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Posted: Wed Nov 01, 2017 8:31 pm
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Username: Klayko
RPC Name: Sylvain Cole
Rank: D Rank
Class: Aura Type
Semblance Name: Bosque Obscuro (Dark Forest)
Semblance Description: Spanish for Dark Forest, Sylvain's ability has been passed down among the generation of his family and it is ever true that with each iteration, something is quite different with their semblance. In Sylvain's case, as the name implies, there is a dark connotation to it and it derives in the form of his bullets. They are not bullets in full retrospect, rather seeds, to which he can load within his rifle and fire off as if they were. As a result, they sport a sharp, piercing look, meant to drill, so if they were to make contact with someone, there is a high chance it can puncture. This is not what it's designed for however, a deceit of sorts, as their real intention is to naturally plant themselves into any material and as a result, bloom. From there on, the flowers themselves produce different effects based on the Dust that influences them. The Seeds take the appearance of the bullet head, but the bullet casing itself each hold a different dust to yield to various effects.These effects are not of the Dust's natural attribute, rather that on a pheromone state.
Semblance Ability: Sprout: Sylvain's Semblance true goal. The seeds goal are to burrow and sprout as a result. This is it's default ability.
D-Rank On Up
Caught up in the Rapture: Sylvain's Semblance when unaffected by dust. The flower is able to sprout and as a result, sprout thick and sturdy vines. These vines contain thorns of which are capable of ensnaring anything around it's small 10 cm radius.Their effect is to naturally slow the person down, the jabs of the thorn itself producing small cuts if said thorns p***k the skin. They can be easily pulled away from or torn as a result, which as a result, means this is the weakest of forms the flower can produce, but if timed in a certain location just right, it is capable of definitely stalling or holding down whatever it can sprout and ensnare. As his rank progresses however, Sylvain can make the vines quite sturdy and thicker, anyone being beneath said rank having relative difficulty getting out of them (It is as follows if said character is at A-Rank for example: A-Rank Characters - Able to get out of them with relative ease B-Rank: They will have half the struggle C-D Rank: They will have a hard time getting out of them from being tangled up).
Lullaby: When combined with Ice Dust, the seeds fire, the pollen and spore produced from it producing what can be perceived as an Icy feel, but not terrain. The aroma this emits is a combination of chamomile and lavender. As the name implies, it's made to render the victim to sleep, those who would smell of it. This effect is not instant, but it does produce a drowsy feeling. Drowsiness can last for one post, but if the person affected is around more than one within the next post, the effect increases. Stat effect: Drowsy (0.5 added to the user. If tallied up to 5, the victim will be rendered unconscious for two posts. If on the chance that there are two or more flowers in the same area, the 0.5x based on that number).
Soothing Breeze: When Infused with the Wind Dust, The Flower takes on a plant white in hue that produces a Eucalyptus scent. The smell is able to soothe small wounds for a small period of time, but is not able to heal something overtly major like a severed hand and/or a wound to an organ. The smell and effect as a result lasts for five seconds (one post).
Raging Passion: When combined with the dust of fire, the pheromones from this begin to heat an individual up, riling them up to what can be considered a primal state. Their physical strength will find an increase, but fair warning: Prolonged use and exposure will cause them to forget using their weapon and semblance as a result. The perks of this is that, well, you have a hulk, so to say. This Pheromone adds 0.5 to strength and stacks the longer the individual is around one or more of the same flowers.
Haste: As the name implies, when mixed with the Gravity Dust, the flower bears a purple hue and sports the smell of Frankencense. This grants those affected by it's scent an increase to speed given that gravity has seemingly become forgotten around this flower. The Speed of the character is not greatly increased, but because there is a lack of weighty bounds of which the Earth naturally offers, they are able to move quite quick all the same. 0.5 is added to the Speed Stat and like with the rest, when said stat reaches the max of 5 (0.5 x 10 times = 5), the max this buff can offer is reached. Halfway (2.5) adds a + to the stat. Because the person is lighter as a result, their Strength weakens as a result and weakens as the Speed increases.
Slow: Infused with the Earth Dust, this stat serves to function against, slowing anyone present in the flowers's path of pollen trajectory. This serves against the Speed Stat, making the person slower with each time. but it does serve as a buff to the Strength stat at the same timeframe. The same rules apply to here.
B-Rank
Flower Minions: Sylvain can sprout little flowers, who uses their vines as legs and function as turrets or rather, snipers. They spit forth a bullet seed akin to the those he shoots to sprout them in the first place
A-Rank
At A-Rank, the buffs effects increase from a 0.5 value to 1.5 on a 20 value (Now able to increase up two ranks as a result. This carries over to even the lower Ranked abilities)
Sweet Love: One of the most common side effects of Pheromones: The ability to attract. Sylvain can make it quite hard for his victims, and him as a result if he were to be swayed by the scent. As with all his scents, these take time, but with the increase of his Rank, the value increases. The first scent starts at 1.5 (5) and the second reaching 10 quickly. Only Four flowers are needed to produce the full effect of this smell (20). The end result is as the name implies: Complete infatuation towards the person or object. This more often than not serves as a way to distract the target, making them easy to take out as a result. The full effect lasts two posts.
Freddy's Having a Nightmare: One of the powerful Scents as well, bearing the mix of cinnamon, spice and pumpkins. This scent comes from infusing the Orange Dust with the seed. As a result, it produces a pleasing scent that instead induces a victim with the pure feeling of dread, hallucination and fear. The last thing anyone truly wishes to feel are the aforementioned, so when it begins most aren't able to explain why calamity is beginning to fill their minds. If they are unable to overcome this fear, they run a high risk of passing out. This lasts for 1 post if affected by half and 2 if affected by the fullest. The hallucinations tend to have a lingering effect however and thus the victim must, in a sense, snap themselves back to proper reality.
S-Rank
Vision of Love: Sylvain is able to shot a seed that produces a large flower. It's effect is not initially known until it sprouts and explodes. As a result, it releases a powerful gust, that of which causes a various scent to release out with the petals. The scent and pollen as a result are very obvious, given the aroma and color they paint the air with as the various array of petals spin around like a small twister. Anyone caught within the path of trajectory is subject to whatever pheromone resides within it. Staying in said gust can render the person subject to said scent's effects, be it if it's to heal or render them asleep in short.
Total Rapture: His first ability returns in an even more powerful way, the vines sturdy like a thick tree and capable of moving outward like a monsoon, the thorns intact extra sharp. As a result, they can be rather destructive, sprouting from the ground and the flower itself is like one complete Venus Flytrap. Try not to get too close.
Drawbacks: Reload: Sylvain has to naturally reload his break-action rifle, being able to fire a round of 7 shots each time.
Being affected by the Aroma: Sylvain is not safe from the aromas that these flowers produce, both the positives and the negatives. As a result, he prefers to keep his distance and naturally, snipe from angles he know his nose will not reach, or of course, wear a mask itself.
Nothing Lasts Forever: These stats can only last for a short period of time. They do not permanently give the user an increase to their stats and or effects as a result, the smallest duration only lasting half a post. At halfway, said stat increases to a + (D goes to D+ for example), which can last one full post. The final achievement (D going to C on the stat for example) lasts only two posts.
Number of Flowers: Sylvain can only have a certain amount of flowers out at a given timeframe based upon his rank. At D-Rank, 2. At C-Rank, 3. At B-Rank, 4. At A-Rank, 5. At S-Rank, 10. As a result, if Sylvain grows another flower past his rank's limit, the first one withers back away into the ground.
Rule out: The pheromones are quite capable of ruling one or the other out. If someone is affected by Raging Passion, for example, the chances of using Lullaby on them with success are highly unlikely given how completely enraged they are from the affect.
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Posted: Fri Nov 03, 2017 4:17 pm
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Username: Aquos Dragoa
RPC Name: William Galo
Rank: C
Class: Physical
Semblance Name: Selvagem
Semblance Description: William's semblence allows him to shapeshift into any animal (non mythical). These forms not only give him the animals own characteristics ("speed/strength", claws, enhances senses, etc) as well as helps mask his presence from grimm.
Duration of shapeshift C Rank - 3 posts B Rank - 4 posts A Rank - 5 posts
Semblance Ability: Although in animal form he gains characteristics of the particular animal, by merging dust temporarily with his own body he can imply other effects. - All dust effects will wear out on his body after a course of 4 posts, or until applies a different dust
Fire, Ice, Lighting Dust: Gives the equivalent element around his body and consequently his attacks. (e.g. fire will burn, ice freeze/iceburn, and lightning shock)
Wind/Air Dust: Not only gives his attacks a powerful air strike, but when used with flying animals helps him manipulate his flight and movements allowing him to consequently boost his speed, but reduces his strength. -Rather than the physical boost being on his Strength, it shifts to his Speed.
Gravity Dust: Allows him to alter his own center of gravity and the way his is affected by earths gravitational pull boosting his speed or strength. -Raises Strength or Speed stat by 1 level.
(More will come as time goes on, I'll update accordingly)
Drawbacks: -Must apply dust in human form (so to apply a different dust must always shift back to human) - Gets the same weakness/drawbacks/flaws of the animal he has become - Having ones senses enhanced isn't always a good thing - Animal form does not completely mask him from grimm, despite them not attacking animals. William is by nature a human and has emotions. To mask himself as long as possible he must be in a completely calm state. Any strong emotion can tip off the grimm.
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Posted: Fri Nov 03, 2017 6:14 pm
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Username: North Lotus
RPC Name: Wave Duo Rank: D Class: Weapon
Semblance Name: Excalibur Morgan
Semblance Description: - Excalibur Black: [ Anti-World ] An incredibly violent based semblance. It functions by Wave pulling in the heat from around him, storing it within himself or his weapon, and expanding or fiercely firing the energy out in a blast of pure heat. The semblance, in it's most basic form, is merely thermal energy conversion. By taking in heat, the immediate zone around Wave will completely chill over and subsequently freeze. Using this conversion, creating weather based effects similar to tornadoes are possible.
The most used variation of this semblance, utilized by Wave, is storing the energy into his weapon [ Agnis Schiwattas ], he can force the purified heat to take the shape of an extended blade upon the weapons normal length. Combining the two forces creates an massive blade seemingly made of black heat capable of cleaving through metals and stone with ease.
Semblance Ability: - Every attack inflicted by Excalibur Morgan causes a chain reaction on things hit. Because all heat surrounding Wave is being sucked into to fuel the weapon, with the friction of an object coming into contact with the super heated blade takes with, a massive explosion is set off. This is due to the clash between heat and cold. Those hit are set ablaze [ 1 ] post for every post they are unable to remove the fire. Each time an enemy takes a blow from the semblance, they are afflicted with [ 1 ] stack of [ Cremation ]. Depending on if the enemy has [ 2 ] stacks or not, [ Agnis Schiwattas ] can activate a special mechanism in its arsenal.
- It should be noted that Wave is, by all accounts, immune to the cold environment surrounding him during the usage of his semblance. This is due to the heat flowing through his weapon, and by extension, him. However, due to the nature of this ability, it's not suited for team play.
Drawbacks: - There is no true way to stave off the affects of the absorption once it starts. So Wave is unable to protect allies should they be close to him, making it very difficult to receive help if he's in a pinch.
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Posted: Mon Nov 06, 2017 5:27 pm
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Posted: Tue Nov 07, 2017 3:29 am
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Posted: Tue Nov 07, 2017 10:57 pm
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Posted: Wed Nov 08, 2017 10:48 am
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Posted: Wed Nov 08, 2017 11:31 pm
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Username: Omnipotent Seraphim
RPC Name: Quidel Yazzie
Rank: D
Class: Aura
Semblance Name: Belial's Hecatoncheir
Semblance Description: When activated, a flaming effigy forms around the Quidel and becomes an extension of their will, acting and attacking on their behalf. By default, the effigy is anchored to Quidel and him to it: in its less developed forms it will move around with the user; in its more completed forms Quidel will be suspended within the effigy, being brought with it as it moves around. This connection allows the effigy to shield against physical attacks, one that becomes more difficult to penetrate as it is manifested more fully. If it is damaged, the effigy does not regenerate and it can only be repaired either by advancing it to the next developmental stage or by dispersing it and then forming it anew. As stated before the semblance has two stages. A half manifestation & a full manifestation. In addition to this, the flames in which the effigy and its limbs are comprised of become hotter the more pain he receives.
Half manifestation: In this stage, Quidel creates various flaming phantom body parts of a fearsome giant to copy whatever body part he moves; for example, should Quidel a punch or kick, a gigantic disembodied arm or foot appears and mimics the movement. The body's gigantic parts generated by this stage possess strength and attacking power proportionate to their size (though not as powerful as when in its full manifestation, due to not having a full body), making this semblance quite powerful.
Full manifestation: Quidel brings forth the entire giant blazing effigy, a visage of a living Hecatoncheir{Six-armed} giant made of fire, standing at about fifty meters tall. It wields gauntlets similar to Quidel's, but with a slightly different look. While in use, Quidel and his fist & feet maintain a glow of flaming energy. The giant copies his movements to devastating effect, allowing it to deal out colossal amounts of damage. Its strength is proportionally far greater than that of Quidel, due to its size. Despite its enormous size, the giant is also deceptively fast, as it instantly copies all of Quidel's movements.
Semblance Ability:TBA
Drawbacks: Symbiotic Link: Quidel's Semblance possesses a critical weakness: a powerful bond exists between them, causing any harm inflicted on the effigy to be reflected onto its master. This essentially makes Quidel a larger target to a sufficiently powerful opponent. However, this same bond allows the effigy to be restored if his wounds are healed, making it unique among Semblances. According to his foster father, it has such immense destructive power that Quidel has no idea how powerful it can be. In addition, because of his high pain tolerance, Quidel can overextend himself, which can result in death, as he could bleed out not realizing he has lost significant amounts of blood.
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Posted: Thu Nov 09, 2017 9:46 am
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Noble Negative J3T Captain
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Posted: Fri Nov 10, 2017 12:28 am
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Username: Killer-wolf-kun
RPC Name: Bao
Rank: B
Class: Weapon
Semblance Name: Shiva
Semblance Description: Though it would seem from his face that his semblance would be elemental, his semblance is an Spectral like arm that comes to his aid during combat, in order to help him in various ways during combat, even allowing him to control them to the point of handling his tools.
D-Rank: He is able to manifest a third arm, with slight build to it, it is able to hold smaller items and isn't as strong as his actual arms, though it is able to move around and accurately preform tasks that he sets it up to do, even with his current low control of the power.
C-Rank: The arm that he has manifested grows a bit bigger, and is able to handle medium sized items up to half his weight, and even pack a punch. Though at this rank, at the cost of having the same strength of the previous arm, he is able to manifest two arms able to work in tandem with each other.
B-Rank: He is able manifest two arms of C rank's strength and move them freely. They allow him free range to use multiple weapons of medium class and allow him the freedom to become more diverse in positions he is able to make them, this makes getting out of traps, and binds simpler, by using the semblance from his biceps rather than his back.
A-Rank: Now with the strength of the hands from before being doubled, he is able to manifest a new set of hands with C ranked strength and allow him to have six arms available for use, this would also help his ventures by being able to push his defensive aura outward through these and defending attacks, usually harder to defend.
S-Rank: With all arms at their max strength, he is able to not only use them for physical battle, but also precise moves. With this level of control, he is able to also stretch each arm out, extending his range around 10 meters, and use another multiplied body part, eyes, which allow him to see behind him as well as infront of him at the same time, limiting his weakpoints to a great degree.
Semblance Ability: Tandem Semblance abilities
Drawbacks: Using the arms puts a strain on his body, even if they look to be ethereal at points. Cutting them off, though able to manifest them again gives him the same pain as a true wound of that nature, thus, greatly effecting his aura. And to this degree, using this also drains him quicker, making him limit the uses of the arms [10 posts] [-2 per set of arms]
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Posted: Mon Nov 13, 2017 8:05 pm
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WIP
Username: It's Kerron.
RPC Name: King Caesar Rank: D
Class: Physical
Semblance Name: Et Tu Brutai!?
Semblance Description:A fairly strange semblance, this one allows King to transmit damage taken to others he's came in contact with. In effect, this creates a situation that is disadvantageous for his targets. It is limited heavily at earlier ranks, but at the highest level of it's power this semblance can be heavily debilitating and tough to handle.
D Rank: One person becomes linked through contact, and about a fourth of the damage that King takes will be felt through this link. For emphasis, a broken arm may cause extreme pain through the link, but it will only result a heavy bruise. At this level, for the most part it is centered around pain transmission as the pain that is felt is fully transferred.
C Rank: One person is applicable to be linked to, but they take half of the same damage as King instead of a fourth. Now, with that broken arm example from above, the transference of damage would give a fracture instead of a bruise. The pain felt, however, is slightly more than what King would feel. Conversely, two targets can be afflicted and take a fourth of the damage instead, but they would only feel half of the same pain.
B Rank: Two targets can be marked via contact, and they both receive half damage instead of one fourth. This level also further increases the pain that is felt by anyone who takes damage through the link. It also is at this point possible to link three people via contact, but it again lowers the damage to each of them to one fourth.
A Rank: At this point a pair of targets marked get 3/4ths of the damage that King takes and feels almost double the pain that he feels. If three people have been made contact with, then they all take half of the damage instead. This reverb effect maintains the pain felt. In keeping with the broken arm, if King's arm is broken, the target marked at this rank will suffer a far more debilitating fracture than at the halfway mark.
S Rank: At the peak of it's power, all damage King takes is transmitted to a single marked target. This pain is also doubled to the afflicted subject. Two marked targets take 3/4th of the damage, as do three but the pain is still maintained.
Semblance Ability: TBA as discovered.
Drawbacks: No friend or foe ID, meaning that if King make's contact with someone with exposed skin, they become a marked target and the target least recently touched (if over the limit) is released. The skill's range is also limited to the same thread at all ranks. In the case of unreasonably large ranges, the semblance is limited to around 50m. Furthermore, the only way to unmark someone to mark others which, at some ranks, inadvertently weakens it's effect. Self-imposed damage also does nothing to his marked targets as well. Lastly, his weapons or covered body parts are not able to mark his targets.
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Posted: Mon Nov 13, 2017 11:21 pm
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Posted: Tue Nov 14, 2017 4:24 pm
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Username: Aquos Dragoa
RPC Name: Ava Eris
Rank: D
Class: Adept
Semblance Name: Ore Artificer (I discussed things with Vertigo. o uo story reason ;p so similarities are intentional)
Semblance Description: Ava semblence is hereditary, from a line of inventors, although hers developed a unique twist. Like others from the "same family" she can create whatever her imagination can muster. However, rather than it being physical manifestation of aura, it is created and/or molded from metal. Ava by merging her aura with any metallic particles (be it in the air, ground or any other source) can manipulate the shape into basically anything. Another interesting part of this aura is she can control what she creates without needing to physical move them, giving off the illusion of telekinesis although it is merely her just controlling the aura within her creations.
As can be imagined, the speed of her creations depends on the source. For example, if she has no "direct source" (e.g. like a chuck of metal) it takes longer to gather the particles necessary to create (the smaller the object the faster vice versa. Also some earth is more rich in minerals than others), however, once she has created something she can easily remold it. If Ava has a "direct source" it is merely a matter of just altering its shape. as such it is a much faster process.
Because she creates things using a actual physical material even if she stops focusing or controlling it, it will remain in the shape she last manipulated it into (unless destroyed).
Ava does not have to physical be in contact with what she is manipulating. She also often uses it in conjunction with her shotgun to not only easily create bullets directly into the barrel, but also manipulate their trajectory (e.g. turn or even come back to her) etc.
~D Rank - At this skill Ava can only gather/affect metal in a 15 meter radius. She can only create small objects (cat size more or less) and weapons (must still be within the same size, so swords and guns). She can also only create 3 objects/weapons at a time. She can make 5 shotgun shells at a time, but in order to manipulate their trajectory she can't be controlling other objects/weapons.
~C Rank - At this skill Ava can only gather/affect metal in a 25 meter radius. She can begin to make larger objects and weapons - "medium size" - (around wolf size for reference). She can only have 4 small objects/weapons or 1 medium at a time. She can make 10 shotgun shells at a time, but in order to manipulate their trajectory she can't be controlling other objects/weapons.
~B Rank - At this skill Ava can only gather/affect metal in a 35 meter radius. She can only have 5 small objects/weapons or 3 medium at a time. She can make 10 shotgun shells at a time, but in order to manipulate their trajectory she can't be controlling other objects/weapons.
~A Rank - At this skill Ava can only gather/affect metal in a 50 meter radius. She can begin to make even larger objects and weapons - "large size" - (around killer whale for reference). She can only have 6 small objects/weapons or 3 medium or 1 large at a time. She can make 15 shotgun shells at a time, but in order to manipulate their trajectory she can't be controlling other objects/weapons.
Semblance Ability: N/a
Drawbacks: For rp purpose and fairness she can not manipulate other peoples weapons or armors, but she can manipulate her own armor. If she doesn't have a direct already formed source, it is a slower process and is not adequate for short battles. Regardless of source takes time to mold so must be begun in advance especially for larger they are. Bullets are probably one of the few things she can make nearly instantly. Creation stage is not suited for fast paced battle. Can have quite a toll on her aura: the larger and more under control drains faster.
ooc: -coughs-
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