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Posted: Mon Mar 14, 2005 9:37 pm
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Wow, all the Tomb King bashing, come on now, I have a massive Tomb King Army, and in a 3K army, I dont have a one of the skelly regiment, reason being is because my entire army is built on beeing fast and powerful, two huge groups of Chariots, 3 units of the big Us and a bone giant, 4 tomb princes, one high priest and a tomb king, even bette,r he has the cloak of dunes, I can pratically engage any unit I want with him, destroy the unit as a unit of Usibathi move up, join to the unit then charge, he causes terror even, A tomb king army is built for speed and nothing more, speed and massive power between a few core specials, the scorpion is insanely mean for its cost and the big U's can cause fear in even an ogre army, trust, I have gone agaisnt it.
Thing is play Armies to there advantages, Tombs can gain their stuff back like the counts, but it wont matter if your destroying their units with beefed up prines and impact chariots.
On top of that, Tomb kings are one of the most potent magical users, not for the reason of the spells, but for the spells that have are automaticlly casted, thats right, you only roll for power level, that means he is constantly throwing away spell scrools for some thing you can simply cast again, plus the spells that have allow them to move freakishly fast, I can almost gurantee, my charoits will be in combat second turn
So, all you need to do is know how to play armies to their advantages and it all becomes super clear, only problem is fighting some that also knows how to use their own army.
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Posted: Sat May 07, 2005 1:49 pm
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Quote: Wow, all the Tomb King bashing, come on now, I have a massive Tomb King Army, and in a 3K army, I dont have a one of the skelly regiment, reason being is because my entire army is built on beeing fast and powerful, two huge groups of Chariots, 3 units of the big Us and a bone giant, 4 tomb princes, one high priest and a tomb king, even bette,r he has the cloak of dunes, I can pratically engage any unit I want with him, destroy the unit as a unit of Usibathi move up, join to the unit then charge, he causes terror even, A tomb king army is built for speed and nothing more, speed and massive power between a few core specials, the scorpion is insanely mean for its cost and the big U's can cause fear in even an ogre army, trust, I have gone agaisnt it. Thing is play Armies to there advantages, Tombs can gain their stuff back like the counts, but it wont matter if your destroying their units with beefed up prines and impact chariots. On top of that, Tomb kings are one of the most potent magical users, not for the reason of the spells, but for the spells that have are automaticlly casted, thats right, you only roll for power level, that means he is constantly throwing away spell scrools for some thing you can simply cast again, plus the spells that have allow them to move freakishly fast, I can almost gurantee, my charoits will be in combat second turn So, all you need to do is know how to play armies to their advantages and it all becomes super clear, only problem is fighting some that also knows how to use their own army.
Dude you suck, ur using tomb princes and tomb kings for magic? take a tomb king, and 3 liche priest's give them all 2 hieratic jars and then give ya tomb king cloak of dunes and armour of ages with an enchanted shield and u have a very hard tomb king. Then have about 4 units of 16 archers, fill the rest of the points up with two screaming skull catapults, 3 tomb scorpions and a huge unit of tomb guard, and if there are any more points then get 5 swarm bases. you have urself an indestructable army and without usin a bone giant (they suck a normal giant is so much better).
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Posted: Sat May 07, 2005 2:21 pm
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Lycan_Angron Quote: Wow, all the Tomb King bashing, come on now, I have a massive Tomb King Army, and in a 3K army, I dont have a one of the skelly regiment, reason being is because my entire army is built on beeing fast and powerful, two huge groups of Chariots, 3 units of the big Us and a bone giant, 4 tomb princes, one high priest and a tomb king, even bette,r he has the cloak of dunes, I can pratically engage any unit I want with him, destroy the unit as a unit of Usibathi move up, join to the unit then charge, he causes terror even, A tomb king army is built for speed and nothing more, speed and massive power between a few core specials, the scorpion is insanely mean for its cost and the big U's can cause fear in even an ogre army, trust, I have gone agaisnt it. Thing is play Armies to there advantages, Tombs can gain their stuff back like the counts, but it wont matter if your destroying their units with beefed up prines and impact chariots. On top of that, Tomb kings are one of the most potent magical users, not for the reason of the spells, but for the spells that have are automaticlly casted, thats right, you only roll for power level, that means he is constantly throwing away spell scrools for some thing you can simply cast again, plus the spells that have allow them to move freakishly fast, I can almost gurantee, my charoits will be in combat second turn So, all you need to do is know how to play armies to their advantages and it all becomes super clear, only problem is fighting some that also knows how to use their own army. Dude you suck, ur using tomb princes and tomb kings for magic? take a tomb king, and 3 liche priest's give them all 2 hieratic jars and then give ya tomb king cloak of dunes and armour of ages with an enchanted shield and u have a very hard tomb king. Then have about 4 units of 16 archers, fill the rest of the points up with two screaming skull catapults, 3 tomb scorpions and a huge unit of tomb guard, and if there are any more points then get 5 swarm bases. you have urself an indestructable army and without usin a bone giant (they suck a normal giant is so much better).
Let him use what he wants, there are many useful Combinations for a Army. Besides, if he is still using it, that means its working more than its failing.
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Posted: Sat May 07, 2005 2:33 pm
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Posted: Sat May 07, 2005 2:37 pm
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Posted: Sat May 07, 2005 2:42 pm
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Posted: Sat May 07, 2005 2:47 pm
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Posted: Sat May 07, 2005 11:08 pm
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Posted: Sun May 08, 2005 6:22 am
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Posted: Sun May 08, 2005 7:12 am
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Posted: Sun May 08, 2005 7:55 am
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Posted: Thu Sep 01, 2005 1:36 pm
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I lOVVVVVEEEE! tomb kings... so far I think I have about 1000 points...oh man... if you can run a Scorpion in 500, and it actually comes up, the opponent's SCREWED! Unless it's lizardmen... i've been beaten by them. personally, the only downside (besides having an incredibly WEAK liche priest) ... is putting them together... when I first started, I was like, "YES! I'VE FINALLY FINISHED A WHOLE REGIMENT OF SKELLIES!!!!" so I put them together again. and again.... sigh. Naw, I like carrion quite a bit... I really like the Tomb Kings Spells. "My will be done!" is awesome. Just like vampire counts.... there's this break in points from like, 1000 to 2000, that they completely suck in... Not as bad for TK tho. This guy I once played hecka cheated with Khorne... he gave EVERY SINGLE MODEL IN HIS ARMY the mark of khorne... you know marauders cant have that... and he said the mark of Khorne gave all his units 4+ ward.... so I was like, "whatever. this guy must not know a lot about Fantasy." I ran a High Liche Priest in 500 points... And I still lost... though my scorpion alone took out a regiment of 5 Chaos Chosen Knights with the Mark of Khorne, and a 4+ invulnerable...... That's when I really began to like Tomb Kings.
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Posted: Mon Nov 07, 2005 3:21 pm
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Posted: Mon Nov 07, 2005 4:02 pm
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Posted: Wed Nov 23, 2005 2:02 pm
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