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[SPAR] Boils Brawl [Uru v Damien] Goto Page: [] [<] 1 2 3 [>] [»|]

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Bloodlust Dante rolled 2 10-sided dice: 8, 1 Total: 9 (2-20)

Bloodlust Dante

Fortunate Hellraiser

PostPosted: Mon Jul 27, 2015 7:45 pm
The distance was gone again and Damien was face to face with the demon again. Whatever barb that was ready to be spoken was cut off with a hiss when the frost made contact, effectively shutting him up and bringing his knee up to Uru's midsection to push him away, clenching the frostbitten shoulder with the free arm. "Trying to turn me into a Popsicle?" Damien rasped out from the encounter, reaching for the clasped pin.

Battle Info
Battle:
HP: 30/50
ROLL: 2d10 -6, Attacking for: 3 HP
TO DEFEND: 1d8

FEAR: Eyes of Ill Omen (Headlights lvl 3) Damien glares at the opponent to inhibit its movement, depending on if eye contact is made.
Third Level: 1d4
First Dice:
xxxxx 1: Miss
xxxxx 2-4: Success!
Effect: Opponent skips their next turn; User takes an additional turn.

xxxxx To disable two people,: 2d4
xxxxxxxxxxDice Values:
xxxxxxxxxx 1, 2: Miss
xxxxxxxxxx 3, 4: Success! Target skips their next turn.
xxxxxxxxxxOne die per target, max of two.

xxxxx To disable three people: 3d4
xxxxxxxxxxDice Values:
xxxxxxxxxx 1-3: Miss
xxxxxxxxxx 4: Success! Target skips their next turn.
xxxxxxxxxxOne die per target, max of three.
xxxxx To disable two people, Y2/Hunter Trainees Only: 2d4
xxxxxxxxxxDice Values:
xxxxxxxxxx 1-3: Miss
xxxxxxxxxx 4: Success! Target skips their next turn.
xxxxxxxxxxOne die per target, max of two.


Compound Bite (Swift Strike 2) - With the use of the extra heads, Damien can actively use them in a multiple hit attack against a opponent.
Second Level: 9d4
First Dice:
xxxxx 1: Miss
xxxxx 2 - 3: HIT however the resulting damage is divided by 2. Only 50% of the damage is dealt.
xxxxx 4: HIT however the resulting damage is multiplied by .8. Only 80% of the damage is dealt.
Damage: Ignore the first dice, total up the remaining dice. Divide or multiply the total by the modifier depending.
Average Damage: 10 (50%), 16 (80%)


Pack Consoling (Chill lvl 1) - Damien -or Phos in this case, uses his body to lie over the injured, leeching fear into the patient and stitching up the wound with his shed fur. There is a chance of smelling like a Hellhound after the treatment.
First Level: 5d4
First Dice:
xxxxx 1-2: Miss
xxxxx 3-4: Success!
Amount Healed: Add remaining dice. You cannot go over your max HP. Nor can you give excess HP to another character.
Average Amount Healed: 10

PhiferWolf
 
PhiferWolf rolled 2 10-sided dice: 4, 4 Total: 8 (2-20)
PostPosted: Tue Jul 28, 2015 3:36 am
"You know, Andrew thought the same thing when I threatened to freeze him from the inside out." He mentioned as he clutched his midsection. While it was a reflex to put distance between them, Damien had a good knee. That was for certain. While missing his best attack, he had other skills he could utilize, skills that could throw off the other monster.

His eyes narrowed on the green-eyed boil as his hand reached for the pin. The pin that kept their humanoid forms - without the use of glamours. Damien's natural form was much larger than his and probably much more destructive than his. He couldn't let that happen. Uru dashed forward with a faint to strike out at the location of the pin. He had to draw the monster's hand from it. "Can't let you do that, bud." He growled.

BATTLE INFO


Damage Done: 2 + 4 = 6
Damage Taken: 3
HP: 28/50

T1 (5d4 ) Siphon (The Chill) - Small blue smokey wisps from his fingers as he places it on target, sapping pain away from the individual.
T2 (3d4 ) Creeping Frost (Tainted Fang) - While distracting with attacks, a swipe of his palm creates a creeping frost on the contacted area.
T3 (9d4 ) Cocytus Fang (Battle Cry) - Aggressive kick-boxing maneuvers with signature cold-flames engulfing his feet and fists. Contact gives a cold-burning sensation.

Bloodlust Dante
 

PhiferWolf

Loyal Werewolf

Bloodlust Dante rolled 2 10-sided dice: 6, 10 Total: 16 (2-20)

Bloodlust Dante

Fortunate Hellraiser

PostPosted: Tue Jul 28, 2015 5:16 am
The Demon has his ways, that much was sure. Damien like many monsters was not gifted in the way of magic, the closest was the manipulation of his brimstone that was currently pouring from his eyes like a spout of running water. his shoulder was still a little stiff from the frost, using the non affected arm to block and absorb the blow.

But it wasn't as if there was no full mobility of the affected arm, as it came up to the pin and knocking it off. "Well you cant stop me from being serious." the green eyed student declared before the smoke took him, leaving the physical form of the much larger three headed hound in its place.

He was already on the move, the pairs of eyes centered on Uru and crashed into him.

Battle Info
Battle:
HP: 24/50
ROLL: 2d10 -6, Attacking for: 10 HP
TO DEFEND: 1d8

FEAR: Eyes of Ill Omen (Headlights lvl 3) Damien glares at the opponent to inhibit its movement, depending on if eye contact is made.
Third Level: 1d4
First Dice:
xxxxx 1: Miss
xxxxx 2-4: Success!
Effect: Opponent skips their next turn; User takes an additional turn.

xxxxx To disable two people,: 2d4
xxxxxxxxxxDice Values:
xxxxxxxxxx 1, 2: Miss
xxxxxxxxxx 3, 4: Success! Target skips their next turn.
xxxxxxxxxxOne die per target, max of two.

xxxxx To disable three people: 3d4
xxxxxxxxxxDice Values:
xxxxxxxxxx 1-3: Miss
xxxxxxxxxx 4: Success! Target skips their next turn.
xxxxxxxxxxOne die per target, max of three.
xxxxx To disable two people, Y2/Hunter Trainees Only: 2d4
xxxxxxxxxxDice Values:
xxxxxxxxxx 1-3: Miss
xxxxxxxxxx 4: Success! Target skips their next turn.
xxxxxxxxxxOne die per target, max of two.


Compound Bite (Swift Strike 2) - With the use of the extra heads, Damien can actively use them in a multiple hit attack against a opponent.
Second Level: 9d4
First Dice:
xxxxx 1: Miss
xxxxx 2 - 3: HIT however the resulting damage is divided by 2. Only 50% of the damage is dealt.
xxxxx 4: HIT however the resulting damage is multiplied by .8. Only 80% of the damage is dealt.
Damage: Ignore the first dice, total up the remaining dice. Divide or multiply the total by the modifier depending.
Average Damage: 10 (50%), 16 (80%)


Pack Consoling (Chill lvl 1) - Damien -or Phos in this case, uses his body to lie over the injured, leeching fear into the patient and stitching up the wound with his shed fur. There is a chance of smelling like a Hellhound after the treatment.
First Level: 5d4
First Dice:
xxxxx 1-2: Miss
xxxxx 3-4: Success!
Amount Healed: Add remaining dice. You cannot go over your max HP. Nor can you give excess HP to another character.
Average Amount Healed: 10

PhiferWolf
 
PhiferWolf rolled 3 4-sided dice: 2, 1, 3 Total: 6 (3-12)
PostPosted: Tue Jul 28, 2015 5:41 am
< wrong dice! >
 

PhiferWolf

Loyal Werewolf

PhiferWolf rolled 5 4-sided dice: 3, 4, 3, 4, 2 Total: 16 (5-20)

PhiferWolf

Loyal Werewolf

PostPosted: Tue Jul 28, 2015 5:42 am
Uru let loose a heaving grunt as he was knocked away, rolling and skidding across the battlefield. He had tried to get a grip, digging his fingers into the ground but could not manage. He offered a hoarse cough as he attempted to regain the wind that was knocked from him. The demon drew a hand to his chest, siphoning the pain away, pulling it from his body into the blue, smokey wisp that filtered into the air. He alleviated some of the damage, but he had a three headed monster to contend with.

"No, I don't suppose I can." He confirmed as he stood himself upright, drawing his fists forward again. "You're but a ball of fur with fangs and claws. Lets go, Damien. I'm still standing."

BATTLE INFO


Damage Done: 0
Damage Taken: 10
HP: 28 - 10 + 13 = 31/50

T1 (5d4 ) Siphon (The Chill) - Small blue smokey wisps from his fingers as he places it on target, sapping pain away from the individual.
T2 (3d4 ) Creeping Frost (Tainted Fang) - While distracting with attacks, a swipe of his palm creates a creeping frost on the contacted area.
T3 (9d4 ) Cocytus Fang (Battle Cry) - Aggressive kick-boxing maneuvers with signature cold-flames engulfing his feet and fists. Contact gives a cold-burning sensation.

Bloodlust Dante
 
Bloodlust Dante rolled 9 4-sided dice: 1, 2, 3, 1, 2, 3, 2, 3, 3 Total: 20 (9-36)
PostPosted: Tue Jul 28, 2015 5:34 pm
(GDI Damien)

The ball of fur and fangs comment was pretty off putting, with Damien charging in headfast and into the wall that wasn't close to the Demon taunting him. It was one of the problems when everyone decided to put their two cents in on where the paws were placed. Snalrs and barks was heard throughout the struggle

Battle Info
Battle:
HP: 24/50
ROLL: 2d10 -6, Attacking for: 0 HP *Using Swift Strikes
TO DEFEND: 1d8

FEAR: Eyes of Ill Omen (Headlights lvl 3) Damien glares at the opponent to inhibit its movement, depending on if eye contact is made.
Third Level: 1d4
First Dice:
xxxxx 1: Miss
xxxxx 2-4: Success!
Effect: Opponent skips their next turn; User takes an additional turn.

xxxxx To disable two people,: 2d4
xxxxxxxxxxDice Values:
xxxxxxxxxx 1, 2: Miss
xxxxxxxxxx 3, 4: Success! Target skips their next turn.
xxxxxxxxxxOne die per target, max of two.

xxxxx To disable three people: 3d4
xxxxxxxxxxDice Values:
xxxxxxxxxx 1-3: Miss
xxxxxxxxxx 4: Success! Target skips their next turn.
xxxxxxxxxxOne die per target, max of three.
xxxxx To disable two people, Y2/Hunter Trainees Only: 2d4
xxxxxxxxxxDice Values:
xxxxxxxxxx 1-3: Miss
xxxxxxxxxx 4: Success! Target skips their next turn.
xxxxxxxxxxOne die per target, max of two.


Compound Bite (Swift Strike 2) - With the use of the extra heads, Damien can actively use them in a multiple hit attack against a opponent.
Second Level: 9d4
First Dice:
xxxxx 1: Miss
xxxxx 2 - 3: HIT however the resulting damage is divided by 2. Only 50% of the damage is dealt.
xxxxx 4: HIT however the resulting damage is multiplied by .8. Only 80% of the damage is dealt.
Damage: Ignore the first dice, total up the remaining dice. Divide or multiply the total by the modifier depending.
Average Damage: 10 (50%), 16 (80%)


Pack Consoling (Chill lvl 1) - Damien -or Phos in this case, uses his body to lie over the injured, leeching fear into the patient and stitching up the wound with his shed fur. There is a chance of smelling like a Hellhound after the treatment.
First Level: 5d4
First Dice:
xxxxx 1-2: Miss
xxxxx 3-4: Success!
Amount Healed: Add remaining dice. You cannot go over your max HP. Nor can you give excess HP to another character.
Average Amount Healed: 10

PhiferWolfx
 

Bloodlust Dante

Fortunate Hellraiser

PhiferWolf rolled 2 10-sided dice: 4, 4 Total: 8 (2-20)

PhiferWolf

Loyal Werewolf

PostPosted: Wed Jul 29, 2015 5:42 am
Uru jumped out of the monster's path reactively upon seeing the charge. However, it appeared it wasn't necessary - the three headed monster wasn't near him when the ground shook on impact. The heads of the hellhound shook, barking and snarling in his direction. Were they... arguing? Uru spared it a thought before cautiously closing the distance between them, throwing a tentative punch at the beast, his mind keeping his eyes more on the three gaping maws that could snap his arm off if he wasn't careful.

That cautiousness pulled a lot of strength from his punch.

BATTLE INFO


Damage Done: 2
Damage Taken: 0
HP: 31/50

T1 (5d4 ) Siphon (The Chill) - Small blue smokey wisps from his fingers as he places it on target, sapping pain away from the individual.
T2 (3d4 ) Creeping Frost (Tainted Fang) - While distracting with attacks, a swipe of his palm creates a creeping frost on the contacted area.
T3 (9d4 ) Cocytus Fang (Battle Cry) - Aggressive kick-boxing maneuvers with signature cold-flames engulfing his feet and fists. Contact gives a cold-burning sensation.

Bloodlust Dante
 
Bloodlust Dante rolled 2 10-sided dice: 3, 10 Total: 13 (2-20)
PostPosted: Wed Jul 29, 2015 12:14 pm
Damien could hear nothing but a cacophony of voices, all with there own ideas on how to take on the demon hound. Clear that everyone's intentions were united in defeating Uru, but not as to how. The noise subsided with the bashing into the wall and he was in control of the body again, taking strides to swipe at the boil with his tail and turning to face him again, more clear headed this time.

Battle Info
Battle:
HP: 22/50
ROLL: 2d10 -6, Attacking for: 7 HP
TO DEFEND: 1d8

FEAR: Eyes of Ill Omen (Headlights lvl 3) Damien glares at the opponent to inhibit its movement, depending on if eye contact is made.
Third Level: 1d4
First Dice:
xxxxx 1: Miss
xxxxx 2-4: Success!
Effect: Opponent skips their next turn; User takes an additional turn.

xxxxx To disable two people,: 2d4
xxxxxxxxxxDice Values:
xxxxxxxxxx 1, 2: Miss
xxxxxxxxxx 3, 4: Success! Target skips their next turn.
xxxxxxxxxxOne die per target, max of two.

xxxxx To disable three people: 3d4
xxxxxxxxxxDice Values:
xxxxxxxxxx 1-3: Miss
xxxxxxxxxx 4: Success! Target skips their next turn.
xxxxxxxxxxOne die per target, max of three.
xxxxx To disable two people, Y2/Hunter Trainees Only: 2d4
xxxxxxxxxxDice Values:
xxxxxxxxxx 1-3: Miss
xxxxxxxxxx 4: Success! Target skips their next turn.
xxxxxxxxxxOne die per target, max of two.


Compound Bite (Swift Strike 2) - With the use of the extra heads, Damien can actively use them in a multiple hit attack against a opponent.
Second Level: 9d4
First Dice:
xxxxx 1: Miss
xxxxx 2 - 3: HIT however the resulting damage is divided by 2. Only 50% of the damage is dealt.
xxxxx 4: HIT however the resulting damage is multiplied by .8. Only 80% of the damage is dealt.
Damage: Ignore the first dice, total up the remaining dice. Divide or multiply the total by the modifier depending.
Average Damage: 10 (50%), 16 (80%)


Pack Consoling (Chill lvl 1) - Damien -or Phos in this case, uses his body to lie over the injured, leeching fear into the patient and stitching up the wound with his shed fur. There is a chance of smelling like a Hellhound after the treatment.
First Level: 5d4
First Dice:
xxxxx 1-2: Miss
xxxxx 3-4: Success!
Amount Healed: Add remaining dice. You cannot go over your max HP. Nor can you give excess HP to another character.
Average Amount Healed: 10

PhiferWolfx
 

Bloodlust Dante

Fortunate Hellraiser

PhiferWolf rolled 2 10-sided dice: 7, 5 Total: 12 (2-20)

PhiferWolf

Loyal Werewolf

PostPosted: Wed Jul 29, 2015 1:13 pm
Uru stood valiantly against the monstrous hellhound, the smell of sulfur and brimstone overwhelming his senses. It was a scent that he was familiar with, with this individual. It was a strong scent that was thick on the monster, but he could pick up others beneath it. However, like this? He was suffocating to find those scents again. The demon hound braced himself against the attack, taking the large, lashing tail between his hands, digging his heels in. Throwing the tail out of his way, he charged back in, throwing a hard hit against Damien's side.

BATTLE INFO


Damage Done: 6
Damage Taken: 7
HP: 24/50

T1 (5d4 ) Siphon (The Chill) - Small blue smokey wisps from his fingers as he places it on target, sapping pain away from the individual.
T2 (3d4 ) Creeping Frost (Tainted Fang) - While distracting with attacks, a swipe of his palm creates a creeping frost on the contacted area.
T3 (9d4 ) Cocytus Fang (Battle Cry) - Aggressive kick-boxing maneuvers with signature cold-flames engulfing his feet and fists. Contact gives a cold-burning sensation.

Bloodlust Dante
 
Bloodlust Dante rolled 2 10-sided dice: 6, 1 Total: 7 (2-20)
PostPosted: Wed Jul 29, 2015 3:16 pm
The fuzzy hound looked at the demon with its 3 pairs of eyes and flinched at the hit to his midsection. It was a damning strike that wasn't pleasant, Uru was apt at close combat. He needed space the boil had to be pushed away.

Battle Info
Battle:
HP: 16/50
ROLL: 2d10 -6, Attacking for: 1 HP
TO DEFEND: 1d8

FEAR: Eyes of Ill Omen (Headlights lvl 3) Damien glares at the opponent to inhibit its movement, depending on if eye contact is made.
Third Level: 1d4
First Dice:
xxxxx 1: Miss
xxxxx 2-4: Success!
Effect: Opponent skips their next turn; User takes an additional turn.

xxxxx To disable two people,: 2d4
xxxxxxxxxxDice Values:
xxxxxxxxxx 1, 2: Miss
xxxxxxxxxx 3, 4: Success! Target skips their next turn.
xxxxxxxxxxOne die per target, max of two.

xxxxx To disable three people: 3d4
xxxxxxxxxxDice Values:
xxxxxxxxxx 1-3: Miss
xxxxxxxxxx 4: Success! Target skips their next turn.
xxxxxxxxxxOne die per target, max of three.
xxxxx To disable two people, Y2/Hunter Trainees Only: 2d4
xxxxxxxxxxDice Values:
xxxxxxxxxx 1-3: Miss
xxxxxxxxxx 4: Success! Target skips their next turn.
xxxxxxxxxxOne die per target, max of two.


Compound Bite (Swift Strike 2) - With the use of the extra heads, Damien can actively use them in a multiple hit attack against a opponent.
Second Level: 9d4
First Dice:
xxxxx 1: Miss
xxxxx 2 - 3: HIT however the resulting damage is divided by 2. Only 50% of the damage is dealt.
xxxxx 4: HIT however the resulting damage is multiplied by .8. Only 80% of the damage is dealt.
Damage: Ignore the first dice, total up the remaining dice. Divide or multiply the total by the modifier depending.
Average Damage: 10 (50%), 16 (80%)


Pack Consoling (Chill lvl 1) - Damien -or Phos in this case, uses his body to lie over the injured, leeching fear into the patient and stitching up the wound with his shed fur. There is a chance of smelling like a Hellhound after the treatment.
First Level: 5d4
First Dice:
xxxxx 1-2: Miss
xxxxx 3-4: Success!
Amount Healed: Add remaining dice. You cannot go over your max HP. Nor can you give excess HP to another character.
Average Amount Healed: 10

PhiferWolfx
 

Bloodlust Dante

Fortunate Hellraiser

PhiferWolf rolled 2 10-sided dice: 3, 5 Total: 8 (2-20)

PhiferWolf

Loyal Werewolf

PostPosted: Wed Jul 29, 2015 4:29 pm
Uru parried and jabbed when he could. Knowing that there were three maws, two large paws, and a lashing tail all around him at once... made him very cautious. Still, he needed to get hits in. He wasn't going to disrespect Damien by taking it easy. He knew Damien was strong. He knew Damien was completely capable of fighting and beating the jack out of anyone who threatened him.

BATTLE INFO


Damage Done: 2
Damage Taken: 1
HP: 23/50

T1 (5d4 ) Siphon (The Chill) - Small blue smokey wisps from his fingers as he places it on target, sapping pain away from the individual.
T2 (3d4 ) Creeping Frost (Tainted Fang) - While distracting with attacks, a swipe of his palm creates a creeping frost on the contacted area.
T3 (9d4 ) Cocytus Fang (Battle Cry) - Aggressive kick-boxing maneuvers with signature cold-flames engulfing his feet and fists. Contact gives a cold-burning sensation.

Bloodlust Dante
 
Bloodlust Dante rolled 5 4-sided dice: 3, 4, 1, 2, 4 Total: 14 (5-20)
PostPosted: Wed Jul 29, 2015 4:39 pm
It wasn't often when the third head took its own actions, always going along with each strike and watching. Monitoring. But it make its move, licking at the sore, tender area that was struck previously. It continued to ease the affected place till it was a low sting. Damien was sure to return the favor later.

Battle Info
Battle:
HP: 25/50
ROLL: 2d10 -6, Attacking for: 0 HP Healing for 11 HP
TO DEFEND: 1d8

FEAR: Eyes of Ill Omen (Headlights lvl 3) Damien glares at the opponent to inhibit its movement, depending on if eye contact is made.
Third Level: 1d4
First Dice:
xxxxx 1: Miss
xxxxx 2-4: Success!
Effect: Opponent skips their next turn; User takes an additional turn.

xxxxx To disable two people,: 2d4
xxxxxxxxxxDice Values:
xxxxxxxxxx 1, 2: Miss
xxxxxxxxxx 3, 4: Success! Target skips their next turn.
xxxxxxxxxxOne die per target, max of two.

xxxxx To disable three people: 3d4
xxxxxxxxxxDice Values:
xxxxxxxxxx 1-3: Miss
xxxxxxxxxx 4: Success! Target skips their next turn.
xxxxxxxxxxOne die per target, max of three.
xxxxx To disable two people, Y2/Hunter Trainees Only: 2d4
xxxxxxxxxxDice Values:
xxxxxxxxxx 1-3: Miss
xxxxxxxxxx 4: Success! Target skips their next turn.
xxxxxxxxxxOne die per target, max of two.


Compound Bite (Swift Strike 2) - With the use of the extra heads, Damien can actively use them in a multiple hit attack against a opponent.
Second Level: 9d4
First Dice:
xxxxx 1: Miss
xxxxx 2 - 3: HIT however the resulting damage is divided by 2. Only 50% of the damage is dealt.
xxxxx 4: HIT however the resulting damage is multiplied by .8. Only 80% of the damage is dealt.
Damage: Ignore the first dice, total up the remaining dice. Divide or multiply the total by the modifier depending.
Average Damage: 10 (50%), 16 (80%)


Pack Consoling (Chill lvl 1) - Damien -or Phos in this case, uses his body to lie over the injured, leeching fear into the patient and stitching up the wound with his shed fur. There is a chance of smelling like a Hellhound after the treatment.
First Level: 5d4
First Dice:
xxxxx 1-2: Miss
xxxxx 3-4: Success!
Amount Healed: Add remaining dice. You cannot go over your max HP. Nor can you give excess HP to another character.
Average Amount Healed: 10

PhiferWolf
 

Bloodlust Dante

Fortunate Hellraiser

PhiferWolf rolled 2 10-sided dice: 4, 8 Total: 12 (2-20)

PhiferWolf

Loyal Werewolf

PostPosted: Wed Jul 29, 2015 5:08 pm
BATTLE INFO


Damage Done: 6
Damage Taken: 0
HP: 23/50


While one of the heads was occupied with lickings its wound, Uru took to the offensive. Sliding beneath the belly of the beast, he let loose a flurry of strikes, keeping himself below where the dangers cannot reach him. In actuality, Damien wasn't a ball of fur because it felt like he was punching a wall... Reinforced by more walls.  
Bloodlust Dante rolled 2 10-sided dice: 2, 1 Total: 3 (2-20)
PostPosted: Wed Jul 29, 2015 6:14 pm
(the fail rollsssssssss)

Damien was not fond of Uru and its tinyness and the tiny punches that tiny hurt.

So he tried to sit on him. It didn't work. He was a wall of derp that could not hit something, he was severely regretting not being able to sass the Demon, talking as a monster was not easy. There was much growling and barking to be had.

Battle Info
Battle:
HP: 19/50
ROLL: 2d10 -6, Attacking for: 0 HP
TO DEFEND: 1d8

FEAR: Eyes of Ill Omen (Headlights lvl 3) Damien glares at the opponent to inhibit its movement, depending on if eye contact is made.
Third Level: 1d4
First Dice:
xxxxx 1: Miss
xxxxx 2-4: Success!
Effect: Opponent skips their next turn; User takes an additional turn.

xxxxx To disable two people,: 2d4
xxxxxxxxxxDice Values:
xxxxxxxxxx 1, 2: Miss
xxxxxxxxxx 3, 4: Success! Target skips their next turn.
xxxxxxxxxxOne die per target, max of two.

xxxxx To disable three people: 3d4
xxxxxxxxxxDice Values:
xxxxxxxxxx 1-3: Miss
xxxxxxxxxx 4: Success! Target skips their next turn.
xxxxxxxxxxOne die per target, max of three.
xxxxx To disable two people, Y2/Hunter Trainees Only: 2d4
xxxxxxxxxxDice Values:
xxxxxxxxxx 1-3: Miss
xxxxxxxxxx 4: Success! Target skips their next turn.
xxxxxxxxxxOne die per target, max of two.


Compound Bite (Swift Strike 2) - With the use of the extra heads, Damien can actively use them in a multiple hit attack against a opponent.
Second Level: 9d4
First Dice:
xxxxx 1: Miss
xxxxx 2 - 3: HIT however the resulting damage is divided by 2. Only 50% of the damage is dealt.
xxxxx 4: HIT however the resulting damage is multiplied by .8. Only 80% of the damage is dealt.
Damage: Ignore the first dice, total up the remaining dice. Divide or multiply the total by the modifier depending.
Average Damage: 10 (50%), 16 (80%)


Pack Consoling (Chill lvl 1) - Damien -or Phos in this case, uses his body to lie over the injured, leeching fear into the patient and stitching up the wound with his shed fur. There is a chance of smelling like a Hellhound after the treatment.
First Level: 5d4
First Dice:
xxxxx 1-2: Miss
xxxxx 3-4: Success!
Amount Healed: Add remaining dice. You cannot go over your max HP. Nor can you give excess HP to another character.
Average Amount Healed: 10

PhiferWolf
 

Bloodlust Dante

Fortunate Hellraiser

PhiferWolf rolled 2 10-sided dice: 8, 7 Total: 15 (2-20)

PhiferWolf

Loyal Werewolf

PostPosted: Wed Jul 29, 2015 6:21 pm
BATTLE INFO


Damage Done: 9
Damage Taken: 0
HP: 23/50


"Did you just try to sit on me!?" He growled, shoving at the dark fur that threatened to engulf him into the fluffiness of the monster. He pushed, punched, and rolled himself from under him with a growl. "You said to take this seriously!" Uru glared and grumped at the hellhound of brimstone.  
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{ Gymnasium & HH } ---------PVP/ Return of the Haunted House

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