate the tree without consequence. The post after creation, the trees lets loose a dust of iryojutsu-laced pollen that rejuvenates allies. Once created, the trees remain as permanent to the terrain as any natural tree would be.
Quote:
E-Rank: 1 Tree; Trauma reduced by 1 Tier
D-Rank 2 Trees; Trauma or Poison reduced by 1 Tier
C-Rank 4 Trees; Trauma and Poison reduced by 1 Tier
B-Rank 8 Trees; Reduce Trauma or Poison by 2 Tiers, and any physical status effect by 1 Tier
A-Rank 16 Trees; Reduce Trauma or Poison by 2 Tiers, and any physical status effect by 2 Tiers
S-Rank 64 Trees; Reduces all physical status effects by 2 Tiers
S+ Rank 250 Trees; Reduces all status effects by 2 Tiers



Evergreen's Garden: Breath of Life | Rank X | Iryojutsu [ Augment ]| Spiritual
The technique augments Evergreen's Garden and must be cast with the parent technique. Increases the restorative powers of the Garden's pollen by allowing it to restore a limited amount of Teketsu Burnout in allies affected by it. Each rank restores the listed amount of burnout in total by the technique, which may be divided up between any allies affected, as seen fit by the user.
Quote:
E-Rank: 5 points
D-Rank: 10 Points
C-Rank: 20 Points
B-Rank: 40 Points
A-Rank: 80 Points
S-Rank: 160 Points
S+ Rank: 320 Points






Submitted









Custom Summons


Concepts:








Works In Progress:








Submitted:








Custom PA's


Concepts:








Works In Progress:







Submitted:







Skeletons:


******************************************************************** Techniques ********************************************************************


Character: Sasaki Togeru
Link to profile: [X]
English Technique Name [ Japanese Technique Name ] | Rank X | Class [ Element ]| Cost [ Spiritual/Complex/Simple ]
Technique Description Goes Here



******************************************************************** Genjutsu ********************************************************************


Character: Sasaki Togeru
Link to profile: [X]
English Technique Name Here [ Japanese Technique Name Here ]
Category: [ Illusory, Enchantment, Instance, Chain ]
Rank: [ Rank ]
Primary Sense: [ Sight, Scent, Sound, Touch, Taste, Chakra ]
Additional Senses: [ Sight, Scent, Sound, Touch, Taste, Chakra ]
Base Duration: ? Posts
Upkeep: ? Chakra
Trigger: Handseal or Other
Source: Sensory Phantasm or Other
Status Effect: Mental Stress or Insanity or Other or None
Description: Insert technique description here.




******************************************************************** PA's ********************************************************************

"PA Title |

 

DarkMockingbird
Crew

8,400 Points
  • Brandisher 100
  • Flatterer 200
  • Wall Street 200

DarkMockingbird
Crew

8,400 Points
  • Brandisher 100
  • Flatterer 200
  • Wall Street 200
PostPosted: Sat Jul 31, 2021 4:53 pm
WIP Post Space 2
 
PostPosted: Sun Aug 01, 2021 6:45 pm
X  

DarkMockingbird
Crew

8,400 Points
  • Brandisher 100
  • Flatterer 200
  • Wall Street 200

DarkMockingbird
Crew

8,400 Points
  • Brandisher 100
  • Flatterer 200
  • Wall Street 200
PostPosted: Wed Aug 11, 2021 10:39 am
DarkMockingbird
X
 
PostPosted: Sat Aug 28, 2021 5:31 pm
DarkMockingbird
X
 

DarkMockingbird
Crew

8,400 Points
  • Brandisher 100
  • Flatterer 200
  • Wall Street 200

DarkMockingbird
Crew

8,400 Points
  • Brandisher 100
  • Flatterer 200
  • Wall Street 200
PostPosted: Tue Sep 21, 2021 3:40 pm
DarkMockingbird
DarkMockingbird
X
 
PostPosted: Wed Sep 22, 2021 4:31 pm
DarkMockingbird
x
 

DarkMockingbird
Crew

8,400 Points
  • Brandisher 100
  • Flatterer 200
  • Wall Street 200

DarkMockingbird
Crew

8,400 Points
  • Brandisher 100
  • Flatterer 200
  • Wall Street 200
PostPosted: Thu Sep 23, 2021 5:48 pm
DarkMockingbird
DarkMockingbird
x
 
PostPosted: Sat Sep 25, 2021 3:47 pm
x  

DarkMockingbird
Crew

8,400 Points
  • Brandisher 100
  • Flatterer 200
  • Wall Street 200

DarkMockingbird
Crew

8,400 Points
  • Brandisher 100
  • Flatterer 200
  • Wall Street 200
PostPosted: Fri Nov 05, 2021 5:30 pm
User Image - Blocked by "Display Image" Settings. Click to show.


User Image
                        ▰ PERSONAL DATA

                        Full Name:
                        Nickname:
                        Age: {No younger than 8 if starting in the Academy, no younger than 10 if starting as Genin}
                        Birthdate: {Month/Day}
                        Gender: {Female, Male, Non-Binary, Gender Queer, etc. Please approach this respectfully.}


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: {The measure of your physical ability, start at E if Academy Student and D if Genin}

                        Hair Color: {May remove if using image / post format that displays this information as desired.}
                        Eye Color: {May remove if using image / post format that displays this information as desired.}
                        Height: {ft + inches, centimeters, or both}
                        Weight: {pounds, kilograms, or both}

                        Bloodline: {N/A if no bloodline, Academy Students may wait until D-rank Body / Genin title rank to chose their bloodline if desired, but must choose when reaching either.
                        If you choose no bloodline, then you are permitted to choose one of the special non-bloodline PAs below and create a free PA of your choosing.

                        Non-Combat Outfit: {What your character normally wears out of combat, if different from your profile image or format. Section may be removed if desired.}
                        Combat Outfit: {What your character normally wears when they're prepared for combat. Note that specific gear should not be included here.}

                        {Feel free to add sections that you want here, so long as they follow the coding style established by this profile format.}


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: {A saying or phrase that sums up your character's approach to being a shinobi. If you think of one, otherwise don't worry about it, you can remove this.}
                        Personality: {Describe your character's personality in detail, it will be used by other RPers to help characterize and contextualize what you type in RP.}

                        Village: {Your home village, if rogue/wanderer put N/A}
                        Title: {The measure of your achievements in a village, everyone starts at Academy Student or Genin, except rogues/wanderers who should put N/A}
                        Local Reputation: 0 Fame/Infamy {starts at 0}
                        Global Reputation: 0 Fame/Infamy {starts at 0}

                        Biography: { Personal history here. Please consider your character's traits carefully, and provide at least a paragraph of backstory explaining how they got to where they are today. While it's not required that you keep this section up to date, it's a good way to give other people detailed information about your character and their role through major guild arcs and events. }

 
Reply
Profile Storage & Workboxes

Goto Page: [] [<] 1 2 3 ... 4 5 [>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum